1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <spells.h> |
26 | #include <spells.h> |
… | |
… | |
83 | */ |
83 | */ |
84 | void |
84 | void |
85 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
85 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
86 | { |
86 | { |
87 | if (spob->other_arch) |
87 | if (spob->other_arch) |
88 | map->insert (arch_to_object (spob->other_arch), x, y, originator); |
88 | map->insert (spob->other_arch->instance (), x, y, originator); |
89 | } |
89 | } |
90 | |
90 | |
91 | static int |
91 | static int |
92 | attuned_bonus (object *caster, object *spell, int level) |
92 | attuned_bonus (object *caster, object *spell, int level) |
93 | { |
93 | { |
… | |
… | |
149 | int sp, grace, level = casting_level (caster, spell); |
149 | int sp, grace, level = casting_level (caster, spell); |
150 | |
150 | |
151 | if (settings.spellpoint_level_depend == TRUE) |
151 | if (settings.spellpoint_level_depend == TRUE) |
152 | { |
152 | { |
153 | if (spell->stats.sp && spell->stats.maxsp) |
153 | if (spell->stats.sp && spell->stats.maxsp) |
154 | { |
|
|
155 | sp = (int) (spell->stats.sp * (1.0 + MAX (0, (float) (level - spell->level) / (float) spell->stats.maxsp))); |
154 | sp = spell->stats.sp * (1.f + max (0.f, float (level - spell->level) / spell->stats.maxsp)); |
156 | } |
|
|
157 | else |
155 | else |
158 | sp = spell->stats.sp; |
156 | sp = spell->stats.sp; |
159 | |
157 | |
160 | sp *= (int) PATH_SP_MULT (caster, spell); |
158 | sp *= (int) PATH_SP_MULT (caster, spell); |
161 | if (!sp && spell->stats.sp) |
159 | if (!sp && spell->stats.sp) |
162 | sp = 1; |
160 | sp = 1; |
163 | |
161 | |
164 | if (spell->stats.grace && spell->stats.maxgrace) |
162 | if (spell->stats.grace && spell->stats.maxgrace) |
165 | { |
|
|
166 | grace = (int) (spell->stats.grace * (1.0 + MAX (0, (float) (level - spell->level) / (float) spell->stats.maxgrace))); |
163 | grace = spell->stats.grace * (1.f + max (0.f, float (level - spell->level) / spell->stats.maxgrace)); |
167 | } |
|
|
168 | else |
164 | else |
169 | grace = spell->stats.grace; |
165 | grace = spell->stats.grace; |
170 | |
166 | |
171 | grace *= (int) PATH_SP_MULT (caster, spell); |
167 | grace *= PATH_SP_MULT (caster, spell); |
172 | if (spell->stats.grace && !grace) |
168 | if (spell->stats.grace && !grace) |
173 | grace = 1; |
169 | grace = 1; |
174 | } |
170 | } |
175 | else |
171 | else |
176 | { |
172 | { |
… | |
… | |
182 | if (spell->stats.grace && !grace) |
178 | if (spell->stats.grace && !grace) |
183 | grace = 1; |
179 | grace = 1; |
184 | } |
180 | } |
185 | |
181 | |
186 | if (flags == SPELL_HIGHEST) |
182 | if (flags == SPELL_HIGHEST) |
187 | return MAX (sp, grace); |
183 | return max (sp, grace); |
188 | else if (flags == SPELL_GRACE) |
184 | else if (flags == SPELL_GRACE) |
189 | return grace; |
185 | return grace; |
190 | else if (flags == SPELL_MANA) |
186 | else if (flags == SPELL_MANA) |
191 | return sp; |
187 | return sp; |
192 | else |
188 | else |
… | |
… | |
259 | return spop; |
255 | return spop; |
260 | |
256 | |
261 | return 0; |
257 | return 0; |
262 | } |
258 | } |
263 | |
259 | |
264 | /* |
260 | /* |
265 | * Look at object 'op' and see if they know the spell |
261 | * Look at object 'op' and see if they know the spell |
266 | * spname. This is pretty close to check_spell_known |
262 | * spname. This is pretty close to check_spell_known |
267 | * above, but it uses a looser matching mechanism. |
263 | * above, but it uses a looser matching mechanism. |
268 | * returns the matching spell object, or NULL. |
264 | * returns the matching spell object, or NULL. |
269 | * If we match multiple spells but don't get an |
265 | * If we match multiple spells but don't get an |
270 | * exact match, we also return NULL. |
266 | * exact match, we also return NULL. |
271 | */ |
267 | */ |
272 | object * |
268 | object * |
273 | lookup_spell_by_name (object *op, const char *spname) |
269 | object::find_spell (shstr_cmp name) const |
274 | { |
270 | { |
275 | object *spob1 = 0, *spob2 = 0; |
|
|
276 | int nummatch = 0; |
|
|
277 | |
|
|
278 | if (!spname) |
|
|
279 | return 0; |
|
|
280 | |
|
|
281 | /* Try to find the spell. We store the results in spob1 |
|
|
282 | * and spob2 - spob1 is only taking the length of |
|
|
283 | * the past spname, spob2 uses the length of the spell name. |
|
|
284 | */ |
|
|
285 | for (object *spob = op->inv; spob; spob = spob->below) |
271 | for (object *spob = inv; spob; spob = spob->below) |
286 | { |
272 | if (spob->name == name && spob->type == SPELL) |
287 | if (spob->type == SPELL) |
|
|
288 | { |
|
|
289 | // TODO: WTF? |
|
|
290 | if (!strncmp (spob->name, spname, strlen (spname))) |
|
|
291 | { |
|
|
292 | nummatch++; |
|
|
293 | spob1 = spob; |
|
|
294 | } |
|
|
295 | else if (!strncmp (spob->name, spname, strlen (spob->name))) |
|
|
296 | { |
|
|
297 | /* if spells have ambiguous names, it makes matching |
|
|
298 | * really difficult. (eg, fire and fireball would |
|
|
299 | * fall into this category). It shouldn't be hard to |
|
|
300 | * make sure spell names don't overlap in that fashion. |
|
|
301 | */ |
|
|
302 | if (spob2) |
|
|
303 | LOG (llevError, "Found multiple spells with overlapping base names: %s, %s\n", &spob2->name, &spob->name); |
|
|
304 | |
|
|
305 | spob2 = spob; |
|
|
306 | } |
|
|
307 | } |
|
|
308 | } |
|
|
309 | /* if we have best match, return it. Otherwise, if we have one match |
|
|
310 | * on the loser match, return that, otehrwise null |
|
|
311 | */ |
|
|
312 | if (spob2) |
|
|
313 | return spob2; |
273 | return spob; |
314 | |
274 | |
315 | if (spob1 && nummatch == 1) |
|
|
316 | return spob1; |
|
|
317 | |
|
|
318 | return NULL; |
275 | return 0; |
319 | } |
276 | } |
320 | |
277 | |
321 | /* reflwall - decides weither the (spell-)object sp_op will |
278 | /* reflwall - decides weither the (spell-)object sp_op will |
322 | * be reflected from the given mapsquare. Returns 1 if true. |
279 | * be reflected from the given mapsquare. Returns 1 if true. |
323 | * (Note that for living creatures there is a small chance that |
280 | * (Note that for living creatures there is a small chance that |
… | |
… | |
330 | { |
287 | { |
331 | if (OUT_OF_REAL_MAP (m, x, y)) |
288 | if (OUT_OF_REAL_MAP (m, x, y)) |
332 | return 0; |
289 | return 0; |
333 | |
290 | |
334 | for (object *op = GET_MAP_OB (m, x, y); op; op = op->above) |
291 | for (object *op = GET_MAP_OB (m, x, y); op; op = op->above) |
335 | if (QUERY_FLAG (op, FLAG_REFL_SPELL) |
292 | if (op->flag [FLAG_REFL_SPELL] |
336 | && (!QUERY_FLAG (op, FLAG_ALIVE) |
293 | && (!op->flag [FLAG_ALIVE] |
337 | || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
294 | || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
338 | return 1; |
295 | return 1; |
339 | |
296 | |
340 | return 0; |
297 | return 0; |
341 | } |
298 | } |
342 | |
299 | |
343 | /* cast_create_object: creates object new_op in direction dir |
300 | /* cast_create_object: creates object new_op in direction dir |
344 | * or if that is blocked, beneath the player (op). |
301 | * or if that is blocked, beneath the player (op). |
345 | * we pass 'caster', but don't use it for anything. |
302 | * we pass 'caster', but don't use it for anything. |
346 | * This is really just a simple wrapper function . |
303 | * This is really just a simple wrapper function . |
347 | * returns the direction that the object was actually placed |
304 | * returns true to indicate whether the operation was successful. |
348 | * in. |
305 | * destroys the object is unsuccessful. |
349 | */ |
306 | */ |
350 | int |
307 | bool |
351 | cast_create_obj (object *op, object *caster, object *new_op, int dir) |
308 | cast_create_obj (object *op, object *caster, object *new_op, int dir) |
352 | { |
309 | { |
353 | maptile *m; |
310 | mapxy pos (op); |
354 | sint16 sx, sy; |
311 | pos.move (dir); |
355 | |
312 | |
356 | if (dir && |
313 | if (!pos.normalise () |
357 | ((get_map_flags (op->map, &m, op->x + freearr_x[dir], op->y + freearr_y[dir], &sx, &sy) & P_OUT_OF_MAP) || |
314 | || pos->blocks (op) // perversely enough, we check if the palyer can reach that space |
358 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy)))) |
315 | || !new_op->can_drop_at (pos.m, pos.x, pos.y) |
359 | { |
316 | ) |
360 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
|
|
361 | new_draw_info (NDI_UNIQUE, 0, op, "You cast it at your feet."); |
|
|
362 | dir = 0; |
|
|
363 | } |
317 | { |
|
|
318 | op->failmsg ("Your spell fizzles! H<Something is in the way.>"); |
|
|
319 | new_op->destroy (); |
|
|
320 | return 0; |
|
|
321 | } |
364 | |
322 | |
365 | SET_FLAG (new_op, FLAG_IDENTIFIED); |
323 | new_op->set_flag (FLAG_IDENTIFIED); |
366 | op->map->insert (new_op, |
|
|
367 | op->x + freearr_x[dir], op->y + freearr_y[dir], |
|
|
368 | op, |
|
|
369 | dir ? 0 : INS_BELOW_ORIGINATOR); |
|
|
370 | |
324 | |
|
|
325 | pos.insert (new_op, op, dir ? 0 : INS_BELOW_ORIGINATOR); |
|
|
326 | |
371 | return dir; |
327 | return 1; |
372 | } |
328 | } |
373 | |
329 | |
374 | static bool |
330 | static bool |
375 | mergable_owner (object *o1, object *o2) |
331 | mergable_owner (object *o1, object *o2) |
376 | { |
332 | { |
… | |
… | |
408 | if (OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
364 | if (OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
409 | return 0; |
365 | return 0; |
410 | |
366 | |
411 | int max_effects = 5; // max. number of similar spells per mapspace |
367 | int max_effects = 5; // max. number of similar spells per mapspace |
412 | |
368 | |
413 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
369 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
414 | { |
370 | { |
415 | /* If there is a counterspell on the space, and this |
371 | /* If there is a counterspell on the space, and this |
416 | * object is using magic, don't progress. I believe we could |
372 | * object is using magic, don't progress. I believe we could |
417 | * leave this out and let in progress, and other areas of the code |
373 | * leave this out and let in progress, and other areas of the code |
418 | * will then remove it, but that would seem to to use more |
374 | * will then remove it, but that would seem to to use more |
… | |
… | |
420 | * on top of a counterwall spell (may hit the player before being |
376 | * on top of a counterwall spell (may hit the player before being |
421 | * removed.) On the other hand, it may be more dramatic for the |
377 | * removed.) On the other hand, it may be more dramatic for the |
422 | * spell to actually hit the counterwall and be sucked up. |
378 | * spell to actually hit the counterwall and be sucked up. |
423 | */ |
379 | */ |
424 | if ((tmp->attacktype & AT_COUNTERSPELL) |
380 | if ((tmp->attacktype & AT_COUNTERSPELL) |
425 | && !QUERY_FLAG (tmp, FLAG_MONSTER) |
381 | && !tmp->flag [FLAG_MONSTER] |
426 | && (tmp->type != PLAYER) |
382 | && (tmp->type != PLAYER) |
427 | && (tmp->type != WEAPON) |
383 | && (tmp->type != WEAPON) |
428 | && (tmp->type != BOW) |
384 | && (tmp->type != BOW) |
429 | && (tmp->type != ARROW) |
385 | && (tmp->type != ARROW) |
430 | && (tmp->type != GOLEM) |
386 | && (tmp->type != GOLEM) |
431 | && !QUERY_FLAG (tmp, FLAG_IS_FLOOR) // XXX: |
387 | && !tmp->flag [FLAG_IS_FLOOR] // XXX: |
432 | // we special case floor here because there |
388 | // we special case floor here because there |
433 | // are sometimes spell effect floors |
389 | // are sometimes spell effect floors |
434 | // which are used to inflict damage |
390 | // which are used to inflict damage |
435 | // (and those shouldn't go away from |
391 | // (and those shouldn't go away from |
436 | // sanctuary) see also: permanent lava |
392 | // sanctuary) see also: permanent lava |
… | |
… | |
518 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
474 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
519 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
475 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
520 | if (!tailor_god_spell (tmp, op)) |
476 | if (!tailor_god_spell (tmp, op)) |
521 | return 0; |
477 | return 0; |
522 | |
478 | |
523 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
479 | if (tmp->flag [FLAG_IS_TURNABLE]) |
524 | SET_ANIMATION (tmp, dir); |
480 | SET_ANIMATION (tmp, dir); |
525 | |
481 | |
526 | if ((tmp = op->map->insert (tmp, x, y, op))) |
482 | if ((tmp = op->map->insert (tmp, x, y, op))) |
527 | move_spell_effect (tmp); |
483 | move_spell_effect (tmp); |
528 | |
484 | |
… | |
… | |
536 | ****************************************************************************/ |
492 | ****************************************************************************/ |
537 | void |
493 | void |
538 | regenerate_rod (object *rod) |
494 | regenerate_rod (object *rod) |
539 | { |
495 | { |
540 | if (rod->stats.hp < rod->stats.maxhp) |
496 | if (rod->stats.hp < rod->stats.maxhp) |
541 | rod->stats.hp = min (rod->stats.maxhp, rod->stats.hp + 1 + rod->stats.maxhp / 10); |
497 | rod->stats.hp = min (rod->stats.maxhp, rod->stats.hp + 1 + rod->stats.maxhp / 20); |
542 | } |
498 | } |
543 | |
499 | |
544 | void |
500 | void |
545 | drain_rod_charge (object *rod) |
501 | drain_rod_charge (object *rod) |
546 | { |
502 | { |
… | |
… | |
566 | { |
522 | { |
567 | tmp = op->owner; |
523 | tmp = op->owner; |
568 | /* If the owner does not exist, or is not a monster, than apply the spell |
524 | /* If the owner does not exist, or is not a monster, than apply the spell |
569 | * to the caster. |
525 | * to the caster. |
570 | */ |
526 | */ |
571 | if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) |
527 | if (!tmp || !tmp->flag [FLAG_MONSTER]) |
572 | tmp = op; |
528 | tmp = op; |
573 | } |
529 | } |
574 | else |
530 | else |
575 | { |
531 | { |
576 | maptile *m = op->map; |
532 | maptile *m = op->map; |
… | |
… | |
624 | continue; |
580 | continue; |
625 | |
581 | |
626 | tmp = GET_MAP_OB (mp, nx, ny); |
582 | tmp = GET_MAP_OB (mp, nx, ny); |
627 | |
583 | |
628 | while (tmp != NULL && (((owner_type == PLAYER && |
584 | while (tmp != NULL && (((owner_type == PLAYER && |
629 | !QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_GENERATOR)) || |
585 | !tmp->flag [FLAG_MONSTER] && !tmp->flag [FLAG_GENERATOR]) || |
630 | (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
586 | (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
631 | tmp = tmp->above; |
587 | tmp = tmp->above; |
632 | |
588 | |
633 | if (tmp != NULL && can_see_monsterP (m, x, y, i)) |
589 | if (tmp != NULL && can_see_monsterP (m, x, y, i)) |
634 | return freedir[i]; |
590 | return freedir[i]; |
… | |
… | |
663 | * insert multipart monsters properly |
619 | * insert multipart monsters properly |
664 | */ |
620 | */ |
665 | //TODO: use expand_tail + ... |
621 | //TODO: use expand_tail + ... |
666 | while (at != NULL) |
622 | while (at != NULL) |
667 | { |
623 | { |
668 | tmp = arch_to_object (at); |
624 | tmp = at->instance (); |
669 | tmp->x = op->x + freearr_x[dir] + at->x; |
625 | tmp->x = op->x + freearr_x[dir] + at->x; |
670 | tmp->y = op->y + freearr_y[dir] + at->y; |
626 | tmp->y = op->y + freearr_y[dir] + at->y; |
671 | tmp->map = op->map; |
627 | tmp->map = op->map; |
672 | if (head) |
628 | if (head) |
673 | { |
629 | { |
… | |
… | |
784 | * at casting a prayer. |
740 | * at casting a prayer. |
