1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | (at your option) any later version. |
11 | * any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | GNU General Public License for more details. |
16 | * for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
18 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
|
|
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <spells.h> |
26 | #include <spells.h> |
27 | #include <object.h> |
27 | #include <object.h> |
28 | #include <errno.h> |
28 | #include <errno.h> |
29 | #ifndef __CEXTRACT__ |
|
|
30 | # include <sproto.h> |
29 | #include <sproto.h> |
31 | #endif |
|
|
32 | #include <sounds.h> |
30 | #include <sounds.h> |
33 | |
31 | |
34 | extern char *spell_mapping[]; |
32 | extern char *spell_mapping[]; |
35 | |
33 | |
36 | /* This returns a random spell from 'ob'. If skill is set, then |
34 | /* This returns a random spell from 'ob'. If skill is set, then |
… | |
… | |
98 | |
96 | |
99 | if (init_spells_done) |
97 | if (init_spells_done) |
100 | return; |
98 | return; |
101 | LOG (llevDebug, "Checking spells...\n"); |
99 | LOG (llevDebug, "Checking spells...\n"); |
102 | |
100 | |
103 | for (at = first_archetype; at; at = at->next) |
101 | for_all_archetypes (at) |
104 | { |
102 | { |
105 | if (at->clone.type == SPELL) |
103 | if (at->type == SPELL) |
106 | { |
104 | { |
107 | if (at->clone.skill) |
105 | if (at->skill) |
108 | { |
106 | { |
109 | for (i = 1; i < NUM_SKILLS; i++) |
107 | for (i = 1; i < NUM_SKILLS; i++) |
110 | if (!strcmp (skill_names[i], at->clone.skill)) |
108 | if (!strcmp (skill_names[i], at->skill)) |
111 | break; |
109 | break; |
112 | if (i == NUM_SKILLS) |
110 | if (i == NUM_SKILLS) |
113 | { |
111 | { |
114 | LOG (llevError, "Spell %s has improper associated skill %s\n", at->name, at->clone.skill); |
112 | LOG (llevError, "Spell %s has improper associated skill %s\n", at->name, at->skill); |
115 | } |
113 | } |
116 | } |
114 | } |
117 | /* other_arch is already checked for in the loader */ |
115 | /* other_arch is already checked for in the loader */ |
118 | } |
116 | } |
119 | } |
117 | } |
… | |
… | |
138 | void |
136 | void |
139 | dump_spells (void) |
137 | dump_spells (void) |
140 | { |
138 | { |
141 | archetype *at; |
139 | archetype *at; |
142 | |
140 | |
143 | for (at = first_archetype; at; at = at->next) |
141 | for_all_archetypes (at) |
144 | { |
142 | { |
145 | if (at->clone.type == SPELL) |
143 | if (at->type == SPELL) |
146 | { |
144 | { |
147 | fprintf (stderr, "%s:%s:%s:%s:%d\n", &at->clone.name, |
145 | fprintf (stderr, "%s:%s:%s:%s:%d\n", &at->object::name, |
148 | &at->name, at->clone.other_arch ? &at->clone.other_arch->name : "<nil>", &at->clone.skill, at->clone.level); |
146 | &at->archname, at->other_arch ? &at->other_arch->archname : "<nil>", &at->skill, at->level); |
149 | } |
147 | } |
150 | } |
148 | } |
151 | } |
149 | } |
152 | |
150 | |
153 | /* pretty basic function - basically just takes |
151 | /* pretty basic function - basically just takes |
154 | * an object, sets the x,y, and calls insert_ob_in_map |
152 | * an object, sets the x,y, and calls insert_ob_in_map |
155 | */ |
153 | */ |
156 | |
|
|
157 | void |
154 | void |
158 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
155 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
159 | { |
156 | { |
160 | |
|
|
161 | if (spob->other_arch != NULL) |
157 | if (spob->other_arch) |
162 | { |
158 | map->insert (arch_to_object (spob->other_arch), x, y, originator); |
163 | object *effect = arch_to_object (spob->other_arch); |
|
|
164 | |
|
|
165 | effect->x = x; |
|
|
166 | effect->y = y; |
|
|
167 | |
|
|
168 | insert_ob_in_map (effect, map, originator, 0); |
|
|
169 | } |
|
|
170 | } |
159 | } |
171 | |
160 | |
172 | /* |
161 | /* |
173 | * This function takes a caster and spell and presents the |
162 | * This function takes a caster and spell and presents the |
174 | * effective level the caster needs to be to cast the spell. |
163 | * effective level the caster needs to be to cast the spell. |
175 | * basically, it just adjusts the spell->level with attuned/repelled |
164 | * basically, it just adjusts the spell->level with attuned/repelled |
176 | * spellpaths. Was called path_level_mod |
165 | * spellpaths. Was called path_level_mod. |
177 | * |
166 | * |
178 | * caster is person casting hte spell. |
167 | * caster is person casting the spell. |
179 | * spell is the spell object. |
168 | * spell is the spell object. |
180 | * Returns modified level. |
169 | * Returns modified level. |
181 | */ |
170 | */ |
182 | int |
171 | int |
183 | min_casting_level (object *caster, object *spell) |
172 | min_casting_level (object *caster, object *spell) |
184 | { |
173 | { |
185 | int new_level; |
174 | int new_level; |
186 | |
175 | |
187 | if (caster->path_denied & spell->path_attuned) |
176 | if (caster->path_denied & spell->path_attuned) |
188 | { |
|
|
189 | /* This case is not a bug, just the fact that this function is |
|
|
190 | * usually called BEFORE checking for path_deny. -AV |
|
|
191 | */ |
|
|
192 | #if 0 |
|
|
193 | LOG (llevError, "BUG: path_level_mod (arch %s, name %s): casting denied " "spell\n", caster->arch->name, caster->name); |
|
|
194 | #endif |
|
|
195 | return 1; |
177 | return 1; |
196 | } |
178 | |
197 | new_level = spell->level |
179 | new_level = spell->level |
198 | + ((caster->path_repelled & spell->path_attuned) ? +2 : 0) + ((caster->path_attuned & spell->path_attuned) ? -2 : 0); |
180 | + (caster->path_repelled & spell->path_attuned ? +2 : 0) |
199 | return (new_level < 1) ? 1 : new_level; |
181 | + (caster->path_attuned & spell->path_attuned ? -2 : 0); |
200 | } |
|
|
201 | |
182 | |
|
|
183 | return max (1, new_level); |
|
|
184 | } |
202 | |
185 | |
203 | /* This function returns the effective level the spell |
186 | /* This function returns the effective level the spell |
204 | * is being cast at. |
187 | * is being cast at. |
205 | * Note that I changed the repelled/attuned bonus to 2 from 5. |
188 | * Note that I changed the repelled/attuned bonus to 2 from 5. |
206 | * This is because the new code compares casting_level against |
189 | * This is because the new code compares casting_level against |
207 | * min_caster_level, so the difference is effectively 4 |
190 | * min_caster_level, so the difference is effectively 4 |
208 | */ |
191 | */ |
209 | |
|
|
210 | int |
192 | int |
211 | caster_level (object *caster, object *spell) |
193 | caster_level (object *caster, object *spell) |
212 | { |
194 | { |
213 | int level = caster->level; |
195 | int level = caster->level; |
214 | |
196 | |
215 | /* If this is a player, try to find the matching skill */ |
197 | /* If this is a player, try to find the matching skill */ |
216 | if (caster->type == PLAYER && spell->skill) |
198 | if (caster->type == PLAYER && spell->skill) |
217 | { |
|
|
218 | int i; |
|
|
219 | |
|
|
220 | for (i = 0; i < NUM_SKILLS; i++) |
199 | for (int i = 0; i < NUM_SKILLS; i++) |
221 | if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill) |
200 | if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill) |
222 | { |
201 | { |
223 | level = caster->contr->last_skill_ob[i]->level; |
202 | level = caster->contr->last_skill_ob[i]->level; |
224 | break; |
203 | break; |
225 | } |
204 | } |
226 | } |
|
|
227 | |
205 | |
228 | /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ |
206 | /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ |
229 | if (caster->type == ROD && caster->env && caster->env->type == PLAYER) |
207 | if (caster->type == ROD && caster->env && caster->env->type == PLAYER) |
230 | { |
208 | { |
231 | object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); |
209 | object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); |
… | |
… | |
233 | |
211 | |
234 | level = MIN (level, sk_level + level / 10 + 1); |
212 | level = MIN (level, sk_level + level / 10 + 1); |
235 | } |
213 | } |
236 | |
214 | |
237 | /* Got valid caster level. Now adjust for attunement */ |
215 | /* Got valid caster level. Now adjust for attunement */ |
238 | level += ((caster->path_repelled & spell->path_attuned) ? -2 : 0) + ((caster->path_attuned & spell->path_attuned) ? 2 : 0); |
216 | level += caster->path_repelled & spell->path_attuned ? -2 : 0; |
|
|
217 | level += caster->path_attuned & spell->path_attuned ? +2 : 0; |
239 | |
218 | |
240 | /* Always make this at least 1. If this is zero, we get divide by zero |
219 | /* Always make this at least 1. If this is zero, we get divide by zero |
241 | * errors in various places. |
220 | * errors in various places. |
242 | */ |
221 | */ |
243 | if (level < 1) |
|
|
244 | level = 1; |
|
|
245 | return level; |
222 | return max (level, 1); |
246 | } |
223 | } |
247 | |
224 | |
248 | /* The following function scales the spellpoint cost of |
225 | /* The following function scales the spellpoint cost of |
249 | * a spell by it's increased effectiveness. Some of the |
226 | * a spell by it's increased effectiveness. Some of the |
250 | * lower level spells become incredibly vicious at high |
227 | * lower level spells become incredibly vicious at high |
… | |
… | |
450 | { |
427 | { |
451 | object *op; |
428 | object *op; |
452 | |
429 | |
453 | if (OUT_OF_REAL_MAP (m, x, y)) |
430 | if (OUT_OF_REAL_MAP (m, x, y)) |
454 | return 0; |
431 | return 0; |
455 | for (op = get_map_ob (m, x, y); op != NULL; op = op->above) |
432 | for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) |
456 | if (QUERY_FLAG (op, FLAG_REFL_SPELL) && (!QUERY_FLAG (op, FLAG_ALIVE) || |
433 | if (QUERY_FLAG (op, FLAG_REFL_SPELL) |
457 | sp_op->type == LIGHTNING || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
434 | && (!QUERY_FLAG (op, FLAG_ALIVE) |
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|
435 | || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
458 | return 1; |
436 | return 1; |
459 | |
437 | |
460 | return 0; |
438 | return 0; |
461 | } |
439 | } |
462 | |
440 | |
… | |
… | |
479 | { |
457 | { |
480 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
458 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
481 | new_draw_info (NDI_UNIQUE, 0, op, "You cast it at your feet."); |
459 | new_draw_info (NDI_UNIQUE, 0, op, "You cast it at your feet."); |
482 | dir = 0; |
460 | dir = 0; |
483 | } |
461 | } |
484 | new_op->x = op->x + freearr_x[dir]; |
462 | |
485 | new_op->y = op->y + freearr_y[dir]; |
463 | op->map->insert (new_op, |
486 | if (dir == 0) |
464 | op->x + freearr_x[dir], op->y + freearr_y[dir], |
487 | insert_ob_in_map (new_op, op->map, op, INS_BELOW_ORIGINATOR); |
465 | op, |
488 | else |
466 | dir ? 0 : INS_BELOW_ORIGINATOR); |
489 | insert_ob_in_map (new_op, op->map, op, 0); |
467 | |
490 | return dir; |
468 | return dir; |
491 | } |
469 | } |
492 | |
470 | |
493 | /* Returns true if it is ok to put spell *op on the space/may provided. |
471 | /* Returns true if it is ok to put spell *op on the space/may provided. |
494 | * immune_stop is basically the attacktype of the spell (why |
472 | * immune_stop is basically the attacktype of the spell (why |
… | |
… | |
496 | * has the AT_MAGIC bit set, and there is a counterwall |
474 | * has the AT_MAGIC bit set, and there is a counterwall |
497 | * on the space, the object doesn't get placed. if immune stop |
475 | * on the space, the object doesn't get placed. if immune stop |
498 | * does not have AT_MAGIC, then counterwalls do not effect the spell. |
476 | * does not have AT_MAGIC, then counterwalls do not effect the spell. |
499 | * |
477 | * |
500 | */ |
478 | */ |
501 | |
|
|
502 | int |
479 | int |
503 | ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop) |
480 | ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop) |
504 | { |
481 | { |
505 | object *tmp; |
482 | if (!xy_normalise (m, x, y)) |
506 | int mflags; |
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|
507 | maptile *mp; |
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508 | |
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509 | mp = m; |
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510 | mflags = get_map_flags (m, &mp, x, y, &x, &y); |
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511 | |
|
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512 | if (mflags & P_OUT_OF_MAP) |
|
|
513 | return 0; |
483 | return 0; |
514 | |
484 | |
515 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (mp, x, y))) |
485 | mapspace &ms = m->at (x, y); |
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|
486 | |
|
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487 | if (OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
516 | return 0; |
488 | return 0; |
517 | |
489 | |
518 | for (tmp = get_map_ob (mp, x, y); tmp != NULL; tmp = tmp->above) |
490 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
519 | { |
491 | { |
520 | /* If there is a counterspell on the space, and this |
492 | /* If there is a counterspell on the space, and this |
521 | * object is using magic, don't progress. I believe we could |
493 | * object is using magic, don't progress. I believe we could |
522 | * leave this out and let in progress, and other areas of the code |
494 | * leave this out and let in progress, and other areas of the code |
523 | * will then remove it, but that would seem to to use more |
495 | * will then remove it, but that would seem to to use more |
524 | * resources, and may not work as well if a player is standing |
496 | * resources, and may not work as well if a player is standing |
525 | * on top of a counterwall spell (may hit the player before being |
497 | * on top of a counterwall spell (may hit the player before being |
526 | * removed.) On the other hand, it may be more dramatic for the |
498 | * removed.) On the other hand, it may be more dramatic for the |
527 | * spell to actually hit the counterwall and be sucked up. |
499 | * spell to actually hit the counterwall and be sucked up. |
528 | */ |
500 | */ |
529 | if ((tmp->attacktype & AT_COUNTERSPELL) && |
501 | if ((tmp->attacktype & AT_COUNTERSPELL) |
530 | (tmp->type != PLAYER) && !QUERY_FLAG (tmp, FLAG_MONSTER) && |
502 | && !QUERY_FLAG (tmp, FLAG_MONSTER) |
531 | (tmp->type != WEAPON) && (tmp->type != BOW) && (tmp->type != ARROW) && (tmp->type != GOLEM) && (immune_stop & AT_MAGIC)) |
503 | && (tmp->type != PLAYER) |
|
|
504 | && (tmp->type != WEAPON) |
|
|
505 | && (tmp->type != BOW) |
|
|
506 | && (tmp->type != ARROW) |
|
|
507 | && (tmp->type != GOLEM) |
|
|
508 | && !QUERY_FLAG (tmp, FLAG_IS_FLOOR) // XXX: |
|
|
509 | // we special case floor here because there |
|
|
510 | // are sometimes spell effect floors |
|
|
511 | // which are used to inflict damage |
|
|
512 | // (and those shouldn't go away from |
|
|
513 | // sanctuary) see also: permanent lava |
|
|
514 | && (immune_stop & AT_MAGIC)) |
532 | return 0; |
515 | return 0; |
533 | |
516 | |
534 | /* This is to prevent 'out of control' spells. Basically, this |
517 | /* This is to prevent 'out of control' spells. Basically, this |
535 | * limits one spell effect per space per spell. This is definately |
518 | * limits one spell effect per space per spell. This is definately |
536 | * needed for performance reasons, and just for playability I believe. |
519 | * needed for performance reasons, and just for playability I believe. |
… | |
… | |
546 | * playability reasons. |
529 | * playability reasons. |
547 | */ |
530 | */ |
548 | if (tmp->arch == op->arch |
531 | if (tmp->arch == op->arch |
549 | && tmp->type == op->type |
532 | && tmp->type == op->type |
550 | && tmp->subtype == op->subtype |
533 | && tmp->subtype == op->subtype |
|
|
534 | && tmp->owner == op->owner |
551 | && tmp->owner == op->owner && ((tmp->subtype == SP_EXPLOSION) || (tmp->subtype == SP_CONE && tmp->stats.sp == op->stats.sp))) |
535 | && ((tmp->subtype == SP_EXPLOSION) || (tmp->subtype == SP_CONE && tmp->stats.sp == op->stats.sp))) |
552 | { |
536 | { |
553 | tmp->stats.dam = MAX (tmp->stats.dam, op->stats.dam); |
537 | tmp->stats.dam = MAX (tmp->stats.dam, op->stats.dam); |
554 | tmp->range = MAX (tmp->range, op->range); |
538 | tmp->range = MAX (tmp->range, op->range); |
555 | tmp->duration = MAX (tmp->duration, op->duration); |
539 | tmp->duration = MAX (tmp->duration, op->duration); |
556 | return 0; |
540 | return 0; |
… | |
… | |
558 | |
542 | |
559 | /* Perhaps we should also put checks in for no magic and unholy |
543 | /* Perhaps we should also put checks in for no magic and unholy |
560 | * ground to prevent it from moving along? |
544 | * ground to prevent it from moving along? |
561 | */ |
545 | */ |
562 | } |
546 | } |
|
|
547 | |
563 | /* If it passes the above tests, it must be OK */ |
548 | /* If it passes the above tests, it must be OK */ |
564 | return 1; |
549 | return 1; |
565 | } |
550 | } |
566 | |
551 | |
567 | /* fire_arch_from_position: fires an archetype. |
552 | /* fire_arch_from_position: fires an archetype. |
… | |
… | |
598 | return 0; |
583 | return 0; |
599 | |
584 | |
600 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y))) |
585 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y))) |
601 | { |
586 | { |
602 | new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); |
587 | new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); |
603 | free_object (tmp); |
588 | tmp->destroy (); |
604 | return 0; |
589 | return 0; |
605 | } |
590 | } |
606 | |
|
|
607 | |
|
|
608 | |
591 | |
609 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
592 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
610 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
593 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
611 | /* code in time.c uses food for some things, duration for others */ |
594 | /* code in time.c uses food for some things, duration for others */ |
612 | tmp->stats.food = tmp->duration; |
595 | tmp->stats.food = tmp->duration; |
613 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
596 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
614 | tmp->attacktype = spell->attacktype; |
597 | tmp->attacktype = spell->attacktype; |
615 | tmp->x = x; |
598 | tmp->x = x; |
616 | tmp->y = y; |
599 | tmp->y = y; |
617 | tmp->direction = dir; |
600 | tmp->direction = dir; |
618 | if (get_owner (op) != NULL) |
601 | if (op->owner != NULL) |
619 | copy_owner (tmp, op); |
602 | tmp->set_owner (op); |
620 | else |
603 | else |
621 | set_owner (tmp, op); |
604 | tmp->set_owner (op); |
622 | tmp->level = caster_level (caster, spell); |
605 | tmp->level = caster_level (caster, spell); |
623 | set_spell_skill (op, caster, spell, tmp); |
606 | set_spell_skill (op, caster, spell, tmp); |
624 | |
607 | |
625 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
608 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
626 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
609 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
… | |
… | |
629 | return 0; |
612 | return 0; |
630 | } |
613 | } |
631 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
614 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
632 | SET_ANIMATION (tmp, dir); |
615 | SET_ANIMATION (tmp, dir); |
633 | |
616 | |
634 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
617 | if ((tmp = insert_ob_in_map (tmp, m, op, 0))) |
635 | return 1; |
|
|
636 | |
|
|
637 | move_spell_effect (tmp); |
618 | move_spell_effect (tmp); |
638 | |
619 | |
639 | return 1; |
620 | return 1; |
640 | } |
621 | } |
641 | |
|
|
642 | |
|
|
643 | |
622 | |
644 | /***************************************************************************** |
623 | /***************************************************************************** |
645 | * |
624 | * |
646 | * Code related to rods - perhaps better located in another file? |
625 | * Code related to rods - perhaps better located in another file? |
647 | * |
626 | * |
648 | ****************************************************************************/ |
627 | ****************************************************************************/ |
649 | |
|
|
650 | void |
628 | void |
651 | regenerate_rod (object *rod) |
629 | regenerate_rod (object *rod) |
652 | { |
630 | { |
653 | if (rod->stats.hp < rod->stats.maxhp) |
631 | if (rod->stats.hp < rod->stats.maxhp) |
654 | { |
632 | rod->stats.hp = min (rod->stats.maxhp, rod->stats.hp + 1 + rod->stats.maxhp / 10); |
655 | rod->stats.hp += 1 + rod->stats.maxhp / 10; |
|
|
656 | |
|
|
657 | if (rod->stats.hp > rod->stats.maxhp) |
|
|
658 | rod->stats.hp = rod->stats.maxhp; |
|
|
659 | } |
|
|
660 | } |
633 | } |
661 | |
|
|
662 | |
634 | |
663 | void |
635 | void |
664 | drain_rod_charge (object *rod) |
636 | drain_rod_charge (object *rod) |
665 | { |
637 | { |
666 | rod->stats.hp -= SP_level_spellpoint_cost (rod, rod->inv, SPELL_HIGHEST); |
638 | rod->stats.hp -= SP_level_spellpoint_cost (rod, rod->inv, SPELL_HIGHEST); |
667 | } |
639 | } |
668 | |
|
|
669 | |
|
|
670 | |
|
|
671 | |
640 | |
672 | /* this function is commonly used to find a friendly target for |
641 | /* this function is commonly used to find a friendly target for |
673 | * spells such as heal or protection or armour |
642 | * spells such as heal or protection or armour |
674 | * op is what is looking for the target (which can be a player), |
643 | * op is what is looking for the target (which can be a player), |
675 | * dir is the direction we are looking in. Return object found, or |
644 | * dir is the direction we are looking in. Return object found, or |
676 | * NULL if no good object. |
645 | * NULL if no good object. |
677 | */ |
646 | */ |
678 | |
|
|
679 | object * |
647 | object * |
680 | find_target_for_friendly_spell (object *op, int dir) |
648 | find_target_for_friendly_spell (object *op, int dir) |
681 | { |
649 | { |
682 | object *tmp; |
650 | object *tmp; |
683 | maptile *m; |
|
|
684 | sint16 x, y; |
|
|
685 | int mflags; |
|
|
686 | |
651 | |
687 | /* I don't really get this block - if op isn't a player or rune, |
652 | /* I don't really get this block - if op isn't a player or rune, |
688 | * we then make the owner of this object the target. |
653 | * we then make the owner of this object the target. |
689 | * The owner could very well be no where near op. |
654 | * The owner could very well be no where near op. |
690 | */ |
655 | */ |
691 | if (op->type != PLAYER && op->type != RUNE) |
656 | if (op->type != PLAYER && op->type != RUNE) |
692 | { |
657 | { |
693 | tmp = get_owner (op); |
658 | tmp = op->owner; |
694 | /* If the owner does not exist, or is not a monster, than apply the spell |
659 | /* If the owner does not exist, or is not a monster, than apply the spell |
695 | * to the caster. |
660 | * to the caster. |
696 | */ |
661 | */ |
697 | if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) |
662 | if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) |
698 | tmp = op; |
663 | tmp = op; |
699 | } |
664 | } |
700 | else |
665 | else |
701 | { |
666 | { |
702 | m = op->map; |
667 | maptile *m = op->map; |
703 | x = op->x + freearr_x[dir]; |
668 | sint16 x = op->x + freearr_x[dir]; |
704 | y = op->y + freearr_y[dir]; |
669 | sint16 y = op->y + freearr_y[dir]; |
705 | |
|
|
706 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
|
|
707 | |
|
|
708 | if (mflags & P_OUT_OF_MAP) |
|
|
709 | tmp = NULL; |
|
|
710 | else |
|
|
711 | { |
670 | |
712 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
671 | tmp = xy_normalise (m, x, y) |
713 | if (tmp->type == PLAYER) |
672 | ? m->at (x, y).player () |
714 | break; |
673 | : 0; |
715 | } |
|
|
716 | } |
674 | } |
|
|
675 | |
717 | /* didn't find a player there, look in current square for a player */ |
676 | /* didn't find a player there, look in current square for a player */ |
718 | if (tmp == NULL) |
677 | if (!tmp) |
719 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
678 | tmp = op->ms ().player (); |
720 | { |
|
|
721 | if (tmp->type == PLAYER) |
|
|
722 | break; |
|
|
723 | } |
|
|
724 | |
679 | |
725 | return tmp; |
680 | return tmp; |
726 | } |
681 | } |
727 | |
682 | |
728 | |
683 | |
… | |
… | |
760 | mp = m; |
715 | mp = m; |
761 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
716 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
762 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) |
717 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) |
763 | continue; |
718 | continue; |
764 | |
719 | |
765 | tmp = get_map_ob (mp, nx, ny); |
720 | tmp = GET_MAP_OB (mp, nx, ny); |
766 | |
721 | |
767 | while (tmp != NULL && (((owner_type == PLAYER && |
722 | while (tmp != NULL && (((owner_type == PLAYER && |
768 | !QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_GENERATOR)) || |
723 | !QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_GENERATOR)) || |
769 | (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
724 | (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
770 | tmp = tmp->above; |
725 | tmp = tmp->above; |
… | |
… | |
773 | return freedir[i]; |
728 | return freedir[i]; |
774 | } |
729 | } |
775 | return -1; /* flag for "keep going the way you were" */ |
730 | return -1; /* flag for "keep going the way you were" */ |
776 | } |
731 | } |
777 | |
732 | |
778 | |
|
|
779 | |
|
|
780 | /* put_a_monster: puts a monster named monstername near by |
733 | /* put_a_monster: puts a monster named monstername near by |
781 | * op. This creates the treasures for the monsters, and |
734 | * op. This creates the treasures for the monsters, and |
782 | * also deals with multipart monsters properly. |
735 | * also deals with multipart monsters properly. |
783 | */ |
736 | */ |
784 | |
|
|
785 | void |
737 | void |
786 | put_a_monster (object *op, const char *monstername) |
738 | put_a_monster (object *op, const char *monstername) |
787 | { |
739 | { |
788 | object *tmp, *head = NULL, *prev = NULL; |
740 | object *tmp, *head = NULL, *prev = NULL; |
789 | archetype *at; |
741 | archetype *at; |
… | |
… | |
796 | |
748 | |
797 | /* find a free square nearby |
749 | /* find a free square nearby |
798 | * first we check the closest square for free squares |
750 | * first we check the closest square for free squares |
799 | */ |
751 | */ |
800 | |
752 | |
801 | dir = find_first_free_spot (&at->clone, op->map, op->x, op->y); |
753 | dir = find_first_free_spot (at, op->map, op->x, op->y); |
802 | if (dir != -1) |
754 | if (dir != -1) |
803 | { |
755 | { |
804 | /* This is basically grabbed for generate monster. Fixed 971225 to |
756 | /* This is basically grabbed for generate monster. Fixed 971225 to |
805 | * insert multipart monsters properly |
757 | * insert multipart monsters properly |
806 | */ |
758 | */ |
|
|
759 | //TODO: use expand_tail + ... |
807 | while (at != NULL) |
760 | while (at != NULL) |
808 | { |
761 | { |
