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/cvs/deliantra/server/server/spell_util.C
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Comparing deliantra/server/server/spell_util.C (file contents):
Revision 1.17 by root, Sat Sep 16 22:24:13 2006 UTC vs.
Revision 1.19 by root, Tue Dec 12 20:53:03 2006 UTC

183min_casting_level (object *caster, object *spell) 183min_casting_level (object *caster, object *spell)
184{ 184{
185 int new_level; 185 int new_level;
186 186
187 if (caster->path_denied & spell->path_attuned) 187 if (caster->path_denied & spell->path_attuned)
188 {
189 /* This case is not a bug, just the fact that this function is
190 * usually called BEFORE checking for path_deny. -AV
191 */
192#if 0
193 LOG (llevError, "BUG: path_level_mod (arch %s, name %s): casting denied " "spell\n", caster->arch->name, caster->name);
194#endif
195 return 1; 188 return 1;
196 } 189
197 new_level = spell->level 190 new_level = spell->level
198 + ((caster->path_repelled & spell->path_attuned) ? +2 : 0) + ((caster->path_attuned & spell->path_attuned) ? -2 : 0); 191 + ((caster->path_repelled & spell->path_attuned) ? +2 : 0) + ((caster->path_attuned & spell->path_attuned) ? -2 : 0);
192
199 return (new_level < 1) ? 1 : new_level; 193 return (new_level < 1) ? 1 : new_level;
200} 194}
201 195
202 196
203/* This function returns the effective level the spell 197/* This function returns the effective level the spell
212{ 206{
213 int level = caster->level; 207 int level = caster->level;
214 208
215 /* If this is a player, try to find the matching skill */ 209 /* If this is a player, try to find the matching skill */
216 if (caster->type == PLAYER && spell->skill) 210 if (caster->type == PLAYER && spell->skill)
217 {
218 int i;
219
220 for (i = 0; i < NUM_SKILLS; i++) 211 for (int i = 0; i < NUM_SKILLS; i++)
221 if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill) 212 if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill)
222 { 213 {
223 level = caster->contr->last_skill_ob[i]->level; 214 level = caster->contr->last_skill_ob[i]->level;
224 break; 215 break;
225 } 216 }
226 }
227 217
228 /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ 218 /* if a rod is fired by a player, take the use_magic_item skill in consideration. */
229 if (caster->type == ROD && caster->env && caster->env->type == PLAYER) 219 if (caster->type == ROD && caster->env && caster->env->type == PLAYER)
230 { 220 {
231 object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); 221 object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM);
240 /* Always make this at least 1. If this is zero, we get divide by zero 230 /* Always make this at least 1. If this is zero, we get divide by zero
241 * errors in various places. 231 * errors in various places.
242 */ 232 */
243 if (level < 1) 233 if (level < 1)
244 level = 1; 234 level = 1;
235
245 return level; 236 return level;
246} 237}
247 238
248/* The following function scales the spellpoint cost of 239/* The following function scales the spellpoint cost of
249 * a spell by it's increased effectiveness. Some of the 240 * a spell by it's increased effectiveness. Some of the
598 return 0; 589 return 0;
599 590
600 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y))) 591 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y)))
601 { 592 {
602 new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); 593 new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n");
603 free_object (tmp); 594 tmp->destroy (0);
604 return 0; 595 return 0;
605 } 596 }
606 597
607 598
608 599
966 if (failure <= -20 && failure > -40) /* wonder */ 957 if (failure <= -20 && failure > -40) /* wonder */
967 { 958 {
968 new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); 959 new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname);
969 tmp = get_archetype (SPELL_WONDER); 960 tmp = get_archetype (SPELL_WONDER);
970 cast_cone (op, op, 0, tmp); 961 cast_cone (op, op, 0, tmp);
971 free_object (tmp); 962 tmp->destroy (0);
972 } 963 }
973 964
974 else if (failure <= -40 && failure > -60) /* confusion */ 965 else if (failure <= -40 && failure > -60) /* confusion */
975 { 966 {
976 new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); 967 new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!");
1010 if (failure <= -20 && failure > -40) /* wonder */ 1001 if (failure <= -20 && failure > -40) /* wonder */
1011 { 1002 {
1012 new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); 1003 new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect.");
1013 tmp = get_archetype (SPELL_WONDER); 1004 tmp = get_archetype (SPELL_WONDER);
1014 cast_cone (op, op, 0, tmp); 1005 cast_cone (op, op, 0, tmp);
1015 free_object (tmp); 1006 tmp->destroy (0);
1016 } 1007 }
1017 1008
1018 else if (failure <= -40 && failure > -60) /* confusion */ 1009 else if (failure <= -40 && failure > -60) /* confusion */
1019 { 1010 {
1020 new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); 1011 new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!");
1075 /* Always cast spell on caster */ 1066 /* Always cast spell on caster */
1076 success = cast_spell (op, caster, dir, spell, stringarg); 1067 success = cast_spell (op, caster, dir, spell, stringarg);
1077 1068
1078 if (caster->contr->party == NULL) 1069 if (caster->contr->party == NULL)
1079 { 1070 {
1080 remove_ob (spell); 1071 spell->remove ();
1081 return success; 1072 return success;
1082 } 1073 }
1083 for (pl = first_player; pl != NULL; pl = pl->next) 1074 for (pl = first_player; pl != NULL; pl = pl->next)
1084 if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) 1075 if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster)))
1085 { 1076 {
1086 cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); 1077 cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg);
1087 } 1078 }
1088 remove_ob (spell); 1079 spell->remove ();
1089 return success; 1080 return success;
1090} 1081}
1091 1082
1092/* This is where the main dispatch when someone casts a spell. 1083/* This is where the main dispatch when someone casts a spell.
1093 * 1084 *
1143 } 1134 }
1144 1135
1145 /* if caster is a spell casting object, this normally shouldn't be 1136 /* if caster is a spell casting object, this normally shouldn't be
1146 * an issue, because they don't have any spellpaths set up. 1137 * an issue, because they don't have any spellpaths set up.
1147 */ 1138 */
1148 if (caster->path_denied & spell_ob->path_attuned) 1139 if (caster->path_denied & spell_ob->path_attuned && !QUERY_FLAG (caster, FLAG_WIZCAST))
1149 { 1140 {
1150 new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); 1141 new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you.");
1151 return 0; 1142 return 0;
1152 } 1143 }
1153 1144
1692 { 1683 {
1693 hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); 1684 hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1);
1694 1685
1695 if (!spell->destroyed ()) 1686 if (!spell->destroyed ())
1696 { 1687 {
1697 remove_ob (spell); 1688 spell->remove ();
1698 free_object (spell); 1689 spell->destroy (0);
1699 } 1690 }
1700 } 1691 }
1701 break; 1692 break;
1702 1693
1703 case SP_MOVING_BALL: 1694 case SP_MOVING_BALL:

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