… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
148 | int sp, grace, level = casting_level (caster, spell); |
149 | int sp, grace, level = casting_level (caster, spell); |
149 | |
150 | |
150 | if (settings.spellpoint_level_depend == TRUE) |
151 | if (settings.spellpoint_level_depend == TRUE) |
151 | { |
152 | { |
152 | if (spell->stats.sp && spell->stats.maxsp) |
153 | if (spell->stats.sp && spell->stats.maxsp) |
153 | { |
|
|
154 | sp = (int) (spell->stats.sp * (1.0 + MAX (0, (float) (level - spell->level) / (float) spell->stats.maxsp))); |
154 | sp = spell->stats.sp * (1.f + max (0.f, float (level - spell->level) / spell->stats.maxsp)); |
155 | } |
|
|
156 | else |
155 | else |
157 | sp = spell->stats.sp; |
156 | sp = spell->stats.sp; |
158 | |
157 | |
159 | sp *= (int) PATH_SP_MULT (caster, spell); |
158 | sp *= (int) PATH_SP_MULT (caster, spell); |
160 | if (!sp && spell->stats.sp) |
159 | if (!sp && spell->stats.sp) |
161 | sp = 1; |
160 | sp = 1; |
162 | |
161 | |
163 | if (spell->stats.grace && spell->stats.maxgrace) |
162 | if (spell->stats.grace && spell->stats.maxgrace) |
164 | { |
|
|
165 | grace = (int) (spell->stats.grace * (1.0 + MAX (0, (float) (level - spell->level) / (float) spell->stats.maxgrace))); |
163 | grace = spell->stats.grace * (1.0 + max (0, float (level - spell->level) / spell->stats.maxgrace)); |
166 | } |
|
|
167 | else |
164 | else |
168 | grace = spell->stats.grace; |
165 | grace = spell->stats.grace; |
169 | |
166 | |
170 | grace *= (int) PATH_SP_MULT (caster, spell); |
167 | grace *= PATH_SP_MULT (caster, spell); |
171 | if (spell->stats.grace && !grace) |
168 | if (spell->stats.grace && !grace) |
172 | grace = 1; |
169 | grace = 1; |
173 | } |
170 | } |
174 | else |
171 | else |
175 | { |
172 | { |
… | |
… | |
181 | if (spell->stats.grace && !grace) |
178 | if (spell->stats.grace && !grace) |
182 | grace = 1; |
179 | grace = 1; |
183 | } |
180 | } |
184 | |
181 | |
185 | if (flags == SPELL_HIGHEST) |
182 | if (flags == SPELL_HIGHEST) |
186 | return MAX (sp, grace); |
183 | return max (sp, grace); |
187 | else if (flags == SPELL_GRACE) |
184 | else if (flags == SPELL_GRACE) |
188 | return grace; |
185 | return grace; |
189 | else if (flags == SPELL_MANA) |
186 | else if (flags == SPELL_MANA) |
190 | return sp; |
187 | return sp; |
191 | else |
188 | else |
… | |
… | |
535 | ****************************************************************************/ |
532 | ****************************************************************************/ |
536 | void |
533 | void |
537 | regenerate_rod (object *rod) |
534 | regenerate_rod (object *rod) |
538 | { |
535 | { |
539 | if (rod->stats.hp < rod->stats.maxhp) |
536 | if (rod->stats.hp < rod->stats.maxhp) |
540 | rod->stats.hp = min (rod->stats.maxhp, rod->stats.hp + 1 + rod->stats.maxhp / 10); |
537 | rod->stats.hp = min (rod->stats.maxhp, rod->stats.hp + 1 + rod->stats.maxhp / 20); |
541 | } |
538 | } |
542 | |
539 | |
543 | void |
540 | void |
544 | drain_rod_charge (object *rod) |
541 | drain_rod_charge (object *rod) |
545 | { |
542 | { |
… | |
… | |
637 | |
634 | |
638 | /* put_a_monster: puts a monster named monstername near by |
635 | /* put_a_monster: puts a monster named monstername near by |
639 | * op. This creates the treasures for the monsters, and |
636 | * op. This creates the treasures for the monsters, and |
640 | * also deals with multipart monsters properly. |
637 | * also deals with multipart monsters properly. |
641 | */ |
638 | */ |
642 | void |
639 | static void |
643 | put_a_monster (object *op, const char *monstername) |
640 | put_a_monster (object *op, const char *monstername) |
644 | { |
641 | { |
645 | object *tmp, *head = NULL, *prev = NULL; |
642 | object *tmp, *head = NULL, *prev = NULL; |
646 | archetype *at; |
643 | archetype *at; |
647 | int dir; |
644 | int dir; |
… | |
… | |
783 | * at casting a prayer. |
780 | * at casting a prayer. |
784 | * op is the player. |
781 | * op is the player. |
785 | * failure is basically how much grace they had. |
782 | * failure is basically how much grace they had. |
786 | * power is how much grace the spell would normally take to cast. |
783 | * power is how much grace the spell would normally take to cast. |
787 | */ |
784 | */ |
788 | void |
785 | static void |
789 | prayer_failure (object *op, int failure, int power) |
786 | prayer_failure (object *op, int failure, int power) |
790 | { |
787 | { |
791 | const char *godname; |
788 | const char *godname; |
792 | object *tmp; |
789 | object *tmp; |
793 | |
790 | |
… | |
… | |
886 | tmp->insert_at (op); |
883 | tmp->insert_at (op); |
887 | } |
884 | } |
888 | } |
885 | } |
889 | } |
886 | } |
890 | |
887 | |
891 | int |
888 | static int |
892 | cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
889 | cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
893 | { |
890 | { |
894 | int success; |
|
|
895 | object *spell; |
|
|
896 | |
|
|
897 | if (!spell_ob->other_arch) |
891 | if (!spell_ob->other_arch) |
898 | { |
892 | { |
899 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
893 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
900 | return 0; |
894 | return 0; |
901 | } |
895 | } |
902 | |
896 | |
903 | spell = arch_to_object (spell_ob->other_arch); |
897 | object *spell = arch_to_object (spell_ob->other_arch); |
904 | |
898 | |
905 | /* Always cast spell on caster */ |
899 | /* Always cast spell on caster */ |
906 | success = cast_spell (op, caster, dir, spell, stringarg); |
900 | int success = cast_spell (op, caster, dir, spell, spellparam); |
907 | |
901 | |
908 | if (caster->contr->party == NULL) |
902 | if (!op->contr || !op->contr->party) |
909 | { |
903 | { |
910 | spell->remove (); |
904 | spell->remove (); |
911 | return success; |
905 | return success; |
912 | } |
906 | } |
913 | |
907 | |
914 | for_all_players (pl) |
908 | for_all_players (pl) |
915 | if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) |
909 | if ((pl->ob->contr->party == op->contr->party) |
|
|
910 | && on_same_map (pl->ob, op) |
|
|
911 | && pl->ob != op) |
916 | cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); |
912 | cast_spell (pl->ob, caster, pl->ob->facing, spell, spellparam); |
917 | |
913 | |
918 | spell->remove (); |
914 | spell->remove (); |
919 | return success; |
915 | return success; |
920 | } |
916 | } |
921 | |
917 | |
… | |
… | |
927 | * same as op. |
923 | * same as op. |
928 | * dir is the direction to cast in. Note in some cases, if the spell |
924 | * dir is the direction to cast in. Note in some cases, if the spell |
929 | * is self only, dir really doesn't make a difference. |
925 | * is self only, dir really doesn't make a difference. |
930 | * spell_ob is the spell object that is being cast. From that, |
926 | * spell_ob is the spell object that is being cast. From that, |
931 | * we can determine what to do. |
927 | * we can determine what to do. |
932 | * stringarg is any options that are being used. It can be NULL. Almost |
928 | * spellparam is any options that are being used. It can be NULL. Almost |
933 | * certainly, only players will set it. It is basically used as optional |
929 | * certainly, only players will set it. It is basically used as optional |
934 | * parameters to a spell (eg, item to create, information for marking runes, |
930 | * parameters to a spell (eg, item to create, information for marking runes, |
935 | * etc. |
931 | * etc. |
936 | * returns 1 on successful cast, or 0 on error. These values should really |
932 | * returns 1 on successful cast, or 0 on error. These values should really |
937 | * be swapped, so that 0 is successful, and non zero is failure, with a code |
933 | * be swapped, so that 0 is successful, and non zero is failure, with a code |
… | |
… | |
945 | * if it is a player casting the spell (op->type == PLAYER, op == caster), |
941 | * if it is a player casting the spell (op->type == PLAYER, op == caster), |
946 | * this function will decrease the mana/grace appropriately. For other |
942 | * this function will decrease the mana/grace appropriately. For other |
947 | * objects, the caller should do what it considers appropriate. |
943 | * objects, the caller should do what it considers appropriate. |
948 | */ |
944 | */ |
949 | int |
945 | int |
950 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
946 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
951 | { |
947 | { |
952 | const char *godname; |
948 | const char *godname; |
953 | int success = 0; |
949 | int success = 0; |
954 | object *skill = NULL; |
950 | object *skill = NULL; |
955 | |
951 | |
… | |
… | |
1054 | } |
1050 | } |
1055 | } |
1051 | } |
1056 | |
1052 | |
1057 | /* player/monster is trying to cast the spell. might fumble it */ |
1053 | /* player/monster is trying to cast the spell. might fumble it */ |
1058 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1054 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1059 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1055 | (spell_ob->level / (float) max (1, op->level) * cleric_chance[op->stats.Wis])) |
1060 | { |
1056 | { |
1061 | op->contr->play_sound (sound_find ("fumble_spell")); |
1057 | op->contr->play_sound (sound_find ("fumble_spell")); |
1062 | op->failmsg ("You fumble the prayer."); |
1058 | op->failmsg ("You fumble the prayer."); |
1063 | |
1059 | |
1064 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1060 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
… | |
… | |
1130 | * the player any time. |
1126 | * the player any time. |
1131 | * Ignore casting time for firewalls |
1127 | * Ignore casting time for firewalls |
1132 | */ |
1128 | */ |
1133 | if (caster == op && caster->type != FIREWALL) |
1129 | if (caster == op && caster->type != FIREWALL) |
1134 | { |
1130 | { |
1135 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1131 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * fabs (op->speed); |
1136 | /* Other portions of the code may also decrement the speed of the player, so |
1132 | /* Other portions of the code may also decrement the speed of the player, so |
1137 | * put a lower limit so that the player isn't stuck here too long |
1133 | * put a lower limit so that the player isn't stuck here too long |
1138 | */ |
1134 | */ |
1139 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed)) |
1135 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * fabs (op->speed)) |
1140 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1136 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * fabs (op->speed); |
1141 | } |
1137 | } |
1142 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1138 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1143 | op->speed_left -= 2 * FABS (op->speed); |
1139 | op->speed_left -= 2 * fabs (op->speed); |
1144 | |
1140 | |
1145 | if (op->type == PLAYER && op == caster) |
1141 | if (op->type == PLAYER && op == caster) |
1146 | { |
1142 | { |
1147 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1143 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1148 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
1144 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
… | |
… | |
1162 | } |
1158 | } |
1163 | |
1159 | |
1164 | op->change_skill (skill); /* needed for proper exp credit */ |
1160 | op->change_skill (skill); /* needed for proper exp credit */ |
1165 | } |
1161 | } |
1166 | |
1162 | |
1167 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (stringarg))) |
1163 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (spellparam))) |
1168 | return RESULT_INT (0); |
1164 | return RESULT_INT (0); |
1169 | |
1165 | |
1170 | switch (spell_ob->subtype) |
1166 | switch (spell_ob->subtype) |
1171 | { |
1167 | { |
1172 | /* The order of case statements is same as the order they show up |
1168 | /* The order of case statements is same as the order they show up |
1173 | * in spells.h. |
1169 | * in spells.h. |
1174 | */ |
1170 | */ |
1175 | case SP_RAISE_DEAD: |
1171 | case SP_RAISE_DEAD: |
1176 | success = cast_raise_dead_spell (op, caster, spell_ob, dir, stringarg); |
1172 | success = cast_raise_dead_spell (op, caster, spell_ob, dir, spellparam); |
1177 | break; |
1173 | break; |
1178 | |
1174 | |
1179 | case SP_RUNE: |
1175 | case SP_RUNE: |
1180 | success = write_rune (op, caster, spell_ob, dir, stringarg); |
1176 | success = write_rune (op, caster, spell_ob, dir, spellparam); |
1181 | break; |
1177 | break; |
1182 | |
1178 | |
1183 | case SP_MAKE_MARK: |
1179 | case SP_MAKE_MARK: |
1184 | success = write_mark (op, spell_ob, stringarg); |
1180 | success = write_mark (op, spell_ob, spellparam); |
1185 | break; |
1181 | break; |
1186 | |
1182 | |
1187 | case SP_BOLT: |
1183 | case SP_BOLT: |
1188 | success = fire_bolt (op, caster, dir, spell_ob, skill); |
1184 | success = fire_bolt (op, caster, dir, spell_ob, skill); |
1189 | break; |
1185 | break; |
… | |
… | |
1218 | |
1214 | |
1219 | case SP_DIMENSION_DOOR: |
1215 | case SP_DIMENSION_DOOR: |
1220 | /* dimension door needs the actual caster, because that is what is |
1216 | /* dimension door needs the actual caster, because that is what is |
1221 | * moved. |
1217 | * moved. |
1222 | */ |
1218 | */ |
1223 | success = dimension_door (op, caster, spell_ob, dir); |
1219 | success = dimension_door (op, caster, spell_ob, dir, spellparam); |
1224 | break; |
1220 | break; |
1225 | |
1221 | |
1226 | case SP_MAGIC_MAPPING: |
1222 | case SP_MAGIC_MAPPING: |
1227 | if (op->type == PLAYER) |
1223 | if (op->type == PLAYER) |
1228 | { |
1224 | { |
… | |
… | |
1261 | case SP_HEALING: |
1257 | case SP_HEALING: |
1262 | success = cast_heal (op, caster, spell_ob, dir); |
1258 | success = cast_heal (op, caster, spell_ob, dir); |
1263 | break; |
1259 | break; |
1264 | |
1260 | |
1265 | case SP_CREATE_FOOD: |
1261 | case SP_CREATE_FOOD: |
1266 | success = cast_create_food (op, caster, spell_ob, dir, stringarg); |
1262 | success = cast_create_food (op, caster, spell_ob, dir, spellparam); |
1267 | break; |
1263 | break; |
1268 | |
1264 | |
1269 | case SP_EARTH_TO_DUST: |
1265 | case SP_EARTH_TO_DUST: |
1270 | success = cast_earth_to_dust (op, caster, spell_ob); |
1266 | success = cast_earth_to_dust (op, caster, spell_ob); |
1271 | break; |
1267 | break; |
… | |
… | |
1281 | case SP_CURSE: |
1277 | case SP_CURSE: |
1282 | success = cast_curse (op, caster, spell_ob, dir); |
1278 | success = cast_curse (op, caster, spell_ob, dir); |
1283 | break; |
1279 | break; |
1284 | |
1280 | |
1285 | case SP_SUMMON_MONSTER: |
1281 | case SP_SUMMON_MONSTER: |
1286 | success = summon_object (op, caster, spell_ob, dir, stringarg); |
