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/cvs/deliantra/server/server/spell_util.C
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Comparing deliantra/server/server/spell_util.C (file contents):
Revision 1.17 by root, Sat Sep 16 22:24:13 2006 UTC vs.
Revision 1.25 by elmex, Wed Dec 20 11:20:50 2006 UTC

183min_casting_level (object *caster, object *spell) 183min_casting_level (object *caster, object *spell)
184{ 184{
185 int new_level; 185 int new_level;
186 186
187 if (caster->path_denied & spell->path_attuned) 187 if (caster->path_denied & spell->path_attuned)
188 {
189 /* This case is not a bug, just the fact that this function is
190 * usually called BEFORE checking for path_deny. -AV
191 */
192#if 0
193 LOG (llevError, "BUG: path_level_mod (arch %s, name %s): casting denied " "spell\n", caster->arch->name, caster->name);
194#endif
195 return 1; 188 return 1;
196 } 189
197 new_level = spell->level 190 new_level = spell->level
198 + ((caster->path_repelled & spell->path_attuned) ? +2 : 0) + ((caster->path_attuned & spell->path_attuned) ? -2 : 0); 191 + ((caster->path_repelled & spell->path_attuned) ? +2 : 0) + ((caster->path_attuned & spell->path_attuned) ? -2 : 0);
192
199 return (new_level < 1) ? 1 : new_level; 193 return (new_level < 1) ? 1 : new_level;
200} 194}
201 195
202 196
203/* This function returns the effective level the spell 197/* This function returns the effective level the spell
212{ 206{
213 int level = caster->level; 207 int level = caster->level;
214 208
215 /* If this is a player, try to find the matching skill */ 209 /* If this is a player, try to find the matching skill */
216 if (caster->type == PLAYER && spell->skill) 210 if (caster->type == PLAYER && spell->skill)
217 {
218 int i;
219
220 for (i = 0; i < NUM_SKILLS; i++) 211 for (int i = 0; i < NUM_SKILLS; i++)
221 if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill) 212 if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill)
222 { 213 {
223 level = caster->contr->last_skill_ob[i]->level; 214 level = caster->contr->last_skill_ob[i]->level;
224 break; 215 break;
225 } 216 }
226 }
227 217
228 /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ 218 /* if a rod is fired by a player, take the use_magic_item skill in consideration. */
229 if (caster->type == ROD && caster->env && caster->env->type == PLAYER) 219 if (caster->type == ROD && caster->env && caster->env->type == PLAYER)
230 { 220 {
231 object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); 221 object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM);
240 /* Always make this at least 1. If this is zero, we get divide by zero 230 /* Always make this at least 1. If this is zero, we get divide by zero
241 * errors in various places. 231 * errors in various places.
242 */ 232 */
243 if (level < 1) 233 if (level < 1)
244 level = 1; 234 level = 1;
235
245 return level; 236 return level;
246} 237}
247 238
248/* The following function scales the spellpoint cost of 239/* The following function scales the spellpoint cost of
249 * a spell by it's increased effectiveness. Some of the 240 * a spell by it's increased effectiveness. Some of the
450{ 441{
451 object *op; 442 object *op;
452 443
453 if (OUT_OF_REAL_MAP (m, x, y)) 444 if (OUT_OF_REAL_MAP (m, x, y))
454 return 0; 445 return 0;
455 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 446 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
456 if (QUERY_FLAG (op, FLAG_REFL_SPELL) && (!QUERY_FLAG (op, FLAG_ALIVE) || 447 if (QUERY_FLAG (op, FLAG_REFL_SPELL)
457 sp_op->type == LIGHTNING || (rndm (0, 99)) < 90 - (sp_op->level / 10))) 448 && (!QUERY_FLAG (op, FLAG_ALIVE)
449 || (rndm (0, 99)) < 90 - (sp_op->level / 10)))
458 return 1; 450 return 1;
459 451
460 return 0; 452 return 0;
461} 453}
462 454
513 return 0; 505 return 0;
514 506
515 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (mp, x, y))) 507 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (mp, x, y)))
516 return 0; 508 return 0;
517 509
518 for (tmp = get_map_ob (mp, x, y); tmp != NULL; tmp = tmp->above) 510 for (tmp = GET_MAP_OB (mp, x, y); tmp != NULL; tmp = tmp->above)
519 { 511 {
520 /* If there is a counterspell on the space, and this 512 /* If there is a counterspell on the space, and this
521 * object is using magic, don't progress. I believe we could 513 * object is using magic, don't progress. I believe we could
522 * leave this out and let in progress, and other areas of the code 514 * leave this out and let in progress, and other areas of the code
523 * will then remove it, but that would seem to to use more 515 * will then remove it, but that would seem to to use more
598 return 0; 590 return 0;
599 591
600 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y))) 592 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y)))
601 { 593 {
602 new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); 594 new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n");
603 free_object (tmp); 595 tmp->destroy ();
604 return 0; 596 return 0;
605 } 597 }
606
607
608 598
609 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 599 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
610 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 600 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
611 /* code in time.c uses food for some things, duration for others */ 601 /* code in time.c uses food for some things, duration for others */
612 tmp->stats.food = tmp->duration; 602 tmp->stats.food = tmp->duration;
613 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 603 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
614 tmp->attacktype = spell->attacktype; 604 tmp->attacktype = spell->attacktype;
615 tmp->x = x; 605 tmp->x = x;
616 tmp->y = y; 606 tmp->y = y;
617 tmp->direction = dir; 607 tmp->direction = dir;
618 if (get_owner (op) != NULL) 608 if (op->owner != NULL)
619 copy_owner (tmp, op); 609 tmp->set_owner (op);
620 else 610 else
621 set_owner (tmp, op); 611 tmp->set_owner (op);
622 tmp->level = caster_level (caster, spell); 612 tmp->level = caster_level (caster, spell);
623 set_spell_skill (op, caster, spell, tmp); 613 set_spell_skill (op, caster, spell, tmp);
624 614
625 /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ 615 /* needed for AT_HOLYWORD,AT_GODPOWER stuff */
626 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 616 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
688 * we then make the owner of this object the target. 678 * we then make the owner of this object the target.
689 * The owner could very well be no where near op. 679 * The owner could very well be no where near op.
690 */ 680 */
691 if (op->type != PLAYER && op->type != RUNE) 681 if (op->type != PLAYER && op->type != RUNE)
692 { 682 {
693 tmp = get_owner (op); 683 tmp = op->owner;
694 /* If the owner does not exist, or is not a monster, than apply the spell 684 /* If the owner does not exist, or is not a monster, than apply the spell
695 * to the caster. 685 * to the caster.
696 */ 686 */
697 if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) 687 if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER))
698 tmp = op; 688 tmp = op;
707 697
708 if (mflags & P_OUT_OF_MAP) 698 if (mflags & P_OUT_OF_MAP)
709 tmp = NULL; 699 tmp = NULL;
710 else 700 else
711 { 701 {
712 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) 702 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
713 if (tmp->type == PLAYER) 703 if (tmp->type == PLAYER)
714 break; 704 break;
715 } 705 }
716 } 706 }
717 /* didn't find a player there, look in current square for a player */ 707 /* didn't find a player there, look in current square for a player */
718 if (tmp == NULL) 708 if (tmp == NULL)
719 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 709 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
720 { 710 {
721 if (tmp->type == PLAYER) 711 if (tmp->type == PLAYER)
722 break; 712 break;
723 } 713 }
724 714
760 mp = m; 750 mp = m;
761 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 751 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
762 if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) 752 if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW))
763 continue; 753 continue;
764 754
765 tmp = get_map_ob (mp, nx, ny); 755 tmp = GET_MAP_OB (mp, nx, ny);
766 756
767 while (tmp != NULL && (((owner_type == PLAYER && 757 while (tmp != NULL && (((owner_type == PLAYER &&
768 !QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_GENERATOR)) || 758 !QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_GENERATOR)) ||
769 (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) 759 (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude))))
770 tmp = tmp->above; 760 tmp = tmp->above;
966 if (failure <= -20 && failure > -40) /* wonder */ 956 if (failure <= -20 && failure > -40) /* wonder */
967 { 957 {
968 new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); 958 new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname);
969 tmp = get_archetype (SPELL_WONDER); 959 tmp = get_archetype (SPELL_WONDER);
970 cast_cone (op, op, 0, tmp); 960 cast_cone (op, op, 0, tmp);
971 free_object (tmp); 961 tmp->destroy ();
972 } 962 }
973 963
974 else if (failure <= -40 && failure > -60) /* confusion */ 964 else if (failure <= -40 && failure > -60) /* confusion */
975 { 965 {
976 new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); 966 new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!");
1010 if (failure <= -20 && failure > -40) /* wonder */ 1000 if (failure <= -20 && failure > -40) /* wonder */
1011 { 1001 {
1012 new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); 1002 new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect.");
1013 tmp = get_archetype (SPELL_WONDER); 1003 tmp = get_archetype (SPELL_WONDER);
1014 cast_cone (op, op, 0, tmp); 1004 cast_cone (op, op, 0, tmp);
1015 free_object (tmp); 1005 tmp->destroy ();
1016 } 1006 }
1017 1007
1018 else if (failure <= -40 && failure > -60) /* confusion */ 1008 else if (failure <= -40 && failure > -60) /* confusion */
1019 { 1009 {
1020 new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); 1010 new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!");
1075 /* Always cast spell on caster */ 1065 /* Always cast spell on caster */
1076 success = cast_spell (op, caster, dir, spell, stringarg); 1066 success = cast_spell (op, caster, dir, spell, stringarg);
1077 1067
1078 if (caster->contr->party == NULL) 1068 if (caster->contr->party == NULL)
1079 { 1069 {
1080 remove_ob (spell); 1070 spell->remove ();
1081 return success; 1071 return success;
1082 } 1072 }
1083 for (pl = first_player; pl != NULL; pl = pl->next) 1073 for (pl = first_player; pl != NULL; pl = pl->next)
1084 if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) 1074 if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster)))
1085 { 1075 {
1086 cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); 1076 cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg);
1087 } 1077 }
1088 remove_ob (spell); 1078 spell->remove ();
1089 return success; 1079 return success;
1090} 1080}
1091 1081
1092/* This is where the main dispatch when someone casts a spell. 1082/* This is where the main dispatch when someone casts a spell.
1093 * 1083 *
1143 } 1133 }
1144 1134
1145 /* if caster is a spell casting object, this normally shouldn't be 1135 /* if caster is a spell casting object, this normally shouldn't be
1146 * an issue, because they don't have any spellpaths set up. 1136 * an issue, because they don't have any spellpaths set up.
1147 */ 1137 */
1148 if (caster->path_denied & spell_ob->path_attuned) 1138 if (caster->path_denied & spell_ob->path_attuned && !QUERY_FLAG (caster, FLAG_WIZCAST))
1149 { 1139 {
1150 new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); 1140 new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you.");
1151 return 0; 1141 return 0;
1152 } 1142 }
1153 1143
1288 * spell is actually cast, it knows about the stringarg. 1278 * spell is actually cast, it knows about the stringarg.
1289 * necessary for the invoke command spells. 1279 * necessary for the invoke command spells.
1290 */ 1280 */
1291 if (stringarg) 1281 if (stringarg)
1292 { 1282 {
1293 op->spellarg = strdup_local (stringarg); 1283 op->spellarg = strdup (stringarg);
1294 } 1284 }
1295 else 1285 else
1296 op->spellarg = NULL; 1286 op->spellarg = NULL;
1297 return 0; 1287 return 0;
1298 } 1288 }
1691 if (QUERY_FLAG (victim, FLAG_ALIVE)) 1681 if (QUERY_FLAG (victim, FLAG_ALIVE))
1692 { 1682 {
1693 hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); 1683 hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1);
1694 1684
1695 if (!spell->destroyed ()) 1685 if (!spell->destroyed ())
1696 { 1686 spell->destroy ();
1697 remove_ob (spell);
1698 free_object (spell);
1699 }
1700 } 1687 }
1701 break; 1688 break;
1702 1689
1703 case SP_MOVING_BALL: 1690 case SP_MOVING_BALL:
1704 if (QUERY_FLAG (victim, FLAG_ALIVE)) 1691 if (QUERY_FLAG (victim, FLAG_ALIVE))

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