785 | * op is the player. |
741 | * op is the player. |
786 | * failure is basically how much grace they had. |
742 | * failure is basically how much grace they had. |
787 | * power is how much grace the spell would normally take to cast. |
743 | * power is how much grace the spell would normally take to cast. |
788 | */ |
744 | */ |
|
|
745 | |
|
|
746 | #define HINT_GRACE " H<Make sure you always have enough grace points for your prayers.>" |
|
|
747 | |
789 | static void |
748 | static void |
790 | prayer_failure (object *op, int failure, int power) |
749 | prayer_failure (object *op, int failure, int power) |
791 | { |
750 | { |
792 | const char *godname; |
751 | const char *godname; |
793 | object *tmp; |
752 | object *tmp; |
… | |
… | |
795 | if (!strcmp ((godname = determine_god (op)), "none")) |
754 | if (!strcmp ((godname = determine_god (op)), "none")) |
796 | godname = "Your spirit"; |
755 | godname = "Your spirit"; |
797 | |
756 | |
798 | if (failure <= -20 && failure > -40) /* wonder */ |
757 | if (failure <= -20 && failure > -40) /* wonder */ |
799 | { |
758 | { |
800 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); |
759 | op->failmsgf ("%s gives a sign to renew your faith." HINT_GRACE, godname); |
801 | tmp = get_archetype (SPELL_WONDER); |
760 | tmp = archetype::get (SPELL_WONDER); |
802 | cast_cone (op, op, 0, tmp); |
761 | cast_cone (op, op, 0, tmp); |
803 | tmp->destroy (); |
762 | tmp->destroy (); |
804 | } |
763 | } |
805 | |
764 | |
806 | else if (failure <= -40 && failure > -60) /* confusion */ |
765 | else if (failure <= -40 && failure > -60) /* confusion */ |
807 | { |
766 | { |
808 | new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); |
767 | op->failmsg ("Your diety touches your mind!" HINT_GRACE); |
809 | confuse_player (op, op, 99); |
768 | confuse_player (op, op, 99); |
810 | } |
769 | } |
811 | else if (failure <= -60 && failure > -150) /* paralysis */ |
770 | else if (failure <= -60 && failure > -150) /* paralysis */ |
812 | { |
771 | { |
813 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s requires you to pray NOW.", godname); |
772 | op->failmsgf ("%s requires you to pray NOW. " |
814 | new_draw_info (NDI_UNIQUE, 0, op, "You comply, ignoring all else."); |
773 | "You comply, ignoring all else." HINT_GRACE, |
|
|
774 | godname); |
815 | paralyze_player (op, op, 99); |
775 | paralyze_player (op, op, 99); |
816 | } |
776 | } |
817 | else if (failure <= -150) /* blast the immediate area */ |
777 | else if (failure <= -150) /* blast the immediate area */ |
818 | { |
778 | { |
819 | tmp = get_archetype (GOD_POWER); |
779 | tmp = archetype::get (GOD_POWER); |
820 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s smites you!", godname); |
780 | op->failmsgf ("%s smites you!" HINT_GRACE, godname); |
821 | cast_magic_storm (op, tmp, power); |
781 | cast_magic_storm (op, tmp, power); |
822 | } |
782 | } |
823 | } |
783 | } |
824 | |
784 | |
825 | /* |
785 | /* |
826 | * spell_failure() handles the various effects for differing degrees |
786 | * spell_failure() handles the various effects for differing degrees |
827 | * of failure badness. |
787 | * of failure badness. |
828 | * op is the player that failed. |
788 | * op is the player that failed. |
829 | * failure is a random value of how badly you failed. |
789 | * failure is a random value of how badly you failed. |
830 | * power is how many spellpoints you'd normally need for the spell. |
790 | * power is how many spellpoints you'd normally need for the spell. |
831 | * skill is the skill you'd need to cast the spell. |
791 | * skill is the skill you'd need to cast the spell. |
832 | */ |
792 | */ |
833 | |
|
|
834 | void |
793 | void |
835 | spell_failure (object *op, int failure, int power, object *skill) |
794 | spell_failure (object *op, int failure, int power, object *skill) |
836 | { |
795 | { |
837 | object *tmp; |
796 | object *tmp; |
838 | |
797 | |
839 | if (settings.spell_failure_effects == FALSE) |
798 | if (settings.spell_failure_effects == FALSE) |
840 | return; |
799 | return; |
841 | |
800 | |
842 | if (failure <= -20 && failure > -40) /* wonder */ |
801 | if (failure <= -20 && failure > -40) /* wonder */ |
843 | { |
802 | { |
844 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); |
803 | op->failmsg ("Your spell causes an unexpected effect."); |
845 | tmp = get_archetype (SPELL_WONDER); |
804 | tmp = archetype::get (SPELL_WONDER); |
846 | cast_cone (op, op, 0, tmp); |
805 | cast_cone (op, op, 0, tmp); |
847 | tmp->destroy (); |
806 | tmp->destroy (); |
848 | } |
807 | } |
849 | |
808 | |
850 | else if (failure <= -40 && failure > -60) /* confusion */ |
809 | else if (failure <= -40 && failure > -60) /* confusion */ |
851 | { |
810 | { |
852 | new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); |
811 | op->failmsg ("Your magic recoils on you, making you confused!"); |
853 | confuse_player (op, op, 99); |
812 | confuse_player (op, op, 99); |
854 | } |
813 | } |
855 | else if (failure <= -60 && failure > -80) /* paralysis */ |
814 | else if (failure <= -60 && failure > -80) /* paralysis */ |
856 | { |
815 | { |
857 | new_draw_info (NDI_UNIQUE, 0, op, "Your magic stuns you!"); |
816 | op->failmsg ("Your magic stuns you!"); |
858 | paralyze_player (op, op, 99); |
817 | paralyze_player (op, op, 99); |
859 | } |
818 | } |
860 | else if (failure <= -80) /* blast the immediate area */ |
819 | else if (failure <= -80) /* blast the immediate area */ |
861 | { |
820 | { |
862 | object *tmp; |
821 | object *tmp; |
863 | |
822 | |
864 | /* Safety check to make sure we don't get any mana storms in scorn */ |
823 | /* Safety check to make sure we don't get any mana storms in scorn */ |
865 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC) |
824 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC) |
866 | { |
825 | { |
867 | new_draw_info (NDI_UNIQUE, 0, op, "The magic warps and you are turned inside out!"); |
826 | op->failmsg ("The magic warps and you are turned inside out!"); |
868 | hit_player (op, 9998, op, AT_INTERNAL, 1); |
827 | hit_player (op, 9998, op, AT_INTERNAL, 1); |
869 | |
828 | |
870 | } |
829 | } |
871 | else |
830 | else |
872 | { |
831 | { |
873 | new_draw_info (NDI_UNIQUE, 0, op, "You lose control of the mana! The uncontrolled magic blasts you!"); |
832 | op->failmsg ("You lose control of the mana! The uncontrolled magic blasts you!"); |
874 | tmp = get_archetype (LOOSE_MANA); |
833 | tmp = archetype::get (LOOSE_MANA); |
875 | tmp->level = skill->level; |
834 | tmp->level = skill->level; |
876 | |
835 | |
877 | /* increase the area of destruction a little for more powerful spells */ |
836 | /* increase the area of destruction a little for more powerful spells */ |
878 | tmp->range += isqrt (power); |
837 | tmp->range += isqrt (power); |
879 | |
838 | |
… | |
… | |
896 | { |
855 | { |
897 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
856 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
898 | return 0; |
857 | return 0; |
899 | } |
858 | } |
900 | |
859 | |
901 | object *spell = arch_to_object (spell_ob->other_arch); |
860 | object *spell = spell_ob->other_arch->instance (); |
902 | |
861 | |
903 | /* Always cast spell on caster */ |
862 | /* Always cast spell on caster */ |
904 | int success = cast_spell (op, caster, dir, spell, spellparam); |
863 | int success = cast_spell (op, caster, dir, spell, spellparam); |
905 | |
864 | |
906 | if (!op->contr || !op->contr->party) |
865 | if (!op->contr || !op->contr->party) |
… | |
… | |
949 | int |
908 | int |
950 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
909 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
951 | { |
910 | { |
952 | const char *godname; |
911 | const char *godname; |
953 | int success = 0; |
912 | int success = 0; |
954 | object *skill = NULL; |
913 | |
|
|
914 | // make sure spells always take a while, so a) we don't flood the |
|
|
915 | // user with messages and b) too many failures can be harmful (smiting). |
|
|
916 | op->speed_left -= 4 * op->speed; // ~0.5s on failure |
955 | |
917 | |
956 | if (!spell_ob) |
918 | if (!spell_ob) |
957 | { |
919 | { |
958 | LOG (llevError, "cast_spell: null spell object passed\n"); |
920 | LOG (llevError, "cast_spell: null spell object passed\n"); |
959 | return 0; |
921 | return 0; |
… | |
… | |
970 | } |
932 | } |
971 | |
933 | |
972 | /* if caster is a spell casting object, this normally shouldn't be |
934 | /* if caster is a spell casting object, this normally shouldn't be |
973 | * an issue, because they don't have any spellpaths set up. |
935 | * an issue, because they don't have any spellpaths set up. |
974 | */ |
936 | */ |
975 | if (caster->path_denied & spell_ob->path_attuned && !QUERY_FLAG (caster, FLAG_WIZCAST)) |
937 | if (caster->path_denied & spell_ob->path_attuned && !caster->flag [FLAG_WIZCAST]) |
976 | { |
938 | { |
977 | new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); |
939 | op->failmsg ("That spell path is denied to you."); |
978 | return 0; |
940 | return 0; |
979 | } |
941 | } |
|
|
942 | |
|
|
943 | object *skill = 0; |
980 | |
944 | |
981 | /* if it is a player casting the spell, and they are really casting it |
945 | /* if it is a player casting the spell, and they are really casting it |
982 | * (vs it coming from a wand, scroll, or whatever else), do some |
946 | * (vs it coming from a wand, scroll, or whatever else), do some |
983 | * checks. We let monsters do special things - eg, they |
947 | * checks. We let monsters do special things - eg, they |
984 | * don't need the skill, bypass level checks, etc. The monster function |
948 | * don't need the SKILL, BYpass level checks, etc. The monster function |
985 | * should take care of that. |
949 | * should take care of that. |
986 | * Remove the wiz check here and move it further down - some spells |
950 | * Remove the wiz check here and move it further down - some spells |
987 | * need to have the right skill pointer passed, so we need to |
951 | * need to have the right skill pointer passed, so we need to |
988 | * at least process that code. |
952 | * at least process that code. |
989 | */ |
953 | */ |
… | |
… | |
993 | { |
957 | { |
994 | skill = find_skill_by_name (op, spell_ob->skill); |
958 | skill = find_skill_by_name (op, spell_ob->skill); |
995 | |
959 | |
996 | if (!skill) |
960 | if (!skill) |
997 | { |
961 | { |
998 | op->failmsg (format ("You need the skill %s to cast %s! " |
962 | op->failmsgf ("You need the %s skill to cast %s! " |
999 | "H<You either need to learn the skill via a skill scroll " |
963 | "H<You either need to learn the skill via a skill scroll " |
1000 | "or you need to wear a talisman or holy symbol.>", |
964 | "or you need to wear a talisman, holy symbol or another skill tool.>", |
1001 | &spell_ob->skill, &spell_ob->name)); |
965 | &spell_ob->skill, &spell_ob->name); |
1002 | return 0; |
966 | return 0; |
1003 | } |
967 | } |
1004 | |
968 | |
1005 | const char *msg = ""; |
969 | const char *msg = ""; |
1006 | |
970 | |
1007 | int caster_level = skill->level; |
971 | int caster_level = skill->level; |
… | |
… | |
1018 | msg = " (repelled)"; |
982 | msg = " (repelled)"; |
1019 | } |
983 | } |
1020 | |
984 | |
1021 | if (spell_ob->level > caster_level) |
985 | if (spell_ob->level > caster_level) |
1022 | { |
986 | { |
1023 | op->failmsg (format ("You lack enough skill to cast that spell! " |
987 | op->failmsgf ("You lack enough skill to cast that spell! " |
1024 | "H<Your effective cast level is %d%s, but level %d is required.>", |
988 | "H<Your effective cast level is %d%s, but level %d is required.>", |
1025 | caster_level, msg, spell_ob->level)); |
989 | caster_level, msg, spell_ob->level); |
1026 | if (!op->is_wiz ()) |
990 | if (!op->is_wiz ()) |
1027 | return 0; |
991 | return 0; |
1028 | } |
992 | } |
1029 | } |
993 | } |
1030 | |
994 | |
1031 | /* If the caster is the wiz, they don't ever fail, and don't have |
995 | /* If the caster is the wiz, they don't ever fail, and don't have |
1032 | * to have sufficient grace/mana. |
996 | * to have sufficient grace/mana. |
1033 | */ |
997 | */ |
1034 | if (!QUERY_FLAG (op, FLAG_WIZCAST)) |
998 | if (!op->flag [FLAG_WIZCAST]) |
1035 | { |
999 | { |
1036 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1000 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1037 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1001 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1038 | { |
1002 | { |
1039 | op->failmsg ("You don't have enough mana!"); |
1003 | op->failmsg ("You don't have enough mana!"); |
… | |
… | |
1047 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1011 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1048 | op->statusmsg (format ("%s grants your prayer, though you are unworthy.", godname)); |
1012 | op->statusmsg (format ("%s grants your prayer, though you are unworthy.", godname)); |
1049 | else |
1013 | else |
1050 | { |
1014 | { |
1051 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1015 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1052 | op->failmsg (format ("%s ignores your prayer.", godname)); |
1016 | op->failmsgf ("%s ignores your prayer.", godname); |
1053 | return 0; |
1017 | return 0; |
1054 | } |
1018 | } |
1055 | } |
1019 | } |
1056 | |
1020 | |
1057 | /* player/monster is trying to cast the spell. might fumble it */ |
1021 | /* player/monster is trying to cast the spell. might fumble it */ |
1058 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1022 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1059 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1023 | (spell_ob->level / (float) max (1, op->level) * cleric_chance[op->stats.Wis])) |
1060 | { |
1024 | { |
1061 | op->contr->play_sound (sound_find ("fumble_spell")); |
1025 | op->contr->play_sound (sound_find ("fumble_spell")); |
1062 | op->failmsg ("You fumble the prayer."); |
1026 | op->failmsg ("You fumble the prayer."); |
1063 | |
1027 | |
1064 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1028 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
… | |
… | |
1087 | * not alive, then this would mean that the mapmaker put the |
1051 | * not alive, then this would mean that the mapmaker put the |
1088 | * objects on the space - presume that they know what they are |
1052 | * objects on the space - presume that they know what they are |
1089 | * doing. |
1053 | * doing. |
1090 | */ |
1054 | */ |
1091 | |
1055 | |
1092 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1056 | if ((mflags & P_SAFE) && !op->flag [FLAG_WIZCAST]) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1093 | { |
1057 | { |
|
|
1058 | op->speed_left -= 2 * op->speed; // freeze for two ticks, so we don't flood |
1094 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1059 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1095 | return 0; |
1060 | return 0; |
1096 | } |
1061 | } |
1097 | |
1062 | |
1098 | if ((spell_ob->type == SPELL) |
1063 | if ((spell_ob->type == SPELL) |
1099 | && (caster->type != POTION) |
1064 | && (caster->type != POTION) |
1100 | && !QUERY_FLAG (op, FLAG_WIZCAST) |
1065 | && !op->flag [FLAG_WIZCAST] |
1101 | && (QUERY_FLAG (caster, FLAG_ALIVE) |
1066 | && (caster->flag [FLAG_ALIVE] |
1102 | || QUERY_FLAG (op, FLAG_ALIVE)) |
1067 | || op->flag [FLAG_ALIVE]) |
1103 | && (((mflags & P_NO_MAGIC) && spell_ob->stats.sp) || ((mflags & P_NO_CLERIC) && spell_ob->stats.grace))) |
1068 | && (((mflags & P_NO_MAGIC) && spell_ob->stats.sp) || ((mflags & P_NO_CLERIC) && spell_ob->stats.grace))) |
1104 | { |
1069 | { |
1105 | if (op->type != PLAYER) |
1070 | if (op->type != PLAYER) |
1106 | return 0; |
1071 | return 0; |
1107 | |
1072 | |
1108 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1073 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1109 | op->failmsg (format ("This ground is unholy! %s ignores you.", godname)); |
1074 | op->failmsgf ("This ground is unholy! %s ignores you.", godname); |
1110 | else if (object *item = op->contr->ranged_ob) |
1075 | else if (object *item = op->contr->ranged_ob) |
1111 | { |
1076 | { |
1112 | if (item->type == SPELL) |
1077 | if (item->type == SPELL) |
1113 | op->failmsg ("Something blocks your spellcasting."); |
1078 | op->failmsg ("Something blocks your spellcasting."); |
1114 | else if (item->type == SCROLL) |
1079 | else if (item->type == SCROLL) |
… | |
… | |
1120 | op->failmsg ("Something blocks the spell!"); |
1085 | op->failmsg ("Something blocks the spell!"); |
1121 | |
1086 | |
1122 | return 0; |
1087 | return 0; |
1123 | } |
1088 | } |
1124 | |
1089 | |
|
|
1090 | // undo the flood protection from earlier |
|
|
1091 | op->speed_left += 4 * op->speed; // ~0.5s on failure |
|
|
1092 | |
1125 | /* Take into account how long it takes to cast the spell. |
1093 | /* Take into account how long it takes to cast the spell. |
1126 | * if the player is casting it, then we use the time in |
1094 | * if the player is casting it, then we use the time in |
1127 | * the spell object. If it is a spell object, have it |
1095 | * the spell object. If it is a spell object, have it |
1128 | * take two ticks. Things that cast spells on the players |
1096 | * take two ticks. Things that cast spells on the players |
1129 | * behalf (eg, altars, and whatever else) shouldn't cost |
1097 | * behalf (eg, altars, and whatever else) shouldn't cost |
1130 | * the player any time. |
1098 | * the player any time. |
1131 | * Ignore casting time for firewalls |
1099 | * Ignore casting time for firewalls |
1132 | */ |
1100 | */ |
1133 | if (caster == op && caster->type != FIREWALL) |
1101 | if (caster == op && caster->type != FIREWALL) |
1134 | { |
1102 | { |
1135 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1103 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed; |
1136 | /* Other portions of the code may also decrement the speed of the player, so |
1104 | /* Other portions of the code may also decrement the speed of the player, so |
1137 | * put a lower limit so that the player isn't stuck here too long |
1105 | * put a lower limit so that the player isn't stuck here too long |
1138 | */ |
1106 | */ |
1139 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed)) |
1107 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed) |
1140 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1108 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed; |
1141 | } |
1109 | } |
1142 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1110 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1143 | op->speed_left -= 2 * FABS (op->speed); |
1111 | op->speed_left -= 2 * op->speed; |
1144 | |
1112 | |
1145 | if (op->type == PLAYER && op == caster) |
1113 | if (op->type == PLAYER && op == caster) |
1146 | { |
1114 | { |
1147 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1115 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1148 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
1116 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
… | |
… | |
1153 | * object requires. |
1121 | * object requires. |
1154 | */ |
1122 | */ |
1155 | if (op != caster && !skill && caster->skill) |
1123 | if (op != caster && !skill && caster->skill) |
1156 | { |
1124 | { |
1157 | skill = find_skill_by_name (op, caster->skill); |
1125 | skill = find_skill_by_name (op, caster->skill); |
|
|
1126 | |
1158 | if (!skill) |
1127 | if (!skill) |
1159 | { |
1128 | { |
1160 | op->failmsg (format ("You lack the skill %s to use the %s!", &caster->skill, query_name (caster))); |
1129 | op->failmsgf ("You lack the %s skill, which is required to use the %s!", &caster->skill, query_name (caster)); |
1161 | return 0; |
1130 | return 0; |
1162 | } |
1131 | } |
1163 | |
|
|
1164 | op->change_skill (skill); /* needed for proper exp credit */ |
|
|
1165 | } |
1132 | } |
1166 | |
1133 | |
1167 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (spellparam))) |
1134 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (spellparam))) |
1168 | return RESULT_INT (0); |
1135 | return RESULT_INT (0); |
|
|
1136 | |
|
|
1137 | // temporaroly replace chosen_skill by skill, we assume skill *could* be applied, |
|
|
1138 | // at least temporarily, which might not be true due to slot restrictions, but hey |
|
|
1139 | // invoke requires it basically. |
|
|
1140 | |
|
|
1141 | object *chosen_skill = op->chosen_skill; |
|
|
1142 | op->chosen_skill = skill; |
1169 | |
1143 | |
1170 | switch (spell_ob->subtype) |
1144 | switch (spell_ob->subtype) |
1171 | { |
1145 | { |
1172 | /* The order of case statements is same as the order they show up |
1146 | /* The order of case statements is same as the order they show up |
1173 | * in spells.h. |
1147 | * in spells.h. |
… | |
… | |
1324 | break; |
1298 | break; |
1325 | |
1299 | |
1326 | case SP_MOVING_BALL: |
1300 | case SP_MOVING_BALL: |
1327 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1301 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1328 | { |
1302 | { |
1329 | op->failmsg (format ("You lack the proper attunement to cast %s!", &spell_ob->name)); |
1303 | op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); |
1330 | success = 0; |
1304 | success = 0; |
1331 | } |
1305 | } |
1332 | else |
1306 | else |
1333 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1307 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1334 | break; |
1308 | break; |
… | |
… | |
1383 | break; |
1357 | break; |
1384 | |
1358 | |
1385 | default: |
1359 | default: |
1386 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1360 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1387 | } |
1361 | } |
|
|
1362 | |
|
|
1363 | // restore chosen_skill |
|
|
1364 | op->chosen_skill = chosen_skill; |
1388 | |
1365 | |
1389 | op->play_sound ( |
1366 | op->play_sound ( |
1390 | success |
1367 | success |
1391 | ? spell_ob->sound |
1368 | ? spell_ob->sound |
1392 | ? spell_ob->sound |
1369 | ? spell_ob->sound |
… | |
… | |
1446 | move_aura (op); |
1423 | move_aura (op); |
1447 | break; |
1424 | break; |
1448 | } |
1425 | } |
1449 | } |
1426 | } |
1450 | |
1427 | |
1451 | /* this checks to see if something special should happen if |
|
|
1452 | * something runs into the object. |
|
|
1453 | */ |
|
|
1454 | static void |
|
|
1455 | check_spell_effect (object *op) |
|
|
1456 | { |
|
|
1457 | switch (op->subtype) |
|
|
1458 | { |
|
|
1459 | case SP_BOLT: |
|
|
1460 | move_bolt (op); |
|
|
1461 | return; |
|
|
1462 | |
|
|
1463 | case SP_BULLET: |
|
|
1464 | check_bullet (op); |
|
|
1465 | return; |
|
|
1466 | } |
|
|
1467 | } |
|
|
1468 | |
|
|
1469 | /* This is called by move_apply. Basically, if someone |
1428 | /* This is called by move_apply. Basically, if someone |
1470 | * moves onto a spell effect and the walk_on or fly_on flags |
1429 | * moves onto a spell effect and the walk_on or fly_on flags |
1471 | * are set, this is called. This should only be called for |
1430 | * are set, this is called. This should only be called for |
1472 | * objects of the appropriate type. |
1431 | * objects of the appropriate type. |
1473 | */ |
1432 | */ |
… | |
… | |
1475 | apply_spell_effect (object *spell, object *victim) |
1434 | apply_spell_effect (object *spell, object *victim) |
1476 | { |
1435 | { |
1477 | switch (spell->subtype) |
1436 | switch (spell->subtype) |
1478 | { |
1437 | { |
1479 | case SP_CONE: |
1438 | case SP_CONE: |
1480 | if (QUERY_FLAG (victim, FLAG_ALIVE) && spell->speed && spell->attacktype) |
1439 | if (victim->flag [FLAG_ALIVE] && spell->has_active_speed () && spell->attacktype) |
1481 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1440 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1482 | break; |
1441 | break; |
1483 | |
1442 | |
1484 | case SP_MAGIC_MISSILE: |
1443 | case SP_MAGIC_MISSILE: |
1485 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1444 | if (victim->flag [FLAG_ALIVE]) |
1486 | { |
1445 | { |
1487 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1446 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1488 | spell->destroy (); |
1447 | spell->destroy (); |
1489 | } |
1448 | } |
1490 | break; |
1449 | break; |
1491 | |
1450 | |
1492 | case SP_MOVING_BALL: |
1451 | case SP_MOVING_BALL: |
1493 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1452 | if (victim->flag [FLAG_ALIVE]) |
1494 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1453 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1495 | else if (victim->materialname) |
1454 | else if (victim->material != MATERIAL_NULL) |
1496 | save_throw_object (victim, spell->attacktype, spell); |
1455 | save_throw_object (victim, spell->attacktype, spell); |
1497 | |
1456 | |
1498 | break; |
1457 | break; |
1499 | } |
1458 | } |
1500 | } |
1459 | } |
… | |
… | |
1504 | * the victim with a specific maximum level. |
1463 | * the victim with a specific maximum level. |
1505 | */ |
1464 | */ |
1506 | void |
1465 | void |
1507 | create_exploding_ball_at (object *victim, int level) |
1466 | create_exploding_ball_at (object *victim, int level) |
1508 | { |
1467 | { |
1509 | object *ball = get_archetype (EXPLODING_FIREBALL); |
1468 | object *ball = archetype::get (EXPLODING_FIREBALL); |
1510 | ball->dam_modifier = random_roll (1, level, victim, PREFER_LOW) / 5 + 1; |
1469 | ball->dam_modifier = random_roll (1, level, victim, PREFER_LOW) / 5 + 1; |
1511 | ball->stats.maxhp = random_roll (1, level, victim, PREFER_LOW) / 10 + 2; |
1470 | ball->stats.maxhp = random_roll (1, level, victim, PREFER_LOW) / 10 + 2; |
1512 | ball->insert_at (victim); |
1471 | ball->insert_at (victim); |
1513 | } |
1472 | } |