… | |
… | |
441 | { |
441 | { |
442 | object *op; |
442 | object *op; |
443 | |
443 | |
444 | if (OUT_OF_REAL_MAP (m, x, y)) |
444 | if (OUT_OF_REAL_MAP (m, x, y)) |
445 | return 0; |
445 | return 0; |
446 | for (op = get_map_ob (m, x, y); op != NULL; op = op->above) |
446 | for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) |
447 | if (QUERY_FLAG (op, FLAG_REFL_SPELL) && (!QUERY_FLAG (op, FLAG_ALIVE) || |
447 | if (QUERY_FLAG (op, FLAG_REFL_SPELL) |
448 | sp_op->type == LIGHTNING || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
448 | && (!QUERY_FLAG (op, FLAG_ALIVE) |
|
|
449 | || sp_op->type == LIGHTNING // XXX: elmex: why is LIGHTNING special cased here? |
|
|
450 | // most spells use subtypes for bolts today... |
|
|
451 | || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
449 | return 1; |
452 | return 1; |
450 | |
453 | |
451 | return 0; |
454 | return 0; |
452 | } |
455 | } |
453 | |
456 | |
… | |
… | |
504 | return 0; |
507 | return 0; |
505 | |
508 | |
506 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (mp, x, y))) |
509 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (mp, x, y))) |
507 | return 0; |
510 | return 0; |
508 | |
511 | |
509 | for (tmp = get_map_ob (mp, x, y); tmp != NULL; tmp = tmp->above) |
512 | for (tmp = GET_MAP_OB (mp, x, y); tmp != NULL; tmp = tmp->above) |
510 | { |
513 | { |
511 | /* If there is a counterspell on the space, and this |
514 | /* If there is a counterspell on the space, and this |
512 | * object is using magic, don't progress. I believe we could |
515 | * object is using magic, don't progress. I believe we could |
513 | * leave this out and let in progress, and other areas of the code |
516 | * leave this out and let in progress, and other areas of the code |
514 | * will then remove it, but that would seem to to use more |
517 | * will then remove it, but that would seem to to use more |
… | |
… | |
589 | return 0; |
592 | return 0; |
590 | |
593 | |
591 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y))) |
594 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y))) |
592 | { |
595 | { |
593 | new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); |
596 | new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); |
594 | free_object (tmp); |
597 | tmp->destroy (); |
595 | return 0; |
598 | return 0; |
596 | } |
599 | } |
597 | |
|
|
598 | |
|
|
599 | |
600 | |
600 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
601 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
601 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
602 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
602 | /* code in time.c uses food for some things, duration for others */ |
603 | /* code in time.c uses food for some things, duration for others */ |
603 | tmp->stats.food = tmp->duration; |
604 | tmp->stats.food = tmp->duration; |
604 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
605 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
605 | tmp->attacktype = spell->attacktype; |
606 | tmp->attacktype = spell->attacktype; |
606 | tmp->x = x; |
607 | tmp->x = x; |
607 | tmp->y = y; |
608 | tmp->y = y; |
608 | tmp->direction = dir; |
609 | tmp->direction = dir; |
609 | if (get_owner (op) != NULL) |
610 | if (op->owner != NULL) |
610 | copy_owner (tmp, op); |
611 | tmp->set_owner (op); |
611 | else |
612 | else |
612 | set_owner (tmp, op); |
613 | tmp->set_owner (op); |
613 | tmp->level = caster_level (caster, spell); |
614 | tmp->level = caster_level (caster, spell); |
614 | set_spell_skill (op, caster, spell, tmp); |
615 | set_spell_skill (op, caster, spell, tmp); |
615 | |
616 | |
616 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
617 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
617 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
618 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
… | |
… | |
679 | * we then make the owner of this object the target. |
680 | * we then make the owner of this object the target. |
680 | * The owner could very well be no where near op. |
681 | * The owner could very well be no where near op. |
681 | */ |
682 | */ |
682 | if (op->type != PLAYER && op->type != RUNE) |
683 | if (op->type != PLAYER && op->type != RUNE) |
683 | { |
684 | { |
684 | tmp = get_owner (op); |
685 | tmp = op->owner; |
685 | /* If the owner does not exist, or is not a monster, than apply the spell |
686 | /* If the owner does not exist, or is not a monster, than apply the spell |
686 | * to the caster. |
687 | * to the caster. |
687 | */ |
688 | */ |
688 | if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) |
689 | if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) |
689 | tmp = op; |
690 | tmp = op; |
… | |
… | |
698 | |
699 | |
699 | if (mflags & P_OUT_OF_MAP) |
700 | if (mflags & P_OUT_OF_MAP) |
700 | tmp = NULL; |
701 | tmp = NULL; |
701 | else |
702 | else |
702 | { |
703 | { |
703 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
704 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
704 | if (tmp->type == PLAYER) |
705 | if (tmp->type == PLAYER) |
705 | break; |
706 | break; |
706 | } |
707 | } |
707 | } |
708 | } |
708 | /* didn't find a player there, look in current square for a player */ |
709 | /* didn't find a player there, look in current square for a player */ |
709 | if (tmp == NULL) |
710 | if (tmp == NULL) |