809 | tmp = arch_to_object (at); |
762 | tmp = arch_to_object (at); |
810 | tmp->x = op->x + freearr_x[dir] + at->clone.x; |
763 | tmp->x = op->x + freearr_x[dir] + at->x; |
811 | tmp->y = op->y + freearr_y[dir] + at->clone.y; |
764 | tmp->y = op->y + freearr_y[dir] + at->y; |
812 | tmp->map = op->map; |
765 | tmp->map = op->map; |
813 | if (head) |
766 | if (head) |
814 | { |
767 | { |
815 | tmp->head = head; |
768 | tmp->head = head; |
816 | prev->more = tmp; |
769 | prev->more = tmp; |
817 | } |
770 | } |
|
|
771 | |
818 | if (!head) |
772 | if (!head) |
819 | head = tmp; |
773 | head = tmp; |
|
|
774 | |
820 | prev = tmp; |
775 | prev = tmp; |
|
|
776 | |
821 | at = at->more; |
777 | at = (archetype *)at->more; |
822 | } |
778 | } |
823 | |
779 | |
824 | if (head->randomitems) |
780 | if (head->randomitems) |
825 | create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); |
781 | create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); |
826 | |
782 | |
827 | insert_ob_in_map (head, op->map, op, 0); |
783 | insert_ob_in_map (head, op->map, op, 0); |
828 | |
784 | |
829 | /* thought it'd be cool to insert a burnout, too. */ |
785 | /* thought it'd be cool to insert a burnout, too. */ |
830 | tmp = get_archetype ("burnout"); |
786 | op->map->insert (get_archetype ("burnout"), op->x + freearr_x[dir], op->y + freearr_y[dir], op); |
831 | tmp->map = op->map; |
|
|
832 | tmp->x = op->x + freearr_x[dir]; |
|
|
833 | tmp->y = op->y + freearr_y[dir]; |
|
|
834 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
835 | } |
787 | } |
836 | } |
788 | } |
837 | |
789 | |
838 | /* peterm: function which summons hostile monsters and |
790 | /* peterm: function which summons hostile monsters and |
839 | * places them in nearby squares. |
791 | * places them in nearby squares. |
… | |
… | |
866 | { |
818 | { |
867 | int attacktype; |
819 | int attacktype; |
868 | int face; |
820 | int face; |
869 | } ATTACKS[22] = |
821 | } ATTACKS[22] = |
870 | { |
822 | { |
871 | { |
|
|
872 | AT_PHYSICAL, 0}, |
823 | { AT_PHYSICAL, 0}, |
873 | { |
|
|
874 | AT_PHYSICAL, 0}, /*face = explosion */ |
824 | { AT_PHYSICAL, 0}, /*face = explosion */ |
875 | { |
|
|
876 | AT_PHYSICAL, 0}, |
825 | { AT_PHYSICAL, 0}, |
877 | { |
|
|
878 | AT_MAGIC, 1}, |
826 | { AT_MAGIC, 1}, |
879 | { |
|
|
880 | AT_MAGIC, 1}, /* face = last-burnout */ |
827 | { AT_MAGIC, 1}, /* face = last-burnout */ |
881 | { |
|
|
882 | AT_MAGIC, 1}, |
828 | { AT_MAGIC, 1}, |
883 | { |
|
|
884 | AT_FIRE, 2}, |
829 | { AT_FIRE, 2}, |
885 | { |
|
|
886 | AT_FIRE, 2}, /* face = fire.... */ |
830 | { AT_FIRE, 2}, /* face = fire.... */ |
887 | { |
|
|
888 | AT_FIRE, 2}, |
831 | { AT_FIRE, 2}, |
889 | { |
|
|
890 | AT_ELECTRICITY, 3}, |
832 | { AT_ELECTRICITY, 3}, |
891 | { |
|
|
892 | AT_ELECTRICITY, 3}, /* ball_lightning */ |
833 | { AT_ELECTRICITY, 3}, /* ball_lightning */ |
893 | { |
|
|
894 | AT_ELECTRICITY, 3}, |
834 | { AT_ELECTRICITY, 3}, |
895 | { |
|
|
896 | AT_COLD, 4}, |
835 | { AT_COLD, 4}, |
897 | { |
|
|
898 | AT_COLD, 4}, /* face=icestorm */ |
836 | { AT_COLD, 4}, /* face=icestorm */ |
899 | { |
|
|
900 | AT_COLD, 4}, |
837 | { AT_COLD, 4}, |
901 | { |
|
|
902 | AT_CONFUSION, 5}, |
838 | { AT_CONFUSION, 5}, |
903 | { |
|
|
904 | AT_POISON, 7}, |
839 | { AT_POISON, 7}, |
905 | { |
|
|
906 | AT_POISON, 7}, /* face = acid sphere. generator */ |
840 | { AT_POISON, 7}, /* face = acid sphere. generator */ |
907 | { |
|
|
908 | AT_POISON, 7}, /* poisoncloud face */ |
841 | { AT_POISON, 7}, /* poisoncloud face */ |
909 | { |
|
|
910 | AT_SLOW, 8}, |
842 | { AT_SLOW, 8}, |
911 | { |
|
|
912 | AT_PARALYZE, 9}, |
843 | { AT_PARALYZE, 9}, |
913 | { |
|
|
914 | AT_FEAR, 10}}; |
844 | { AT_FEAR, 10}, |
915 | |
845 | }; |
916 | |
|
|
917 | |
846 | |
918 | /* shuffle_attack: peterm |
847 | /* shuffle_attack: peterm |
919 | * This routine shuffles the attack of op to one of the |
848 | * This routine shuffles the attack of op to one of the |
920 | * ones in the list. It does this at random. It also |
849 | * ones in the list. It does this at random. It also |
921 | * chooses a face appropriate to the attack that is |
850 | * chooses a face appropriate to the attack that is |
… | |
… | |
966 | if (failure <= -20 && failure > -40) /* wonder */ |
895 | if (failure <= -20 && failure > -40) /* wonder */ |
967 | { |
896 | { |
968 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); |
897 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); |
969 | tmp = get_archetype (SPELL_WONDER); |
898 | tmp = get_archetype (SPELL_WONDER); |
970 | cast_cone (op, op, 0, tmp); |
899 | cast_cone (op, op, 0, tmp); |
971 | free_object (tmp); |
900 | tmp->destroy (); |
972 | } |
901 | } |
973 | |
902 | |
974 | else if (failure <= -40 && failure > -60) /* confusion */ |
903 | else if (failure <= -40 && failure > -60) /* confusion */ |
975 | { |
904 | { |
976 | new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); |
905 | new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); |
… | |
… | |
1010 | if (failure <= -20 && failure > -40) /* wonder */ |
939 | if (failure <= -20 && failure > -40) /* wonder */ |
1011 | { |
940 | { |
1012 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); |
941 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); |
1013 | tmp = get_archetype (SPELL_WONDER); |
942 | tmp = get_archetype (SPELL_WONDER); |
1014 | cast_cone (op, op, 0, tmp); |
943 | cast_cone (op, op, 0, tmp); |
1015 | free_object (tmp); |
944 | tmp->destroy (); |
1016 | } |
945 | } |
1017 | |
946 | |
1018 | else if (failure <= -40 && failure > -60) /* confusion */ |
947 | else if (failure <= -40 && failure > -60) /* confusion */ |
1019 | { |
948 | { |
1020 | new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); |
949 | new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); |
… | |
… | |
1039 | else |
968 | else |
1040 | { |
969 | { |
1041 | new_draw_info (NDI_UNIQUE, 0, op, "You lose control of the mana! The uncontrolled magic blasts you!"); |
970 | new_draw_info (NDI_UNIQUE, 0, op, "You lose control of the mana! The uncontrolled magic blasts you!"); |
1042 | tmp = get_archetype (LOOSE_MANA); |
971 | tmp = get_archetype (LOOSE_MANA); |
1043 | tmp->level = skill->level; |
972 | tmp->level = skill->level; |
1044 | tmp->x = op->x; |
|
|
1045 | tmp->y = op->y; |
|
|
1046 | |
973 | |
1047 | /* increase the area of destruction a little for more powerful spells */ |
974 | /* increase the area of destruction a little for more powerful spells */ |
1048 | tmp->range += isqrt (power); |
975 | tmp->range += isqrt (power); |
1049 | |
976 | |
1050 | if (power > 25) |
977 | if (power > 25) |
1051 | tmp->stats.dam = 25 + isqrt (power); |
978 | tmp->stats.dam = 25 + isqrt (power); |
1052 | else |
979 | else |
1053 | tmp->stats.dam = power; /* nasty recoils! */ |
980 | tmp->stats.dam = power; /* nasty recoils! */ |
1054 | |
981 | |
1055 | tmp->stats.maxhp = tmp->count; |
982 | tmp->stats.maxhp = tmp->count; |
1056 | insert_ob_in_map (tmp, op->map, NULL, 0); |
983 | |
|
|
984 | tmp->insert_at (op); |
1057 | } |
985 | } |
1058 | } |
986 | } |
1059 | } |
987 | } |
1060 | |
988 | |
1061 | int |
989 | int |
1062 | cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
990 | cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
1063 | { |
991 | { |
1064 | int success; |
992 | int success; |
1065 | player *pl; |
|
|
1066 | object *spell; |
993 | object *spell; |
1067 | |
994 | |
1068 | if (!spell_ob->other_arch) |
995 | if (!spell_ob->other_arch) |
1069 | { |
996 | { |
1070 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
997 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
… | |
… | |
1075 | /* Always cast spell on caster */ |
1002 | /* Always cast spell on caster */ |
1076 | success = cast_spell (op, caster, dir, spell, stringarg); |
1003 | success = cast_spell (op, caster, dir, spell, stringarg); |
1077 | |
1004 | |
1078 | if (caster->contr->party == NULL) |
1005 | if (caster->contr->party == NULL) |
1079 | { |
1006 | { |
1080 | remove_ob (spell); |
1007 | spell->remove (); |
1081 | return success; |
1008 | return success; |
1082 | } |
1009 | } |
1083 | for (pl = first_player; pl != NULL; pl = pl->next) |
1010 | for_all_players (pl) |
1084 | if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) |
1011 | if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) |
1085 | { |
1012 | { |
1086 | cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); |
1013 | cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); |
1087 | } |
1014 | } |
1088 | remove_ob (spell); |
1015 | spell->remove (); |
1089 | return success; |
1016 | return success; |
1090 | } |
1017 | } |
1091 | |
1018 | |
1092 | /* This is where the main dispatch when someone casts a spell. |
1019 | /* This is where the main dispatch when someone casts a spell. |
1093 | * |
1020 | * |
… | |
… | |
1114 | * |
1041 | * |
1115 | * if it is a player casting the spell (op->type == PLAYER, op == caster), |
1042 | * if it is a player casting the spell (op->type == PLAYER, op == caster), |
1116 | * this function will decrease the mana/grace appropriately. For other |
1043 | * this function will decrease the mana/grace appropriately. For other |
1117 | * objects, the caller should do what it considers appropriate. |
1044 | * objects, the caller should do what it considers appropriate. |
1118 | */ |
1045 | */ |
1119 | |
|
|
1120 | int |
1046 | int |
1121 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
1047 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
1122 | { |
1048 | { |
1123 | const char *godname; |
1049 | const char *godname; |
1124 | int success = 0, mflags, cast_level = 0, old_shoottype; |
1050 | int success = 0, mflags, cast_level = 0; |
1125 | object *skill = NULL; |
1051 | object *skill = NULL; |
1126 | |
|
|
1127 | old_shoottype = op->contr ? op->contr->shoottype : 0; |
|
|
1128 | |
1052 | |
1129 | if (!spell_ob) |
1053 | if (!spell_ob) |
1130 | { |
1054 | { |
1131 | LOG (llevError, "cast_spell: null spell object passed\n"); |
1055 | LOG (llevError, "cast_spell: null spell object passed\n"); |
1132 | return 0; |
1056 | return 0; |
… | |
… | |
1143 | } |
1067 | } |
1144 | |
1068 | |
1145 | /* if caster is a spell casting object, this normally shouldn't be |
1069 | /* if caster is a spell casting object, this normally shouldn't be |
1146 | * an issue, because they don't have any spellpaths set up. |
1070 | * an issue, because they don't have any spellpaths set up. |
1147 | */ |
1071 | */ |
1148 | if (caster->path_denied & spell_ob->path_attuned) |
1072 | if (caster->path_denied & spell_ob->path_attuned && !QUERY_FLAG (caster, FLAG_WIZCAST)) |
1149 | { |
1073 | { |
1150 | new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); |
1074 | new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); |
1151 | return 0; |
1075 | return 0; |
1152 | } |
1076 | } |
1153 | |
1077 | |
… | |
… | |
1161 | * at least process that code. |
1085 | * at least process that code. |
1162 | */ |
1086 | */ |
1163 | if (op->type == PLAYER && op == caster) |
1087 | if (op->type == PLAYER && op == caster) |
1164 | { |
1088 | { |
1165 | cast_level = caster_level (caster, spell_ob); |
1089 | cast_level = caster_level (caster, spell_ob); |
|
|
1090 | |
1166 | if (spell_ob->skill) |
1091 | if (spell_ob->skill) |
1167 | { |
1092 | { |
1168 | skill = find_skill_by_name (op, spell_ob->skill); |
1093 | skill = find_skill_by_name (op, spell_ob->skill); |
|
|
1094 | |
1169 | if (!skill) |
1095 | if (!skill) |
1170 | { |
1096 | { |
1171 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s.", &spell_ob->skill, &spell_ob->name); |
1097 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s.", &spell_ob->skill, &spell_ob->name); |
1172 | return 0; |
1098 | return 0; |
1173 | } |
1099 | } |
|
|
1100 | |
1174 | if (min_casting_level (op, spell_ob) > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
1101 | if (min_casting_level (op, spell_ob) > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
1175 | { |
1102 | { |
1176 | new_draw_info (NDI_UNIQUE, 0, op, "You lack enough skill to cast that spell."); |
1103 | new_draw_info (NDI_UNIQUE, 0, op, "You lack enough skill to cast that spell."); |
1177 | return 0; |
1104 | return 0; |
1178 | } |
1105 | } |
1179 | } |
1106 | } |
|
|
1107 | |
1180 | /* If the caster is the wiz, they don't ever fail, and don't have |
1108 | /* If the caster is the wiz, they don't ever fail, and don't have |
1181 | * to have sufficient grace/mana. |
1109 | * to have sufficient grace/mana. |
1182 | */ |
1110 | */ |
1183 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
1111 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
1184 | { |
1112 | { |
… | |
… | |
1186 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1114 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1187 | { |
1115 | { |
1188 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough mana."); |
1116 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough mana."); |
1189 | return 0; |
1117 | return 0; |
1190 | } |
1118 | } |
|
|
1119 | |
1191 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) && |
1120 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) && |
1192 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) > op->stats.grace) |
1121 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) > op->stats.grace) |
1193 | { |
1122 | { |
1194 | if (random_roll (0, op->stats.Wis - 1, op, PREFER_HIGH) + op->stats.grace - |
1123 | if (random_roll (0, op->stats.Wis - 1, op, PREFER_HIGH) + op->stats.grace - |
1195 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1124 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
… | |
… | |
1208 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1137 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1209 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1138 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1210 | { |
1139 | { |
1211 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1140 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1212 | new_draw_info (NDI_UNIQUE, 0, op, "You fumble the spell."); |
1141 | new_draw_info (NDI_UNIQUE, 0, op, "You fumble the spell."); |
1213 | if (settings.casting_time == TRUE) |
1142 | |
1214 | { |
|
|
1215 | op->casting_time = -1; |
|
|
1216 | } |
|
|
1217 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1143 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1218 | return 0; |
1144 | return 0; |
1219 | } |
1145 | } |
1220 | else if (spell_ob->stats.sp) |
1146 | else if (spell_ob->stats.sp) |
1221 | { |
1147 | { |
… | |
… | |
1224 | if (failure < 0) |
1150 | if (failure < 0) |
1225 | { |
1151 | { |
1226 | new_draw_info (NDI_UNIQUE, 0, op, "You bungle the spell because you have too much heavy equipment in use."); |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "You bungle the spell because you have too much heavy equipment in use."); |
1227 | if (settings.spell_failure_effects == TRUE) |
1153 | if (settings.spell_failure_effects == TRUE) |
1228 | spell_failure (op, failure, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), skill); |
1154 | spell_failure (op, failure, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), skill); |
1229 | op->contr->shoottype = (rangetype) old_shoottype; |
1155 | |
1230 | op->stats.sp -= random_roll (0, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), op, PREFER_LOW); |
1156 | op->stats.sp -= random_roll (0, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), op, PREFER_LOW); |
1231 | return 0; |
1157 | return 0; |
1232 | } |
1158 | } |
1233 | } |
1159 | } |
1234 | } |
1160 | } |
… | |
… | |
1257 | { |
1183 | { |
1258 | if (op->type != PLAYER) |
1184 | if (op->type != PLAYER) |
1259 | return 0; |
1185 | return 0; |
1260 | |
1186 | |
1261 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1187 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1262 | new_draw_info_format (NDI_UNIQUE, 0, op, "This ground is unholy! %s ignores you.", godname); |
1188 | new_draw_info_format (NDI_UNIQUE, 0, op, "This ground is unholy! %s ignores you.", godname); |
1263 | else |
1189 | else if (object *item = op->contr->ranged_ob) |
1264 | switch (op->contr->shoottype) |
|
|
1265 | { |
1190 | { |
1266 | case range_magic: |
1191 | if (item->type == SPELL) |
1267 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your spellcasting."); |
1192 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your spellcasting."); |
1268 | break; |
1193 | else if (item->type == SCROLL) |
1269 | case range_misc: |
|
|
1270 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of your item."); |
|
|
1271 | break; |
|
|
1272 | case range_golem: |
|
|
1273 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of your scroll."); |
1194 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of your scroll."); |
1274 | break; |
|
|
1275 | default: |
|
|
1276 | break; |
|
|
1277 | } |
|
|
1278 | return 0; |
|
|
1279 | } |
|
|
1280 | |
|
|
1281 | if (caster == op && settings.casting_time == TRUE && spell_ob->type == SPELL) |
|
|
1282 | { |
|
|
1283 | if (op->casting_time == -1) |
|
|
1284 | { /* begin the casting */ |
|
|
1285 | op->casting_time = (sint16) (spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob)); |
|
|
1286 | op->spell = spell_ob; |
|
|
1287 | /* put the stringarg into the object struct so that when the |
|
|
1288 | * spell is actually cast, it knows about the stringarg. |
|
|
1289 | * necessary for the invoke command spells. |
|
|
1290 | */ |
|
|
1291 | if (stringarg) |
|
|
1292 | { |
|
|
1293 | op->spellarg = strdup_local (stringarg); |
|
|
1294 | } |
|
|
1295 | else |
1195 | else |
1296 | op->spellarg = NULL; |
1196 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of your item."); |
1297 | return 0; |
|
|
1298 | } |
|
|
1299 | else if (op->casting_time != 0) |
|
|
1300 | { |
|
|
1301 | if (op->type == PLAYER) |
|
|
1302 | new_draw_info (NDI_UNIQUE, 0, op, "You are casting!"); |
|
|
1303 | return 0; |
|
|
1304 | } |
1197 | } |
1305 | else |
1198 | else |
1306 | { /* casting_time == 0 */ |
1199 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the spell!"); |
1307 | op->casting_time = -1; |
1200 | |
1308 | spell_ob = op->spell; |
1201 | return 0; |
1309 | stringarg = op->spellarg; |
|
|
1310 | } |
|
|
1311 | } |
|
|
1312 | else |
|
|
1313 | { |
1202 | } |
|
|
1203 | |
1314 | /* Take into account how long it takes to cast the spell. |
1204 | /* Take into account how long it takes to cast the spell. |
1315 | * if the player is casting it, then we use the time in |
1205 | * if the player is casting it, then we use the time in |
1316 | * the spell object. If it is a spell object, have it |
1206 | * the spell object. If it is a spell object, have it |
1317 | * take two ticks. Things that cast spells on the players |
1207 | * take two ticks. Things that cast spells on the players |
1318 | * behalf (eg, altars, and whatever else) shouldn't cost |
1208 | * behalf (eg, altars, and whatever else) shouldn't cost |
1319 | * the player any time. |
1209 | * the player any time. |
1320 | * Ignore casting time for firewalls |
1210 | * Ignore casting time for firewalls |
|
|
1211 | */ |
|
|
1212 | if (caster == op && caster->type != FIREWALL) |
|
|
1213 | { |
|
|
1214 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
|
|
1215 | /* Other portions of the code may also decrement the speed of the player, so |
|
|
1216 | * put a lower limit so that the player isn't stuck here too long |
1321 | */ |
1217 | */ |
1322 | if (caster == op && caster->type != FIREWALL) |
|
|
1323 | { |
|
|
1324 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
|
|
1325 | /* Other portions of the code may also decrement the speed of the player, so |
|
|
1326 | * put a lower limit so that the player isn't stuck here too long |
|
|
1327 | */ |
|
|
1328 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed)) |
1218 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed)) |
1329 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1219 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1330 | } |
1220 | } |
1331 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1221 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1332 | { |
|
|
1333 | op->speed_left -= 2 * FABS (op->speed); |
1222 | op->speed_left -= 2 * FABS (op->speed); |
1334 | } |
|
|
1335 | } |
|
|
1336 | |
1223 | |
1337 | if (op->type == PLAYER && op == caster) |
1224 | if (op->type == PLAYER && op == caster) |
1338 | { |
1225 | { |
1339 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1226 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1340 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
1227 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
… | |
… | |
1350 | if (!skill) |
1237 | if (!skill) |
1351 | { |
1238 | { |
1352 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use the %s", &caster->skill, query_name (caster)); |
1239 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use the %s", &caster->skill, query_name (caster)); |
1353 | return 0; |
1240 | return 0; |
1354 | } |
1241 | } |
|
|
1242 | |
1355 | change_skill (op, skill, 0); /* needed for proper exp credit */ |
1243 | op->change_skill (skill); /* needed for proper exp credit */ |
1356 | } |
1244 | } |
|
|
1245 | |
|
|
1246 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (stringarg))) |
|
|
1247 | return RESULT_INT (0); |
1357 | |
1248 | |
1358 | switch (spell_ob->subtype) |
1249 | switch (spell_ob->subtype) |
1359 | { |
1250 | { |
1360 | /* The order of case statements is same as the order they show up |
1251 | /* The order of case statements is same as the order they show up |
1361 | * in in spells.h. |
1252 | * in in spells.h. |
1362 | */ |
1253 | */ |
1363 | case SP_RAISE_DEAD: |
1254 | case SP_RAISE_DEAD: |
1364 | success = cast_raise_dead_spell (op, caster, spell_ob, dir, stringarg); |
1255 | success = cast_raise_dead_spell (op, caster, spell_ob, dir, stringarg); |
1365 | break; |
1256 | break; |
1366 | |
1257 | |
1367 | case SP_RUNE: |
1258 | case SP_RUNE: |
… | |
… | |
1400 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1291 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1401 | break; |
1292 | break; |
1402 | |
1293 | |
1403 | case SP_SUMMON_GOLEM: |
1294 | case SP_SUMMON_GOLEM: |
1404 | success = summon_golem (op, caster, dir, spell_ob); |
1295 | success = summon_golem (op, caster, dir, spell_ob); |
1405 | old_shoottype = range_golem; |
|
|
1406 | break; |
1296 | break; |
1407 | |
1297 | |
1408 | case SP_DIMENSION_DOOR: |
1298 | case SP_DIMENSION_DOOR: |
1409 | /* dimension door needs the actual caster, because that is what is |
1299 | /* dimension door needs the actual caster, because that is what is |
1410 | * moved. |
1300 | * moved. |
… | |
… | |
1543 | success = cast_consecrate (op, caster, spell_ob); |
1433 | success = cast_consecrate (op, caster, spell_ob); |
1544 | break; |
1434 | break; |
1545 | |
1435 | |
1546 | case SP_ANIMATE_WEAPON: |
1436 | case SP_ANIMATE_WEAPON: |
1547 | success = animate_weapon (op, caster, spell_ob, dir); |
1437 | success = animate_weapon (op, caster, spell_ob, dir); |
1548 | old_shoottype = range_golem; |
|
|
1549 | break; |
1438 | break; |
1550 | |
1439 | |
1551 | case SP_LIGHT: |
1440 | case SP_LIGHT: |
1552 | success = cast_light (op, caster, spell_ob, dir); |
1441 | success = cast_light (op, caster, spell_ob, dir); |
1553 | break; |
1442 | break; |
… | |
… | |
1566 | |
1455 | |
1567 | case SP_AURA: |
1456 | case SP_AURA: |
1568 | success = create_aura (op, caster, spell_ob); |
1457 | success = create_aura (op, caster, spell_ob); |
1569 | break; |
1458 | break; |
1570 | |
1459 | |
1571 | case SP_TOWN_PORTAL: |
|
|
1572 | success = cast_create_town_portal (op, caster, spell_ob, dir); |
|
|
1573 | break; |
|
|
1574 | |
|
|
1575 | case SP_PARTY_SPELL: |
1460 | case SP_PARTY_SPELL: |
1576 | success = cast_party_spell (op, caster, dir, spell_ob, stringarg); |
1461 | success = cast_party_spell (op, caster, dir, spell_ob, stringarg); |
1577 | break; |
1462 | break; |
1578 | |
1463 | |
1579 | default: |
1464 | default: |
1580 | if (!INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (stringarg))) |
|
|
1581 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1465 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1582 | } |
1466 | } |
1583 | |
1467 | |
1584 | /* FIXME - we need some better sound suppport */ |
1468 | /* FIXME - we need some better sound suppport */ |
1585 | // yes, for example, augment map info with the spell effect |
1469 | // yes, for example, augment map info with the spell effect |
1586 | // so clients can calculate the sounds themselves |
1470 | // so clients can calculate the sounds themselves |
1587 | //play_sound_map(op->map, op->x, op->y, SOUND_CAST_SPELL_0 + spell_ob->subtype); |
1471 | //play_sound_map(op->map, op->x, op->y, SOUND_CAST_SPELL_0 + spell_ob->subtype); |
1588 | |
1472 | |
1589 | /* free the spell arg */ |
|
|
1590 | if (settings.casting_time == TRUE && stringarg) |
|
|
1591 | { |
|
|
1592 | free (stringarg); |
|
|
1593 | stringarg = NULL; |
|
|
1594 | } |
|
|
1595 | /* perhaps a bit of a hack, but if using a wand, it has to change the skill |
|
|
1596 | * to something like use_magic_item, but you really want to be able to fire |
|
|
1597 | * it again. |
|
|
1598 | */ |
|
|
1599 | if (op->contr) |
|
|
1600 | op->contr->shoottype = (rangetype) old_shoottype; |
|
|
1601 | |
|
|
1602 | return success; |
1473 | return success; |
1603 | } |
1474 | } |
1604 | |
1475 | |
1605 | |
1476 | |
1606 | /* This is called from time.c/process_object(). That function |
1477 | /* This is called from time.c/process_object(). That function |
… | |
… | |
1691 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1562 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1692 | { |
1563 | { |
1693 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1564 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1694 | |
1565 | |
1695 | if (!spell->destroyed ()) |
1566 | if (!spell->destroyed ()) |
1696 | { |
1567 | spell->destroy (); |
1697 | remove_ob (spell); |
|
|
1698 | free_object (spell); |
|
|
1699 | } |
|
|
1700 | } |
1568 | } |
1701 | break; |
1569 | break; |
1702 | |
1570 | |
1703 | case SP_MOVING_BALL: |
1571 | case SP_MOVING_BALL: |
1704 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1572 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1705 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1573 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1706 | else if (victim->material || victim->materialname) |
1574 | else if (victim->materialname) |
1707 | save_throw_object (victim, spell->attacktype, spell); |
1575 | save_throw_object (victim, spell->attacktype, spell); |
1708 | break; |
1576 | break; |
1709 | } |
1577 | } |
1710 | } |
1578 | } |