… | |
… | |
1081 | * at least process that code. |
1081 | * at least process that code. |
1082 | */ |
1082 | */ |
1083 | if (op->type == PLAYER && op == caster) |
1083 | if (op->type == PLAYER && op == caster) |
1084 | { |
1084 | { |
1085 | cast_level = caster_level (caster, spell_ob); |
1085 | cast_level = caster_level (caster, spell_ob); |
|
|
1086 | |
1086 | if (spell_ob->skill) |
1087 | if (spell_ob->skill) |
1087 | { |
1088 | { |
1088 | skill = find_skill_by_name (op, spell_ob->skill); |
1089 | skill = find_skill_by_name (op, spell_ob->skill); |
|
|
1090 | |
1089 | if (!skill) |
1091 | if (!skill) |
1090 | { |
1092 | { |
1091 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s.", &spell_ob->skill, &spell_ob->name); |
1093 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s.", &spell_ob->skill, &spell_ob->name); |
1092 | return 0; |
1094 | return 0; |
1093 | } |
1095 | } |
|
|
1096 | |
1094 | if (min_casting_level (op, spell_ob) > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
1097 | if (min_casting_level (op, spell_ob) > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
1095 | { |
1098 | { |
1096 | new_draw_info (NDI_UNIQUE, 0, op, "You lack enough skill to cast that spell."); |
1099 | new_draw_info (NDI_UNIQUE, 0, op, "You lack enough skill to cast that spell."); |
1097 | return 0; |
1100 | return 0; |
1098 | } |
1101 | } |
1099 | } |
1102 | } |
|
|
1103 | |
1100 | /* If the caster is the wiz, they don't ever fail, and don't have |
1104 | /* If the caster is the wiz, they don't ever fail, and don't have |
1101 | * to have sufficient grace/mana. |
1105 | * to have sufficient grace/mana. |
1102 | */ |
1106 | */ |
1103 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
1107 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
1104 | { |
1108 | { |
… | |
… | |
1204 | op->spell = spell_ob; |
1208 | op->spell = spell_ob; |
1205 | /* put the stringarg into the object struct so that when the |
1209 | /* put the stringarg into the object struct so that when the |
1206 | * spell is actually cast, it knows about the stringarg. |
1210 | * spell is actually cast, it knows about the stringarg. |
1207 | * necessary for the invoke command spells. |
1211 | * necessary for the invoke command spells. |
1208 | */ |
1212 | */ |
1209 | if (stringarg) |
|
|
1210 | { |
|
|
1211 | op->spellarg = strdup (stringarg); |
1213 | op->spellarg = stringarg ? strdup (stringarg) : 0; |
1212 | } |
1214 | |
1213 | else |
|
|
1214 | op->spellarg = NULL; |
|
|
1215 | return 0; |
1215 | return 0; |
1216 | } |
1216 | } |
1217 | else if (op->casting_time != 0) |
1217 | else if (op->casting_time != 0) |
1218 | { |
1218 | { |
1219 | if (op->type == PLAYER) |
1219 | if (op->type == PLAYER) |
1220 | new_draw_info (NDI_UNIQUE, 0, op, "You are casting!"); |
1220 | new_draw_info (NDI_UNIQUE, 0, op, "You are casting!"); |
|
|
1221 | |
1221 | return 0; |
1222 | return 0; |
1222 | } |
1223 | } |
1223 | else |
1224 | else |
1224 | { /* casting_time == 0 */ |
1225 | { /* casting_time == 0 */ |
1225 | op->casting_time = -1; |
1226 | op->casting_time = -1; |
… | |
… | |
1245 | */ |
1246 | */ |
1246 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed)) |
1247 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed)) |
1247 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1248 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1248 | } |
1249 | } |
1249 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1250 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1250 | { |
|
|
1251 | op->speed_left -= 2 * FABS (op->speed); |
1251 | op->speed_left -= 2 * FABS (op->speed); |
1252 | } |
|
|
1253 | } |
1252 | } |
1254 | |
1253 | |
1255 | if (op->type == PLAYER && op == caster) |
1254 | if (op->type == PLAYER && op == caster) |
1256 | { |
1255 | { |
1257 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1256 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
… | |
… | |
1268 | if (!skill) |
1267 | if (!skill) |
1269 | { |
1268 | { |
1270 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use the %s", &caster->skill, query_name (caster)); |
1269 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use the %s", &caster->skill, query_name (caster)); |
1271 | return 0; |
1270 | return 0; |
1272 | } |
1271 | } |
|
|
1272 | |
1273 | change_skill (op, skill, 0); /* needed for proper exp credit */ |
1273 | change_skill (op, skill, 0); /* needed for proper exp credit */ |
1274 | } |
1274 | } |
1275 | |
1275 | |
1276 | switch (spell_ob->subtype) |
1276 | switch (spell_ob->subtype) |
1277 | { |
1277 | { |
1278 | /* The order of case statements is same as the order they show up |
1278 | /* The order of case statements is same as the order they show up |
1279 | * in in spells.h. |
1279 | * in in spells.h. |
1280 | */ |
1280 | */ |
1281 | case SP_RAISE_DEAD: |
1281 | case SP_RAISE_DEAD: |
1282 | success = cast_raise_dead_spell (op, caster, spell_ob, dir, stringarg); |
1282 | success = cast_raise_dead_spell (op, caster, spell_ob, dir, stringarg); |
1283 | break; |
1283 | break; |
1284 | |
1284 | |
1285 | case SP_RUNE: |
1285 | case SP_RUNE: |