1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <object.h> |
25 | #include <object.h> |
27 | #include <living.h> |
26 | #include <living.h> |
… | |
… | |
62 | { |
61 | { |
63 | object *wand, *tmp; |
62 | object *wand, *tmp; |
64 | int ncharges; |
63 | int ncharges; |
65 | |
64 | |
66 | wand = find_marked_object (op); |
65 | wand = find_marked_object (op); |
67 | if (wand == NULL || wand->type != WAND) |
66 | if (!wand || wand->type != WAND) |
68 | { |
67 | { |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
68 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark the wand you want to recharge."); |
70 | return 0; |
69 | return 0; |
71 | } |
70 | } |
72 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
71 | if (!(random_roll (0, 3, op, PREFER_HIGH))) |
73 | { |
72 | { |
74 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
73 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s vibrates violently, then explodes!", query_name (wand)); |
75 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EXPLODE); |
74 | op->play_sound (sound_find ("ob_explode")); |
76 | esrv_del_item (op->contr, wand->count); |
|
|
77 | wand->destroy (); |
75 | wand->destroy (); |
78 | tmp = get_archetype ("fireball"); |
76 | tmp = get_archetype ("fireball"); |
79 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
77 | tmp->stats.dam = (spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob)) / 10; |
80 | |
78 | |
81 | if (!tmp->stats.dam) |
79 | if (!tmp->stats.dam) |
… | |
… | |
104 | ncharges = 1; |
102 | ncharges = 1; |
105 | |
103 | |
106 | wand->stats.food += ncharges; |
104 | wand->stats.food += ncharges; |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
105 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s glows with power.", query_name (wand)); |
108 | |
106 | |
109 | if (wand->arch && QUERY_FLAG (&wand->arch->clone, FLAG_ANIMATE)) |
107 | if (wand->arch && QUERY_FLAG (wand->arch, FLAG_ANIMATE)) |
110 | { |
108 | { |
111 | SET_FLAG (wand, FLAG_ANIMATE); |
109 | SET_FLAG (wand, FLAG_ANIMATE); |
112 | wand->set_speed (wand->arch->clone.speed); |
110 | wand->set_speed (wand->arch->speed); |
113 | } |
111 | } |
114 | |
112 | |
115 | return 1; |
113 | return 1; |
116 | } |
114 | } |
117 | |
115 | |
… | |
… | |
123 | * great a plus, the default is used. |
121 | * great a plus, the default is used. |
124 | * The # of arrows created also goes up with level, so if a 30th level mage |
122 | * The # of arrows created also goes up with level, so if a 30th level mage |
125 | * wants LOTS of arrows, and doesn't care what the plus is he could |
123 | * wants LOTS of arrows, and doesn't care what the plus is he could |
126 | * create nonnmagic arrows, or even -1, etc... |
124 | * create nonnmagic arrows, or even -1, etc... |
127 | */ |
125 | */ |
128 | |
|
|
129 | int |
126 | int |
130 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
127 | cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg) |
131 | { |
128 | { |
132 | int missile_plus = 0, bonus_plus = 0; |
129 | int bonus_plus = 0; |
133 | const char *missile_name; |
130 | const char *missile_name = "arrow"; |
134 | object *tmp, *missile; |
|
|
135 | |
131 | |
136 | missile_name = "arrow"; |
|
|
137 | |
|
|
138 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
132 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
139 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
133 | if (tmp->type == BOW && QUERY_FLAG (tmp, FLAG_APPLIED)) |
140 | missile_name = tmp->race; |
134 | missile_name = tmp->race; |
141 | |
135 | |
142 | missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
136 | int missile_plus = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
143 | |
137 | |
144 | if (archetype::find (missile_name) == NULL) |
138 | archetype *missile_arch = archetype::find (missile_name); |
|
|
139 | |
|
|
140 | if (!missile_arch) |
145 | { |
141 | { |
146 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
142 | LOG (llevDebug, "Cast create_missile: could not find archetype %s\n", missile_name); |
147 | return 0; |
143 | return 0; |
148 | } |
144 | } |
149 | |
145 | |
150 | missile = get_archetype (missile_name); |
146 | object *missile = missile_arch->instance (); |
151 | |
147 | |
152 | if (stringarg) |
148 | if (stringarg) |
153 | { |
149 | { |
154 | /* If it starts with a letter, presume it is a description */ |
150 | /* If it starts with a letter, presume it is a description */ |
155 | if (isalpha (*stringarg)) |
151 | if (isalpha (*stringarg)) |
… | |
… | |
173 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
169 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not allowed to create %ss of %s", missile_name, stringarg); |
174 | return 0; |
170 | return 0; |
175 | } |
171 | } |
176 | |
172 | |
177 | give_artifact_abilities (missile, al->item); |
173 | give_artifact_abilities (missile, al->item); |
178 | /* These special arrows cost something extra. Don't have them also be magical - |
174 | /* These special arrows cost something extra. Don't have them also be magical - |
179 | * otherwise, in most cases, not enough will be created. I don't want to get into |
175 | * otherwise, in most cases, not enough will be created. I don't want to get into |
180 | * the parsing of having to do both plus and type. |
176 | * the parsing of having to do both plus and type. |
181 | */ |
177 | */ |
182 | bonus_plus = 1 + (al->item->value / 5); |
178 | bonus_plus = 1 + (al->item->value / 5); |
183 | missile_plus = 0; |
179 | missile_plus = 0; |
184 | } |
180 | } |
185 | else if (atoi (stringarg) < missile_plus) |
181 | else if (atoi (stringarg) < missile_plus) |
186 | missile_plus = atoi (stringarg); |
182 | missile_plus = atoi (stringarg); |
187 | } |
183 | } |
188 | |
184 | |
189 | if (missile_plus > 4) |
185 | missile_plus = clamp (missile_plus, -4, 4); |
190 | missile_plus = 4; |
|
|
191 | else if (missile_plus < -4) |
|
|
192 | missile_plus = -4; |
|
|
193 | |
186 | |
194 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
187 | missile->nrof = spell->duration + SP_level_duration_adjust (caster, spell); |
195 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
188 | missile->nrof -= 3 * (missile_plus + bonus_plus); |
196 | |
189 | |
197 | if (missile->nrof < 1) |
190 | if (missile->nrof < 1) |
… | |
… | |
217 | { |
210 | { |
218 | int food_value; |
211 | int food_value; |
219 | archetype *at = NULL; |
212 | archetype *at = NULL; |
220 | object *new_op; |
213 | object *new_op; |
221 | |
214 | |
222 | food_value = spell_ob->stats.food + +50 * SP_level_duration_adjust (caster, spell_ob); |
215 | food_value = spell_ob->stats.food + 50 * SP_level_duration_adjust (caster, spell_ob); |
223 | |
216 | |
224 | if (stringarg) |
217 | if (stringarg) |
225 | { |
218 | { |
226 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
219 | at = find_archetype_by_object_type_name (FOOD, stringarg); |
227 | if (at == NULL) |
220 | if (at == NULL) |
228 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
221 | at = find_archetype_by_object_type_name (DRINK, stringarg); |
229 | if (at == NULL || at->clone.stats.food > food_value) |
222 | if (at == NULL || at->stats.food > food_value) |
230 | stringarg = NULL; |
223 | stringarg = NULL; |
231 | } |
224 | } |
232 | |
225 | |
233 | if (!stringarg) |
226 | if (!stringarg) |
234 | { |
227 | { |
… | |
… | |
240 | * We don't use flesh types because the weight values of those need |
233 | * We don't use flesh types because the weight values of those need |
241 | * to be altered from the donor. |
234 | * to be altered from the donor. |
242 | */ |
235 | */ |
243 | |
236 | |
244 | /* We assume the food items don't have multiple parts */ |
237 | /* We assume the food items don't have multiple parts */ |
245 | for (at_tmp = first_archetype; at_tmp != NULL; at_tmp = at_tmp->next) |
238 | for_all_archetypes (at_tmp) |
246 | { |
239 | { |
247 | if (at_tmp->clone.type == FOOD || at_tmp->clone.type == DRINK) |
240 | if (at_tmp->type == FOOD || at_tmp->type == DRINK) |
248 | { |
241 | { |
249 | /* Basically, if the food value is something that is creatable |
242 | /* Basically, if the food value is something that is creatable |
250 | * under the limits of the spell and it is higher than |
243 | * under the limits of the spell and it is higher than |
251 | * the item we have now, take it instead. |
244 | * the item we have now, take it instead. |
252 | */ |
245 | */ |
253 | if (at_tmp->clone.stats.food <= food_value && (!at || at_tmp->clone.stats.food > at->clone.stats.food)) |
246 | if (at_tmp->stats.food <= food_value |
|
|
247 | && (!at |
|
|
248 | || at_tmp->stats.food > at->stats.food |
|
|
249 | || (at_tmp->stats.food == at->stats.food |
|
|
250 | && at_tmp->weight < at->weight))) |
254 | at = at_tmp; |
251 | at = at_tmp; |
255 | } |
252 | } |
256 | } |
253 | } |
257 | } |
254 | } |
|
|
255 | |
258 | /* Pretty unlikely (there are some very low food items), but you never |
256 | /* Pretty unlikely (there are some very low food items), but you never |
259 | * know |
257 | * know |
260 | */ |
258 | */ |
261 | if (!at) |
259 | if (!at) |
262 | { |
260 | { |
263 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
261 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough experience to create any food."); |
264 | return 0; |
262 | return 0; |
265 | } |
263 | } |
266 | |
264 | |
267 | food_value /= at->clone.stats.food; |
265 | food_value /= at->stats.food; |
268 | new_op = arch_to_object (at); |
266 | new_op = arch_to_object (at); |
269 | new_op->nrof = food_value; |
267 | new_op->nrof = food_value; |
270 | |
268 | |
271 | new_op->value = 0; |
269 | new_op->value = 0; |
272 | if (new_op->nrof < 1) |
270 | if (new_op->nrof < 1) |
… | |
… | |
281 | { |
279 | { |
282 | int r, mflags, maxrange; |
280 | int r, mflags, maxrange; |
283 | object *tmp; |
281 | object *tmp; |
284 | maptile *m; |
282 | maptile *m; |
285 | |
283 | |
286 | |
|
|
287 | if (!dir) |
284 | if (!dir) |
288 | { |
285 | { |
289 | examine_monster (op, op); |
286 | examine_monster (op, op); |
290 | return 1; |
287 | return 1; |
291 | } |
288 | } |
|
|
289 | |
292 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
290 | maxrange = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
293 | for (r = 1; r < maxrange; r++) |
291 | for (r = 1; r < maxrange; r++) |
294 | { |
292 | { |
295 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
293 | sint16 x = op->x + r * freearr_x[dir], y = op->y + r * freearr_y[dir]; |
296 | |
294 | |
… | |
… | |
303 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
301 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (mflags & P_NO_MAGIC)) |
304 | { |
302 | { |
305 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your magic."); |
306 | return 0; |
304 | return 0; |
307 | } |
305 | } |
|
|
306 | |
308 | if (mflags & P_IS_ALIVE) |
307 | if (mflags & P_IS_ALIVE) |
309 | { |
308 | { |
310 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
309 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
311 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
310 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && (tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
312 | { |
311 | { |
313 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
312 | new_draw_info (NDI_UNIQUE, 0, op, "You detect something."); |
314 | if (tmp->head != NULL) |
313 | if (tmp->head != NULL) |
315 | tmp = tmp->head; |
314 | tmp = tmp->head; |
316 | examine_monster (op, tmp); |
315 | examine_monster (op, tmp); |
317 | return 1; |
316 | return 1; |
318 | } |
317 | } |
319 | } |
318 | } |
320 | } |
319 | } |
|
|
320 | |
321 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
321 | new_draw_info (NDI_UNIQUE, 0, op, "You detect nothing."); |
322 | return 1; |
322 | return 1; |
323 | } |
323 | } |
324 | |
|
|
325 | |
324 | |
326 | /* This checks to see if 'pl' is invisible to 'mon'. |
325 | /* This checks to see if 'pl' is invisible to 'mon'. |
327 | * does race check, undead check, etc |
326 | * does race check, undead check, etc |
328 | * Returns TRUE if mon can't see pl, false |
327 | * Returns TRUE if mon can't see pl, false |
329 | * otherwise. This doesn't check range, walls, etc. It |
328 | * otherwise. This doesn't check range, walls, etc. It |
… | |
… | |
331 | * pl is invisible. |
330 | * pl is invisible. |
332 | */ |
331 | */ |
333 | int |
332 | int |
334 | makes_invisible_to (object *pl, object *mon) |
333 | makes_invisible_to (object *pl, object *mon) |
335 | { |
334 | { |
336 | |
|
|
337 | if (!pl->invisible) |
335 | if (!pl->invisible) |
338 | return 0; |
336 | return 0; |
|
|
337 | |
339 | if (pl->type == PLAYER) |
338 | if (pl->type == PLAYER) |
340 | { |
339 | { |
341 | /* If race isn't set, then invisible unless it is undead */ |
340 | /* If race isn't set, then invisible unless it is undead */ |
342 | if (!pl->contr->invis_race) |
341 | if (!pl->contr->invis_race) |
343 | { |
342 | { |
344 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
343 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
345 | return 0; |
344 | return 0; |
|
|
345 | |
346 | return 1; |
346 | return 1; |
347 | } |
347 | } |
|
|
348 | |
348 | /* invis_race is set if we get here */ |
349 | /* invis_race is set if we get here */ |
349 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
350 | if (pl->contr->invis_race == shstr_undead && is_true_undead (mon)) |
350 | return 1; |
351 | return 1; |
|
|
352 | |
351 | /* No race, can't be invisible to it */ |
353 | /* No race, can't be invisible to it */ |
352 | if (!mon->race) |
354 | if (!mon->race) |
353 | return 0; |
355 | return 0; |
|
|
356 | |
354 | if (strstr (mon->race, pl->contr->invis_race)) |
357 | if (mon->race.contains (pl->contr->invis_race)) |
355 | return 1; |
358 | return 1; |
|
|
359 | |
356 | /* Nothing matched above, return 0 */ |
360 | /* Nothing matched above, return 0 */ |
357 | return 0; |
361 | return 0; |
358 | } |
362 | } |
359 | else |
363 | else |
360 | { |
364 | { |
… | |
… | |
462 | if (object *pl = op->in_player ()) |
466 | if (object *pl = op->in_player ()) |
463 | { |
467 | { |
464 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
468 | if (pl->ms ().flags () & P_NO_CLERIC && !QUERY_FLAG (pl, FLAG_WIZCAST)) |
465 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
469 | new_draw_info (NDI_UNIQUE, 0, pl, "You feel something fizzle inside you."); |
466 | else |
470 | else |
467 | { |
471 | pl->player_goto (op->slaying, op->stats.hp, op->stats.sp); |
468 | // remove first so we do not call update_stats |
|
|
469 | op->remove (); |
|
|
470 | pl->enter_exit (op); |
|
|
471 | } |
|
|
472 | } |
472 | } |
473 | |
473 | |
474 | op->destroy (); |
474 | op->destroy (); |
475 | } |
475 | } |
476 | |
476 | |
… | |
… | |
492 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
492 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a force starting to build up inside you."); |
493 | return 1; |
493 | return 1; |
494 | } |
494 | } |
495 | |
495 | |
496 | dummy = get_archetype (FORCE_NAME); |
496 | dummy = get_archetype (FORCE_NAME); |
497 | if (dummy == NULL) |
497 | |
|
|
498 | if (!dummy) |
498 | { |
499 | { |
499 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
500 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
500 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
501 | LOG (llevError, "cast_word_of_recall: get_archetype(force) failed!\n"); |
501 | return 0; |
502 | return 0; |
502 | } |
503 | } |
… | |
… | |
565 | } |
566 | } |
566 | |
567 | |
567 | int |
568 | int |
568 | perceive_self (object *op) |
569 | perceive_self (object *op) |
569 | { |
570 | { |
570 | char buf[MAX_BUF]; |
|
|
571 | const char *cp = describe_item (op, op); |
571 | const char *cp = describe_item (op, op); |
572 | archetype *at = archetype::find (ARCH_DEPLETION); |
572 | archetype *at = archetype::find (ARCH_DEPLETION); |
573 | object *tmp; |
|
|
574 | int i; |
|
|
575 | |
573 | |
|
|
574 | dynbuf_text buf; |
|
|
575 | |
|
|
576 | if (player *pl = op->contr) |
|
|
577 | if (object *race = archetype::find (op->race)) |
|
|
578 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
|
|
579 | |
576 | tmp = find_god (determine_god (op)); |
580 | if (object *god = find_god (determine_god (op))) |
577 | if (tmp) |
581 | buf << " - You worship " << &god->name << ".\n"; |
578 | new_draw_info_format (NDI_UNIQUE, 0, op, "You worship %s", &tmp->name); |
|
|
579 | else |
582 | else |
580 | new_draw_info (NDI_UNIQUE, 0, op, "You worship no god"); |
583 | buf << " - You worship no god.\n"; |
581 | |
584 | |
582 | tmp = present_arch_in_ob (at, op); |
585 | object *tmp = present_arch_in_ob (at, op); |
583 | |
586 | |
584 | if (*cp == '\0' && tmp == NULL) |
587 | if (*cp == '\0' && !tmp) |
585 | new_draw_info (NDI_UNIQUE, 0, op, "You feel very mundane"); |
588 | buf << " - You feel very mundane. "; |
586 | else |
589 | else |
587 | { |
590 | { |
588 | new_draw_info (NDI_UNIQUE, 0, op, "You have:"); |
591 | buf << " - You have: " << cp << ".\n"; |
589 | new_draw_info (NDI_UNIQUE, 0, op, cp); |
592 | |
590 | if (tmp != NULL) |
593 | if (tmp) |
591 | { |
|
|
592 | for (i = 0; i < NUM_STATS; i++) |
594 | for (int i = 0; i < NUM_STATS; i++) |
593 | { |
595 | if (tmp->stats.stat (i) < 0) |
594 | if (get_attr_value (&tmp->stats, i) < 0) |
596 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
595 | { |
|
|
596 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is depleted by %d", statname[i], -(get_attr_value (&tmp->stats, i))); |
|
|
597 | } |
|
|
598 | } |
|
|
599 | } |
|
|
600 | } |
597 | } |
601 | |
598 | |
602 | if (is_dragon_pl (op)) |
599 | if (is_dragon_pl (op)) |
603 | { |
|
|
604 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
600 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
605 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
601 | for (tmp = op->inv; tmp; tmp = tmp->below) |
606 | { |
602 | { |
607 | if (tmp->type == FORCE && !strcmp (tmp->arch->name, "dragon_ability_force")) |
603 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
608 | { |
604 | { |
609 | if (tmp->stats.exp == 0) |
605 | if (tmp->stats.exp == 0) |
610 | sprintf (buf, "Your metabolism isn't focused on anything."); |
606 | buf << " - Your metabolism isn't focused on anything.\n"; |
611 | else |
607 | else |
612 | sprintf (buf, "Your metabolism is focused on %s.", change_resist_msg[tmp->stats.exp]); |
608 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
613 | |
609 | |
614 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
615 | break; |
610 | break; |
616 | } |
611 | } |
617 | } |
612 | } |
618 | } |
|
|
619 | |
613 | |
620 | return 1; |
614 | buf << '\0'; // zero-terminate |
621 | } |
|
|
622 | |
615 | |
623 | /* int cast_create_town_portal (object *op, object *caster, int dir) |
616 | new_draw_info (NDI_UNIQUE, 0, op, buf.linearise ()); |
624 | * |
|
|
625 | * This function cast the spell of town portal for op |
|
|
626 | * |
|
|
627 | * The spell operates in two passes. During the first one a place |
|
|
628 | * is marked as a destination for the portal. During the second one, |
|
|
629 | * 2 portals are created, one in the position the player cast it and |
|
|
630 | * one in the destination place. The portal are synchronized and 2 forces |
|
|
631 | * are inserted in the player to destruct the portal next time player |
|
|
632 | * creates a new portal pair. |
|
|
633 | * This spell has a side effect that it allows people to meet each other |
|
|
634 | * in a permanent, private, appartements by making a town portal from it |
|
|
635 | * to the town or another public place. So, check if the map is unique and if |
|
|
636 | * so return an error |
|
|
637 | * |
|
|
638 | * Code by Tchize (david.delbecq@usa.net) |
|
|
639 | */ |
|
|
640 | int |
|
|
641 | cast_create_town_portal (object *op, object *caster, object *spell, int dir) |
|
|
642 | { |
|
|
643 | object *dummy, *force, *old_force; |
|
|
644 | archetype *perm_portal; |
|
|
645 | char portal_name[1024], portal_message[1024]; |
|
|
646 | maptile *exitmap; |
|
|
647 | int op_level; |
|
|
648 | |
|
|
649 | /* Check to see if the map the player is currently on is a per player unique |
|
|
650 | * map. This can be determined in that per player unique maps have the |
|
|
651 | * full pathname listed. |
|
|
652 | */ |
|
|
653 | if (!strncmp (op->map->path, settings.localdir, strlen (settings.localdir)) && settings.create_home_portals != TRUE) |
|
|
654 | { |
|
|
655 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You can't cast that here.\n"); |
|
|
656 | return 0; |
|
|
657 | } |
|
|
658 | |
|
|
659 | /* The first thing to do is to check if we have a marked destination |
|
|
660 | * dummy is used to make a check inventory for the force |
|
|
661 | */ |
|
|
662 | dummy = arch_to_object (spell->other_arch); |
|
|
663 | if (dummy == NULL) |
|
|
664 | { |
|
|
665 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
666 | LOG (llevError, "object::create failed (force in cast_create_town_portal for %s!\n", &op->name); |
|
|
667 | return 0; |
|
|
668 | } |
|
|
669 | |
|
|
670 | force = check_inv_recursive (op, dummy); |
|
|
671 | |
|
|
672 | if (force == NULL) |
|
|
673 | { |
|
|
674 | /* Here we know there is no destination marked up. |
|
|
675 | * We have 2 things to do: |
|
|
676 | * 1. Mark the destination in the player inventory. |
|
|
677 | * 2. Let the player know it worked. |
|
|
678 | */ |
|
|
679 | dummy->name = op->map->path; |
|
|
680 | EXIT_X (dummy) = op->x; |
|
|
681 | EXIT_Y (dummy) = op->y; |
|
|
682 | insert_ob_in_ob (dummy, op); |
|
|
683 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You fix this place in your mind.\nYou feel you are able to come here from anywhere."); |
|
|
684 | return 1; |
|
|
685 | } |
|
|
686 | |
|
|
687 | dummy->destroy (); |
|
|
688 | |
|
|
689 | /* Here we know where the town portal should go to |
|
|
690 | * We should kill any existing portal associated with the player. |
|
|
691 | * Than we should create the 2 portals. |
|
|
692 | * For each of them, we need: |
|
|
693 | * - To create the portal with the name of the player+destination map |
|
|
694 | * - set the owner of the town portal |
|
|
695 | * - To mark the position of the portal in the player's inventory |
|
|
696 | * for easier destruction. |
|
|
697 | * |
|
|
698 | * The mark works has follow: |
|
|
699 | * slaying: Existing town portal |
|
|
700 | * hp, sp : x & y of the associated portal |
|
|
701 | * name : name of the portal |
|
|
702 | * race : map the portal is in |
|
|
703 | */ |
|
|
704 | |
|
|
705 | /* First step: killing existing town portals */ |
|
|
706 | dummy = get_archetype (spell->race); |
|
|
707 | if (dummy == NULL) |
|
|
708 | { |
|
|
709 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
710 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
711 | return 0; |
|
|
712 | } |
|
|
713 | |
|
|
714 | perm_portal = archetype::find (spell->slaying); |
|
|
715 | |
|
|
716 | /* To kill a town portal, we go trough the player's inventory, |
|
|
717 | * for each marked portal in player's inventory, |
|
|
718 | * -We try load the associated map (if impossible, consider the portal destructed) |
|
|
719 | * -We find any portal in the specified location. |
|
|
720 | * If it has the good name, we destruct it. |
|
|
721 | * -We destruct the force indicating that portal. |
|
|
722 | */ |
|
|
723 | while ((old_force = check_inv_recursive (op, dummy))) |
|
|
724 | { |
|
|
725 | exitmap = maptile::find_sync (old_force->race, op->map); |
|
|
726 | |
|
|
727 | if (exitmap) |
|
|
728 | { |
|
|
729 | exitmap->load_sync (); |
|
|
730 | |
|
|
731 | int exitx = EXIT_X (old_force); |
|
|
732 | int exity = EXIT_Y (old_force); |
|
|
733 | |
|
|
734 | for (object *tmp = present_arch (perm_portal, exitmap, exitx, exity); tmp; tmp = tmp->above) |
|
|
735 | { |
|
|
736 | if (tmp->name == old_force->name) |
|
|
737 | { |
|
|
738 | tmp->destroy (); |
|
|
739 | break; |
|
|
740 | } |
|
|
741 | } |
|
|
742 | } |
|
|
743 | |
|
|
744 | old_force->destroy (); |
|
|
745 | } |
|
|
746 | |
|
|
747 | dummy->destroy (); |
|
|
748 | |
|
|
749 | /* Creating the portals. |
|
|
750 | * The very first thing to do is to ensure |
|
|
751 | * access to the destination map. |
|
|
752 | * If we can't, don't fizzle. Simply warn player. |
|
|
753 | * This ensure player pays his mana for the spell |
|
|
754 | * because HE is responsible of forgotting. |
|
|
755 | * 'force' is the destination of the town portal, which we got |
|
|
756 | * from the players inventory above. |
|
|
757 | */ |
|
|
758 | |
|
|
759 | /* Ensure exit map is loaded */ |
|
|
760 | exitmap = maptile::find_sync (force->name); |
|
|
761 | |
|
|
762 | /* If we were unable to load (ex. random map deleted), warn player */ |
|
|
763 | if (!exitmap) |
|
|
764 | { |
|
|
765 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Something strange happens.\nYou can't remember where to go!?"); |
|
|
766 | force->destroy (); |
|
|
767 | return 1; |
|
|
768 | } |
|
|
769 | |
|
|
770 | exitmap->load_sync (); |
|
|
771 | |
|
|
772 | op_level = caster_level (caster, spell); |
|
|
773 | if (op_level < 15) |
|
|
774 | snprintf (portal_message, 1024, |
|
|
775 | "\nThe air moves around you and\na huge smell of ammonia\nsurounds you as you pass\nthrough %s's tiny portal\nPouah!\n", |
|
|
776 | &op->name); |
|
|
777 | else if (op_level < 30) |
|
|
778 | snprintf (portal_message, 1024, |
|
|
779 | "\n%s's portal smells of ozone.\nYou do a lot of movements and finally pass\nthrough the small hole in the air\n", &op->name); |
|
|
780 | else if (op_level < 60) |
|
|
781 | snprintf (portal_message, 1024, "\nA shining door opens in the air in front of you,\nshowing you the path to another place.\n"); |
|
|
782 | else |
|
|
783 | snprintf (portal_message, 1024, "\nAs you walk through %s's portal, flowers come out\nfrom the ground around you.\nYou feel awed.\n", |
|
|
784 | &op->name); |
|
|
785 | |
|
|
786 | /* Create a portal in front of player |
|
|
787 | * dummy contain the portal and |
|
|
788 | * force contain the track to kill it later |
|
|
789 | */ |
|
|
790 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &force->name); |
|
|
791 | dummy = get_archetype (spell->slaying); /*The portal */ |
|
|
792 | if (dummy == NULL) |
|
|
793 | { |
|
|
794 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
795 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
|
|
796 | return 0; |
|
|
797 | } |
|
|
798 | |
|
|
799 | EXIT_PATH (dummy) = force->name; |
|
|
800 | EXIT_X (dummy) = EXIT_X (force); |
|
|
801 | EXIT_Y (dummy) = EXIT_Y (force); |
|
|
802 | dummy->name = dummy->name_pl = portal_name; |
|
|
803 | dummy->msg = portal_message; |
|
|
804 | dummy->race = op->name; /*Save the owner of the portal */ |
|
|
805 | cast_create_obj (op, caster, dummy, 0); |
|
|
806 | |
|
|
807 | /* Now we need to to create a town portal marker inside the player |
|
|
808 | * object, so on future castings, we can know that he has an active |
|
|
809 | * town portal. |
|
|
810 | */ |
|
|
811 | object *tmp = get_archetype (spell->race); |
|
|
812 | |
|
|
813 | if (!tmp) |
|
|
814 | { |
|
|
815 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
816 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
817 | return 0; |
|
|
818 | } |
|
|
819 | |
|
|
820 | tmp->race = op->map->path; |
|
|
821 | tmp->name = portal_name; |
|
|
822 | EXIT_X (tmp) = dummy->x; |
|
|
823 | EXIT_Y (tmp) = dummy->y; |
|
|
824 | op->insert (tmp); |
|
|
825 | |
|
|
826 | /* Create a portal in the destination map |
|
|
827 | * dummy contain the portal and |
|
|
828 | * force the track to kill it later |
|
|
829 | * the 'force' variable still contains the 'reminder' of |
|
|
830 | * where this portal goes to. |
|
|
831 | */ |
|
|
832 | snprintf (portal_name, 1024, "%s's portal to %s", &op->name, &op->map->path); |
|
|
833 | dummy = get_archetype (spell->slaying); /*The portal */ |
|
|
834 | if (dummy == NULL) |
|
|
835 | { |
|
|
836 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
837 | LOG (llevError, "object::create failed (perm_magic_portal) in cast_create_town_portal for %s!\n", &op->name); |
|
|
838 | return 0; |
|
|
839 | } |
|
|
840 | |
|
|
841 | EXIT_PATH (dummy) = op->map->path; |
|
|
842 | EXIT_X (dummy) = op->x; |
|
|
843 | EXIT_Y (dummy) = op->y; |
|
|
844 | dummy->name = dummy->name_pl = portal_name; |
|
|
845 | dummy->msg = portal_message; |
|
|
846 | dummy->race = op->name; /*Save the owner of the portal */ |
|
|
847 | exitmap->insert (dummy, EXIT_X (force), EXIT_Y (force), op); |
|
|
848 | |
|
|
849 | /* Now we create another town portal marker that |
|
|
850 | * points back to the one we just made |
|
|
851 | */ |
|
|
852 | tmp = get_archetype (spell->race); |
|
|
853 | if (tmp == NULL) |
|
|
854 | { |
|
|
855 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
|
|
856 | LOG (llevError, "object::create failed (force) in cast_create_town_portal for %s!\n", &op->name); |
|
|
857 | return 0; |
|
|
858 | } |
|
|
859 | |
|
|
860 | tmp->race = force->name; |
|
|
861 | tmp->name = portal_name; |
|
|
862 | EXIT_X (tmp) = dummy->x; |
|
|
863 | EXIT_Y (tmp) = dummy->y; |
|
|
864 | insert_ob_in_ob (tmp, op); |
|
|
865 | |
|
|
866 | /* Describe the player what happened |
|
|
867 | */ |
|
|
868 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You see air moving and showing you the way home."); |
|
|
869 | force->destroy (); |
|
|
870 | |
617 | |
871 | return 1; |
618 | return 1; |
872 | } |
619 | } |
873 | |
620 | |
874 | /* This creates magic walls. Really, it can create most any object, |
621 | /* This creates magic walls. Really, it can create most any object, |
… | |
… | |
962 | */ |
709 | */ |
963 | if (tmp->type != EARTHWALL) //TODO |
710 | if (tmp->type != EARTHWALL) //TODO |
964 | tmp->set_owner (op); |
711 | tmp->set_owner (op); |
965 | |
712 | |
966 | set_spell_skill (op, caster, spell_ob, tmp); |
713 | set_spell_skill (op, caster, spell_ob, tmp); |
967 | tmp->level = caster_level (caster, spell_ob) / 2; |
714 | tmp->level = casting_level (caster, spell_ob) / 2; |
968 | |
715 | |
969 | name = tmp->name; |
716 | name = tmp->name; |
970 | if (!(tmp = m->insert (tmp, x, y, op))) |
717 | if (!(tmp = m->insert (tmp, x, y, op))) |
971 | { |
718 | { |
972 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
719 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
973 | return 0; |
720 | return 0; |
974 | } |
721 | } |
975 | |
722 | |
976 | /* If this is a spellcasting wall, need to insert the spell object */ |
723 | /* If this is a spellcasting wall, need to insert the spell object */ |
977 | if (tmp->other_arch && tmp->other_arch->clone.type == SPELL) |
724 | if (tmp->other_arch && tmp->other_arch->type == SPELL) |
978 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
725 | insert_ob_in_ob (arch_to_object (tmp->other_arch), tmp); |
979 | |
726 | |
980 | /* This code causes the wall to extend some distance in |
727 | /* This code causes the wall to extend some distance in |
981 | * each direction, or until an obstruction is encountered. |
728 | * each direction, or until an obstruction is encountered. |
982 | * posblocked and negblocked help determine how far the |
729 | * posblocked and negblocked help determine how far the |
… | |
… | |
1002 | { |
749 | { |
1003 | object *tmp2 = tmp->clone (); |
750 | object *tmp2 = tmp->clone (); |
1004 | m->insert (tmp2, x, y, op); |
751 | m->insert (tmp2, x, y, op); |
1005 | |
752 | |
1006 | /* If this is a spellcasting wall, need to insert the spell object */ |
753 | /* If this is a spellcasting wall, need to insert the spell object */ |
1007 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
754 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
1008 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
755 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1009 | |
756 | |
1010 | } |
757 | } |
1011 | else |
758 | else |
1012 | posblocked = 1; |
759 | posblocked = 1; |
… | |
… | |
1019 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
766 | ((spell_ob->move_block & GET_MAP_MOVE_BLOCK (m, x, y)) != spell_ob->move_block) && !negblocked) |
1020 | { |
767 | { |
1021 | object *tmp2 = tmp->clone (); |
768 | object *tmp2 = tmp->clone (); |
1022 | m->insert (tmp2, x, y, op); |
769 | m->insert (tmp2, x, y, op); |
1023 | |
770 | |
1024 | if (tmp2->other_arch && tmp2->other_arch->clone.type == SPELL) |
771 | if (tmp2->other_arch && tmp2->other_arch->type == SPELL) |
1025 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
772 | tmp2->insert (arch_to_object (tmp2->other_arch)); |
1026 | } |
773 | } |
1027 | else |
774 | else |
1028 | negblocked = 1; |
775 | negblocked = 1; |
1029 | } |
776 | } |
… | |
… | |
1145 | |
892 | |
1146 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
893 | op->speed_left = -FABS (op->speed) * 5; /* Freeze them for a short while */ |
1147 | return 1; |
894 | return 1; |
1148 | } |
895 | } |
1149 | |
896 | |
1150 | |
|
|
1151 | /* cast_heal: Heals something. |
897 | /* cast_heal: Heals something. |
1152 | * op is the caster. |
898 | * op is the caster. |
1153 | * dir is the direction he is casting it in. |
899 | * dir is the direction he is casting it in. |
1154 | * spell is the spell object. |
900 | * spell is the spell object. |
1155 | */ |
901 | */ |
… | |
… | |
1181 | { |
927 | { |
1182 | /* See how many points we actually heal. Instead of messages |
928 | /* See how many points we actually heal. Instead of messages |
1183 | * based on type of spell, we instead do messages based |
929 | * based on type of spell, we instead do messages based |
1184 | * on amount of damage healed. |
930 | * on amount of damage healed. |
1185 | */ |
931 | */ |
1186 | if (heal > (tmp->stats.maxhp - tmp->stats.hp)) |
932 | if (heal > tmp->stats.maxhp - tmp->stats.hp) |
1187 | heal = tmp->stats.maxhp - tmp->stats.hp; |
933 | heal = tmp->stats.maxhp - tmp->stats.hp; |
|
|
934 | |
1188 | tmp->stats.hp += heal; |
935 | tmp->stats.hp += heal; |
1189 | |
936 | |
1190 | if (tmp->stats.hp >= tmp->stats.maxhp) |
937 | if (tmp->stats.hp >= tmp->stats.maxhp) |
1191 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
938 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel just fine!"); |
1192 | else if (heal > 50) |
939 | else if (heal > 50) |
… | |
… | |
1201 | success = 1; |
948 | success = 1; |
1202 | } |
949 | } |
1203 | } |
950 | } |
1204 | |
951 | |
1205 | if (spell->attacktype & AT_DISEASE) |
952 | if (spell->attacktype & AT_DISEASE) |
1206 | if (cure_disease (tmp, op)) |
953 | if (cure_disease (tmp, op, spell)) |
1207 | success = 1; |
954 | success = 1; |
1208 | |
955 | |
1209 | if (spell->attacktype & AT_POISON) |
956 | if (spell->attacktype & AT_POISON) |
1210 | { |
957 | { |
1211 | at = archetype::find ("poisoning"); |
958 | at = archetype::find ("poisoning"); |
… | |
… | |
1260 | } |
1007 | } |
1261 | |
1008 | |
1262 | if (spell->stats.food && tmp->stats.food < 999) |
1009 | if (spell->stats.food && tmp->stats.food < 999) |
1263 | { |
1010 | { |
1264 | tmp->stats.food += spell->stats.food; |
1011 | tmp->stats.food += spell->stats.food; |
|
|
1012 | |
1265 | if (tmp->stats.food > 999) |
1013 | if (tmp->stats.food > 999) |
1266 | tmp->stats.food = 999; |
1014 | tmp->stats.food = 999; |
|
|
1015 | |
1267 | success = 1; |
