1 | /* |
1 | /* |
2 | * static char *rcsid_spell_util_c = |
2 | * static char *rcsid_spell_util_c = |
3 | * "$Id: spell_util.C,v 1.7 2006/08/29 07:34:00 root Exp $"; |
3 | * "$Id: spell_util.C,v 1.8 2006/08/29 08:01:38 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | |
6 | |
7 | /* |
7 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
… | |
… | |
47 | { |
47 | { |
48 | int k=0,s; |
48 | int k=0,s; |
49 | object *tmp; |
49 | object *tmp; |
50 | |
50 | |
51 | for (tmp=ob->inv; tmp; tmp=tmp->below) |
51 | for (tmp=ob->inv; tmp; tmp=tmp->below) |
52 | if (tmp->type == SPELL && (!skill || tmp->skill == skill)) k++; |
52 | if (tmp->type == SPELL && (!skill || tmp->skill == skill)) k++; |
53 | |
53 | |
54 | /* No spells, no need to progess further */ |
54 | /* No spells, no need to progess further */ |
55 | if (!k) return NULL; |
55 | if (!k) return NULL; |
56 | |
56 | |
57 | s = RANDOM() % k; |
57 | s = RANDOM() % k; |
58 | |
58 | |
59 | for (tmp=ob->inv; tmp; tmp=tmp->below) |
59 | for (tmp=ob->inv; tmp; tmp=tmp->below) |
60 | if (tmp->type == SPELL && (!skill || tmp->skill == skill)) { |
60 | if (tmp->type == SPELL && (!skill || tmp->skill == skill)) { |
61 | if (!s) return tmp; |
61 | if (!s) return tmp; |
62 | else s--; |
62 | else s--; |
63 | } |
63 | } |
64 | /* Should never get here, but just in case */ |
64 | /* Should never get here, but just in case */ |
65 | return NULL; |
65 | return NULL; |
66 | } |
66 | } |
67 | |
67 | |
68 | /* Relatively simple function that gets used a lot. |
68 | /* Relatively simple function that gets used a lot. |
… | |
… | |
75 | */ |
75 | */ |
76 | void set_spell_skill(object *op, object *caster, object *spob, object *dest) |
76 | void set_spell_skill(object *op, object *caster, object *spob, object *dest) |
77 | { |
77 | { |
78 | if (dest->skill) FREE_AND_CLEAR_STR(dest->skill); |
78 | if (dest->skill) FREE_AND_CLEAR_STR(dest->skill); |
79 | if (caster == op && spob->skill) |
79 | if (caster == op && spob->skill) |
80 | dest->skill = add_refcount(spob->skill); |
80 | dest->skill = add_refcount(spob->skill); |
81 | else if (caster->skill) |
81 | else if (caster->skill) |
82 | dest->skill = add_refcount(caster->skill); |
82 | dest->skill = add_refcount(caster->skill); |
83 | } |
83 | } |
84 | |
84 | |
85 | /* init_spells: This should really be called check_spells, as that |
85 | /* init_spells: This should really be called check_spells, as that |
86 | * is what it does. It goes through the spells looking for any |
86 | * is what it does. It goes through the spells looking for any |
87 | * obvious errors. This was most useful in debugging when re-doing |
87 | * obvious errors. This was most useful in debugging when re-doing |
… | |
… | |
93 | static int init_spells_done = 0; |
93 | static int init_spells_done = 0; |
94 | int i; |
94 | int i; |
95 | archetype *at; |
95 | archetype *at; |
96 | |
96 | |
97 | if (init_spells_done) |
97 | if (init_spells_done) |
98 | return; |
98 | return; |
99 | LOG(llevDebug, "Checking spells...\n"); |
99 | LOG(llevDebug, "Checking spells...\n"); |
100 | |
100 | |
101 | for (at=first_archetype; at; at=at->next) { |
101 | for (at=first_archetype; at; at=at->next) { |
102 | if (at->clone.type == SPELL) { |
102 | if (at->clone.type == SPELL) { |
103 | if (at->clone.skill) { |
103 | if (at->clone.skill) { |
104 | for (i=1; i<NUM_SKILLS; i++) |
104 | for (i=1; i<NUM_SKILLS; i++) |
105 | if (!strcmp(skill_names[i], at->clone.skill)) break; |
105 | if (!strcmp(skill_names[i], at->clone.skill)) break; |
106 | if (i==NUM_SKILLS) { |
106 | if (i==NUM_SKILLS) { |
107 | LOG(llevError,"Spell %s has improper associated skill %s\n", at->name, at->clone.skill); |
107 | LOG(llevError,"Spell %s has improper associated skill %s\n", at->name, at->clone.skill); |
108 | } |
108 | } |
109 | } |
109 | } |
110 | /* other_arch is already checked for in the loader */ |
110 | /* other_arch is already checked for in the loader */ |
111 | } |
111 | } |
112 | } |
112 | } |
113 | |
113 | |
114 | i=0; |
114 | i=0; |
115 | while (spell_mapping[i]) { |
115 | while (spell_mapping[i]) { |
116 | if (!find_archetype(spell_mapping[i])) { |
116 | if (!find_archetype(spell_mapping[i])) { |
117 | LOG(llevError,"Unable to find spell mapping %s (%i)\n", spell_mapping[i], i); |
117 | LOG(llevError,"Unable to find spell mapping %s (%i)\n", spell_mapping[i], i); |
118 | } |
118 | } |
119 | i++; |
119 | i++; |
120 | } |
120 | } |
121 | LOG(llevDebug, "Checking spells completed.\n"); |
121 | LOG(llevDebug, "Checking spells completed.\n"); |
122 | #endif |
122 | #endif |
123 | } |
123 | } |
124 | |
124 | |
… | |
… | |
129 | void dump_spells(void) |
129 | void dump_spells(void) |
130 | { |
130 | { |
131 | archetype *at; |
131 | archetype *at; |
132 | |
132 | |
133 | for (at=first_archetype; at; at=at->next) { |
133 | for (at=first_archetype; at; at=at->next) { |
134 | if (at->clone.type == SPELL) { |
134 | if (at->clone.type == SPELL) { |
135 | fprintf(stderr, "%s:%s:%s:%s:%d\n", at->clone.name?at->clone.name:"null", |
135 | fprintf(stderr, "%s:%s:%s:%s:%d\n", at->clone.name?at->clone.name:"null", |
136 | at->name, at->clone.other_arch?at->clone.other_arch->name:"null", |
136 | at->name, at->clone.other_arch?at->clone.other_arch->name:"null", |
137 | at->clone.skill?at->clone.skill:"null", at->clone.level); |
137 | at->clone.skill?at->clone.skill:"null", at->clone.level); |
138 | } |
138 | } |
139 | } |
139 | } |
140 | } |
140 | } |
141 | |
141 | |
142 | /* pretty basic function - basically just takes |
142 | /* pretty basic function - basically just takes |
143 | * an object, sets the x,y, and calls insert_ob_in_map |
143 | * an object, sets the x,y, and calls insert_ob_in_map |
144 | */ |
144 | */ |
145 | |
145 | |
146 | void spell_effect (object *spob, int x, int y, mapstruct *map, |
146 | void spell_effect (object *spob, int x, int y, mapstruct *map, |
147 | object *originator) |
147 | object *originator) |
148 | { |
148 | { |
149 | |
149 | |
150 | if (spob->other_arch != NULL) { |
150 | if (spob->other_arch != NULL) { |
151 | object *effect = arch_to_object(spob->other_arch); |
151 | object *effect = arch_to_object(spob->other_arch); |
152 | |
152 | |
153 | effect->x = x; |
153 | effect->x = x; |
154 | effect->y = y; |
154 | effect->y = y; |
155 | |
155 | |
156 | insert_ob_in_map(effect, map, originator,0); |
156 | insert_ob_in_map(effect, map, originator,0); |
157 | } |
157 | } |
158 | } |
158 | } |
159 | |
159 | |
160 | /* |
160 | /* |
161 | * This function takes a caster and spell and presents the |
161 | * This function takes a caster and spell and presents the |
… | |
… | |
170 | int min_casting_level(object *caster, object *spell) |
170 | int min_casting_level(object *caster, object *spell) |
171 | { |
171 | { |
172 | int new_level; |
172 | int new_level; |
173 | |
173 | |
174 | if (caster->path_denied & spell->path_attuned) { |
174 | if (caster->path_denied & spell->path_attuned) { |
175 | /* This case is not a bug, just the fact that this function is |
175 | /* This case is not a bug, just the fact that this function is |
176 | * usually called BEFORE checking for path_deny. -AV |
176 | * usually called BEFORE checking for path_deny. -AV |
177 | */ |
177 | */ |
178 | #if 0 |
178 | #if 0 |
179 | LOG (llevError, "BUG: path_level_mod (arch %s, name %s): casting denied " |
179 | LOG (llevError, "BUG: path_level_mod (arch %s, name %s): casting denied " |
180 | "spell\n", caster->arch->name, caster->name); |
180 | "spell\n", caster->arch->name, caster->name); |
181 | #endif |
181 | #endif |
182 | return 1; |
182 | return 1; |
183 | } |
183 | } |
184 | new_level = spell->level |
184 | new_level = spell->level |
185 | + ((caster->path_repelled & spell->path_attuned) ? +2 : 0) |
185 | + ((caster->path_repelled & spell->path_attuned) ? +2 : 0) |
186 | + ((caster->path_attuned & spell->path_attuned) ? -2 : 0); |
186 | + ((caster->path_attuned & spell->path_attuned) ? -2 : 0); |
187 | return (new_level < 1) ? 1 : new_level; |
187 | return (new_level < 1) ? 1 : new_level; |
… | |
… | |
199 | { |
199 | { |
200 | int level = caster->level; |
200 | int level = caster->level; |
201 | |
201 | |
202 | /* If this is a player, try to find the matching skill */ |
202 | /* If this is a player, try to find the matching skill */ |
203 | if (caster->type == PLAYER && spell->skill) { |
203 | if (caster->type == PLAYER && spell->skill) { |
204 | int i; |
204 | int i; |
205 | |
205 | |
206 | for (i=0; i < NUM_SKILLS; i++) |
206 | for (i=0; i < NUM_SKILLS; i++) |
207 | if (caster->contr->last_skill_ob[i] && |
207 | if (caster->contr->last_skill_ob[i] && |
208 | caster->contr->last_skill_ob[i]->skill == spell->skill) { |
208 | caster->contr->last_skill_ob[i]->skill == spell->skill) { |
209 | level = caster->contr->last_skill_ob[i]->level; |
209 | level = caster->contr->last_skill_ob[i]->level; |
210 | break; |
210 | break; |
211 | } |
211 | } |
212 | } |
212 | } |
213 | |
213 | |
214 | /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ |
214 | /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ |
215 | if (caster->type == ROD && caster->env && caster->env->type == PLAYER) |
215 | if (caster->type == ROD && caster->env && caster->env->type == PLAYER) |
216 | { |
216 | { |
… | |
… | |
245 | sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags) |
245 | sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags) |
246 | { |
246 | { |
247 | int sp, grace, level = caster_level(caster, spell); |
247 | int sp, grace, level = caster_level(caster, spell); |
248 | |
248 | |
249 | if (settings.spellpoint_level_depend == TRUE) { |
249 | if (settings.spellpoint_level_depend == TRUE) { |
250 | if (spell->stats.sp && spell->stats.maxsp) { |
250 | if (spell->stats.sp && spell->stats.maxsp) { |
251 | sp= (int) (spell->stats.sp * |
251 | sp= (int) (spell->stats.sp * |
252 | (1.0 + MAX(0, |
252 | (1.0 + MAX(0, |
253 | (float)(level-spell->level)/ (float)spell->stats.maxsp))); |
253 | (float)(level-spell->level)/ (float)spell->stats.maxsp))); |
254 | } |
254 | } |
255 | else sp = spell->stats.sp; |
255 | else sp = spell->stats.sp; |
256 | |
256 | |
257 | sp *= (int) PATH_SP_MULT(caster,spell); |
257 | sp *= (int) PATH_SP_MULT(caster,spell); |
258 | if (!sp && spell->stats.sp) sp=1; |
258 | if (!sp && spell->stats.sp) sp=1; |
259 | |
259 | |
260 | if (spell->stats.grace && spell->stats.maxgrace) { |
260 | if (spell->stats.grace && spell->stats.maxgrace) { |
261 | grace= (int) (spell->stats.grace * |
261 | grace= (int) (spell->stats.grace * |
262 | (1.0 + MAX(0, |
262 | (1.0 + MAX(0, |
263 | (float)(level-spell->level)/ (float)spell->stats.maxgrace))); |
263 | (float)(level-spell->level)/ (float)spell->stats.maxgrace))); |
264 | } |
264 | } |
265 | else grace = spell->stats.grace; |
265 | else grace = spell->stats.grace; |
266 | |
266 | |
267 | grace *= (int) PATH_SP_MULT(caster,spell); |
267 | grace *= (int) PATH_SP_MULT(caster,spell); |
268 | if (spell->stats.grace && !grace) grace=1; |
268 | if (spell->stats.grace && !grace) grace=1; |
269 | } else { |
269 | } else { |
270 | sp = (int) (spell->stats.sp * PATH_SP_MULT(caster,spell)); |
270 | sp = (int) (spell->stats.sp * PATH_SP_MULT(caster,spell)); |
271 | if (spell->stats.sp && !sp) sp=1; |
271 | if (spell->stats.sp && !sp) sp=1; |
272 | grace = (int) (spell->stats.grace * PATH_SP_MULT(caster,spell)); |
272 | grace = (int) (spell->stats.grace * PATH_SP_MULT(caster,spell)); |
273 | if (spell->stats.grace && !grace) grace=1; |
273 | if (spell->stats.grace && !grace) grace=1; |
274 | } |
274 | } |
275 | if (flags == SPELL_HIGHEST) |
275 | if (flags == SPELL_HIGHEST) |
276 | return MAX(sp, grace); |
276 | return MAX(sp, grace); |
277 | else if (flags == SPELL_GRACE) |
277 | else if (flags == SPELL_GRACE) |
278 | return grace; |
278 | return grace; |
279 | else if (flags == SPELL_MANA) |
279 | else if (flags == SPELL_MANA) |
280 | return sp; |
280 | return sp; |
281 | else { |
281 | else { |
282 | LOG(llevError, "SP_level_spellpoint_cost: Unknown flags passed: %d\n", flags); |
282 | LOG(llevError, "SP_level_spellpoint_cost: Unknown flags passed: %d\n", flags); |
283 | return 0; |
283 | return 0; |
284 | } |
284 | } |
285 | } |
285 | } |
286 | |
286 | |
287 | |
287 | |
288 | /* SP_level_dam_adjust: Returns adjusted damage based on the caster. |
288 | /* SP_level_dam_adjust: Returns adjusted damage based on the caster. |
… | |
… | |
293 | int level = caster_level (caster, spob); |
293 | int level = caster_level (caster, spob); |
294 | int adj = level - min_casting_level(caster, spob); |
294 | int adj = level - min_casting_level(caster, spob); |
295 | |
295 | |
296 | if(adj < 0) adj=0; |
296 | if(adj < 0) adj=0; |
297 | if (spob->dam_modifier) |
297 | if (spob->dam_modifier) |
298 | adj/=spob->dam_modifier; |
298 | adj/=spob->dam_modifier; |
299 | else adj=0; |
299 | else adj=0; |
300 | return adj; |
300 | return adj; |
301 | } |
301 | } |
302 | |
302 | |
303 | /* Adjust the strength of the spell based on level. |
303 | /* Adjust the strength of the spell based on level. |
… | |
… | |
309 | int level = caster_level (caster, spob); |
309 | int level = caster_level (caster, spob); |
310 | int adj = level - min_casting_level(caster, spob); |
310 | int adj = level - min_casting_level(caster, spob); |
311 | |
311 | |
312 | if(adj < 0) adj=0; |
312 | if(adj < 0) adj=0; |
313 | if(spob->duration_modifier) |
313 | if(spob->duration_modifier) |
314 | adj/=spob->duration_modifier; |
314 | adj/=spob->duration_modifier; |
315 | else adj=0; |
315 | else adj=0; |
316 | |
316 | |
317 | return adj; |
317 | return adj; |
318 | } |
318 | } |
319 | |
319 | |
… | |
… | |
326 | int level = caster_level (caster, spob); |
326 | int level = caster_level (caster, spob); |
327 | int adj = level - min_casting_level(caster, spob); |
327 | int adj = level - min_casting_level(caster, spob); |
328 | |
328 | |
329 | if(adj < 0) adj=0; |
329 | if(adj < 0) adj=0; |
330 | if(spob->range_modifier) |
330 | if(spob->range_modifier) |
331 | adj/=spob->range_modifier; |
331 | adj/=spob->range_modifier; |
332 | else adj=0; |
332 | else adj=0; |
333 | |
333 | |
334 | return adj; |
334 | return adj; |
335 | } |
335 | } |
336 | |
336 | |
… | |
… | |
341 | object *check_spell_known (object *op, const char *name) |
341 | object *check_spell_known (object *op, const char *name) |
342 | { |
342 | { |
343 | object *spop; |
343 | object *spop; |
344 | |
344 | |
345 | for (spop=op->inv; spop; spop=spop->below) |
345 | for (spop=op->inv; spop; spop=spop->below) |
346 | if (spop->type == SPELL && !strcmp(spop->name, name)) return spop; |
346 | if (spop->type == SPELL && !strcmp(spop->name, name)) return spop; |
347 | |
347 | |
348 | return NULL; |
348 | return NULL; |
349 | } |
349 | } |
350 | |
350 | |
351 | |
351 | |
… | |
… | |
367 | /* Try to find the spell. We store the results in spob1 |
367 | /* Try to find the spell. We store the results in spob1 |
368 | * and spob2 - spob1 is only taking the length of |
368 | * and spob2 - spob1 is only taking the length of |
369 | * the past spname, spob2 uses the length of the spell name. |
369 | * the past spname, spob2 uses the length of the spell name. |
370 | */ |
370 | */ |
371 | for (spob = op->inv; spob; spob=spob->below) { |
371 | for (spob = op->inv; spob; spob=spob->below) { |
372 | if (spob->type == SPELL) { |
372 | if (spob->type == SPELL) { |
373 | if (!strncmp(spob->name, spname, strlen(spname))) { |
373 | if (!strncmp(spob->name, spname, strlen(spname))) { |
374 | nummatch++; |
374 | nummatch++; |
375 | spob1 = spob; |
375 | spob1 = spob; |
376 | } else if (!strncmp(spob->name, spname, strlen(spob->name))) { |
376 | } else if (!strncmp(spob->name, spname, strlen(spob->name))) { |
377 | /* if spells have ambiguous names, it makes matching |
377 | /* if spells have ambiguous names, it makes matching |
378 | * really difficult. (eg, fire and fireball would |
378 | * really difficult. (eg, fire and fireball would |
379 | * fall into this category). It shouldn't be hard to |
379 | * fall into this category). It shouldn't be hard to |
380 | * make sure spell names don't overlap in that fashion. |
380 | * make sure spell names don't overlap in that fashion. |
381 | */ |
381 | */ |
382 | if (spob2) |
382 | if (spob2) |
383 | LOG(llevError,"Found multiple spells with overlapping base names: %s, %s\n", |
383 | LOG(llevError,"Found multiple spells with overlapping base names: %s, %s\n", |
384 | spob2->name, spob->name); |
384 | spob2->name, spob->name); |
385 | spob2 = spob; |
385 | spob2 = spob; |
386 | } |
386 | } |
387 | } |
387 | } |
388 | } |
388 | } |
389 | /* if we have best match, return it. Otherwise, if we have one match |
389 | /* if we have best match, return it. Otherwise, if we have one match |
390 | * on the loser match, return that, otehrwise null |
390 | * on the loser match, return that, otehrwise null |
391 | */ |
391 | */ |
392 | if (spob2) return spob2; |
392 | if (spob2) return spob2; |
… | |
… | |
404 | int reflwall(mapstruct *m,int x,int y, object *sp_op) { |
404 | int reflwall(mapstruct *m,int x,int y, object *sp_op) { |
405 | object *op; |
405 | object *op; |
406 | |
406 | |
407 | if(OUT_OF_REAL_MAP(m,x,y)) return 0; |
407 | if(OUT_OF_REAL_MAP(m,x,y)) return 0; |
408 | for(op=get_map_ob(m,x,y);op!=NULL;op=op->above) |
408 | for(op=get_map_ob(m,x,y);op!=NULL;op=op->above) |
409 | if(QUERY_FLAG(op, FLAG_REFL_SPELL) && (!QUERY_FLAG(op, FLAG_ALIVE) || |
409 | if(QUERY_FLAG(op, FLAG_REFL_SPELL) && (!QUERY_FLAG(op, FLAG_ALIVE) || |
410 | sp_op->type==LIGHTNING || (rndm(0, 99)) < 90-(sp_op->level/10))) |
410 | sp_op->type==LIGHTNING || (rndm(0, 99)) < 90-(sp_op->level/10))) |
411 | return 1; |
411 | return 1; |
412 | |
412 | |
413 | return 0; |
413 | return 0; |
414 | } |
414 | } |
415 | |
415 | |
416 | /* cast_create_object: creates object new_op in direction dir |
416 | /* cast_create_object: creates object new_op in direction dir |
… | |
… | |
426 | sint16 sx, sy; |
426 | sint16 sx, sy; |
427 | |
427 | |
428 | if(dir && |
428 | if(dir && |
429 | ((get_map_flags(op->map, &m, op->x+freearr_x[dir],op->y+freearr_y[dir], &sx, &sy) & P_OUT_OF_MAP) || |
429 | ((get_map_flags(op->map, &m, op->x+freearr_x[dir],op->y+freearr_y[dir], &sx, &sy) & P_OUT_OF_MAP) || |
430 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy)))) { |
430 | OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, sx, sy)))) { |
431 | new_draw_info(NDI_UNIQUE, 0,op,"Something is in the way."); |
431 | new_draw_info(NDI_UNIQUE, 0,op,"Something is in the way."); |
432 | new_draw_info(NDI_UNIQUE, 0,op,"You cast it at your feet."); |
432 | new_draw_info(NDI_UNIQUE, 0,op,"You cast it at your feet."); |
433 | dir = 0; |
433 | dir = 0; |
434 | } |
434 | } |
435 | new_op->x=op->x+freearr_x[dir]; |
435 | new_op->x=op->x+freearr_x[dir]; |
436 | new_op->y=op->y+freearr_y[dir]; |
436 | new_op->y=op->y+freearr_y[dir]; |
437 | if (dir == 0) |
437 | if (dir == 0) |
438 | insert_ob_in_map(new_op,op->map,op,INS_BELOW_ORIGINATOR); |
438 | insert_ob_in_map(new_op,op->map,op,INS_BELOW_ORIGINATOR); |
439 | else |
439 | else |
440 | insert_ob_in_map(new_op,op->map,op,0); |
440 | insert_ob_in_map(new_op,op->map,op,0); |
441 | return dir; |
441 | return dir; |
442 | } |
442 | } |
443 | |
443 | |
444 | /* Returns true if it is ok to put spell *op on the space/may provided. |
444 | /* Returns true if it is ok to put spell *op on the space/may provided. |
445 | * immune_stop is basically the attacktype of the spell (why |
445 | * immune_stop is basically the attacktype of the spell (why |
… | |
… | |
461 | if (mflags & P_OUT_OF_MAP) return 0; |
461 | if (mflags & P_OUT_OF_MAP) return 0; |
462 | |
462 | |
463 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(mp, x, y))) return 0; |
463 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(mp, x, y))) return 0; |
464 | |
464 | |
465 | for(tmp=get_map_ob(mp,x,y);tmp!=NULL;tmp=tmp->above) { |
465 | for(tmp=get_map_ob(mp,x,y);tmp!=NULL;tmp=tmp->above) { |
466 | /* If there is a counterspell on the space, and this |
466 | /* If there is a counterspell on the space, and this |
467 | * object is using magic, don't progress. I believe we could |
467 | * object is using magic, don't progress. I believe we could |
468 | * leave this out and let in progress, and other areas of the code |
468 | * leave this out and let in progress, and other areas of the code |
469 | * will then remove it, but that would seem to to use more |
469 | * will then remove it, but that would seem to to use more |
470 | * resources, and may not work as well if a player is standing |
470 | * resources, and may not work as well if a player is standing |
471 | * on top of a counterwall spell (may hit the player before being |
471 | * on top of a counterwall spell (may hit the player before being |
472 | * removed.) On the other hand, it may be more dramatic for the |
472 | * removed.) On the other hand, it may be more dramatic for the |
473 | * spell to actually hit the counterwall and be sucked up. |
473 | * spell to actually hit the counterwall and be sucked up. |
474 | */ |
474 | */ |
475 | if ((tmp->attacktype & AT_COUNTERSPELL) && |
475 | if ((tmp->attacktype & AT_COUNTERSPELL) && |
476 | (tmp->type != PLAYER) && !QUERY_FLAG(tmp,FLAG_MONSTER) && |
476 | (tmp->type != PLAYER) && !QUERY_FLAG(tmp,FLAG_MONSTER) && |
477 | (tmp->type != WEAPON) && (tmp->type != BOW) && |
477 | (tmp->type != WEAPON) && (tmp->type != BOW) && |
478 | (tmp->type != ARROW) && (tmp->type != GOLEM) && |
478 | (tmp->type != ARROW) && (tmp->type != GOLEM) && |
479 | (immune_stop & AT_MAGIC)) return 0; |
479 | (immune_stop & AT_MAGIC)) return 0; |
480 | |
480 | |
481 | /* This is to prevent 'out of control' spells. Basically, this |
481 | /* This is to prevent 'out of control' spells. Basically, this |
482 | * limits one spell effect per space per spell. This is definately |
482 | * limits one spell effect per space per spell. This is definately |
483 | * needed for performance reasons, and just for playability I believe. |
483 | * needed for performance reasons, and just for playability I believe. |
484 | * there are no such things as multispaced spells right now, so |
484 | * there are no such things as multispaced spells right now, so |
485 | * we don't need to worry about the head. |
485 | * we don't need to worry about the head. |
486 | */ |
486 | */ |
487 | if ((tmp->stats.maxhp == op->stats.maxhp) && (tmp->type == op->type) && |
487 | if ((tmp->stats.maxhp == op->stats.maxhp) && (tmp->type == op->type) && |
488 | (tmp->subtype == op->subtype)) |
488 | (tmp->subtype == op->subtype)) |
489 | return 0; |
489 | return 0; |
490 | |
490 | |
491 | /* |
491 | /* |
492 | * Combine similar spell effects into one spell effect. Needed for |
492 | * Combine similar spell effects into one spell effect. Needed for |
493 | * performance reasons with meteor swarm and the like, but also for |
493 | * performance reasons with meteor swarm and the like, but also for |
494 | * playability reasons. |
494 | * playability reasons. |
… | |
… | |
504 | tmp->range = MAX (tmp->range, op->range); |
504 | tmp->range = MAX (tmp->range, op->range); |
505 | tmp->duration = MAX (tmp->duration, op->duration); |
505 | tmp->duration = MAX (tmp->duration, op->duration); |
506 | return 0; |
506 | return 0; |
507 | } |
507 | } |
508 | |
508 | |
509 | /* Perhaps we should also put checks in for no magic and unholy |
509 | /* Perhaps we should also put checks in for no magic and unholy |
510 | * ground to prevent it from moving along? |
510 | * ground to prevent it from moving along? |
511 | */ |
511 | */ |
512 | } |
512 | } |
513 | /* If it passes the above tests, it must be OK */ |
513 | /* If it passes the above tests, it must be OK */ |
514 | return 1; |
514 | return 1; |
515 | } |
515 | } |
516 | |
516 | |
… | |
… | |
524 | * to fire. |
524 | * to fire. |
525 | * returns 0 on failure, 1 on success. |
525 | * returns 0 on failure, 1 on success. |
526 | */ |
526 | */ |
527 | |
527 | |
528 | int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, |
528 | int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, |
529 | int dir, object *spell) |
529 | int dir, object *spell) |
530 | { |
530 | { |
531 | object *tmp; |
531 | object *tmp; |
532 | int mflags; |
532 | int mflags; |
533 | mapstruct *m; |
533 | mapstruct *m; |
534 | |
534 | |
535 | if(spell->other_arch==NULL) |
535 | if(spell->other_arch==NULL) |
536 | return 0; |
536 | return 0; |
537 | |
537 | |
538 | m = op->map; |
538 | m = op->map; |
539 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
539 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
540 | if (mflags & P_OUT_OF_MAP) { |
540 | if (mflags & P_OUT_OF_MAP) { |
541 | return 0; |
541 | return 0; |
542 | } |
542 | } |
543 | |
543 | |
544 | tmp=arch_to_object(spell->other_arch); |
544 | tmp=arch_to_object(spell->other_arch); |
545 | |
545 | |
546 | if(tmp==NULL) |
546 | if(tmp==NULL) |
547 | return 0; |
547 | return 0; |
548 | |
548 | |
549 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(m, x, y))) { |
549 | if (OB_TYPE_MOVE_BLOCK(tmp, GET_MAP_MOVE_BLOCK(m, x, y))) { |
550 | new_draw_info(NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); |
550 | new_draw_info(NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); |
551 | free_object(tmp); |
551 | free_object(tmp); |
552 | return 0; |
552 | return 0; |
553 | } |
553 | } |
554 | |
554 | |
555 | |
555 | |
556 | |
556 | |
557 | tmp->stats.dam=spell->stats.dam+SP_level_dam_adjust(caster,spell); |
557 | tmp->stats.dam=spell->stats.dam+SP_level_dam_adjust(caster,spell); |
… | |
… | |
562 | tmp->attacktype = spell->attacktype; |
562 | tmp->attacktype = spell->attacktype; |
563 | tmp->x=x; |
563 | tmp->x=x; |
564 | tmp->y=y; |
564 | tmp->y=y; |
565 | tmp->direction=dir; |
565 | tmp->direction=dir; |
566 | if (get_owner (op) != NULL) |
566 | if (get_owner (op) != NULL) |
567 | copy_owner (tmp, op); |
567 | copy_owner (tmp, op); |
568 | else |
568 | else |
569 | set_owner (tmp, op); |
569 | set_owner (tmp, op); |
570 | tmp->level = caster_level (caster, spell); |
570 | tmp->level = caster_level (caster, spell); |
571 | set_spell_skill(op, caster, spell, tmp); |
571 | set_spell_skill(op, caster, spell, tmp); |
572 | |
572 | |
573 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
573 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
574 | if(tmp->attacktype&AT_HOLYWORD || tmp->attacktype&AT_GODPOWER) { |
574 | if(tmp->attacktype&AT_HOLYWORD || tmp->attacktype&AT_GODPOWER) { |
575 | if(!tailor_god_spell(tmp,op)) return 0; |
575 | if(!tailor_god_spell(tmp,op)) return 0; |
576 | } |
576 | } |
577 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
577 | if(QUERY_FLAG(tmp, FLAG_IS_TURNABLE)) |
578 | SET_ANIMATION(tmp, dir); |
578 | SET_ANIMATION(tmp, dir); |
579 | |
579 | |
580 | if ((tmp = insert_ob_in_map (tmp, m, op,0)) == NULL) |
580 | if ((tmp = insert_ob_in_map (tmp, m, op,0)) == NULL) |
581 | return 1; |
581 | return 1; |
582 | |
582 | |
583 | move_spell_effect(tmp); |
583 | move_spell_effect(tmp); |
584 | |
584 | |
585 | return 1; |
585 | return 1; |
586 | } |
586 | } |
… | |
… | |
593 | * |
593 | * |
594 | ****************************************************************************/ |
594 | ****************************************************************************/ |
595 | |
595 | |
596 | void regenerate_rod(object *rod) { |
596 | void regenerate_rod(object *rod) { |
597 | if (rod->stats.hp < rod->stats.maxhp) { |
597 | if (rod->stats.hp < rod->stats.maxhp) { |
598 | rod->stats.hp+= 1 + rod->stats.maxhp/10; |
598 | rod->stats.hp+= 1 + rod->stats.maxhp/10; |
599 | |
599 | |
600 | if (rod->stats.hp > rod->stats.maxhp) |
600 | if (rod->stats.hp > rod->stats.maxhp) |
601 | rod->stats.hp = rod->stats.maxhp; |
601 | rod->stats.hp = rod->stats.maxhp; |
602 | } |
602 | } |
603 | } |
603 | } |
604 | |
604 | |
605 | |
605 | |
606 | void drain_rod_charge(object *rod) { |
606 | void drain_rod_charge(object *rod) { |
… | |
… | |
626 | /* I don't really get this block - if op isn't a player or rune, |
626 | /* I don't really get this block - if op isn't a player or rune, |
627 | * we then make the owner of this object the target. |
627 | * we then make the owner of this object the target. |
628 | * The owner could very well be no where near op. |
628 | * The owner could very well be no where near op. |
629 | */ |
629 | */ |
630 | if(op->type!=PLAYER && op->type!=RUNE) { |
630 | if(op->type!=PLAYER && op->type!=RUNE) { |
631 | tmp=get_owner(op); |
631 | tmp=get_owner(op); |
632 | /* If the owner does not exist, or is not a monster, than apply the spell |
632 | /* If the owner does not exist, or is not a monster, than apply the spell |
633 | * to the caster. |
633 | * to the caster. |
634 | */ |
634 | */ |
635 | if(!tmp || !QUERY_FLAG(tmp,FLAG_MONSTER)) tmp=op; |
635 | if(!tmp || !QUERY_FLAG(tmp,FLAG_MONSTER)) tmp=op; |
636 | } |
636 | } |
637 | else { |
637 | else { |
638 | m = op->map; |
638 | m = op->map; |
639 | x = op->x+freearr_x[dir]; |
639 | x = op->x+freearr_x[dir]; |
640 | y = op->y+freearr_y[dir]; |
640 | y = op->y+freearr_y[dir]; |
641 | |
641 | |
642 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
642 | mflags = get_map_flags(m, &m, x, y, &x, &y); |
643 | |
643 | |
644 | if (mflags & P_OUT_OF_MAP) |
644 | if (mflags & P_OUT_OF_MAP) |
645 | tmp=NULL; |
645 | tmp=NULL; |
646 | else { |
646 | else { |
647 | for(tmp=get_map_ob(m, x, y); tmp!=NULL; tmp=tmp->above) |
647 | for(tmp=get_map_ob(m, x, y); tmp!=NULL; tmp=tmp->above) |
648 | if(tmp->type==PLAYER) |
648 | if(tmp->type==PLAYER) |
649 | break; |
649 | break; |
650 | } |
650 | } |
651 | } |
651 | } |
652 | /* didn't find a player there, look in current square for a player */ |
652 | /* didn't find a player there, look in current square for a player */ |
653 | if(tmp==NULL) |
653 | if(tmp==NULL) |
654 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) |
654 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) |
655 | { |
655 | { |
… | |
… | |
680 | int owner_type=0, mflags; |
680 | int owner_type=0, mflags; |
681 | object *tmp; |
681 | object *tmp; |
682 | mapstruct *mp; |
682 | mapstruct *mp; |
683 | |
683 | |
684 | if (exclude && exclude->head) |
684 | if (exclude && exclude->head) |
685 | exclude = exclude->head; |
685 | exclude = exclude->head; |
686 | if (exclude && exclude->type) |
686 | if (exclude && exclude->type) |
687 | owner_type = exclude->type; |
687 | owner_type = exclude->type; |
688 | |
688 | |
689 | for(i=rndm(1, 8);i<max;i++) { |
689 | for(i=rndm(1, 8);i<max;i++) { |
690 | nx = x + freearr_x[i]; |
690 | nx = x + freearr_x[i]; |
691 | ny = y + freearr_y[i]; |
691 | ny = y + freearr_y[i]; |
692 | mp = m; |
692 | mp = m; |
693 | mflags = get_map_flags(m, &mp, nx, ny, &nx, &ny); |
693 | mflags = get_map_flags(m, &mp, nx, ny, &nx, &ny); |
694 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) continue; |
694 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) continue; |
695 | |
695 | |
696 | tmp=get_map_ob(mp,nx,ny); |
696 | tmp=get_map_ob(mp,nx,ny); |
697 | |
697 | |
698 | while(tmp!=NULL && (((owner_type==PLAYER && |
698 | while(tmp!=NULL && (((owner_type==PLAYER && |
699 | !QUERY_FLAG(tmp,FLAG_MONSTER) && !QUERY_FLAG(tmp,FLAG_GENERATOR)) || |
699 | !QUERY_FLAG(tmp,FLAG_MONSTER) && !QUERY_FLAG(tmp,FLAG_GENERATOR)) || |
700 | (owner_type!=PLAYER && tmp->type!=PLAYER)) || |
700 | (owner_type!=PLAYER && tmp->type!=PLAYER)) || |
701 | (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
701 | (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
702 | tmp=tmp->above; |
702 | tmp=tmp->above; |
703 | |
703 | |
704 | if(tmp!=NULL && can_see_monsterP(m,x,y,i)) |
704 | if(tmp!=NULL && can_see_monsterP(m,x,y,i)) |
705 | return freedir[i]; |
705 | return freedir[i]; |
706 | } |
706 | } |
707 | return -1; /* flag for "keep going the way you were" */ |
707 | return -1; /* flag for "keep going the way you were" */ |
708 | } |
708 | } |
709 | |
709 | |
710 | |
710 | |
… | |
… | |
727 | * first we check the closest square for free squares |
727 | * first we check the closest square for free squares |
728 | */ |
728 | */ |
729 | |
729 | |
730 | dir=find_first_free_spot(&at->clone,op->map,op->x,op->y); |
730 | dir=find_first_free_spot(&at->clone,op->map,op->x,op->y); |
731 | if(dir!=-1) { |
731 | if(dir!=-1) { |
732 | /* This is basically grabbed for generate monster. Fixed 971225 to |
732 | /* This is basically grabbed for generate monster. Fixed 971225 to |
733 | * insert multipart monsters properly |
733 | * insert multipart monsters properly |
734 | */ |
734 | */ |
735 | while (at!=NULL) { |
735 | while (at!=NULL) { |
736 | tmp=arch_to_object(at); |
736 | tmp=arch_to_object(at); |
737 | tmp->x=op->x+freearr_x[dir]+at->clone.x; |
737 | tmp->x=op->x+freearr_x[dir]+at->clone.x; |
738 | tmp->y=op->y+freearr_y[dir]+at->clone.y; |
738 | tmp->y=op->y+freearr_y[dir]+at->clone.y; |
739 | tmp->map = op->map; |
739 | tmp->map = op->map; |
740 | if (head) { |
740 | if (head) { |
741 | tmp->head=head; |
741 | tmp->head=head; |
742 | prev->more=tmp; |
742 | prev->more=tmp; |
743 | } |
743 | } |
744 | if (!head) head=tmp; |
744 | if (!head) head=tmp; |
745 | prev=tmp; |
745 | prev=tmp; |
746 | at=at->more; |
746 | at=at->more; |
747 | } |
747 | } |
748 | |
748 | |
749 | if (head->randomitems) |
749 | if (head->randomitems) |
750 | create_treasure(head->randomitems, head, GT_INVISIBLE, op->map->difficulty,0); |
750 | create_treasure(head->randomitems, head, GT_INVISIBLE, op->map->difficulty,0); |
751 | |
751 | |
752 | insert_ob_in_map(head,op->map,op,0); |
752 | insert_ob_in_map(head,op->map,op,0); |
753 | |
753 | |
754 | /* thought it'd be cool to insert a burnout, too.*/ |
754 | /* thought it'd be cool to insert a burnout, too.*/ |
755 | tmp=get_archetype("burnout"); |
755 | tmp=get_archetype("burnout"); |
756 | tmp->map = op->map; |
756 | tmp->map = op->map; |
757 | tmp->x=op->x+freearr_x[dir]; |
757 | tmp->x=op->x+freearr_x[dir]; |
758 | tmp->y=op->y+freearr_y[dir]; |
758 | tmp->y=op->y+freearr_y[dir]; |
759 | insert_ob_in_map(tmp,op->map,op,0); |
759 | insert_ob_in_map(tmp,op->map,op,0); |
760 | } |
760 | } |
761 | } |
761 | } |
762 | |
762 | |
763 | /* peterm: function which summons hostile monsters and |
763 | /* peterm: function which summons hostile monsters and |
764 | * places them in nearby squares. |
764 | * places them in nearby squares. |
… | |
… | |
775 | */ |
775 | */ |
776 | |
776 | |
777 | int summon_hostile_monsters(object *op,int n,const char *monstername){ |
777 | int summon_hostile_monsters(object *op,int n,const char *monstername){ |
778 | int i; |
778 | int i; |
779 | for(i=0;i<n;i++) |
779 | for(i=0;i<n;i++) |
780 | put_a_monster(op,monstername); |
780 | put_a_monster(op,monstername); |
781 | |
781 | |
782 | return n; |
782 | return n; |
783 | } |
783 | } |
784 | |
784 | |
785 | |
785 | |
786 | /* Some local definitions for shuffle-attack */ |
786 | /* Some local definitions for shuffle-attack */ |
787 | struct attacktype_shuffle { |
787 | struct attacktype_shuffle { |
788 | int attacktype; |
788 | int attacktype; |
789 | int face; |
789 | int face; |
790 | } ATTACKS[22] = { |
790 | } ATTACKS[22] = { |
791 | {AT_PHYSICAL,0}, |
791 | {AT_PHYSICAL,0}, |
792 | {AT_PHYSICAL,0}, /*face = explosion*/ |
792 | {AT_PHYSICAL,0}, /*face = explosion*/ |
793 | {AT_PHYSICAL,0}, |
793 | {AT_PHYSICAL,0}, |
794 | {AT_MAGIC,1}, |
794 | {AT_MAGIC,1}, |
795 | {AT_MAGIC,1}, /* face = last-burnout */ |
795 | {AT_MAGIC,1}, /* face = last-burnout */ |
796 | {AT_MAGIC,1}, |
796 | {AT_MAGIC,1}, |
797 | {AT_FIRE,2}, |
797 | {AT_FIRE,2}, |
798 | {AT_FIRE,2}, /* face = fire.... */ |
798 | {AT_FIRE,2}, /* face = fire.... */ |
799 | {AT_FIRE,2}, |
799 | {AT_FIRE,2}, |
800 | {AT_ELECTRICITY,3}, |
800 | {AT_ELECTRICITY,3}, |
801 | {AT_ELECTRICITY,3}, /* ball_lightning */ |
801 | {AT_ELECTRICITY,3}, /* ball_lightning */ |
802 | {AT_ELECTRICITY,3}, |
802 | {AT_ELECTRICITY,3}, |
803 | {AT_COLD,4}, |
803 | {AT_COLD,4}, |
804 | {AT_COLD,4}, /* face=icestorm*/ |
804 | {AT_COLD,4}, /* face=icestorm*/ |
805 | {AT_COLD,4}, |
805 | {AT_COLD,4}, |
806 | {AT_CONFUSION,5}, |
806 | {AT_CONFUSION,5}, |
807 | {AT_POISON,7}, |
807 | {AT_POISON,7}, |
808 | {AT_POISON,7}, /* face = acid sphere. generator */ |
808 | {AT_POISON,7}, /* face = acid sphere. generator */ |
809 | {AT_POISON,7}, /* poisoncloud face */ |
809 | {AT_POISON,7}, /* poisoncloud face */ |
810 | {AT_SLOW,8}, |
810 | {AT_SLOW,8}, |
811 | {AT_PARALYZE,9}, |
811 | {AT_PARALYZE,9}, |
812 | {AT_FEAR,10} }; |
812 | {AT_FEAR,10} }; |
813 | |
813 | |
814 | |
814 | |
815 | |
815 | |
816 | /* shuffle_attack: peterm |
816 | /* shuffle_attack: peterm |
817 | * This routine shuffles the attack of op to one of the |
817 | * This routine shuffles the attack of op to one of the |
… | |
… | |
835 | i=rndm(0, 21); |
835 | i=rndm(0, 21); |
836 | |
836 | |
837 | op->attacktype=ATTACKS[i].attacktype|AT_MAGIC; |
837 | op->attacktype=ATTACKS[i].attacktype|AT_MAGIC; |
838 | |
838 | |
839 | if(change_face) { |
839 | if(change_face) { |
840 | SET_ANIMATION(op, ATTACKS[i].face); |
840 | SET_ANIMATION(op, ATTACKS[i].face); |
841 | } |
841 | } |
842 | } |
842 | } |
843 | |
843 | |
844 | |
844 | |
845 | /* prayer_failure: This is called when a player fails |
845 | /* prayer_failure: This is called when a player fails |
… | |
… | |
856 | |
856 | |
857 | if(!strcmp((godname=determine_god(op)),"none")) godname="Your spirit"; |
857 | if(!strcmp((godname=determine_god(op)),"none")) godname="Your spirit"; |
858 | |
858 | |
859 | if(failure<= -20 && failure > -40) /* wonder */ |
859 | if(failure<= -20 && failure > -40) /* wonder */ |
860 | { |
860 | { |
861 | new_draw_info_format(NDI_UNIQUE, 0,op,"%s gives a sign to renew your faith.",godname); |
861 | new_draw_info_format(NDI_UNIQUE, 0,op,"%s gives a sign to renew your faith.",godname); |
862 | tmp = get_archetype(SPELL_WONDER); |
862 | tmp = get_archetype(SPELL_WONDER); |
863 | cast_cone(op,op,0,tmp); |
863 | cast_cone(op,op,0,tmp); |
864 | free_object(tmp); |
864 | free_object(tmp); |
865 | } |
865 | } |
866 | |
866 | |
867 | else if (failure <= -40 && failure > -60) /* confusion */ |
867 | else if (failure <= -40 && failure > -60) /* confusion */ |
868 | { |
868 | { |
869 | new_draw_info(NDI_UNIQUE, 0,op,"Your diety touches your mind!"); |
869 | new_draw_info(NDI_UNIQUE, 0,op,"Your diety touches your mind!"); |
870 | confuse_player(op,op,99); |
870 | confuse_player(op,op,99); |
871 | } |
871 | } |
872 | else if (failure <= -60 && failure> -150) /* paralysis */ |
872 | else if (failure <= -60 && failure> -150) /* paralysis */ |
873 | { |
873 | { |
874 | new_draw_info_format(NDI_UNIQUE, 0,op,"%s requires you to pray NOW.",godname); |
874 | new_draw_info_format(NDI_UNIQUE, 0,op,"%s requires you to pray NOW.",godname); |
875 | new_draw_info(NDI_UNIQUE, 0,op,"You comply, ignoring all else."); |
875 | new_draw_info(NDI_UNIQUE, 0,op,"You comply, ignoring all else."); |
876 | paralyze_player(op,op,99); |
876 | paralyze_player(op,op,99); |
877 | } |
877 | } |
878 | else if (failure <= -150) /* blast the immediate area */ |
878 | else if (failure <= -150) /* blast the immediate area */ |
879 | { |
879 | { |
880 | tmp = get_archetype(GOD_POWER); |
880 | tmp = get_archetype(GOD_POWER); |
881 | new_draw_info_format(NDI_UNIQUE, 0,op,"%s smites you!",godname); |
881 | new_draw_info_format(NDI_UNIQUE, 0,op,"%s smites you!",godname); |
882 | cast_magic_storm(op,tmp, power); |
882 | cast_magic_storm(op,tmp, power); |
883 | } |
883 | } |
884 | } |
884 | } |
885 | |
885 | |
886 | /* |
886 | /* |
887 | * spell_failure() handles the various effects for differing degrees |
887 | * spell_failure() handles the various effects for differing degrees |
… | |
… | |
895 | void spell_failure(object *op, int failure,int power, object *skill) |
895 | void spell_failure(object *op, int failure,int power, object *skill) |
896 | { |
896 | { |
897 | object *tmp; |
897 | object *tmp; |
898 | |
898 | |
899 | if (settings.spell_failure_effects == FALSE) |
899 | if (settings.spell_failure_effects == FALSE) |
900 | return; |
900 | return; |
901 | |
901 | |
902 | if (failure<=-20 && failure > -40) /* wonder */ |
902 | if (failure<=-20 && failure > -40) /* wonder */ |
903 | { |
903 | { |
