… | |
… | |
551 | * dir: direction to fire in. |
551 | * dir: direction to fire in. |
552 | * spell: spell that is being fired. It uses other_arch for the archetype |
552 | * spell: spell that is being fired. It uses other_arch for the archetype |
553 | * to fire. |
553 | * to fire. |
554 | * returns 0 on failure, 1 on success. |
554 | * returns 0 on failure, 1 on success. |
555 | */ |
555 | */ |
556 | |
|
|
557 | int |
556 | int |
558 | fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell) |
557 | fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell) |
559 | { |
558 | { |
560 | object *tmp; |
559 | object *tmp; |
561 | int mflags; |
560 | int mflags; |
… | |
… | |
1040 | */ |
1039 | */ |
1041 | int |
1040 | int |
1042 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
1041 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
1043 | { |
1042 | { |
1044 | const char *godname; |
1043 | const char *godname; |
1045 | int success = 0, mflags, cast_level = 0; |
1044 | int success = 0, cast_level = 0; |
1046 | object *skill = NULL; |
1045 | object *skill = NULL; |
1047 | |
1046 | |
1048 | if (!spell_ob) |
1047 | if (!spell_ob) |
1049 | { |
1048 | { |
1050 | LOG (llevError, "cast_spell: null spell object passed\n"); |
1049 | LOG (llevError, "cast_spell: null spell object passed\n"); |
… | |
… | |
1087 | { |
1086 | { |
1088 | skill = find_skill_by_name (op, spell_ob->skill); |
1087 | skill = find_skill_by_name (op, spell_ob->skill); |
1089 | |
1088 | |
1090 | if (!skill) |
1089 | if (!skill) |
1091 | { |
1090 | { |
1092 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s.", &spell_ob->skill, &spell_ob->name); |
1091 | op->failmsg (format ("You need the skill %s to cast %s!", &spell_ob->skill, &spell_ob->name)); |
1093 | return 0; |
1092 | return 0; |
1094 | } |
1093 | } |
1095 | |
1094 | |
1096 | if (min_casting_level (op, spell_ob) > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
1095 | if (min_casting_level (op, spell_ob) > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
1097 | { |
1096 | { |
1098 | new_draw_info (NDI_UNIQUE, 0, op, "You lack enough skill to cast that spell."); |
1097 | op->failmsg ("You lack enough skill to cast that spell!"); |
1099 | return 0; |
1098 | return 0; |
1100 | } |
1099 | } |
1101 | } |
1100 | } |
1102 | |
1101 | |
1103 | /* If the caster is the wiz, they don't ever fail, and don't have |
1102 | /* If the caster is the wiz, they don't ever fail, and don't have |
… | |
… | |
1106 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
1105 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
1107 | { |
1106 | { |
1108 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1107 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1109 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1108 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1110 | { |
1109 | { |
1111 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough mana."); |
1110 | op->failmsg ("You don't have enough mana!"); |
1112 | return 0; |
1111 | return 0; |
1113 | } |
1112 | } |
1114 | |
1113 | |
1115 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) && |
1114 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) && |
1116 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) > op->stats.grace) |
1115 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) > op->stats.grace) |
1117 | { |
1116 | { |
1118 | if (random_roll (0, op->stats.Wis - 1, op, PREFER_HIGH) + op->stats.grace - |
1117 | if (random_roll (0, op->stats.Wis - 1, op, PREFER_HIGH) + op->stats.grace - |
1119 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1118 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1120 | { |
|
|
1121 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s grants your prayer, though you are unworthy.", godname); |
1119 | op->statusmsg (format ("%s grants your prayer, though you are unworthy.", godname)); |
1122 | } |
|
|
1123 | else |
1120 | else |
1124 | { |
1121 | { |
1125 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1122 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1126 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s ignores your prayer.", godname); |
1123 | op->failmsg (format ("%s ignores your prayer.", godname)); |
1127 | return 0; |
1124 | return 0; |
1128 | } |
1125 | } |
1129 | } |
1126 | } |
1130 | |
1127 | |
1131 | /* player/monster is trying to cast the spell. might fumble it */ |
1128 | /* player/monster is trying to cast the spell. might fumble it */ |
1132 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1129 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1133 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1130 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1134 | { |
1131 | { |
1135 | op->contr->play_sound (sound_find ("fumble_spell")); |
1132 | op->contr->play_sound (sound_find ("fumble_spell")); |
1136 | new_draw_info (NDI_UNIQUE, 0, op, "You fumble the prayer."); |
1133 | op->failmsg ("You fumble the prayer."); |
1137 | |
1134 | |
1138 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1135 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1139 | return 0; |
1136 | return 0; |
1140 | } |
1137 | } |
1141 | else if (spell_ob->stats.sp) |
1138 | else if (spell_ob->stats.sp) |
1142 | { |
1139 | { |
1143 | int failure = random_roll (0, 199, op, PREFER_HIGH) - op->contr->encumbrance + op->level - spell_ob->level + 35; |
1140 | int failure = random_roll (0, 199, op, PREFER_HIGH) - op->contr->encumbrance + op->level - spell_ob->level + 35; |
1144 | |
1141 | |
1145 | if (failure < 0) |
1142 | if (failure < 0) |
1146 | { |
1143 | { |
1147 | new_draw_info (NDI_UNIQUE, 0, op, "You bungle the spell because you have too much heavy equipment in use."); |
1144 | op->failmsg ("You bungle the spell because you have too much heavy equipment in use."); |
1148 | if (settings.spell_failure_effects == TRUE) |
1145 | if (settings.spell_failure_effects == TRUE) |
1149 | spell_failure (op, failure, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), skill); |
1146 | spell_failure (op, failure, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), skill); |
1150 | |
1147 | |
1151 | op->stats.sp -= random_roll (0, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), op, PREFER_LOW); |
1148 | op->stats.sp -= random_roll (0, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), op, PREFER_LOW); |
1152 | return 0; |
1149 | return 0; |
1153 | } |
1150 | } |
1154 | } |
1151 | } |
1155 | } |
1152 | } |
1156 | } |
1153 | } |
1157 | |
1154 | |
1158 | mflags = get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL); |
1155 | int mflags = op->ms ().flags (); |
1159 | |
1156 | |
1160 | /* See if we can cast a spell here. If the caster and op are |
1157 | /* See if we can cast a spell here. If the caster and op are |
1161 | * not alive, then this would mean that the mapmaker put the |
1158 | * not alive, then this would mean that the mapmaker put the |
1162 | * objects on the space - presume that they know what they are |
1159 | * objects on the space - presume that they know what they are |
1163 | * doing. |
1160 | * doing. |
… | |
… | |
1182 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1179 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1183 | op->failmsg (format ("This ground is unholy! %s ignores you.", godname)); |
1180 | op->failmsg (format ("This ground is unholy! %s ignores you.", godname)); |
1184 | else if (object *item = op->contr->ranged_ob) |
1181 | else if (object *item = op->contr->ranged_ob) |
1185 | { |
1182 | { |
1186 | if (item->type == SPELL) |
1183 | if (item->type == SPELL) |
1187 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your spellcasting."); |
1184 | op->failmsg ("Something blocks your spellcasting."); |
1188 | else if (item->type == SCROLL) |
1185 | else if (item->type == SCROLL) |
1189 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of your scroll."); |
1186 | op->failmsg ("Something blocks the magic of your scroll."); |
1190 | else |
1187 | else |
1191 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of your item."); |
1188 | op->failmsg ("Something blocks the magic of your item."); |
1192 | } |
1189 | } |
1193 | else |
1190 | else |
1194 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the spell!"); |
1191 | op->failmsg ("Something blocks the spell!"); |
1195 | |
1192 | |
1196 | return 0; |
1193 | return 0; |
1197 | } |
1194 | } |
1198 | |
1195 | |
1199 | /* Take into account how long it takes to cast the spell. |
1196 | /* Take into account how long it takes to cast the spell. |
… | |
… | |
1229 | if (op != caster && !skill && caster->skill) |
1226 | if (op != caster && !skill && caster->skill) |
1230 | { |
1227 | { |
1231 | skill = find_skill_by_name (op, caster->skill); |
1228 | skill = find_skill_by_name (op, caster->skill); |
1232 | if (!skill) |
1229 | if (!skill) |
1233 | { |
1230 | { |
1234 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use the %s", &caster->skill, query_name (caster)); |
1231 | op->failmsg (format ("You lack the skill %s to use the %s!", &caster->skill, query_name (caster))); |
1235 | return 0; |
1232 | return 0; |
1236 | } |
1233 | } |
1237 | |
1234 | |
1238 | op->change_skill (skill); /* needed for proper exp credit */ |
1235 | op->change_skill (skill); /* needed for proper exp credit */ |
1239 | } |
1236 | } |
… | |
… | |
1368 | #ifdef NO_POLYMORPH |
1365 | #ifdef NO_POLYMORPH |
1369 | /* Not great, but at least provide feedback so if players do have |
1366 | /* Not great, but at least provide feedback so if players do have |
1370 | * polymorph (ie, find it as a preset item or left over from before |
1367 | * polymorph (ie, find it as a preset item or left over from before |
1371 | * it was disabled), they get some feedback. |
1368 | * it was disabled), they get some feedback. |
1372 | */ |
1369 | */ |
1373 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fizzles"); |
1370 | op->failmsg ("The spell fizzles!"); |
1374 | success = 0; |
1371 | success = 0; |
1375 | #else |
1372 | #else |
1376 | success = cast_polymorph (op, caster, spell_ob, dir); |
1373 | success = cast_polymorph (op, caster, spell_ob, dir); |
1377 | #endif |
1374 | #endif |
1378 | break; |
1375 | break; |
… | |
… | |
1398 | break; |
1395 | break; |
1399 | |
1396 | |
1400 | case SP_MOVING_BALL: |
1397 | case SP_MOVING_BALL: |
1401 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1398 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1402 | { |
1399 | { |
1403 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the proper attunement to cast %s", &spell_ob->name); |
1400 | op->failmsg (format ("You lack the proper attunement to cast %s!", &spell_ob->name)); |
1404 | success = 0; |
1401 | success = 0; |
1405 | } |
1402 | } |
1406 | else |
1403 | else |
1407 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1404 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1408 | break; |
1405 | break; |
… | |
… | |
1463 | op->play_sound (success ? spell_ob->sound : sound_find ("fumble_spell")); |
1460 | op->play_sound (success ? spell_ob->sound : sound_find ("fumble_spell")); |
1464 | |
1461 | |
1465 | return success; |
1462 | return success; |
1466 | } |
1463 | } |
1467 | |
1464 | |
1468 | |
|
|
1469 | /* This is called from time.c/process_object(). That function |
1465 | /* This is called from time.c/process_object(). That function |
1470 | * calls this for any SPELL_EFFECT type objects. This function |
1466 | * calls this for any SPELL_EFFECT type objects. This function |
1471 | * then dispatches them to the appropriate specific routines. |
1467 | * then dispatches them to the appropriate specific routines. |
1472 | */ |
1468 | */ |
1473 | void |
1469 | void |
1474 | move_spell_effect (object *op) |
1470 | move_spell_effect (object *op) |
1475 | { |
1471 | { |
… | |
… | |
1566 | else if (victim->materialname) |
1562 | else if (victim->materialname) |
1567 | save_throw_object (victim, spell->attacktype, spell); |
1563 | save_throw_object (victim, spell->attacktype, spell); |
1568 | break; |
1564 | break; |
1569 | } |
1565 | } |
1570 | } |
1566 | } |
|
|
1567 | |