… | |
… | |
83 | */ |
83 | */ |
84 | void |
84 | void |
85 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
85 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
86 | { |
86 | { |
87 | if (spob->other_arch) |
87 | if (spob->other_arch) |
88 | map->insert (arch_to_object (spob->other_arch), x, y, originator); |
88 | map->insert (spob->other_arch->instance (), x, y, originator); |
89 | } |
89 | } |
90 | |
90 | |
91 | static int |
91 | static int |
92 | attuned_bonus (object *caster, object *spell, int level) |
92 | attuned_bonus (object *caster, object *spell, int level) |
93 | { |
93 | { |
… | |
… | |
659 | * insert multipart monsters properly |
659 | * insert multipart monsters properly |
660 | */ |
660 | */ |
661 | //TODO: use expand_tail + ... |
661 | //TODO: use expand_tail + ... |
662 | while (at != NULL) |
662 | while (at != NULL) |
663 | { |
663 | { |
664 | tmp = arch_to_object (at); |
664 | tmp = at->instance (); |
665 | tmp->x = op->x + freearr_x[dir] + at->x; |
665 | tmp->x = op->x + freearr_x[dir] + at->x; |
666 | tmp->y = op->y + freearr_y[dir] + at->y; |
666 | tmp->y = op->y + freearr_y[dir] + at->y; |
667 | tmp->map = op->map; |
667 | tmp->map = op->map; |
668 | if (head) |
668 | if (head) |
669 | { |
669 | { |
… | |
… | |
892 | { |
892 | { |
893 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
893 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
894 | return 0; |
894 | return 0; |
895 | } |
895 | } |
896 | |
896 | |
897 | object *spell = arch_to_object (spell_ob->other_arch); |
897 | object *spell = spell_ob->other_arch->instance (); |
898 | |
898 | |
899 | /* Always cast spell on caster */ |
899 | /* Always cast spell on caster */ |
900 | int success = cast_spell (op, caster, dir, spell, spellparam); |
900 | int success = cast_spell (op, caster, dir, spell, spellparam); |
901 | |
901 | |
902 | if (!op->contr || !op->contr->party) |
902 | if (!op->contr || !op->contr->party) |
… | |
… | |
1126 | * the player any time. |
1126 | * the player any time. |
1127 | * Ignore casting time for firewalls |
1127 | * Ignore casting time for firewalls |
1128 | */ |
1128 | */ |
1129 | if (caster == op && caster->type != FIREWALL) |
1129 | if (caster == op && caster->type != FIREWALL) |
1130 | { |
1130 | { |
1131 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * fabs (op->speed); |
1131 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed; |
1132 | /* Other portions of the code may also decrement the speed of the player, so |
1132 | /* Other portions of the code may also decrement the speed of the player, so |
1133 | * put a lower limit so that the player isn't stuck here too long |
1133 | * put a lower limit so that the player isn't stuck here too long |
1134 | */ |
1134 | */ |
1135 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * fabs (op->speed)) |
1135 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed) |
1136 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * fabs (op->speed); |
1136 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed; |
1137 | } |
1137 | } |
1138 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1138 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1139 | op->speed_left -= 2 * fabs (op->speed); |
1139 | op->speed_left -= 2 * op->speed; |
1140 | |
1140 | |
1141 | if (op->type == PLAYER && op == caster) |
1141 | if (op->type == PLAYER && op == caster) |
1142 | { |
1142 | { |
1143 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1143 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1144 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
1144 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |