… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
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… | |
82 | */ |
83 | */ |
83 | void |
84 | void |
84 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
85 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
85 | { |
86 | { |
86 | if (spob->other_arch) |
87 | if (spob->other_arch) |
87 | map->insert (arch_to_object (spob->other_arch), x, y, originator); |
88 | map->insert (spob->other_arch->instance (), x, y, originator); |
88 | } |
89 | } |
89 | |
90 | |
90 | static int |
91 | static int |
91 | attuned_bonus (object *caster, object *spell, int level) |
92 | attuned_bonus (object *caster, object *spell, int level) |
92 | { |
93 | { |
… | |
… | |
148 | int sp, grace, level = casting_level (caster, spell); |
149 | int sp, grace, level = casting_level (caster, spell); |
149 | |
150 | |
150 | if (settings.spellpoint_level_depend == TRUE) |
151 | if (settings.spellpoint_level_depend == TRUE) |
151 | { |
152 | { |
152 | if (spell->stats.sp && spell->stats.maxsp) |
153 | if (spell->stats.sp && spell->stats.maxsp) |
153 | { |
|
|
154 | sp = (int) (spell->stats.sp * (1.0 + MAX (0, (float) (level - spell->level) / (float) spell->stats.maxsp))); |
154 | sp = spell->stats.sp * (1.f + max (0.f, float (level - spell->level) / spell->stats.maxsp)); |
155 | } |
|
|
156 | else |
155 | else |
157 | sp = spell->stats.sp; |
156 | sp = spell->stats.sp; |
158 | |
157 | |
159 | sp *= (int) PATH_SP_MULT (caster, spell); |
158 | sp *= (int) PATH_SP_MULT (caster, spell); |
160 | if (!sp && spell->stats.sp) |
159 | if (!sp && spell->stats.sp) |
161 | sp = 1; |
160 | sp = 1; |
162 | |
161 | |
163 | if (spell->stats.grace && spell->stats.maxgrace) |
162 | if (spell->stats.grace && spell->stats.maxgrace) |
164 | { |
|
|
165 | grace = (int) (spell->stats.grace * (1.0 + MAX (0, (float) (level - spell->level) / (float) spell->stats.maxgrace))); |
163 | grace = spell->stats.grace * (1.0 + max (0, float (level - spell->level) / spell->stats.maxgrace)); |
166 | } |
|
|
167 | else |
164 | else |
168 | grace = spell->stats.grace; |
165 | grace = spell->stats.grace; |
169 | |
166 | |
170 | grace *= (int) PATH_SP_MULT (caster, spell); |
167 | grace *= PATH_SP_MULT (caster, spell); |
171 | if (spell->stats.grace && !grace) |
168 | if (spell->stats.grace && !grace) |
172 | grace = 1; |
169 | grace = 1; |
173 | } |
170 | } |
174 | else |
171 | else |
175 | { |
172 | { |
… | |
… | |
181 | if (spell->stats.grace && !grace) |
178 | if (spell->stats.grace && !grace) |
182 | grace = 1; |
179 | grace = 1; |
183 | } |
180 | } |
184 | |
181 | |
185 | if (flags == SPELL_HIGHEST) |
182 | if (flags == SPELL_HIGHEST) |
186 | return MAX (sp, grace); |
183 | return max (sp, grace); |
187 | else if (flags == SPELL_GRACE) |
184 | else if (flags == SPELL_GRACE) |
188 | return grace; |
185 | return grace; |
189 | else if (flags == SPELL_MANA) |
186 | else if (flags == SPELL_MANA) |
190 | return sp; |
187 | return sp; |
191 | else |
188 | else |
… | |
… | |
535 | ****************************************************************************/ |
532 | ****************************************************************************/ |
536 | void |
533 | void |
537 | regenerate_rod (object *rod) |
534 | regenerate_rod (object *rod) |
538 | { |
535 | { |
539 | if (rod->stats.hp < rod->stats.maxhp) |
536 | if (rod->stats.hp < rod->stats.maxhp) |
540 | rod->stats.hp = min (rod->stats.maxhp, rod->stats.hp + 1 + rod->stats.maxhp / 10); |
537 | rod->stats.hp = min (rod->stats.maxhp, rod->stats.hp + 1 + rod->stats.maxhp / 20); |
541 | } |
538 | } |
542 | |
539 | |
543 | void |
540 | void |
544 | drain_rod_charge (object *rod) |
541 | drain_rod_charge (object *rod) |
545 | { |
542 | { |
… | |
… | |
637 | |
634 | |
638 | /* put_a_monster: puts a monster named monstername near by |
635 | /* put_a_monster: puts a monster named monstername near by |
639 | * op. This creates the treasures for the monsters, and |
636 | * op. This creates the treasures for the monsters, and |
640 | * also deals with multipart monsters properly. |
637 | * also deals with multipart monsters properly. |
641 | */ |
638 | */ |
642 | void |
639 | static void |
643 | put_a_monster (object *op, const char *monstername) |
640 | put_a_monster (object *op, const char *monstername) |
644 | { |
641 | { |
645 | object *tmp, *head = NULL, *prev = NULL; |
642 | object *tmp, *head = NULL, *prev = NULL; |
646 | archetype *at; |
643 | archetype *at; |
647 | int dir; |
644 | int dir; |
… | |
… | |
662 | * insert multipart monsters properly |
659 | * insert multipart monsters properly |
663 | */ |
660 | */ |
664 | //TODO: use expand_tail + ... |
661 | //TODO: use expand_tail + ... |
665 | while (at != NULL) |
662 | while (at != NULL) |
666 | { |
663 | { |
667 | tmp = arch_to_object (at); |
664 | tmp = at->instance (); |
668 | tmp->x = op->x + freearr_x[dir] + at->x; |
665 | tmp->x = op->x + freearr_x[dir] + at->x; |
669 | tmp->y = op->y + freearr_y[dir] + at->y; |
666 | tmp->y = op->y + freearr_y[dir] + at->y; |
670 | tmp->map = op->map; |
667 | tmp->map = op->map; |
671 | if (head) |
668 | if (head) |
672 | { |
669 | { |
… | |
… | |
783 | * at casting a prayer. |
780 | * at casting a prayer. |
784 | * op is the player. |
781 | * op is the player. |
785 | * failure is basically how much grace they had. |
782 | * failure is basically how much grace they had. |
786 | * power is how much grace the spell would normally take to cast. |
783 | * power is how much grace the spell would normally take to cast. |
787 | */ |
784 | */ |
788 | void |
785 | static void |
789 | prayer_failure (object *op, int failure, int power) |
786 | prayer_failure (object *op, int failure, int power) |
790 | { |
787 | { |
791 | const char *godname; |
788 | const char *godname; |
792 | object *tmp; |
789 | object *tmp; |
793 | |
790 | |
… | |
… | |
886 | tmp->insert_at (op); |
883 | tmp->insert_at (op); |
887 | } |
884 | } |
888 | } |
885 | } |
889 | } |
886 | } |
890 | |
887 | |
891 | int |
888 | static int |
892 | cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
889 | cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
893 | { |
890 | { |
894 | if (!spell_ob->other_arch) |
891 | if (!spell_ob->other_arch) |
895 | { |
892 | { |
896 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
893 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
897 | return 0; |
894 | return 0; |
898 | } |
895 | } |
899 | |
896 | |
900 | object *spell = arch_to_object (spell_ob->other_arch); |
897 | object *spell = spell_ob->other_arch->instance (); |
901 | |
898 | |
902 | /* Always cast spell on caster */ |
899 | /* Always cast spell on caster */ |
903 | int success = cast_spell (op, caster, dir, spell, spellparam); |
900 | int success = cast_spell (op, caster, dir, spell, spellparam); |
904 | |
901 | |
905 | if (!op->contr || !op->contr->party) |
902 | if (!op->contr || !op->contr->party) |
… | |
… | |
1053 | } |
1050 | } |
1054 | } |
1051 | } |
1055 | |
1052 | |
1056 | /* player/monster is trying to cast the spell. might fumble it */ |
1053 | /* player/monster is trying to cast the spell. might fumble it */ |
1057 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1054 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1058 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1055 | (spell_ob->level / (float) max (1, op->level) * cleric_chance[op->stats.Wis])) |
1059 | { |
1056 | { |
1060 | op->contr->play_sound (sound_find ("fumble_spell")); |
1057 | op->contr->play_sound (sound_find ("fumble_spell")); |
1061 | op->failmsg ("You fumble the prayer."); |
1058 | op->failmsg ("You fumble the prayer."); |
1062 | |
1059 | |
1063 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1060 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
… | |
… | |
1129 | * the player any time. |
1126 | * the player any time. |
1130 | * Ignore casting time for firewalls |
1127 | * Ignore casting time for firewalls |
1131 | */ |
1128 | */ |
1132 | if (caster == op && caster->type != FIREWALL) |
1129 | if (caster == op && caster->type != FIREWALL) |
1133 | { |
1130 | { |
1134 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1131 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed; |
1135 | /* Other portions of the code may also decrement the speed of the player, so |
1132 | /* Other portions of the code may also decrement the speed of the player, so |
1136 | * put a lower limit so that the player isn't stuck here too long |
1133 | * put a lower limit so that the player isn't stuck here too long |
1137 | */ |
1134 | */ |
1138 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed)) |
1135 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed) |
1139 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1136 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed; |
1140 | } |
1137 | } |
1141 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1138 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1142 | op->speed_left -= 2 * FABS (op->speed); |
1139 | op->speed_left -= 2 * op->speed; |
1143 | |
1140 | |
1144 | if (op->type == PLAYER && op == caster) |
1141 | if (op->type == PLAYER && op == caster) |
1145 | { |
1142 | { |
1146 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1143 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1147 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
1144 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
… | |
… | |
1445 | move_aura (op); |
1442 | move_aura (op); |
1446 | break; |
1443 | break; |
1447 | } |
1444 | } |
1448 | } |
1445 | } |
1449 | |
1446 | |
1450 | /* this checks to see if something special should happen if |
|
|
1451 | * something runs into the object. |
|
|
1452 | */ |
|
|
1453 | void |
|
|
1454 | check_spell_effect (object *op) |
|
|
1455 | { |
|
|
1456 | switch (op->subtype) |
|
|
1457 | { |
|
|
1458 | case SP_BOLT: |
|
|
1459 | move_bolt (op); |
|
|
1460 | return; |
|
|
1461 | |
|
|
1462 | case SP_BULLET: |
|
|
1463 | check_bullet (op); |
|
|
1464 | return; |
|
|
1465 | } |
|
|
1466 | } |
|
|
1467 | |
|
|
1468 | /* This is called by move_apply. Basically, if someone |
1447 | /* This is called by move_apply. Basically, if someone |
1469 | * moves onto a spell effect and the walk_on or fly_on flags |
1448 | * moves onto a spell effect and the walk_on or fly_on flags |
1470 | * are set, this is called. This should only be called for |
1449 | * are set, this is called. This should only be called for |
1471 | * objects of the appropriate type. |
1450 | * objects of the appropriate type. |
1472 | */ |
1451 | */ |
… | |
… | |
1474 | apply_spell_effect (object *spell, object *victim) |
1453 | apply_spell_effect (object *spell, object *victim) |
1475 | { |
1454 | { |
1476 | switch (spell->subtype) |
1455 | switch (spell->subtype) |
1477 | { |
1456 | { |
1478 | case SP_CONE: |
1457 | case SP_CONE: |
1479 | if (QUERY_FLAG (victim, FLAG_ALIVE) && spell->speed && spell->attacktype) |
1458 | if (QUERY_FLAG (victim, FLAG_ALIVE) && spell->has_active_speed () && spell->attacktype) |
1480 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1459 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1481 | break; |
1460 | break; |
1482 | |
1461 | |
1483 | case SP_MAGIC_MISSILE: |
1462 | case SP_MAGIC_MISSILE: |
1484 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1463 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
… | |
… | |
1489 | break; |
1468 | break; |
1490 | |
1469 | |
1491 | case SP_MOVING_BALL: |
1470 | case SP_MOVING_BALL: |
1492 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1471 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1493 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1472 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1494 | else if (victim->materialname) |
1473 | else if (victim->material != MATERIAL_NULL) |
1495 | save_throw_object (victim, spell->attacktype, spell); |
1474 | save_throw_object (victim, spell->attacktype, spell); |
1496 | |
1475 | |
1497 | break; |
1476 | break; |
1498 | } |
1477 | } |
1499 | } |
1478 | } |