710 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
711 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
711 | { |
712 | { |
712 | if (tmp->type == PLAYER) |
713 | if (tmp->type == PLAYER) |
713 | break; |
714 | break; |
714 | } |
715 | } |
715 | |
716 | |
… | |
… | |
751 | mp = m; |
752 | mp = m; |
752 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
753 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
753 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) |
754 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) |
754 | continue; |
755 | continue; |
755 | |
756 | |
756 | tmp = get_map_ob (mp, nx, ny); |
757 | tmp = GET_MAP_OB (mp, nx, ny); |
757 | |
758 | |
758 | while (tmp != NULL && (((owner_type == PLAYER && |
759 | while (tmp != NULL && (((owner_type == PLAYER && |
759 | !QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_GENERATOR)) || |
760 | !QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_GENERATOR)) || |
760 | (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
761 | (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) |
761 | tmp = tmp->above; |
762 | tmp = tmp->above; |
… | |
… | |
957 | if (failure <= -20 && failure > -40) /* wonder */ |
958 | if (failure <= -20 && failure > -40) /* wonder */ |
958 | { |
959 | { |
959 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); |
960 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); |
960 | tmp = get_archetype (SPELL_WONDER); |
961 | tmp = get_archetype (SPELL_WONDER); |
961 | cast_cone (op, op, 0, tmp); |
962 | cast_cone (op, op, 0, tmp); |
962 | free_object (tmp); |
963 | tmp->destroy (); |
963 | } |
964 | } |
964 | |
965 | |
965 | else if (failure <= -40 && failure > -60) /* confusion */ |
966 | else if (failure <= -40 && failure > -60) /* confusion */ |
966 | { |
967 | { |
967 | new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); |
968 | new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); |
… | |
… | |
1001 | if (failure <= -20 && failure > -40) /* wonder */ |
1002 | if (failure <= -20 && failure > -40) /* wonder */ |
1002 | { |
1003 | { |
1003 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); |
1004 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); |
1004 | tmp = get_archetype (SPELL_WONDER); |
1005 | tmp = get_archetype (SPELL_WONDER); |
1005 | cast_cone (op, op, 0, tmp); |
1006 | cast_cone (op, op, 0, tmp); |
1006 | free_object (tmp); |
1007 | tmp->destroy (); |
1007 | } |
1008 | } |
1008 | |
1009 | |
1009 | else if (failure <= -40 && failure > -60) /* confusion */ |
1010 | else if (failure <= -40 && failure > -60) /* confusion */ |
1010 | { |
1011 | { |
1011 | new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); |
1012 | new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); |
… | |
… | |
1066 | /* Always cast spell on caster */ |
1067 | /* Always cast spell on caster */ |
1067 | success = cast_spell (op, caster, dir, spell, stringarg); |
1068 | success = cast_spell (op, caster, dir, spell, stringarg); |
1068 | |
1069 | |
1069 | if (caster->contr->party == NULL) |
1070 | if (caster->contr->party == NULL) |
1070 | { |
1071 | { |
1071 | remove_ob (spell); |
1072 | spell->remove (); |
1072 | return success; |
1073 | return success; |
1073 | } |
1074 | } |
1074 | for (pl = first_player; pl != NULL; pl = pl->next) |
1075 | for (pl = first_player; pl != NULL; pl = pl->next) |
1075 | if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) |
1076 | if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) |
1076 | { |
1077 | { |
1077 | cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); |
1078 | cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); |
1078 | } |
1079 | } |
1079 | remove_ob (spell); |
1080 | spell->remove (); |
1080 | return success; |
1081 | return success; |
1081 | } |
1082 | } |
1082 | |
1083 | |
1083 | /* This is where the main dispatch when someone casts a spell. |
1084 | /* This is where the main dispatch when someone casts a spell. |
1084 | * |
1085 | * |
… | |
… | |
1279 | * spell is actually cast, it knows about the stringarg. |
1280 | * spell is actually cast, it knows about the stringarg. |
1280 | * necessary for the invoke command spells. |
1281 | * necessary for the invoke command spells. |
1281 | */ |
1282 | */ |
1282 | if (stringarg) |
1283 | if (stringarg) |
1283 | { |
1284 | { |
1284 | op->spellarg = strdup_local (stringarg); |
1285 | op->spellarg = strdup (stringarg); |
1285 | } |
1286 | } |
1286 | else |
1287 | else |
1287 | op->spellarg = NULL; |
1288 | op->spellarg = NULL; |
1288 | return 0; |
1289 | return 0; |
1289 | } |
1290 | } |
… | |
… | |
1682 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1683 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1683 | { |
1684 | { |
1684 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1685 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1685 | |
1686 | |
1686 | if (!spell->destroyed ()) |
1687 | if (!spell->destroyed ()) |
1687 | { |
1688 | spell->destroy (); |
1688 | remove_ob (spell); |
|
|
1689 | free_object (spell); |
|
|
1690 | } |
|
|
1691 | } |
1689 | } |
1692 | break; |
1690 | break; |
1693 | |
1691 | |
1694 | case SP_MOVING_BALL: |
1692 | case SP_MOVING_BALL: |
1695 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1693 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |