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Comparing deliantra/server/server/spell_util.C (file contents):
Revision 1.15 by root, Thu Sep 14 22:34:05 2006 UTC vs.
Revision 1.40 by elmex, Sun Apr 15 16:25:16 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24 25
25#include <global.h> 26#include <global.h>
26#include <spells.h> 27#include <spells.h>
27#include <object.h> 28#include <object.h>
28#include <errno.h> 29#include <errno.h>
29#ifndef __CEXTRACT__
30# include <sproto.h> 30#include <sproto.h>
31#endif
32#include <sounds.h> 31#include <sounds.h>
33 32
34extern char *spell_mapping[]; 33extern char *spell_mapping[];
35 34
36/* This returns a random spell from 'ob'. If skill is set, then 35/* This returns a random spell from 'ob'. If skill is set, then
151} 150}
152 151
153/* pretty basic function - basically just takes 152/* pretty basic function - basically just takes
154 * an object, sets the x,y, and calls insert_ob_in_map 153 * an object, sets the x,y, and calls insert_ob_in_map
155 */ 154 */
156
157void 155void
158spell_effect (object *spob, int x, int y, mapstruct *map, object *originator) 156spell_effect (object *spob, int x, int y, maptile *map, object *originator)
159{ 157{
160
161 if (spob->other_arch != NULL) 158 if (spob->other_arch)
162 { 159 map->insert (arch_to_object (spob->other_arch), x, y, originator);
163 object *effect = arch_to_object (spob->other_arch);
164
165 effect->x = x;
166 effect->y = y;
167
168 insert_ob_in_map (effect, map, originator, 0);
169 }
170} 160}
171 161
172/* 162/*
173 * This function takes a caster and spell and presents the 163 * This function takes a caster and spell and presents the
174 * effective level the caster needs to be to cast the spell. 164 * effective level the caster needs to be to cast the spell.
175 * basically, it just adjusts the spell->level with attuned/repelled 165 * basically, it just adjusts the spell->level with attuned/repelled
176 * spellpaths. Was called path_level_mod 166 * spellpaths. Was called path_level_mod.
177 * 167 *
178 * caster is person casting hte spell. 168 * caster is person casting the spell.
179 * spell is the spell object. 169 * spell is the spell object.
180 * Returns modified level. 170 * Returns modified level.
181 */ 171 */
182int 172int
183min_casting_level (object *caster, object *spell) 173min_casting_level (object *caster, object *spell)
184{ 174{
185 int new_level; 175 int new_level;
186 176
187 if (caster->path_denied & spell->path_attuned) 177 if (caster->path_denied & spell->path_attuned)
188 {
189 /* This case is not a bug, just the fact that this function is
190 * usually called BEFORE checking for path_deny. -AV
191 */
192#if 0
193 LOG (llevError, "BUG: path_level_mod (arch %s, name %s): casting denied " "spell\n", caster->arch->name, caster->name);
194#endif
195 return 1; 178 return 1;
196 } 179
197 new_level = spell->level 180 new_level = spell->level
198 + ((caster->path_repelled & spell->path_attuned) ? +2 : 0) + ((caster->path_attuned & spell->path_attuned) ? -2 : 0); 181 + (caster->path_repelled & spell->path_attuned ? +2 : 0)
199 return (new_level < 1) ? 1 : new_level; 182 + (caster->path_attuned & spell->path_attuned ? -2 : 0);
200}
201 183
184 return max (1, new_level);
185}
202 186
203/* This function returns the effective level the spell 187/* This function returns the effective level the spell
204 * is being cast at. 188 * is being cast at.
205 * Note that I changed the repelled/attuned bonus to 2 from 5. 189 * Note that I changed the repelled/attuned bonus to 2 from 5.
206 * This is because the new code compares casting_level against 190 * This is because the new code compares casting_level against
207 * min_caster_level, so the difference is effectively 4 191 * min_caster_level, so the difference is effectively 4
208 */ 192 */
209
210int 193int
211caster_level (object *caster, object *spell) 194caster_level (object *caster, object *spell)
212{ 195{
213 int level = caster->level; 196 int level = caster->level;
214 197
215 /* If this is a player, try to find the matching skill */ 198 /* If this is a player, try to find the matching skill */
216 if (caster->type == PLAYER && spell->skill) 199 if (caster->type == PLAYER && spell->skill)
217 {
218 int i;
219
220 for (i = 0; i < NUM_SKILLS; i++) 200 for (int i = 0; i < NUM_SKILLS; i++)
221 if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill) 201 if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill)
222 { 202 {
223 level = caster->contr->last_skill_ob[i]->level; 203 level = caster->contr->last_skill_ob[i]->level;
224 break; 204 break;
225 } 205 }
226 }
227 206
228 /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ 207 /* if a rod is fired by a player, take the use_magic_item skill in consideration. */
229 if (caster->type == ROD && caster->env && caster->env->type == PLAYER) 208 if (caster->type == ROD && caster->env && caster->env->type == PLAYER)
230 { 209 {
231 object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); 210 object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM);
233 212
234 level = MIN (level, sk_level + level / 10 + 1); 213 level = MIN (level, sk_level + level / 10 + 1);
235 } 214 }
236 215
237 /* Got valid caster level. Now adjust for attunement */ 216 /* Got valid caster level. Now adjust for attunement */
238 level += ((caster->path_repelled & spell->path_attuned) ? -2 : 0) + ((caster->path_attuned & spell->path_attuned) ? 2 : 0); 217 level += caster->path_repelled & spell->path_attuned ? -2 : 0;
218 level += caster->path_attuned & spell->path_attuned ? +2 : 0;
239 219
240 /* Always make this at least 1. If this is zero, we get divide by zero 220 /* Always make this at least 1. If this is zero, we get divide by zero
241 * errors in various places. 221 * errors in various places.
242 */ 222 */
243 if (level < 1)
244 level = 1;
245 return level; 223 return max (level, 1);
246} 224}
247 225
248/* The following function scales the spellpoint cost of 226/* The following function scales the spellpoint cost of
249 * a spell by it's increased effectiveness. Some of the 227 * a spell by it's increased effectiveness. Some of the
250 * lower level spells become incredibly vicious at high 228 * lower level spells become incredibly vicious at high
444 * reflect_spell fails.) 422 * reflect_spell fails.)
445 * Caller should be sure it passes us valid map coordinates 423 * Caller should be sure it passes us valid map coordinates
446 * eg, updated for tiled maps. 424 * eg, updated for tiled maps.
447 */ 425 */
448int 426int
449reflwall (mapstruct *m, int x, int y, object *sp_op) 427reflwall (maptile *m, int x, int y, object *sp_op)
450{ 428{
451 object *op; 429 object *op;
452 430
453 if (OUT_OF_REAL_MAP (m, x, y)) 431 if (OUT_OF_REAL_MAP (m, x, y))
454 return 0; 432 return 0;
455 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 433 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
456 if (QUERY_FLAG (op, FLAG_REFL_SPELL) && (!QUERY_FLAG (op, FLAG_ALIVE) || 434 if (QUERY_FLAG (op, FLAG_REFL_SPELL)
457 sp_op->type == LIGHTNING || (rndm (0, 99)) < 90 - (sp_op->level / 10))) 435 && (!QUERY_FLAG (op, FLAG_ALIVE)
436 || (rndm (0, 99)) < 90 - (sp_op->level / 10)))
458 return 1; 437 return 1;
459 438
460 return 0; 439 return 0;
461} 440}
462 441
468 * in. 447 * in.
469 */ 448 */
470int 449int
471cast_create_obj (object *op, object *caster, object *new_op, int dir) 450cast_create_obj (object *op, object *caster, object *new_op, int dir)
472{ 451{
473 mapstruct *m; 452 maptile *m;
474 sint16 sx, sy; 453 sint16 sx, sy;
475 454
476 if (dir && 455 if (dir &&
477 ((get_map_flags (op->map, &m, op->x + freearr_x[dir], op->y + freearr_y[dir], &sx, &sy) & P_OUT_OF_MAP) || 456 ((get_map_flags (op->map, &m, op->x + freearr_x[dir], op->y + freearr_y[dir], &sx, &sy) & P_OUT_OF_MAP) ||
478 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy)))) 457 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))))
479 { 458 {
480 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); 459 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way.");
481 new_draw_info (NDI_UNIQUE, 0, op, "You cast it at your feet."); 460 new_draw_info (NDI_UNIQUE, 0, op, "You cast it at your feet.");
482 dir = 0; 461 dir = 0;
483 } 462 }
484 new_op->x = op->x + freearr_x[dir]; 463
485 new_op->y = op->y + freearr_y[dir]; 464 op->map->insert (new_op,
486 if (dir == 0) 465 op->x + freearr_x[dir], op->y + freearr_y[dir],
487 insert_ob_in_map (new_op, op->map, op, INS_BELOW_ORIGINATOR); 466 op,
488 else 467 dir ? 0 : INS_BELOW_ORIGINATOR);
489 insert_ob_in_map (new_op, op->map, op, 0); 468
490 return dir; 469 return dir;
491} 470}
492 471
493/* Returns true if it is ok to put spell *op on the space/may provided. 472/* Returns true if it is ok to put spell *op on the space/may provided.
494 * immune_stop is basically the attacktype of the spell (why 473 * immune_stop is basically the attacktype of the spell (why
496 * has the AT_MAGIC bit set, and there is a counterwall 475 * has the AT_MAGIC bit set, and there is a counterwall
497 * on the space, the object doesn't get placed. if immune stop 476 * on the space, the object doesn't get placed. if immune stop
498 * does not have AT_MAGIC, then counterwalls do not effect the spell. 477 * does not have AT_MAGIC, then counterwalls do not effect the spell.
499 * 478 *
500 */ 479 */
501
502int 480int
503ok_to_put_more (mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop) 481ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop)
504{ 482{
505 object *tmp; 483 if (!xy_normalise (m, x, y))
506 int mflags;
507 mapstruct *mp;
508
509 mp = m;
510 mflags = get_map_flags (m, &mp, x, y, &x, &y);
511
512 if (mflags & P_OUT_OF_MAP)
513 return 0; 484 return 0;
514 485
515 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (mp, x, y))) 486 mapspace &ms = m->at (x, y);
487
488 if (OB_TYPE_MOVE_BLOCK (op, ms.move_block))
516 return 0; 489 return 0;
517 490
518 for (tmp = get_map_ob (mp, x, y); tmp != NULL; tmp = tmp->above) 491 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
519 { 492 {
520 /* If there is a counterspell on the space, and this 493 /* If there is a counterspell on the space, and this
521 * object is using magic, don't progress. I believe we could 494 * object is using magic, don't progress. I believe we could
522 * leave this out and let in progress, and other areas of the code 495 * leave this out and let in progress, and other areas of the code
523 * will then remove it, but that would seem to to use more 496 * will then remove it, but that would seem to to use more
524 * resources, and may not work as well if a player is standing 497 * resources, and may not work as well if a player is standing
525 * on top of a counterwall spell (may hit the player before being 498 * on top of a counterwall spell (may hit the player before being
526 * removed.) On the other hand, it may be more dramatic for the 499 * removed.) On the other hand, it may be more dramatic for the
527 * spell to actually hit the counterwall and be sucked up. 500 * spell to actually hit the counterwall and be sucked up.
528 */ 501 */
529 if ((tmp->attacktype & AT_COUNTERSPELL) && 502 if ((tmp->attacktype & AT_COUNTERSPELL)
530 (tmp->type != PLAYER) && !QUERY_FLAG (tmp, FLAG_MONSTER) && 503 && !QUERY_FLAG (tmp, FLAG_MONSTER)
531 (tmp->type != WEAPON) && (tmp->type != BOW) && (tmp->type != ARROW) && (tmp->type != GOLEM) && (immune_stop & AT_MAGIC)) 504 && (tmp->type != PLAYER)
505 && (tmp->type != WEAPON)
506 && (tmp->type != BOW)
507 && (tmp->type != ARROW)
508 && (tmp->type != GOLEM)
509 && !QUERY_FLAG (tmp, FLAG_IS_FLOOR) // XXX:
510 // we special case floor here because there
511 // are sometimes spell effect floors
512 // which are used to inflict damage
513 // (and those shouldn't go away from
514 // sanctuary) see also: permanent lava
515 && (immune_stop & AT_MAGIC))
532 return 0; 516 return 0;
533 517
534 /* This is to prevent 'out of control' spells. Basically, this 518 /* This is to prevent 'out of control' spells. Basically, this
535 * limits one spell effect per space per spell. This is definately 519 * limits one spell effect per space per spell. This is definately
536 * needed for performance reasons, and just for playability I believe. 520 * needed for performance reasons, and just for playability I believe.
