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Comparing deliantra/server/server/spell_util.C (file contents):
Revision 1.17 by root, Sat Sep 16 22:24:13 2006 UTC vs.
Revision 1.30 by root, Sun Dec 31 19:02:24 2006 UTC

24 24
25#include <global.h> 25#include <global.h>
26#include <spells.h> 26#include <spells.h>
27#include <object.h> 27#include <object.h>
28#include <errno.h> 28#include <errno.h>
29#ifndef __CEXTRACT__
30# include <sproto.h> 29#include <sproto.h>
31#endif
32#include <sounds.h> 30#include <sounds.h>
33 31
34extern char *spell_mapping[]; 32extern char *spell_mapping[];
35 33
36/* This returns a random spell from 'ob'. If skill is set, then 34/* This returns a random spell from 'ob'. If skill is set, then
151} 149}
152 150
153/* pretty basic function - basically just takes 151/* pretty basic function - basically just takes
154 * an object, sets the x,y, and calls insert_ob_in_map 152 * an object, sets the x,y, and calls insert_ob_in_map
155 */ 153 */
156
157void 154void
158spell_effect (object *spob, int x, int y, maptile *map, object *originator) 155spell_effect (object *spob, int x, int y, maptile *map, object *originator)
159{ 156{
160
161 if (spob->other_arch != NULL) 157 if (spob->other_arch)
162 { 158 map->insert (arch_to_object (spob->other_arch), x, y, originator);
163 object *effect = arch_to_object (spob->other_arch);
164
165 effect->x = x;
166 effect->y = y;
167
168 insert_ob_in_map (effect, map, originator, 0);
169 }
170} 159}
171 160
172/* 161/*
173 * This function takes a caster and spell and presents the 162 * This function takes a caster and spell and presents the
174 * effective level the caster needs to be to cast the spell. 163 * effective level the caster needs to be to cast the spell.
175 * basically, it just adjusts the spell->level with attuned/repelled 164 * basically, it just adjusts the spell->level with attuned/repelled
176 * spellpaths. Was called path_level_mod 165 * spellpaths. Was called path_level_mod.
177 * 166 *
178 * caster is person casting hte spell. 167 * caster is person casting the spell.
179 * spell is the spell object. 168 * spell is the spell object.
180 * Returns modified level. 169 * Returns modified level.
181 */ 170 */
182int 171int
183min_casting_level (object *caster, object *spell) 172min_casting_level (object *caster, object *spell)
184{ 173{
185 int new_level; 174 int new_level;
186 175
187 if (caster->path_denied & spell->path_attuned) 176 if (caster->path_denied & spell->path_attuned)
188 {
189 /* This case is not a bug, just the fact that this function is
190 * usually called BEFORE checking for path_deny. -AV
191 */
192#if 0
193 LOG (llevError, "BUG: path_level_mod (arch %s, name %s): casting denied " "spell\n", caster->arch->name, caster->name);
194#endif
195 return 1; 177 return 1;
196 } 178
197 new_level = spell->level 179 new_level = spell->level
198 + ((caster->path_repelled & spell->path_attuned) ? +2 : 0) + ((caster->path_attuned & spell->path_attuned) ? -2 : 0); 180 + (caster->path_repelled & spell->path_attuned ? +2 : 0)
199 return (new_level < 1) ? 1 : new_level; 181 + (caster->path_attuned & spell->path_attuned ? -2 : 0);
200}
201 182
183 return max (1, new_level);
184}
202 185
203/* This function returns the effective level the spell 186/* This function returns the effective level the spell
204 * is being cast at. 187 * is being cast at.
205 * Note that I changed the repelled/attuned bonus to 2 from 5. 188 * Note that I changed the repelled/attuned bonus to 2 from 5.
