1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <spells.h> |
26 | #include <spells.h> |
… | |
… | |
83 | */ |
83 | */ |
84 | void |
84 | void |
85 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
85 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
86 | { |
86 | { |
87 | if (spob->other_arch) |
87 | if (spob->other_arch) |
88 | map->insert (arch_to_object (spob->other_arch), x, y, originator); |
88 | map->insert (spob->other_arch->instance (), x, y, originator); |
89 | } |
89 | } |
90 | |
90 | |
91 | static int |
91 | static int |
92 | attuned_bonus (object *caster, object *spell, int level) |
92 | attuned_bonus (object *caster, object *spell, int level) |
93 | { |
93 | { |
… | |
… | |
158 | sp *= (int) PATH_SP_MULT (caster, spell); |
158 | sp *= (int) PATH_SP_MULT (caster, spell); |
159 | if (!sp && spell->stats.sp) |
159 | if (!sp && spell->stats.sp) |
160 | sp = 1; |
160 | sp = 1; |
161 | |
161 | |
162 | if (spell->stats.grace && spell->stats.maxgrace) |
162 | if (spell->stats.grace && spell->stats.maxgrace) |
163 | grace = spell->stats.grace * (1.0 + max (0, float (level - spell->level) / spell->stats.maxgrace)); |
163 | grace = spell->stats.grace * (1.f + max (0.f, float (level - spell->level) / spell->stats.maxgrace)); |
164 | else |
164 | else |
165 | grace = spell->stats.grace; |
165 | grace = spell->stats.grace; |
166 | |
166 | |
167 | grace *= PATH_SP_MULT (caster, spell); |
167 | grace *= PATH_SP_MULT (caster, spell); |
168 | if (spell->stats.grace && !grace) |
168 | if (spell->stats.grace && !grace) |
… | |
… | |
326 | { |
326 | { |
327 | if (OUT_OF_REAL_MAP (m, x, y)) |
327 | if (OUT_OF_REAL_MAP (m, x, y)) |
328 | return 0; |
328 | return 0; |
329 | |
329 | |
330 | for (object *op = GET_MAP_OB (m, x, y); op; op = op->above) |
330 | for (object *op = GET_MAP_OB (m, x, y); op; op = op->above) |
331 | if (QUERY_FLAG (op, FLAG_REFL_SPELL) |
331 | if (op->flag [FLAG_REFL_SPELL] |
332 | && (!QUERY_FLAG (op, FLAG_ALIVE) |
332 | && (!op->flag [FLAG_ALIVE] |
333 | || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
333 | || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
334 | return 1; |
334 | return 1; |
335 | |
335 | |
336 | return 0; |
336 | return 0; |
337 | } |
337 | } |
338 | |
338 | |
339 | /* cast_create_object: creates object new_op in direction dir |
339 | /* cast_create_object: creates object new_op in direction dir |
340 | * or if that is blocked, beneath the player (op). |
340 | * or if that is blocked, beneath the player (op). |
341 | * we pass 'caster', but don't use it for anything. |
341 | * we pass 'caster', but don't use it for anything. |
342 | * This is really just a simple wrapper function . |
342 | * This is really just a simple wrapper function . |
343 | * returns the direction that the object was actually placed |
343 | * returns true to indicate whether the operation was successful. |
344 | * in. |
344 | * destroys the object is unsuccessful. |
345 | */ |
345 | */ |
346 | int |
346 | bool |
347 | cast_create_obj (object *op, object *caster, object *new_op, int dir) |
347 | cast_create_obj (object *op, object *caster, object *new_op, int dir) |
348 | { |
348 | { |
349 | maptile *m; |
349 | mapxy pos (op); |
350 | sint16 sx, sy; |
350 | pos.move (dir); |
351 | |
351 | |
352 | if (dir && |
352 | if (!pos.normalise () |
353 | ((get_map_flags (op->map, &m, op->x + freearr_x[dir], op->y + freearr_y[dir], &sx, &sy) & P_OUT_OF_MAP) || |
353 | || pos->blocks (op) // perversely enough, we check if the palyer can reach that space |
354 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy)))) |
354 | || !new_op->can_drop_at (pos.m, pos.x, pos.y) |
355 | { |
355 | ) |
356 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
|
|
357 | new_draw_info (NDI_UNIQUE, 0, op, "You cast it at your feet."); |
|
|
358 | dir = 0; |
|
|
359 | } |
356 | { |
|
|
357 | op->failmsg ("Your spell fizzles! H<Something is in the way.>"); |
|
|
358 | new_op->destroy (); |
|
|
359 | return 0; |
|
|
360 | } |
360 | |
361 | |
361 | SET_FLAG (new_op, FLAG_IDENTIFIED); |
362 | new_op->set_flag (FLAG_IDENTIFIED); |
362 | op->map->insert (new_op, |
|
|
363 | op->x + freearr_x[dir], op->y + freearr_y[dir], |
|
|
364 | op, |
|
|
