ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/spell_util.C
(Generate patch)

Comparing deliantra/server/server/spell_util.C (file contents):
Revision 1.17 by root, Sat Sep 16 22:24:13 2006 UTC vs.
Revision 1.22 by root, Thu Dec 14 22:45:41 2006 UTC

183min_casting_level (object *caster, object *spell) 183min_casting_level (object *caster, object *spell)
184{ 184{
185 int new_level; 185 int new_level;
186 186
187 if (caster->path_denied & spell->path_attuned) 187 if (caster->path_denied & spell->path_attuned)
188 {
189 /* This case is not a bug, just the fact that this function is
190 * usually called BEFORE checking for path_deny. -AV
191 */
192#if 0
193 LOG (llevError, "BUG: path_level_mod (arch %s, name %s): casting denied " "spell\n", caster->arch->name, caster->name);
194#endif
195 return 1; 188 return 1;
196 } 189
197 new_level = spell->level 190 new_level = spell->level
198 + ((caster->path_repelled & spell->path_attuned) ? +2 : 0) + ((caster->path_attuned & spell->path_attuned) ? -2 : 0); 191 + ((caster->path_repelled & spell->path_attuned) ? +2 : 0) + ((caster->path_attuned & spell->path_attuned) ? -2 : 0);
192
199 return (new_level < 1) ? 1 : new_level; 193 return (new_level < 1) ? 1 : new_level;
200} 194}
201 195
202 196
203/* This function returns the effective level the spell 197/* This function returns the effective level the spell
212{ 206{
213 int level = caster->level; 207 int level = caster->level;
214 208
215 /* If this is a player, try to find the matching skill */ 209 /* If this is a player, try to find the matching skill */
216 if (caster->type == PLAYER && spell->skill) 210 if (caster->type == PLAYER && spell->skill)
217 {
218 int i;
219
220 for (i = 0; i < NUM_SKILLS; i++) 211 for (int i = 0; i < NUM_SKILLS; i++)
221 if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill) 212 if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill)
222 { 213 {
223 level = caster->contr->last_skill_ob[i]->level; 214 level = caster->contr->last_skill_ob[i]->level;
224 break; 215 break;
225 } 216 }
226 }
227 217
228 /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ 218 /* if a rod is fired by a player, take the use_magic_item skill in consideration. */
229 if (caster->type == ROD && caster->env && caster->env->type == PLAYER) 219 if (caster->type == ROD && caster->env && caster->env->type == PLAYER)
230 { 220 {
231 object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); 221 object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM);
240 /* Always make this at least 1. If this is zero, we get divide by zero 230 /* Always make this at least 1. If this is zero, we get divide by zero
241 * errors in various places. 231 * errors in various places.
242 */ 232 */
243 if (level < 1) 233 if (level < 1)
244 level = 1; 234 level = 1;
235
245 return level; 236 return level;
246} 237}
247 238
248/* The following function scales the spellpoint cost of 239/* The following function scales the spellpoint cost of
249 * a spell by it's increased effectiveness. Some of the 240 * a spell by it's increased effectiveness. Some of the
598 return 0; 589 return 0;
599 590
600 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y))) 591 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y)))
601 { 592 {
602 new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); 593 new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n");
603 free_object (tmp); 594 tmp->destroy ();
604 return 0; 595 return 0;
605 } 596 }
606
607
608 597
609 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 598 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
610 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 599 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
611 /* code in time.c uses food for some things, duration for others */ 600 /* code in time.c uses food for some things, duration for others */
612 tmp->stats.food = tmp->duration; 601 tmp->stats.food = tmp->duration;
613 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 602 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
614 tmp->attacktype = spell->attacktype; 603 tmp->attacktype = spell->attacktype;
615 tmp->x = x; 604 tmp->x = x;
616 tmp->y = y; 605 tmp->y = y;
617 tmp->direction = dir; 606 tmp->direction = dir;
618 if (get_owner (op) != NULL) 607 if (op->owner != NULL)
619 copy_owner (tmp, op); 608 tmp->set_owner (op);
620 else 609 else
621 set_owner (tmp, op); 610 tmp->set_owner (op);
622 tmp->level = caster_level (caster, spell); 611 tmp->level = caster_level (caster, spell);
623 set_spell_skill (op, caster, spell, tmp); 612 set_spell_skill (op, caster, spell, tmp);
624 613
625 /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ 614 /* needed for AT_HOLYWORD,AT_GODPOWER stuff */
626 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 615 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
688 * we then make the owner of this object the target. 677 * we then make the owner of this object the target.
689 * The owner could very well be no where near op. 678 * The owner could very well be no where near op.
690 */ 679 */
691 if (op->type != PLAYER && op->type != RUNE) 680 if (op->type != PLAYER && op->type != RUNE)
692 { 681 {
693 tmp = get_owner (op); 682 tmp = op->owner;
694 /* If the owner does not exist, or is not a monster, than apply the spell 683 /* If the owner does not exist, or is not a monster, than apply the spell
695 * to the caster. 684 * to the caster.
696 */ 685 */
697 if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) 686 if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER))
698 tmp = op; 687 tmp = op;
966 if (failure <= -20 && failure > -40) /* wonder */ 955 if (failure <= -20 && failure > -40) /* wonder */
967 { 956 {
968 new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); 957 new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname);
969 tmp = get_archetype (SPELL_WONDER); 958 tmp = get_archetype (SPELL_WONDER);
970 cast_cone (op, op, 0, tmp); 959 cast_cone (op, op, 0, tmp);
971 free_object (tmp); 960 tmp->destroy ();
972 } 961 }
973 962
974 else if (failure <= -40 && failure > -60) /* confusion */ 963 else if (failure <= -40 && failure > -60) /* confusion */
975 { 964 {
976 new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); 965 new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!");
1010 if (failure <= -20 && failure > -40) /* wonder */ 999 if (failure <= -20 && failure > -40) /* wonder */
1011 { 1000 {
1012 new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); 1001 new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect.");
1013 tmp = get_archetype (SPELL_WONDER); 1002 tmp = get_archetype (SPELL_WONDER);
1014 cast_cone (op, op, 0, tmp); 1003 cast_cone (op, op, 0, tmp);
1015 free_object (tmp); 1004 tmp->destroy ();
1016 } 1005 }
1017 1006
1018 else if (failure <= -40 && failure > -60) /* confusion */ 1007 else if (failure <= -40 && failure > -60) /* confusion */
1019 { 1008 {
1020 new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); 1009 new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!");
1075 /* Always cast spell on caster */ 1064 /* Always cast spell on caster */
1076 success = cast_spell (op, caster, dir, spell, stringarg); 1065 success = cast_spell (op, caster, dir, spell, stringarg);
1077 1066
1078 if (caster->contr->party == NULL) 1067 if (caster->contr->party == NULL)
1079 { 1068 {
1080 remove_ob (spell); 1069 spell->remove ();
1081 return success; 1070 return success;
1082 } 1071 }
1083 for (pl = first_player; pl != NULL; pl = pl->next) 1072 for (pl = first_player; pl != NULL; pl = pl->next)
1084 if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) 1073 if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster)))
1085 { 1074 {
1086 cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); 1075 cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg);
1087 } 1076 }
1088 remove_ob (spell); 1077 spell->remove ();
1089 return success; 1078 return success;
1090} 1079}
1091 1080
1092/* This is where the main dispatch when someone casts a spell. 1081/* This is where the main dispatch when someone casts a spell.
1093 * 1082 *
1143 } 1132 }
1144 1133
1145 /* if caster is a spell casting object, this normally shouldn't be 1134 /* if caster is a spell casting object, this normally shouldn't be
1146 * an issue, because they don't have any spellpaths set up. 1135 * an issue, because they don't have any spellpaths set up.
1147 */ 1136 */
1148 if (caster->path_denied & spell_ob->path_attuned) 1137 if (caster->path_denied & spell_ob->path_attuned && !QUERY_FLAG (caster, FLAG_WIZCAST))
1149 { 1138 {
1150 new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); 1139 new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you.");
1151 return 0; 1140 return 0;
1152 } 1141 }
1153 1142
1288 * spell is actually cast, it knows about the stringarg. 1277 * spell is actually cast, it knows about the stringarg.
1289 * necessary for the invoke command spells. 1278 * necessary for the invoke command spells.
1290 */ 1279 */
1291 if (stringarg) 1280 if (stringarg)
1292 { 1281 {
1293 op->spellarg = strdup_local (stringarg); 1282 op->spellarg = strdup (stringarg);
1294 } 1283 }
1295 else 1284 else
1296 op->spellarg = NULL; 1285 op->spellarg = NULL;
1297 return 0; 1286 return 0;
1298 } 1287 }
1691 if (QUERY_FLAG (victim, FLAG_ALIVE)) 1680 if (QUERY_FLAG (victim, FLAG_ALIVE))
1692 { 1681 {
1693 hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); 1682 hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1);
1694 1683
1695 if (!spell->destroyed ()) 1684 if (!spell->destroyed ())
1696 { 1685 spell->destroy ();
1697 remove_ob (spell);
1698 free_object (spell);
1699 }
1700 } 1686 }
1701 break; 1687 break;
1702 1688
1703 case SP_MOVING_BALL: 1689 case SP_MOVING_BALL:
1704 if (QUERY_FLAG (victim, FLAG_ALIVE)) 1690 if (QUERY_FLAG (victim, FLAG_ALIVE))

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines