1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
83 | */ |
83 | */ |
84 | void |
84 | void |
85 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
85 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
86 | { |
86 | { |
87 | if (spob->other_arch) |
87 | if (spob->other_arch) |
88 | map->insert (arch_to_object (spob->other_arch), x, y, originator); |
88 | map->insert (spob->other_arch->instance (), x, y, originator); |
89 | } |
89 | } |
90 | |
90 | |
91 | static int |
91 | static int |
92 | attuned_bonus (object *caster, object *spell, int level) |
92 | attuned_bonus (object *caster, object *spell, int level) |
93 | { |
93 | { |
… | |
… | |
659 | * insert multipart monsters properly |
659 | * insert multipart monsters properly |
660 | */ |
660 | */ |
661 | //TODO: use expand_tail + ... |
661 | //TODO: use expand_tail + ... |
662 | while (at != NULL) |
662 | while (at != NULL) |
663 | { |
663 | { |
664 | tmp = arch_to_object (at); |
664 | tmp = at->instance (); |
665 | tmp->x = op->x + freearr_x[dir] + at->x; |
665 | tmp->x = op->x + freearr_x[dir] + at->x; |
666 | tmp->y = op->y + freearr_y[dir] + at->y; |
666 | tmp->y = op->y + freearr_y[dir] + at->y; |
667 | tmp->map = op->map; |
667 | tmp->map = op->map; |
668 | if (head) |
668 | if (head) |
669 | { |
669 | { |
… | |
… | |
892 | { |
892 | { |
893 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
893 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
894 | return 0; |
894 | return 0; |
895 | } |
895 | } |
896 | |
896 | |
897 | object *spell = arch_to_object (spell_ob->other_arch); |
897 | object *spell = spell_ob->other_arch->instance (); |
898 | |
898 | |
899 | /* Always cast spell on caster */ |
899 | /* Always cast spell on caster */ |
900 | int success = cast_spell (op, caster, dir, spell, spellparam); |
900 | int success = cast_spell (op, caster, dir, spell, spellparam); |
901 | |
901 | |
902 | if (!op->contr || !op->contr->party) |
902 | if (!op->contr || !op->contr->party) |
… | |
… | |
989 | { |
989 | { |
990 | skill = find_skill_by_name (op, spell_ob->skill); |
990 | skill = find_skill_by_name (op, spell_ob->skill); |
991 | |
991 | |
992 | if (!skill) |
992 | if (!skill) |
993 | { |
993 | { |
994 | op->failmsg (format ("You need the skill %s to cast %s! " |
994 | op->failmsg (format ("You need the %s skill to cast %s! " |
995 | "H<You either need to learn the skill via a skill scroll " |
995 | "H<You either need to learn the skill via a skill scroll " |
996 | "or you need to wear a talisman or holy symbol.>", |
996 | "or you need to wear a talisman, holy symbol or another skill tool.>", |
997 | &spell_ob->skill, &spell_ob->name)); |
997 | &spell_ob->skill, &spell_ob->name)); |
998 | return 0; |
998 | return 0; |
999 | } |
999 | } |
1000 | |
1000 | |
1001 | const char *msg = ""; |
1001 | const char *msg = ""; |
1002 | |
1002 | |
1003 | int caster_level = skill->level; |
1003 | int caster_level = skill->level; |
… | |
… | |
1085 | * doing. |
1085 | * doing. |
1086 | */ |
1086 | */ |
1087 | |
1087 | |
1088 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1088 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1089 | { |
1089 | { |
|
|
1090 | op->speed_left -= 2 * op->speed; // freeze for two ticks, so we don't flood |
1090 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1091 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1091 | return 0; |
1092 | return 0; |
1092 | } |
1093 | } |
1093 | |
1094 | |
1094 | if ((spell_ob->type == SPELL) |
1095 | if ((spell_ob->type == SPELL) |
… | |
… | |
1126 | * the player any time. |
1127 | * the player any time. |
1127 | * Ignore casting time for firewalls |
1128 | * Ignore casting time for firewalls |
1128 | */ |
1129 | */ |
1129 | if (caster == op && caster->type != FIREWALL) |
1130 | if (caster == op && caster->type != FIREWALL) |
1130 | { |
1131 | { |
1131 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * fabs (op->speed); |
1132 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed; |
1132 | /* Other portions of the code may also decrement the speed of the player, so |
1133 | /* Other portions of the code may also decrement the speed of the player, so |
1133 | * put a lower limit so that the player isn't stuck here too long |
1134 | * put a lower limit so that the player isn't stuck here too long |
1134 | */ |
1135 | */ |
1135 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * fabs (op->speed)) |
1136 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed) |
1136 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * fabs (op->speed); |
1137 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed; |
1137 | } |
1138 | } |
1138 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1139 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1139 | op->speed_left -= 2 * fabs (op->speed); |
1140 | op->speed_left -= 2 * op->speed; |
1140 | |
1141 | |
1141 | if (op->type == PLAYER && op == caster) |
1142 | if (op->type == PLAYER && op == caster) |
1142 | { |
1143 | { |
1143 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1144 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1144 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
1145 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
… | |
… | |
1151 | if (op != caster && !skill && caster->skill) |
1152 | if (op != caster && !skill && caster->skill) |
1152 | { |
1153 | { |
1153 | skill = find_skill_by_name (op, caster->skill); |
1154 | skill = find_skill_by_name (op, caster->skill); |
1154 | if (!skill) |
1155 | if (!skill) |
1155 | { |
1156 | { |
1156 | op->failmsg (format ("You lack the skill %s to use the %s!", &caster->skill, query_name (caster))); |
1157 | op->failmsg (format ("You lack the %s skill, which is required to use the %s!", &caster->skill, query_name (caster))); |
1157 | return 0; |
1158 | return 0; |
1158 | } |
1159 | } |
1159 | |
1160 | |
1160 | op->change_skill (skill); /* needed for proper exp credit */ |
1161 | op->change_skill (skill); /* needed for proper exp credit */ |
1161 | } |
1162 | } |
… | |
… | |
1468 | break; |
1469 | break; |
1469 | |
1470 | |
1470 | case SP_MOVING_BALL: |
1471 | case SP_MOVING_BALL: |
1471 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1472 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1472 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1473 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1473 | else if (victim->materialname) |
1474 | else if (victim->material != MATERIAL_NULL) |
1474 | save_throw_object (victim, spell->attacktype, spell); |
1475 | save_throw_object (victim, spell->attacktype, spell); |
1475 | |
1476 | |
1476 | break; |
1477 | break; |
1477 | } |
1478 | } |
1478 | } |
1479 | } |