1016 | success = 1; |
1268 | /* We could do something a bit better like the messages for healing above */ |
1017 | /* We could do something a bit better like the messages for healing above */ |
1269 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1018 | new_draw_info (NDI_UNIQUE, 0, tmp, "You feel your belly fill with food"); |
1270 | } |
1019 | } |
1271 | |
1020 | |
1272 | return success; |
1021 | return success; |
1273 | } |
1022 | } |
1274 | |
|
|
1275 | |
1023 | |
1276 | /* This is used for the spells that gain stats. There are no spells |
1024 | /* This is used for the spells that gain stats. There are no spells |
1277 | * right now that icnrease wis/int/pow on a temp basis, so no |
1025 | * right now that icnrease wis/int/pow on a temp basis, so no |
1278 | * good comments for those. |
1026 | * good comments for those. |
1279 | */ |
1027 | */ |
1280 | static const char *const no_gain_msgs[NUM_STATS] = { |
1028 | static const char *const no_gain_msgs[NUM_STATS] = { |
1281 | "You grow no stronger.", |
1029 | "You grow no stronger.", |
1282 | "You grow no more agile.", |
1030 | "You grow no more agile.", |
1283 | "You don't feel any healthier.", |
1031 | "You don't feel any healthier.", |
1284 | "no wis", |
1032 | "You didn't grow any more intelligent.", |
|
|
1033 | "You do not feel any wiser.", |
|
|
1034 | "You don't feel any more powerful." |
1285 | "You are no easier to look at.", |
1035 | "You are no easier to look at.", |
1286 | "no int", |
|
|
1287 | "no pow" |
|
|
1288 | }; |
1036 | }; |
1289 | |
1037 | |
1290 | int |
1038 | int |
1291 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1039 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1292 | { |
1040 | { |
1293 | object *force = NULL; |
1041 | object *force = 0; |
1294 | int i; |
1042 | int i; |
1295 | |
1043 | |
1296 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1044 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1297 | object *tmp = dir |
1045 | object *tmp = dir |
1298 | ? find_target_for_friendly_spell (op, dir) |
1046 | ? find_target_for_friendly_spell (op, dir) |
1299 | : op; |
1047 | : op; |
1300 | |
1048 | |
1301 | if (!tmp) |
1049 | if (!tmp) |
1302 | return 0; |
1050 | return 0; |
1303 | |
1051 | |
1304 | /* If we've already got a force of this type, don't add a new one. */ |
1052 | /* If we've already got a force of this type, don't add a new one. */ |
… | |
… | |
1313 | } |
1061 | } |
1314 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1062 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1315 | { |
1063 | { |
1316 | if (!silent) |
1064 | if (!silent) |
1317 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1065 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
|
|
1066 | |
1318 | return 0; |
1067 | return 0; |
1319 | } |
1068 | } |
1320 | } |
1069 | } |
1321 | } |
1070 | } |
1322 | if (force == NULL) |
1071 | |
|
|
1072 | if (!force) |
1323 | { |
1073 | { |
1324 | force = get_archetype (FORCE_NAME); |
1074 | force = get_archetype (FORCE_NAME); |
1325 | force->subtype = FORCE_CHANGE_ABILITY; |
1075 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1076 | |
1326 | if (spell_ob->race) |
1077 | if (spell_ob->race) |
1327 | force->name = spell_ob->race; |
1078 | force->name = spell_ob->race; |
1328 | else |
1079 | else |
1329 | force->name = spell_ob->name; |
1080 | force->name = spell_ob->name; |
|
|
1081 | |
1330 | force->name_pl = spell_ob->name; |
1082 | force->name_pl = spell_ob->name; |
1331 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1083 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1332 | |
1084 | |
1333 | } |
1085 | } |
1334 | else |
1086 | else |
… | |
… | |
1340 | { |
1092 | { |
1341 | force->duration = duration; |
1093 | force->duration = duration; |
1342 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1094 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1343 | } |
1095 | } |
1344 | else |
1096 | else |
1345 | { |
|
|
1346 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1097 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1347 | } |
1098 | |
1348 | return 1; |
1099 | return 1; |
1349 | } |
1100 | } |
|
|
1101 | |
1350 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1102 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1351 | force->speed = 1.0; |
1103 | force->speed = 1.0; |
1352 | force->speed_left = -1.0; |
1104 | force->speed_left = -1.0; |
1353 | SET_FLAG (force, FLAG_APPLIED); |
1105 | SET_FLAG (force, FLAG_APPLIED); |
1354 | |
1106 | |
… | |
… | |
1360 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1112 | force->resist[i] = spell_ob->resist[i] + SP_level_dam_adjust (caster, spell_ob); |
1361 | if (force->resist[i] > 100) |
1113 | if (force->resist[i] > 100) |
1362 | force->resist[i] = 100; |
1114 | force->resist[i] = 100; |
1363 | } |
1115 | } |
1364 | } |
1116 | } |
|
|
1117 | |
1365 | if (spell_ob->stats.hp) |
1118 | if (spell_ob->stats.hp) |
1366 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1119 | force->stats.hp = spell_ob->stats.hp + SP_level_dam_adjust (caster, spell_ob); |
1367 | |
1120 | |
1368 | if (tmp->type == PLAYER) |
1121 | if (tmp->type == PLAYER) |
1369 | { |
1122 | { |
1370 | /* Stat adjustment spells */ |
1123 | /* Stat adjustment spells */ |
1371 | for (i = 0; i < NUM_STATS; i++) |
1124 | for (i = 0; i < NUM_STATS; i++) |
1372 | { |
1125 | { |
1373 | sint8 stat = get_attr_value (&spell_ob->stats, i), k, sm; |
1126 | if (sint8 stat = spell_ob->stats.stat (i)) |
1374 | |
|
|
1375 | if (stat) |
|
|
1376 | { |
1127 | { |
1377 | sm = 0; |
1128 | sint8 sm = 0; |
1378 | for (k = 0; k < stat; k++) |
1129 | for (sint8 k = 0; k < stat; k++) |
1379 | sm += rndm (1, 3); |
1130 | sm += rndm (1, 3); |
1380 | |
1131 | |
1381 | if ((get_attr_value (&tmp->stats, i) + sm) > (15 + 5 * stat)) |
1132 | if (tmp->stats.stat (i) + sm > 15 + 5 * stat) |
1382 | { |
1133 | sm = max (0, (15 + 5 * stat) - tmp->stats.stat (i)); |
1383 | sm = (15 + 5 * stat) - get_attr_value (&tmp->stats, i); |
1134 | |
1384 | if (sm < 0) |
1135 | force->stats.stat (i) = sm; |
1385 | sm = 0; |
1136 | |
1386 | } |
|
|
1387 | set_attr_value (&force->stats, i, sm); |
|
|
1388 | if (!sm) |
1137 | if (!sm) |
1389 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1138 | new_draw_info (NDI_UNIQUE, 0, op, no_gain_msgs[i]); |
1390 | } |
1139 | } |
1391 | } |
1140 | } |
1392 | } |
1141 | } |
… | |
… | |
1413 | force->attacktype = spell_ob->attacktype; |
1162 | force->attacktype = spell_ob->attacktype; |
1414 | |
1163 | |
1415 | insert_ob_in_ob (force, tmp); |
1164 | insert_ob_in_ob (force, tmp); |
1416 | change_abil (tmp, force); /* Mostly to display any messages */ |
1165 | change_abil (tmp, force); /* Mostly to display any messages */ |
1417 | tmp->update_stats (); |
1166 | tmp->update_stats (); |
|
|
1167 | |
1418 | return 1; |
1168 | return 1; |
1419 | } |
1169 | } |
1420 | |
1170 | |
1421 | /* This used to be part of cast_change_ability, but it really didn't make |
1171 | /* This used to be part of cast_change_ability, but it really didn't make |
1422 | * a lot of sense, since most of the values it derives are from the god |
1172 | * a lot of sense, since most of the values it derives are from the god |
1423 | * of the caster. |
1173 | * of the caster. |
1424 | */ |
1174 | */ |
1425 | |
|
|
1426 | int |
1175 | int |
1427 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1176 | cast_bless (object *op, object *caster, object *spell_ob, int dir) |
1428 | { |
1177 | { |
1429 | int i; |
1178 | int i; |
1430 | object *god = find_god (determine_god (op)), *tmp2, *force = NULL, *tmp; |
1179 | object *god = find_god (determine_god (op)), *force = NULL, *tmp; |
1431 | |
1180 | |
1432 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1181 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1433 | if (dir != 0) |
1182 | if (dir != 0) |
1434 | { |
1183 | { |
1435 | tmp = find_target_for_friendly_spell (op, dir); |
1184 | tmp = find_target_for_friendly_spell (op, dir); |
|
|
1185 | |
|
|
1186 | if (!tmp) |
|
|
1187 | return 0; |
1436 | } |
1188 | } |
1437 | else |
1189 | else |
1438 | { |
|
|
1439 | tmp = op; |
1190 | tmp = op; |
1440 | } |
|
|
1441 | |
1191 | |
1442 | /* If we've already got a force of this type, don't add a new one. */ |
1192 | /* If we've already got a force of this type, don't add a new one. */ |
1443 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1193 | for (object *tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1444 | { |
1194 | { |
1445 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1195 | if (tmp2->type == FORCE && tmp2->subtype == FORCE_CHANGE_ABILITY) |
1446 | { |
1196 | { |
1447 | if (tmp2->name == spell_ob->name) |
1197 | if (tmp2->name == spell_ob->name) |
1448 | { |
1198 | { |
… | |
… | |
1454 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1204 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1455 | return 0; |
1205 | return 0; |
1456 | } |
1206 | } |
1457 | } |
1207 | } |
1458 | } |
1208 | } |
|
|
1209 | |
1459 | if (force == NULL) |
1210 | if (force == NULL) |
1460 | { |
1211 | { |
1461 | force = get_archetype (FORCE_NAME); |
1212 | force = get_archetype (FORCE_NAME); |
1462 | force->subtype = FORCE_CHANGE_ABILITY; |
1213 | force->subtype = FORCE_CHANGE_ABILITY; |
1463 | if (spell_ob->race) |
1214 | if (spell_ob->race) |
… | |
… | |
1528 | } |
1279 | } |
1529 | |
1280 | |
1530 | /* Alchemy code by Mark Wedel |
1281 | /* Alchemy code by Mark Wedel |
1531 | * |
1282 | * |
1532 | * This code adds a new spell, called alchemy. Alchemy will turn |
1283 | * This code adds a new spell, called alchemy. Alchemy will turn |
1533 | * objects to gold nuggets, the value of the gold nuggets being |
1284 | * objects to pyrite ("false gold"), henceforth called gold nuggets. |
1534 | * about 90% of that of the item itself. It uses the value of the |
|
|
1535 | * object before charisma adjustments, because the nuggets themselves |
|
|
1536 | * will be will be adjusted by charisma when sold. |
|
|
1537 | * |
1285 | * |
1538 | * Large nuggets are worth 25 gp each (base). You will always get |
1286 | * The value of the gold nuggets being about 90% of that of the item |
1539 | * the maximum number of large nuggets you could get. |
1287 | * itself. It uses the value of the object before charisma adjustments, |
1540 | * Small nuggets are worth 1 gp each (base). You will get from 0 |
1288 | * because the nuggets themselves will be will be adjusted by charisma |
1541 | * to the max amount of small nuggets as you could get. |
1289 | * when sold. |
1542 | * |
|
|
1543 | * For example, if an item is worth 110 gold, you will get |
|
|
1544 | * 4 large nuggets, and from 0-10 small nuggets. |
|
|
1545 | * |
1290 | * |
1546 | * There is also a chance (1:30) that you will get nothing at all |
1291 | * There is also a chance (1:30) that you will get nothing at all |
1547 | * for the object. There is also a maximum weight that will be |
1292 | * for the object. There is also a maximum weight that will be |
1548 | * alchemised. |
1293 | * alchemised. |
1549 | */ |
1294 | */ |
1550 | static void |
1295 | static void |
1551 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1296 | alchemy_object (object *obj, uint64 &total_value, int &total_weight) |
1552 | { |
1297 | { |
1553 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1298 | uint64 value = query_cost (obj, NULL, F_TRUE); |
1554 | |
1299 | |
1555 | /* Give third price when we alchemy money (This should hopefully |
1300 | /* Give third price when we alchemy money (this should hopefully |
1556 | * make it so that it isn't worth it to alchemy money, sell |
1301 | * make it so that it isn't worth it to alchemy money, sell |
1557 | * the nuggets, alchemy the gold from that, etc. |
1302 | * the nuggets, alchemy the gold from that, etc. |
1558 | * Otherwise, give 9 silver on the gold for other objects, |
1303 | * Otherwise, give 9 silver on the gold for other objects, |
1559 | * so that it would still be more affordable to haul |
1304 | * so that it would still be more affordable to haul |
1560 | * the stuff back to town. |
1305 | * the stuff back to town. |
… | |
… | |
1572 | total_weight += obj->total_weight (); |
1317 | total_weight += obj->total_weight (); |
1573 | |
1318 | |
1574 | obj->destroy (); |
1319 | obj->destroy (); |
1575 | } |
1320 | } |
1576 | |
1321 | |
1577 | static void |
|
|
1578 | update_map (object *op, maptile *m, int small_nuggets, object *small, int large_nuggets, object *large, int x, int y) |
|
|
1579 | { |
|
|
1580 | int flag = 0; |
|
|
1581 | |
|
|
1582 | /* Put any nuggets below the player, but we can only pass this |
|
|
1583 | * flag if we are on the same space as the player |
|
|
1584 | */ |
|
|
1585 | if (x == op->x && y == op->y && op->map == m) |
|
|
1586 | flag = INS_BELOW_ORIGINATOR; |
|
|
1587 | |
|
|
1588 | if (small_nuggets) |
|
|
1589 | { |
|
|
1590 | object *tmp = small->clone (); |
|
|
1591 | tmp->nrof = small_nuggets; |
|
|
1592 | m->insert (tmp, x, y, op, flag); |
|
|
1593 | } |
|
|
1594 | |
|
|
1595 | if (large_nuggets) |
|
|
1596 | { |
|
|
1597 | object *tmp = large->clone (); |
|
|
1598 | tmp->nrof = large_nuggets; |
|
|
1599 | m->insert (tmp, x, y, op, flag); |
|
|
1600 | } |
|
|
1601 | |
|
|
1602 | if (object *pl = m->at (x, y).player ()) |
|
|
1603 | if (pl->contr->ns) |
|
|
1604 | pl->contr->ns->look_position = 0; |
|
|
1605 | } |
|
|
1606 | |
|
|
1607 | int |
1322 | int |
1608 | alchemy (object *op, object *caster, object *spell_ob) |
1323 | alchemy (object *op, object *caster, object *spell_ob) |
1609 | { |
1324 | { |
1610 | if (op->type != PLAYER) |
1325 | if (op->type != PLAYER) |
1611 | return 0; |
1326 | return 0; |
1612 | |
1327 | |
1613 | object *large = get_archetype ("largenugget"); |
1328 | archetype *nugget[3]; |
1614 | object *small = get_archetype ("smallnugget"); |
1329 | |
|
|
1330 | nugget[0] = archetype::find ("pyrite3"); |
|
|
1331 | nugget[1] = archetype::find ("pyrite2"); |
|
|
1332 | nugget[2] = archetype::find ("pyrite"); |
1615 | |
1333 | |
1616 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1334 | /* Put a maximum weight of items that can be alchemised. Limits the power |
1617 | * some, and also prevents people from alchemising every table/chair/clock |
1335 | * some, and also prevents people from alchemising every table/chair/clock |
1618 | * in sight |
1336 | * in sight |
1619 | */ |
1337 | */ |
… | |
… | |
1671 | if (weight > weight_max) |
1389 | if (weight > weight_max) |
1672 | break; |
1390 | break; |
1673 | } |
1391 | } |
1674 | } |
1392 | } |
1675 | |
1393 | |
|
|
1394 | value -= rndm (value >> 4); |
1676 | value = min (value, value_max); |
1395 | value = min (value, value_max); |
1677 | |
1396 | |
1678 | uint64 count = value / large->value; |
1397 | for (int i = 0; i < sizeof (nugget) / sizeof (nugget [0]); ++i) |
1679 | int large_nuggets = count; |
1398 | if (int nrof = value / nugget [i]->value) |
1680 | value -= count * large->value; |
|
|
1681 | |
|
|
1682 | count = value / small->value; |
|
|
1683 | int small_nuggets = count; |
|
|
1684 | |
|
|
1685 | /* Insert all the nuggets at one time. This probably saves time, but |
|
|
1686 | * it also prevents us from alcheming nuggets that were just created |
|
|
1687 | * with this spell. |
|
|
1688 | */ |
1399 | { |
1689 | update_map (op, mp, small_nuggets, small, large_nuggets, large, nx, ny); |
1400 | value -= nrof * nugget[i]->value; |
|
|
1401 | |
|
|
1402 | object *tmp = arch_to_object (nugget[i]); |
|
|
1403 | tmp->nrof = nrof; |
|
|
1404 | tmp->flag [FLAG_IDENTIFIED] = true; |
|
|
1405 | op->map->insert (tmp, x, y, op, 0); |
|
|
1406 | } |
1690 | |
1407 | |
1691 | if (weight > weight_max) |
1408 | if (weight > weight_max) |
1692 | goto bailout; |
1409 | goto bailout; |
1693 | } |
1410 | } |
1694 | } |
1411 | } |
1695 | |
1412 | |
1696 | bailout: |
1413 | bailout: |
1697 | large->destroy (); |
|
|
1698 | small->destroy (); |
|
|
1699 | return 1; |
1414 | return 1; |
1700 | } |
1415 | } |
1701 | |
|
|
1702 | |
1416 | |
1703 | /* This function removes the cursed/damned status on equipped |
1417 | /* This function removes the cursed/damned status on equipped |
1704 | * items. |
1418 | * items. |
1705 | */ |
1419 | */ |
1706 | int |
1420 | int |
… | |
… | |
1713 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1427 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && |
1714 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1428 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1715 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1429 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1716 | { |
1430 | { |
1717 | was_one++; |
1431 | was_one++; |
|
|
1432 | |
1718 | if (tmp->level <= caster_level (caster, spell)) |
1433 | if (tmp->level <= casting_level (caster, spell)) |
1719 | { |
1434 | { |
1720 | success++; |
1435 | success++; |
1721 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1436 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1722 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1437 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1723 | |
1438 | |
1724 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1439 | CLEAR_FLAG (tmp, FLAG_CURSED); |
1725 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1440 | CLEAR_FLAG (tmp, FLAG_KNOWN_CURSED); |
1726 | tmp->value = 0; /* Still can't sell it */ |
1441 | tmp->value = 0; /* Still can't sell it */ |
1727 | if (op->type == PLAYER) |
1442 | |
|
|
1443 | if (object *pl = tmp->visible_to ()) |
1728 | esrv_send_item (op, tmp); |
1444 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1729 | } |
1445 | } |
1730 | } |
1446 | } |
1731 | |
1447 | |
1732 | if (op->type == PLAYER) |
1448 | if (op->type == PLAYER) |
1733 | { |
1449 | { |
… | |
… | |
1744 | |
1460 | |
1745 | return success; |
1461 | return success; |
1746 | } |
1462 | } |
1747 | |
1463 | |
1748 | /* Identifies objects in the players inventory/on the ground */ |
1464 | /* Identifies objects in the players inventory/on the ground */ |
1749 | |
|
|
1750 | int |
1465 | int |
1751 | cast_identify (object *op, object *caster, object *spell) |
1466 | cast_identify (object *op, object *caster, object *spell) |
1752 | { |
1467 | { |
|
|
1468 | dynbuf_text buf; |
1753 | object *tmp; |
1469 | object *tmp; |
1754 | int success = 0, num_ident; |
|
|
1755 | |
1470 | |
1756 | num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1471 | int num_ident = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1757 | |
1472 | |
1758 | if (num_ident < 1) |
1473 | if (num_ident < 1) |
1759 | num_ident = 1; |
1474 | num_ident = 1; |
1760 | |
1475 | |
1761 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1476 | for (tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
1764 | { |
1479 | { |
1765 | identify (tmp); |
1480 | identify (tmp); |
1766 | |
1481 | |
1767 | if (op->type == PLAYER) |
1482 | if (op->type == PLAYER) |
1768 | { |
1483 | { |
1769 | new_draw_info_format (NDI_UNIQUE, 0, op, "You identified: %s.", long_desc (tmp, op)); |
1484 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
1770 | |
1485 | |
1771 | if (tmp->msg) |
1486 | if (tmp->msg) |
1772 | { |
1487 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1773 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1774 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1775 | } |
|
|
1776 | } |
1488 | } |
1777 | |
1489 | |
1778 | num_ident--; |
1490 | num_ident--; |
1779 | success = 1; |
|
|
1780 | if (!num_ident) |
1491 | if (!num_ident) |
1781 | break; |
1492 | break; |
1782 | } |
1493 | } |
1783 | } |
1494 | } |
1784 | |
1495 | |
… | |
… | |
1791 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1502 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
1792 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1503 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !tmp->invisible && need_identify (tmp)) |
1793 | { |
1504 | { |
1794 | identify (tmp); |
1505 | identify (tmp); |
1795 | |
1506 | |
1796 | if (op->type == PLAYER) |
1507 | if (object *pl = tmp->visible_to ()) |
1797 | { |
1508 | { |
1798 | new_draw_info_format (NDI_UNIQUE, 0, op, "On the ground you identified: %s.", long_desc (tmp, op)); |
1509 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
1799 | |
1510 | |
1800 | if (tmp->msg) |
1511 | if (tmp->msg) |
1801 | { |
1512 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1802 | new_draw_info (NDI_UNIQUE, 0, op, "The item has a story:"); |
|
|
1803 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1804 | } |
|
|
1805 | |
|
|
1806 | esrv_send_item (op, tmp); |
|
|
1807 | } |
1513 | } |
1808 | |
1514 | |
1809 | num_ident--; |
1515 | num_ident--; |
1810 | success = 1; |
|
|
1811 | if (!num_ident) |
1516 | if (!num_ident) |
1812 | break; |
1517 | break; |
1813 | } |
1518 | } |
1814 | } |
1519 | } |
1815 | |
1520 | |
1816 | if (!success) |
1521 | if (buf.empty ()) |
1817 | new_draw_info (NDI_UNIQUE, 0, op, "You can't reach anything unidentified."); |
1522 | { |
|
|
1523 | op->failmsg ("You can't reach anything unidentified."); |
|
|
1524 | return 0; |
|
|
1525 | } |
1818 | else |
1526 | else |
|
|
1527 | { |
|
|
1528 | if (op->contr) |
|
|
1529 | op->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
1530 | |
1819 | spell_effect (spell, op->x, op->y, op->map, op); |
1531 | spell_effect (spell, op->x, op->y, op->map, op); |
1820 | |
1532 | return 1; |
1821 | return success; |
1533 | } |
1822 | } |
1534 | } |
1823 | |
1535 | |
1824 | int |
1536 | int |
1825 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1537 | cast_detection (object *op, object *caster, object *spell, object *skill) |
1826 | { |
1538 | { |
… | |
… | |
1831 | |
1543 | |
1832 | /* We precompute some values here so that we don't have to keep |
1544 | /* We precompute some values here so that we don't have to keep |
1833 | * doing it over and over again. |
1545 | * doing it over and over again. |
1834 | */ |
1546 | */ |
1835 | god = find_god (determine_god (op)); |
1547 | god = find_god (determine_god (op)); |
1836 | level = caster_level (caster, spell); |
1548 | level = casting_level (caster, spell); |
1837 | range = spell->range + SP_level_range_adjust (caster, spell); |
1549 | range = spell->range + SP_level_range_adjust (caster, spell); |
1838 | |
1550 | |
1839 | if (!skill) |
1551 | if (!skill) |
1840 | skill = caster; |
1552 | skill = caster; |
1841 | |
1553 | |
1842 | for (x = op->x - range; x <= op->x + range; x++) |
1554 | unordered_mapwalk (op, -range, -range, range, range) |
1843 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1844 | { |
1555 | { |
1845 | m = op->map; |
|
|
1846 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1847 | if (mflags & P_OUT_OF_MAP) |
|
|
1848 | continue; |
|
|
1849 | |
|
|
1850 | /* For most of the detections, we only detect objects above the |
1556 | /* For most of the detections, we only detect objects above the |
1851 | * floor. But this is not true for show invisible. |
1557 | * floor. But this is not true for show invisible. |
1852 | * Basically, we just go and find the top object and work |
1558 | * Basically, we just go and find the top object and work |
1853 | * down - that is easier than working up. |
1559 | * down - that is easier than working up. |
1854 | */ |
1560 | */ |
1855 | |
1561 | |
1856 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1562 | for (last = NULL, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1857 | last = tmp; |
1563 | last = tmp; |
1858 | |
1564 | |
1859 | /* Shouldn't happen, but if there are no objects on a space, this |
1565 | /* Shouldn't happen, but if there are no objects on a space, this |
1860 | * would happen. |
1566 | * would happen. |
1861 | */ |
1567 | */ |
1862 | if (!last) |
1568 | if (!last) |
1863 | continue; |
1569 | continue; |
1864 | |
1570 | |
1865 | done_one = 0; |
1571 | done_one = 0; |
1866 | floor = 0; |
1572 | floor = 0; |
1867 | detect = NULL; |
1573 | detect = NULL; |
1868 | for (tmp = last; tmp; tmp = tmp->below) |
1574 | for (tmp = last; tmp; tmp = tmp->below) |
1869 | { |
1575 | { |
1870 | /* show invisible */ |
1576 | /* show invisible */ |
1871 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1577 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1872 | /* Might there be other objects that we can make visible? */ |
1578 | /* Might there be other objects that we can make visible? */ |
1873 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1579 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1874 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1580 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) |
1875 | tmp->type == CF_HANDLE || |
1581 | || tmp->type == CF_HANDLE |
1876 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1582 | || tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE |
1877 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1583 | || tmp->type == BUTTON || tmp->type == TELEPORTER |
1878 | tmp->type == GATE || tmp->type == LOCKED_DOOR || |
1584 | || tmp->type == GATE || tmp->type == LOCKED_DOOR |
1879 | tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN || |
1585 | || tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN |
1880 | tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY || |
1586 | || tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY |
1881 | tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1587 | || tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1882 | { |
1588 | { |
1883 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1589 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1884 | { |
1590 | { |
1885 | tmp->invisible = 0; |
1591 | tmp->invisible = 0; |
1886 | done_one = 1; |
1592 | done_one = 1; |
1887 | } |
1593 | } |
1888 | } |
1594 | } |
1889 | |
1595 | |
1890 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1596 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1891 | floor = 1; |
1597 | floor = 1; |
1892 | |
1598 | |
1893 | /* All detections below this point don't descend beneath the floor, |
1599 | /* All detections below this point don't descend beneath the floor, |
1894 | * so just continue on. We could be clever and look at the type of |
1600 | * so just continue on. We could be clever and look at the type of |
1895 | * detection to completely break out if we don't care about objects beneath |
1601 | * detection to completely break out if we don't care about objects beneath |
1896 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1602 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1897 | */ |
1603 | */ |
1898 | if (floor) |
1604 | if (floor) |
1899 | continue; |
1605 | continue; |
1900 | |
1606 | |
1901 | /* I had thought about making detect magic and detect curse |
1607 | /* I had thought about making detect magic and detect curse |
1902 | * show the flash the magic item like it does for detect monster. |
1608 | * show the flash the magic item like it does for detect monster. |
1903 | * however, if the object is within sight, this would then make it |
1609 | * however, if the object is within sight, this would then make it |
1904 | * difficult to see what object is magical/cursed, so the |
1610 | * difficult to see what object is magical/cursed, so the |
1905 | * effect wouldn't be as apparant. |
1611 | * effect wouldn't be as apparent. |
1906 | */ |
1612 | */ |
1907 | |
1613 | |
1908 | /* detect magic */ |
1614 | /* detect magic */ |
1909 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1615 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1910 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1616 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1911 | { |
1617 | { |
1912 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1618 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1913 | /* make runes more visibile */ |
1619 | /* make runes more visibile */ |
1914 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1620 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1915 | tmp->stats.Cha /= 4; |
1621 | tmp->stats.Cha /= 4; |
|
|
1622 | |
1916 | done_one = 1; |
1623 | done_one = 1; |
1917 | } |
1624 | } |
|
|
1625 | |
1918 | /* detect monster */ |
1626 | /* detect monster */ |
1919 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1627 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1920 | { |
1628 | { |
1921 | done_one = 2; |
1629 | done_one = 2; |
|
|
1630 | |
1922 | if (!detect) |
1631 | if (!detect) |
1923 | detect = tmp; |
1632 | detect = tmp; |
1924 | } |
1633 | } |
|
|
1634 | |
1925 | /* Basically, if race is set in the spell, then the creatures race must |
1635 | /* Basically, if race is set in the spell, then the creatures race must |
1926 | * match that. if the spell race is set to GOD, then the gods opposing |
1636 | * match that. if the spell race is set to GOD, then the gods opposing |
1927 | * race must match. |
1637 | * race must match. |
1928 | */ |
1638 | */ |
1929 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1639 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1930 | ((!strcmp (spell->race, "GOD") && god && god->slaying && strstr (god->slaying, tmp->race)) || |
1640 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
1931 | (strstr (spell->race, tmp->race)))) |
1641 | spell->race.contains (tmp->race))) |
1932 | { |
1642 | { |
1933 | done_one = 2; |
1643 | done_one = 2; |
|
|
1644 | |
1934 | if (!detect) |
1645 | if (!detect) |
1935 | detect = tmp; |
1646 | detect = tmp; |
1936 | } |
1647 | } |
|
|
1648 | |
1937 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1649 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1938 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1650 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1939 | { |
1651 | { |
1940 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1652 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1941 | done_one = 1; |
1653 | done_one = 1; |
1942 | } |
1654 | } |
1943 | } /* for stack of objects on this space */ |
1655 | } /* for stack of objects on this space */ |
1944 | |
1656 | |
1945 | /* Code here puts an effect of the spell on the space, so you can see |
1657 | /* Code here puts an effect of the spell on the space, so you can see |
1946 | * where the magic is. |
1658 | * where the magic is. |
1947 | */ |
1659 | */ |
1948 | if (done_one) |
1660 | if (done_one) |
1949 | { |
1661 | { |
1950 | object *detect_ob = arch_to_object (spell->other_arch); |
1662 | object *detect_ob = arch_to_object (spell->other_arch); |
1951 | |
1663 | |
1952 | /* if this is set, we want to copy the face */ |
1664 | /* if this is set, we want to copy the face */ |
1953 | if (done_one == 2 && detect) |
1665 | if (done_one == 2 && detect) |
1954 | { |
1666 | { |
1955 | detect_ob->face = detect->face; |
1667 | detect_ob->face = detect->face; |
1956 | detect_ob->animation_id = detect->animation_id; |
1668 | detect_ob->animation_id = detect->animation_id; |
1957 | detect_ob->anim_speed = detect->anim_speed; |
1669 | detect_ob->anim_speed = detect->anim_speed; |
1958 | detect_ob->last_anim = 0; |
1670 | detect_ob->last_anim = 0; |
1959 | /* by default, the detect_ob is already animated */ |
1671 | /* by default, the detect_ob is already animated */ |
1960 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1672 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1961 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1673 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1962 | } |
1674 | } |
1963 | |
1675 | |
1964 | m->insert (detect_ob, nx, ny, op); |
1676 | m->insert (detect_ob, nx, ny, op); |
1965 | } |
1677 | } |
1966 | } /* for processing the surrounding spaces */ |
1678 | } /* for processing the surrounding spaces */ |
1967 | |
1679 | |
1968 | |
1680 | |
1969 | /* Now process objects in the players inventory if detect curse or magic */ |
1681 | /* Now process objects in the players inventory if detect curse or magic */ |
1970 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1682 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1971 | { |
1683 | { |
1972 | done_one = 0; |
1684 | done_one = 0; |
|
|
1685 | |
1973 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1686 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1974 | { |
1687 | { |
1975 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1688 | if (!tmp->invisible && !QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1976 | { |
1689 | { |
1977 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1690 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && is_magical (tmp) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)) |
1978 | { |
1691 | { |
1979 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1692 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1980 | if (op->type == PLAYER) |
1693 | |
|
|
1694 | if (object *pl = tmp->visible_to ()) |
1981 | esrv_send_item (op, tmp); |
1695 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1982 | } |
1696 | } |
|
|
1697 | |
1983 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1698 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1984 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1699 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1985 | { |
1700 | { |
1986 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1701 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1987 | if (op->type == PLAYER) |
1702 | |
|
|
1703 | if (object *pl = tmp->visible_to ()) |
1988 | esrv_send_item (op, tmp); |
1704 | esrv_update_item (UPD_FLAGS, pl, tmp); |
1989 | } |
1705 | } |
1990 | } /* if item is not identified */ |
1706 | } /* if item is not identified */ |
1991 | } /* for the players inventory */ |
1707 | } /* for the players inventory */ |
1992 | } /* if detect magic/curse and object is a player */ |
1708 | } /* if detect magic/curse and object is a player */ |
|
|
1709 | |
1993 | return 1; |
1710 | return 1; |
1994 | } |
1711 | } |
1995 | |
1712 | |
1996 | |
1713 | |
1997 | /** |
1714 | /** |
… | |
… | |
2010 | |
1727 | |
2011 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1728 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
2012 | |
1729 | |
2013 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1730 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
2014 | { |
1731 | { |
2015 | object *tmp; |
|
|
2016 | |
|
|
2017 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1732 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
2018 | |
|
|
2019 | /* Explodes a fireball centered at player */ |
|
|
2020 | tmp = get_archetype (EXPLODING_FIREBALL); |
|
|
2021 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
|
|
2022 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
|
|
2023 | |
|
|
2024 | tmp->insert_at (victim); |
|
|
2025 | victim->stats.sp = 2 * victim->stats.maxsp; |
1733 | victim->stats.sp = 2 * victim->stats.maxsp; |
|
|
1734 | create_exploding_ball_at (victim, caster_level); |
2026 | } |
1735 | } |
2027 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1736 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
2028 | new_draw_info (NDI_UNIQUE, NDI_ORANGE, victim, "You feel like your head is going to explode."); |
1737 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
2029 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1738 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
2030 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1739 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
2031 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
1740 | else if (victim->stats.sp >= victim->stats.maxsp * 1.5) |
2032 | { |
1741 | { |
2033 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
1742 | new_draw_info (NDI_UNIQUE, 0, victim, "Chaos fills your world."); |
… | |
… | |
2079 | } |
1788 | } |
2080 | /* give sp */ |
1789 | /* give sp */ |
2081 | if (spell->stats.dam > 0) |
1790 | if (spell->stats.dam > 0) |
2082 | { |
1791 | { |
2083 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1792 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2084 | charge_mana_effect (plyr, caster_level (caster, spell)); |
1793 | charge_mana_effect (plyr, casting_level (caster, spell)); |
2085 | return 1; |
1794 | return 1; |
2086 | } |
1795 | } |
2087 | /* suck sp away. Can't suck sp from yourself */ |
1796 | /* suck sp away. Can't suck sp from yourself */ |
2088 | else if (op != plyr) |
1797 | else if (op != plyr) |
2089 | { |
1798 | { |
… | |
… | |
2101 | /* Player doesn't get full credit */ |
1810 | /* Player doesn't get full credit */ |
2102 | sucked = (sucked * rate) / 100; |
1811 | sucked = (sucked * rate) / 100; |
2103 | op->stats.sp += sucked; |
1812 | op->stats.sp += sucked; |
2104 | if (sucked > 0) |
1813 | if (sucked > 0) |
2105 | { |
1814 | { |
2106 | charge_mana_effect (op, caster_level (caster, spell)); |
1815 | charge_mana_effect (op, casting_level (caster, spell)); |
2107 | } |
1816 | } |
2108 | } |
1817 | } |
2109 | return 1; |
1818 | return 1; |
2110 | } |
1819 | } |
2111 | return 0; |
1820 | return 0; |
… | |
… | |
2187 | break; |
1896 | break; |
2188 | } |
1897 | } |
2189 | } |
1898 | } |
2190 | } |
1899 | } |
2191 | |
1900 | |
2192 | |
|
|
2193 | |
|
|
2194 | /* cast_consecrate() - a spell to make an altar your god's */ |
1901 | /* cast_consecrate() - a spell to make an altar your god's */ |
2195 | int |
1902 | int |
2196 | cast_consecrate (object *op, object *caster, object *spell) |
1903 | cast_consecrate (object *op, object *caster, object *spell) |
2197 | { |
1904 | { |
2198 | char buf[MAX_BUF]; |
1905 | char buf[MAX_BUF]; |
… | |
… | |
2210 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1917 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2211 | break; |
1918 | break; |
2212 | if (tmp->type == HOLY_ALTAR) |
1919 | if (tmp->type == HOLY_ALTAR) |
2213 | { |
1920 | { |
2214 | |
1921 | |
2215 | if (tmp->level > caster_level (caster, spell)) |
1922 | if (tmp->level > casting_level (caster, spell)) |
2216 | { |
1923 | { |
2217 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1924 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
2218 | return 0; |
1925 | return 0; |
2219 | } |
1926 | } |
2220 | else |
1927 | else |
2221 | { |
1928 | { |
2222 | /* If we got here, we are consecrating an altar */ |
1929 | /* If we got here, we are consecrating an altar */ |
2223 | sprintf (buf, "Altar of %s", &god->name); |
1930 | sprintf (buf, "Altar of %s", &god->name); |
2224 | tmp->name = buf; |
1931 | tmp->name = buf; |
2225 | tmp->level = caster_level (caster, spell); |
1932 | tmp->level = casting_level (caster, spell); |
2226 | tmp->other_arch = god->arch; |
1933 | tmp->other_arch = god->arch; |
|
|
1934 | |
2227 | if (op->type == PLAYER) |
1935 | if (op->type == PLAYER) |
2228 | esrv_update_item (UPD_NAME, op, tmp); |
1936 | esrv_update_item (UPD_NAME, op, tmp); |
|
|
1937 | |
2229 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
1938 | new_draw_info_format (NDI_UNIQUE, 0, op, "You consecrated the altar to %s!", &god->name); |
2230 | return 1; |
1939 | return 1; |
2231 | } |
1940 | } |
2232 | } |
1941 | } |
2233 | } |
1942 | } |
… | |
… | |
2251 | object *weapon, *tmp; |
1960 | object *weapon, *tmp; |
2252 | char buf[MAX_BUF]; |
1961 | char buf[MAX_BUF]; |
2253 | int a, i; |
1962 | int a, i; |
2254 | sint16 x, y; |
1963 | sint16 x, y; |
2255 | maptile *m; |
1964 | maptile *m; |
2256 | materialtype_t *mt; |
|
|
2257 | |
1965 | |
2258 | if (!spell->other_arch) |
1966 | if (!spell->other_arch) |
2259 | { |
1967 | { |
2260 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
1968 | new_draw_info (NDI_UNIQUE, 0, op, "Oops, program error!"); |
2261 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
1969 | LOG (llevError, "animate_weapon failed: spell %s missing other_arch!\n", &spell->name); |
… | |
… | |
2272 | return 0; |
1980 | return 0; |
2273 | } |
1981 | } |
2274 | |
1982 | |
2275 | /* if no direction specified, pick one */ |
1983 | /* if no direction specified, pick one */ |
2276 | if (!dir) |
1984 | if (!dir) |
2277 | dir = find_free_spot (NULL, op->map, op->x, op->y, 1, 9); |
1985 | dir = find_free_spot (spell->other_arch, op->map, op->x, op->y, 1, 9); |
2278 | |
1986 | |
2279 | m = op->map; |
1987 | m = op->map; |
2280 | x = op->x + freearr_x[dir]; |
1988 | x = op->x + freearr_x[dir]; |
2281 | y = op->y + freearr_y[dir]; |
1989 | y = op->y + freearr_y[dir]; |
2282 | |
1990 | |
2283 | /* if there's no place to put the golem, abort */ |
1991 | /* if there's no place to put the golem, abort */ |
2284 | if ((dir == -1) || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) || |
1992 | if (dir < 0 || (get_map_flags (m, &m, x, y, &x, &y) & P_OUT_OF_MAP) |
2285 | ((spell->other_arch->clone.move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->clone.move_type)) |
1993 | || ((spell->other_arch->move_type & GET_MAP_MOVE_BLOCK (m, x, y)) == spell->other_arch->move_type)) |
2286 | { |
1994 | { |
2287 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1995 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
2288 | return 0; |
1996 | return 0; |
2289 | } |
1997 | } |
2290 | |
1998 | |
… | |
… | |
2294 | if (!weapon) |
2002 | if (!weapon) |
2295 | { |
2003 | { |
2296 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2004 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2297 | return 0; |
2005 | return 0; |
2298 | } |
2006 | } |
|
|
2007 | |
2299 | if (spell->race && strcmp (weapon->arch->name, spell->race)) |
2008 | if (spell->race && weapon->arch->archname != spell->race) |
2300 | { |
2009 | { |
2301 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2010 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2302 | return 0; |
2011 | return 0; |
2303 | } |
2012 | } |
|
|
2013 | |
2304 | if (weapon->type != WEAPON) |
2014 | if (weapon->type != WEAPON) |
2305 | { |
2015 | { |
2306 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2016 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2307 | return 0; |
2017 | return 0; |
2308 | } |
2018 | } |
|
|
2019 | |
2309 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2020 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2310 | { |
2021 | { |
2311 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2022 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2312 | return 0; |
2023 | return 0; |
2313 | } |
2024 | } |
2314 | |
2025 | |
2315 | if (weapon->nrof > 1) |
2026 | weapon = weapon->split (); |
2316 | { |
|
|
2317 | tmp = get_split_ob (weapon, 1); |
|
|
2318 | esrv_send_item (op, weapon); |
|
|
2319 | weapon = tmp; |
|
|
2320 | } |
|
|
2321 | |
2027 | |
2322 | /* create the golem object */ |
2028 | /* create the golem object */ |
2323 | tmp = arch_to_object (spell->other_arch); |
2029 | tmp = arch_to_object (spell->other_arch); |
2324 | |
2030 | |
2325 | /* if animated by a player, give the player control of the golem */ |
2031 | /* if animated by a player, give the player control of the golem */ |
… | |
… | |
2330 | tmp->set_owner (op); |
2036 | tmp->set_owner (op); |
2331 | op->contr->golem = tmp; |
2037 | op->contr->golem = tmp; |
2332 | set_spell_skill (op, caster, spell, tmp); |
2038 | set_spell_skill (op, caster, spell, tmp); |
2333 | |
2039 | |
2334 | /* Give the weapon to the golem now. A bit of a hack to check the |
2040 | /* Give the weapon to the golem now. A bit of a hack to check the |
2335 | * removed flag - it should only be set if get_split_object was |
2041 | * removed flag - it should only be set if weapon->split was |
2336 | * used above. |
2042 | * used above. |
2337 | */ |
2043 | */ |
2338 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2044 | if (!QUERY_FLAG (weapon, FLAG_REMOVED)) |
2339 | weapon->remove (); |
2045 | weapon->remove (); |
2340 | |
2046 | |
2341 | insert_ob_in_ob (weapon, tmp); |
2047 | tmp->insert (weapon); |
2342 | esrv_send_item (op, weapon); |
2048 | |
2343 | /* To do everything necessary to let a golem use the weapon is a pain, |
2049 | /* To do everything necessary to let a golem use the weapon is a pain, |
2344 | * so instead, just set it as equipped (otherwise, we need to update |
2050 | * so instead, just set it as equipped (otherwise, we need to update |
2345 | * body_info, skills, etc) |
2051 | * body_info, skills, etc) |
2346 | */ |
2052 | */ |
2347 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
2053 | SET_FLAG (tmp, FLAG_USE_WEAPON); |
… | |
… | |
2373 | |
2079 | |
2374 | /* attacktype */ |
2080 | /* attacktype */ |
2375 | if (!tmp->attacktype) |
2081 | if (!tmp->attacktype) |
2376 | tmp->attacktype = AT_PHYSICAL; |
2082 | tmp->attacktype = AT_PHYSICAL; |
2377 | |
2083 | |
2378 | mt = NULL; |
|
|
2379 | if (op->materialname != NULL) |
|
|
2380 | mt = name_to_material (op->materialname); |
2084 | if (materialtype_t *mt = name_to_material (op->materialname)) |
2381 | if (mt != NULL) |
|
|
2382 | { |
2085 | { |
2383 | for (i = 0; i < NROFATTACKS; i++) |
2086 | for (i = 0; i < NROFATTACKS; i++) |
2384 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2087 | tmp->resist[i] = 50 - (mt->save[i] * 5); |
2385 | a = mt->save[0]; |
2088 | a = mt->save[0]; |
2386 | } |
2089 | } |
… | |
… | |
2388 | { |
2091 | { |
2389 | for (i = 0; i < NROFATTACKS; i++) |
2092 | for (i = 0; i < NROFATTACKS; i++) |
2390 | tmp->resist[i] = 5; |
2093 | tmp->resist[i] = 5; |
2391 | a = 10; |
2094 | a = 10; |
2392 | } |
2095 | } |
|
|
2096 | |
2393 | /* Set weapon's immunity */ |
2097 | /* Set weapon's immunity */ |
2394 | tmp->resist[ATNR_CONFUSION] = 100; |
2098 | tmp->resist[ATNR_CONFUSION] = 100; |
2395 | tmp->resist[ATNR_POISON] = 100; |
2099 | tmp->resist[ATNR_POISON] = 100; |
2396 | tmp->resist[ATNR_SLOW] = 100; |
2100 | tmp->resist[ATNR_SLOW] = 100; |
2397 | tmp->resist[ATNR_PARALYZE] = 100; |
2101 | tmp->resist[ATNR_PARALYZE] = 100; |
… | |
… | |
2403 | |
2107 | |
2404 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2108 | /* Improve weapon's armour value according to best save vs. physical of its material */ |
2405 | |
2109 | |
2406 | if (a > 14) |
2110 | if (a > 14) |
2407 | a = 14; |
2111 | a = 14; |
|
|
2112 | |
2408 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2113 | tmp->resist[ATNR_PHYSICAL] = 100 - (int) ((100.0 - (float) tmp->resist[ATNR_PHYSICAL]) / (30.0 - 2.0 * a)); |
2409 | |
2114 | |
2410 | /* Determine golem's speed */ |
2115 | /* Determine golem's speed */ |
2411 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2116 | tmp->set_speed (min (3.33, 0.4 + 0.1 * SP_level_range_adjust (caster, spell))); |
2412 | |
2117 | |
… | |
… | |
2422 | tmp->state = weapon->state; |
2127 | tmp->state = weapon->state; |
2423 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2128 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2424 | } |
2129 | } |
2425 | |
2130 | |
2426 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2131 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2427 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2132 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2428 | |
2133 | |
2429 | tmp->speed_left = -1; |
2134 | tmp->speed_left = -1; |
2430 | tmp->direction = dir; |
2135 | tmp->direction = dir; |
2431 | |
2136 | |
2432 | m->insert (tmp, x, y, op); |
2137 | m->insert (tmp, x, y, op); |
… | |
… | |
2436 | /* cast_daylight() - changes the map darkness level *lower* */ |
2141 | /* cast_daylight() - changes the map darkness level *lower* */ |
2437 | |
2142 | |
2438 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2143 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2439 | * This changes the light level for the entire map. |
2144 | * This changes the light level for the entire map. |
2440 | */ |
2145 | */ |
2441 | |
|
|
2442 | int |
2146 | int |
2443 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2147 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2444 | { |
2148 | { |
2445 | int success; |
2149 | int success; |
2446 | |
2150 | |
… | |
… | |
2454 | if (spell->stats.dam < 0) |
2158 | if (spell->stats.dam < 0) |
2455 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2159 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2456 | else |
2160 | else |
2457 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2161 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2458 | } |
2162 | } |
|
|
2163 | |
2459 | return success; |
2164 | return success; |
2460 | } |
2165 | } |
2461 | |
|
|
2462 | |
|
|
2463 | |
|
|
2464 | |
|
|
2465 | |
2166 | |
2466 | /* create an aura spell object and put it in the player's inventory. |
2167 | /* create an aura spell object and put it in the player's inventory. |
2467 | * as usual, op is player, caster is the object casting the spell, |
2168 | * as usual, op is player, caster is the object casting the spell, |
2468 | * spell is the spell object itself. |
2169 | * spell is the spell object itself. |
2469 | */ |
2170 | */ |
… | |
… | |
2481 | |
2182 | |
2482 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2183 | new_aura->duration = spell->duration + 10 * SP_level_duration_adjust (caster, spell); |
2483 | |
2184 | |
2484 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2185 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2485 | |
2186 | |
2486 | new_aura->set_owner (op); |
|
|
2487 | set_spell_skill (op, caster, spell, new_aura); |
2187 | set_spell_skill (op, caster, spell, new_aura); |
2488 | new_aura->attacktype = spell->attacktype; |
2188 | new_aura->attacktype = spell->attacktype; |
2489 | |
2189 | |
2490 | new_aura->level = caster_level (caster, spell); |
2190 | new_aura->level = casting_level (caster, spell); |
|
|
2191 | |
2491 | if (refresh) |
2192 | if (refresh) |
2492 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2193 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2493 | else |
2194 | else |
2494 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2195 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
|
|
2196 | |
2495 | insert_ob_in_ob (new_aura, op); |
2197 | insert_ob_in_ob (new_aura, op); |
|
|
2198 | new_aura->set_owner (op); |
|
|
2199 | |
2496 | return 1; |
2200 | return 1; |
2497 | } |
2201 | } |
2498 | |
|
|
2499 | |
2202 | |
2500 | /* move aura function. An aura is a part of someone's inventory, |
2203 | /* move aura function. An aura is a part of someone's inventory, |
2501 | * which he carries with him, but which acts on the map immediately |
2204 | * which he carries with him, but which acts on the map immediately |
2502 | * around him. |
2205 | * around him. |
2503 | * Aura parameters: |
2206 | * Aura parameters: |
2504 | * duration: duration counter. |
2207 | * duration: duration counter. |
2505 | * attacktype: aura's attacktype |
2208 | * attacktype: aura's attacktype |
2506 | * other_arch: archetype to drop where we attack |
2209 | * other_arch: archetype to drop where we attack |
2507 | */ |
2210 | */ |
2508 | |
|
|
2509 | void |
2211 | void |
2510 | move_aura (object *aura) |
2212 | move_aura (object *aura) |
2511 | { |
2213 | { |
2512 | int i, mflags; |
|
|
2513 | object *env; |
|
|
2514 | maptile *m; |
|
|
2515 | |
|
|
2516 | /* auras belong in inventories */ |
2214 | /* auras belong in inventories */ |
2517 | env = aura->env; |
2215 | object *env = aura->env; |
|
|
2216 | object *owner = aura->owner; |
2518 | |
2217 | |
2519 | /* no matter what we've gotta remove the aura... |
2218 | /* no matter what we've gotta remove the aura... |
2520 | * we'll put it back if its time isn't up. |
2219 | * we'll put it back if its time isn't up. |
2521 | */ |
2220 | */ |
2522 | aura->remove (); |
2221 | aura->remove (); |
… | |
… | |
2527 | aura->destroy (); |
2226 | aura->destroy (); |
2528 | return; |
2227 | return; |
2529 | } |
2228 | } |
2530 | |
2229 | |
2531 | /* auras only exist in inventories */ |
2230 | /* auras only exist in inventories */ |
2532 | if (env == NULL || env->map == NULL) |
2231 | if (!env || !env->map) |
2533 | { |
2232 | { |
2534 | aura->destroy (); |
2233 | aura->destroy (); |
2535 | return; |
2234 | return; |
2536 | } |
2235 | } |
2537 | |
2236 | |
2538 | /* we need to jump out of the inventory for a bit |
2237 | /* we need to jump out of the inventory for a bit |
2539 | * in order to hit the map conveniently. |
2238 | * in order to hit the map conveniently. |
2540 | */ |
2239 | */ |
2541 | aura->insert_at (env, aura); |
2240 | aura->insert_at (env, aura); |
2542 | |
2241 | |
2543 | for (i = 1; i < 9; i++) |
2242 | for (int i = 1; i < 9; i++) |
2544 | { |
2243 | { |
2545 | sint16 nx, ny; |
2244 | mapxy pos (env); |
|
|
2245 | pos.move (i); |
2546 | |
2246 | |
2547 | nx = aura->x + freearr_x[i]; |
|
|
2548 | ny = aura->y + freearr_y[i]; |
|
|
2549 | mflags = get_map_flags (env->map, &m, nx, ny, &nx, &ny); |
|
|
2550 | |
|
|
2551 | /* Consider the movement tyep of the person with the aura as |
2247 | /* Consider the movement type of the person with the aura as |
2552 | * movement type of the aura. Eg, if the player is flying, the aura |
2248 | * movement type of the aura. Eg, if the player is flying, the aura |
2553 | * is flying also, if player is walking, it is on the ground, etc. |
2249 | * is flying also, if player is walking, it is on the ground, etc. |
2554 | */ |
2250 | */ |
2555 | if (!(mflags & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (env, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
2251 | if (pos.normalise () && !(OB_TYPE_MOVE_BLOCK (env, pos->move_block))) |
2556 | { |
2252 | { |
2557 | hit_map (aura, i, aura->attacktype, 0); |
2253 | hit_map (aura, i, aura->attacktype, 0); |
2558 | |
2254 | |
2559 | if (aura->other_arch) |
2255 | if (aura->other_arch) |
2560 | m->insert (arch_to_object (aura->other_arch), nx, ny, aura); |
2256 | pos.insert (arch_to_object (aura->other_arch), aura); |
2561 | } |
2257 | } |
2562 | } |
2258 | } |
2563 | |
2259 | |
2564 | /* put the aura back in the player's inventory */ |
2260 | /* put the aura back in the player's inventory */ |
2565 | aura->remove (); |
2261 | env->insert (aura); |
2566 | insert_ob_in_ob (aura, env); |
2262 | aura->set_owner (owner); |
2567 | } |
2263 | } |
2568 | |
2264 | |
2569 | /* moves the peacemaker spell. |
2265 | /* moves the peacemaker spell. |
2570 | * op is the piece object. |
2266 | * op is the piece object. |
2571 | */ |
2267 | */ |
2572 | |
|
|
2573 | void |
2268 | void |
2574 | move_peacemaker (object *op) |
2269 | move_peacemaker (object *op) |
2575 | { |
2270 | { |
2576 | object *tmp; |
2271 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2577 | |
|
|
2578 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
2579 | { |
2272 | { |
2580 | int atk_lev, def_lev; |
2273 | int atk_lev, def_lev; |
2581 | object *victim = tmp; |
2274 | object *victim = tmp->head_ (); |
2582 | |
2275 | |
2583 | if (tmp->head) |
|
|
2584 | victim = tmp->head; |
|
|
2585 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2276 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2586 | continue; |
2277 | continue; |
|
|
2278 | |
2587 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2279 | if (QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
2588 | continue; |
2280 | continue; |
|
|
2281 | |
2589 | if (victim->stats.exp == 0) |
2282 | if (victim->stats.exp == 0) |
2590 | continue; |
2283 | continue; |
2591 | |
2284 | |
2592 | def_lev = MAX (1, victim->level); |
2285 | def_lev = MAX (1, victim->level); |
2593 | atk_lev = MAX (1, op->level); |
2286 | atk_lev = MAX (1, op->level); |
2594 | |
2287 | |
2595 | if (rndm (0, atk_lev - 1) > def_lev) |
2288 | if (rndm (0, atk_lev - 1) > def_lev) |
2596 | { |
2289 | { |
2597 | /* make this sucker peaceful. */ |
2290 | /* make this sucker peaceful. */ |
2598 | |
2291 | |
|
|
2292 | INVOKE_OBJECT (KILL, victim, ARG_OBJECT (op)); |
2599 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2293 | change_exp (op->owner, victim->stats.exp, op->skill, 0); |
2600 | victim->stats.exp = 0; |
2294 | victim->stats.exp = 0; |
2601 | #if 0 |
2295 | #if 0 |
2602 | /* No idea why these were all set to zero - if something |
2296 | /* No idea why these were all set to zero - if something |
2603 | * makes this creature agressive, he should still do damage. |
2297 | * makes this creature agressive, he should still do damage. |
… | |
… | |
2610 | victim->attack_movement = RANDO2; |
2304 | victim->attack_movement = RANDO2; |
2611 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2305 | SET_FLAG (victim, FLAG_UNAGGRESSIVE); |
2612 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2306 | SET_FLAG (victim, FLAG_RUN_AWAY); |
2613 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2307 | SET_FLAG (victim, FLAG_RANDOM_MOVE); |
2614 | CLEAR_FLAG (victim, FLAG_MONSTER); |
2308 | CLEAR_FLAG (victim, FLAG_MONSTER); |
|
|
2309 | |
2615 | if (victim->name) |
2310 | if (victim->name) |
2616 | { |
|
|
2617 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2311 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2618 | } |
2312 | } |
2619 | } |
|
|
2620 | } |
2313 | } |
2621 | } |
2314 | } |
2622 | |
|
|
2623 | |
2315 | |
2624 | /* This writes a rune that contains the appropriate message. |
2316 | /* This writes a rune that contains the appropriate message. |
2625 | * There really isn't any adjustments we make. |
2317 | * There really isn't any adjustments we make. |
2626 | */ |
2318 | */ |
2627 | |
|
|
2628 | int |
2319 | int |
2629 | write_mark (object *op, object *spell, const char *msg) |
2320 | write_mark (object *op, object *spell, const char *msg) |
2630 | { |
2321 | { |
2631 | char rune[HUGE_BUF]; |
|
|
2632 | object *tmp; |
|
|
2633 | |
|
|
2634 | if (!msg || msg[0] == 0) |
2322 | if (!msg || msg[0] == 0) |
2635 | { |
2323 | { |
2636 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2324 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2637 | return 0; |
2325 | return 0; |
2638 | } |
2326 | } |
… | |
… | |
2641 | { |
2329 | { |
2642 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2330 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2643 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2331 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2644 | return 0; |
2332 | return 0; |
2645 | } |
2333 | } |
|
|
2334 | |
2646 | if (!spell->other_arch) |
2335 | if (!spell->other_arch) |
2647 | return 0; |
2336 | return 0; |
|
|
2337 | |
2648 | tmp = arch_to_object (spell->other_arch); |
2338 | object *tmp = arch_to_object (spell->other_arch); |
2649 | |
|
|
2650 | snprintf (rune, sizeof (rune), "%s\n", msg); |
|
|
2651 | |
2339 | |
2652 | tmp->race = op->name; /*Save the owner of the rune */ |
2340 | tmp->race = op->name; /*Save the owner of the rune */ |
2653 | tmp->msg = rune; |
2341 | tmp->msg = msg; |
2654 | |
2342 | |
2655 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2343 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
|
|
2344 | |
2656 | return 1; |
2345 | return 1; |
2657 | } |
2346 | } |
|
|
2347 | |