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/cvs/deliantra/server/server/spell_util.C
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Comparing deliantra/server/server/spell_util.C (file contents):
Revision 1.17 by root, Sat Sep 16 22:24:13 2006 UTC vs.
Revision 1.23 by elmex, Wed Dec 20 02:15:49 2006 UTC

183min_casting_level (object *caster, object *spell) 183min_casting_level (object *caster, object *spell)
184{ 184{
185 int new_level; 185 int new_level;
186 186
187 if (caster->path_denied & spell->path_attuned) 187 if (caster->path_denied & spell->path_attuned)
188 {
189 /* This case is not a bug, just the fact that this function is
190 * usually called BEFORE checking for path_deny. -AV
191 */
192#if 0
193 LOG (llevError, "BUG: path_level_mod (arch %s, name %s): casting denied " "spell\n", caster->arch->name, caster->name);
194#endif
195 return 1; 188 return 1;
196 } 189
197 new_level = spell->level 190 new_level = spell->level
198 + ((caster->path_repelled & spell->path_attuned) ? +2 : 0) + ((caster->path_attuned & spell->path_attuned) ? -2 : 0); 191 + ((caster->path_repelled & spell->path_attuned) ? +2 : 0) + ((caster->path_attuned & spell->path_attuned) ? -2 : 0);
192
199 return (new_level < 1) ? 1 : new_level; 193 return (new_level < 1) ? 1 : new_level;
200} 194}
201 195
202 196
203/* This function returns the effective level the spell 197/* This function returns the effective level the spell
212{ 206{
213 int level = caster->level; 207 int level = caster->level;
214 208
215 /* If this is a player, try to find the matching skill */ 209 /* If this is a player, try to find the matching skill */
216 if (caster->type == PLAYER && spell->skill) 210 if (caster->type == PLAYER && spell->skill)
217 {
218 int i;
219
220 for (i = 0; i < NUM_SKILLS; i++) 211 for (int i = 0; i < NUM_SKILLS; i++)
221 if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill) 212 if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill)
222 { 213 {
223 level = caster->contr->last_skill_ob[i]->level; 214 level = caster->contr->last_skill_ob[i]->level;
224 break; 215 break;
225 } 216 }
226 }
227 217
228 /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ 218 /* if a rod is fired by a player, take the use_magic_item skill in consideration. */
229 if (caster->type == ROD && caster->env && caster->env->type == PLAYER) 219 if (caster->type == ROD && caster->env && caster->env->type == PLAYER)
230 { 220 {
231 object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); 221 object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM);
240 /* Always make this at least 1. If this is zero, we get divide by zero 230 /* Always make this at least 1. If this is zero, we get divide by zero
241 * errors in various places. 231 * errors in various places.
242 */ 232 */
243 if (level < 1) 233 if (level < 1)
244 level = 1; 234 level = 1;
235
245 return level; 236 return level;
246} 237}
247 238
248/* The following function scales the spellpoint cost of 239/* The following function scales the spellpoint cost of
249 * a spell by it's increased effectiveness. Some of the 240 * a spell by it's increased effectiveness. Some of the
451 object *op; 442 object *op;
452 443
453 if (OUT_OF_REAL_MAP (m, x, y)) 444 if (OUT_OF_REAL_MAP (m, x, y))
454 return 0; 445 return 0;
455 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 446 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
456 if (QUERY_FLAG (op, FLAG_REFL_SPELL) && (!QUERY_FLAG (op, FLAG_ALIVE) || 447 if (QUERY_FLAG (op, FLAG_REFL_SPELL)
457 sp_op->type == LIGHTNING || (rndm (0, 99)) < 90 - (sp_op->level / 10))) 448 && (!QUERY_FLAG (op, FLAG_ALIVE)
449 || sp_op->type == LIGHTNING // XXX: elmex: why is LIGHTNING special cased here?
450 // most spells use subtypes for bolts today...
451 || (rndm (0, 99)) < 90 - (sp_op->level / 10)))
458 return 1; 452 return 1;
459 453
460 return 0; 454 return 0;
461} 455}
462 456
598 return 0; 592 return 0;
599 593
600 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y))) 594 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y)))
601 { 595 {
602 new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); 596 new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n");
603 free_object (tmp); 597 tmp->destroy ();
604 return 0; 598 return 0;
605 } 599 }
606
607
608 600
609 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 601 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
610 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 602 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
611 /* code in time.c uses food for some things, duration for others */ 603 /* code in time.c uses food for some things, duration for others */
612 tmp->stats.food = tmp->duration; 604 tmp->stats.food = tmp->duration;
613 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 605 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
614 tmp->attacktype = spell->attacktype; 606 tmp->attacktype = spell->attacktype;
615 tmp->x = x; 607 tmp->x = x;
616 tmp->y = y; 608 tmp->y = y;
617 tmp->direction = dir; 609 tmp->direction = dir;
618 if (get_owner (op) != NULL) 610 if (op->owner != NULL)
619 copy_owner (tmp, op); 611 tmp->set_owner (op);
620 else 612 else
621 set_owner (tmp, op); 613 tmp->set_owner (op);
622 tmp->level = caster_level (caster, spell); 614 tmp->level = caster_level (caster, spell);
623 set_spell_skill (op, caster, spell, tmp); 615 set_spell_skill (op, caster, spell, tmp);
624 616
625 /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ 617 /* needed for AT_HOLYWORD,AT_GODPOWER stuff */
626 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 618 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
688 * we then make the owner of this object the target. 680 * we then make the owner of this object the target.
