1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
82 | */ |
83 | */ |
83 | void |
84 | void |
84 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
85 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
85 | { |
86 | { |
86 | if (spob->other_arch) |
87 | if (spob->other_arch) |
87 | map->insert (arch_to_object (spob->other_arch), x, y, originator); |
88 | map->insert (spob->other_arch->instance (), x, y, originator); |
88 | } |
89 | } |
89 | |
90 | |
90 | static int |
91 | static int |
91 | attuned_bonus (object *caster, object *spell, int level) |
92 | attuned_bonus (object *caster, object *spell, int level) |
92 | { |
93 | { |
… | |
… | |
148 | int sp, grace, level = casting_level (caster, spell); |
149 | int sp, grace, level = casting_level (caster, spell); |
149 | |
150 | |
150 | if (settings.spellpoint_level_depend == TRUE) |
151 | if (settings.spellpoint_level_depend == TRUE) |
151 | { |
152 | { |
152 | if (spell->stats.sp && spell->stats.maxsp) |
153 | if (spell->stats.sp && spell->stats.maxsp) |
153 | { |
|
|
154 | sp = (int) (spell->stats.sp * (1.0 + MAX (0, (float) (level - spell->level) / (float) spell->stats.maxsp))); |
154 | sp = spell->stats.sp * (1.f + max (0.f, float (level - spell->level) / spell->stats.maxsp)); |
155 | } |
|
|
156 | else |
155 | else |
157 | sp = spell->stats.sp; |
156 | sp = spell->stats.sp; |
158 | |
157 | |
159 | sp *= (int) PATH_SP_MULT (caster, spell); |
158 | sp *= (int) PATH_SP_MULT (caster, spell); |
160 | if (!sp && spell->stats.sp) |
159 | if (!sp && spell->stats.sp) |
161 | sp = 1; |
160 | sp = 1; |
162 | |
161 | |
163 | if (spell->stats.grace && spell->stats.maxgrace) |
162 | if (spell->stats.grace && spell->stats.maxgrace) |
164 | { |
|
|
165 | grace = (int) (spell->stats.grace * (1.0 + MAX (0, (float) (level - spell->level) / (float) spell->stats.maxgrace))); |
163 | grace = spell->stats.grace * (1.0 + max (0, float (level - spell->level) / spell->stats.maxgrace)); |
166 | } |
|
|
167 | else |
164 | else |
168 | grace = spell->stats.grace; |
165 | grace = spell->stats.grace; |
169 | |
166 | |
170 | grace *= (int) PATH_SP_MULT (caster, spell); |
167 | grace *= PATH_SP_MULT (caster, spell); |
171 | if (spell->stats.grace && !grace) |
168 | if (spell->stats.grace && !grace) |
172 | grace = 1; |
169 | grace = 1; |
173 | } |
170 | } |
174 | else |
171 | else |
175 | { |
172 | { |
… | |
… | |
181 | if (spell->stats.grace && !grace) |
178 | if (spell->stats.grace && !grace) |
182 | grace = 1; |
179 | grace = 1; |
183 | } |
180 | } |
184 | |
181 | |
185 | if (flags == SPELL_HIGHEST) |
182 | if (flags == SPELL_HIGHEST) |
186 | return MAX (sp, grace); |
183 | return max (sp, grace); |
187 | else if (flags == SPELL_GRACE) |
184 | else if (flags == SPELL_GRACE) |
188 | return grace; |
185 | return grace; |
189 | else if (flags == SPELL_MANA) |
186 | else if (flags == SPELL_MANA) |
190 | return sp; |
187 | return sp; |
191 | else |
188 | else |
… | |
… | |
368 | dir ? 0 : INS_BELOW_ORIGINATOR); |
365 | dir ? 0 : INS_BELOW_ORIGINATOR); |
369 | |
366 | |
370 | return dir; |
367 | return dir; |
371 | } |
368 | } |
372 | |
369 | |
|
|
370 | static bool |
|
|
371 | mergable_owner (object *o1, object *o2) |
|
|
372 | { |
|
|
373 | if (o1 == o2) |
|
|
374 | return 1; |
|
|
375 | |
|
|
376 | if (!o1 || !o2) |
|
|
377 | return 0; |
|
|
378 | |
|
|
379 | if (o1->flag [FLAG_FRIENDLY] != o1->flag [FLAG_FRIENDLY]) |
|
|
380 | return 0; |
|
|
381 | |
|
|
382 | if (o1->is_player () || o2->is_player ()) |
|
|
383 | return 0; |
|
|
384 | |
|
|
385 | return 1; |
|
|
386 | } |
|
|
387 | |
373 | /* Returns true if it is ok to put spell *op on the space/may provided. |
388 | /* Returns true if it is ok to put spell *op on the space/may provided. |
374 | * immune_stop is basically the attacktype of the spell (why |
389 | * immune_stop is basically the attacktype of the spell (why |
375 | * passed as a different value, not sure of). If immune_stop |
390 | * passed as a different value, not sure of). If immune_stop |
376 | * has the AT_MAGIC bit set, and there is a counterwall |
391 | * has the AT_MAGIC bit set, and there is a counterwall |
377 | * on the space, the object doesn't get placed. if immune stop |
392 | * on the space, the object doesn't get placed. if immune stop |
378 | * does not have AT_MAGIC, then counterwalls do not effect the spell. |
393 | * does not have AT_MAGIC, then counterwalls do not effect the spell. |
379 | * |
|
|
380 | */ |
394 | */ |
381 | int |
395 | int |
382 | ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop) |
396 | ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop) |
383 | { |
397 | { |
384 | if (!xy_normalise (m, x, y)) |
398 | if (!xy_normalise (m, x, y)) |
… | |
… | |
387 | mapspace &ms = m->at (x, y); |
401 | mapspace &ms = m->at (x, y); |
388 | ms.update (); |
402 | ms.update (); |
389 | |
403 | |
390 | if (OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
404 | if (OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
391 | return 0; |
405 | return 0; |
|
|
406 | |
|
|
407 | int max_effects = 5; // max. number of similar spells per mapspace |
392 | |
408 | |
393 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
409 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
394 | { |
410 | { |
395 | /* If there is a counterspell on the space, and this |
411 | /* If there is a counterspell on the space, and this |
396 | * object is using magic, don't progress. I believe we could |
412 | * object is using magic, don't progress. I believe we could |
… | |
… | |
415 | // (and those shouldn't go away from |
431 | // (and those shouldn't go away from |
416 | // sanctuary) see also: permanent lava |
432 | // sanctuary) see also: permanent lava |
417 | && (immune_stop & AT_MAGIC)) |
433 | && (immune_stop & AT_MAGIC)) |
418 | return 0; |
434 | return 0; |
419 | |
435 | |
420 | /* This is to prevent 'out of control' spells. Basically, this |
|
|
421 | * limits one spell effect per space per spell. This is definately |
|
|
422 | * needed for performance reasons, and just for playability I believe. |
|
|
423 | * there are no such things as multispaced spells right now, so |
|
|
424 | * we don't need to worry about the head. |
|
|
425 | */ |
|
|
426 | if ((tmp->stats.maxhp == op->stats.maxhp) && (tmp->type == op->type) && (tmp->subtype == op->subtype)) |
|
|
427 | return 0; |
|
|
428 | |
|
|
429 | /* |
|
|
430 | * Combine similar spell effects into one spell effect. Needed for |
|
|
431 | * performance reasons with meteor swarm and the like, but also for |
|
|
432 | * playability reasons. |
|
|
433 | */ |
|
|
434 | if (tmp->arch == op->arch /* no harm if not comparing by name here */ |
|
|
435 | && tmp->type == op->type |
436 | if (tmp->type == op->type) |
436 | && tmp->subtype == op->subtype |
|
|
437 | && tmp->owner == op->owner |
|
|
438 | && ((tmp->subtype == SP_EXPLOSION) || (tmp->subtype == SP_CONE && tmp->stats.sp == op->stats.sp))) |
|
|
439 | { |
437 | { |
440 | tmp->stats.dam = MAX (tmp->stats.dam, op->stats.dam); |
438 | if (tmp->subtype == op->subtype |
441 | tmp->range = MAX (tmp->range, op->range); |
439 | && tmp->arch == op->arch /* no harm if not comparing by name here */) |
442 | tmp->duration = MAX (tmp->duration, op->duration); |
440 | { |
|
|
441 | /* This is to prevent 'out of control' spells. Basically, this |
|
|
442 | * limits one spell effect per space per spell. This is definately |
|
|
443 | * needed for performance reasons, and just for playability I believe. |
|
|
444 | * there are no such things as multispaced spells right now, so |
|
|
445 | * we don't need to worry about the head. |
|
|
446 | */ |
|
|
447 | if (tmp->stats.maxhp == op->stats.maxhp) |
|
|
448 | return 0; |
|
|
449 | |
|
|
450 | /* |
|
|
451 | * Combine similar spell effects into one spell effect. Needed for |
|
|
452 | * performance reasons with meteor swarm and the like, but also for |
|
|
453 | * playability reasons. |
|
|
454 | */ |
|
|
455 | if (((tmp->subtype == SP_EXPLOSION) || (tmp->subtype == SP_CONE && tmp->stats.sp == op->stats.sp))) |
|
|
456 | if (mergable_owner (tmp, op)) |
|
|
457 | { |
|
|
