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/cvs/deliantra/server/server/spell_util.C
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Comparing deliantra/server/server/spell_util.C (file contents):
Revision 1.116 by root, Sun Apr 11 00:34:06 2010 UTC vs.
Revision 1.117 by root, Sun Apr 11 04:20:57 2010 UTC

946cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) 946cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam)
947{ 947{
948 const char *godname; 948 const char *godname;
949 int success = 0; 949 int success = 0;
950 950
951 // make sure spells always take a while, so a) we don't flood the
952 // user with messages and b) too many failures can be harmful (smiting).
953 op->speed_left -= 4 * op->speed; // ~0.5s on failure
954
951 if (!spell_ob) 955 if (!spell_ob)
952 { 956 {
953 LOG (llevError, "cast_spell: null spell object passed\n"); 957 LOG (llevError, "cast_spell: null spell object passed\n");
954 return 0; 958 return 0;
955 } 959 }
1118 op->failmsg ("Something blocks the spell!"); 1122 op->failmsg ("Something blocks the spell!");
1119 1123
1120 return 0; 1124 return 0;
1121 } 1125 }
1122 1126
1127 // undo the flood protection from earlier
1128 op->speed_left += 4 * op->speed; // ~0.5s on failure
1129
1123 /* Take into account how long it takes to cast the spell. 1130 /* Take into account how long it takes to cast the spell.
1124 * if the player is casting it, then we use the time in 1131 * if the player is casting it, then we use the time in
1125 * the spell object. If it is a spell object, have it 1132 * the spell object. If it is a spell object, have it
1126 * take two ticks. Things that cast spells on the players 1133 * take two ticks. Things that cast spells on the players
1127 * behalf (eg, altars, and whatever else) shouldn't cost 1134 * behalf (eg, altars, and whatever else) shouldn't cost

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