1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #include <global.h> |
26 | #include <global.h> |
26 | #include <spells.h> |
27 | #include <spells.h> |
… | |
… | |
158 | sp *= (int) PATH_SP_MULT (caster, spell); |
159 | sp *= (int) PATH_SP_MULT (caster, spell); |
159 | if (!sp && spell->stats.sp) |
160 | if (!sp && spell->stats.sp) |
160 | sp = 1; |
161 | sp = 1; |
161 | |
162 | |
162 | if (spell->stats.grace && spell->stats.maxgrace) |
163 | if (spell->stats.grace && spell->stats.maxgrace) |
163 | grace = spell->stats.grace * (1.0 + max (0, float (level - spell->level) / spell->stats.maxgrace)); |
164 | grace = spell->stats.grace * (1.f + max (0.f, float (level - spell->level) / spell->stats.maxgrace)); |
164 | else |
165 | else |
165 | grace = spell->stats.grace; |
166 | grace = spell->stats.grace; |
166 | |
167 | |
167 | grace *= PATH_SP_MULT (caster, spell); |
168 | grace *= PATH_SP_MULT (caster, spell); |
168 | if (spell->stats.grace && !grace) |
169 | if (spell->stats.grace && !grace) |
… | |
… | |
255 | return spop; |
256 | return spop; |
256 | |
257 | |
257 | return 0; |
258 | return 0; |
258 | } |
259 | } |
259 | |
260 | |
260 | /* |
261 | /* |
261 | * Look at object 'op' and see if they know the spell |
262 | * Look at object 'op' and see if they know the spell |
262 | * spname. This is pretty close to check_spell_known |
263 | * spname. This is pretty close to check_spell_known |
263 | * above, but it uses a looser matching mechanism. |
264 | * above, but it uses a looser matching mechanism. |
264 | * returns the matching spell object, or NULL. |
265 | * returns the matching spell object, or NULL. |
265 | * If we match multiple spells but don't get an |
266 | * If we match multiple spells but don't get an |
266 | * exact match, we also return NULL. |
267 | * exact match, we also return NULL. |
267 | */ |
268 | */ |
268 | object * |
269 | object * |
269 | lookup_spell_by_name (object *op, const char *spname) |
270 | object::find_spell (const_utf8_string prefix) const |
270 | { |
271 | { |
271 | object *spob1 = 0, *spob2 = 0; |
272 | if (shstr_cmp name = prefix) |
272 | int nummatch = 0; |
273 | { |
273 | |
274 | // case 1, match spell name exactly |
274 | if (!spname) |
|
|
275 | return 0; |
|
|
276 | |
|
|
277 | /* Try to find the spell. We store the results in spob1 |
|
|
278 | * and spob2 - spob1 is only taking the length of |
|
|
279 | * the past spname, spob2 uses the length of the spell name. |
|
|
280 | */ |
|
|
281 | for (object *spob = op->inv; spob; spob = spob->below) |
275 | for (object *spob = inv; spob; spob = spob->below) |
|
|
276 | if (spob->name == name && spob->type == SPELL) |
|
|
277 | return spob; |
282 | { |
278 | } |
|
|
279 | else |
|
|
280 | { |
|
|
281 | // case 2, match prefix |
|
|
282 | int len = strlen (prefix); |
|
|
283 | |
|
|
284 | for (object *spob = inv; spob; spob = spob->below) |
283 | if (spob->type == SPELL) |
285 | if (spob->type == SPELL |
284 | { |
286 | && spob->name.length () < len |
285 | // TODO: WTF? |
287 | && prefix [spob->name.length ()] <= ' ' |
286 | if (!strncmp (spob->name, spname, strlen (spname))) |
288 | && !memcmp (prefix, spob->name, spob->name.length ())) |
287 | { |
|
|
288 | nummatch++; |
|
|
289 | spob1 = spob; |
|
|
290 | } |
|
|
291 | else if (!strncmp (spob->name, spname, strlen (spob->name))) |
|
|
292 | { |
|
|
293 | /* if spells have ambiguous names, it makes matching |
|
|
294 | * really difficult. (eg, fire and fireball would |
|
|
295 | * fall into this category). It shouldn't be hard to |
|
|
296 | * make sure spell names don't overlap in that fashion. |
|
|
297 | */ |
|
|
298 | if (spob2) |
|
|
299 | LOG (llevError, "Found multiple spells with overlapping base names: %s, %s\n", &spob2->name, &spob->name); |
|
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300 | |
|
|
301 | spob2 = spob; |
|
|
302 | } |
|
|
303 | } |
|
|
304 | } |
|
|
305 | /* if we have best match, return it. Otherwise, if we have one match |
|
|
306 | * on the loser match, return that, otehrwise null |
|
|
307 | */ |
|
|
308 | if (spob2) |
|
|
309 | return spob2; |
289 | return spob; |
|
|
290 | } |
310 | |
291 | |
311 | if (spob1 && nummatch == 1) |
|
|
312 | return spob1; |
|
|
313 | |
|
|
314 | return NULL; |
292 | return 0; |
315 | } |
293 | } |
316 | |
294 | |
317 | /* reflwall - decides weither the (spell-)object sp_op will |
295 | /* reflwall - decides weither the (spell-)object sp_op will |
318 | * be reflected from the given mapsquare. Returns 1 if true. |
296 | * be reflected from the given mapsquare. Returns 1 if true. |
319 | * (Note that for living creatures there is a small chance that |
297 | * (Note that for living creatures there is a small chance that |
… | |
… | |
326 | { |
304 | { |
327 | if (OUT_OF_REAL_MAP (m, x, y)) |
305 | if (OUT_OF_REAL_MAP (m, x, y)) |
328 | return 0; |
306 | return 0; |
329 | |
307 | |
330 | for (object *op = GET_MAP_OB (m, x, y); op; op = op->above) |
308 | for (object *op = GET_MAP_OB (m, x, y); op; op = op->above) |
331 | if (QUERY_FLAG (op, FLAG_REFL_SPELL) |
309 | if (op->flag [FLAG_REFL_SPELL] |
332 | && (!QUERY_FLAG (op, FLAG_ALIVE) |
310 | && (!op->flag [FLAG_ALIVE] |
333 | || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
311 | || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
334 | return 1; |
312 | return 1; |
335 | |
313 | |
336 | return 0; |
314 | return 0; |
337 | } |
315 | } |
338 | |
316 | |
339 | /* cast_create_object: creates object new_op in direction dir |
317 | /* cast_create_object: creates object new_op in direction dir |
340 | * or if that is blocked, beneath the player (op). |
318 | * or if that is blocked, beneath the player (op). |
341 | * we pass 'caster', but don't use it for anything. |
319 | * we pass 'caster', but don't use it for anything. |
342 | * This is really just a simple wrapper function . |
320 | * This is really just a simple wrapper function . |
343 | * returns the direction that the object was actually placed |
321 | * returns true to indicate whether the operation was successful. |
344 | * in. |
322 | * destroys the object is unsuccessful. |
345 | */ |
323 | */ |
346 | int |
324 | bool |
347 | cast_create_obj (object *op, object *caster, object *new_op, int dir) |
325 | cast_create_obj (object *op, object *caster, object *new_op, int dir) |
348 | { |
326 | { |
349 | maptile *m; |
327 | mapxy pos (op); |
350 | sint16 sx, sy; |
328 | pos.move (dir); |
351 | |
329 | |
352 | if (dir && |
330 | if (!pos.normalise () |
353 | ((get_map_flags (op->map, &m, op->x + freearr_x[dir], op->y + freearr_y[dir], &sx, &sy) & P_OUT_OF_MAP) || |
331 | || pos->blocks (op) // perversely enough, we check if the palyer can reach that space |
354 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy)))) |
332 | || !new_op->can_drop_at (pos.m, pos.x, pos.y) |
355 | { |
333 | ) |
356 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
|
|
357 | new_draw_info (NDI_UNIQUE, 0, op, "You cast it at your feet."); |
|
|
358 | dir = 0; |
|
|
359 | } |
334 | { |
|
|
335 | op->failmsg ("Your spell fizzles! H<Something is in the way.>"); |
|
|
336 | new_op->destroy (); |
|
|
337 | return 0; |
|
|
338 | } |
360 | |
339 | |
361 | SET_FLAG (new_op, FLAG_IDENTIFIED); |
340 | new_op->set_flag (FLAG_IDENTIFIED); |
362 | op->map->insert (new_op, |
|
|
363 | op->x + freearr_x[dir], op->y + freearr_y[dir], |
|
|
364 | op, |
|
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365 | dir ? 0 : INS_BELOW_ORIGINATOR); |
|
|
366 | |
341 | |
|
|
342 | pos.insert (new_op, op, dir ? 0 : INS_BELOW_ORIGINATOR); |
|
|
343 | |
367 | return dir; |
344 | return 1; |
368 | } |
345 | } |
369 | |
346 | |
370 | static bool |
347 | static bool |
371 | mergable_owner (object *o1, object *o2) |
348 | mergable_owner (object *o1, object *o2) |
372 | { |
349 | { |
… | |
… | |
386 | } |
363 | } |
387 | |
364 | |
388 | /* Returns true if it is ok to put spell *op on the space/may provided. |
365 | /* Returns true if it is ok to put spell *op on the space/may provided. |
389 | * immune_stop is basically the attacktype of the spell (why |
366 | * immune_stop is basically the attacktype of the spell (why |
390 | * passed as a different value, not sure of). If immune_stop |
367 | * passed as a different value, not sure of). If immune_stop |
391 | * has the AT_MAGIC bit set, and there is a counterwall |
368 | * has the AT_MAGIC bit set, and there is a counterwall |
392 | * on the space, the object doesn't get placed. if immune stop |
369 | * on the space, the object doesn't get placed. if immune stop |
393 | * does not have AT_MAGIC, then counterwalls do not effect the spell. |
370 | * does not have AT_MAGIC, then counterwalls do not effect the spell. |
394 | */ |
371 | */ |
395 | int |
372 | int |
396 | ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop) |
373 | ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop) |
… | |
… | |
404 | if (OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
381 | if (OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
405 | return 0; |
382 | return 0; |
406 | |
383 | |
407 | int max_effects = 5; // max. number of similar spells per mapspace |
384 | int max_effects = 5; // max. number of similar spells per mapspace |
408 | |
385 | |
409 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
386 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
410 | { |
387 | { |
411 | /* If there is a counterspell on the space, and this |
388 | /* If there is a counterspell on the space, and this |
412 | * object is using magic, don't progress. I believe we could |
389 | * object is using magic, don't progress. I believe we could |
413 | * leave this out and let in progress, and other areas of the code |
390 | * leave this out and let in progress, and other areas of the code |
414 | * will then remove it, but that would seem to to use more |
391 | * will then remove it, but that would seem to to use more |
… | |
… | |
416 | * on top of a counterwall spell (may hit the player before being |
393 | * on top of a counterwall spell (may hit the player before being |
417 | * removed.) On the other hand, it may be more dramatic for the |
394 | * removed.) On the other hand, it may be more dramatic for the |
418 | * spell to actually hit the counterwall and be sucked up. |
395 | * spell to actually hit the counterwall and be sucked up. |
419 | */ |
396 | */ |
420 | if ((tmp->attacktype & AT_COUNTERSPELL) |
397 | if ((tmp->attacktype & AT_COUNTERSPELL) |
421 | && !QUERY_FLAG (tmp, FLAG_MONSTER) |
398 | && !tmp->flag [FLAG_MONSTER] |
422 | && (tmp->type != PLAYER) |
399 | && (tmp->type != PLAYER) |
423 | && (tmp->type != WEAPON) |
400 | && (tmp->type != WEAPON) |
424 | && (tmp->type != BOW) |
401 | && (tmp->type != BOW) |
425 | && (tmp->type != ARROW) |
402 | && (tmp->type != ARROW) |
426 | && (tmp->type != GOLEM) |
403 | && (tmp->type != GOLEM) |
427 | && !QUERY_FLAG (tmp, FLAG_IS_FLOOR) // XXX: |
404 | && !tmp->flag [FLAG_IS_FLOOR] // XXX: |
428 | // we special case floor here because there |
405 | // we special case floor here because there |
429 | // are sometimes spell effect floors |
406 | // are sometimes spell effect floors |
430 | // which are used to inflict damage |
407 | // which are used to inflict damage |
431 | // (and those shouldn't go away from |
408 | // (and those shouldn't go away from |
432 | // sanctuary) see also: permanent lava |
409 | // sanctuary) see also: permanent lava |
… | |
… | |
514 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
491 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
515 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
492 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
516 | if (!tailor_god_spell (tmp, op)) |
493 | if (!tailor_god_spell (tmp, op)) |
517 | return 0; |
494 | return 0; |
518 | |
495 | |
519 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
496 | if (tmp->flag [FLAG_IS_TURNABLE]) |
520 | SET_ANIMATION (tmp, dir); |
497 | SET_ANIMATION (tmp, dir); |
521 | |
498 | |
522 | if ((tmp = op->map->insert (tmp, x, y, op))) |
499 | if ((tmp = op->map->insert (tmp, x, y, op))) |
523 | move_spell_effect (tmp); |
500 | move_spell_effect (tmp); |
524 | |
501 | |
… | |
… | |
562 | { |
539 | { |
563 | tmp = op->owner; |
540 | tmp = op->owner; |
564 | /* If the owner does not exist, or is not a monster, than apply the spell |
541 | /* If the owner does not exist, or is not a monster, than apply the spell |
565 | * to the caster. |
542 | * to the caster. |
566 | */ |
543 | */ |
567 | if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) |
544 | if (!tmp || !tmp->flag [FLAG_MONSTER]) |
568 | tmp = op; |
545 | tmp = op; |
569 | } |
546 | } |
570 | else |
547 | else |
571 | { |
548 | { |
572 | maptile *m = op->map; |
549 | maptile *m = op->map; |
573 | sint16 x = op->x + freearr_x[dir]; |
550 | sint16 x = op->x + DIRX (dir); |
574 | sint16 y = op->y + freearr_y[dir]; |
551 | sint16 y = op->y + DIRY (dir); |
575 | |
552 | |
576 | tmp = xy_normalise (m, x, y) |
553 | tmp = xy_normalise (m, x, y) |
577 | ? m->at (x, y).player () |
554 | ? m->at (x, y).player () |
578 | : 0; |
555 | : 0; |
579 | } |
556 | } |
… | |
… | |
610 | if (exclude && exclude->type) |
587 | if (exclude && exclude->type) |
611 | owner_type = exclude->type; |
588 | owner_type = exclude->type; |
612 | |
589 | |
613 | for (i = rndm (1, 8); i < max; i++) |
590 | for (i = rndm (1, 8); i < max; i++) |
614 | { |
591 | { |
615 | nx = x + freearr_x[i]; |
592 | nx = x + DIRX (i); |
616 | ny = y + freearr_y[i]; |
593 | ny = y + DIRY (i); |
617 | mp = m; |
594 | mp = m; |
618 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
595 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
619 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) |
596 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) |
620 | continue; |
597 | continue; |
621 | |
598 | |
622 | tmp = GET_MAP_OB (mp, nx, ny); |
599 | tmp = GET_MAP_OB (mp, nx, ny); |
623 | |
600 | |
624 | while (tmp != NULL && (((owner_type == PLAYER && |
601 | while (tmp != NULL && (((owner_type == PLAYER && |
625 | !QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_GENERATOR)) || |
602 | !tmp->flag [FLAG_MONSTER] && !tmp->flag [FLAG_GENERATOR]) || |
626 | (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
603 | (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
627 | tmp = tmp->above; |
604 | tmp = tmp->above; |
628 | |
605 | |
629 | if (tmp != NULL && can_see_monsterP (m, x, y, i)) |
606 | if (tmp != NULL && can_see_monsterP (m, x, y, i)) |
630 | return freedir[i]; |
607 | return freedir[i]; |
… | |
… | |
647 | |
624 | |
648 | if ((at = archetype::find (monstername)) == NULL) |
625 | if ((at = archetype::find (monstername)) == NULL) |
649 | return; |
626 | return; |
650 | |
627 | |
651 | /* find a free square nearby |
628 | /* find a free square nearby |
652 | * first we check the closest square for free squares |
629 | * first we check the closest square for free squares |
653 | */ |
630 | */ |
654 | |
631 | |
655 | dir = find_first_free_spot (at, op->map, op->x, op->y); |
632 | dir = find_first_free_spot (at, op->map, op->x, op->y); |
656 | if (dir != -1) |
633 | if (dir != -1) |
657 | { |
634 | { |
… | |
… | |
660 | */ |
637 | */ |
661 | //TODO: use expand_tail + ... |
638 | //TODO: use expand_tail + ... |
662 | while (at != NULL) |
639 | while (at != NULL) |
663 | { |
640 | { |
664 | tmp = at->instance (); |
641 | tmp = at->instance (); |
665 | tmp->x = op->x + freearr_x[dir] + at->x; |
642 | tmp->x = op->x + DIRX (dir) + at->x; |
666 | tmp->y = op->y + freearr_y[dir] + at->y; |
643 | tmp->y = op->y + DIRY (dir) + at->y; |
667 | tmp->map = op->map; |
644 | tmp->map = op->map; |
668 | if (head) |
645 | if (head) |
669 | { |
646 | { |
670 | tmp->head = head; |
647 | tmp->head = head; |
671 | prev->more = tmp; |
648 | prev->more = tmp; |
… | |
… | |
683 | create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); |
660 | create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); |
684 | |
661 | |
685 | insert_ob_in_map (head, op->map, op, 0); |
662 | insert_ob_in_map (head, op->map, op, 0); |
686 | |
663 | |
687 | /* thought it'd be cool to insert a burnout, too. */ |
664 | /* thought it'd be cool to insert a burnout, too. */ |
688 | op->map->insert (archetype::get (shstr_burnout), op->x + freearr_x[dir], op->y + freearr_y[dir], op); |
665 | op->map->insert (archetype::get (shstr_burnout), op->x + DIRX (dir), op->y + DIRY (dir), op); |
689 | } |
666 | } |
690 | } |
667 | } |
691 | |
668 | |
692 | /* peterm: function which summons hostile monsters and |
669 | /* peterm: function which summons hostile monsters and |
693 | * places them in nearby squares. |
670 | * places them in nearby squares. |
… | |
… | |
744 | { AT_PARALYZE, 9}, |
721 | { AT_PARALYZE, 9}, |
745 | { AT_FEAR, 10}, |
722 | { AT_FEAR, 10}, |
746 | }; |
723 | }; |
747 | |
724 | |
748 | /* shuffle_attack: peterm |
725 | /* shuffle_attack: peterm |
749 | * This routine shuffles the attack of op to one of the |
726 | * This routine shuffles the attack of op to one of the |
750 | * ones in the list. It does this at random. It also |
727 | * ones in the list. It does this at random. It also |
751 | * chooses a face appropriate to the attack that is |
728 | * chooses a face appropriate to the attack that is |
752 | * being committed by that square at the moment. |
729 | * being committed by that square at the moment. |
753 | * right now it's being used by color spray and create pool of |
730 | * right now it's being used by color spray and create pool of |
754 | * chaos. |
731 | * chaos. |
755 | * This could really be a better implementation - the |
732 | * This could really be a better implementation - the |
756 | * faces and attacktypes above are hardcoded, which is never |
733 | * faces and attacktypes above are hardcoded, which is never |
757 | * good. The faces refer to faces in the animation sequence. |
734 | * good. The faces refer to faces in the animation sequence. |
… | |
… | |
780 | * at casting a prayer. |
757 | * at casting a prayer. |
781 | * op is the player. |
758 | * op is the player. |
782 | * failure is basically how much grace they had. |
759 | * failure is basically how much grace they had. |
783 | * power is how much grace the spell would normally take to cast. |
760 | * power is how much grace the spell would normally take to cast. |
784 | */ |
761 | */ |
|
|
762 | |
|
|
763 | #define HINT_GRACE " H<Make sure you always have enough grace points for your prayers.>" |
|
|
764 | |
785 | static void |
765 | static void |
786 | prayer_failure (object *op, int failure, int power) |
766 | prayer_failure (object *op, int failure, int power) |
787 | { |
767 | { |
788 | const char *godname; |
768 | const char *godname; |
789 | object *tmp; |
769 | object *tmp; |
… | |
… | |
791 | if (!strcmp ((godname = determine_god (op)), "none")) |
771 | if (!strcmp ((godname = determine_god (op)), "none")) |
792 | godname = "Your spirit"; |
772 | godname = "Your spirit"; |
793 | |
773 | |
794 | if (failure <= -20 && failure > -40) /* wonder */ |
774 | if (failure <= -20 && failure > -40) /* wonder */ |
795 | { |
775 | { |
796 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); |
776 | op->failmsgf ("%s gives a sign to renew your faith." HINT_GRACE, godname); |
797 | tmp = get_archetype (SPELL_WONDER); |
777 | tmp = archetype::get (SPELL_WONDER); |
798 | cast_cone (op, op, 0, tmp); |
778 | cast_cone (op, op, 0, tmp); |
799 | tmp->destroy (); |
779 | tmp->destroy (); |
800 | } |
780 | } |
801 | |
781 | |
802 | else if (failure <= -40 && failure > -60) /* confusion */ |
782 | else if (failure <= -40 && failure > -60) /* confusion */ |
803 | { |
783 | { |
804 | new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); |
784 | op->failmsg ("Your diety touches your mind!" HINT_GRACE); |
805 | confuse_player (op, op, 99); |
785 | confuse_player (op, op, 99); |
806 | } |
786 | } |