365 | dir ? 0 : INS_BELOW_ORIGINATOR); |
|
|
366 | |
363 | |
|
|
364 | pos.insert (new_op, op, dir ? 0 : INS_BELOW_ORIGINATOR); |
|
|
365 | |
367 | return dir; |
366 | return 1; |
368 | } |
367 | } |
369 | |
368 | |
370 | static bool |
369 | static bool |
371 | mergable_owner (object *o1, object *o2) |
370 | mergable_owner (object *o1, object *o2) |
372 | { |
371 | { |
… | |
… | |
404 | if (OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
403 | if (OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
405 | return 0; |
404 | return 0; |
406 | |
405 | |
407 | int max_effects = 5; // max. number of similar spells per mapspace |
406 | int max_effects = 5; // max. number of similar spells per mapspace |
408 | |
407 | |
409 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
408 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
410 | { |
409 | { |
411 | /* If there is a counterspell on the space, and this |
410 | /* If there is a counterspell on the space, and this |
412 | * object is using magic, don't progress. I believe we could |
411 | * object is using magic, don't progress. I believe we could |
413 | * leave this out and let in progress, and other areas of the code |
412 | * leave this out and let in progress, and other areas of the code |
414 | * will then remove it, but that would seem to to use more |
413 | * will then remove it, but that would seem to to use more |
… | |
… | |
416 | * on top of a counterwall spell (may hit the player before being |
415 | * on top of a counterwall spell (may hit the player before being |
417 | * removed.) On the other hand, it may be more dramatic for the |
416 | * removed.) On the other hand, it may be more dramatic for the |
418 | * spell to actually hit the counterwall and be sucked up. |
417 | * spell to actually hit the counterwall and be sucked up. |
419 | */ |
418 | */ |
420 | if ((tmp->attacktype & AT_COUNTERSPELL) |
419 | if ((tmp->attacktype & AT_COUNTERSPELL) |
421 | && !QUERY_FLAG (tmp, FLAG_MONSTER) |
420 | && !tmp->flag [FLAG_MONSTER] |
422 | && (tmp->type != PLAYER) |
421 | && (tmp->type != PLAYER) |
423 | && (tmp->type != WEAPON) |
422 | && (tmp->type != WEAPON) |
424 | && (tmp->type != BOW) |
423 | && (tmp->type != BOW) |
425 | && (tmp->type != ARROW) |
424 | && (tmp->type != ARROW) |
426 | && (tmp->type != GOLEM) |
425 | && (tmp->type != GOLEM) |
427 | && !QUERY_FLAG (tmp, FLAG_IS_FLOOR) // XXX: |
426 | && !tmp->flag [FLAG_IS_FLOOR] // XXX: |
428 | // we special case floor here because there |
427 | // we special case floor here because there |
429 | // are sometimes spell effect floors |
428 | // are sometimes spell effect floors |
430 | // which are used to inflict damage |
429 | // which are used to inflict damage |
431 | // (and those shouldn't go away from |
430 | // (and those shouldn't go away from |
432 | // sanctuary) see also: permanent lava |
431 | // sanctuary) see also: permanent lava |
… | |
… | |
514 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
513 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
515 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
514 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
516 | if (!tailor_god_spell (tmp, op)) |
515 | if (!tailor_god_spell (tmp, op)) |
517 | return 0; |
516 | return 0; |
518 | |
517 | |
519 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
518 | if (tmp->flag [FLAG_IS_TURNABLE]) |
520 | SET_ANIMATION (tmp, dir); |
519 | SET_ANIMATION (tmp, dir); |
521 | |
520 | |
522 | if ((tmp = op->map->insert (tmp, x, y, op))) |
521 | if ((tmp = op->map->insert (tmp, x, y, op))) |
523 | move_spell_effect (tmp); |
522 | move_spell_effect (tmp); |
524 | |
523 | |
… | |
… | |
562 | { |
561 | { |
563 | tmp = op->owner; |
562 | tmp = op->owner; |
564 | /* If the owner does not exist, or is not a monster, than apply the spell |
563 | /* If the owner does not exist, or is not a monster, than apply the spell |
565 | * to the caster. |
564 | * to the caster. |
566 | */ |
565 | */ |
567 | if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) |
566 | if (!tmp || !tmp->flag [FLAG_MONSTER]) |
568 | tmp = op; |
567 | tmp = op; |
569 | } |
568 | } |
570 | else |
569 | else |
571 | { |
570 | { |
572 | maptile *m = op->map; |
571 | maptile *m = op->map; |
… | |
… | |
620 | continue; |
619 | continue; |
621 | |
620 | |
622 | tmp = GET_MAP_OB (mp, nx, ny); |
621 | tmp = GET_MAP_OB (mp, nx, ny); |
623 | |
622 | |
624 | while (tmp != NULL && (((owner_type == PLAYER && |
623 | while (tmp != NULL && (((owner_type == PLAYER && |
625 | !QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_GENERATOR)) || |
624 | !tmp->flag [FLAG_MONSTER] && !tmp->flag [FLAG_GENERATOR]) || |
626 | (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
625 | (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
627 | tmp = tmp->above; |
626 | tmp = tmp->above; |
628 | |
627 | |
629 | if (tmp != NULL && can_see_monsterP (m, x, y, i)) |
628 | if (tmp != NULL && can_see_monsterP (m, x, y, i)) |
630 | return freedir[i]; |
629 | return freedir[i]; |
… | |
… | |
659 | * insert multipart monsters properly |
658 | * insert multipart monsters properly |
660 | */ |
659 | */ |
661 | //TODO: use expand_tail + ... |
660 | //TODO: use expand_tail + ... |
662 | while (at != NULL) |
661 | while (at != NULL) |
663 | { |
662 | { |
664 | tmp = arch_to_object (at); |
663 | tmp = at->instance (); |
665 | tmp->x = op->x + freearr_x[dir] + at->x; |
664 | tmp->x = op->x + freearr_x[dir] + at->x; |
666 | tmp->y = op->y + freearr_y[dir] + at->y; |
665 | tmp->y = op->y + freearr_y[dir] + at->y; |
667 | tmp->map = op->map; |
666 | tmp->map = op->map; |
668 | if (head) |
667 | if (head) |
669 | { |
668 | { |
… | |
… | |
780 | * at casting a prayer. |
779 | * at casting a prayer. |
781 | * op is the player. |
780 | * op is the player. |
782 | * failure is basically how much grace they had. |
781 | * failure is basically how much grace they had. |
783 | * power is how much grace the spell would normally take to cast. |
782 | * power is how much grace the spell would normally take to cast. |
784 | */ |
783 | */ |
|
|
784 | |
|
|
785 | #define HINT_GRACE " H<Make sure you always have enough grace points for your prayers.>" |
|
|
786 | |
785 | static void |
787 | static void |
786 | prayer_failure (object *op, int failure, int power) |
788 | prayer_failure (object *op, int failure, int power) |
787 | { |
789 | { |
788 | const char *godname; |
790 | const char *godname; |
789 | object *tmp; |
791 | object *tmp; |
… | |
… | |
791 | if (!strcmp ((godname = determine_god (op)), "none")) |
793 | if (!strcmp ((godname = determine_god (op)), "none")) |
792 | godname = "Your spirit"; |
794 | godname = "Your spirit"; |
793 | |
795 | |
794 | if (failure <= -20 && failure > -40) /* wonder */ |
796 | if (failure <= -20 && failure > -40) /* wonder */ |
795 | { |
797 | { |
796 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); |
798 | op->failmsgf ("%s gives a sign to renew your faith." HINT_GRACE, godname); |
797 | tmp = get_archetype (SPELL_WONDER); |
799 | tmp = archetype::get (SPELL_WONDER); |
798 | cast_cone (op, op, 0, tmp); |
800 | cast_cone (op, op, 0, tmp); |
799 | tmp->destroy (); |
801 | tmp->destroy (); |
800 | } |
802 | } |
801 | |
803 | |
802 | else if (failure <= -40 && failure > -60) /* confusion */ |
804 | else if (failure <= -40 && failure > -60) /* confusion */ |
803 | { |
805 | { |
804 | new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); |
806 | op->failmsg ("Your diety touches your mind!" HINT_GRACE); |
805 | confuse_player (op, op, 99); |
807 | confuse_player (op, op, 99); |
806 | } |
808 | } |
807 | else if (failure <= -60 && failure > -150) /* paralysis */ |
809 | else if (failure <= -60 && failure > -150) /* paralysis */ |
808 | { |
810 | { |
809 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s requires you to pray NOW.", godname); |
811 | op->failmsgf ("%s requires you to pray NOW. " |
810 | new_draw_info (NDI_UNIQUE, 0, op, "You comply, ignoring all else."); |
812 | "You comply, ignoring all else." HINT_GRACE, |
|
|
813 | godname); |
811 | paralyze_player (op, op, 99); |
814 | paralyze_player (op, op, 99); |
812 | } |
815 | } |
813 | else if (failure <= -150) /* blast the immediate area */ |
816 | else if (failure <= -150) /* blast the immediate area */ |
814 | { |
817 | { |
815 | tmp = get_archetype (GOD_POWER); |
818 | tmp = archetype::get (GOD_POWER); |
816 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s smites you!", godname); |
