1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <spells.h> |
26 | #include <spells.h> |
… | |
… | |
158 | sp *= (int) PATH_SP_MULT (caster, spell); |
158 | sp *= (int) PATH_SP_MULT (caster, spell); |
159 | if (!sp && spell->stats.sp) |
159 | if (!sp && spell->stats.sp) |
160 | sp = 1; |
160 | sp = 1; |
161 | |
161 | |
162 | if (spell->stats.grace && spell->stats.maxgrace) |
162 | if (spell->stats.grace && spell->stats.maxgrace) |
163 | grace = spell->stats.grace * (1.0 + max (0, float (level - spell->level) / spell->stats.maxgrace)); |
163 | grace = spell->stats.grace * (1.f + max (0.f, float (level - spell->level) / spell->stats.maxgrace)); |
164 | else |
164 | else |
165 | grace = spell->stats.grace; |
165 | grace = spell->stats.grace; |
166 | |
166 | |
167 | grace *= PATH_SP_MULT (caster, spell); |
167 | grace *= PATH_SP_MULT (caster, spell); |
168 | if (spell->stats.grace && !grace) |
168 | if (spell->stats.grace && !grace) |
… | |
… | |
326 | { |
326 | { |
327 | if (OUT_OF_REAL_MAP (m, x, y)) |
327 | if (OUT_OF_REAL_MAP (m, x, y)) |
328 | return 0; |
328 | return 0; |
329 | |
329 | |
330 | for (object *op = GET_MAP_OB (m, x, y); op; op = op->above) |
330 | for (object *op = GET_MAP_OB (m, x, y); op; op = op->above) |
331 | if (QUERY_FLAG (op, FLAG_REFL_SPELL) |
331 | if (op->flag [FLAG_REFL_SPELL] |
332 | && (!QUERY_FLAG (op, FLAG_ALIVE) |
332 | && (!op->flag [FLAG_ALIVE] |
333 | || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
333 | || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
334 | return 1; |
334 | return 1; |
335 | |
335 | |
336 | return 0; |
336 | return 0; |
337 | } |
337 | } |
… | |
… | |
356 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
356 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
357 | new_draw_info (NDI_UNIQUE, 0, op, "You cast it at your feet."); |
357 | new_draw_info (NDI_UNIQUE, 0, op, "You cast it at your feet."); |
358 | dir = 0; |
358 | dir = 0; |
359 | } |
359 | } |
360 | |
360 | |
361 | SET_FLAG (new_op, FLAG_IDENTIFIED); |
361 | new_op->set_flag (FLAG_IDENTIFIED); |
362 | op->map->insert (new_op, |
362 | op->map->insert (new_op, |
363 | op->x + freearr_x[dir], op->y + freearr_y[dir], |
363 | op->x + freearr_x[dir], op->y + freearr_y[dir], |
364 | op, |
364 | op, |
365 | dir ? 0 : INS_BELOW_ORIGINATOR); |
365 | dir ? 0 : INS_BELOW_ORIGINATOR); |
366 | |
366 | |
… | |
… | |
404 | if (OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
404 | if (OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
405 | return 0; |
405 | return 0; |
406 | |
406 | |
407 | int max_effects = 5; // max. number of similar spells per mapspace |
407 | int max_effects = 5; // max. number of similar spells per mapspace |
408 | |
408 | |
409 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
409 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
410 | { |
410 | { |
411 | /* If there is a counterspell on the space, and this |
411 | /* If there is a counterspell on the space, and this |
412 | * object is using magic, don't progress. I believe we could |
412 | * object is using magic, don't progress. I believe we could |
413 | * leave this out and let in progress, and other areas of the code |
413 | * leave this out and let in progress, and other areas of the code |
414 | * will then remove it, but that would seem to to use more |
414 | * will then remove it, but that would seem to to use more |
… | |
… | |
416 | * on top of a counterwall spell (may hit the player before being |
416 | * on top of a counterwall spell (may hit the player before being |
417 | * removed.) On the other hand, it may be more dramatic for the |
417 | * removed.) On the other hand, it may be more dramatic for the |
418 | * spell to actually hit the counterwall and be sucked up. |
418 | * spell to actually hit the counterwall and be sucked up. |
419 | */ |
419 | */ |
420 | if ((tmp->attacktype & AT_COUNTERSPELL) |
420 | if ((tmp->attacktype & AT_COUNTERSPELL) |
421 | && !QUERY_FLAG (tmp, FLAG_MONSTER) |
421 | && !tmp->flag [FLAG_MONSTER] |
422 | && (tmp->type != PLAYER) |
422 | && (tmp->type != PLAYER) |
423 | && (tmp->type != WEAPON) |
423 | && (tmp->type != WEAPON) |
424 | && (tmp->type != BOW) |
424 | && (tmp->type != BOW) |
425 | && (tmp->type != ARROW) |
425 | && (tmp->type != ARROW) |
426 | && (tmp->type != GOLEM) |
426 | && (tmp->type != GOLEM) |
427 | && !QUERY_FLAG (tmp, FLAG_IS_FLOOR) // XXX: |
427 | && !tmp->flag [FLAG_IS_FLOOR] // XXX: |
428 | // we special case floor here because there |
428 | // we special case floor here because there |
429 | // are sometimes spell effect floors |
429 | // are sometimes spell effect floors |
430 | // which are used to inflict damage |
430 | // which are used to inflict damage |
431 | // (and those shouldn't go away from |
431 | // (and those shouldn't go away from |
432 | // sanctuary) see also: permanent lava |
432 | // sanctuary) see also: permanent lava |
… | |
… | |
514 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
514 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
515 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
515 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
516 | if (!tailor_god_spell (tmp, op)) |
516 | if (!tailor_god_spell (tmp, op)) |
517 | return 0; |
517 | return 0; |
518 | |
518 | |
519 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
519 | if (tmp->flag [FLAG_IS_TURNABLE]) |
520 | SET_ANIMATION (tmp, dir); |
520 | SET_ANIMATION (tmp, dir); |
521 | |
521 | |
522 | if ((tmp = op->map->insert (tmp, x, y, op))) |
522 | if ((tmp = op->map->insert (tmp, x, y, op))) |
523 | move_spell_effect (tmp); |
523 | move_spell_effect (tmp); |
524 | |
524 | |
… | |
… | |
562 | { |
562 | { |
563 | tmp = op->owner; |
563 | tmp = op->owner; |
564 | /* If the owner does not exist, or is not a monster, than apply the spell |
564 | /* If the owner does not exist, or is not a monster, than apply the spell |
565 | * to the caster. |
565 | * to the caster. |
566 | */ |
566 | */ |
567 | if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) |
567 | if (!tmp || !tmp->flag [FLAG_MONSTER]) |
568 | tmp = op; |
568 | tmp = op; |
569 | } |
569 | } |
570 | else |
570 | else |
571 | { |
571 | { |
572 | maptile *m = op->map; |
572 | maptile *m = op->map; |
… | |
… | |
620 | continue; |
620 | continue; |
621 | |
621 | |
622 | tmp = GET_MAP_OB (mp, nx, ny); |
622 | tmp = GET_MAP_OB (mp, nx, ny); |
623 | |
623 | |
624 | while (tmp != NULL && (((owner_type == PLAYER && |
624 | while (tmp != NULL && (((owner_type == PLAYER && |
625 | !QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_GENERATOR)) || |
625 | !tmp->flag [FLAG_MONSTER] && !tmp->flag [FLAG_GENERATOR]) || |
626 | (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
626 | (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
627 | tmp = tmp->above; |
627 | tmp = tmp->above; |
628 | |
628 | |
629 | if (tmp != NULL && can_see_monsterP (m, x, y, i)) |
629 | if (tmp != NULL && can_see_monsterP (m, x, y, i)) |
630 | return freedir[i]; |
630 | return freedir[i]; |
… | |
… | |
780 | * at casting a prayer. |
780 | * at casting a prayer. |
781 | * op is the player. |
781 | * op is the player. |
782 | * failure is basically how much grace they had. |
782 | * failure is basically how much grace they had. |
783 | * power is how much grace the spell would normally take to cast. |
783 | * power is how much grace the spell would normally take to cast. |
784 | */ |
784 | */ |
|
|
785 | |
|
|
786 | #define HINT_GRACE " H<Make sure you always have enough grace points for your prayers.>" |
|
|
787 | |
785 | static void |
788 | static void |
786 | prayer_failure (object *op, int failure, int power) |
789 | prayer_failure (object *op, int failure, int power) |
787 | { |
790 | { |
788 | const char *godname; |
791 | const char *godname; |
789 | object *tmp; |
792 | object *tmp; |
… | |
… | |
791 | if (!strcmp ((godname = determine_god (op)), "none")) |
794 | if (!strcmp ((godname = determine_god (op)), "none")) |
792 | godname = "Your spirit"; |
795 | godname = "Your spirit"; |
793 | |
796 | |
794 | if (failure <= -20 && failure > -40) /* wonder */ |
797 | if (failure <= -20 && failure > -40) /* wonder */ |
795 | { |
798 | { |
796 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); |
799 | op->failmsgf ("%s gives a sign to renew your faith." HINT_GRACE, godname); |
797 | tmp = get_archetype (SPELL_WONDER); |
800 | tmp = archetype::get (SPELL_WONDER); |
798 | cast_cone (op, op, 0, tmp); |
801 | cast_cone (op, op, 0, tmp); |
799 | tmp->destroy (); |
802 | tmp->destroy (); |
800 | } |
803 | } |
801 | |
804 | |
802 | else if (failure <= -40 && failure > -60) /* confusion */ |
805 | else if (failure <= -40 && failure > -60) /* confusion */ |
803 | { |
806 | { |
804 | new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); |
807 | op->failmsg ("Your diety touches your mind!" HINT_GRACE); |
805 | confuse_player (op, op, 99); |
808 | confuse_player (op, op, 99); |
806 | } |
809 | } |
807 | else if (failure <= -60 && failure > -150) /* paralysis */ |
810 | else if (failure <= -60 && failure > -150) /* paralysis */ |
808 | { |
811 | { |
809 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s requires you to pray NOW.", godname); |
812 | op->failmsgf ("%s requires you to pray NOW. " |
810 | new_draw_info (NDI_UNIQUE, 0, op, "You comply, ignoring all else."); |
813 | "You comply, ignoring all else." HINT_GRACE, |
|
|
814 | godname); |
811 | paralyze_player (op, op, 99); |
815 | paralyze_player (op, op, 99); |
812 | } |
816 | } |
813 | else if (failure <= -150) /* blast the immediate area */ |
817 | else if (failure <= -150) /* blast the immediate area */ |
814 | { |
818 | { |
815 | tmp = get_archetype (GOD_POWER); |
819 | tmp = archetype::get (GOD_POWER); |
816 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s smites you!", godname); |
820 | op->failmsgf ("%s smites you!" HINT_GRACE, godname); |
817 | cast_magic_storm (op, tmp, power); |
821 | cast_magic_storm (op, tmp, power); |
818 | } |
822 | } |
819 | } |
823 | } |
820 | |
824 | |
821 | /* |
825 | /* |
… | |
… | |
835 | if (settings.spell_failure_effects == FALSE) |
839 | if (settings.spell_failure_effects == FALSE) |
836 | return; |
840 | return; |
837 | |
841 | |
838 | if (failure <= -20 && failure > -40) /* wonder */ |
842 | if (failure <= -20 && failure > -40) /* wonder */ |
839 | { |
843 | { |
840 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); |
844 | op->failmsg ("Your spell causes an unexpected effect."); |
841 | tmp = get_archetype (SPELL_WONDER); |
845 | tmp = archetype::get (SPELL_WONDER); |
842 | cast_cone (op, op, 0, tmp); |
846 | cast_cone (op, op, 0, tmp); |
843 | tmp->destroy (); |
847 | tmp->destroy (); |
844 | } |
848 | } |
845 | |
849 | |
846 | else if (failure <= -40 && failure > -60) /* confusion */ |
850 | else if (failure <= -40 && failure > -60) /* confusion */ |
847 | { |
851 | { |
848 | new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); |
852 | op->failmsg ("Your magic recoils on you, making you confused!"); |
849 | confuse_player (op, op, 99); |
853 | confuse_player (op, op, 99); |
850 | } |
854 | } |
851 | else if (failure <= -60 && failure > -80) /* paralysis */ |
855 | else if (failure <= -60 && failure > -80) /* paralysis */ |
852 | { |
856 | { |
853 | new_draw_info (NDI_UNIQUE, 0, op, "Your magic stuns you!"); |
857 | op->failmsg ("Your magic stuns you!"); |
854 | paralyze_player (op, op, 99); |
858 | paralyze_player (op, op, 99); |
855 | } |
859 | } |
856 | else if (failure <= -80) /* blast the immediate area */ |
860 | else if (failure <= -80) /* blast the immediate area */ |
857 | { |
861 | { |
858 | object *tmp; |
862 | object *tmp; |
859 | |
863 | |
860 | /* Safety check to make sure we don't get any mana storms in scorn */ |
864 | /* Safety check to make sure we don't get any mana storms in scorn */ |
861 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC) |
865 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC) |
862 | { |
866 | { |
863 | new_draw_info (NDI_UNIQUE, 0, op, "The magic warps and you are turned inside out!"); |
867 | op->failmsg ("The magic warps and you are turned inside out!"); |
864 | hit_player (op, 9998, op, AT_INTERNAL, 1); |
868 | hit_player (op, 9998, op, AT_INTERNAL, 1); |
865 | |
869 | |
866 | } |
870 | } |
867 | else |
871 | else |
868 | { |
872 | { |
869 | new_draw_info (NDI_UNIQUE, 0, op, "You lose control of the mana! The uncontrolled magic blasts you!"); |
873 | op->failmsg ("You lose control of the mana! The uncontrolled magic blasts you!"); |
870 | tmp = get_archetype (LOOSE_MANA); |
874 | tmp = archetype::get (LOOSE_MANA); |
871 | tmp->level = skill->level; |
875 | tmp->level = skill->level; |
872 | |
876 | |
873 | /* increase the area of destruction a little for more powerful spells */ |
877 | /* increase the area of destruction a little for more powerful spells */ |
874 | tmp->range += isqrt (power); |
878 | tmp->range += isqrt (power); |
875 | |
879 | |
… | |
… | |
945 | int |
949 | int |
946 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
950 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
947 | { |
951 | { |
948 | const char *godname; |
952 | const char *godname; |
949 | int success = 0; |
953 | int success = 0; |
950 | object *skill = NULL; |
954 | |
|
|
955 | // make sure spells always take a while, so a) we don't flood the |
|
|
956 | // user with messages and b) too many failures can be harmful (smiting). |
|
|
957 | op->speed_left -= 4 * op->speed; // ~0.5s on failure |
951 | |
958 | |
952 | if (!spell_ob) |
959 | if (!spell_ob) |
953 | { |
960 | { |
954 | LOG (llevError, "cast_spell: null spell object passed\n"); |
961 | LOG (llevError, "cast_spell: null spell object passed\n"); |
955 | return 0; |
962 | return 0; |
… | |
… | |
966 | } |
973 | } |
967 | |
974 | |
968 | /* if caster is a spell casting object, this normally shouldn't be |
975 | /* if caster is a spell casting object, this normally shouldn't be |
969 | * an issue, because they don't have any spellpaths set up. |
976 | * an issue, because they don't have any spellpaths set up. |
970 | */ |
977 | */ |
971 | if (caster->path_denied & spell_ob->path_attuned && !QUERY_FLAG (caster, FLAG_WIZCAST)) |
978 | if (caster->path_denied & spell_ob->path_attuned && !caster->flag [FLAG_WIZCAST]) |
972 | { |
979 | { |
973 | new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); |
980 | op->failmsg ("That spell path is denied to you."); |
974 | return 0; |
981 | return 0; |
975 | } |
982 | } |
|
|
983 | |
|
|
984 | object *skill = 0; |
976 | |
985 | |
977 | /* if it is a player casting the spell, and they are really casting it |
986 | /* if it is a player casting the spell, and they are really casting it |
978 | * (vs it coming from a wand, scroll, or whatever else), do some |
987 | * (vs it coming from a wand, scroll, or whatever else), do some |
979 | * checks. We let monsters do special things - eg, they |
988 | * checks. We let monsters do special things - eg, they |
980 | * don't need the skill, bypass level checks, etc. The monster function |
989 | * don't need the SKILL, BYpass level checks, etc. The monster function |
981 | * should take care of that. |
990 | * should take care of that. |
982 | * Remove the wiz check here and move it further down - some spells |
991 | * Remove the wiz check here and move it further down - some spells |
983 | * need to have the right skill pointer passed, so we need to |
992 | * need to have the right skill pointer passed, so we need to |
984 | * at least process that code. |
993 | * at least process that code. |
985 | */ |
994 | */ |
… | |
… | |
1025 | } |
1034 | } |
1026 | |
1035 | |
1027 | /* If the caster is the wiz, they don't ever fail, and don't have |
1036 | /* If the caster is the wiz, they don't ever fail, and don't have |
1028 | * to have sufficient grace/mana. |
1037 | * to have sufficient grace/mana. |
1029 | */ |
1038 | */ |
1030 | if (!QUERY_FLAG (op, FLAG_WIZCAST)) |
1039 | if (!op->flag [FLAG_WIZCAST]) |
1031 | { |
1040 | { |
1032 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1041 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1033 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1042 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1034 | { |
1043 | { |
1035 | op->failmsg ("You don't have enough mana!"); |
1044 | op->failmsg ("You don't have enough mana!"); |
… | |
… | |
1083 | * not alive, then this would mean that the mapmaker put the |
1092 | * not alive, then this would mean that the mapmaker put the |
1084 | * objects on the space - presume that they know what they are |
1093 | * objects on the space - presume that they know what they are |
1085 | * doing. |
1094 | * doing. |
1086 | */ |
1095 | */ |
1087 | |
1096 | |
1088 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1097 | if ((mflags & P_SAFE) && !op->flag [FLAG_WIZCAST]) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1089 | { |
1098 | { |
1090 | op->speed_left -= 2 * op->speed; // freeze for two ticks, so we don't flood |
1099 | op->speed_left -= 2 * op->speed; // freeze for two ticks, so we don't flood |
1091 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1100 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1092 | return 0; |
1101 | return 0; |
1093 | } |
1102 | } |
1094 | |
1103 | |
1095 | if ((spell_ob->type == SPELL) |
1104 | if ((spell_ob->type == SPELL) |
1096 | && (caster->type != POTION) |
1105 | && (caster->type != POTION) |
1097 | && !QUERY_FLAG (op, FLAG_WIZCAST) |
1106 | && !op->flag [FLAG_WIZCAST] |
1098 | && (QUERY_FLAG (caster, FLAG_ALIVE) |
1107 | && (caster->flag [FLAG_ALIVE] |
1099 | || QUERY_FLAG (op, FLAG_ALIVE)) |
1108 | || op->flag [FLAG_ALIVE]) |
1100 | && (((mflags & P_NO_MAGIC) && spell_ob->stats.sp) || ((mflags & P_NO_CLERIC) && spell_ob->stats.grace))) |
1109 | && (((mflags & P_NO_MAGIC) && spell_ob->stats.sp) || ((mflags & P_NO_CLERIC) && spell_ob->stats.grace))) |
1101 | { |
1110 | { |
1102 | if (op->type != PLAYER) |
1111 | if (op->type != PLAYER) |
1103 | return 0; |
1112 | return 0; |
1104 | |
1113 | |
… | |
… | |
1117 | op->failmsg ("Something blocks the spell!"); |
1126 | op->failmsg ("Something blocks the spell!"); |
1118 | |
1127 | |
1119 | return 0; |
1128 | return 0; |
1120 | } |
1129 | } |
1121 | |
1130 | |
|
|
1131 | // undo the flood protection from earlier |
|
|
1132 | op->speed_left += 4 * op->speed; // ~0.5s on failure |
|
|
1133 | |
1122 | /* Take into account how long it takes to cast the spell. |
1134 | /* Take into account how long it takes to cast the spell. |
1123 | * if the player is casting it, then we use the time in |
1135 | * if the player is casting it, then we use the time in |
1124 | * the spell object. If it is a spell object, have it |
1136 | * the spell object. If it is a spell object, have it |
1125 | * take two ticks. Things that cast spells on the players |
1137 | * take two ticks. Things that cast spells on the players |
1126 | * behalf (eg, altars, and whatever else) shouldn't cost |
1138 | * behalf (eg, altars, and whatever else) shouldn't cost |
… | |
… | |
1150 | * object requires. |
1162 | * object requires. |
1151 | */ |
1163 | */ |
1152 | if (op != caster && !skill && caster->skill) |
1164 | if (op != caster && !skill && caster->skill) |
1153 | { |
1165 | { |
1154 | skill = find_skill_by_name (op, caster->skill); |
1166 | skill = find_skill_by_name (op, caster->skill); |
|
|
1167 | |
1155 | if (!skill) |
1168 | if (!skill) |
1156 | { |
1169 | { |
1157 | op->failmsgf ("You lack the %s skill, which is required to use the %s!", &caster->skill, query_name (caster)); |
1170 | op->failmsgf ("You lack the %s skill, which is required to use the %s!", &caster->skill, query_name (caster)); |
1158 | return 0; |
1171 | return 0; |
1159 | } |
1172 | } |
1160 | |
|
|
1161 | op->change_skill (skill); /* needed for proper exp credit */ |
|
|
1162 | } |
1173 | } |
1163 | |
1174 | |
1164 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (spellparam))) |
1175 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (spellparam))) |
1165 | return RESULT_INT (0); |
1176 | return RESULT_INT (0); |
|
|
1177 | |
|
|
1178 | // temporaroly replace chosen_skill by skill, we assume skill *could* be applied, |
|
|
1179 | // at least temporarily, which might not be true due to slot restrictions, but hey |
|
|
1180 | // invoke requires it basically. |
|
|
1181 | |
|
|
1182 | object *chosen_skill = op->chosen_skill; |
|
|
1183 | op->chosen_skill = skill; |
1166 | |
1184 | |
1167 | switch (spell_ob->subtype) |
1185 | switch (spell_ob->subtype) |
1168 | { |
1186 | { |
1169 | /* The order of case statements is same as the order they show up |
1187 | /* The order of case statements is same as the order they show up |
1170 | * in spells.h. |
1188 | * in spells.h. |
… | |
… | |
1381 | |
1399 | |
1382 | default: |
1400 | default: |
1383 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1401 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1384 | } |
1402 | } |
1385 | |
1403 | |
|
|
1404 | // restore chosen_skill |
|
|
1405 | op->chosen_skill = chosen_skill; |
|
|
1406 | |
1386 | op->play_sound ( |
1407 | op->play_sound ( |
1387 | success |
1408 | success |
1388 | ? spell_ob->sound |
1409 | ? spell_ob->sound |
1389 | ? spell_ob->sound |
1410 | ? spell_ob->sound |
1390 | : sound_find ("spell_success") |
1411 | : sound_find ("spell_success") |
… | |
… | |
1454 | apply_spell_effect (object *spell, object *victim) |
1475 | apply_spell_effect (object *spell, object *victim) |
1455 | { |
1476 | { |
1456 | switch (spell->subtype) |
1477 | switch (spell->subtype) |
1457 | { |
1478 | { |
1458 | case SP_CONE: |
1479 | case SP_CONE: |
1459 | if (QUERY_FLAG (victim, FLAG_ALIVE) && spell->has_active_speed () && spell->attacktype) |
1480 | if (victim->flag [FLAG_ALIVE] && spell->has_active_speed () && spell->attacktype) |
1460 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1481 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1461 | break; |
1482 | break; |
1462 | |
1483 | |
1463 | case SP_MAGIC_MISSILE: |
1484 | case SP_MAGIC_MISSILE: |
1464 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1485 | if (victim->flag [FLAG_ALIVE]) |
1465 | { |
1486 | { |
1466 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1487 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1467 | spell->destroy (); |
1488 | spell->destroy (); |
1468 | } |
1489 | } |
1469 | break; |
1490 | break; |
1470 | |
1491 | |
1471 | case SP_MOVING_BALL: |
1492 | case SP_MOVING_BALL: |
1472 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1493 | if (victim->flag [FLAG_ALIVE]) |
1473 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1494 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1474 | else if (victim->material != MATERIAL_NULL) |
1495 | else if (victim->material != MATERIAL_NULL) |
1475 | save_throw_object (victim, spell->attacktype, spell); |
1496 | save_throw_object (victim, spell->attacktype, spell); |
1476 | |
1497 | |
1477 | break; |
1498 | break; |
… | |
… | |
1483 | * the victim with a specific maximum level. |
1504 | * the victim with a specific maximum level. |
1484 | */ |
1505 | */ |
1485 | void |
1506 | void |
1486 | create_exploding_ball_at (object *victim, int level) |
1507 | create_exploding_ball_at (object *victim, int level) |
1487 | { |
1508 | { |
1488 | object *ball = get_archetype (EXPLODING_FIREBALL); |
1509 | object *ball = archetype::get (EXPLODING_FIREBALL); |
1489 | ball->dam_modifier = random_roll (1, level, victim, PREFER_LOW) / 5 + 1; |
1510 | ball->dam_modifier = random_roll (1, level, victim, PREFER_LOW) / 5 + 1; |
1490 | ball->stats.maxhp = random_roll (1, level, victim, PREFER_LOW) / 10 + 2; |
1511 | ball->stats.maxhp = random_roll (1, level, victim, PREFER_LOW) / 10 + 2; |
1491 | ball->insert_at (victim); |
1512 | ball->insert_at (victim); |
1492 | } |
1513 | } |