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/cvs/deliantra/server/server/spell_util.C
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Comparing deliantra/server/server/spell_util.C (file contents):
Revision 1.117 by root, Sun Apr 11 04:20:57 2010 UTC vs.
Revision 1.118 by root, Sun Apr 11 04:25:25 2010 UTC

780 * at casting a prayer. 780 * at casting a prayer.
781 * op is the player. 781 * op is the player.
782 * failure is basically how much grace they had. 782 * failure is basically how much grace they had.
783 * power is how much grace the spell would normally take to cast. 783 * power is how much grace the spell would normally take to cast.
784 */ 784 */
785
786#define HINT_GRACE " H<Make sure you always have enough grace points for your prayers.>"
787
785static void 788static void
786prayer_failure (object *op, int failure, int power) 789prayer_failure (object *op, int failure, int power)
787{ 790{
788 const char *godname; 791 const char *godname;
789 object *tmp; 792 object *tmp;
791 if (!strcmp ((godname = determine_god (op)), "none")) 794 if (!strcmp ((godname = determine_god (op)), "none"))
792 godname = "Your spirit"; 795 godname = "Your spirit";
793 796
794 if (failure <= -20 && failure > -40) /* wonder */ 797 if (failure <= -20 && failure > -40) /* wonder */
795 { 798 {
796 new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); 799 op->failmsgf ("%s gives a sign to renew your faith." HINT_GRACE, godname);
797 tmp = get_archetype (SPELL_WONDER); 800 tmp = get_archetype (SPELL_WONDER);
798 cast_cone (op, op, 0, tmp); 801 cast_cone (op, op, 0, tmp);
799 tmp->destroy (); 802 tmp->destroy ();
800 } 803 }
801 804
802 else if (failure <= -40 && failure > -60) /* confusion */ 805 else if (failure <= -40 && failure > -60) /* confusion */
803 { 806 {
804 new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); 807 op->failmsg ("Your diety touches your mind!" HINT_GRACE);
805 confuse_player (op, op, 99); 808 confuse_player (op, op, 99);
806 } 809 }
807 else if (failure <= -60 && failure > -150) /* paralysis */ 810 else if (failure <= -60 && failure > -150) /* paralysis */
808 { 811 {
809 new_draw_info_format (NDI_UNIQUE, 0, op, "%s requires you to pray NOW.", godname); 812 op->failmsgf ("%s requires you to pray NOW. "
810 new_draw_info (NDI_UNIQUE, 0, op, "You comply, ignoring all else."); 813 "You comply, ignoring all else." HINT_GRACE,
814 godname);
811 paralyze_player (op, op, 99); 815 paralyze_player (op, op, 99);
812 } 816 }
813 else if (failure <= -150) /* blast the immediate area */ 817 else if (failure <= -150) /* blast the immediate area */
814 { 818 {
815 tmp = get_archetype (GOD_POWER); 819 tmp = get_archetype (GOD_POWER);
816 new_draw_info_format (NDI_UNIQUE, 0, op, "%s smites you!", godname); 820 op->failmsgf ("%s smites you!" HINT_GRACE, godname);
817 cast_magic_storm (op, tmp, power); 821 cast_magic_storm (op, tmp, power);
818 } 822 }
819} 823}
820 824
821/* 825/*
835 if (settings.spell_failure_effects == FALSE) 839 if (settings.spell_failure_effects == FALSE)
836 return; 840 return;
837 841
838 if (failure <= -20 && failure > -40) /* wonder */ 842 if (failure <= -20 && failure > -40) /* wonder */
839 { 843 {
840 new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); 844 op->failmsg ("Your spell causes an unexpected effect.");
841 tmp = get_archetype (SPELL_WONDER); 845 tmp = get_archetype (SPELL_WONDER);
842 cast_cone (op, op, 0, tmp); 846 cast_cone (op, op, 0, tmp);
843 tmp->destroy (); 847 tmp->destroy ();
844 } 848 }
845 849
846 else if (failure <= -40 && failure > -60) /* confusion */ 850 else if (failure <= -40 && failure > -60) /* confusion */
847 { 851 {
848 new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); 852 op->failmsg ("Your magic recoils on you, making you confused!");
849 confuse_player (op, op, 99); 853 confuse_player (op, op, 99);
850 } 854 }
851 else if (failure <= -60 && failure > -80) /* paralysis */ 855 else if (failure <= -60 && failure > -80) /* paralysis */
852 { 856 {
853 new_draw_info (NDI_UNIQUE, 0, op, "Your magic stuns you!"); 857 op->failmsg ("Your magic stuns you!");
854 paralyze_player (op, op, 99); 858 paralyze_player (op, op, 99);
855 } 859 }
856 else if (failure <= -80) /* blast the immediate area */ 860 else if (failure <= -80) /* blast the immediate area */
857 { 861 {
858 object *tmp; 862 object *tmp;
859 863
860 /* Safety check to make sure we don't get any mana storms in scorn */ 864 /* Safety check to make sure we don't get any mana storms in scorn */
861 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC) 865 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)
862 { 866 {
863 new_draw_info (NDI_UNIQUE, 0, op, "The magic warps and you are turned inside out!"); 867 op->failmsg ("The magic warps and you are turned inside out!");
864 hit_player (op, 9998, op, AT_INTERNAL, 1); 868 hit_player (op, 9998, op, AT_INTERNAL, 1);
865 869
866 } 870 }
867 else 871 else
868 { 872 {
869 new_draw_info (NDI_UNIQUE, 0, op, "You lose control of the mana! The uncontrolled magic blasts you!"); 873 op->failmsg ("You lose control of the mana! The uncontrolled magic blasts you!");
870 tmp = get_archetype (LOOSE_MANA); 874 tmp = get_archetype (LOOSE_MANA);
871 tmp->level = skill->level; 875 tmp->level = skill->level;
872 876
873 /* increase the area of destruction a little for more powerful spells */ 877 /* increase the area of destruction a little for more powerful spells */
874 tmp->range += isqrt (power); 878 tmp->range += isqrt (power);
971 /* if caster is a spell casting object, this normally shouldn't be 975 /* if caster is a spell casting object, this normally shouldn't be
972 * an issue, because they don't have any spellpaths set up. 976 * an issue, because they don't have any spellpaths set up.
973 */ 977 */
974 if (caster->path_denied & spell_ob->path_attuned && !caster->flag [FLAG_WIZCAST]) 978 if (caster->path_denied & spell_ob->path_attuned && !caster->flag [FLAG_WIZCAST])
975 { 979 {
976 new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); 980 op->failmsg ("That spell path is denied to you.");
977 return 0; 981 return 0;
978 } 982 }
979 983
980 object *skill = 0; 984 object *skill = 0;
981 985

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