819 | op->failmsgf ("%s smites you!" HINT_GRACE, godname); |
817 | cast_magic_storm (op, tmp, power); |
820 | cast_magic_storm (op, tmp, power); |
818 | } |
821 | } |
819 | } |
822 | } |
820 | |
823 | |
821 | /* |
824 | /* |
822 | * spell_failure() handles the various effects for differing degrees |
825 | * spell_failure() handles the various effects for differing degrees |
823 | * of failure badness. |
826 | * of failure badness. |
824 | * op is the player that failed. |
827 | * op is the player that failed. |
825 | * failure is a random value of how badly you failed. |
828 | * failure is a random value of how badly you failed. |
826 | * power is how many spellpoints you'd normally need for the spell. |
829 | * power is how many spellpoints you'd normally need for the spell. |
827 | * skill is the skill you'd need to cast the spell. |
830 | * skill is the skill you'd need to cast the spell. |
828 | */ |
831 | */ |
829 | |
|
|
830 | void |
832 | void |
831 | spell_failure (object *op, int failure, int power, object *skill) |
833 | spell_failure (object *op, int failure, int power, object *skill) |
832 | { |
834 | { |
833 | object *tmp; |
835 | object *tmp; |
834 | |
836 | |
835 | if (settings.spell_failure_effects == FALSE) |
837 | if (settings.spell_failure_effects == FALSE) |
836 | return; |
838 | return; |
837 | |
839 | |
838 | if (failure <= -20 && failure > -40) /* wonder */ |
840 | if (failure <= -20 && failure > -40) /* wonder */ |
839 | { |
841 | { |
840 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); |
842 | op->failmsg ("Your spell causes an unexpected effect."); |
841 | tmp = get_archetype (SPELL_WONDER); |
843 | tmp = archetype::get (SPELL_WONDER); |
842 | cast_cone (op, op, 0, tmp); |
844 | cast_cone (op, op, 0, tmp); |
843 | tmp->destroy (); |
845 | tmp->destroy (); |
844 | } |
846 | } |
845 | |
847 | |
846 | else if (failure <= -40 && failure > -60) /* confusion */ |
848 | else if (failure <= -40 && failure > -60) /* confusion */ |
847 | { |
849 | { |
848 | new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); |
850 | op->failmsg ("Your magic recoils on you, making you confused!"); |
849 | confuse_player (op, op, 99); |
851 | confuse_player (op, op, 99); |
850 | } |
852 | } |
851 | else if (failure <= -60 && failure > -80) /* paralysis */ |
853 | else if (failure <= -60 && failure > -80) /* paralysis */ |
852 | { |
854 | { |
853 | new_draw_info (NDI_UNIQUE, 0, op, "Your magic stuns you!"); |
855 | op->failmsg ("Your magic stuns you!"); |
854 | paralyze_player (op, op, 99); |
856 | paralyze_player (op, op, 99); |
855 | } |
857 | } |
856 | else if (failure <= -80) /* blast the immediate area */ |
858 | else if (failure <= -80) /* blast the immediate area */ |
857 | { |
859 | { |
858 | object *tmp; |
860 | object *tmp; |
859 | |
861 | |
860 | /* Safety check to make sure we don't get any mana storms in scorn */ |
862 | /* Safety check to make sure we don't get any mana storms in scorn */ |
861 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC) |
863 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC) |
862 | { |
864 | { |
863 | new_draw_info (NDI_UNIQUE, 0, op, "The magic warps and you are turned inside out!"); |
865 | op->failmsg ("The magic warps and you are turned inside out!"); |
864 | hit_player (op, 9998, op, AT_INTERNAL, 1); |
866 | hit_player (op, 9998, op, AT_INTERNAL, 1); |
865 | |
867 | |
866 | } |
868 | } |
867 | else |
869 | else |
868 | { |
870 | { |
869 | new_draw_info (NDI_UNIQUE, 0, op, "You lose control of the mana! The uncontrolled magic blasts you!"); |
871 | op->failmsg ("You lose control of the mana! The uncontrolled magic blasts you!"); |
870 | tmp = get_archetype (LOOSE_MANA); |
872 | tmp = archetype::get (LOOSE_MANA); |
871 | tmp->level = skill->level; |
873 | tmp->level = skill->level; |
872 | |
874 | |
873 | /* increase the area of destruction a little for more powerful spells */ |
875 | /* increase the area of destruction a little for more powerful spells */ |
874 | tmp->range += isqrt (power); |
876 | tmp->range += isqrt (power); |
875 | |
877 | |
… | |
… | |
892 | { |
894 | { |
893 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
895 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
894 | return 0; |
896 | return 0; |
895 | } |
897 | } |
896 | |
898 | |
897 | object *spell = arch_to_object (spell_ob->other_arch); |
899 | object *spell = spell_ob->other_arch->instance (); |
898 | |
900 | |
899 | /* Always cast spell on caster */ |
901 | /* Always cast spell on caster */ |
900 | int success = cast_spell (op, caster, dir, spell, spellparam); |
902 | int success = cast_spell (op, caster, dir, spell, spellparam); |
901 | |
903 | |
902 | if (!op->contr || !op->contr->party) |
904 | if (!op->contr || !op->contr->party) |
… | |
… | |
945 | int |
947 | int |
946 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
948 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
947 | { |
949 | { |
948 | const char *godname; |
950 | const char *godname; |
949 | int success = 0; |
951 | int success = 0; |
950 | object *skill = NULL; |
952 | |
|
|
953 | // make sure spells always take a while, so a) we don't flood the |
|
|
954 | // user with messages and b) too many failures can be harmful (smiting). |
|
|
955 | op->speed_left -= 4 * op->speed; // ~0.5s on failure |
951 | |
956 | |
952 | if (!spell_ob) |
957 | if (!spell_ob) |
953 | { |
958 | { |
954 | LOG (llevError, "cast_spell: null spell object passed\n"); |
959 | LOG (llevError, "cast_spell: null spell object passed\n"); |
955 | return 0; |
960 | return 0; |
… | |
… | |
966 | } |
971 | } |
967 | |
972 | |
968 | /* if caster is a spell casting object, this normally shouldn't be |
973 | /* if caster is a spell casting object, this normally shouldn't be |
969 | * an issue, because they don't have any spellpaths set up. |
974 | * an issue, because they don't have any spellpaths set up. |
970 | */ |
975 | */ |
971 | if (caster->path_denied & spell_ob->path_attuned && !QUERY_FLAG (caster, FLAG_WIZCAST)) |
976 | if (caster->path_denied & spell_ob->path_attuned && !caster->flag [FLAG_WIZCAST]) |
972 | { |
977 | { |
973 | new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); |
978 | op->failmsg ("That spell path is denied to you."); |
974 | return 0; |
979 | return 0; |
975 | } |
980 | } |
|
|
981 | |
|
|
982 | object *skill = 0; |
976 | |
983 | |
977 | /* if it is a player casting the spell, and they are really casting it |
984 | /* if it is a player casting the spell, and they are really casting it |
978 | * (vs it coming from a wand, scroll, or whatever else), do some |
985 | * (vs it coming from a wand, scroll, or whatever else), do some |
979 | * checks. We let monsters do special things - eg, they |
986 | * checks. We let monsters do special things - eg, they |
980 | * don't need the skill, bypass level checks, etc. The monster function |
987 | * don't need the SKILL, BYpass level checks, etc. The monster function |
981 | * should take care of that. |
988 | * should take care of that. |
982 | * Remove the wiz check here and move it further down - some spells |
989 | * Remove the wiz check here and move it further down - some spells |
983 | * need to have the right skill pointer passed, so we need to |
990 | * need to have the right skill pointer passed, so we need to |
984 | * at least process that code. |
991 | * at least process that code. |
985 | */ |
992 | */ |
… | |
… | |
989 | { |
996 | { |
990 | skill = find_skill_by_name (op, spell_ob->skill); |
997 | skill = find_skill_by_name (op, spell_ob->skill); |
991 | |
998 | |
992 | if (!skill) |
999 | if (!skill) |
993 | { |
1000 | { |
994 | op->failmsg (format ("You need the skill %s to cast %s! " |
1001 | op->failmsgf ("You need the %s skill to cast %s! " |
995 | "H<You either need to learn the skill via a skill scroll " |
1002 | "H<You either need to learn the skill via a skill scroll " |
996 | "or you need to wear a talisman or holy symbol.>", |
1003 | "or you need to wear a talisman, holy symbol or another skill tool.>", |
997 | &spell_ob->skill, &spell_ob->name)); |
1004 | &spell_ob->skill, &spell_ob->name); |
998 | return 0; |
1005 | return 0; |
999 | } |
1006 | } |
1000 | |
1007 | |
1001 | const char *msg = ""; |
1008 | const char *msg = ""; |
1002 | |
1009 | |
1003 | int caster_level = skill->level; |
1010 | int caster_level = skill->level; |
… | |
… | |
1014 | msg = " (repelled)"; |
1021 | msg = " (repelled)"; |
1015 | } |
1022 | } |
1016 | |
1023 | |
1017 | if (spell_ob->level > caster_level) |
1024 | if (spell_ob->level > caster_level) |
1018 | { |
1025 | { |
1019 | op->failmsg (format ("You lack enough skill to cast that spell! " |
1026 | op->failmsgf ("You lack enough skill to cast that spell! " |
1020 | "H<Your effective cast level is %d%s, but level %d is required.>", |
1027 | "H<Your effective cast level is %d%s, but level %d is required.>", |
1021 | caster_level, msg, spell_ob->level)); |
1028 | caster_level, msg, spell_ob->level); |
1022 | if (!op->is_wiz ()) |
1029 | if (!op->is_wiz ()) |
1023 | return 0; |
1030 | return 0; |
1024 | } |
1031 | } |
1025 | } |
1032 | } |
1026 | |
1033 | |
1027 | /* If the caster is the wiz, they don't ever fail, and don't have |
1034 | /* If the caster is the wiz, they don't ever fail, and don't have |
1028 | * to have sufficient grace/mana. |
1035 | * to have sufficient grace/mana. |
1029 | */ |
1036 | */ |
1030 | if (!QUERY_FLAG (op, FLAG_WIZCAST)) |
1037 | if (!op->flag [FLAG_WIZCAST]) |
1031 | { |
1038 | { |
1032 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1039 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1033 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1040 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1034 | { |
1041 | { |
1035 | op->failmsg ("You don't have enough mana!"); |
1042 | op->failmsg ("You don't have enough mana!"); |
… | |
… | |
1043 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1050 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1044 | op->statusmsg (format ("%s grants your prayer, though you are unworthy.", godname)); |
1051 | op->statusmsg (format ("%s grants your prayer, though you are unworthy.", godname)); |
1045 | else |
1052 | else |
1046 | { |
1053 | { |
1047 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1054 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1048 | op->failmsg (format ("%s ignores your prayer.", godname)); |
1055 | op->failmsgf ("%s ignores your prayer.", godname); |
1049 | return 0; |
1056 | return 0; |
1050 | } |
1057 | } |
1051 | } |
1058 | } |
1052 | |
1059 | |
1053 | /* player/monster is trying to cast the spell. might fumble it */ |
1060 | /* player/monster is trying to cast the spell. might fumble it */ |
… | |
… | |
1083 | * not alive, then this would mean that the mapmaker put the |
1090 | * not alive, then this would mean that the mapmaker put the |
1084 | * objects on the space - presume that they know what they are |
1091 | * objects on the space - presume that they know what they are |
1085 | * doing. |
1092 | * doing. |
1086 | */ |
1093 | */ |
1087 | |
1094 | |
1088 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1095 | if ((mflags & P_SAFE) && !op->flag [FLAG_WIZCAST]) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1089 | { |
1096 | { |
|
|
1097 | op->speed_left -= 2 * op->speed; // freeze for two ticks, so we don't flood |
1090 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1098 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1091 | return 0; |
1099 | return 0; |
1092 | } |
1100 | } |
1093 | |
1101 | |
1094 | if ((spell_ob->type == SPELL) |
1102 | if ((spell_ob->type == SPELL) |
1095 | && (caster->type != POTION) |
1103 | && (caster->type != POTION) |
1096 | && !QUERY_FLAG (op, FLAG_WIZCAST) |
1104 | && !op->flag [FLAG_WIZCAST] |
1097 | && (QUERY_FLAG (caster, FLAG_ALIVE) |
1105 | && (caster->flag [FLAG_ALIVE] |
1098 | || QUERY_FLAG (op, FLAG_ALIVE)) |
1106 | || op->flag [FLAG_ALIVE]) |
1099 | && (((mflags & P_NO_MAGIC) && spell_ob->stats.sp) || ((mflags & P_NO_CLERIC) && spell_ob->stats.grace))) |
1107 | && (((mflags & P_NO_MAGIC) && spell_ob->stats.sp) || ((mflags & P_NO_CLERIC) && spell_ob->stats.grace))) |
1100 | { |
1108 | { |
1101 | if (op->type != PLAYER) |
1109 | if (op->type != PLAYER) |
1102 | return 0; |
1110 | return 0; |
1103 | |
1111 | |
1104 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1112 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1105 | op->failmsg (format ("This ground is unholy! %s ignores you.", godname)); |
1113 | op->failmsgf ("This ground is unholy! %s ignores you.", godname); |
1106 | else if (object *item = op->contr->ranged_ob) |
