--- deliantra/server/server/spell_util.C 2009/11/10 04:38:46 1.105 +++ deliantra/server/server/spell_util.C 2009/11/10 16:02:07 1.106 @@ -1470,7 +1470,7 @@ case SP_MOVING_BALL: if (QUERY_FLAG (victim, FLAG_ALIVE)) hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); - else + else if (victim->material != &material_null) save_throw_object (victim, spell->attacktype, spell); break;