458 | // if same owner, then combine, but reduce advantage of multiple spells |
|
|
459 | max_it (tmp->stats.dam, op->stats.dam); |
|
|
460 | max_it (tmp->range , op->range); |
|
|
461 | max_it (tmp->duration , op->duration); |
|
|
462 | return 0; |
|
|
463 | } |
|
|
464 | } |
|
|
465 | |
|
|
466 | // if there are too many spell effects on this space, |
|
|
467 | // then don't allow more of them, for performance reasons. |
|
|
468 | if (tmp->type == SPELL_EFFECT |
|
|
469 | && !--max_effects) |
443 | return 0; |
470 | return 0; |
444 | } |
471 | } |
445 | |
472 | |
446 | /* Perhaps we should also put checks in for no magic and unholy |
473 | /* Perhaps we should also put checks in for no magic and unholy |
447 | * ground to prevent it from moving along? |
474 | * ground to prevent it from moving along? |
448 | */ |
475 | */ |
… | |
… | |
505 | ****************************************************************************/ |
532 | ****************************************************************************/ |
506 | void |
533 | void |
507 | regenerate_rod (object *rod) |
534 | regenerate_rod (object *rod) |
508 | { |
535 | { |
509 | if (rod->stats.hp < rod->stats.maxhp) |
536 | if (rod->stats.hp < rod->stats.maxhp) |
510 | rod->stats.hp = min (rod->stats.maxhp, rod->stats.hp + 1 + rod->stats.maxhp / 10); |
537 | rod->stats.hp = min (rod->stats.maxhp, rod->stats.hp + 1 + rod->stats.maxhp / 20); |
511 | } |
538 | } |
512 | |
539 | |
513 | void |
540 | void |
514 | drain_rod_charge (object *rod) |
541 | drain_rod_charge (object *rod) |
515 | { |
542 | { |
… | |
… | |
607 | |
634 | |
608 | /* put_a_monster: puts a monster named monstername near by |
635 | /* put_a_monster: puts a monster named monstername near by |
609 | * op. This creates the treasures for the monsters, and |
636 | * op. This creates the treasures for the monsters, and |
610 | * also deals with multipart monsters properly. |
637 | * also deals with multipart monsters properly. |
611 | */ |
638 | */ |
612 | void |
639 | static void |
613 | put_a_monster (object *op, const char *monstername) |
640 | put_a_monster (object *op, const char *monstername) |
614 | { |
641 | { |
615 | object *tmp, *head = NULL, *prev = NULL; |
642 | object *tmp, *head = NULL, *prev = NULL; |
616 | archetype *at; |
643 | archetype *at; |
617 | int dir; |
644 | int dir; |
… | |
… | |
632 | * insert multipart monsters properly |
659 | * insert multipart monsters properly |
633 | */ |
660 | */ |
634 | //TODO: use expand_tail + ... |
661 | //TODO: use expand_tail + ... |
635 | while (at != NULL) |
662 | while (at != NULL) |
636 | { |
663 | { |
637 | tmp = arch_to_object (at); |
664 | tmp = at->instance (); |
638 | tmp->x = op->x + freearr_x[dir] + at->x; |
665 | tmp->x = op->x + freearr_x[dir] + at->x; |
639 | tmp->y = op->y + freearr_y[dir] + at->y; |
666 | tmp->y = op->y + freearr_y[dir] + at->y; |
640 | tmp->map = op->map; |
667 | tmp->map = op->map; |
641 | if (head) |
668 | if (head) |
642 | { |
669 | { |
… | |
… | |
673 | * Note that this is not used by any spells (summon evil monsters |
700 | * Note that this is not used by any spells (summon evil monsters |
674 | * use to call this, but best I can tell, that spell/ability was |
701 | * use to call this, but best I can tell, that spell/ability was |
675 | * never used. This is however used by various failures on the |
702 | * never used. This is however used by various failures on the |
676 | * players part (alchemy, reincarnation, etc) |
703 | * players part (alchemy, reincarnation, etc) |
677 | */ |
704 | */ |
678 | |
|
|
679 | int |
705 | int |
680 | summon_hostile_monsters (object *op, int n, const char *monstername) |
706 | summon_hostile_monsters (object *op, int n, const char *monstername) |
681 | { |
707 | { |
682 | int i; |
708 | int i; |
683 | |
709 | |
… | |
… | |
754 | * at casting a prayer. |
780 | * at casting a prayer. |
755 | * op is the player. |
781 | * op is the player. |
756 | * failure is basically how much grace they had. |
782 | * failure is basically how much grace they had. |
757 | * power is how much grace the spell would normally take to cast. |
783 | * power is how much grace the spell would normally take to cast. |
758 | */ |
784 | */ |
759 | void |
785 | static void |
760 | prayer_failure (object *op, int failure, int power) |
786 | prayer_failure (object *op, int failure, int power) |
761 | { |
787 | { |
762 | const char *godname; |
788 | const char *godname; |
763 | object *tmp; |
789 | object *tmp; |
764 | |
790 | |
… | |
… | |
857 | tmp->insert_at (op); |
883 | tmp->insert_at (op); |
858 | } |
884 | } |
859 | } |
885 | } |
860 | } |
886 | } |
861 | |
887 | |
862 | int |
888 | static int |
863 | cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
889 | cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
864 | { |
890 | { |
865 | int success; |
|
|
866 | object *spell; |
|
|
867 | |
|
|
868 | if (!spell_ob->other_arch) |
891 | if (!spell_ob->other_arch) |
869 | { |
892 | { |
870 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
893 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
871 | return 0; |
894 | return 0; |
872 | } |
895 | } |
873 | |
896 | |
874 | spell = arch_to_object (spell_ob->other_arch); |
897 | object *spell = spell_ob->other_arch->instance (); |
875 | |
898 | |
876 | /* Always cast spell on caster */ |
899 | /* Always cast spell on caster */ |
877 | success = cast_spell (op, caster, dir, spell, stringarg); |
900 | int success = cast_spell (op, caster, dir, spell, spellparam); |
878 | |
901 | |
879 | if (caster->contr->party == NULL) |
902 | if (!op->contr || !op->contr->party) |
880 | { |
903 | { |
881 | spell->remove (); |
904 | spell->remove (); |
882 | return success; |
905 | return success; |
883 | } |
906 | } |
884 | |
907 | |
885 | for_all_players (pl) |
908 | for_all_players (pl) |
886 | if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) |
909 | if ((pl->ob->contr->party == op->contr->party) |
|
|
910 | && on_same_map (pl->ob, op) |
|
|
911 | && pl->ob != op) |
887 | cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); |
912 | cast_spell (pl->ob, caster, pl->ob->facing, spell, spellparam); |
888 | |
913 | |
889 | spell->remove (); |
914 | spell->remove (); |
890 | return success; |
915 | return success; |
891 | } |
916 | } |
892 | |
917 | |
… | |
… | |
898 | * same as op. |
923 | * same as op. |
899 | * dir is the direction to cast in. Note in some cases, if the spell |
924 | * dir is the direction to cast in. Note in some cases, if the spell |
900 | * is self only, dir really doesn't make a difference. |
925 | * is self only, dir really doesn't make a difference. |
901 | * spell_ob is the spell object that is being cast. From that, |
926 | * spell_ob is the spell object that is being cast. From that, |
902 | * we can determine what to do. |
927 | * we can determine what to do. |
903 | * stringarg is any options that are being used. It can be NULL. Almost |
928 | * spellparam is any options that are being used. It can be NULL. Almost |
904 | * certainly, only players will set it. It is basically used as optional |
929 | * certainly, only players will set it. It is basically used as optional |
905 | * parameters to a spell (eg, item to create, information for marking runes, |
930 | * parameters to a spell (eg, item to create, information for marking runes, |
906 | * etc. |
931 | * etc. |
907 | * returns 1 on successful cast, or 0 on error. These values should really |
932 | * returns 1 on successful cast, or 0 on error. These values should really |
908 | * be swapped, so that 0 is successful, and non zero is failure, with a code |
933 | * be swapped, so that 0 is successful, and non zero is failure, with a code |
… | |
… | |
916 | * if it is a player casting the spell (op->type == PLAYER, op == caster), |
941 | * if it is a player casting the spell (op->type == PLAYER, op == caster), |
917 | * this function will decrease the mana/grace appropriately. For other |
942 | * this function will decrease the mana/grace appropriately. For other |
918 | * objects, the caller should do what it considers appropriate. |
943 | * objects, the caller should do what it considers appropriate. |
919 | */ |
944 | */ |
920 | int |
945 | int |
921 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
946 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
922 | { |
947 | { |
923 | const char *godname; |
948 | const char *godname; |
924 | int success = 0; |
949 | int success = 0; |
925 | object *skill = NULL; |
950 | object *skill = NULL; |
926 | |
951 | |
… | |
… | |
964 | { |
989 | { |
965 | skill = find_skill_by_name (op, spell_ob->skill); |
990 | skill = find_skill_by_name (op, spell_ob->skill); |
966 | |
991 | |
967 | if (!skill) |
992 | if (!skill) |
968 | { |
993 | { |
969 | op->failmsg (format ("You need the skill %s to cast %s! " |
994 | op->failmsgf ("You need the %s skill to cast %s! " |
970 | "H<You either need to learn the skill via a skill scroll " |
995 | "H<You either need to learn the skill via a skill scroll " |
971 | "or you need to wear a talisman or holy symbol.>", |
996 | "or you need to wear a talisman, holy symbol or another skill tool.>", |
972 | &spell_ob->skill, &spell_ob->name)); |
997 | &spell_ob->skill, &spell_ob->name); |
973 | return 0; |
998 | return 0; |
974 | } |
999 | } |
975 | |
1000 | |
976 | const char *msg = ""; |
1001 | const char *msg = ""; |
977 | |
1002 | |
978 | int caster_level = skill->level; |
1003 | int caster_level = skill->level; |
… | |
… | |
989 | msg = " (repelled)"; |
1014 | msg = " (repelled)"; |
990 | } |
1015 | } |
991 | |
1016 | |
992 | if (spell_ob->level > caster_level) |
1017 | if (spell_ob->level > caster_level) |
993 | { |
1018 | { |
994 | op->failmsg (format ("You lack enough skill to cast that spell! " |
1019 | op->failmsgf ("You lack enough skill to cast that spell! " |
995 | "H<Your effective cast level is %d%s, but level %d is required.>", |
1020 | "H<Your effective cast level is %d%s, but level %d is required.>", |
996 | caster_level, msg, spell_ob->level)); |
1021 | caster_level, msg, spell_ob->level); |
997 | if (!op->is_wiz ()) |
1022 | if (!op->is_wiz ()) |
998 | return 0; |
1023 | return 0; |
999 | } |
1024 | } |
1000 | } |
1025 | } |
1001 | |
1026 | |
… | |
… | |
1018 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1043 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1019 | op->statusmsg (format ("%s grants your prayer, though you are unworthy.", godname)); |
1044 | op->statusmsg (format ("%s grants your prayer, though you are unworthy.", godname)); |
1020 | else |
1045 | else |
1021 | { |
1046 | { |
1022 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1047 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1023 | op->failmsg (format ("%s ignores your prayer.", godname)); |
1048 | op->failmsgf ("%s ignores your prayer.", godname); |
1024 | return 0; |
1049 | return 0; |
1025 | } |
1050 | } |
1026 | } |
1051 | } |
1027 | |
1052 | |
1028 | /* player/monster is trying to cast the spell. might fumble it */ |
1053 | /* player/monster is trying to cast the spell. might fumble it */ |
1029 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1054 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1030 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1055 | (spell_ob->level / (float) max (1, op->level) * cleric_chance[op->stats.Wis])) |
1031 | { |
1056 | { |
1032 | op->contr->play_sound (sound_find ("fumble_spell")); |
1057 | op->contr->play_sound (sound_find ("fumble_spell")); |
1033 | op->failmsg ("You fumble the prayer."); |
1058 | op->failmsg ("You fumble the prayer."); |
1034 | |
1059 | |
1035 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1060 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
… | |
… | |
1060 | * doing. |
1085 | * doing. |
1061 | */ |
1086 | */ |
1062 | |
1087 | |
1063 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1088 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1064 | { |
1089 | { |
|
|
1090 | op->speed_left -= 2 * op->speed; // freeze for two ticks, so we don't flood |
1065 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1091 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1066 | return 0; |
1092 | return 0; |
1067 | } |
1093 | } |
1068 | |
1094 | |
1069 | if ((spell_ob->type == SPELL) |
1095 | if ((spell_ob->type == SPELL) |
… | |
… | |
1075 | { |
1101 | { |
1076 | if (op->type != PLAYER) |
1102 | if (op->type != PLAYER) |
1077 | return 0; |
1103 | return 0; |
1078 | |
1104 | |
1079 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1105 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1080 | op->failmsg (format ("This ground is unholy! %s ignores you.", godname)); |
1106 | op->failmsgf ("This ground is unholy! %s ignores you.", godname); |
1081 | else if (object *item = op->contr->ranged_ob) |
1107 | else if (object *item = op->contr->ranged_ob) |
1082 | { |
1108 | { |
1083 | if (item->type == SPELL) |
1109 | if (item->type == SPELL) |
1084 | op->failmsg ("Something blocks your spellcasting."); |
1110 | op->failmsg ("Something blocks your spellcasting."); |
1085 | else if (item->type == SCROLL) |
1111 | else if (item->type == SCROLL) |
… | |
… | |
1101 | * the player any time. |
1127 | * the player any time. |
1102 | * Ignore casting time for firewalls |
1128 | * Ignore casting time for firewalls |
1103 | */ |
1129 | */ |
1104 | if (caster == op && caster->type != FIREWALL) |
1130 | if (caster == op && caster->type != FIREWALL) |
1105 | { |
1131 | { |
1106 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1132 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed; |
1107 | /* Other portions of the code may also decrement the speed of the player, so |
1133 | /* Other portions of the code may also decrement the speed of the player, so |
1108 | * put a lower limit so that the player isn't stuck here too long |
1134 | * put a lower limit so that the player isn't stuck here too long |
1109 | */ |
1135 | */ |
1110 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed)) |
1136 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed) |
1111 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1137 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * op->speed; |
1112 | } |
1138 | } |
1113 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1139 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1114 | op->speed_left -= 2 * FABS (op->speed); |
1140 | op->speed_left -= 2 * op->speed; |
1115 | |
1141 | |
1116 | if (op->type == PLAYER && op == caster) |
1142 | if (op->type == PLAYER && op == caster) |
1117 | { |
1143 | { |
1118 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1144 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1119 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
1145 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
… | |
… | |
1126 | if (op != caster && !skill && caster->skill) |
1152 | if (op != caster && !skill && caster->skill) |
1127 | { |
1153 | { |
1128 | skill = find_skill_by_name (op, caster->skill); |
1154 | skill = find_skill_by_name (op, caster->skill); |
1129 | if (!skill) |
1155 | if (!skill) |
1130 | { |
1156 | { |
1131 | op->failmsg (format ("You lack the skill %s to use the %s!", &caster->skill, query_name (caster))); |
1157 | op->failmsgf ("You lack the %s skill, which is required to use the %s!", &caster->skill, query_name (caster)); |
1132 | return 0; |
1158 | return 0; |
1133 | } |
1159 | } |
1134 | |
1160 | |
1135 | op->change_skill (skill); /* needed for proper exp credit */ |
1161 | op->change_skill (skill); /* needed for proper exp credit */ |
1136 | } |
1162 | } |
1137 | |
1163 | |
1138 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (stringarg))) |
1164 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (spellparam))) |
1139 | return RESULT_INT (0); |
1165 | return RESULT_INT (0); |
1140 | |
1166 | |
1141 | switch (spell_ob->subtype) |
1167 | switch (spell_ob->subtype) |
1142 | { |
1168 | { |
1143 | /* The order of case statements is same as the order they show up |
1169 | /* The order of case statements is same as the order they show up |
1144 | * in in spells.h. |
1170 | * in spells.h. |
1145 | */ |
1171 | */ |
1146 | case SP_RAISE_DEAD: |
1172 | case SP_RAISE_DEAD: |
1147 | success = cast_raise_dead_spell (op, caster, spell_ob, dir, stringarg); |
1173 | success = cast_raise_dead_spell (op, caster, spell_ob, dir, spellparam); |
1148 | break; |
1174 | break; |
1149 | |
1175 | |
1150 | case SP_RUNE: |
1176 | case SP_RUNE: |
1151 | success = write_rune (op, caster, spell_ob, dir, stringarg); |
1177 | success = write_rune (op, caster, spell_ob, dir, spellparam); |
1152 | break; |
1178 | break; |
1153 | |
1179 | |
1154 | case SP_MAKE_MARK: |
1180 | case SP_MAKE_MARK: |
1155 | success = write_mark (op, spell_ob, stringarg); |
1181 | success = write_mark (op, spell_ob, spellparam); |
1156 | break; |
1182 | break; |
1157 | |
1183 | |
1158 | case SP_BOLT: |
1184 | case SP_BOLT: |
1159 | success = fire_bolt (op, caster, dir, spell_ob, skill); |
1185 | success = fire_bolt (op, caster, dir, spell_ob, skill); |
1160 | break; |
1186 | break; |
… | |
… | |
1189 | |
1215 | |
1190 | case SP_DIMENSION_DOOR: |
1216 | case SP_DIMENSION_DOOR: |
1191 | /* dimension door needs the actual caster, because that is what is |
1217 | /* dimension door needs the actual caster, because that is what is |
1192 | * moved. |
1218 | * moved. |
1193 | */ |
1219 | */ |
1194 | success = dimension_door (op, caster, spell_ob, dir); |
1220 | success = dimension_door (op, caster, spell_ob, dir, spellparam); |
1195 | break; |
1221 | break; |
1196 | |
1222 | |
1197 | case SP_MAGIC_MAPPING: |
1223 | case SP_MAGIC_MAPPING: |
1198 | if (op->type == PLAYER) |
1224 | if (op->type == PLAYER) |
1199 | { |
1225 | { |
… | |
… | |
1232 | case SP_HEALING: |
1258 | case SP_HEALING: |
1233 | success = cast_heal (op, caster, spell_ob, dir); |
1259 | success = cast_heal (op, caster, spell_ob, dir); |
1234 | break; |
1260 | break; |
1235 | |
1261 | |
1236 | case SP_CREATE_FOOD: |
1262 | case SP_CREATE_FOOD: |
1237 | success = cast_create_food (op, caster, spell_ob, dir, stringarg); |
1263 | success = cast_create_food (op, caster, spell_ob, dir, spellparam); |
1238 | break; |
1264 | break; |
1239 | |
1265 | |
1240 | case SP_EARTH_TO_DUST: |
1266 | case SP_EARTH_TO_DUST: |
1241 | success = cast_earth_to_dust (op, caster, spell_ob); |
1267 | success = cast_earth_to_dust (op, caster, spell_ob); |
1242 | break; |
1268 | break; |
… | |
… | |
1252 | case SP_CURSE: |
1278 | case SP_CURSE: |
1253 | success = cast_curse (op, caster, spell_ob, dir); |
1279 | success = cast_curse (op, caster, spell_ob, dir); |
1254 | break; |
1280 | break; |
1255 | |
1281 | |
1256 | case SP_SUMMON_MONSTER: |
1282 | case SP_SUMMON_MONSTER: |
1257 | success = summon_object (op, caster, spell_ob, dir, stringarg); |
1283 | success = summon_object (op, caster, spell_ob, dir, spellparam); |
1258 | break; |
1284 | break; |
1259 | |
1285 | |
1260 | case SP_CHARGING: |
1286 | case SP_CHARGING: |
1261 | success = recharge (op, caster, spell_ob); |
1287 | success = recharge (op, caster, spell_ob); |
1262 | break; |
1288 | break; |
… | |
… | |
1295 | break; |
1321 | break; |
1296 | |
1322 | |
1297 | case SP_MOVING_BALL: |
1323 | case SP_MOVING_BALL: |
1298 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1324 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1299 | { |
1325 | { |
1300 | op->failmsg (format ("You lack the proper attunement to cast %s!", &spell_ob->name)); |
1326 | op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); |
1301 | success = 0; |
1327 | success = 0; |
1302 | } |
1328 | } |
1303 | else |
1329 | else |
1304 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1330 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1305 | break; |
1331 | break; |
… | |
… | |
1316 | /* in rune.c */ |
1342 | /* in rune.c */ |
1317 | success = dispel_rune (op, caster, spell_ob, skill, dir); |
1343 | success = dispel_rune (op, caster, spell_ob, skill, dir); |
1318 | break; |
1344 | break; |
1319 | |
1345 | |
1320 | case SP_CREATE_MISSILE: |
1346 | case SP_CREATE_MISSILE: |
1321 | success = cast_create_missile (op, caster, spell_ob, dir, stringarg); |
1347 | success = cast_create_missile (op, caster, spell_ob, dir, spellparam); |
1322 | break; |
1348 | break; |
1323 | |
1349 | |
1324 | case SP_CONSECRATE: |
1350 | case SP_CONSECRATE: |
1325 | success = cast_consecrate (op, caster, spell_ob); |
1351 | success = cast_consecrate (op, caster, spell_ob); |
1326 | break; |
1352 | break; |
… | |
… | |
1348 | case SP_AURA: |
1374 | case SP_AURA: |
1349 | success = create_aura (op, caster, spell_ob); |
1375 | success = create_aura (op, caster, spell_ob); |
1350 | break; |
1376 | break; |
1351 | |
1377 | |
1352 | case SP_PARTY_SPELL: |
1378 | case SP_PARTY_SPELL: |
1353 | success = cast_party_spell (op, caster, dir, spell_ob, stringarg); |
1379 | success = cast_party_spell (op, caster, dir, spell_ob, spellparam); |
1354 | break; |
1380 | break; |
1355 | |
1381 | |
1356 | default: |
1382 | default: |
1357 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1383 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1358 | } |
1384 | } |
… | |
… | |
1417 | move_aura (op); |
1443 | move_aura (op); |
1418 | break; |
1444 | break; |
1419 | } |
1445 | } |
1420 | } |
1446 | } |
1421 | |
1447 | |
1422 | /* this checks to see if something special should happen if |
|
|
1423 | * something runs into the object. |
|
|
1424 | */ |
|
|
1425 | void |
|
|
1426 | check_spell_effect (object *op) |
|
|
1427 | { |
|
|
1428 | switch (op->subtype) |
|
|
1429 | { |
|
|
1430 | case SP_BOLT: |
|
|
1431 | move_bolt (op); |
|
|
1432 | return; |
|
|
1433 | |
|
|
1434 | case SP_BULLET: |
|
|
1435 | check_bullet (op); |
|
|
1436 | return; |
|
|
1437 | } |
|
|
1438 | } |
|
|
1439 | |
|
|
1440 | /* This is called by move_apply. Basically, if someone |
1448 | /* This is called by move_apply. Basically, if someone |
1441 | * moves onto a spell effect and the walk_on or fly_on flags |
1449 | * moves onto a spell effect and the walk_on or fly_on flags |
1442 | * are set, this is called. This should only be called for |
1450 | * are set, this is called. This should only be called for |
1443 | * objects of the appropriate type. |
1451 | * objects of the appropriate type. |
1444 | */ |
1452 | */ |
… | |
… | |
1446 | apply_spell_effect (object *spell, object *victim) |
1454 | apply_spell_effect (object *spell, object *victim) |
1447 | { |
1455 | { |
1448 | switch (spell->subtype) |
1456 | switch (spell->subtype) |
1449 | { |
1457 | { |
1450 | case SP_CONE: |
1458 | case SP_CONE: |
1451 | if (QUERY_FLAG (victim, FLAG_ALIVE) && spell->speed && spell->attacktype) |
1459 | if (QUERY_FLAG (victim, FLAG_ALIVE) && spell->has_active_speed () && spell->attacktype) |
1452 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1460 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1453 | break; |
1461 | break; |
1454 | |
1462 | |
1455 | case SP_MAGIC_MISSILE: |
1463 | case SP_MAGIC_MISSILE: |
1456 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1464 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
… | |
… | |
1461 | break; |
1469 | break; |
1462 | |
1470 | |
1463 | case SP_MOVING_BALL: |
1471 | case SP_MOVING_BALL: |
1464 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1472 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1465 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1473 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1466 | else if (victim->materialname) |
1474 | else if (victim->material != MATERIAL_NULL) |
1467 | save_throw_object (victim, spell->attacktype, spell); |
1475 | save_throw_object (victim, spell->attacktype, spell); |
1468 | |
1476 | |
1469 | break; |
1477 | break; |
1470 | } |
1478 | } |
1471 | } |
1479 | } |
1472 | |
1480 | |
|
|
1481 | /** |
|
|
1482 | * This function will let a fireball explode at the position of |
|
|
1483 | * the victim with a specific maximum level. |
|
|
1484 | */ |
|
|
1485 | void |
|
|
1486 | create_exploding_ball_at (object *victim, int level) |
|
|
1487 | { |
|
|
1488 | object *ball = get_archetype (EXPLODING_FIREBALL); |
|
|
1489 | ball->dam_modifier = random_roll (1, level, victim, PREFER_LOW) / 5 + 1; |
|
|
1490 | ball->stats.maxhp = random_roll (1, level, victim, PREFER_LOW) / 10 + 2; |
|
|
1491 | ball->insert_at (victim); |
|
|
1492 | } |