1114 | else if (object *item = op->contr->ranged_ob) |
1107 | { |
1115 | { |
1108 | if (item->type == SPELL) |
1116 | if (item->type == SPELL) |
1109 | op->failmsg ("Something blocks your spellcasting."); |
1117 | op->failmsg ("Something blocks your spellcasting."); |
1110 | else if (item->type == SCROLL) |
1118 | else if (item->type == SCROLL) |
… | |
… | |
1116 | op->failmsg ("Something blocks the spell!"); |
1124 | op->failmsg ("Something blocks the spell!"); |
1117 | |
1125 | |
1118 | return 0; |
1126 | return 0; |
1119 | } |
1127 | } |
1120 | |
1128 | |
|
|
1129 | // undo the flood protection from earlier |
|
|
1130 | op->speed_left += 4 * op->speed; // ~0.5s on failure |
|
|
1131 | |
1121 | /* Take into account how long it takes to cast the spell. |
1132 | /* Take into account how long it takes to cast the spell. |
1122 | * if the player is casting it, then we use the time in |
1133 | * if the player is casting it, then we use the time in |
1123 | * the spell object. If it is a spell object, have it |
1134 | * the spell object. If it is a spell object, have it |
1124 | * take two ticks. Things that cast spells on the players |
1135 | * take two ticks. Things that cast spells on the players |
1125 | * behalf (eg, altars, and whatever else) shouldn't cost |
1136 | * behalf (eg, altars, and whatever else) shouldn't cost |
1126 | * the player any time. |
1137 | * the player any time. |
1127 | * Ignore casting time for firewalls |
1138 | * Ignore casting time for firewalls |
1128 | */ |
1139 | */ |
1129 | if (caster == op && caster->type != FIREWALL) |
1140 | if (caster == op && caster->type != FIREWALL) |
1130 | { |
1141 | { |
1131 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * fabs (op->speed); |
1142 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed; |
1132 | /* Other portions of the code may also decrement the speed of the player, so |
1143 | /* Other portions of the code may also decrement the speed of the player, so |
1133 | * put a lower limit so that the player isn't stuck here too long |
1144 | * put a lower limit so that the player isn't stuck here too long |
1134 | */ |
1145 | */ |
1135 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * fabs (op->speed)) |
1146 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed) |
1136 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * fabs (op->speed); |
1147 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed; |
1137 | } |
1148 | } |
1138 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1149 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1139 | op->speed_left -= 2 * fabs (op->speed); |
1150 | op->speed_left -= 2 * op->speed; |
1140 | |
1151 | |
1141 | if (op->type == PLAYER && op == caster) |
1152 | if (op->type == PLAYER && op == caster) |
1142 | { |
1153 | { |
1143 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1154 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1144 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
1155 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
… | |
… | |
1149 | * object requires. |
1160 | * object requires. |
1150 | */ |
1161 | */ |
1151 | if (op != caster && !skill && caster->skill) |
1162 | if (op != caster && !skill && caster->skill) |
1152 | { |
1163 | { |
1153 | skill = find_skill_by_name (op, caster->skill); |
1164 | skill = find_skill_by_name (op, caster->skill); |
|
|
1165 | |
1154 | if (!skill) |
1166 | if (!skill) |
1155 | { |
1167 | { |
1156 | op->failmsg (format ("You lack the skill %s to use the %s!", &caster->skill, query_name (caster))); |
1168 | op->failmsgf ("You lack the %s skill, which is required to use the %s!", &caster->skill, query_name (caster)); |
1157 | return 0; |
1169 | return 0; |
1158 | } |
1170 | } |
1159 | |
|
|
1160 | op->change_skill (skill); /* needed for proper exp credit */ |
|
|
1161 | } |
1171 | } |
1162 | |
1172 | |
1163 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (spellparam))) |
1173 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (spellparam))) |
1164 | return RESULT_INT (0); |
1174 | return RESULT_INT (0); |
|
|
1175 | |
|
|
1176 | // temporaroly replace chosen_skill by skill, we assume skill *could* be applied, |
|
|
1177 | // at least temporarily, which might not be true due to slot restrictions, but hey |
|
|
1178 | // invoke requires it basically. |
|
|
1179 | |
|
|
1180 | object *chosen_skill = op->chosen_skill; |
|
|
1181 | op->chosen_skill = skill; |
1165 | |
1182 | |
1166 | switch (spell_ob->subtype) |
1183 | switch (spell_ob->subtype) |
1167 | { |
1184 | { |
1168 | /* The order of case statements is same as the order they show up |
1185 | /* The order of case statements is same as the order they show up |
1169 | * in spells.h. |
1186 | * in spells.h. |
… | |
… | |
1320 | break; |
1337 | break; |
1321 | |
1338 | |
1322 | case SP_MOVING_BALL: |
1339 | case SP_MOVING_BALL: |
1323 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1340 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1324 | { |
1341 | { |
1325 | op->failmsg (format ("You lack the proper attunement to cast %s!", &spell_ob->name)); |
1342 | op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); |
1326 | success = 0; |
1343 | success = 0; |
1327 | } |
1344 | } |
1328 | else |
1345 | else |
1329 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1346 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1330 | break; |
1347 | break; |
… | |
… | |
1379 | break; |
1396 | break; |
1380 | |
1397 | |
1381 | default: |
1398 | default: |
1382 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1399 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1383 | } |
1400 | } |
|
|
1401 | |
|
|
1402 | // restore chosen_skill |
|
|
1403 | op->chosen_skill = chosen_skill; |
1384 | |
1404 | |
1385 | op->play_sound ( |
1405 | op->play_sound ( |
1386 | success |
1406 | success |
1387 | ? spell_ob->sound |
1407 | ? spell_ob->sound |
1388 | ? spell_ob->sound |
1408 | ? spell_ob->sound |
… | |
… | |
1453 | apply_spell_effect (object *spell, object *victim) |
1473 | apply_spell_effect (object *spell, object *victim) |
1454 | { |
1474 | { |
1455 | switch (spell->subtype) |
1475 | switch (spell->subtype) |
1456 | { |
1476 | { |
1457 | case SP_CONE: |
1477 | case SP_CONE: |
1458 | if (QUERY_FLAG (victim, FLAG_ALIVE) && spell->has_active_speed () && spell->attacktype) |
1478 | if (victim->flag [FLAG_ALIVE] && spell->has_active_speed () && spell->attacktype) |
1459 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1479 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1460 | break; |
1480 | break; |
1461 | |
1481 | |
1462 | case SP_MAGIC_MISSILE: |
1482 | case SP_MAGIC_MISSILE: |
1463 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1483 | if (victim->flag [FLAG_ALIVE]) |
1464 | { |
1484 | { |
1465 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1485 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1466 | spell->destroy (); |
1486 | spell->destroy (); |
1467 | } |
1487 | } |
1468 | break; |
1488 | break; |
1469 | |
1489 | |
1470 | case SP_MOVING_BALL: |
1490 | case SP_MOVING_BALL: |
1471 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1491 | if (victim->flag [FLAG_ALIVE]) |
1472 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1492 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1473 | else if (victim->material != MATERIAL_NULL) |
1493 | else if (victim->material != MATERIAL_NULL) |
1474 | save_throw_object (victim, spell->attacktype, spell); |
1494 | save_throw_object (victim, spell->attacktype, spell); |
1475 | |
1495 | |
1476 | break; |
1496 | break; |
… | |
… | |
1482 | * the victim with a specific maximum level. |
1502 | * the victim with a specific maximum level. |
1483 | */ |
1503 | */ |
1484 | void |
1504 | void |
1485 | create_exploding_ball_at (object *victim, int level) |
1505 | create_exploding_ball_at (object *victim, int level) |
1486 | { |
1506 | { |
1487 | object *ball = get_archetype (EXPLODING_FIREBALL); |
1507 | object *ball = archetype::get (EXPLODING_FIREBALL); |
1488 | ball->dam_modifier = random_roll (1, level, victim, PREFER_LOW) / 5 + 1; |
1508 | ball->dam_modifier = random_roll (1, level, victim, PREFER_LOW) / 5 + 1; |
1489 | ball->stats.maxhp = random_roll (1, level, victim, PREFER_LOW) / 10 + 2; |
1509 | ball->stats.maxhp = random_roll (1, level, victim, PREFER_LOW) / 10 + 2; |
1490 | ball->insert_at (victim); |
1510 | ball->insert_at (victim); |
1491 | } |
1511 | } |