… | |
… | |
183 | min_casting_level (object *caster, object *spell) |
183 | min_casting_level (object *caster, object *spell) |
184 | { |
184 | { |
185 | int new_level; |
185 | int new_level; |
186 | |
186 | |
187 | if (caster->path_denied & spell->path_attuned) |
187 | if (caster->path_denied & spell->path_attuned) |
188 | { |
|
|
189 | /* This case is not a bug, just the fact that this function is |
|
|
190 | * usually called BEFORE checking for path_deny. -AV |
|
|
191 | */ |
|
|
192 | #if 0 |
|
|
193 | LOG (llevError, "BUG: path_level_mod (arch %s, name %s): casting denied " "spell\n", caster->arch->name, caster->name); |
|
|
194 | #endif |
|
|
195 | return 1; |
188 | return 1; |
196 | } |
189 | |
197 | new_level = spell->level |
190 | new_level = spell->level |
198 | + ((caster->path_repelled & spell->path_attuned) ? +2 : 0) + ((caster->path_attuned & spell->path_attuned) ? -2 : 0); |
191 | + ((caster->path_repelled & spell->path_attuned) ? +2 : 0) + ((caster->path_attuned & spell->path_attuned) ? -2 : 0); |
|
|
192 | |
199 | return (new_level < 1) ? 1 : new_level; |
193 | return (new_level < 1) ? 1 : new_level; |
200 | } |
194 | } |
201 | |
195 | |
202 | |
196 | |
203 | /* This function returns the effective level the spell |
197 | /* This function returns the effective level the spell |
… | |
… | |
212 | { |
206 | { |
213 | int level = caster->level; |
207 | int level = caster->level; |
214 | |
208 | |
215 | /* If this is a player, try to find the matching skill */ |
209 | /* If this is a player, try to find the matching skill */ |
216 | if (caster->type == PLAYER && spell->skill) |
210 | if (caster->type == PLAYER && spell->skill) |
217 | { |
|
|
218 | int i; |
|
|
219 | |
|
|
220 | for (i = 0; i < NUM_SKILLS; i++) |
211 | for (int i = 0; i < NUM_SKILLS; i++) |
221 | if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill) |
212 | if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill) |
222 | { |
213 | { |
223 | level = caster->contr->last_skill_ob[i]->level; |
214 | level = caster->contr->last_skill_ob[i]->level; |
224 | break; |
215 | break; |
225 | } |
216 | } |
226 | } |
|
|
227 | |
217 | |
228 | /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ |
218 | /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ |
229 | if (caster->type == ROD && caster->env && caster->env->type == PLAYER) |
219 | if (caster->type == ROD && caster->env && caster->env->type == PLAYER) |
230 | { |
220 | { |
231 | object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); |
221 | object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); |
… | |
… | |
240 | /* Always make this at least 1. If this is zero, we get divide by zero |
230 | /* Always make this at least 1. If this is zero, we get divide by zero |
241 | * errors in various places. |
231 | * errors in various places. |
242 | */ |
232 | */ |
243 | if (level < 1) |
233 | if (level < 1) |
244 | level = 1; |
234 | level = 1; |
|
|
235 | |
245 | return level; |
236 | return level; |
246 | } |
237 | } |
247 | |
238 | |
248 | /* The following function scales the spellpoint cost of |
239 | /* The following function scales the spellpoint cost of |
249 | * a spell by it's increased effectiveness. Some of the |
240 | * a spell by it's increased effectiveness. Some of the |
… | |
… | |
450 | { |
441 | { |
451 | object *op; |
442 | object *op; |
452 | |
443 | |
453 | if (OUT_OF_REAL_MAP (m, x, y)) |
444 | if (OUT_OF_REAL_MAP (m, x, y)) |
454 | return 0; |
445 | return 0; |
455 | for (op = get_map_ob (m, x, y); op != NULL; op = op->above) |
446 | for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) |
456 | if (QUERY_FLAG (op, FLAG_REFL_SPELL) && (!QUERY_FLAG (op, FLAG_ALIVE) || |
447 | if (QUERY_FLAG (op, FLAG_REFL_SPELL) |
457 | sp_op->type == LIGHTNING || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
448 | && (!QUERY_FLAG (op, FLAG_ALIVE) |
|
|
449 | || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
458 | return 1; |
450 | return 1; |
459 | |
451 | |
460 | return 0; |
452 | return 0; |
461 | } |
453 | } |
462 | |
454 | |
… | |
… | |
513 | return 0; |
505 | return 0; |
514 | |
506 | |
515 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (mp, x, y))) |
507 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (mp, x, y))) |
516 | return 0; |
508 | return 0; |
517 | |
509 | |
518 | for (tmp = get_map_ob (mp, x, y); tmp != NULL; tmp = tmp->above) |
510 | for (tmp = GET_MAP_OB (mp, x, y); tmp != NULL; tmp = tmp->above) |
519 | { |
511 | { |
520 | /* If there is a counterspell on the space, and this |
512 | /* If there is a counterspell on the space, and this |
521 | * object is using magic, don't progress. I believe we could |
513 | * object is using magic, don't progress. I believe we could |
522 | * leave this out and let in progress, and other areas of the code |
514 | * leave this out and let in progress, and other areas of the code |
523 | * will then remove it, but that would seem to to use more |
515 | * will then remove it, but that would seem to to use more |
… | |
… | |
598 | return 0; |
590 | return 0; |
599 | |
591 | |
600 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y))) |
592 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y))) |
601 | { |
593 | { |
602 | new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); |
594 | new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); |
603 | free_object (tmp); |
595 | tmp->destroy (); |
604 | return 0; |
596 | return 0; |
605 | } |
597 | } |
606 | |
|
|
607 | |
|
|
608 | |
598 | |
609 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
599 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
610 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
600 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
611 | /* code in time.c uses food for some things, duration for others */ |
601 | /* code in time.c uses food for some things, duration for others */ |
612 | tmp->stats.food = tmp->duration; |
602 | tmp->stats.food = tmp->duration; |
613 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
603 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
614 | tmp->attacktype = spell->attacktype; |
604 | tmp->attacktype = spell->attacktype; |
615 | tmp->x = x; |
605 | tmp->x = x; |
616 | tmp->y = y; |
606 | tmp->y = y; |
617 | tmp->direction = dir; |
607 | tmp->direction = dir; |
618 | if (get_owner (op) != NULL) |
608 | if (op->owner != NULL) |
619 | copy_owner (tmp, op); |
609 | tmp->set_owner (op); |
620 | else |
610 | else |
621 | set_owner (tmp, op); |
611 | tmp->set_owner (op); |
622 | tmp->level = caster_level (caster, spell); |
612 | tmp->level = caster_level (caster, spell); |
623 | set_spell_skill (op, caster, spell, tmp); |
613 | set_spell_skill (op, caster, spell, tmp); |
624 | |
614 | |
625 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
615 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
626 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
616 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
… | |
… | |
688 | * we then make the owner of this object the target. |
678 | * we then make the owner of this object the target. |
689 | * The owner could very well be no where near op. |
679 | * The owner could very well be no where near op. |
690 | */ |
680 | */ |
691 | if (op->type != PLAYER && op->type != RUNE) |
681 | if (op->type != PLAYER && op->type != RUNE) |
692 | { |
682 | { |
693 | tmp = get_owner (op); |
683 | tmp = op->owner; |
694 | /* If the owner does not exist, or is not a monster, than apply the spell |
684 | /* If the owner does not exist, or is not a monster, than apply the spell |
695 | * to the caster. |
685 | * to the caster. |
696 | */ |
686 | */ |
697 | if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) |
687 | if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) |
698 | tmp = op; |
688 | tmp = op; |
… | |
… | |
704 | y = op->y + freearr_y[dir]; |
694 | y = op->y + freearr_y[dir]; |
705 | |
695 | |
706 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
696 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
707 | |
697 | |
708 | if (mflags & P_OUT_OF_MAP) |
698 | if (mflags & P_OUT_OF_MAP) |
709 | tmp = NULL; |
699 | tmp = 0; |
710 | else |
700 | else |
711 | { |
701 | tmp = m->at (x, y).player (); |
712 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
713 | if (tmp->type == PLAYER) |
|
|
714 | break; |
|
|
715 | } |
|
|
716 | } |
702 | } |
|
|
703 | |
717 | /* didn't find a player there, look in current square for a player */ |
704 | /* didn't find a player there, look in current square for a player */ |
718 | if (tmp == NULL) |
705 | if (!tmp) |
719 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
706 | tmp = op->ms ().player (); |
720 | { |
|
|
721 | if (tmp->type == PLAYER) |
|
|
722 | break; |
|
|
723 | } |
|
|
724 | |
707 | |
725 | return tmp; |
708 | return tmp; |
726 | } |
709 | } |
727 | |
710 | |
728 | |
711 | |
… | |
… | |
760 | mp = m; |
743 | mp = m; |
761 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
744 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
762 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) |
745 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) |
763 | continue; |
746 | continue; |
764 | |
747 | |
765 | tmp = get_map_ob (mp, nx, ny); |
748 | tmp = GET_MAP_OB (mp, nx, ny); |
766 | |
749 | |
767 | while (tmp != NULL && (((owner_type == PLAYER && |
750 | while (tmp != NULL && (((owner_type == PLAYER && |
768 | !QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_GENERATOR)) || |
751 | !QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_GENERATOR)) || |
769 | (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
752 | (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
770 | tmp = tmp->above; |
753 | tmp = tmp->above; |
… | |
… | |
966 | if (failure <= -20 && failure > -40) /* wonder */ |
949 | if (failure <= -20 && failure > -40) /* wonder */ |
967 | { |
950 | { |
968 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); |
951 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); |
969 | tmp = get_archetype (SPELL_WONDER); |
952 | tmp = get_archetype (SPELL_WONDER); |
970 | cast_cone (op, op, 0, tmp); |
953 | cast_cone (op, op, 0, tmp); |
971 | free_object (tmp); |
954 | tmp->destroy (); |
972 | } |
955 | } |
973 | |
956 | |
974 | else if (failure <= -40 && failure > -60) /* confusion */ |
957 | else if (failure <= -40 && failure > -60) /* confusion */ |
975 | { |
958 | { |
976 | new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); |
959 | new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); |
… | |
… | |
1010 | if (failure <= -20 && failure > -40) /* wonder */ |
993 | if (failure <= -20 && failure > -40) /* wonder */ |
1011 | { |
994 | { |
1012 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); |
995 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); |
1013 | tmp = get_archetype (SPELL_WONDER); |
996 | tmp = get_archetype (SPELL_WONDER); |
1014 | cast_cone (op, op, 0, tmp); |
997 | cast_cone (op, op, 0, tmp); |
1015 | free_object (tmp); |
998 | tmp->destroy (); |
1016 | } |
999 | } |
1017 | |
1000 | |
1018 | else if (failure <= -40 && failure > -60) /* confusion */ |
1001 | else if (failure <= -40 && failure > -60) /* confusion */ |
1019 | { |
1002 | { |
1020 | new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); |
1003 | new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); |
… | |
… | |
1075 | /* Always cast spell on caster */ |
1058 | /* Always cast spell on caster */ |
1076 | success = cast_spell (op, caster, dir, spell, stringarg); |
1059 | success = cast_spell (op, caster, dir, spell, stringarg); |
1077 | |
1060 | |
1078 | if (caster->contr->party == NULL) |
1061 | if (caster->contr->party == NULL) |
1079 | { |
1062 | { |
1080 | remove_ob (spell); |
1063 | spell->remove (); |
1081 | return success; |
1064 | return success; |
1082 | } |
1065 | } |
1083 | for (pl = first_player; pl != NULL; pl = pl->next) |
1066 | for_all_players (pl) |
1084 | if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) |
1067 | if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) |
1085 | { |
1068 | { |
1086 | cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); |
1069 | cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); |
1087 | } |
1070 | } |
1088 | remove_ob (spell); |
1071 | spell->remove (); |
1089 | return success; |
1072 | return success; |
1090 | } |
1073 | } |
1091 | |
1074 | |
1092 | /* This is where the main dispatch when someone casts a spell. |
1075 | /* This is where the main dispatch when someone casts a spell. |
1093 | * |
1076 | * |
… | |
… | |
1143 | } |
1126 | } |
1144 | |
1127 | |
1145 | /* if caster is a spell casting object, this normally shouldn't be |
1128 | /* if caster is a spell casting object, this normally shouldn't be |
1146 | * an issue, because they don't have any spellpaths set up. |
1129 | * an issue, because they don't have any spellpaths set up. |
1147 | */ |
1130 | */ |
1148 | if (caster->path_denied & spell_ob->path_attuned) |
1131 | if (caster->path_denied & spell_ob->path_attuned && !QUERY_FLAG (caster, FLAG_WIZCAST)) |
1149 | { |
1132 | { |
1150 | new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); |
1133 | new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); |
1151 | return 0; |
1134 | return 0; |
1152 | } |
1135 | } |
1153 | |
1136 | |
… | |
… | |
1288 | * spell is actually cast, it knows about the stringarg. |
1271 | * spell is actually cast, it knows about the stringarg. |
1289 | * necessary for the invoke command spells. |
1272 | * necessary for the invoke command spells. |
1290 | */ |
1273 | */ |
1291 | if (stringarg) |
1274 | if (stringarg) |
1292 | { |
1275 | { |
1293 | op->spellarg = strdup_local (stringarg); |
1276 | op->spellarg = strdup (stringarg); |
1294 | } |
1277 | } |
1295 | else |
1278 | else |
1296 | op->spellarg = NULL; |
1279 | op->spellarg = NULL; |
1297 | return 0; |
1280 | return 0; |
1298 | } |
1281 | } |
… | |
… | |
1691 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1674 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1692 | { |
1675 | { |
1693 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1676 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1694 | |
1677 | |
1695 | if (!spell->destroyed ()) |
1678 | if (!spell->destroyed ()) |
1696 | { |
1679 | spell->destroy (); |
1697 | remove_ob (spell); |
|
|
1698 | free_object (spell); |
|
|
1699 | } |
|
|
1700 | } |
1680 | } |
1701 | break; |
1681 | break; |
1702 | |
1682 | |
1703 | case SP_MOVING_BALL: |
1683 | case SP_MOVING_BALL: |
1704 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1684 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |