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/cvs/deliantra/server/server/spell_util.C
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Comparing deliantra/server/server/spell_util.C (file contents):
Revision 1.81 by root, Mon Sep 29 10:20:49 2008 UTC vs.
Revision 1.82 by root, Mon Sep 29 10:32:51 2008 UTC

786 if (failure <= -20 && failure > -40) /* wonder */ 786 if (failure <= -20 && failure > -40) /* wonder */
787 { 787 {
788 new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); 788 new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname);
789 tmp = get_archetype (SPELL_WONDER); 789 tmp = get_archetype (SPELL_WONDER);
790 cast_cone (op, op, 0, tmp); 790 cast_cone (op, op, 0, tmp);
791 tmp->destroy (true); 791 tmp->destroy ();
792 } 792 }
793 793
794 else if (failure <= -40 && failure > -60) /* confusion */ 794 else if (failure <= -40 && failure > -60) /* confusion */
795 { 795 {
796 new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); 796 new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!");
830 if (failure <= -20 && failure > -40) /* wonder */ 830 if (failure <= -20 && failure > -40) /* wonder */
831 { 831 {
832 new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); 832 new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect.");
833 tmp = get_archetype (SPELL_WONDER); 833 tmp = get_archetype (SPELL_WONDER);
834 cast_cone (op, op, 0, tmp); 834 cast_cone (op, op, 0, tmp);
835 tmp->destroy (true); 835 tmp->destroy ();
836 } 836 }
837 837
838 else if (failure <= -40 && failure > -60) /* confusion */ 838 else if (failure <= -40 && failure > -60) /* confusion */
839 { 839 {
840 new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); 840 new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!");
1472 1472
1473 case SP_MAGIC_MISSILE: 1473 case SP_MAGIC_MISSILE:
1474 if (QUERY_FLAG (victim, FLAG_ALIVE)) 1474 if (QUERY_FLAG (victim, FLAG_ALIVE))
1475 { 1475 {
1476 hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); 1476 hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1);
1477 spell->destroy (true); 1477 spell->destroy ();
1478 } 1478 }
1479 break; 1479 break;
1480 1480
1481 case SP_MOVING_BALL: 1481 case SP_MOVING_BALL:
1482 if (QUERY_FLAG (victim, FLAG_ALIVE)) 1482 if (QUERY_FLAG (victim, FLAG_ALIVE))

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