689 * The owner could very well be no where near op. 681 * The owner could very well be no where near op.
690 */ 682 */
691 if (op->type != PLAYER && op->type != RUNE) 683 if (op->type != PLAYER && op->type != RUNE)
692 { 684 {
693 tmp = get_owner (op); 685 tmp = op->owner;
694 /* If the owner does not exist, or is not a monster, than apply the spell 686 /* If the owner does not exist, or is not a monster, than apply the spell
695 * to the caster. 687 * to the caster.
696 */ 688 */
697 if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) 689 if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER))
698 tmp = op; 690 tmp = op;
966 if (failure <= -20 && failure > -40) /* wonder */ 958 if (failure <= -20 && failure > -40) /* wonder */
967 { 959 {
968 new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); 960 new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname);
969 tmp = get_archetype (SPELL_WONDER); 961 tmp = get_archetype (SPELL_WONDER);
970 cast_cone (op, op, 0, tmp); 962 cast_cone (op, op, 0, tmp);
971 free_object (tmp); 963 tmp->destroy ();
972 } 964 }
973 965
974 else if (failure <= -40 && failure > -60) /* confusion */ 966 else if (failure <= -40 && failure > -60) /* confusion */
975 { 967 {
976 new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); 968 new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!");
1010 if (failure <= -20 && failure > -40) /* wonder */ 1002 if (failure <= -20 && failure > -40) /* wonder */
1011 { 1003 {
1012 new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); 1004 new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect.");
1013 tmp = get_archetype (SPELL_WONDER); 1005 tmp = get_archetype (SPELL_WONDER);
1014 cast_cone (op, op, 0, tmp); 1006 cast_cone (op, op, 0, tmp);
1015 free_object (tmp); 1007 tmp->destroy ();
1016 } 1008 }
1017 1009
1018 else if (failure <= -40 && failure > -60) /* confusion */ 1010 else if (failure <= -40 && failure > -60) /* confusion */
1019 { 1011 {
1020 new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); 1012 new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!");
1075 /* Always cast spell on caster */ 1067 /* Always cast spell on caster */
1076 success = cast_spell (op, caster, dir, spell, stringarg); 1068 success = cast_spell (op, caster, dir, spell, stringarg);
1077 1069
1078 if (caster->contr->party == NULL) 1070 if (caster->contr->party == NULL)
1079 { 1071 {
1080 remove_ob (spell); 1072 spell->remove ();
1081 return success; 1073 return success;
1082 } 1074 }
1083 for (pl = first_player; pl != NULL; pl = pl->next) 1075 for (pl = first_player; pl != NULL; pl = pl->next)
1084 if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) 1076 if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster)))
1085 { 1077 {
1086 cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); 1078 cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg);
1087 } 1079 }
1088 remove_ob (spell); 1080 spell->remove ();
1089 return success; 1081 return success;
1090} 1082}
1091 1083
1092/* This is where the main dispatch when someone casts a spell. 1084/* This is where the main dispatch when someone casts a spell.
1093 * 1085 *
1143 } 1135 }
1144 1136
1145 /* if caster is a spell casting object, this normally shouldn't be 1137 /* if caster is a spell casting object, this normally shouldn't be
1146 * an issue, because they don't have any spellpaths set up. 1138 * an issue, because they don't have any spellpaths set up.
1147 */ 1139 */
1148 if (caster->path_denied & spell_ob->path_attuned) 1140 if (caster->path_denied & spell_ob->path_attuned && !QUERY_FLAG (caster, FLAG_WIZCAST))
1149 { 1141 {
1150 new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); 1142 new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you.");
1151 return 0; 1143 return 0;
1152 } 1144 }
1153 1145
1288 * spell is actually cast, it knows about the stringarg. 1280 * spell is actually cast, it knows about the stringarg.
1289 * necessary for the invoke command spells. 1281 * necessary for the invoke command spells.
1290 */ 1282 */
1291 if (stringarg) 1283 if (stringarg)
1292 { 1284 {
1293 op->spellarg = strdup_local (stringarg); 1285 op->spellarg = strdup (stringarg);
1294 } 1286 }
1295 else 1287 else
1296 op->spellarg = NULL; 1288 op->spellarg = NULL;
1297 return 0; 1289 return 0;
1298 } 1290 }
1691 if (QUERY_FLAG (victim, FLAG_ALIVE)) 1683 if (QUERY_FLAG (victim, FLAG_ALIVE))
1692 { 1684 {
1693 hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); 1685 hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1);
1694 1686
1695 if (!spell->destroyed ()) 1687 if (!spell->destroyed ())
1696 { 1688 spell->destroy ();
1697 remove_ob (spell);
1698 free_object (spell);
1699 }
1700 } 1689 }
1701 break; 1690 break;
1702 1691
1703 case SP_MOVING_BALL: 1692 case SP_MOVING_BALL:
1704 if (QUERY_FLAG (victim, FLAG_ALIVE)) 1693 if (QUERY_FLAG (victim, FLAG_ALIVE))

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