… | |
… | |
1134 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1134 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1135 | { |
1135 | { |
1136 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1136 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1137 | new_draw_info (NDI_UNIQUE, 0, op, "You fumble the spell."); |
1137 | new_draw_info (NDI_UNIQUE, 0, op, "You fumble the spell."); |
1138 | |
1138 | |
1139 | if (settings.casting_time == TRUE) |
|
|
1140 | op->casting_time = -1; |
|
|
1141 | |
|
|
1142 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1139 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1143 | return 0; |
1140 | return 0; |
1144 | } |
1141 | } |
1145 | else if (spell_ob->stats.sp) |
1142 | else if (spell_ob->stats.sp) |
1146 | { |
1143 | { |
… | |
… | |
1198 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the spell!"); |
1195 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the spell!"); |
1199 | |
1196 | |
1200 | return 0; |
1197 | return 0; |
1201 | } |
1198 | } |
1202 | |
1199 | |
1203 | if (caster == op && settings.casting_time == TRUE && spell_ob->type == SPELL) |
|
|
1204 | { |
|
|
1205 | if (op->casting_time == -1) |
|
|
1206 | { /* begin the casting */ |
|
|
1207 | op->casting_time = (sint16) (spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob)); |
|
|
1208 | op->spell = spell_ob; |
|
|
1209 | /* put the stringarg into the object struct so that when the |
|
|
1210 | * spell is actually cast, it knows about the stringarg. |
|
|
1211 | * necessary for the invoke command spells. |
|
|
1212 | */ |
|
|
1213 | op->spellarg = stringarg ? strdup (stringarg) : 0; |
|
|
1214 | |
|
|
1215 | return 0; |
|
|
1216 | } |
|
|
1217 | else if (op->casting_time != 0) |
|
|
1218 | { |
|
|
1219 | if (op->type == PLAYER) |
|
|
1220 | new_draw_info (NDI_UNIQUE, 0, op, "You are casting!"); |
|
|
1221 | |
|
|
1222 | return 0; |
|
|
1223 | } |
|
|
1224 | else |
|
|
1225 | { /* casting_time == 0 */ |
|
|
1226 | op->casting_time = -1; |
|
|
1227 | spell_ob = op->spell; |
|
|
1228 | stringarg = op->spellarg; |
|
|
1229 | } |
|
|
1230 | } |
|
|
1231 | else |
|
|
1232 | { |
|
|
1233 | /* Take into account how long it takes to cast the spell. |
1200 | /* Take into account how long it takes to cast the spell. |
1234 | * if the player is casting it, then we use the time in |
1201 | * if the player is casting it, then we use the time in |
1235 | * the spell object. If it is a spell object, have it |
1202 | * the spell object. If it is a spell object, have it |
1236 | * take two ticks. Things that cast spells on the players |
1203 | * take two ticks. Things that cast spells on the players |
1237 | * behalf (eg, altars, and whatever else) shouldn't cost |
1204 | * behalf (eg, altars, and whatever else) shouldn't cost |
1238 | * the player any time. |
1205 | * the player any time. |
1239 | * Ignore casting time for firewalls |
1206 | * Ignore casting time for firewalls |
|
|
1207 | */ |
|
|
1208 | if (caster == op && caster->type != FIREWALL) |
|
|
1209 | { |
|
|
1210 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
|
|
1211 | /* Other portions of the code may also decrement the speed of the player, so |
|
|
1212 | * put a lower limit so that the player isn't stuck here too long |
1240 | */ |
1213 | */ |
1241 | if (caster == op && caster->type != FIREWALL) |
|
|
1242 | { |
|
|
1243 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
|
|
1244 | /* Other portions of the code may also decrement the speed of the player, so |
|
|
1245 | * put a lower limit so that the player isn't stuck here too long |
|
|
1246 | */ |
|
|
1247 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed)) |
1214 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed)) |
1248 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1215 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1249 | } |
1216 | } |
1250 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1217 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1251 | op->speed_left -= 2 * FABS (op->speed); |
1218 | op->speed_left -= 2 * FABS (op->speed); |
1252 | } |
|
|
1253 | |
1219 | |
1254 | if (op->type == PLAYER && op == caster) |
1220 | if (op->type == PLAYER && op == caster) |
1255 | { |
1221 | { |
1256 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1222 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1257 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
1223 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
… | |
… | |
1500 | /* FIXME - we need some better sound suppport */ |
1466 | /* FIXME - we need some better sound suppport */ |
1501 | // yes, for example, augment map info with the spell effect |
1467 | // yes, for example, augment map info with the spell effect |
1502 | // so clients can calculate the sounds themselves |
1468 | // so clients can calculate the sounds themselves |
1503 | //play_sound_map(op->map, op->x, op->y, SOUND_CAST_SPELL_0 + spell_ob->subtype); |
1469 | //play_sound_map(op->map, op->x, op->y, SOUND_CAST_SPELL_0 + spell_ob->subtype); |
1504 | |
1470 | |
1505 | /* free the spell arg */ |
|
|
1506 | if (settings.casting_time == TRUE && stringarg) |
|
|
1507 | { |
|
|
1508 | free (stringarg); |
|
|
1509 | stringarg = 0; |
|
|
1510 | } |
|
|
1511 | |
|
|
1512 | return success; |
1471 | return success; |
1513 | } |
1472 | } |
1514 | |
1473 | |
1515 | |
1474 | |
1516 | /* This is called from time.c/process_object(). That function |
1475 | /* This is called from time.c/process_object(). That function |