… | |
… | |
345 | |
345 | |
346 | return 1; |
346 | return 1; |
347 | } |
347 | } |
348 | |
348 | |
349 | /* invis_race is set if we get here */ |
349 | /* invis_race is set if we get here */ |
350 | if (!strcmp (pl->contr->invis_race, "undead") && is_true_undead (mon)) |
350 | if (pl->contr->invis_race == shstr_undead && is_true_undead (mon)) |
351 | return 1; |
351 | return 1; |
352 | |
352 | |
353 | /* No race, can't be invisible to it */ |
353 | /* No race, can't be invisible to it */ |
354 | if (!mon->race) |
354 | if (!mon->race) |
355 | return 0; |
355 | return 0; |
356 | |
356 | |
357 | if (strstr (mon->race, pl->contr->invis_race)) |
357 | if (mon->race.contains (pl->contr->invis_race)) |
358 | return 1; |
358 | return 1; |
359 | |
359 | |
360 | /* Nothing matched above, return 0 */ |
360 | /* Nothing matched above, return 0 */ |
361 | return 0; |
361 | return 0; |
362 | } |
362 | } |
… | |
… | |
573 | |
573 | |
574 | dynbuf_text buf; |
574 | dynbuf_text buf; |
575 | |
575 | |
576 | if (player *pl = op->contr) |
576 | if (player *pl = op->contr) |
577 | if (object *race = archetype::find (op->race)) |
577 | if (object *race = archetype::find (op->race)) |
578 | buf << "You are a " << (pl->gender ? "female" : "male") << " " << &race->name << ".\n"; |
578 | buf << " - You are a G<male|female> " << &race->name << ".\n"; |
579 | |
579 | |
580 | if (object *god = find_god (determine_god (op))) |
580 | if (object *god = find_god (determine_god (op))) |
581 | buf << "You worship " << &god->name << ".\n"; |
581 | buf << " - You worship " << &god->name << ".\n"; |
582 | else |
582 | else |
583 | buf << "You worship no god.\n"; |
583 | buf << " - You worship no god.\n"; |
584 | |
584 | |
585 | object *tmp = present_arch_in_ob (at, op); |
585 | object *tmp = present_arch_in_ob (at, op); |
586 | |
586 | |
587 | if (*cp == '\0' && tmp == NULL) |
587 | if (*cp == '\0' && !tmp) |
588 | buf << "You feel very mundane. "; |
588 | buf << " - You feel very mundane. "; |
589 | else |
589 | else |
590 | { |
590 | { |
591 | buf << "You have: " << cp << ".\n"; |
591 | buf << " - You have: " << cp << ".\n"; |
592 | |
592 | |
593 | if (tmp) |
593 | if (tmp) |
594 | for (int i = 0; i < NUM_STATS; i++) |
594 | for (int i = 0; i < NUM_STATS; i++) |
595 | if (tmp->stats.stat (i) < 0) |
595 | if (tmp->stats.stat (i) < 0) |
596 | buf.printf ("Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
596 | buf.printf (" - Your %s is depleted by %d.\n", statname[i], -tmp->stats.stat (i)); |
597 | } |
597 | } |
598 | |
598 | |
599 | if (is_dragon_pl (op)) |
599 | if (is_dragon_pl (op)) |
600 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
600 | /* now grab the 'dragon_ability'-force from the player's inventory */ |
601 | for (tmp = op->inv; tmp; tmp = tmp->below) |
601 | for (tmp = op->inv; tmp; tmp = tmp->below) |
602 | { |
602 | { |
603 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
603 | if (tmp->type == FORCE && tmp->arch->archname == shstr_dragon_ability_force) |
604 | { |
604 | { |
605 | if (tmp->stats.exp == 0) |
605 | if (tmp->stats.exp == 0) |
606 | buf << "Your metabolism isn't focused on anything.\n"; |
606 | buf << " - Your metabolism isn't focused on anything.\n"; |
607 | else |
607 | else |
608 | buf << "Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
608 | buf << " - Your metabolism is focused on " << change_resist_msg[tmp->stats.exp] << ".\n"; |
609 | |
609 | |
610 | break; |
610 | break; |
611 | } |
611 | } |
612 | } |
612 | } |
613 | |
613 | |
… | |
… | |
709 | */ |
709 | */ |
710 | if (tmp->type != EARTHWALL) //TODO |
710 | if (tmp->type != EARTHWALL) //TODO |
711 | tmp->set_owner (op); |
711 | tmp->set_owner (op); |
712 | |
712 | |
713 | set_spell_skill (op, caster, spell_ob, tmp); |
713 | set_spell_skill (op, caster, spell_ob, tmp); |
714 | tmp->level = caster_level (caster, spell_ob) / 2; |
714 | tmp->level = casting_level (caster, spell_ob) / 2; |
715 | |
715 | |
716 | name = tmp->name; |
