1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
83 | */ |
83 | */ |
84 | void |
84 | void |
85 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
85 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
86 | { |
86 | { |
87 | if (spob->other_arch) |
87 | if (spob->other_arch) |
88 | map->insert (arch_to_object (spob->other_arch), x, y, originator); |
88 | map->insert (spob->other_arch->instance (), x, y, originator); |
89 | } |
89 | } |
90 | |
90 | |
91 | static int |
91 | static int |
92 | attuned_bonus (object *caster, object *spell, int level) |
92 | attuned_bonus (object *caster, object *spell, int level) |
93 | { |
93 | { |
… | |
… | |
149 | int sp, grace, level = casting_level (caster, spell); |
149 | int sp, grace, level = casting_level (caster, spell); |
150 | |
150 | |
151 | if (settings.spellpoint_level_depend == TRUE) |
151 | if (settings.spellpoint_level_depend == TRUE) |
152 | { |
152 | { |
153 | if (spell->stats.sp && spell->stats.maxsp) |
153 | if (spell->stats.sp && spell->stats.maxsp) |
154 | { |
|
|
155 | sp = (int) (spell->stats.sp * (1.0 + MAX (0, (float) (level - spell->level) / (float) spell->stats.maxsp))); |
154 | sp = spell->stats.sp * (1.f + max (0.f, float (level - spell->level) / spell->stats.maxsp)); |
156 | } |
|
|
157 | else |
155 | else |
158 | sp = spell->stats.sp; |
156 | sp = spell->stats.sp; |
159 | |
157 | |
160 | sp *= (int) PATH_SP_MULT (caster, spell); |
158 | sp *= (int) PATH_SP_MULT (caster, spell); |
161 | if (!sp && spell->stats.sp) |
159 | if (!sp && spell->stats.sp) |
162 | sp = 1; |
160 | sp = 1; |
163 | |
161 | |
164 | if (spell->stats.grace && spell->stats.maxgrace) |
162 | if (spell->stats.grace && spell->stats.maxgrace) |
165 | { |
|
|
166 | grace = (int) (spell->stats.grace * (1.0 + MAX (0, (float) (level - spell->level) / (float) spell->stats.maxgrace))); |
163 | grace = spell->stats.grace * (1.0 + max (0, float (level - spell->level) / spell->stats.maxgrace)); |
167 | } |
|
|
168 | else |
164 | else |
169 | grace = spell->stats.grace; |
165 | grace = spell->stats.grace; |
170 | |
166 | |
171 | grace *= (int) PATH_SP_MULT (caster, spell); |
167 | grace *= PATH_SP_MULT (caster, spell); |
172 | if (spell->stats.grace && !grace) |
168 | if (spell->stats.grace && !grace) |
173 | grace = 1; |
169 | grace = 1; |
174 | } |
170 | } |
175 | else |
171 | else |
176 | { |
172 | { |
… | |
… | |
182 | if (spell->stats.grace && !grace) |
178 | if (spell->stats.grace && !grace) |
183 | grace = 1; |
179 | grace = 1; |
184 | } |
180 | } |
185 | |
181 | |
186 | if (flags == SPELL_HIGHEST) |
182 | if (flags == SPELL_HIGHEST) |
187 | return MAX (sp, grace); |
183 | return max (sp, grace); |
188 | else if (flags == SPELL_GRACE) |
184 | else if (flags == SPELL_GRACE) |
189 | return grace; |
185 | return grace; |
190 | else if (flags == SPELL_MANA) |
186 | else if (flags == SPELL_MANA) |
191 | return sp; |
187 | return sp; |
192 | else |
188 | else |
… | |
… | |
536 | ****************************************************************************/ |
532 | ****************************************************************************/ |
537 | void |
533 | void |
538 | regenerate_rod (object *rod) |
534 | regenerate_rod (object *rod) |
539 | { |
535 | { |
540 | if (rod->stats.hp < rod->stats.maxhp) |
536 | if (rod->stats.hp < rod->stats.maxhp) |
541 | rod->stats.hp = min (rod->stats.maxhp, rod->stats.hp + 1 + rod->stats.maxhp / 10); |
537 | rod->stats.hp = min (rod->stats.maxhp, rod->stats.hp + 1 + rod->stats.maxhp / 20); |
542 | } |
538 | } |
543 | |
539 | |
544 | void |
540 | void |
545 | drain_rod_charge (object *rod) |
541 | drain_rod_charge (object *rod) |
546 | { |
542 | { |
… | |
… | |
663 | * insert multipart monsters properly |
659 | * insert multipart monsters properly |
664 | */ |
660 | */ |
665 | //TODO: use expand_tail + ... |
661 | //TODO: use expand_tail + ... |
666 | while (at != NULL) |
662 | while (at != NULL) |
667 | { |
663 | { |
668 | tmp = arch_to_object (at); |
664 | tmp = at->instance (); |
669 | tmp->x = op->x + freearr_x[dir] + at->x; |
665 | tmp->x = op->x + freearr_x[dir] + at->x; |
670 | tmp->y = op->y + freearr_y[dir] + at->y; |
666 | tmp->y = op->y + freearr_y[dir] + at->y; |
671 | tmp->map = op->map; |
667 | tmp->map = op->map; |
672 | if (head) |
668 | if (head) |
673 | { |
669 | { |
… | |
… | |
896 | { |
892 | { |
897 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
893 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
898 | return 0; |
894 | return 0; |
899 | } |
895 | } |
900 | |
896 | |
901 | object *spell = arch_to_object (spell_ob->other_arch); |
897 | object *spell = spell_ob->other_arch->instance (); |
902 | |
898 | |
903 | /* Always cast spell on caster */ |
899 | /* Always cast spell on caster */ |
904 | int success = cast_spell (op, caster, dir, spell, spellparam); |
900 | int success = cast_spell (op, caster, dir, spell, spellparam); |
905 | |
901 | |
906 | if (!op->contr || !op->contr->party) |
902 | if (!op->contr || !op->contr->party) |
… | |
… | |
949 | int |
945 | int |
950 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
946 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
951 | { |
947 | { |
952 | const char *godname; |
948 | const char *godname; |
953 | int success = 0; |
949 | int success = 0; |
954 | object *skill = NULL; |
|
|
955 | |
950 | |
956 | if (!spell_ob) |
951 | if (!spell_ob) |
957 | { |
952 | { |
958 | LOG (llevError, "cast_spell: null spell object passed\n"); |
953 | LOG (llevError, "cast_spell: null spell object passed\n"); |
959 | return 0; |
954 | return 0; |
… | |
… | |
976 | { |
971 | { |
977 | new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); |
972 | new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); |
978 | return 0; |
973 | return 0; |
979 | } |
974 | } |
980 | |
975 | |
|
|
976 | object *skill = 0; |
|
|
977 | |
981 | /* if it is a player casting the spell, and they are really casting it |
978 | /* if it is a player casting the spell, and they are really casting it |
982 | * (vs it coming from a wand, scroll, or whatever else), do some |
979 | * (vs it coming from a wand, scroll, or whatever else), do some |
983 | * checks. We let monsters do special things - eg, they |
980 | * checks. We let monsters do special things - eg, they |
984 | * don't need the skill, bypass level checks, etc. The monster function |
981 | * don't need the SKILL, BYpass level checks, etc. The monster function |
985 | * should take care of that. |
982 | * should take care of that. |
986 | * Remove the wiz check here and move it further down - some spells |
983 | * Remove the wiz check here and move it further down - some spells |
987 | * need to have the right skill pointer passed, so we need to |
984 | * need to have the right skill pointer passed, so we need to |
988 | * at least process that code. |
985 | * at least process that code. |
989 | */ |
986 | */ |
… | |
… | |
993 | { |
990 | { |
994 | skill = find_skill_by_name (op, spell_ob->skill); |
991 | skill = find_skill_by_name (op, spell_ob->skill); |
995 | |
992 | |
996 | if (!skill) |
993 | if (!skill) |
997 | { |
994 | { |
998 | op->failmsg (format ("You need the skill %s to cast %s! " |
995 | op->failmsgf ("You need the %s skill to cast %s! " |
999 | "H<You either need to learn the skill via a skill scroll " |
996 | "H<You either need to learn the skill via a skill scroll " |
1000 | "or you need to wear a talisman or holy symbol.>", |
997 | "or you need to wear a talisman, holy symbol or another skill tool.>", |
1001 | &spell_ob->skill, &spell_ob->name)); |
998 | &spell_ob->skill, &spell_ob->name); |
1002 | return 0; |
999 | return 0; |
1003 | } |
1000 | } |
1004 | |
1001 | |
1005 | const char *msg = ""; |
1002 | const char *msg = ""; |
1006 | |
1003 | |
1007 | int caster_level = skill->level; |
1004 | int caster_level = skill->level; |
… | |
… | |
1018 | msg = " (repelled)"; |
1015 | msg = " (repelled)"; |
1019 | } |
1016 | } |
1020 | |
1017 | |
1021 | if (spell_ob->level > caster_level) |
1018 | if (spell_ob->level > caster_level) |
1022 | { |
1019 | { |
1023 | op->failmsg (format ("You lack enough skill to cast that spell! " |
1020 | op->failmsgf ("You lack enough skill to cast that spell! " |
1024 | "H<Your effective cast level is %d%s, but level %d is required.>", |
1021 | "H<Your effective cast level is %d%s, but level %d is required.>", |
1025 | caster_level, msg, spell_ob->level)); |
1022 | caster_level, msg, spell_ob->level); |
1026 | if (!op->is_wiz ()) |
1023 | if (!op->is_wiz ()) |
1027 | return 0; |
1024 | return 0; |
1028 | } |
1025 | } |
1029 | } |
1026 | } |
1030 | |
1027 | |
… | |
… | |
1047 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1044 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1048 | op->statusmsg (format ("%s grants your prayer, though you are unworthy.", godname)); |
1045 | op->statusmsg (format ("%s grants your prayer, though you are unworthy.", godname)); |
1049 | else |
1046 | else |
1050 | { |
1047 | { |
1051 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1048 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1052 | op->failmsg (format ("%s ignores your prayer.", godname)); |
1049 | op->failmsgf ("%s ignores your prayer.", godname); |
1053 | return 0; |
1050 | return 0; |
1054 | } |
1051 | } |
1055 | } |
1052 | } |
1056 | |
1053 | |
1057 | /* player/monster is trying to cast the spell. might fumble it */ |
1054 | /* player/monster is trying to cast the spell. might fumble it */ |
1058 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1055 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1059 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1056 | (spell_ob->level / (float) max (1, op->level) * cleric_chance[op->stats.Wis])) |
1060 | { |
1057 | { |
1061 | op->contr->play_sound (sound_find ("fumble_spell")); |
1058 | op->contr->play_sound (sound_find ("fumble_spell")); |
1062 | op->failmsg ("You fumble the prayer."); |
1059 | op->failmsg ("You fumble the prayer."); |
1063 | |
1060 | |
1064 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1061 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
… | |
… | |
1089 | * doing. |
1086 | * doing. |
1090 | */ |
1087 | */ |
1091 | |
1088 | |
1092 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1089 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1093 | { |
1090 | { |
|
|
1091 | op->speed_left -= 2 * op->speed; // freeze for two ticks, so we don't flood |
1094 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1092 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1095 | return 0; |
1093 | return 0; |
1096 | } |
1094 | } |
1097 | |
1095 | |
1098 | if ((spell_ob->type == SPELL) |
1096 | if ((spell_ob->type == SPELL) |
… | |
… | |
1104 | { |
1102 | { |
1105 | if (op->type != PLAYER) |
1103 | if (op->type != PLAYER) |
1106 | return 0; |
1104 | return 0; |
1107 | |
1105 | |
1108 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1106 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1109 | op->failmsg (format ("This ground is unholy! %s ignores you.", godname)); |
1107 | op->failmsgf ("This ground is unholy! %s ignores you.", godname); |
1110 | else if (object *item = op->contr->ranged_ob) |
1108 | else if (object *item = op->contr->ranged_ob) |
1111 | { |
1109 | { |
1112 | if (item->type == SPELL) |
1110 | if (item->type == SPELL) |
1113 | op->failmsg ("Something blocks your spellcasting."); |
1111 | op->failmsg ("Something blocks your spellcasting."); |
1114 | else if (item->type == SCROLL) |
1112 | else if (item->type == SCROLL) |
… | |
… | |
1130 | * the player any time. |
1128 | * the player any time. |
1131 | * Ignore casting time for firewalls |
1129 | * Ignore casting time for firewalls |
1132 | */ |
1130 | */ |
1133 | if (caster == op && caster->type != FIREWALL) |
1131 | if (caster == op && caster->type != FIREWALL) |
1134 | { |
1132 | { |
1135 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1133 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed; |
1136 | /* Other portions of the code may also decrement the speed of the player, so |
1134 | /* Other portions of the code may also decrement the speed of the player, so |
1137 | * put a lower limit so that the player isn't stuck here too long |
1135 | * put a lower limit so that the player isn't stuck here too long |
1138 | */ |
1136 | */ |
1139 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed)) |
1137 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed) |
1140 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1138 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed; |
1141 | } |
1139 | } |
1142 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1140 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1143 | op->speed_left -= 2 * FABS (op->speed); |
1141 | op->speed_left -= 2 * op->speed; |
1144 | |
1142 | |
1145 | if (op->type == PLAYER && op == caster) |
1143 | if (op->type == PLAYER && op == caster) |
1146 | { |
1144 | { |
1147 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1145 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1148 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
1146 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
… | |
… | |
1153 | * object requires. |
1151 | * object requires. |
1154 | */ |
1152 | */ |
1155 | if (op != caster && !skill && caster->skill) |
1153 | if (op != caster && !skill && caster->skill) |
1156 | { |
1154 | { |
1157 | skill = find_skill_by_name (op, caster->skill); |
1155 | skill = find_skill_by_name (op, caster->skill); |
|
|
1156 | |
1158 | if (!skill) |
1157 | if (!skill) |
1159 | { |
1158 | { |
1160 | op->failmsg (format ("You lack the skill %s to use the %s!", &caster->skill, query_name (caster))); |
1159 | op->failmsgf ("You lack the %s skill, which is required to use the %s!", &caster->skill, query_name (caster)); |
1161 | return 0; |
1160 | return 0; |
1162 | } |
1161 | } |
1163 | |
|
|
1164 | op->change_skill (skill); /* needed for proper exp credit */ |
|
|
1165 | } |
1162 | } |
1166 | |
1163 | |
1167 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (spellparam))) |
1164 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (spellparam))) |
1168 | return RESULT_INT (0); |
1165 | return RESULT_INT (0); |
|
|
1166 | |
|
|
1167 | // temporaroly replace chosen_skill by skill, we assume skill *could* be applied, |
|
|
1168 | // at least temporarily, which might not be true due to slot restrictions, but hey |
|
|
1169 | // invoke requires it basically. |
|
|
1170 | |
|
|
1171 | object *chosen_skill = op->chosen_skill; |
|
|
1172 | op->chosen_skill = skill; |
1169 | |
1173 | |
1170 | switch (spell_ob->subtype) |
1174 | switch (spell_ob->subtype) |
1171 | { |
1175 | { |
1172 | /* The order of case statements is same as the order they show up |
1176 | /* The order of case statements is same as the order they show up |
1173 | * in spells.h. |
1177 | * in spells.h. |
… | |
… | |
1324 | break; |
1328 | break; |
1325 | |
1329 | |
1326 | case SP_MOVING_BALL: |
1330 | case SP_MOVING_BALL: |
1327 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1331 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1328 | { |
1332 | { |
1329 | op->failmsg (format ("You lack the proper attunement to cast %s!", &spell_ob->name)); |
1333 | op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); |
1330 | success = 0; |
1334 | success = 0; |
1331 | } |
1335 | } |
1332 | else |
1336 | else |
1333 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1337 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1334 | break; |
1338 | break; |
… | |
… | |
1383 | break; |
1387 | break; |
1384 | |
1388 | |
1385 | default: |
1389 | default: |
1386 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1390 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1387 | } |
1391 | } |
|
|
1392 | |
|
|
1393 | // restore chosen_skill |
|
|
1394 | op->chosen_skill = chosen_skill; |
1388 | |
1395 | |
1389 | op->play_sound ( |
1396 | op->play_sound ( |
1390 | success |
1397 | success |
1391 | ? spell_ob->sound |
1398 | ? spell_ob->sound |
1392 | ? spell_ob->sound |
1399 | ? spell_ob->sound |
… | |
… | |
1446 | move_aura (op); |
1453 | move_aura (op); |
1447 | break; |
1454 | break; |
1448 | } |
1455 | } |
1449 | } |
1456 | } |
1450 | |
1457 | |
1451 | /* this checks to see if something special should happen if |
|
|
1452 | * something runs into the object. |
|
|
1453 | */ |
|
|
1454 | static void |
|
|
1455 | check_spell_effect (object *op) |
|
|
1456 | { |
|
|
1457 | switch (op->subtype) |
|
|
1458 | { |
|
|
1459 | case SP_BOLT: |
|
|
1460 | move_bolt (op); |
|
|
1461 | return; |
|
|
1462 | |
|
|
1463 | case SP_BULLET: |
|
|
1464 | check_bullet (op); |
|
|
1465 | return; |
|
|
1466 | } |
|
|
1467 | } |
|
|
1468 | |
|
|
1469 | /* This is called by move_apply. Basically, if someone |
1458 | /* This is called by move_apply. Basically, if someone |
1470 | * moves onto a spell effect and the walk_on or fly_on flags |
1459 | * moves onto a spell effect and the walk_on or fly_on flags |
1471 | * are set, this is called. This should only be called for |
1460 | * are set, this is called. This should only be called for |
1472 | * objects of the appropriate type. |
1461 | * objects of the appropriate type. |
1473 | */ |
1462 | */ |
… | |
… | |
1475 | apply_spell_effect (object *spell, object *victim) |
1464 | apply_spell_effect (object *spell, object *victim) |
1476 | { |
1465 | { |
1477 | switch (spell->subtype) |
1466 | switch (spell->subtype) |
1478 | { |
1467 | { |
1479 | case SP_CONE: |
1468 | case SP_CONE: |
1480 | if (QUERY_FLAG (victim, FLAG_ALIVE) && spell->speed && spell->attacktype) |
1469 | if (QUERY_FLAG (victim, FLAG_ALIVE) && spell->has_active_speed () && spell->attacktype) |
1481 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1470 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1482 | break; |
1471 | break; |
1483 | |
1472 | |
1484 | case SP_MAGIC_MISSILE: |
1473 | case SP_MAGIC_MISSILE: |
1485 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1474 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
… | |
… | |
1490 | break; |
1479 | break; |
1491 | |
1480 | |
1492 | case SP_MOVING_BALL: |
1481 | case SP_MOVING_BALL: |
1493 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1482 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1494 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1483 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1495 | else if (victim->materialname) |
1484 | else if (victim->material != MATERIAL_NULL) |
1496 | save_throw_object (victim, spell->attacktype, spell); |
1485 | save_throw_object (victim, spell->attacktype, spell); |
1497 | |
1486 | |
1498 | break; |
1487 | break; |
1499 | } |
1488 | } |
1500 | } |
1489 | } |