206 * This is because the new code compares casting_level against 189 * This is because the new code compares casting_level against
212{ 195{
213 int level = caster->level; 196 int level = caster->level;
214 197
215 /* If this is a player, try to find the matching skill */ 198 /* If this is a player, try to find the matching skill */
216 if (caster->type == PLAYER && spell->skill) 199 if (caster->type == PLAYER && spell->skill)
217 {
218 int i;
219
220 for (i = 0; i < NUM_SKILLS; i++) 200 for (int i = 0; i < NUM_SKILLS; i++)
221 if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill) 201 if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill)
222 { 202 {
223 level = caster->contr->last_skill_ob[i]->level; 203 level = caster->contr->last_skill_ob[i]->level;
224 break; 204 break;
225 } 205 }
226 }
227 206
228 /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ 207 /* if a rod is fired by a player, take the use_magic_item skill in consideration. */
229 if (caster->type == ROD && caster->env && caster->env->type == PLAYER) 208 if (caster->type == ROD && caster->env && caster->env->type == PLAYER)
230 { 209 {
231 object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); 210 object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM);
240 /* Always make this at least 1. If this is zero, we get divide by zero 219 /* Always make this at least 1. If this is zero, we get divide by zero
241 * errors in various places. 220 * errors in various places.
242 */ 221 */
243 if (level < 1) 222 if (level < 1)
244 level = 1; 223 level = 1;
224
245 return level; 225 return level;
246} 226}
247 227
248/* The following function scales the spellpoint cost of 228/* The following function scales the spellpoint cost of
249 * a spell by it's increased effectiveness. Some of the 229 * a spell by it's increased effectiveness. Some of the
450{ 430{
451 object *op; 431 object *op;
452 432
453 if (OUT_OF_REAL_MAP (m, x, y)) 433 if (OUT_OF_REAL_MAP (m, x, y))
454 return 0; 434 return 0;
455 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 435 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
456 if (QUERY_FLAG (op, FLAG_REFL_SPELL) && (!QUERY_FLAG (op, FLAG_ALIVE) || 436 if (QUERY_FLAG (op, FLAG_REFL_SPELL)
457 sp_op->type == LIGHTNING || (rndm (0, 99)) < 90 - (sp_op->level / 10))) 437 && (!QUERY_FLAG (op, FLAG_ALIVE)
438 || (rndm (0, 99)) < 90 - (sp_op->level / 10)))
458 return 1; 439 return 1;
459 440
460 return 0; 441 return 0;
461} 442}
462 443
479 { 460 {
480 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); 461 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way.");
481 new_draw_info (NDI_UNIQUE, 0, op, "You cast it at your feet."); 462 new_draw_info (NDI_UNIQUE, 0, op, "You cast it at your feet.");
482 dir = 0; 463 dir = 0;
483 } 464 }
484 new_op->x = op->x + freearr_x[dir]; 465
485 new_op->y = op->y + freearr_y[dir]; 466 op->map->insert (new_op,
486 if (dir == 0) 467 op->x + freearr_x[dir], op->y + freearr_y[dir],
487 insert_ob_in_map (new_op, op->map, op, INS_BELOW_ORIGINATOR); 468 op,
488 else 469 dir ? 0 : INS_BELOW_ORIGINATOR);
489 insert_ob_in_map (new_op, op->map, op, 0); 470
490 return dir; 471 return dir;
491} 472}
492 473
493/* Returns true if it is ok to put spell *op on the space/may provided. 474/* Returns true if it is ok to put spell *op on the space/may provided.
494 * immune_stop is basically the attacktype of the spell (why 475 * immune_stop is basically the attacktype of the spell (why
513 return 0; 494 return 0;
514 495
515 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (mp, x, y))) 496 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (mp, x, y)))
516 return 0; 497 return 0;
517 498
518 for (tmp = get_map_ob (mp, x, y); tmp != NULL; tmp = tmp->above) 499 for (tmp = GET_MAP_OB (mp, x, y); tmp != NULL; tmp = tmp->above)
519 { 500 {
520 /* If there is a counterspell on the space, and this 501 /* If there is a counterspell on the space, and this
521 * object is using magic, don't progress. I believe we could 502 * object is using magic, don't progress. I believe we could
522 * leave this out and let in progress, and other areas of the code 503 * leave this out and let in progress, and other areas of the code
523 * will then remove it, but that would seem to to use more 504 * will then remove it, but that would seem to to use more
598 return 0; 579 return 0;
599 580
600 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y))) 581 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y)))
601 { 582 {
602 new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); 583 new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n");
603 free_object (tmp); 584 tmp->destroy ();
604 return 0; 585 return 0;
605 } 586 }
606
607
608 587
609 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 588 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
610 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 589 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
611 /* code in time.c uses food for some things, duration for others */ 590 /* code in time.c uses food for some things, duration for others */
612 tmp->stats.food = tmp->duration; 591 tmp->stats.food = tmp->duration;
613 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 592 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
614 tmp->attacktype = spell->attacktype; 593 tmp->attacktype = spell->attacktype;
615 tmp->x = x; 594 tmp->x = x;
616 tmp->y = y; 595 tmp->y = y;
617 tmp->direction = dir; 596 tmp->direction = dir;
618 if (get_owner (op) != NULL) 597 if (op->owner != NULL)
619 copy_owner (tmp, op); 598 tmp->set_owner (op);
620 else 599 else
621 set_owner (tmp, op); 600 tmp->set_owner (op);
622 tmp->level = caster_level (caster, spell); 601 tmp->level = caster_level (caster, spell);
623 set_spell_skill (op, caster, spell, tmp); 602 set_spell_skill (op, caster, spell, tmp);
624 603
625 /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ 604 /* needed for AT_HOLYWORD,AT_GODPOWER stuff */
626 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 605 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
629 return 0; 608 return 0;
630 } 609 }
631 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 610 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
632 SET_ANIMATION (tmp, dir); 611 SET_ANIMATION (tmp, dir);
633 612
634 if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) 613 if ((tmp = insert_ob_in_map (tmp, m, op, 0)))
635 return 1;
636
637 move_spell_effect (tmp); 614 move_spell_effect (tmp);
638 615
639 return 1; 616 return 1;
640} 617}
641
642
643 618
644/***************************************************************************** 619/*****************************************************************************
645 * 620 *
646 * Code related to rods - perhaps better located in another file? 621 * Code related to rods - perhaps better located in another file?
647 * 622 *
648 ****************************************************************************/ 623 ****************************************************************************/
649
650void 624void
651regenerate_rod (object *rod) 625regenerate_rod (object *rod)
652{ 626{
653 if (rod->stats.hp < rod->stats.maxhp) 627 if (rod->stats.hp < rod->stats.maxhp)
654 { 628 {
688 * we then make the owner of this object the target. 662 * we then make the owner of this object the target.
689 * The owner could very well be no where near op. 663 * The owner could very well be no where near op.
690 */ 664 */
691 if (op->type != PLAYER && op->type != RUNE) 665 if (op->type != PLAYER && op->type != RUNE)
692 { 666 {
693 tmp = get_owner (op); 667 tmp = op->owner;
694 /* If the owner does not exist, or is not a monster, than apply the spell 668 /* If the owner does not exist, or is not a monster, than apply the spell
695 * to the caster. 669 * to the caster.
696 */ 670 */
697 if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) 671 if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER))
698 tmp = op; 672 tmp = op;
704 y = op->y + freearr_y[dir]; 678 y = op->y + freearr_y[dir];
705 679
706 mflags = get_map_flags (m, &m, x, y, &x, &y); 680 mflags = get_map_flags (m, &m, x, y, &x, &y);
707 681
708 if (mflags & P_OUT_OF_MAP) 682 if (mflags & P_OUT_OF_MAP)
709 tmp = NULL; 683 tmp = 0;
710 else 684 else
711 { 685 tmp = m->at (x, y).player ();
712 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above)
713 if (tmp->type == PLAYER)
714 break;
715 }
716 } 686 }
687
717 /* didn't find a player there, look in current square for a player */ 688 /* didn't find a player there, look in current square for a player */
718 if (tmp == NULL) 689 if (!tmp)
719 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 690 tmp = op->ms ().player ();
720 {
721 if (tmp->type == PLAYER)
722 break;
723 }
724 691
725 return tmp; 692 return tmp;
726} 693}
727 694
728 695
760 mp = m; 727 mp = m;
761 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 728 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
762 if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) 729 if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW))
763 continue; 730 continue;
764 731
765 tmp = get_map_ob (mp, nx, ny); 732 tmp = GET_MAP_OB (mp, nx, ny);
766 733
767 while (tmp != NULL && (((owner_type == PLAYER && 734 while (tmp != NULL && (((owner_type == PLAYER &&
768 !QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_GENERATOR)) || 735 !QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_GENERATOR)) ||
769 (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) 736 (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude))))
770 tmp = tmp->above; 737 tmp = tmp->above;
825 create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); 792 create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0);
826 793
827 insert_ob_in_map (head, op->map, op, 0); 794 insert_ob_in_map (head, op->map, op, 0);
828 795
829 /* thought it'd be cool to insert a burnout, too. */ 796 /* thought it'd be cool to insert a burnout, too. */
830 tmp = get_archetype ("burnout"); 797 op->map->insert (get_archetype ("burnout"), op->x + freearr_x[dir], op->y + freearr_y[dir], op);
831 tmp->map = op->map;
832 tmp->x = op->x + freearr_x[dir];
833 tmp->y = op->y + freearr_y[dir];
834 insert_ob_in_map (tmp, op->map, op, 0);
835 } 798 }
836} 799}
837 800
838/* peterm: function which summons hostile monsters and 801/* peterm: function which summons hostile monsters and
839 * places them in nearby squares. 802 * places them in nearby squares.
966 if (failure <= -20 && failure > -40) /* wonder */ 929 if (failure <= -20 && failure > -40) /* wonder */
967 { 930 {
968 new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); 931 new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname);
969 tmp = get_archetype (SPELL_WONDER); 932 tmp = get_archetype (SPELL_WONDER);
970 cast_cone (op, op, 0, tmp); 933 cast_cone (op, op, 0, tmp);
971 free_object (tmp); 934 tmp->destroy ();
972 } 935 }
973 936
974 else if (failure <= -40 && failure > -60) /* confusion */ 937 else if (failure <= -40 && failure > -60) /* confusion */
975 { 938 {
976 new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); 939 new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!");
1010 if (failure <= -20 && failure > -40) /* wonder */ 973 if (failure <= -20 && failure > -40) /* wonder */
1011 { 974 {
1012 new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); 975 new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect.");
1013 tmp = get_archetype (SPELL_WONDER); 976 tmp = get_archetype (SPELL_WONDER);
1014 cast_cone (op, op, 0, tmp); 977 cast_cone (op, op, 0, tmp);
1015 free_object (tmp); 978 tmp->destroy ();
1016 } 979 }
1017 980
1018 else if (failure <= -40 && failure > -60) /* confusion */ 981 else if (failure <= -40 && failure > -60) /* confusion */
1019 { 982 {
1020 new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); 983 new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!");
1039 else 1002 else
1040 { 1003 {
1041 new_draw_info (NDI_UNIQUE, 0, op, "You lose control of the mana! The uncontrolled magic blasts you!"); 1004 new_draw_info (NDI_UNIQUE, 0, op, "You lose control of the mana! The uncontrolled magic blasts you!");
1042 tmp = get_archetype (LOOSE_MANA); 1005 tmp = get_archetype (LOOSE_MANA);
1043 tmp->level = skill->level; 1006 tmp->level = skill->level;
