1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
83 | */ |
83 | */ |
84 | void |
84 | void |
85 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
85 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
86 | { |
86 | { |
87 | if (spob->other_arch) |
87 | if (spob->other_arch) |
88 | map->insert (arch_to_object (spob->other_arch), x, y, originator); |
88 | map->insert (spob->other_arch->instance (), x, y, originator); |
89 | } |
89 | } |
90 | |
90 | |
91 | static int |
91 | static int |
92 | attuned_bonus (object *caster, object *spell, int level) |
92 | attuned_bonus (object *caster, object *spell, int level) |
93 | { |
93 | { |
… | |
… | |
149 | int sp, grace, level = casting_level (caster, spell); |
149 | int sp, grace, level = casting_level (caster, spell); |
150 | |
150 | |
151 | if (settings.spellpoint_level_depend == TRUE) |
151 | if (settings.spellpoint_level_depend == TRUE) |
152 | { |
152 | { |
153 | if (spell->stats.sp && spell->stats.maxsp) |
153 | if (spell->stats.sp && spell->stats.maxsp) |
154 | { |
|
|
155 | sp = (int) (spell->stats.sp * (1.0 + MAX (0, (float) (level - spell->level) / (float) spell->stats.maxsp))); |
154 | sp = spell->stats.sp * (1.f + max (0.f, float (level - spell->level) / spell->stats.maxsp)); |
156 | } |
|
|
157 | else |
155 | else |
158 | sp = spell->stats.sp; |
156 | sp = spell->stats.sp; |
159 | |
157 | |
160 | sp *= (int) PATH_SP_MULT (caster, spell); |
158 | sp *= (int) PATH_SP_MULT (caster, spell); |
161 | if (!sp && spell->stats.sp) |
159 | if (!sp && spell->stats.sp) |
162 | sp = 1; |
160 | sp = 1; |
163 | |
161 | |
164 | if (spell->stats.grace && spell->stats.maxgrace) |
162 | if (spell->stats.grace && spell->stats.maxgrace) |
165 | { |
|
|
166 | grace = (int) (spell->stats.grace * (1.0 + MAX (0, (float) (level - spell->level) / (float) spell->stats.maxgrace))); |
163 | grace = spell->stats.grace * (1.0 + max (0, float (level - spell->level) / spell->stats.maxgrace)); |
167 | } |
|
|
168 | else |
164 | else |
169 | grace = spell->stats.grace; |
165 | grace = spell->stats.grace; |
170 | |
166 | |
171 | grace *= (int) PATH_SP_MULT (caster, spell); |
167 | grace *= PATH_SP_MULT (caster, spell); |
172 | if (spell->stats.grace && !grace) |
168 | if (spell->stats.grace && !grace) |
173 | grace = 1; |
169 | grace = 1; |
174 | } |
170 | } |
175 | else |
171 | else |
176 | { |
172 | { |
… | |
… | |
182 | if (spell->stats.grace && !grace) |
178 | if (spell->stats.grace && !grace) |
183 | grace = 1; |
179 | grace = 1; |
184 | } |
180 | } |
185 | |
181 | |
186 | if (flags == SPELL_HIGHEST) |
182 | if (flags == SPELL_HIGHEST) |
187 | return MAX (sp, grace); |
183 | return max (sp, grace); |
188 | else if (flags == SPELL_GRACE) |
184 | else if (flags == SPELL_GRACE) |
189 | return grace; |
185 | return grace; |
190 | else if (flags == SPELL_MANA) |
186 | else if (flags == SPELL_MANA) |
191 | return sp; |
187 | return sp; |
192 | else |
188 | else |
… | |
… | |
536 | ****************************************************************************/ |
532 | ****************************************************************************/ |
537 | void |
533 | void |
538 | regenerate_rod (object *rod) |
534 | regenerate_rod (object *rod) |
539 | { |
535 | { |
540 | if (rod->stats.hp < rod->stats.maxhp) |
536 | if (rod->stats.hp < rod->stats.maxhp) |
541 | rod->stats.hp = min (rod->stats.maxhp, rod->stats.hp + 1 + rod->stats.maxhp / 10); |
537 | rod->stats.hp = min (rod->stats.maxhp, rod->stats.hp + 1 + rod->stats.maxhp / 20); |
542 | } |
538 | } |
543 | |
539 | |
544 | void |
540 | void |
545 | drain_rod_charge (object *rod) |
541 | drain_rod_charge (object *rod) |
546 | { |
542 | { |
… | |
… | |
663 | * insert multipart monsters properly |
659 | * insert multipart monsters properly |
664 | */ |
660 | */ |
665 | //TODO: use expand_tail + ... |
661 | //TODO: use expand_tail + ... |
666 | while (at != NULL) |
662 | while (at != NULL) |
667 | { |
663 | { |
668 | tmp = arch_to_object (at); |
664 | tmp = at->instance (); |
669 | tmp->x = op->x + freearr_x[dir] + at->x; |
665 | tmp->x = op->x + freearr_x[dir] + at->x; |
670 | tmp->y = op->y + freearr_y[dir] + at->y; |
666 | tmp->y = op->y + freearr_y[dir] + at->y; |
671 | tmp->map = op->map; |
667 | tmp->map = op->map; |
672 | if (head) |
668 | if (head) |
673 | { |
669 | { |
… | |
… | |
896 | { |
892 | { |
897 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
893 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
898 | return 0; |
894 | return 0; |
899 | } |
895 | } |
900 | |
896 | |
901 | object *spell = arch_to_object (spell_ob->other_arch); |
897 | object *spell = spell_ob->other_arch->instance (); |
902 | |
898 | |
903 | /* Always cast spell on caster */ |
899 | /* Always cast spell on caster */ |
904 | int success = cast_spell (op, caster, dir, spell, spellparam); |
900 | int success = cast_spell (op, caster, dir, spell, spellparam); |
905 | |
901 | |
906 | if (!op->contr || !op->contr->party) |
902 | if (!op->contr || !op->contr->party) |
… | |
… | |
1054 | } |
1050 | } |
1055 | } |
1051 | } |
1056 | |
1052 | |
1057 | /* player/monster is trying to cast the spell. might fumble it */ |
1053 | /* player/monster is trying to cast the spell. might fumble it */ |
1058 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1054 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1059 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1055 | (spell_ob->level / (float) max (1, op->level) * cleric_chance[op->stats.Wis])) |
1060 | { |
1056 | { |
1061 | op->contr->play_sound (sound_find ("fumble_spell")); |
1057 | op->contr->play_sound (sound_find ("fumble_spell")); |
1062 | op->failmsg ("You fumble the prayer."); |
1058 | op->failmsg ("You fumble the prayer."); |
1063 | |
1059 | |
1064 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1060 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
… | |
… | |
1130 | * the player any time. |
1126 | * the player any time. |
1131 | * Ignore casting time for firewalls |
1127 | * Ignore casting time for firewalls |
1132 | */ |
1128 | */ |
1133 | if (caster == op && caster->type != FIREWALL) |
1129 | if (caster == op && caster->type != FIREWALL) |
1134 | { |
1130 | { |
1135 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1131 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed; |
1136 | /* Other portions of the code may also decrement the speed of the player, so |
1132 | /* Other portions of the code may also decrement the speed of the player, so |
1137 | * put a lower limit so that the player isn't stuck here too long |
1133 | * put a lower limit so that the player isn't stuck here too long |
1138 | */ |
1134 | */ |
1139 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed)) |
1135 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed) |
1140 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1136 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed; |
1141 | } |
1137 | } |
1142 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1138 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1143 | op->speed_left -= 2 * FABS (op->speed); |
1139 | op->speed_left -= 2 * op->speed; |
1144 | |
1140 | |
1145 | if (op->type == PLAYER && op == caster) |
1141 | if (op->type == PLAYER && op == caster) |
1146 | { |
1142 | { |
1147 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1143 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1148 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
1144 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
… | |
… | |
1446 | move_aura (op); |
1442 | move_aura (op); |
1447 | break; |
1443 | break; |
1448 | } |
1444 | } |
1449 | } |
1445 | } |
1450 | |
1446 | |
1451 | /* this checks to see if something special should happen if |
|
|
1452 | * something runs into the object. |
|
|
1453 | */ |
|
|
1454 | static void |
|
|
1455 | check_spell_effect (object *op) |
|
|
1456 | { |
|
|
1457 | switch (op->subtype) |
|
|
1458 | { |
|
|
1459 | case SP_BOLT: |
|
|
1460 | move_bolt (op); |
|
|
1461 | return; |
|
|
1462 | |
|
|
1463 | case SP_BULLET: |
|
|
1464 | check_bullet (op); |
|
|
1465 | return; |
|
|
1466 | } |
|
|
1467 | } |
|
|
1468 | |
|
|
1469 | /* This is called by move_apply. Basically, if someone |
1447 | /* This is called by move_apply. Basically, if someone |
1470 | * moves onto a spell effect and the walk_on or fly_on flags |
1448 | * moves onto a spell effect and the walk_on or fly_on flags |
1471 | * are set, this is called. This should only be called for |
1449 | * are set, this is called. This should only be called for |
1472 | * objects of the appropriate type. |
1450 | * objects of the appropriate type. |
1473 | */ |
1451 | */ |
… | |
… | |
1475 | apply_spell_effect (object *spell, object *victim) |
1453 | apply_spell_effect (object *spell, object *victim) |
1476 | { |
1454 | { |
1477 | switch (spell->subtype) |
1455 | switch (spell->subtype) |
1478 | { |
1456 | { |
1479 | case SP_CONE: |
1457 | case SP_CONE: |
1480 | if (QUERY_FLAG (victim, FLAG_ALIVE) && spell->speed && spell->attacktype) |
1458 | if (QUERY_FLAG (victim, FLAG_ALIVE) && spell->has_active_speed () && spell->attacktype) |
1481 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1459 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1482 | break; |
1460 | break; |
1483 | |
1461 | |
1484 | case SP_MAGIC_MISSILE: |
1462 | case SP_MAGIC_MISSILE: |
1485 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1463 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
… | |
… | |
1490 | break; |
1468 | break; |
1491 | |
1469 | |
1492 | case SP_MOVING_BALL: |
1470 | case SP_MOVING_BALL: |
1493 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1471 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1494 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1472 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1495 | else if (victim->materialname) |
1473 | else if (victim->material != MATERIAL_NULL) |
1496 | save_throw_object (victim, spell->attacktype, spell); |
1474 | save_throw_object (victim, spell->attacktype, spell); |
1497 | |
1475 | |
1498 | break; |
1476 | break; |
1499 | } |
1477 | } |
1500 | } |
1478 | } |