1282 | success = summon_object (op, caster, spell_ob, dir, spellparam); |
1287 | break; |
1283 | break; |
1288 | |
1284 | |
1289 | case SP_CHARGING: |
1285 | case SP_CHARGING: |
1290 | success = recharge (op, caster, spell_ob); |
1286 | success = recharge (op, caster, spell_ob); |
1291 | break; |
1287 | break; |
… | |
… | |
1345 | /* in rune.c */ |
1341 | /* in rune.c */ |
1346 | success = dispel_rune (op, caster, spell_ob, skill, dir); |
1342 | success = dispel_rune (op, caster, spell_ob, skill, dir); |
1347 | break; |
1343 | break; |
1348 | |
1344 | |
1349 | case SP_CREATE_MISSILE: |
1345 | case SP_CREATE_MISSILE: |
1350 | success = cast_create_missile (op, caster, spell_ob, dir, stringarg); |
1346 | success = cast_create_missile (op, caster, spell_ob, dir, spellparam); |
1351 | break; |
1347 | break; |
1352 | |
1348 | |
1353 | case SP_CONSECRATE: |
1349 | case SP_CONSECRATE: |
1354 | success = cast_consecrate (op, caster, spell_ob); |
1350 | success = cast_consecrate (op, caster, spell_ob); |
1355 | break; |
1351 | break; |
… | |
… | |
1377 | case SP_AURA: |
1373 | case SP_AURA: |
1378 | success = create_aura (op, caster, spell_ob); |
1374 | success = create_aura (op, caster, spell_ob); |
1379 | break; |
1375 | break; |
1380 | |
1376 | |
1381 | case SP_PARTY_SPELL: |
1377 | case SP_PARTY_SPELL: |
1382 | success = cast_party_spell (op, caster, dir, spell_ob, stringarg); |
1378 | success = cast_party_spell (op, caster, dir, spell_ob, spellparam); |
1383 | break; |
1379 | break; |
1384 | |
1380 | |
1385 | default: |
1381 | default: |
1386 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1382 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1387 | } |
1383 | } |
… | |
… | |
1446 | move_aura (op); |
1442 | move_aura (op); |
1447 | break; |
1443 | break; |
1448 | } |
1444 | } |
1449 | } |
1445 | } |
1450 | |
1446 | |
1451 | /* this checks to see if something special should happen if |
|
|
1452 | * something runs into the object. |
|
|
1453 | */ |
|
|
1454 | void |
|
|
1455 | check_spell_effect (object *op) |
|
|
1456 | { |
|
|
1457 | switch (op->subtype) |
|
|
1458 | { |
|
|
1459 | case SP_BOLT: |
|
|
1460 | move_bolt (op); |
|
|
1461 | return; |
|
|
1462 | |
|
|
1463 | case SP_BULLET: |
|
|
1464 | check_bullet (op); |
|
|
1465 | return; |
|
|
1466 | } |
|
|
1467 | } |
|
|
1468 | |
|
|
1469 | /* This is called by move_apply. Basically, if someone |
1447 | /* This is called by move_apply. Basically, if someone |
1470 | * moves onto a spell effect and the walk_on or fly_on flags |
1448 | * moves onto a spell effect and the walk_on or fly_on flags |
1471 | * are set, this is called. This should only be called for |
1449 | * are set, this is called. This should only be called for |
1472 | * objects of the appropriate type. |
1450 | * objects of the appropriate type. |
1473 | */ |
1451 | */ |
… | |
… | |
1475 | apply_spell_effect (object *spell, object *victim) |
1453 | apply_spell_effect (object *spell, object *victim) |
1476 | { |
1454 | { |
1477 | switch (spell->subtype) |
1455 | switch (spell->subtype) |
1478 | { |
1456 | { |
1479 | case SP_CONE: |
1457 | case SP_CONE: |
1480 | if (QUERY_FLAG (victim, FLAG_ALIVE) && spell->speed && spell->attacktype) |
1458 | if (QUERY_FLAG (victim, FLAG_ALIVE) && spell->has_active_speed () && spell->attacktype) |
1481 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1459 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1482 | break; |
1460 | break; |
1483 | |
1461 | |
1484 | case SP_MAGIC_MISSILE: |
1462 | case SP_MAGIC_MISSILE: |
1485 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1463 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |