… | |
… | |
638 | |
638 | |
639 | /* put_a_monster: puts a monster named monstername near by |
639 | /* put_a_monster: puts a monster named monstername near by |
640 | * op. This creates the treasures for the monsters, and |
640 | * op. This creates the treasures for the monsters, and |
641 | * also deals with multipart monsters properly. |
641 | * also deals with multipart monsters properly. |
642 | */ |
642 | */ |
643 | void |
643 | static void |
644 | put_a_monster (object *op, const char *monstername) |
644 | put_a_monster (object *op, const char *monstername) |
645 | { |
645 | { |
646 | object *tmp, *head = NULL, *prev = NULL; |
646 | object *tmp, *head = NULL, *prev = NULL; |
647 | archetype *at; |
647 | archetype *at; |
648 | int dir; |
648 | int dir; |
… | |
… | |
784 | * at casting a prayer. |
784 | * at casting a prayer. |
785 | * op is the player. |
785 | * op is the player. |
786 | * failure is basically how much grace they had. |
786 | * failure is basically how much grace they had. |
787 | * power is how much grace the spell would normally take to cast. |
787 | * power is how much grace the spell would normally take to cast. |
788 | */ |
788 | */ |
789 | void |
789 | static void |
790 | prayer_failure (object *op, int failure, int power) |
790 | prayer_failure (object *op, int failure, int power) |
791 | { |
791 | { |
792 | const char *godname; |
792 | const char *godname; |
793 | object *tmp; |
793 | object *tmp; |
794 | |
794 | |