716 | name = tmp->name; |
717 | if (!(tmp = m->insert (tmp, x, y, op))) |
717 | if (!(tmp = m->insert (tmp, x, y, op))) |
718 | { |
718 | { |
719 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
719 | new_draw_info_format (NDI_UNIQUE, 0, op, "Something destroys your %s", name); |
… | |
… | |
1036 | }; |
1036 | }; |
1037 | |
1037 | |
1038 | int |
1038 | int |
1039 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1039 | cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent) |
1040 | { |
1040 | { |
1041 | object *force = NULL; |
1041 | object *force = 0; |
1042 | int i; |
1042 | int i; |
1043 | |
1043 | |
1044 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1044 | /* if dir = 99 op defaults to tmp, eat_special_food() requires this. */ |
1045 | object *tmp = dir |
1045 | object *tmp = dir |
1046 | ? find_target_for_friendly_spell (op, dir) |
1046 | ? find_target_for_friendly_spell (op, dir) |
1047 | : op; |
1047 | : op; |
1048 | |
1048 | |
1049 | if (!tmp) |
1049 | if (!tmp) |
1050 | return 0; |
1050 | return 0; |
1051 | |
1051 | |
1052 | /* If we've already got a force of this type, don't add a new one. */ |
1052 | /* If we've already got a force of this type, don't add a new one. */ |
… | |
… | |
1061 | } |
1061 | } |
1062 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1062 | else if (spell_ob->race && spell_ob->race == tmp2->name) |
1063 | { |
1063 | { |
1064 | if (!silent) |
1064 | if (!silent) |
1065 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
1065 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can not cast %s while %s is in effect", &spell_ob->name, &tmp2->name_pl); |
|
|
1066 | |
1066 | return 0; |
1067 | return 0; |
1067 | } |
1068 | } |
1068 | } |
1069 | } |
1069 | } |
1070 | } |
1070 | if (force == NULL) |
1071 | |
|
|
1072 | if (!force) |
1071 | { |
1073 | { |
1072 | force = get_archetype (FORCE_NAME); |
1074 | force = get_archetype (FORCE_NAME); |
1073 | force->subtype = FORCE_CHANGE_ABILITY; |
1075 | force->subtype = FORCE_CHANGE_ABILITY; |
|
|
1076 | |
1074 | if (spell_ob->race) |
1077 | if (spell_ob->race) |
1075 | force->name = spell_ob->race; |
1078 | force->name = spell_ob->race; |
1076 | else |
1079 | else |
1077 | force->name = spell_ob->name; |
1080 | force->name = spell_ob->name; |
|
|
1081 | |
1078 | force->name_pl = spell_ob->name; |
1082 | force->name_pl = spell_ob->name; |
1079 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1083 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
1080 | |
1084 | |
1081 | } |
1085 | } |
1082 | else |
1086 | else |
… | |
… | |
1088 | { |
1092 | { |
1089 | force->duration = duration; |
1093 | force->duration = duration; |
1090 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1094 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
1091 | } |
1095 | } |
1092 | else |
1096 | else |
1093 | { |
|
|
1094 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1097 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1095 | } |
|
|
1096 | |
1098 | |
1097 | return 1; |
1099 | return 1; |
1098 | } |
1100 | } |
1099 | |
1101 | |
1100 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1102 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
… | |
… | |
1426 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1428 | ((QUERY_FLAG (tmp, FLAG_CURSED) && QUERY_FLAG (spell, FLAG_CURSED)) || |
1427 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1429 | (QUERY_FLAG (tmp, FLAG_DAMNED) && QUERY_FLAG (spell, FLAG_DAMNED)))) |
1428 | { |
1430 | { |
1429 | was_one++; |
1431 | was_one++; |
1430 | |
1432 | |
1431 | if (tmp->level <= caster_level (caster, spell)) |
1433 | if (tmp->level <= casting_level (caster, spell)) |
1432 | { |
1434 | { |
1433 | success++; |
1435 | success++; |
1434 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1436 | if (QUERY_FLAG (spell, FLAG_DAMNED)) |
1435 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1437 | CLEAR_FLAG (tmp, FLAG_DAMNED); |
1436 | |
1438 | |
… | |
… | |
1477 | { |
1479 | { |
1478 | identify (tmp); |
1480 | identify (tmp); |
1479 | |
1481 | |
1480 | if (op->type == PLAYER) |
1482 | if (op->type == PLAYER) |
1481 | { |
1483 | { |
1482 | buf.printf ("You identified: %s.\n\n", long_desc (tmp, op)); |
1484 | buf.printf ("You identified: %s.\r", long_desc (tmp, op)); |
1483 | |
1485 | |
1484 | if (tmp->msg) |
1486 | if (tmp->msg) |
1485 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1487 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1486 | } |
1488 | } |
1487 | |
1489 | |
1488 | num_ident--; |
1490 | num_ident--; |
1489 | if (!num_ident) |
1491 | if (!num_ident) |
1490 | break; |
1492 | break; |
… | |
… | |
1502 | { |
1504 | { |
1503 | identify (tmp); |
1505 | identify (tmp); |
1504 | |
1506 | |
1505 | if (object *pl = tmp->visible_to ()) |
1507 | if (object *pl = tmp->visible_to ()) |
1506 | { |
1508 | { |
1507 | buf.printf ("On the ground you identified: %s.\n\n", long_desc (tmp, op)); |
1509 | buf.printf ("On the ground you identified: %s.\r", long_desc (tmp, op)); |
1508 | |
1510 | |
1509 | if (tmp->msg) |
1511 | if (tmp->msg) |
1510 | buf << "The item has a story:\n\n" << tmp->msg << "\n\n"; |
1512 | buf << "The item has a story:\r" << tmp->msg << "\n\n"; |
1511 | } |
1513 | } |
1512 | |
1514 | |
1513 | num_ident--; |
1515 | num_ident--; |
1514 | if (!num_ident) |
1516 | if (!num_ident) |
1515 | break; |
1517 | break; |
… | |
… | |
1541 | |
1543 | |
1542 | /* We precompute some values here so that we don't have to keep |
1544 | /* We precompute some values here so that we don't have to keep |
1543 | * doing it over and over again. |
1545 | * doing it over and over again. |
1544 | */ |
1546 | */ |
1545 | god = find_god (determine_god (op)); |
1547 | god = find_god (determine_god (op)); |
1546 | level = caster_level (caster, spell); |
1548 | level = casting_level (caster, spell); |
1547 | range = spell->range + SP_level_range_adjust (caster, spell); |
1549 | range = spell->range + SP_level_range_adjust (caster, spell); |
1548 | |
1550 | |
1549 | if (!skill) |
1551 | if (!skill) |
1550 | skill = caster; |
1552 | skill = caster; |
1551 | |
1553 | |
1552 | for (x = op->x - range; x <= op->x + range; x++) |
1554 | unordered_mapwalk (op, -range, -range, range, range) |
1553 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1554 | { |
1555 | { |
1555 | m = op->map; |
|
|
1556 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1557 | if (mflags & P_OUT_OF_MAP) |
|
|
1558 | continue; |
|
|
1559 | |
|
|
1560 | /* For most of the detections, we only detect objects above the |
1556 | /* For most of the detections, we only detect objects above the |
1561 | * floor. But this is not true for show invisible. |
1557 | * floor. But this is not true for show invisible. |
1562 | * Basically, we just go and find the top object and work |
1558 | * Basically, we just go and find the top object and work |
1563 | * down - that is easier than working up. |
1559 | * down - that is easier than working up. |
1564 | */ |
1560 | */ |
1565 | |
1561 | |
1566 | for (last = NULL, tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1562 | for (last = NULL, tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
1567 | last = tmp; |
1563 | last = tmp; |
1568 | |
1564 | |
1569 | /* Shouldn't happen, but if there are no objects on a space, this |
1565 | /* Shouldn't happen, but if there are no objects on a space, this |
1570 | * would happen. |
1566 | * would happen. |
1571 | */ |
1567 | */ |
1572 | if (!last) |
1568 | if (!last) |
1573 | continue; |
1569 | continue; |
1574 | |
1570 | |
1575 | done_one = 0; |
1571 | done_one = 0; |
1576 | floor = 0; |
1572 | floor = 0; |
1577 | detect = NULL; |
1573 | detect = NULL; |
1578 | for (tmp = last; tmp; tmp = tmp->below) |
1574 | for (tmp = last; tmp; tmp = tmp->below) |
1579 | { |
1575 | { |
1580 | /* show invisible */ |
1576 | /* show invisible */ |
1581 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1577 | if (QUERY_FLAG (spell, FLAG_MAKE_INVIS) && |