904 | new_draw_info(NDI_UNIQUE, 0,op,"Your spell causes an unexpected effect."); |
904 | new_draw_info(NDI_UNIQUE, 0,op,"Your spell causes an unexpected effect."); |
905 | tmp = get_archetype(SPELL_WONDER); |
905 | tmp = get_archetype(SPELL_WONDER); |
906 | cast_cone(op,op,0,tmp); |
906 | cast_cone(op,op,0,tmp); |
907 | free_object(tmp); |
907 | free_object(tmp); |
908 | } |
908 | } |
909 | |
909 | |
910 | else if (failure <= -40 && failure > -60) /* confusion */ |
910 | else if (failure <= -40 && failure > -60) /* confusion */ |
911 | { |
911 | { |
912 | new_draw_info(NDI_UNIQUE, 0,op,"Your magic recoils on you, making you confused!"); |
912 | new_draw_info(NDI_UNIQUE, 0,op,"Your magic recoils on you, making you confused!"); |
913 | confuse_player(op,op,99); |
913 | confuse_player(op,op,99); |
914 | } |
914 | } |
915 | else if (failure <= -60 && failure> -80) /* paralysis */ |
915 | else if (failure <= -60 && failure> -80) /* paralysis */ |
916 | { |
916 | { |
917 | new_draw_info(NDI_UNIQUE, 0,op,"Your magic stuns you!"); |
917 | new_draw_info(NDI_UNIQUE, 0,op,"Your magic stuns you!"); |
918 | paralyze_player(op,op,99); |
918 | paralyze_player(op,op,99); |
919 | } |
919 | } |
920 | else if (failure <= -80) /* blast the immediate area */ |
920 | else if (failure <= -80) /* blast the immediate area */ |
921 | { |
921 | { |
922 | object *tmp; |
922 | object *tmp; |
923 | /* Safety check to make sure we don't get any mana storms in scorn */ |
923 | /* Safety check to make sure we don't get any mana storms in scorn */ |
924 | if (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC) { |
924 | if (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC) { |
925 | new_draw_info(NDI_UNIQUE, 0, op, "The magic warps and you are turned inside out!"); |
925 | new_draw_info(NDI_UNIQUE, 0, op, "The magic warps and you are turned inside out!"); |
926 | hit_player(op,9998,op,AT_INTERNAL,1); |
926 | hit_player(op,9998,op,AT_INTERNAL,1); |
927 | |
927 | |
928 | } else { |
928 | } else { |
929 | new_draw_info(NDI_UNIQUE, 0,op,"You lose control of the mana! The uncontrolled magic blasts you!"); |
929 | new_draw_info(NDI_UNIQUE, 0,op,"You lose control of the mana! The uncontrolled magic blasts you!"); |
930 | tmp=get_archetype(LOOSE_MANA); |
930 | tmp=get_archetype(LOOSE_MANA); |
931 | tmp->level=skill->level; |
931 | tmp->level=skill->level; |
932 | tmp->x=op->x; |
932 | tmp->x=op->x; |
933 | tmp->y=op->y; |
933 | tmp->y=op->y; |
934 | |
934 | |
935 | /* increase the area of destruction a little for more powerful spells */ |
935 | /* increase the area of destruction a little for more powerful spells */ |
936 | tmp->range+=isqrt(power); |
936 | tmp->range+=isqrt(power); |
937 | |
937 | |
938 | if (power>25) tmp->stats.dam = 25 + isqrt(power); |
938 | if (power>25) tmp->stats.dam = 25 + isqrt(power); |
939 | else tmp->stats.dam=power; /* nasty recoils! */ |
939 | else tmp->stats.dam=power; /* nasty recoils! */ |
940 | |
940 | |
941 | tmp->stats.maxhp=tmp->count; |
941 | tmp->stats.maxhp=tmp->count; |
942 | insert_ob_in_map(tmp,op->map,NULL,0); |
942 | insert_ob_in_map(tmp,op->map,NULL,0); |
943 | } |
943 | } |
944 | } |
944 | } |
945 | } |
945 | } |
946 | |
946 | |
947 | int cast_party_spell(object *op, object *caster,int dir,object *spell_ob, char *stringarg) |
947 | int cast_party_spell(object *op, object *caster,int dir,object *spell_ob, char *stringarg) |
948 | { |
948 | { |
… | |
… | |
1009 | object *skill=NULL; |
1009 | object *skill=NULL; |
1010 | |
1010 | |
1011 | old_shoottype = op->contr ? op->contr->shoottype : 0; |
1011 | old_shoottype = op->contr ? op->contr->shoottype : 0; |
1012 | |
1012 | |
1013 | if (!spell_ob) { |
1013 | if (!spell_ob) { |
1014 | LOG(llevError,"cast_spell: null spell object passed\n"); |
1014 | LOG(llevError,"cast_spell: null spell object passed\n"); |
1015 | return 0; |
1015 | return 0; |
1016 | } |
1016 | } |
1017 | if(!strcmp((godname=determine_god(op)),"none")) godname="A random spirit"; |
1017 | if(!strcmp((godname=determine_god(op)),"none")) godname="A random spirit"; |
1018 | |
1018 | |
1019 | /* the caller should set caster to op if appropriate */ |
1019 | /* the caller should set caster to op if appropriate */ |
1020 | if (!caster) { |
1020 | if (!caster) { |
1021 | LOG(llevError,"cast_spell: null caster object passed\n"); |
1021 | LOG(llevError,"cast_spell: null caster object passed\n"); |
1022 | return 0; |
1022 | return 0; |
1023 | } |
1023 | } |
1024 | |
1024 | |
1025 | /* if caster is a spell casting object, this normally shouldn't be |
1025 | /* if caster is a spell casting object, this normally shouldn't be |
1026 | * an issue, because they don't have any spellpaths set up. |
1026 | * an issue, because they don't have any spellpaths set up. |
1027 | */ |
1027 | */ |
1028 | if (caster->path_denied & spell_ob->path_attuned) { |
1028 | if (caster->path_denied & spell_ob->path_attuned) { |
1029 | new_draw_info(NDI_UNIQUE, 0,op, "That spell path is denied to you."); |
1029 | new_draw_info(NDI_UNIQUE, 0,op, "That spell path is denied to you."); |
1030 | return 0; |
1030 | return 0; |
1031 | } |
1031 | } |
1032 | |
1032 | |
1033 | /* if it is a player casting the spell, and they are really casting it |
1033 | /* if it is a player casting the spell, and they are really casting it |
1034 | * (vs it coming from a wand, scroll, or whatever else), do some |
1034 | * (vs it coming from a wand, scroll, or whatever else), do some |
1035 | * checks. We let monsters do special things - eg, they |
1035 | * checks. We let monsters do special things - eg, they |
… | |
… | |
1038 | * Remove the wiz check here and move it further down - some spells |
1038 | * Remove the wiz check here and move it further down - some spells |
1039 | * need to have the right skill pointer passed, so we need to |
1039 | * need to have the right skill pointer passed, so we need to |
1040 | * at least process that code. |
1040 | * at least process that code. |
1041 | */ |
1041 | */ |
1042 | if (op->type == PLAYER && op == caster) { |
1042 | if (op->type == PLAYER && op == caster) { |
1043 | cast_level = caster_level(caster, spell_ob); |
1043 | cast_level = caster_level(caster, spell_ob); |
1044 | if (spell_ob->skill) { |
1044 | if (spell_ob->skill) { |
1045 | skill = find_skill_by_name(op, spell_ob->skill); |
1045 | skill = find_skill_by_name(op, spell_ob->skill); |
1046 | if (!skill) { |
1046 | if (!skill) { |
1047 | new_draw_info_format(NDI_UNIQUE, 0,op,"You need the skill %s to cast %s.", |
1047 | new_draw_info_format(NDI_UNIQUE, 0,op,"You need the skill %s to cast %s.", |
1048 | spell_ob->skill, spell_ob->name); |
1048 | spell_ob->skill, spell_ob->name); |
1049 | return 0; |
1049 | return 0; |
1050 | } |
1050 | } |
1051 | if (min_casting_level(op, spell_ob) > cast_level && !QUERY_FLAG(op, FLAG_WIZ)) { |
1051 | if (min_casting_level(op, spell_ob) > cast_level && !QUERY_FLAG(op, FLAG_WIZ)) { |
1052 | new_draw_info(NDI_UNIQUE, 0,op, "You lack enough skill to cast that spell."); |
1052 | new_draw_info(NDI_UNIQUE, 0,op, "You lack enough skill to cast that spell."); |
1053 | return 0; |
1053 | return 0; |
1054 | } |
1054 | } |
1055 | } |
1055 | } |
1056 | /* If the caster is the wiz, they don't ever fail, and don't have |
1056 | /* If the caster is the wiz, they don't ever fail, and don't have |
1057 | * to have sufficient grace/mana. |
1057 | * to have sufficient grace/mana. |
1058 | */ |
1058 | */ |
1059 | if (!QUERY_FLAG(op, FLAG_WIZ)) { |
1059 | if (!QUERY_FLAG(op, FLAG_WIZ)) { |
1060 | if (SP_level_spellpoint_cost(caster, spell_ob, SPELL_MANA) && |
1060 | if (SP_level_spellpoint_cost(caster, spell_ob, SPELL_MANA) && |
1061 | SP_level_spellpoint_cost(caster, spell_ob, SPELL_MANA) > op->stats.sp) { |
1061 | SP_level_spellpoint_cost(caster, spell_ob, SPELL_MANA) > op->stats.sp) { |
1062 | new_draw_info(NDI_UNIQUE, 0,op,"You don't have enough mana."); |
1062 | new_draw_info(NDI_UNIQUE, 0,op,"You don't have enough mana."); |
1063 | return 0; |
1063 | return 0; |
1064 | } |
1064 | } |
1065 | if (SP_level_spellpoint_cost(caster,spell_ob, SPELL_GRACE) && |
1065 | if (SP_level_spellpoint_cost(caster,spell_ob, SPELL_GRACE) && |
1066 | SP_level_spellpoint_cost(caster,spell_ob, SPELL_GRACE) > op->stats.grace) { |
1066 | SP_level_spellpoint_cost(caster,spell_ob, SPELL_GRACE) > op->stats.grace) { |
1067 | if(random_roll(0, op->stats.Wis-1, op, PREFER_HIGH) + op->stats.grace - |
1067 | if(random_roll(0, op->stats.Wis-1, op, PREFER_HIGH) + op->stats.grace - |
1068 | 10*SP_level_spellpoint_cost(caster,spell_ob, SPELL_GRACE)/op->stats.maxgrace >0) { |
1068 | 10*SP_level_spellpoint_cost(caster,spell_ob, SPELL_GRACE)/op->stats.maxgrace >0) { |
1069 | new_draw_info_format(NDI_UNIQUE, 0,op, |
1069 | new_draw_info_format(NDI_UNIQUE, 0,op, |
1070 | "%s grants your prayer, though you are unworthy.",godname); |
1070 | "%s grants your prayer, though you are unworthy.",godname); |
1071 | } |
1071 | } |
1072 | else { |
1072 | else { |
1073 | prayer_failure(op,op->stats.grace, |
1073 | prayer_failure(op,op->stats.grace, |
1074 | SP_level_spellpoint_cost(caster,spell_ob, SPELL_GRACE) - op->stats.grace); |
1074 | SP_level_spellpoint_cost(caster,spell_ob, SPELL_GRACE) - op->stats.grace); |
1075 | new_draw_info_format(NDI_UNIQUE, 0,op,"%s ignores your prayer.",godname); |
1075 | new_draw_info_format(NDI_UNIQUE, 0,op,"%s ignores your prayer.",godname); |
1076 | return 0; |
1076 | return 0; |
1077 | } |
1077 | } |
1078 | } |
1078 | } |
1079 | |
1079 | |
1080 | /* player/monster is trying to cast the spell. might fumble it */ |
1080 | /* player/monster is trying to cast the spell. might fumble it */ |
1081 | if (spell_ob->stats.grace && random_roll(0, 99, op, PREFER_HIGH) < |
1081 | if (spell_ob->stats.grace && random_roll(0, 99, op, PREFER_HIGH) < |
1082 | (spell_ob->level/(float)MAX(1,op->level) *cleric_chance[op->stats.Wis])) { |
1082 | (spell_ob->level/(float)MAX(1,op->level) *cleric_chance[op->stats.Wis])) { |
1083 | play_sound_player_only(op->contr, SOUND_FUMBLE_SPELL,0,0); |
1083 | play_sound_player_only(op->contr, SOUND_FUMBLE_SPELL,0,0); |
1084 | new_draw_info(NDI_UNIQUE, 0,op,"You fumble the spell."); |
1084 | new_draw_info(NDI_UNIQUE, 0,op,"You fumble the spell."); |
1085 | if (settings.casting_time == TRUE) { |
1085 | if (settings.casting_time == TRUE) { |
1086 | op->casting_time = -1; |
1086 | op->casting_time = -1; |
1087 | } |
1087 | } |
1088 | op->stats.grace -= random_roll(1, SP_level_spellpoint_cost(caster,spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1088 | op->stats.grace -= random_roll(1, SP_level_spellpoint_cost(caster,spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1089 | return 0; |
1089 | return 0; |
1090 | } else if (spell_ob->stats.sp) { |
1090 | } else if (spell_ob->stats.sp) { |
1091 | int failure = random_roll(0, 199, op, PREFER_HIGH) - |
1091 | int failure = random_roll(0, 199, op, PREFER_HIGH) - |
1092 | op->contr->encumbrance +op->level - spell_ob->level +35; |
1092 | op->contr->encumbrance +op->level - spell_ob->level +35; |
1093 | |
1093 | |
1094 | if( failure < 0) { |
1094 | if( failure < 0) { |
1095 | new_draw_info(NDI_UNIQUE, 0,op,"You bungle the spell because you have too much heavy equipment in use."); |
1095 | new_draw_info(NDI_UNIQUE, 0,op,"You bungle the spell because you have too much heavy equipment in use."); |
1096 | if (settings.spell_failure_effects == TRUE) |
1096 | if (settings.spell_failure_effects == TRUE) |
1097 | spell_failure(op,failure, |
1097 | spell_failure(op,failure, |
1098 | SP_level_spellpoint_cost(caster,spell_ob, SPELL_MANA), |
1098 | SP_level_spellpoint_cost(caster,spell_ob, SPELL_MANA), |
1099 | skill); |
1099 | skill); |
1100 | op->contr->shoottype = (rangetype) old_shoottype; |
1100 | op->contr->shoottype = (rangetype) old_shoottype; |
1101 | op->stats.sp -= random_roll(0, SP_level_spellpoint_cost(caster,spell_ob, SPELL_MANA), op, PREFER_LOW); |
1101 | op->stats.sp -= random_roll(0, SP_level_spellpoint_cost(caster,spell_ob, SPELL_MANA), op, PREFER_LOW); |
1102 | return 0; |
1102 | return 0; |
1103 | } |
1103 | } |
|
|
1104 | } |
|
|
1105 | } |
1104 | } |
1106 | } |
1105 | } |
1107 | |
1106 | } |
|
|
1107 | |
|
|
1108 | mflags = get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL); |
1108 | mflags = get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL); |
1109 | |
1109 | |
1110 | /* See if we can cast a spell here. If the caster and op are |
1110 | /* See if we can cast a spell here. If the caster and op are |
1111 | * not alive, then this would mean that the mapmaker put the |
1111 | * not alive, then this would mean that the mapmaker put the |
1112 | * objects on the space - presume that they know what they are |
1112 | * objects on the space - presume that they know what they are |
… | |
… | |
1118 | && (QUERY_FLAG(caster, FLAG_ALIVE) |
1118 | && (QUERY_FLAG(caster, FLAG_ALIVE) |
1119 | || QUERY_FLAG(op, FLAG_ALIVE)) |
1119 | || QUERY_FLAG(op, FLAG_ALIVE)) |
1120 | && (((mflags & P_NO_MAGIC) && spell_ob->stats.sp) |
1120 | && (((mflags & P_NO_MAGIC) && spell_ob->stats.sp) |
1121 | || ((mflags & P_NO_CLERIC) && spell_ob->stats.grace))) |
1121 | || ((mflags & P_NO_CLERIC) && spell_ob->stats.grace))) |
1122 | { |
1122 | { |
1123 | if (op->type!=PLAYER) |
1123 | if (op->type!=PLAYER) |
1124 | return 0; |
1124 | return 0; |
1125 | |
1125 | |
1126 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1126 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1127 | new_draw_info_format(NDI_UNIQUE, 0,op,"This ground is unholy! %s ignores you.",godname); |
1127 | new_draw_info_format(NDI_UNIQUE, 0,op,"This ground is unholy! %s ignores you.",godname); |
1128 | else if (mflags & P_SAFE) |
1128 | else if (mflags & P_SAFE) |
1129 | new_draw_info(NDI_UNIQUE, 0,op, |
1129 | new_draw_info(NDI_UNIQUE, 0,op, |
1130 | "This ground is sacred! The gods prevent any magical effects done by you here!."); |
1130 | "This ground is sacred! The gods prevent any magical effects done by you here!."); |
1131 | else |
1131 | else |
1132 | switch(op->contr->shoottype) |
1132 | switch(op->contr->shoottype) |
1133 | { |
1133 | { |
1134 | case range_magic: |
1134 | case range_magic: |
1135 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks your spellcasting."); |
1135 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks your spellcasting."); |
1136 | break; |
1136 | break; |
… | |
… | |
1141 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks the magic of your scroll."); |
1141 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks the magic of your scroll."); |
1142 | break; |
1142 | break; |
1143 | default: |
1143 | default: |
1144 | break; |
1144 | break; |
1145 | } |
1145 | } |
1146 | return 0; |
1146 | return 0; |
1147 | } |
1147 | } |
1148 | |
1148 | |
1149 | if (caster == op && settings.casting_time == TRUE && spell_ob->type == SPELL) { |
1149 | if (caster == op && settings.casting_time == TRUE && spell_ob->type == SPELL) { |
1150 | if (op->casting_time==-1) { /* begin the casting */ |
1150 | if (op->casting_time==-1) { /* begin the casting */ |
1151 | op->casting_time = (sint16) (spell_ob->casting_time*PATH_TIME_MULT(op,spell_ob)); |
1151 | op->casting_time = (sint16) (spell_ob->casting_time*PATH_TIME_MULT(op,spell_ob)); |
1152 | op->spell = spell_ob; |
1152 | op->spell = spell_ob; |
1153 | /* put the stringarg into the object struct so that when the |
1153 | /* put the stringarg into the object struct so that when the |
1154 | * spell is actually cast, it knows about the stringarg. |
1154 | * spell is actually cast, it knows about the stringarg. |
1155 | * necessary for the invoke command spells. |
1155 | * necessary for the invoke command spells. |
1156 | */ |
1156 | */ |
1157 | if(stringarg) { |
1157 | if(stringarg) { |
1158 | op->spellarg = strdup_local(stringarg); |
1158 | op->spellarg = strdup_local(stringarg); |
1159 | } |
1159 | } |
1160 | else op->spellarg=NULL; |
1160 | else op->spellarg=NULL; |
1161 | return 0; |
1161 | return 0; |
1162 | } |
1162 | } |
1163 | else if (op->casting_time != 0) { |
1163 | else if (op->casting_time != 0) { |
1164 | if (op->type == PLAYER ) |
1164 | if (op->type == PLAYER ) |
1165 | new_draw_info(NDI_UNIQUE, 0,op,"You are casting!"); |
1165 | new_draw_info(NDI_UNIQUE, 0,op,"You are casting!"); |
1166 | return 0; |
1166 | return 0; |
1167 | } else { /* casting_time == 0 */ |
1167 | } else { /* casting_time == 0 */ |
1168 | op->casting_time = -1; |
1168 | op->casting_time = -1; |
1169 | spell_ob = op->spell; |
1169 | spell_ob = op->spell; |
1170 | stringarg = op->spellarg; |
1170 | stringarg = op->spellarg; |
1171 | } |
1171 | } |
1172 | } else { |
1172 | } else { |
1173 | /* Take into account how long it takes to cast the spell. |
1173 | /* Take into account how long it takes to cast the spell. |
1174 | * if the player is casting it, then we use the time in |
1174 | * if the player is casting it, then we use the time in |
1175 | * the spell object. If it is a spell object, have it |
1175 | * the spell object. If it is a spell object, have it |
1176 | * take two ticks. Things that cast spells on the players |
1176 | * take two ticks. Things that cast spells on the players |
1177 | * behalf (eg, altars, and whatever else) shouldn't cost |
1177 | * behalf (eg, altars, and whatever else) shouldn't cost |
1178 | * the player any time. |
1178 | * the player any time. |
1179 | * Ignore casting time for firewalls |
1179 | * Ignore casting time for firewalls |
1180 | */ |
1180 | */ |
1181 | if (caster == op && caster->type != FIREWALL) { |
1181 | if (caster == op && caster->type != FIREWALL) { |
1182 | op->speed_left -= spell_ob->casting_time*PATH_TIME_MULT(op,spell_ob) * FABS(op->speed); |
1182 | op->speed_left -= spell_ob->casting_time*PATH_TIME_MULT(op,spell_ob) * FABS(op->speed); |
1183 | /* Other portions of the code may also decrement the speed of the player, so |
1183 | /* Other portions of the code may also decrement the speed of the player, so |
1184 | * put a lower limit so that the player isn't stuck here too long |
1184 | * put a lower limit so that the player isn't stuck here too long |
1185 | */ |
1185 | */ |
1186 | if ((spell_ob->casting_time > 0) && |
1186 | if ((spell_ob->casting_time > 0) && |
1187 | op->speed_left < -spell_ob->casting_time*PATH_TIME_MULT(op,spell_ob) * FABS(op->speed)) |
1187 | op->speed_left < -spell_ob->casting_time*PATH_TIME_MULT(op,spell_ob) * FABS(op->speed)) |
1188 | op->speed_left = -spell_ob->casting_time*PATH_TIME_MULT(op,spell_ob) * FABS(op->speed); |
1188 | op->speed_left = -spell_ob->casting_time*PATH_TIME_MULT(op,spell_ob) * FABS(op->speed); |
1189 | } else if (caster->type == WAND || caster->type == HORN || |
1189 | } else if (caster->type == WAND || caster->type == HORN || |
1190 | caster->type == ROD || caster->type == POTION || |
1190 | caster->type == ROD || caster->type == POTION || |
1191 | caster->type == SCROLL) { |
1191 | caster->type == SCROLL) { |
1192 | op->speed_left -= 2 * FABS(op->speed); |
1192 | op->speed_left -= 2 * FABS(op->speed); |
1193 | } |
1193 | } |
1194 | } |
1194 | } |
1195 | |
1195 | |
1196 | if (op->type == PLAYER && op == caster) { |
1196 | if (op->type == PLAYER && op == caster) { |
1197 | op->stats.grace -= SP_level_spellpoint_cost(caster,spell_ob, SPELL_GRACE); |
1197 | op->stats.grace -= SP_level_spellpoint_cost(caster,spell_ob, SPELL_GRACE); |
1198 | op->stats.sp -= SP_level_spellpoint_cost(caster,spell_ob, SPELL_MANA); |
1198 | op->stats.sp -= SP_level_spellpoint_cost(caster,spell_ob, SPELL_MANA); |
1199 | } |
1199 | } |
1200 | |
1200 | |
1201 | /* We want to try to find the skill to properly credit exp. |
1201 | /* We want to try to find the skill to properly credit exp. |
1202 | * for spell casting objects, the exp goes to the skill the casting |
1202 | * for spell casting objects, the exp goes to the skill the casting |
1203 | * object requires. |
1203 | * object requires. |
1204 | */ |
1204 | */ |
1205 | if (op != caster && !skill && caster->skill) { |
1205 | if (op != caster && !skill && caster->skill) { |
1206 | skill = find_skill_by_name(op, caster->skill); |
1206 | skill = find_skill_by_name(op, caster->skill); |
