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/cvs/deliantra/server/server/spell_effect.c
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Comparing deliantra/server/server/spell_effect.c (file contents):
Revision 1.8 by root, Fri May 12 13:32:35 2006 UTC vs.
Revision 1.9 by pippijn, Thu May 18 15:20:42 2006 UTC

1/* 1/*
2 * static char *rcsid_spell_effect_c = 2 * static char *rcsid_spell_effect_c =
3 * "$Id: spell_effect.c,v 1.8 2006/05/12 13:32:35 root Exp $"; 3 * "$Id: spell_effect.c,v 1.9 2006/05/18 15:20:42 pippijn Exp $";
4 */ 4 */
5 5
6 6
7/* 7/*
8 CrossFire, A Multiplayer game for X-windows 8 CrossFire, A Multiplayer game for X-windows
890 { 890 {
891 new_draw_info(NDI_UNIQUE | NDI_NAVY, 0,op,"You can't cast that here.\n"); 891 new_draw_info(NDI_UNIQUE | NDI_NAVY, 0,op,"You can't cast that here.\n");
892 return 0; 892 return 0;
893 } 893 }
894 894
895 /* Check to see if the player is on a transport */
896 if (op->contr && op->contr->transport) {
897 new_draw_info(NDI_UNIQUE | NDI_NAVY, 0,op,"You need to exit the transport to cast that.\n");
898 return 0;
899 }
900
895 /* The first thing to do is to check if we have a marked destination 901 /* The first thing to do is to check if we have a marked destination
896 * dummy is used to make a check inventory for the force 902 * dummy is used to make a check inventory for the force
897 */ 903 */
898 dummy=arch_to_object(spell->other_arch); 904 dummy=arch_to_object(spell->other_arch);
899 if(dummy == NULL){ 905 if(dummy == NULL){

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