1582 | /* Might there be other objects that we can make visible? */ |
1578 | /* Might there be other objects that we can make visible? */ |
1583 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1579 | (tmp->invisible && (QUERY_FLAG (tmp, FLAG_MONSTER) || |
1584 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) || |
1580 | (tmp->type == PLAYER && !QUERY_FLAG (tmp, FLAG_WIZ)) |
1585 | tmp->type == CF_HANDLE || |
1581 | || tmp->type == CF_HANDLE |
1586 | tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE || |
1582 | || tmp->type == TRAPDOOR || tmp->type == EXIT || tmp->type == HOLE |
1587 | tmp->type == BUTTON || tmp->type == TELEPORTER || |
1583 | || tmp->type == BUTTON || tmp->type == TELEPORTER |
1588 | tmp->type == GATE || tmp->type == LOCKED_DOOR || |
1584 | || tmp->type == GATE || tmp->type == LOCKED_DOOR |
1589 | tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN || |
1585 | || tmp->type == WEAPON || tmp->type == ALTAR || tmp->type == SIGN |
1590 | tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY || |
1586 | || tmp->type == TRIGGER_PEDESTAL || tmp->type == SPECIAL_KEY |
1591 | tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1587 | || tmp->type == TREASURE || tmp->type == BOOK || tmp->type == HOLY_ALTAR))) |
1592 | { |
1588 | { |
1593 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1589 | if (random_roll (0, skill->level - 1, op, PREFER_HIGH) > level / 4) |
1594 | { |
1590 | { |
1595 | tmp->invisible = 0; |
1591 | tmp->invisible = 0; |
1596 | done_one = 1; |
1592 | done_one = 1; |
1597 | } |
1593 | } |
1598 | } |
1594 | } |
1599 | |
1595 | |
1600 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1596 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1601 | floor = 1; |
1597 | floor = 1; |
1602 | |
1598 | |
1603 | /* All detections below this point don't descend beneath the floor, |
1599 | /* All detections below this point don't descend beneath the floor, |
1604 | * so just continue on. We could be clever and look at the type of |
1600 | * so just continue on. We could be clever and look at the type of |
1605 | * detection to completely break out if we don't care about objects beneath |
1601 | * detection to completely break out if we don't care about objects beneath |
1606 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1602 | * the floor, but once we get to the floor, not likely a very big issue anyways. |
1607 | */ |
1603 | */ |
1608 | if (floor) |
1604 | if (floor) |
1609 | continue; |
1605 | continue; |
1610 | |
1606 | |
1611 | /* I had thought about making detect magic and detect curse |
1607 | /* I had thought about making detect magic and detect curse |
1612 | * show the flash the magic item like it does for detect monster. |
1608 | * show the flash the magic item like it does for detect monster. |
1613 | * however, if the object is within sight, this would then make it |
1609 | * however, if the object is within sight, this would then make it |
1614 | * difficult to see what object is magical/cursed, so the |
1610 | * difficult to see what object is magical/cursed, so the |
1615 | * effect wouldn't be as apparant. |
1611 | * effect wouldn't be as apparent. |
1616 | */ |
1612 | */ |
1617 | |
1613 | |
1618 | /* detect magic */ |
1614 | /* detect magic */ |
1619 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1615 | if (QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL) && |
1620 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1616 | !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && is_magical (tmp)) |
1621 | { |
1617 | { |
1622 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1618 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
1623 | /* make runes more visibile */ |
1619 | /* make runes more visibile */ |
1624 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1620 | if (tmp->type == RUNE && tmp->attacktype & AT_MAGIC) |
1625 | tmp->stats.Cha /= 4; |
1621 | tmp->stats.Cha /= 4; |
|
|
1622 | |
1626 | done_one = 1; |
1623 | done_one = 1; |
1627 | } |
1624 | } |
|
|
1625 | |
1628 | /* detect monster */ |
1626 | /* detect monster */ |
1629 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1627 | if (QUERY_FLAG (spell, FLAG_MONSTER) && (QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER)) |
1630 | { |
1628 | { |
1631 | done_one = 2; |
1629 | done_one = 2; |
|
|
1630 | |
1632 | if (!detect) |
1631 | if (!detect) |
1633 | detect = tmp; |
1632 | detect = tmp; |
1634 | } |
1633 | } |
|
|
1634 | |
1635 | /* Basically, if race is set in the spell, then the creatures race must |
1635 | /* Basically, if race is set in the spell, then the creatures race must |
1636 | * match that. if the spell race is set to GOD, then the gods opposing |
1636 | * match that. if the spell race is set to GOD, then the gods opposing |
1637 | * race must match. |
1637 | * race must match. |
1638 | */ |
1638 | */ |
1639 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1639 | if (spell->race && QUERY_FLAG (tmp, FLAG_MONSTER) && tmp->race && |
1640 | ((!strcmp (spell->race, "GOD") && god && god->slaying && strstr (god->slaying, tmp->race)) || |
1640 | ((spell->race == shstr_GOD && god && god->slaying.contains (tmp->race)) || |
1641 | (strstr (spell->race, tmp->race)))) |
1641 | spell->race.contains (tmp->race))) |
1642 | { |
1642 | { |
1643 | done_one = 2; |
1643 | done_one = 2; |
|
|
1644 | |
1644 | if (!detect) |
1645 | if (!detect) |
1645 | detect = tmp; |
1646 | detect = tmp; |
1646 | } |
1647 | } |
|
|
1648 | |
1647 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1649 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && |
1648 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1650 | (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
1649 | { |
1651 | { |
1650 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1652 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
1651 | done_one = 1; |
1653 | done_one = 1; |
1652 | } |
1654 | } |
1653 | } /* for stack of objects on this space */ |
1655 | } /* for stack of objects on this space */ |
1654 | |
1656 | |
1655 | /* Code here puts an effect of the spell on the space, so you can see |
1657 | /* Code here puts an effect of the spell on the space, so you can see |
1656 | * where the magic is. |
1658 | * where the magic is. |
1657 | */ |
1659 | */ |
1658 | if (done_one) |
1660 | if (done_one) |
1659 | { |
1661 | { |
1660 | object *detect_ob = arch_to_object (spell->other_arch); |
1662 | object *detect_ob = arch_to_object (spell->other_arch); |
1661 | |
1663 | |
1662 | /* if this is set, we want to copy the face */ |
1664 | /* if this is set, we want to copy the face */ |
1663 | if (done_one == 2 && detect) |
1665 | if (done_one == 2 && detect) |
1664 | { |
1666 | { |
1665 | detect_ob->face = detect->face; |
1667 | detect_ob->face = detect->face; |
1666 | detect_ob->animation_id = detect->animation_id; |
1668 | detect_ob->animation_id = detect->animation_id; |
1667 | detect_ob->anim_speed = detect->anim_speed; |
1669 | detect_ob->anim_speed = detect->anim_speed; |
1668 | detect_ob->last_anim = 0; |
1670 | detect_ob->last_anim = 0; |
1669 | /* by default, the detect_ob is already animated */ |
1671 | /* by default, the detect_ob is already animated */ |
1670 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1672 | if (!QUERY_FLAG (detect, FLAG_ANIMATE)) |
1671 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1673 | CLEAR_FLAG (detect_ob, FLAG_ANIMATE); |
1672 | } |
1674 | } |
1673 | |
1675 | |
1674 | m->insert (detect_ob, nx, ny, op); |
1676 | m->insert (detect_ob, nx, ny, op); |
1675 | } |
1677 | } |
1676 | } /* for processing the surrounding spaces */ |
1678 | } /* for processing the surrounding spaces */ |
1677 | |
1679 | |
1678 | |
1680 | |
1679 | /* Now process objects in the players inventory if detect curse or magic */ |
1681 | /* Now process objects in the players inventory if detect curse or magic */ |
1680 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1682 | if (QUERY_FLAG (spell, FLAG_KNOWN_CURSED) || QUERY_FLAG (spell, FLAG_KNOWN_MAGICAL)) |
1681 | { |
1683 | { |
… | |
… | |
1725 | |
1727 | |
1726 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1728 | new_draw_info (NDI_UNIQUE, 0, victim, "You feel energy course through you."); |
1727 | |
1729 | |
1728 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1730 | if (victim->stats.sp >= victim->stats.maxsp * 2) |
1729 | { |
1731 | { |
1730 | object *tmp; |
|
|
1731 | |
|
|
1732 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1732 | new_draw_info (NDI_UNIQUE, 0, victim, "Your head explodes!"); |
1733 | |
|
|
1734 | /* Explodes a fireball centered at player */ |
|
|
1735 | tmp = get_archetype (EXPLODING_FIREBALL); |
|
|
1736 | tmp->dam_modifier = random_roll (1, caster_level, victim, PREFER_LOW) / 5 + 1; |
|
|
1737 | tmp->stats.maxhp = random_roll (1, caster_level, victim, PREFER_LOW) / 10 + 2; |
|
|
1738 | |
|
|
1739 | tmp->insert_at (victim); |
|
|
1740 | victim->stats.sp = 2 * victim->stats.maxsp; |
1733 | victim->stats.sp = 2 * victim->stats.maxsp; |
|
|
1734 | create_exploding_ball_at (victim, caster_level); |
1741 | } |
1735 | } |
1742 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1736 | else if (victim->stats.sp >= victim->stats.maxsp * 1.88) |
1743 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
1737 | new_draw_info (NDI_UNIQUE | NDI_ORANGE, 0, victim, "You feel like your head is going to explode."); |
1744 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1738 | else if (victim->stats.sp >= victim->stats.maxsp * 1.66) |
1745 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
1739 | new_draw_info (NDI_UNIQUE, 0, victim, "You get a splitting headache!"); |
… | |
… | |
1794 | } |
1788 | } |
1795 | /* give sp */ |
1789 | /* give sp */ |
1796 | if (spell->stats.dam > 0) |
1790 | if (spell->stats.dam > 0) |
1797 | { |
1791 | { |
1798 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1792 | plyr->stats.sp += spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1799 | charge_mana_effect (plyr, caster_level (caster, spell)); |
1793 | charge_mana_effect (plyr, casting_level (caster, spell)); |
1800 | return 1; |
1794 | return 1; |
1801 | } |
1795 | } |
1802 | /* suck sp away. Can't suck sp from yourself */ |
1796 | /* suck sp away. Can't suck sp from yourself */ |
1803 | else if (op != plyr) |
1797 | else if (op != plyr) |
1804 | { |
1798 | { |
… | |
… | |
1816 | /* Player doesn't get full credit */ |
1810 | /* Player doesn't get full credit */ |
1817 | sucked = (sucked * rate) / 100; |
1811 | sucked = (sucked * rate) / 100; |
1818 | op->stats.sp += sucked; |
1812 | op->stats.sp += sucked; |
1819 | if (sucked > 0) |
1813 | if (sucked > 0) |
1820 | { |
1814 | { |
1821 | charge_mana_effect (op, caster_level (caster, spell)); |
1815 | charge_mana_effect (op, casting_level (caster, spell)); |
1822 | } |
1816 | } |
1823 | } |
1817 | } |
1824 | return 1; |
1818 | return 1; |
1825 | } |
1819 | } |
1826 | return 0; |
1820 | return 0; |
… | |
… | |
1923 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1917 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1924 | break; |
1918 | break; |
1925 | if (tmp->type == HOLY_ALTAR) |
1919 | if (tmp->type == HOLY_ALTAR) |
1926 | { |
1920 | { |
1927 | |
1921 | |
1928 | if (tmp->level > caster_level (caster, spell)) |
1922 | if (tmp->level > casting_level (caster, spell)) |
1929 | { |
1923 | { |
1930 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1924 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are not powerful enough to reconsecrate the %s", &tmp->name); |
1931 | return 0; |
1925 | return 0; |
1932 | } |
1926 | } |
1933 | else |
1927 | else |
1934 | { |
1928 | { |
1935 | /* If we got here, we are consecrating an altar */ |
1929 | /* If we got here, we are consecrating an altar */ |
1936 | sprintf (buf, "Altar of %s", &god->name); |
1930 | sprintf (buf, "Altar of %s", &god->name); |
1937 | tmp->name = buf; |
1931 | tmp->name = buf; |
1938 | tmp->level = caster_level (caster, spell); |
1932 | tmp->level = casting_level (caster, spell); |
1939 | tmp->other_arch = god->arch; |
1933 | tmp->other_arch = god->arch; |
1940 | |
1934 | |
1941 | if (op->type == PLAYER) |
1935 | if (op->type == PLAYER) |
1942 | esrv_update_item (UPD_NAME, op, tmp); |
1936 | esrv_update_item (UPD_NAME, op, tmp); |
1943 | |
1937 | |
… | |
… | |
2008 | if (!weapon) |
2002 | if (!weapon) |
2009 | { |
2003 | { |
2010 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2004 | new_draw_info (NDI_BLACK, 0, op, "You must mark a weapon to use with this spell!"); |
2011 | return 0; |
2005 | return 0; |
2012 | } |
2006 | } |
|
|
2007 | |
2013 | if (spell->race && strcmp (weapon->arch->archname, spell->race)) |
2008 | if (spell->race && weapon->arch->archname != spell->race) |
2014 | { |
2009 | { |
2015 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2010 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fails to transform your weapon."); |
2016 | return 0; |
2011 | return 0; |
2017 | } |
2012 | } |
|
|
2013 | |
2018 | if (weapon->type != WEAPON) |
2014 | if (weapon->type != WEAPON) |
2019 | { |
2015 | { |
2020 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2016 | new_draw_info (NDI_UNIQUE, 0, op, "You need to wield a weapon to animate it."); |
2021 | return 0; |
2017 | return 0; |
2022 | } |
2018 | } |
|
|
2019 | |
2023 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2020 | if (QUERY_FLAG (weapon, FLAG_APPLIED)) |
2024 | { |
2021 | { |
2025 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2022 | new_draw_info_format (NDI_BLACK, 0, op, "You need to unequip %s before using it in this spell", query_name (weapon)); |
2026 | return 0; |
2023 | return 0; |
2027 | } |
2024 | } |
… | |
… | |
2130 | tmp->state = weapon->state; |
2127 | tmp->state = weapon->state; |
2131 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2128 | tmp->flag [FLAG_ANIMATE] = weapon->flag [FLAG_ANIMATE]; |
2132 | } |
2129 | } |
2133 | |
2130 | |
2134 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2131 | /* make experience increase in proportion to the strength of the summoned creature. */ |
2135 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / caster_level (caster, spell)); |
2132 | tmp->stats.exp *= 1 + (MAX (spell->stats.maxgrace, spell->stats.sp) / casting_level (caster, spell)); |
2136 | |
2133 | |
2137 | tmp->speed_left = -1; |
2134 | tmp->speed_left = -1; |
2138 | tmp->direction = dir; |
2135 | tmp->direction = dir; |
2139 | |
2136 | |
2140 | m->insert (tmp, x, y, op); |
2137 | m->insert (tmp, x, y, op); |
… | |
… | |
2144 | /* cast_daylight() - changes the map darkness level *lower* */ |
2141 | /* cast_daylight() - changes the map darkness level *lower* */ |
2145 | |
2142 | |
2146 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2143 | /* cast_change_map_lightlevel: Was cast_daylight/nightfall. |
2147 | * This changes the light level for the entire map. |
2144 | * This changes the light level for the entire map. |
2148 | */ |
2145 | */ |
2149 | |
|
|
2150 | int |
2146 | int |
2151 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2147 | cast_change_map_lightlevel (object *op, object *caster, object *spell) |
2152 | { |
2148 | { |
2153 | int success; |
2149 | int success; |
2154 | |
2150 | |
… | |
… | |
2162 | if (spell->stats.dam < 0) |
2158 | if (spell->stats.dam < 0) |
2163 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2159 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no brighter here."); |
2164 | else |
2160 | else |
2165 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2161 | new_draw_info (NDI_UNIQUE, 0, op, "It can be no darker here."); |
2166 | } |
2162 | } |
|
|
2163 | |
2167 | return success; |
2164 | return success; |
2168 | } |
2165 | } |
2169 | |
2166 | |
2170 | /* create an aura spell object and put it in the player's inventory. |
2167 | /* create an aura spell object and put it in the player's inventory. |
2171 | * as usual, op is player, caster is the object casting the spell, |
2168 | * as usual, op is player, caster is the object casting the spell, |
… | |
… | |
2188 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2185 | new_aura->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2189 | |
2186 | |
2190 | set_spell_skill (op, caster, spell, new_aura); |
2187 | set_spell_skill (op, caster, spell, new_aura); |
2191 | new_aura->attacktype = spell->attacktype; |
2188 | new_aura->attacktype = spell->attacktype; |
2192 | |
2189 | |
2193 | new_aura->level = caster_level (caster, spell); |
2190 | new_aura->level = casting_level (caster, spell); |
2194 | |
2191 | |
2195 | if (refresh) |
2192 | if (refresh) |
2196 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2193 | new_draw_info (NDI_UNIQUE, 0, op, "You recast the spell while in effect."); |
2197 | else |
2194 | else |
2198 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
2195 | new_draw_info (NDI_UNIQUE, 0, op, "You create an aura of magical force."); |
… | |
… | |
2269 | * op is the piece object. |
2266 | * op is the piece object. |
2270 | */ |
2267 | */ |
2271 | void |
2268 | void |
2272 | move_peacemaker (object *op) |
2269 | move_peacemaker (object *op) |
2273 | { |
2270 | { |
2274 | object *tmp; |
2271 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
2275 | |
|
|
2276 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
2277 | { |
2272 | { |
2278 | int atk_lev, def_lev; |
2273 | int atk_lev, def_lev; |
2279 | object *victim = tmp->head_ (); |
2274 | object *victim = tmp->head_ (); |
2280 | |
2275 | |
2281 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
2276 | if (!QUERY_FLAG (victim, FLAG_MONSTER)) |
… | |
… | |
2316 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2311 | new_draw_info_format (NDI_UNIQUE, 0, op->owner, "%s no longer feels like fighting.", &victim->name); |
2317 | } |
2312 | } |
2318 | } |
2313 | } |
2319 | } |
2314 | } |
2320 | |
2315 | |
2321 | |
|
|
2322 | /* This writes a rune that contains the appropriate message. |
2316 | /* This writes a rune that contains the appropriate message. |
2323 | * There really isn't any adjustments we make. |
2317 | * There really isn't any adjustments we make. |
2324 | */ |
2318 | */ |
2325 | |
|
|
2326 | int |
2319 | int |
2327 | write_mark (object *op, object *spell, const char *msg) |
2320 | write_mark (object *op, object *spell, const char *msg) |
2328 | { |
2321 | { |
2329 | char rune[HUGE_BUF]; |
|
|
2330 | object *tmp; |
|
|
2331 | |
|
|
2332 | if (!msg || msg[0] == 0) |
2322 | if (!msg || msg[0] == 0) |
2333 | { |
2323 | { |
2334 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2324 | new_draw_info (NDI_UNIQUE, 0, op, "Write what?"); |
2335 | return 0; |
2325 | return 0; |
2336 | } |
2326 | } |
… | |
… | |
2339 | { |
2329 | { |
2340 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2330 | new_draw_info (NDI_UNIQUE, 0, op, "Trying to cheat are we?"); |
2341 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2331 | LOG (llevInfo, "write_rune: player %s tried to write bogus rune %s\n", &op->name, msg); |
2342 | return 0; |
2332 | return 0; |
2343 | } |
2333 | } |
|
|
2334 | |
2344 | if (!spell->other_arch) |
2335 | if (!spell->other_arch) |
2345 | return 0; |
2336 | return 0; |
|
|
2337 | |
2346 | tmp = arch_to_object (spell->other_arch); |
2338 | object *tmp = arch_to_object (spell->other_arch); |
2347 | |
|
|
2348 | snprintf (rune, sizeof (rune), "%s\n", msg); |
|
|
2349 | |
2339 | |
2350 | tmp->race = op->name; /*Save the owner of the rune */ |
2340 | tmp->race = op->name; /*Save the owner of the rune */ |
2351 | tmp->msg = rune; |
2341 | tmp->msg = msg; |
2352 | |
2342 | |
2353 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
2343 | tmp->insert_at (op, op, INS_BELOW_ORIGINATOR); |
|
|
2344 | |
2354 | return 1; |
2345 | return 1; |
2355 | } |
2346 | } |
|
|
2347 | |