… | |
… | |
326 | { |
326 | { |
327 | if (OUT_OF_REAL_MAP (m, x, y)) |
327 | if (OUT_OF_REAL_MAP (m, x, y)) |
328 | return 0; |
328 | return 0; |
329 | |
329 | |
330 | for (object *op = GET_MAP_OB (m, x, y); op; op = op->above) |
330 | for (object *op = GET_MAP_OB (m, x, y); op; op = op->above) |
331 | if (QUERY_FLAG (op, FLAG_REFL_SPELL) |
331 | if (op->flag [FLAG_REFL_SPELL] |
332 | && (!QUERY_FLAG (op, FLAG_ALIVE) |
332 | && (!op->flag [FLAG_ALIVE] |
333 | || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
333 | || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
334 | return 1; |
334 | return 1; |
335 | |
335 | |
336 | return 0; |
336 | return 0; |
337 | } |
337 | } |
… | |
… | |
356 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
356 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
357 | new_draw_info (NDI_UNIQUE, 0, op, "You cast it at your feet."); |
357 | new_draw_info (NDI_UNIQUE, 0, op, "You cast it at your feet."); |
358 | dir = 0; |
358 | dir = 0; |
359 | } |
359 | } |
360 | |
360 | |
361 | SET_FLAG (new_op, FLAG_IDENTIFIED); |
361 | new_op->set_flag (FLAG_IDENTIFIED); |
362 | op->map->insert (new_op, |
362 | op->map->insert (new_op, |
363 | op->x + freearr_x[dir], op->y + freearr_y[dir], |
363 | op->x + freearr_x[dir], op->y + freearr_y[dir], |
364 | op, |
364 | op, |
365 | dir ? 0 : INS_BELOW_ORIGINATOR); |
365 | dir ? 0 : INS_BELOW_ORIGINATOR); |
366 | |
366 | |
… | |
… | |
416 | * on top of a counterwall spell (may hit the player before being |
416 | * on top of a counterwall spell (may hit the player before being |
417 | * removed.) On the other hand, it may be more dramatic for the |
417 | * removed.) On the other hand, it may be more dramatic for the |
418 | * spell to actually hit the counterwall and be sucked up. |
418 | * spell to actually hit the counterwall and be sucked up. |
419 | */ |
419 | */ |
420 | if ((tmp->attacktype & AT_COUNTERSPELL) |
420 | if ((tmp->attacktype & AT_COUNTERSPELL) |
421 | && !QUERY_FLAG (tmp, FLAG_MONSTER) |
421 | && !tmp->flag [FLAG_MONSTER] |
422 | && (tmp->type != PLAYER) |
422 | && (tmp->type != PLAYER) |
423 | && (tmp->type != WEAPON) |
423 | && (tmp->type != WEAPON) |
424 | && (tmp->type != BOW) |
424 | && (tmp->type != BOW) |
425 | && (tmp->type != ARROW) |
425 | && (tmp->type != ARROW) |
426 | && (tmp->type != GOLEM) |
426 | && (tmp->type != GOLEM) |
427 | && !QUERY_FLAG (tmp, FLAG_IS_FLOOR) // XXX: |
427 | && !tmp->flag [FLAG_IS_FLOOR] // XXX: |
428 | // we special case floor here because there |
428 | // we special case floor here because there |
429 | // are sometimes spell effect floors |
429 | // are sometimes spell effect floors |
430 | // which are used to inflict damage |
430 | // which are used to inflict damage |
431 | // (and those shouldn't go away from |
431 | // (and those shouldn't go away from |
432 | // sanctuary) see also: permanent lava |
432 | // sanctuary) see also: permanent lava |
… | |
… | |
514 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
514 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
515 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
515 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
516 | if (!tailor_god_spell (tmp, op)) |
516 | if (!tailor_god_spell (tmp, op)) |
517 | return 0; |
517 | return 0; |
518 | |
518 | |
519 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
519 | if (tmp->flag [FLAG_IS_TURNABLE]) |
520 | SET_ANIMATION (tmp, dir); |
520 | SET_ANIMATION (tmp, dir); |
521 | |
521 | |
522 | if ((tmp = op->map->insert (tmp, x, y, op))) |
522 | if ((tmp = op->map->insert (tmp, x, y, op))) |
523 | move_spell_effect (tmp); |
523 | move_spell_effect (tmp); |
524 | |
524 | |
… | |
… | |
562 | { |
562 | { |
563 | tmp = op->owner; |
563 | tmp = op->owner; |
564 | /* If the owner does not exist, or is not a monster, than apply the spell |
564 | /* If the owner does not exist, or is not a monster, than apply the spell |
565 | * to the caster. |
565 | * to the caster. |
566 | */ |
566 | */ |
567 | if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) |
567 | if (!tmp || !tmp->flag [FLAG_MONSTER]) |
568 | tmp = op; |
568 | tmp = op; |
569 | } |
569 | } |
570 | else |
570 | else |
571 | { |
571 | { |
572 | maptile *m = op->map; |
572 | maptile *m = op->map; |
… | |
… | |
620 | continue; |
620 | continue; |
621 | |
621 | |
622 | tmp = GET_MAP_OB (mp, nx, ny); |
622 | tmp = GET_MAP_OB (mp, nx, ny); |
623 | |
623 | |
624 | while (tmp != NULL && (((owner_type == PLAYER && |
624 | while (tmp != NULL && (((owner_type == PLAYER && |
625 | !QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_GENERATOR)) || |