1044 tmp->x = op->x;
1045 tmp->y = op->y;
1046 1007
1047 /* increase the area of destruction a little for more powerful spells */ 1008 /* increase the area of destruction a little for more powerful spells */
1048 tmp->range += isqrt (power); 1009 tmp->range += isqrt (power);
1049 1010
1050 if (power > 25) 1011 if (power > 25)
1051 tmp->stats.dam = 25 + isqrt (power); 1012 tmp->stats.dam = 25 + isqrt (power);
1052 else 1013 else
1053 tmp->stats.dam = power; /* nasty recoils! */ 1014 tmp->stats.dam = power; /* nasty recoils! */
1054 1015
1055 tmp->stats.maxhp = tmp->count; 1016 tmp->stats.maxhp = tmp->count;
1056 insert_ob_in_map (tmp, op->map, NULL, 0); 1017
1018 tmp->insert_at (op);
1057 } 1019 }
1058 } 1020 }
1059} 1021}
1060 1022
1061int 1023int
1075 /* Always cast spell on caster */ 1037 /* Always cast spell on caster */
1076 success = cast_spell (op, caster, dir, spell, stringarg); 1038 success = cast_spell (op, caster, dir, spell, stringarg);
1077 1039
1078 if (caster->contr->party == NULL) 1040 if (caster->contr->party == NULL)
1079 { 1041 {
1080 remove_ob (spell); 1042 spell->remove ();
1081 return success; 1043 return success;
1082 } 1044 }
1083 for (pl = first_player; pl != NULL; pl = pl->next) 1045 for_all_players (pl)
1084 if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) 1046 if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster)))
1085 { 1047 {
1086 cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); 1048 cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg);
1087 } 1049 }
1088 remove_ob (spell); 1050 spell->remove ();
1089 return success; 1051 return success;
1090} 1052}
1091 1053
1092/* This is where the main dispatch when someone casts a spell. 1054/* This is where the main dispatch when someone casts a spell.
1093 * 1055 *
1143 } 1105 }
1144 1106
1145 /* if caster is a spell casting object, this normally shouldn't be 1107 /* if caster is a spell casting object, this normally shouldn't be
1146 * an issue, because they don't have any spellpaths set up. 1108 * an issue, because they don't have any spellpaths set up.
1147 */ 1109 */
1148 if (caster->path_denied & spell_ob->path_attuned) 1110 if (caster->path_denied & spell_ob->path_attuned && !QUERY_FLAG (caster, FLAG_WIZCAST))
1149 { 1111 {
1150 new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); 1112 new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you.");
1151 return 0; 1113 return 0;
1152 } 1114 }
1153 1115
1186 SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) 1148 SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp)
1187 { 1149 {
1188 new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough mana."); 1150 new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough mana.");
1189 return 0; 1151 return 0;
1190 } 1152 }
1153
1191 if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) && 1154 if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) &&
1192 SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) > op->stats.grace) 1155 SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) > op->stats.grace)
1193 { 1156 {
1194 if (random_roll (0, op->stats.Wis - 1, op, PREFER_HIGH) + op->stats.grace - 1157 if (random_roll (0, op->stats.Wis - 1, op, PREFER_HIGH) + op->stats.grace -
1195 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) 1158 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0)
1288 * spell is actually cast, it knows about the stringarg. 1251 * spell is actually cast, it knows about the stringarg.
1289 * necessary for the invoke command spells. 1252 * necessary for the invoke command spells.
1290 */ 1253 */
1291 if (stringarg) 1254 if (stringarg)
1292 { 1255 {
1293 op->spellarg = strdup_local (stringarg); 1256 op->spellarg = strdup (stringarg);
1294 } 1257 }
1295 else 1258 else
1296 op->spellarg = NULL; 1259 op->spellarg = NULL;
1297 return 0; 1260 return 0;
1298 } 1261 }
1691 if (QUERY_FLAG (victim, FLAG_ALIVE)) 1654 if (QUERY_FLAG (victim, FLAG_ALIVE))
1692 { 1655 {
1693 hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); 1656 hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1);
1694 1657
1695 if (!spell->destroyed ()) 1658 if (!spell->destroyed ())
1696 { 1659 spell->destroy ();
1697 remove_ob (spell);
1698 free_object (spell);
1699 }
1700 } 1660 }
1701 break; 1661 break;
1702 1662
1703 case SP_MOVING_BALL: 1663 case SP_MOVING_BALL:
1704 if (QUERY_FLAG (victim, FLAG_ALIVE)) 1664 if (QUERY_FLAG (victim, FLAG_ALIVE))

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