1207 | if (!skill) { |
1207 | if (!skill) { |
1208 | new_draw_info_format(NDI_UNIQUE, 0,op,"You lack the skill %s to use the %s", |
1208 | new_draw_info_format(NDI_UNIQUE, 0,op,"You lack the skill %s to use the %s", |
1209 | caster->skill, query_name(caster)); |
1209 | caster->skill, query_name(caster)); |
1210 | return 0; |
1210 | return 0; |
1211 | } |
1211 | } |
1212 | change_skill(op, skill, 0); /* needed for proper exp credit */ |
1212 | change_skill(op, skill, 0); /* needed for proper exp credit */ |
1213 | } |
1213 | } |
1214 | |
1214 | |
1215 | switch(spell_ob->subtype) { |
1215 | switch(spell_ob->subtype) { |
1216 | /* The order of case statements is same as the order they show up |
1216 | /* The order of case statements is same as the order they show up |
1217 | * in in spells.h. |
1217 | * in in spells.h. |
1218 | */ |
1218 | */ |
1219 | case SP_RAISE_DEAD: |
1219 | case SP_RAISE_DEAD: |
1220 | success = cast_raise_dead_spell(op,caster, spell_ob, dir,stringarg); |
1220 | success = cast_raise_dead_spell(op,caster, spell_ob, dir,stringarg); |
1221 | break; |
1221 | break; |
1222 | |
1222 | |
1223 | case SP_RUNE: |
1223 | case SP_RUNE: |
1224 | success = write_rune(op,caster, spell_ob, dir,stringarg); |
1224 | success = write_rune(op,caster, spell_ob, dir,stringarg); |
1225 | break; |
1225 | break; |
1226 | |
1226 | |
1227 | case SP_MAKE_MARK: |
1227 | case SP_MAKE_MARK: |
1228 | success = write_mark(op, spell_ob, stringarg); |
1228 | success = write_mark(op, spell_ob, stringarg); |
1229 | break; |
1229 | break; |
1230 | |
1230 | |
1231 | case SP_BOLT: |
1231 | case SP_BOLT: |
1232 | success = fire_bolt(op,caster,dir,spell_ob,skill); |
1232 | success = fire_bolt(op,caster,dir,spell_ob,skill); |
1233 | break; |
1233 | break; |
1234 | |
1234 | |
1235 | case SP_BULLET: |
1235 | case SP_BULLET: |
1236 | success = fire_bullet(op, caster, dir, spell_ob); |
1236 | success = fire_bullet(op, caster, dir, spell_ob); |
1237 | break; |
1237 | break; |
1238 | |
1238 | |
1239 | case SP_CONE: |
1239 | case SP_CONE: |
1240 | success = cast_cone(op, caster, dir, spell_ob); |
1240 | success = cast_cone(op, caster, dir, spell_ob); |
1241 | break; |
1241 | break; |
1242 | |
1242 | |
1243 | case SP_BOMB: |
1243 | case SP_BOMB: |
1244 | success = create_bomb(op,caster,dir, spell_ob); |
1244 | success = create_bomb(op,caster,dir, spell_ob); |
1245 | break; |
1245 | break; |
1246 | |
1246 | |
1247 | case SP_WONDER: |
1247 | case SP_WONDER: |
1248 | success = cast_wonder(op,caster, dir,spell_ob); |
1248 | success = cast_wonder(op,caster, dir,spell_ob); |
1249 | break; |
1249 | break; |
1250 | |
1250 | |
1251 | case SP_SMITE: |
1251 | case SP_SMITE: |
1252 | success = cast_smite_spell(op,caster, dir,spell_ob); |
1252 | success = cast_smite_spell(op,caster, dir,spell_ob); |
1253 | break; |
1253 | break; |
1254 | |
1254 | |
1255 | case SP_MAGIC_MISSILE: |
1255 | case SP_MAGIC_MISSILE: |
1256 | success = fire_arch_from_position(op, caster, op->x + freearr_x[dir], |
1256 | success = fire_arch_from_position(op, caster, op->x + freearr_x[dir], |
1257 | op->y + freearr_y[dir], dir, spell_ob); |
1257 | op->y + freearr_y[dir], dir, spell_ob); |
1258 | break; |
1258 | break; |
1259 | |
1259 | |
1260 | case SP_SUMMON_GOLEM: |
1260 | case SP_SUMMON_GOLEM: |
1261 | success = summon_golem(op, caster, dir, spell_ob); |
1261 | success = summon_golem(op, caster, dir, spell_ob); |
1262 | old_shoottype = range_golem; |
1262 | old_shoottype = range_golem; |
1263 | break; |
1263 | break; |
1264 | |
1264 | |
1265 | case SP_DIMENSION_DOOR: |
1265 | case SP_DIMENSION_DOOR: |
1266 | /* dimension door needs the actual caster, because that is what is |
1266 | /* dimension door needs the actual caster, because that is what is |
1267 | * moved. |
1267 | * moved. |
1268 | */ |
1268 | */ |
1269 | success = dimension_door(op,caster, spell_ob, dir); |
1269 | success = dimension_door(op,caster, spell_ob, dir); |
1270 | break; |
1270 | break; |
1271 | |
1271 | |
1272 | case SP_MAGIC_MAPPING: |
1272 | case SP_MAGIC_MAPPING: |
1273 | if(op->type==PLAYER) { |
1273 | if(op->type==PLAYER) { |
1274 | spell_effect(spell_ob, op->x, op->y, op->map, op); |
1274 | spell_effect(spell_ob, op->x, op->y, op->map, op); |
1275 | draw_magic_map(op); |
1275 | draw_magic_map(op); |
1276 | success=1; |
1276 | success=1; |
1277 | } |
1277 | } |
1278 | else success=0; |
1278 | else success=0; |
1279 | break; |
1279 | break; |
1280 | |
1280 | |
1281 | case SP_MAGIC_WALL: |
1281 | case SP_MAGIC_WALL: |
1282 | success = magic_wall(op,caster,dir,spell_ob); |
1282 | success = magic_wall(op,caster,dir,spell_ob); |
1283 | break; |
1283 | break; |
1284 | |
1284 | |
1285 | case SP_DESTRUCTION: |
1285 | case SP_DESTRUCTION: |
1286 | success = cast_destruction(op,caster,spell_ob); |
1286 | success = cast_destruction(op,caster,spell_ob); |
1287 | break; |
1287 | break; |
1288 | |
1288 | |
1289 | case SP_PERCEIVE_SELF: |
1289 | case SP_PERCEIVE_SELF: |
1290 | success = perceive_self(op); |
1290 | success = perceive_self(op); |
1291 | break; |
1291 | break; |
1292 | |
1292 | |
1293 | case SP_WORD_OF_RECALL: |
1293 | case SP_WORD_OF_RECALL: |
1294 | success = cast_word_of_recall(op,caster,spell_ob); |
1294 | success = cast_word_of_recall(op,caster,spell_ob); |
1295 | break; |
1295 | break; |
1296 | |
1296 | |
1297 | case SP_INVISIBLE: |
1297 | case SP_INVISIBLE: |
1298 | success = cast_invisible(op,caster,spell_ob); |
1298 | success = cast_invisible(op,caster,spell_ob); |
1299 | break; |
1299 | break; |
1300 | |
1300 | |
1301 | case SP_PROBE: |
1301 | case SP_PROBE: |
1302 | success = probe(op,caster, spell_ob, dir); |
1302 | success = probe(op,caster, spell_ob, dir); |
1303 | break; |
1303 | break; |
1304 | |
1304 | |
1305 | case SP_HEALING: |
1305 | case SP_HEALING: |
1306 | success = cast_heal(op,caster, spell_ob, dir); |
1306 | success = cast_heal(op,caster, spell_ob, dir); |
1307 | break; |
1307 | break; |
1308 | |
1308 | |
1309 | case SP_CREATE_FOOD: |
1309 | case SP_CREATE_FOOD: |
1310 | success = cast_create_food(op,caster,spell_ob, dir,stringarg); |
1310 | success = cast_create_food(op,caster,spell_ob, dir,stringarg); |
1311 | break; |
1311 | break; |
1312 | |
1312 | |
1313 | case SP_EARTH_TO_DUST: |
1313 | case SP_EARTH_TO_DUST: |
1314 | success = cast_earth_to_dust(op,caster,spell_ob); |
1314 | success = cast_earth_to_dust(op,caster,spell_ob); |
1315 | break; |
1315 | break; |
1316 | |
1316 | |
1317 | case SP_CHANGE_ABILITY: |
1317 | case SP_CHANGE_ABILITY: |
1318 | success = cast_change_ability(op,caster,spell_ob, dir, 0); |
1318 | success = cast_change_ability(op,caster,spell_ob, dir, 0); |
1319 | break; |
1319 | break; |
1320 | |
1320 | |
1321 | case SP_BLESS: |
1321 | case SP_BLESS: |
1322 | success = cast_bless(op,caster,spell_ob, dir); |
1322 | success = cast_bless(op,caster,spell_ob, dir); |
1323 | break; |
1323 | break; |
1324 | |
1324 | |
1325 | case SP_CURSE: |
1325 | case SP_CURSE: |
1326 | success = cast_curse(op,caster,spell_ob, dir); |
1326 | success = cast_curse(op,caster,spell_ob, dir); |
1327 | break; |
1327 | break; |
1328 | |
1328 | |
1329 | case SP_SUMMON_MONSTER: |
1329 | case SP_SUMMON_MONSTER: |
1330 | success = summon_object(op,caster,spell_ob, dir,stringarg); |
1330 | success = summon_object(op,caster,spell_ob, dir,stringarg); |
1331 | break; |
1331 | break; |
1332 | |
1332 | |
1333 | case SP_CHARGING: |
1333 | case SP_CHARGING: |
1334 | success = recharge(op, caster, spell_ob); |
1334 | success = recharge(op, caster, spell_ob); |
1335 | break; |
1335 | break; |
1336 | |
1336 | |
1337 | case SP_POLYMORPH: |
1337 | case SP_POLYMORPH: |
1338 | #ifdef NO_POLYMORPH |
1338 | #ifdef NO_POLYMORPH |
1339 | /* Not great, but at least provide feedback so if players do have |
1339 | /* Not great, but at least provide feedback so if players do have |
1340 | * polymorph (ie, find it as a preset item or left over from before |
1340 | * polymorph (ie, find it as a preset item or left over from before |
1341 | * it was disabled), they get some feedback. |
1341 | * it was disabled), they get some feedback. |
1342 | */ |
1342 | */ |
1343 | new_draw_info(NDI_UNIQUE, 0,op,"The spell fizzles"); |
1343 | new_draw_info(NDI_UNIQUE, 0,op,"The spell fizzles"); |
1344 | success = 0; |
1344 | success = 0; |
1345 | #else |
1345 | #else |
1346 | success = cast_polymorph(op,caster,spell_ob, dir); |
1346 | success = cast_polymorph(op,caster,spell_ob, dir); |
1347 | #endif |
1347 | #endif |
1348 | break; |
1348 | break; |
1349 | |
1349 | |
1350 | case SP_ALCHEMY: |
1350 | case SP_ALCHEMY: |
1351 | success = alchemy(op, caster, spell_ob); |
1351 | success = alchemy(op, caster, spell_ob); |
1352 | break; |
1352 | break; |
1353 | |
1353 | |
1354 | case SP_REMOVE_CURSE: |
1354 | case SP_REMOVE_CURSE: |
1355 | success = remove_curse(op, caster, spell_ob); |
1355 | success = remove_curse(op, caster, spell_ob); |
1356 | break; |
1356 | break; |
1357 | |
1357 | |
1358 | case SP_IDENTIFY: |
1358 | case SP_IDENTIFY: |
1359 | success = cast_identify(op, caster, spell_ob); |
1359 | success = cast_identify(op, caster, spell_ob); |
1360 | break; |
1360 | break; |
1361 | |
1361 | |
1362 | case SP_DETECTION: |
1362 | case SP_DETECTION: |
1363 | success = cast_detection(op, caster, spell_ob, skill); |
1363 | success = cast_detection(op, caster, spell_ob, skill); |
1364 | break; |
1364 | break; |
1365 | |
1365 | |
1366 | case SP_MOOD_CHANGE: |
1366 | case SP_MOOD_CHANGE: |
1367 | success = mood_change(op, caster, spell_ob); |
1367 | success = mood_change(op, caster, spell_ob); |
1368 | break; |
1368 | break; |
1369 | |
1369 | |
1370 | case SP_MOVING_BALL: |
1370 | case SP_MOVING_BALL: |
1371 | if (spell_ob->path_repelled && |
1371 | if (spell_ob->path_repelled && |
1372 | (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) { |
1372 | (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) { |
1373 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1373 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1374 | "You lack the proper attunement to cast %s", spell_ob->name); |
1374 | "You lack the proper attunement to cast %s", spell_ob->name); |
1375 | success = 0; |
1375 | success = 0; |
1376 | } else |
1376 | } else |
1377 | success = fire_arch_from_position(op,caster, |
1377 | success = fire_arch_from_position(op,caster, |
1378 | op->x + freearr_x[dir], op->y + freearr_y[dir], |
1378 | op->x + freearr_x[dir], op->y + freearr_y[dir], |
1379 | dir, spell_ob); |
1379 | dir, spell_ob); |
1380 | break; |
1380 | break; |
1381 | |
1381 | |
1382 | case SP_SWARM: |
1382 | case SP_SWARM: |
1383 | success = fire_swarm(op, caster, spell_ob, dir); |
1383 | success = fire_swarm(op, caster, spell_ob, dir); |
1384 | break; |
1384 | break; |
1385 | |
1385 | |
1386 | case SP_CHANGE_MANA: |
1386 | case SP_CHANGE_MANA: |
1387 | success = cast_transfer(op,caster, spell_ob, dir); |
1387 | success = cast_transfer(op,caster, spell_ob, dir); |
1388 | break; |
1388 | break; |
1389 | |
1389 | |
1390 | case SP_DISPEL_RUNE: |
1390 | case SP_DISPEL_RUNE: |
1391 | /* in rune.c */ |
1391 | /* in rune.c */ |
1392 | success = dispel_rune(op,caster, spell_ob, skill, dir); |
1392 | success = dispel_rune(op,caster, spell_ob, skill, dir); |
1393 | break; |
1393 | break; |
1394 | |
1394 | |
1395 | case SP_CREATE_MISSILE: |
1395 | case SP_CREATE_MISSILE: |
1396 | success = cast_create_missile(op,caster,spell_ob, dir,stringarg); |
1396 | success = cast_create_missile(op,caster,spell_ob, dir,stringarg); |
1397 | break; |
1397 | break; |
1398 | |
1398 | |
1399 | case SP_CONSECRATE: |
1399 | case SP_CONSECRATE: |
1400 | success = cast_consecrate(op, caster, spell_ob); |
1400 | success = cast_consecrate(op, caster, spell_ob); |
1401 | break; |
1401 | break; |
1402 | |
1402 | |
1403 | case SP_ANIMATE_WEAPON: |
1403 | case SP_ANIMATE_WEAPON: |
1404 | success = animate_weapon(op, caster, spell_ob, dir); |
1404 | success = animate_weapon(op, caster, spell_ob, dir); |
1405 | old_shoottype = range_golem; |
1405 | old_shoottype = range_golem; |
1406 | break; |
1406 | break; |
1407 | |
1407 | |
1408 | case SP_LIGHT: |
1408 | case SP_LIGHT: |
1409 | success = cast_light(op, caster, spell_ob, dir); |
1409 | success = cast_light(op, caster, spell_ob, dir); |
1410 | break; |
1410 | break; |
1411 | |
1411 | |
1412 | case SP_CHANGE_MAP_LIGHT: |
1412 | case SP_CHANGE_MAP_LIGHT: |
1413 | success = cast_change_map_lightlevel(op, caster, spell_ob); |
1413 | success = cast_change_map_lightlevel(op, caster, spell_ob); |
1414 | break; |
1414 | break; |
1415 | |
1415 | |
1416 | case SP_FAERY_FIRE: |
1416 | case SP_FAERY_FIRE: |
1417 | success = cast_destruction(op,caster,spell_ob); |
1417 | success = cast_destruction(op,caster,spell_ob); |
1418 | break; |
1418 | break; |
1419 | |
1419 | |
1420 | case SP_CAUSE_DISEASE: |
1420 | case SP_CAUSE_DISEASE: |
1421 | success = cast_cause_disease(op, caster, spell_ob, dir); |
1421 | success = cast_cause_disease(op, caster, spell_ob, dir); |
1422 | break; |
1422 | break; |
1423 | |
1423 | |
1424 | case SP_AURA: |
1424 | case SP_AURA: |
1425 | success = create_aura(op, caster, spell_ob); |
1425 | success = create_aura(op, caster, spell_ob); |
1426 | break; |
1426 | break; |
1427 | |
1427 | |
1428 | case SP_TOWN_PORTAL: |
1428 | case SP_TOWN_PORTAL: |
1429 | success= cast_create_town_portal (op,caster,spell_ob, dir); |
1429 | success= cast_create_town_portal (op,caster,spell_ob, dir); |
1430 | break; |
1430 | break; |
1431 | |
1431 | |
1432 | case SP_PARTY_SPELL: |
1432 | case SP_PARTY_SPELL: |
1433 | success = cast_party_spell (op, caster, dir, spell_ob, stringarg); |
1433 | success = cast_party_spell (op, caster, dir, spell_ob, stringarg); |
1434 | break; |
1434 | break; |
1435 | |
1435 | |
1436 | default: |
1436 | default: |
1437 | if (!INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (stringarg))) |
1437 | if (!INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (stringarg))) |
1438 | LOG (llevError,"cast_spell: Unhandled spell subtype %d\n", |
1438 | LOG (llevError,"cast_spell: Unhandled spell subtype %d\n", |
1439 | spell_ob->subtype); |
1439 | spell_ob->subtype); |
1440 | |
1440 | |
1441 | |
1441 | |
… | |
… | |
1446 | // so clients can calculate the sounds themselves |
1446 | // so clients can calculate the sounds themselves |
1447 | //play_sound_map(op->map, op->x, op->y, SOUND_CAST_SPELL_0 + spell_ob->subtype); |
1447 | //play_sound_map(op->map, op->x, op->y, SOUND_CAST_SPELL_0 + spell_ob->subtype); |
1448 | |
1448 | |
1449 | /* free the spell arg */ |
1449 | /* free the spell arg */ |
1450 | if(settings.casting_time == TRUE && stringarg) { |
1450 | if(settings.casting_time == TRUE && stringarg) { |
1451 | free(stringarg); |
1451 | free(stringarg); |
1452 | stringarg=NULL; |
1452 | stringarg=NULL; |
1453 | } |
1453 | } |
1454 | /* perhaps a bit of a hack, but if using a wand, it has to change the skill |
1454 | /* perhaps a bit of a hack, but if using a wand, it has to change the skill |
1455 | * to something like use_magic_item, but you really want to be able to fire |
1455 | * to something like use_magic_item, but you really want to be able to fire |
1456 | * it again. |
1456 | * it again. |
1457 | */ |
1457 | */ |
… | |
… | |
1466 | * then dispatches them to the appropriate specific routines. |
1466 | * then dispatches them to the appropriate specific routines. |
1467 | */ |
1467 | */ |
1468 | void move_spell_effect(object *op) { |
1468 | void move_spell_effect(object *op) { |
1469 | |
1469 | |
1470 | switch (op->subtype) { |
1470 | switch (op->subtype) { |
1471 | case SP_BOLT: |
1471 | case SP_BOLT: |
1472 | move_bolt(op); |
1472 | move_bolt(op); |
1473 | break; |
1473 | break; |
1474 | |
1474 | |
1475 | case SP_BULLET: |
1475 | case SP_BULLET: |
1476 | move_bullet(op); |
1476 | move_bullet(op); |
1477 | break; |
1477 | break; |
1478 | |
1478 | |
1479 | case SP_EXPLOSION: |
1479 | case SP_EXPLOSION: |
1480 | explosion(op); |
1480 | explosion(op); |
1481 | break; |
1481 | break; |
1482 | |
1482 | |
1483 | case SP_CONE: |
1483 | case SP_CONE: |
1484 | move_cone(op); |
1484 | move_cone(op); |
1485 | break; |
1485 | break; |
1486 | |
1486 | |
1487 | case SP_BOMB: |
1487 | case SP_BOMB: |
1488 | animate_bomb(op); |
1488 | animate_bomb(op); |
1489 | break; |
1489 | break; |
1490 | |
1490 | |
1491 | case SP_MAGIC_MISSILE: |
1491 | case SP_MAGIC_MISSILE: |
1492 | move_missile(op); |
1492 | move_missile(op); |
1493 | break; |
1493 | break; |
1494 | |
1494 | |
1495 | case SP_WORD_OF_RECALL: |
1495 | case SP_WORD_OF_RECALL: |
1496 | execute_word_of_recall(op); |
1496 | execute_word_of_recall(op); |
1497 | break; |
1497 | break; |
1498 | |
1498 | |
1499 | case SP_MOVING_BALL: |
1499 | case SP_MOVING_BALL: |
1500 | move_ball_spell(op); |
1500 | move_ball_spell(op); |
1501 | break; |
1501 | break; |
1502 | |
1502 | |
1503 | case SP_SWARM: |
1503 | case SP_SWARM: |
1504 | move_swarm_spell(op); |
1504 | move_swarm_spell(op); |
1505 | break; |
1505 | break; |
1506 | |
1506 | |
1507 | case SP_AURA: |
1507 | case SP_AURA: |
1508 | move_aura(op); |
1508 | move_aura(op); |
1509 | break; |
1509 | break; |
1510 | |
1510 | |
1511 | } |
1511 | } |
1512 | } |
1512 | } |
1513 | |
1513 | |
1514 | /* this checks to see if something special should happen if |
1514 | /* this checks to see if something special should happen if |
1515 | * something runs into the object. |
1515 | * something runs into the object. |
1516 | */ |
1516 | */ |
1517 | void check_spell_effect(object *op) { |
1517 | void check_spell_effect(object *op) { |
1518 | |
1518 | |
1519 | switch (op->subtype) { |
1519 | switch (op->subtype) { |
1520 | case SP_BOLT: |
1520 | case SP_BOLT: |
1521 | move_bolt(op); |
1521 | move_bolt(op); |
1522 | return; |
1522 | return; |
1523 | |
1523 | |
1524 | case SP_BULLET: |
1524 | case SP_BULLET: |
1525 | check_bullet(op); |
1525 | check_bullet(op); |
1526 | return; |
1526 | return; |
1527 | } |
1527 | } |
1528 | |
1528 | |
1529 | } |
1529 | } |
1530 | |
1530 | |
1531 | /* This is called by move_apply. Basically, if someone |
1531 | /* This is called by move_apply. Basically, if someone |
… | |
… | |
1534 | * objects of the appropraite type. |
1534 | * objects of the appropraite type. |
1535 | */ |
1535 | */ |
1536 | void apply_spell_effect(object *spell, object *victim) |
1536 | void apply_spell_effect(object *spell, object *victim) |
1537 | { |
1537 | { |
1538 | switch (spell->subtype) { |
1538 | switch (spell->subtype) { |
1539 | case SP_CONE: |
1539 | case SP_CONE: |
1540 | if (QUERY_FLAG(victim, FLAG_ALIVE) && spell->speed && spell->attacktype) |
1540 | if (QUERY_FLAG(victim, FLAG_ALIVE) && spell->speed && spell->attacktype) |
1541 | hit_player(victim, spell->stats.dam, spell, spell->attacktype, 0); |
1541 | hit_player(victim, spell->stats.dam, spell, spell->attacktype, 0); |
1542 | break; |
1542 | break; |
1543 | |
1543 | |
1544 | case SP_MAGIC_MISSILE: |
1544 | case SP_MAGIC_MISSILE: |
1545 | if (QUERY_FLAG (victim, FLAG_ALIVE)) { |
1545 | if (QUERY_FLAG (victim, FLAG_ALIVE)) { |
1546 | tag_t spell_tag = spell->count; |
1546 | tag_t spell_tag = spell->count; |
1547 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1547 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1548 | if ( ! was_destroyed (spell, spell_tag)) { |
1548 | if ( ! was_destroyed (spell, spell_tag)) { |
1549 | remove_ob (spell); |
1549 | remove_ob (spell); |
1550 | free_object (spell); |
1550 | free_object (spell); |
1551 | } |
1551 | } |
1552 | } |
1552 | } |
1553 | break; |
1553 | break; |
1554 | |
1554 | |
1555 | case SP_MOVING_BALL: |
1555 | case SP_MOVING_BALL: |
1556 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1556 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1557 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1557 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1558 | else if (victim->material || victim->materialname) |
1558 | else if (victim->material || victim->materialname) |
1559 | save_throw_object (victim, spell->attacktype, spell); |
1559 | save_throw_object (victim, spell->attacktype, spell); |
1560 | break; |
1560 | break; |
1561 | } |
1561 | } |
1562 | } |
1562 | } |