625 | !tmp->flag [FLAG_MONSTER] && !tmp->flag [FLAG_GENERATOR]) || |
626 | (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
626 | (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
627 | tmp = tmp->above; |
627 | tmp = tmp->above; |
628 | |
628 | |
629 | if (tmp != NULL && can_see_monsterP (m, x, y, i)) |
629 | if (tmp != NULL && can_see_monsterP (m, x, y, i)) |
630 | return freedir[i]; |
630 | return freedir[i]; |
… | |
… | |
945 | int |
945 | int |
946 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
946 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
947 | { |
947 | { |
948 | const char *godname; |
948 | const char *godname; |
949 | int success = 0; |
949 | int success = 0; |
950 | object *skill = NULL; |
|
|
951 | |
950 | |
952 | if (!spell_ob) |
951 | if (!spell_ob) |
953 | { |
952 | { |
954 | LOG (llevError, "cast_spell: null spell object passed\n"); |
953 | LOG (llevError, "cast_spell: null spell object passed\n"); |
955 | return 0; |
954 | return 0; |
… | |
… | |
966 | } |
965 | } |
967 | |
966 | |
968 | /* if caster is a spell casting object, this normally shouldn't be |
967 | /* if caster is a spell casting object, this normally shouldn't be |
969 | * an issue, because they don't have any spellpaths set up. |
968 | * an issue, because they don't have any spellpaths set up. |
970 | */ |
969 | */ |
971 | if (caster->path_denied & spell_ob->path_attuned && !QUERY_FLAG (caster, FLAG_WIZCAST)) |
970 | if (caster->path_denied & spell_ob->path_attuned && !caster->flag [FLAG_WIZCAST]) |
972 | { |
971 | { |
973 | new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); |
972 | new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); |
974 | return 0; |
973 | return 0; |
975 | } |
974 | } |
|
|
975 | |
|
|
976 | object *skill = 0; |
976 | |
977 | |
977 | /* if it is a player casting the spell, and they are really casting it |
978 | /* if it is a player casting the spell, and they are really casting it |
978 | * (vs it coming from a wand, scroll, or whatever else), do some |
979 | * (vs it coming from a wand, scroll, or whatever else), do some |
979 | * checks. We let monsters do special things - eg, they |
980 | * checks. We let monsters do special things - eg, they |
980 | * don't need the skill, bypass level checks, etc. The monster function |
981 | * don't need the SKILL, BYpass level checks, etc. The monster function |
981 | * should take care of that. |
982 | * should take care of that. |
982 | * Remove the wiz check here and move it further down - some spells |
983 | * Remove the wiz check here and move it further down - some spells |
983 | * need to have the right skill pointer passed, so we need to |
984 | * need to have the right skill pointer passed, so we need to |
984 | * at least process that code. |
985 | * at least process that code. |
985 | */ |
986 | */ |
… | |
… | |
1025 | } |
1026 | } |
1026 | |
1027 | |
1027 | /* If the caster is the wiz, they don't ever fail, and don't have |
1028 | /* If the caster is the wiz, they don't ever fail, and don't have |
1028 | * to have sufficient grace/mana. |
1029 | * to have sufficient grace/mana. |
1029 | */ |
1030 | */ |
1030 | if (!QUERY_FLAG (op, FLAG_WIZCAST)) |
1031 | if (!op->flag [FLAG_WIZCAST]) |
1031 | { |
1032 | { |
1032 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1033 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1033 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1034 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1034 | { |
1035 | { |
1035 | op->failmsg ("You don't have enough mana!"); |
1036 | op->failmsg ("You don't have enough mana!"); |
… | |
… | |
1083 | * not alive, then this would mean that the mapmaker put the |
1084 | * not alive, then this would mean that the mapmaker put the |
1084 | * objects on the space - presume that they know what they are |
1085 | * objects on the space - presume that they know what they are |
1085 | * doing. |
1086 | * doing. |
1086 | */ |
1087 | */ |
1087 | |
1088 | |
1088 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1089 | if ((mflags & P_SAFE) && !op->flag [FLAG_WIZCAST]) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1089 | { |
1090 | { |
1090 | op->speed_left -= 2 * op->speed; // freeze for two ticks, so we don't flood |
1091 | op->speed_left -= 2 * op->speed; // freeze for two ticks, so we don't flood |
1091 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1092 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1092 | return 0; |
1093 | return 0; |
1093 | } |
1094 | } |
1094 | |
1095 | |
1095 | if ((spell_ob->type == SPELL) |
1096 | if ((spell_ob->type == SPELL) |
1096 | && (caster->type != POTION) |
1097 | && (caster->type != POTION) |
1097 | && !QUERY_FLAG (op, FLAG_WIZCAST) |
1098 | && !op->flag [FLAG_WIZCAST] |
1098 | && (QUERY_FLAG (caster, FLAG_ALIVE) |
1099 | && (caster->flag [FLAG_ALIVE] |
1099 | || QUERY_FLAG (op, FLAG_ALIVE)) |
1100 | || op->flag [FLAG_ALIVE]) |
1100 | && (((mflags & P_NO_MAGIC) && spell_ob->stats.sp) || ((mflags & P_NO_CLERIC) && spell_ob->stats.grace))) |
1101 | && (((mflags & P_NO_MAGIC) && spell_ob->stats.sp) || ((mflags & P_NO_CLERIC) && spell_ob->stats.grace))) |
1101 | { |
1102 | { |
1102 | if (op->type != PLAYER) |
1103 | if (op->type != PLAYER) |
1103 | return 0; |
1104 | return 0; |
1104 | |
1105 | |
… | |
… | |
1150 | * object requires. |
1151 | * object requires. |
1151 | */ |
1152 | */ |
1152 | if (op != caster && !skill && caster->skill) |
1153 | if (op != caster && !skill && caster->skill) |
1153 | { |
1154 | { |
1154 | skill = find_skill_by_name (op, caster->skill); |
1155 | skill = find_skill_by_name (op, caster->skill); |
|
|
1156 | |
1155 | if (!skill) |
1157 | if (!skill) |
1156 | { |
1158 | { |
1157 | op->failmsgf ("You lack the %s skill, which is required to use the %s!", &caster->skill, query_name (caster)); |
1159 | op->failmsgf ("You lack the %s skill, which is required to use the %s!", &caster->skill, query_name (caster)); |
1158 | return 0; |
1160 | return 0; |
1159 | } |
1161 | } |
1160 | |
|
|
1161 | op->change_skill (skill); /* needed for proper exp credit */ |
|
|
1162 | } |
1162 | } |
1163 | |
1163 | |
1164 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (spellparam))) |
1164 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (spellparam))) |
1165 | return RESULT_INT (0); |
1165 | return RESULT_INT (0); |
|
|
1166 | |
|
|
1167 | // temporaroly replace chosen_skill by skill, we assume skill *could* be applied, |
|
|
1168 | // at least temporarily, which might not be true due to slot restrictions, but hey |
|
|
1169 | // invoke requires it basically. |
|
|
1170 | |
|
|
1171 | object *chosen_skill = op->chosen_skill; |
|
|
1172 | op->chosen_skill = skill; |
1166 | |
1173 | |
1167 | switch (spell_ob->subtype) |
1174 | switch (spell_ob->subtype) |
1168 | { |
1175 | { |
1169 | /* The order of case statements is same as the order they show up |
1176 | /* The order of case statements is same as the order they show up |
1170 | * in spells.h. |
1177 | * in spells.h. |
… | |
… | |
1381 | |
1388 | |
1382 | default: |
1389 | default: |
1383 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1390 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1384 | } |
1391 | } |
1385 | |
1392 | |
|
|
1393 | // restore chosen_skill |
|
|
1394 | op->chosen_skill = chosen_skill; |
|
|
1395 | |
1386 | op->play_sound ( |
1396 | op->play_sound ( |
1387 | success |
1397 | success |
1388 | ? spell_ob->sound |
1398 | ? spell_ob->sound |
1389 | ? spell_ob->sound |
1399 | ? spell_ob->sound |
1390 | : sound_find ("spell_success") |
1400 | : sound_find ("spell_success") |
… | |
… | |
1454 | apply_spell_effect (object *spell, object *victim) |
1464 | apply_spell_effect (object *spell, object *victim) |
1455 | { |
1465 | { |
1456 | switch (spell->subtype) |
1466 | switch (spell->subtype) |
1457 | { |
1467 | { |
1458 | case SP_CONE: |
1468 | case SP_CONE: |
1459 | if (QUERY_FLAG (victim, FLAG_ALIVE) && spell->has_active_speed () && spell->attacktype) |
1469 | if (victim->flag [FLAG_ALIVE] && spell->has_active_speed () && spell->attacktype) |
1460 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1470 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1461 | break; |
1471 | break; |
1462 | |
1472 | |
1463 | case SP_MAGIC_MISSILE: |
1473 | case SP_MAGIC_MISSILE: |
1464 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1474 | if (victim->flag [FLAG_ALIVE]) |
1465 | { |
1475 | { |
1466 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1476 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1467 | spell->destroy (); |
1477 | spell->destroy (); |
1468 | } |
1478 | } |
1469 | break; |
1479 | break; |
1470 | |
1480 | |
1471 | case SP_MOVING_BALL: |
1481 | case SP_MOVING_BALL: |
1472 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1482 | if (victim->flag [FLAG_ALIVE]) |
1473 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1483 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1474 | else if (victim->material != MATERIAL_NULL) |
1484 | else if (victim->material != MATERIAL_NULL) |
1475 | save_throw_object (victim, spell->attacktype, spell); |
1485 | save_throw_object (victim, spell->attacktype, spell); |
1476 | |
1486 | |
1477 | break; |
1487 | break; |