807 | else if (failure <= -60 && failure > -150) /* paralysis */ |
787 | else if (failure <= -60 && failure > -150) /* paralysis */ |
808 | { |
788 | { |
809 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s requires you to pray NOW.", godname); |
789 | op->failmsgf ("%s requires you to pray NOW. " |
810 | new_draw_info (NDI_UNIQUE, 0, op, "You comply, ignoring all else."); |
790 | "You comply, ignoring all else." HINT_GRACE, |
|
|
791 | godname); |
811 | paralyze_player (op, op, 99); |
792 | paralyze_player (op, op, 99); |
812 | } |
793 | } |
813 | else if (failure <= -150) /* blast the immediate area */ |
794 | else if (failure <= -150) /* blast the immediate area */ |
814 | { |
795 | { |
815 | tmp = get_archetype (GOD_POWER); |
796 | tmp = archetype::get (GOD_POWER); |
816 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s smites you!", godname); |
797 | op->failmsgf ("%s smites you!" HINT_GRACE, godname); |
817 | cast_magic_storm (op, tmp, power); |
798 | cast_magic_storm (op, tmp, power); |
818 | } |
799 | } |
819 | } |
800 | } |
820 | |
801 | |
821 | /* |
802 | /* |
822 | * spell_failure() handles the various effects for differing degrees |
803 | * spell_failure() handles the various effects for differing degrees |
823 | * of failure badness. |
804 | * of failure badness. |
824 | * op is the player that failed. |
805 | * op is the player that failed. |
825 | * failure is a random value of how badly you failed. |
806 | * failure is a random value of how badly you failed. |
826 | * power is how many spellpoints you'd normally need for the spell. |
807 | * power is how many spellpoints you'd normally need for the spell. |
827 | * skill is the skill you'd need to cast the spell. |
808 | * skill is the skill you'd need to cast the spell. |
828 | */ |
809 | */ |
829 | |
|
|
830 | void |
810 | void |
831 | spell_failure (object *op, int failure, int power, object *skill) |
811 | spell_failure (object *op, int failure, int power, object *skill) |
832 | { |
812 | { |
833 | object *tmp; |
813 | object *tmp; |
834 | |
814 | |
835 | if (settings.spell_failure_effects == FALSE) |
815 | if (settings.spell_failure_effects == FALSE) |
836 | return; |
816 | return; |
837 | |
817 | |
838 | if (failure <= -20 && failure > -40) /* wonder */ |
818 | if (failure <= -20 && failure > -40) /* wonder */ |
839 | { |
819 | { |
840 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); |
820 | op->failmsg ("Your spell causes an unexpected effect."); |
841 | tmp = get_archetype (SPELL_WONDER); |
821 | tmp = archetype::get (SPELL_WONDER); |
842 | cast_cone (op, op, 0, tmp); |
822 | cast_cone (op, op, 0, tmp); |
843 | tmp->destroy (); |
823 | tmp->destroy (); |
844 | } |
824 | } |
845 | |
825 | |
846 | else if (failure <= -40 && failure > -60) /* confusion */ |
826 | else if (failure <= -40 && failure > -60) /* confusion */ |
847 | { |
827 | { |
848 | new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); |
828 | op->failmsg ("Your magic recoils on you, making you confused!"); |
849 | confuse_player (op, op, 99); |
829 | confuse_player (op, op, 99); |
850 | } |
830 | } |
851 | else if (failure <= -60 && failure > -80) /* paralysis */ |
831 | else if (failure <= -60 && failure > -80) /* paralysis */ |
852 | { |
832 | { |
853 | new_draw_info (NDI_UNIQUE, 0, op, "Your magic stuns you!"); |
833 | op->failmsg ("Your magic stuns you!"); |
854 | paralyze_player (op, op, 99); |
834 | paralyze_player (op, op, 99); |
855 | } |
835 | } |
856 | else if (failure <= -80) /* blast the immediate area */ |
836 | else if (failure <= -80) /* blast the immediate area */ |
857 | { |
837 | { |
858 | object *tmp; |
838 | object *tmp; |
859 | |
839 | |
860 | /* Safety check to make sure we don't get any mana storms in scorn */ |
840 | /* Safety check to make sure we don't get any mana storms in scorn */ |
861 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC) |
841 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC) |
862 | { |
842 | { |
863 | new_draw_info (NDI_UNIQUE, 0, op, "The magic warps and you are turned inside out!"); |
843 | op->failmsg ("The magic warps and you are turned inside out!"); |
864 | hit_player (op, 9998, op, AT_INTERNAL, 1); |
844 | hit_player (op, 9998, op, AT_INTERNAL, 1); |
865 | |
845 | |
866 | } |
846 | } |
867 | else |
847 | else |
868 | { |
848 | { |
869 | new_draw_info (NDI_UNIQUE, 0, op, "You lose control of the mana! The uncontrolled magic blasts you!"); |
849 | op->failmsg ("You lose control of the mana! The uncontrolled magic blasts you!"); |
870 | tmp = get_archetype (LOOSE_MANA); |
850 | tmp = archetype::get (LOOSE_MANA); |
871 | tmp->level = skill->level; |
851 | tmp->level = skill->level; |
872 | |
852 | |
873 | /* increase the area of destruction a little for more powerful spells */ |
853 | /* increase the area of destruction a little for more powerful spells */ |
874 | tmp->range += isqrt (power); |
854 | tmp->range += isqrt (power); |
875 | |
855 | |
… | |
… | |
945 | int |
925 | int |
946 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
926 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
947 | { |
927 | { |
948 | const char *godname; |
928 | const char *godname; |
949 | int success = 0; |
929 | int success = 0; |
950 | object *skill = NULL; |
930 | |
|
|
931 | // make sure spells always take a while, so a) we don't flood the |
|
|
932 | // user with messages and b) too many failures can be harmful (smiting). |
|
|
933 | op->speed_left -= 4 * op->speed; // ~0.5s on failure |
951 | |
934 | |
952 | if (!spell_ob) |
935 | if (!spell_ob) |
953 | { |
936 | { |
954 | LOG (llevError, "cast_spell: null spell object passed\n"); |
937 | LOG (llevError, "cast_spell: null spell object passed\n"); |
955 | return 0; |
938 | return 0; |
… | |
… | |
963 | { |
946 | { |
964 | LOG (llevError, "cast_spell: null caster object passed\n"); |
947 | LOG (llevError, "cast_spell: null caster object passed\n"); |
965 | return 0; |
948 | return 0; |
966 | } |
949 | } |
967 | |
950 | |
968 | /* if caster is a spell casting object, this normally shouldn't be |
951 | /* if caster is a spell casting object, this normally shouldn't be |
969 | * an issue, because they don't have any spellpaths set up. |
952 | * an issue, because they don't have any spellpaths set up. |
970 | */ |
953 | */ |
971 | if (caster->path_denied & spell_ob->path_attuned && !QUERY_FLAG (caster, FLAG_WIZCAST)) |
954 | if (caster->path_denied & spell_ob->path_attuned && !caster->flag [FLAG_WIZCAST]) |
972 | { |
955 | { |
973 | new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); |
956 | op->failmsg ("That spell path is denied to you."); |
974 | return 0; |
957 | return 0; |
975 | } |
958 | } |
976 | |
959 | |
|
|
960 | object *skill = 0; |
|
|
961 | |
977 | /* if it is a player casting the spell, and they are really casting it |
962 | /* if it is a player casting the spell, and they are really casting it |
978 | * (vs it coming from a wand, scroll, or whatever else), do some |
963 | * (vs it coming from a wand, scroll, or whatever else), do some |
979 | * checks. We let monsters do special things - eg, they |
964 | * checks. We let monsters do special things - eg, they |
980 | * don't need the skill, bypass level checks, etc. The monster function |
965 | * don't need the SKILL, BYpass level checks, etc. The monster function |
981 | * should take care of that. |
966 | * should take care of that. |
982 | * Remove the wiz check here and move it further down - some spells |
967 | * Remove the wiz check here and move it further down - some spells |
983 | * need to have the right skill pointer passed, so we need to |
968 | * need to have the right skill pointer passed, so we need to |
984 | * at least process that code. |
969 | * at least process that code. |
985 | */ |
970 | */ |
… | |
… | |
989 | { |
974 | { |
990 | skill = find_skill_by_name (op, spell_ob->skill); |
975 | skill = find_skill_by_name (op, spell_ob->skill); |
991 | |
976 | |
992 | if (!skill) |
977 | if (!skill) |
993 | { |
978 | { |
994 | op->failmsg (format ("You need the skill %s to cast %s! " |
979 | op->failmsgf ("You need the %s skill to cast %s! " |
995 | "H<You either need to learn the skill via a skill scroll " |
980 | "H<You either need to learn the skill via a skill scroll " |
996 | "or you need to wear a talisman or holy symbol.>", |
981 | "or you need to wear a talisman, holy symbol or another skill tool.>", |
997 | &spell_ob->skill, &spell_ob->name)); |
982 | &spell_ob->skill, &spell_ob->name); |
998 | return 0; |
983 | return 0; |
999 | } |
984 | } |
1000 | |
985 | |
1001 | const char *msg = ""; |
986 | const char *msg = ""; |
1002 | |
987 | |
1003 | int caster_level = skill->level; |
988 | int caster_level = skill->level; |
… | |
… | |
1014 | msg = " (repelled)"; |
999 | msg = " (repelled)"; |
1015 | } |
1000 | } |
1016 | |
1001 | |
1017 | if (spell_ob->level > caster_level) |
1002 | if (spell_ob->level > caster_level) |
1018 | { |
1003 | { |
1019 | op->failmsg (format ("You lack enough skill to cast that spell! " |
1004 | op->failmsgf ("You lack enough skill to cast that spell! " |
1020 | "H<Your effective cast level is %d%s, but level %d is required.>", |
1005 | "H<Your effective cast level is %d%s, but level %d is required.>", |
1021 | caster_level, msg, spell_ob->level)); |
1006 | caster_level, msg, spell_ob->level); |
1022 | if (!op->is_wiz ()) |
1007 | if (!op->is_wiz ()) |
1023 | return 0; |
1008 | return 0; |
1024 | } |
1009 | } |
1025 | } |
1010 | } |
1026 | |
1011 | |
1027 | /* If the caster is the wiz, they don't ever fail, and don't have |
1012 | /* If the caster is the wiz, they don't ever fail, and don't have |
1028 | * to have sufficient grace/mana. |
1013 | * to have sufficient grace/mana. |
1029 | */ |
1014 | */ |
1030 | if (!QUERY_FLAG (op, FLAG_WIZCAST)) |
1015 | if (!op->flag [FLAG_WIZCAST]) |
1031 | { |
1016 | { |
1032 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1017 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1033 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1018 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1034 | { |
1019 | { |
1035 | op->failmsg ("You don't have enough mana!"); |
1020 | op->failmsg ("You don't have enough mana!"); |
… | |
… | |
1043 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1028 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1044 | op->statusmsg (format ("%s grants your prayer, though you are unworthy.", godname)); |
1029 | op->statusmsg (format ("%s grants your prayer, though you are unworthy.", godname)); |
1045 | else |
1030 | else |
1046 | { |
1031 | { |
1047 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1032 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1048 | op->failmsg (format ("%s ignores your prayer.", godname)); |
1033 | op->failmsgf ("%s ignores your prayer.", godname); |
1049 | return 0; |
1034 | return 0; |
1050 | } |
1035 | } |
1051 | } |
1036 | } |
1052 | |
1037 | |
1053 | /* player/monster is trying to cast the spell. might fumble it */ |
1038 | /* player/monster is trying to cast the spell. might fumble it */ |
… | |
… | |
1083 | * not alive, then this would mean that the mapmaker put the |
1068 | * not alive, then this would mean that the mapmaker put the |
1084 | * objects on the space - presume that they know what they are |
1069 | * objects on the space - presume that they know what they are |
1085 | * doing. |
1070 | * doing. |
1086 | */ |
1071 | */ |
1087 | |
1072 | |
1088 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1073 | if ((mflags & P_SAFE) && !op->flag [FLAG_WIZCAST]) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1089 | { |
1074 | { |
|
|
1075 | op->speed_left -= 2 * op->speed; // freeze for two ticks, so we don't flood |
1090 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1076 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1091 | return 0; |
1077 | return 0; |
1092 | } |
1078 | } |
1093 | |
1079 | |
1094 | if ((spell_ob->type == SPELL) |
1080 | if ((spell_ob->type == SPELL) |
1095 | && (caster->type != POTION) |
1081 | && (caster->type != POTION) |
1096 | && !QUERY_FLAG (op, FLAG_WIZCAST) |
1082 | && !op->flag [FLAG_WIZCAST] |
1097 | && (QUERY_FLAG (caster, FLAG_ALIVE) |
1083 | && (caster->flag [FLAG_ALIVE] |
1098 | || QUERY_FLAG (op, FLAG_ALIVE)) |
1084 | || op->flag [FLAG_ALIVE]) |
1099 | && (((mflags & P_NO_MAGIC) && spell_ob->stats.sp) || ((mflags & P_NO_CLERIC) && spell_ob->stats.grace))) |
1085 | && (((mflags & P_NO_MAGIC) && spell_ob->stats.sp) || ((mflags & P_NO_CLERIC) && spell_ob->stats.grace))) |
1100 | { |
1086 | { |
1101 | if (op->type != PLAYER) |
1087 | if (op->type != PLAYER) |
1102 | return 0; |
1088 | return 0; |
1103 | |
1089 | |
1104 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1090 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1105 | op->failmsg (format ("This ground is unholy! %s ignores you.", godname)); |
1091 | op->failmsgf ("This ground is unholy! %s ignores you.", godname); |
1106 | else if (object *item = op->contr->ranged_ob) |
1092 | else if (object *item = op->contr->ranged_ob) |
1107 | { |
1093 | { |
1108 | if (item->type == SPELL) |
1094 | if (item->type == SPELL) |
1109 | op->failmsg ("Something blocks your spellcasting."); |
1095 | op->failmsg ("Something blocks your spellcasting."); |
1110 | else if (item->type == SCROLL) |
1096 | else if (item->type == SCROLL) |
… | |
… | |
1116 | op->failmsg ("Something blocks the spell!"); |
1102 | op->failmsg ("Something blocks the spell!"); |
1117 | |
1103 | |
1118 | return 0; |
1104 | return 0; |
1119 | } |
1105 | } |
1120 | |
1106 | |
|
|
1107 | // undo the flood protection from earlier |
|
|
1108 | op->speed_left += 4 * op->speed; // ~0.5s on failure |
|
|
1109 | |
1121 | /* Take into account how long it takes to cast the spell. |
1110 | /* Take into account how long it takes to cast the spell. |
1122 | * if the player is casting it, then we use the time in |
1111 | * if the player is casting it, then we use the time in |
1123 | * the spell object. If it is a spell object, have it |
1112 | * the spell object. If it is a spell object, have it |
1124 | * take two ticks. Things that cast spells on the players |
1113 | * take two ticks. Things that cast spells on the players |
1125 | * behalf (eg, altars, and whatever else) shouldn't cost |
1114 | * behalf (eg, altars, and whatever else) shouldn't cost |
1126 | * the player any time. |
1115 | * the player any time. |
1127 | * Ignore casting time for firewalls |
1116 | * Ignore casting time for firewalls |
… | |
… | |
1149 | * object requires. |
1138 | * object requires. |
1150 | */ |
1139 | */ |
1151 | if (op != caster && !skill && caster->skill) |
1140 | if (op != caster && !skill && caster->skill) |
1152 | { |
1141 | { |
1153 | skill = find_skill_by_name (op, caster->skill); |
1142 | skill = find_skill_by_name (op, caster->skill); |
|
|
1143 | |
1154 | if (!skill) |
1144 | if (!skill) |
1155 | { |
1145 | { |
1156 | op->failmsg (format ("You lack the skill %s to use the %s!", &caster->skill, query_name (caster))); |
1146 | op->failmsgf ("You lack the %s skill, which is required to use the %s!", &caster->skill, query_name (caster)); |
1157 | return 0; |
1147 | return 0; |
1158 | } |
1148 | } |
1159 | |
|
|
1160 | op->change_skill (skill); /* needed for proper exp credit */ |
|
|
1161 | } |
1149 | } |
1162 | |
1150 | |
1163 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (spellparam))) |
1151 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (spellparam))) |
1164 | return RESULT_INT (0); |
1152 | return RESULT_INT (0); |
|
|
1153 | |
|
|
1154 | // temporaroly replace chosen_skill by skill, we assume skill *could* be applied, |
|
|
1155 | // at least temporarily, which might not be true due to slot restrictions, but hey |
|
|
1156 | // invoke requires it basically. |
|
|
1157 | |
|
|
1158 | object *chosen_skill = op->chosen_skill; |
|
|
1159 | op->chosen_skill = skill; |
1165 | |
1160 | |
1166 | switch (spell_ob->subtype) |
1161 | switch (spell_ob->subtype) |
1167 | { |
1162 | { |
1168 | /* The order of case statements is same as the order they show up |
1163 | /* The order of case statements is same as the order they show up |
1169 | * in spells.h. |
1164 | * in spells.h. |
… | |
… | |
1320 | break; |
1315 | break; |
1321 | |
1316 | |
1322 | case SP_MOVING_BALL: |
1317 | case SP_MOVING_BALL: |
1323 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1318 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1324 | { |
1319 | { |
1325 | op->failmsg (format ("You lack the proper attunement to cast %s!", &spell_ob->name)); |
1320 | op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); |
1326 | success = 0; |
1321 | success = 0; |
1327 | } |
1322 | } |
1328 | else |
1323 | else |
1329 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1324 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1330 | break; |
1325 | break; |
… | |
… | |
1379 | break; |
1374 | break; |
1380 | |
1375 | |
1381 | default: |
1376 | default: |
1382 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1377 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1383 | } |
1378 | } |
|
|
1379 | |
|
|
1380 | // restore chosen_skill |
|
|
1381 | op->chosen_skill = chosen_skill; |
1384 | |
1382 | |
1385 | op->play_sound ( |
1383 | op->play_sound ( |
1386 | success |
1384 | success |
1387 | ? spell_ob->sound |
1385 | ? spell_ob->sound |
1388 | ? spell_ob->sound |
1386 | ? spell_ob->sound |
… | |
… | |
1453 | apply_spell_effect (object *spell, object *victim) |
1451 | apply_spell_effect (object *spell, object *victim) |
1454 | { |
1452 | { |
1455 | switch (spell->subtype) |
1453 | switch (spell->subtype) |
1456 | { |
1454 | { |
1457 | case SP_CONE: |
1455 | case SP_CONE: |
1458 | if (QUERY_FLAG (victim, FLAG_ALIVE) && spell->has_active_speed () && spell->attacktype) |
1456 | if (victim->flag [FLAG_ALIVE] && spell->has_active_speed () && spell->attacktype) |
1459 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1457 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1460 | break; |
1458 | break; |
1461 | |
1459 | |
1462 | case SP_MAGIC_MISSILE: |
1460 | case SP_MAGIC_MISSILE: |
1463 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1461 | if (victim->flag [FLAG_ALIVE]) |
1464 | { |
1462 | { |
1465 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1463 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1466 | spell->destroy (); |
1464 | spell->destroy (); |
1467 | } |
1465 | } |
1468 | break; |
1466 | break; |
1469 | |
1467 | |
1470 | case SP_MOVING_BALL: |
1468 | case SP_MOVING_BALL: |
1471 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1469 | if (victim->flag [FLAG_ALIVE]) |
1472 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1470 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1473 | else if (victim->material != MATERIAL_NULL) |
1471 | else if (victim->material != MATERIAL_NULL) |
1474 | save_throw_object (victim, spell->attacktype, spell); |
1472 | save_throw_object (victim, spell->attacktype, spell); |
1475 | |
1473 | |
1476 | break; |
1474 | break; |
… | |
… | |
1482 | * the victim with a specific maximum level. |
1480 | * the victim with a specific maximum level. |
1483 | */ |
1481 | */ |
1484 | void |
1482 | void |
1485 | create_exploding_ball_at (object *victim, int level) |
1483 | create_exploding_ball_at (object *victim, int level) |
1486 | { |
1484 | { |
1487 | object *ball = get_archetype (EXPLODING_FIREBALL); |
1485 | object *ball = archetype::get (EXPLODING_FIREBALL); |
1488 | ball->dam_modifier = random_roll (1, level, victim, PREFER_LOW) / 5 + 1; |
1486 | ball->dam_modifier = random_roll (1, level, victim, PREFER_LOW) / 5 + 1; |
1489 | ball->stats.maxhp = random_roll (1, level, victim, PREFER_LOW) / 10 + 2; |
1487 | ball->stats.maxhp = random_roll (1, level, victim, PREFER_LOW) / 10 + 2; |
1490 | ball->insert_at (victim); |
1488 | ball->insert_at (victim); |
1491 | } |
1489 | } |