546 * playability reasons. 530 * playability reasons.
547 */ 531 */
548 if (tmp->arch == op->arch 532 if (tmp->arch == op->arch
549 && tmp->type == op->type 533 && tmp->type == op->type
550 && tmp->subtype == op->subtype 534 && tmp->subtype == op->subtype
535 && tmp->owner == op->owner
551 && tmp->owner == op->owner && ((tmp->subtype == SP_EXPLOSION) || (tmp->subtype == SP_CONE && tmp->stats.sp == op->stats.sp))) 536 && ((tmp->subtype == SP_EXPLOSION) || (tmp->subtype == SP_CONE && tmp->stats.sp == op->stats.sp)))
552 { 537 {
553 tmp->stats.dam = MAX (tmp->stats.dam, op->stats.dam); 538 tmp->stats.dam = MAX (tmp->stats.dam, op->stats.dam);
554 tmp->range = MAX (tmp->range, op->range); 539 tmp->range = MAX (tmp->range, op->range);
555 tmp->duration = MAX (tmp->duration, op->duration); 540 tmp->duration = MAX (tmp->duration, op->duration);
556 return 0; 541 return 0;
558 543
559 /* Perhaps we should also put checks in for no magic and unholy 544 /* Perhaps we should also put checks in for no magic and unholy
560 * ground to prevent it from moving along? 545 * ground to prevent it from moving along?
561 */ 546 */
562 } 547 }
548
563 /* If it passes the above tests, it must be OK */ 549 /* If it passes the above tests, it must be OK */
564 return 1; 550 return 1;
565} 551}
566 552
567/* fire_arch_from_position: fires an archetype. 553/* fire_arch_from_position: fires an archetype.
578int 564int
579fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell) 565fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell)
580{ 566{
581 object *tmp; 567 object *tmp;
582 int mflags; 568 int mflags;
583 mapstruct *m; 569 maptile *m;
584 570
585 if (spell->other_arch == NULL) 571 if (spell->other_arch == NULL)
586 return 0; 572 return 0;
587 573
588 m = op->map; 574 m = op->map;
598 return 0; 584 return 0;
599 585
600 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y))) 586 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y)))
601 { 587 {
602 new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); 588 new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n");
603 free_object (tmp); 589 tmp->destroy ();
604 return 0; 590 return 0;
605 } 591 }
606
607
608 592
609 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 593 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
610 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 594 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
611 /* code in time.c uses food for some things, duration for others */ 595 /* code in time.c uses food for some things, duration for others */
612 tmp->stats.food = tmp->duration; 596 tmp->stats.food = tmp->duration;
613 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 597 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
614 tmp->attacktype = spell->attacktype; 598 tmp->attacktype = spell->attacktype;
615 tmp->x = x; 599 tmp->x = x;
616 tmp->y = y; 600 tmp->y = y;
617 tmp->direction = dir; 601 tmp->direction = dir;
618 if (get_owner (op) != NULL) 602 if (op->owner != NULL)
619 copy_owner (tmp, op); 603 tmp->set_owner (op);
620 else 604 else
621 set_owner (tmp, op); 605 tmp->set_owner (op);
622 tmp->level = caster_level (caster, spell); 606 tmp->level = caster_level (caster, spell);
623 set_spell_skill (op, caster, spell, tmp); 607 set_spell_skill (op, caster, spell, tmp);
624 608
625 /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ 609 /* needed for AT_HOLYWORD,AT_GODPOWER stuff */
626 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 610 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
629 return 0; 613 return 0;
630 } 614 }
631 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 615 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
632 SET_ANIMATION (tmp, dir); 616 SET_ANIMATION (tmp, dir);
633 617
634 if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) 618 if ((tmp = insert_ob_in_map (tmp, m, op, 0)))
635 return 1;
636
637 move_spell_effect (tmp); 619 move_spell_effect (tmp);
638 620
639 return 1; 621 return 1;
640} 622}
641
642
643 623
644/***************************************************************************** 624/*****************************************************************************
645 * 625 *
646 * Code related to rods - perhaps better located in another file? 626 * Code related to rods - perhaps better located in another file?
647 * 627 *
648 ****************************************************************************/ 628 ****************************************************************************/
649
650void 629void
651regenerate_rod (object *rod) 630regenerate_rod (object *rod)
652{ 631{
653 if (rod->stats.hp < rod->stats.maxhp) 632 if (rod->stats.hp < rod->stats.maxhp)
654 { 633 {
663void 642void
664drain_rod_charge (object *rod) 643drain_rod_charge (object *rod)
665{ 644{
666 rod->stats.hp -= SP_level_spellpoint_cost (rod, rod->inv, SPELL_HIGHEST); 645 rod->stats.hp -= SP_level_spellpoint_cost (rod, rod->inv, SPELL_HIGHEST);
667} 646}
668
669
670
671 647
672/* this function is commonly used to find a friendly target for 648/* this function is commonly used to find a friendly target for
673 * spells such as heal or protection or armour 649 * spells such as heal or protection or armour
674 * op is what is looking for the target (which can be a player), 650 * op is what is looking for the target (which can be a player),
675 * dir is the direction we are looking in. Return object found, or 651 * dir is the direction we are looking in. Return object found, or
676 * NULL if no good object. 652 * NULL if no good object.
677 */ 653 */
678
679object * 654object *
680find_target_for_friendly_spell (object *op, int dir) 655find_target_for_friendly_spell (object *op, int dir)
681{ 656{
682 object *tmp; 657 object *tmp;
683 mapstruct *m;
684 sint16 x, y;
685 int mflags;
686 658
687 /* I don't really get this block - if op isn't a player or rune, 659 /* I don't really get this block - if op isn't a player or rune,
688 * we then make the owner of this object the target. 660 * we then make the owner of this object the target.
689 * The owner could very well be no where near op. 661 * The owner could very well be no where near op.
690 */ 662 */
691 if (op->type != PLAYER && op->type != RUNE) 663 if (op->type != PLAYER && op->type != RUNE)
692 { 664 {
693 tmp = get_owner (op); 665 tmp = op->owner;
694 /* If the owner does not exist, or is not a monster, than apply the spell 666 /* If the owner does not exist, or is not a monster, than apply the spell
695 * to the caster. 667 * to the caster.
696 */ 668 */
697 if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) 669 if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER))
698 tmp = op; 670 tmp = op;
699 } 671 }
700 else 672 else
701 { 673 {
702 m = op->map; 674 maptile *m = op->map;
703 x = op->x + freearr_x[dir]; 675 sint16 x = op->x + freearr_x[dir];
704 y = op->y + freearr_y[dir]; 676 sint16 y = op->y + freearr_y[dir];
705
706 mflags = get_map_flags (m, &m, x, y, &x, &y);
707
708 if (mflags & P_OUT_OF_MAP)
709 tmp = NULL;
710 else
711 { 677
712 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) 678 tmp = xy_normalise (m, x, y)
713 if (tmp->type == PLAYER) 679 ? m->at (x, y).player ()
714 break; 680 : 0;
715 }
716 } 681 }
682
717 /* didn't find a player there, look in current square for a player */ 683 /* didn't find a player there, look in current square for a player */
718 if (tmp == NULL) 684 if (!tmp)
719 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 685 tmp = op->ms ().player ();
720 {
721 if (tmp->type == PLAYER)
722 break;
723 }
724 686
725 return tmp; 687 return tmp;
726} 688}
727 689
728 690
738 * any, otherwise -1. 700 * any, otherwise -1.
739 * note that exclude can be NULL, in which case all bets are off. 701 * note that exclude can be NULL, in which case all bets are off.
740 */ 702 */
741 703
742int 704int
743spell_find_dir (mapstruct *m, int x, int y, object *exclude) 705spell_find_dir (maptile *m, int x, int y, object *exclude)
744{ 706{
745 int i, max = SIZEOFFREE; 707 int i, max = SIZEOFFREE;
746 sint16 nx, ny; 708 sint16 nx, ny;
747 int owner_type = 0, mflags; 709 int owner_type = 0, mflags;
748 object *tmp; 710 object *tmp;
749 mapstruct *mp; 711 maptile *mp;
750 712
751 if (exclude && exclude->head) 713 if (exclude && exclude->head)
752 exclude = exclude->head; 714 exclude = exclude->head;
753 if (exclude && exclude->type) 715 if (exclude && exclude->type)
754 owner_type = exclude->type; 716 owner_type = exclude->type;
760 mp = m; 722 mp = m;
761 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 723 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
762 if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) 724 if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW))
763 continue; 725 continue;
764 726
765 tmp = get_map_ob (mp, nx, ny); 727 tmp = GET_MAP_OB (mp, nx, ny);
766 728
767 while (tmp != NULL && (((owner_type == PLAYER && 729 while (tmp != NULL && (((owner_type == PLAYER &&
768 !QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_GENERATOR)) || 730 !QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_GENERATOR)) ||
769 (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude)))) 731 (owner_type != PLAYER && tmp->type != PLAYER)) || (tmp == exclude || (tmp->head && tmp->head == exclude))))
770 tmp = tmp->above; 732 tmp = tmp->above;
825 create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); 787 create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0);
826 788
827 insert_ob_in_map (head, op->map, op, 0); 789 insert_ob_in_map (head, op->map, op, 0);
828 790
829 /* thought it'd be cool to insert a burnout, too. */ 791 /* thought it'd be cool to insert a burnout, too. */
830 tmp = get_archetype ("burnout"); 792 op->map->insert (get_archetype ("burnout"), op->x + freearr_x[dir], op->y + freearr_y[dir], op);
831 tmp->map = op->map;
832 tmp->x = op->x + freearr_x[dir];
833 tmp->y = op->y + freearr_y[dir];
834 insert_ob_in_map (tmp, op->map, op, 0);
835 } 793 }
836} 794}
837 795
838/* peterm: function which summons hostile monsters and 796/* peterm: function which summons hostile monsters and
839 * places them in nearby squares. 797 * places them in nearby squares.
966 if (failure <= -20 && failure > -40) /* wonder */ 924 if (failure <= -20 && failure > -40) /* wonder */
967 { 925 {
968 new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname); 926 new_draw_info_format (NDI_UNIQUE, 0, op, "%s gives a sign to renew your faith.", godname);
969 tmp = get_archetype (SPELL_WONDER); 927 tmp = get_archetype (SPELL_WONDER);
970 cast_cone (op, op, 0, tmp); 928 cast_cone (op, op, 0, tmp);
971 free_object (tmp); 929 tmp->destroy ();
972 } 930 }
973 931
974 else if (failure <= -40 && failure > -60) /* confusion */ 932 else if (failure <= -40 && failure > -60) /* confusion */
975 { 933 {
976 new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!"); 934 new_draw_info (NDI_UNIQUE, 0, op, "Your diety touches your mind!");
1010 if (failure <= -20 && failure > -40) /* wonder */ 968 if (failure <= -20 && failure > -40) /* wonder */
1011 { 969 {
1012 new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect."); 970 new_draw_info (NDI_UNIQUE, 0, op, "Your spell causes an unexpected effect.");
1013 tmp = get_archetype (SPELL_WONDER); 971 tmp = get_archetype (SPELL_WONDER);
1014 cast_cone (op, op, 0, tmp); 972 cast_cone (op, op, 0, tmp);
1015 free_object (tmp); 973 tmp->destroy ();
1016 } 974 }
1017 975
1018 else if (failure <= -40 && failure > -60) /* confusion */ 976 else if (failure <= -40 && failure > -60) /* confusion */
1019 { 977 {
1020 new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!"); 978 new_draw_info (NDI_UNIQUE, 0, op, "Your magic recoils on you, making you confused!");
1039 else 997 else
1040 { 998 {
1041 new_draw_info (NDI_UNIQUE, 0, op, "You lose control of the mana! The uncontrolled magic blasts you!"); 999 new_draw_info (NDI_UNIQUE, 0, op, "You lose control of the mana! The uncontrolled magic blasts you!");
1042 tmp = get_archetype (LOOSE_MANA); 1000 tmp = get_archetype (LOOSE_MANA);
1043 tmp->level = skill->level; 1001 tmp->level = skill->level;
1044 tmp->x = op->x;
1045 tmp->y = op->y;
1046 1002
1047 /* increase the area of destruction a little for more powerful spells */ 1003 /* increase the area of destruction a little for more powerful spells */
1048 tmp->range += isqrt (power); 1004 tmp->range += isqrt (power);
1049 1005
1050 if (power > 25) 1006 if (power > 25)
1051 tmp->stats.dam = 25 + isqrt (power); 1007 tmp->stats.dam = 25 + isqrt (power);
1052 else 1008 else
1053 tmp->stats.dam = power; /* nasty recoils! */ 1009 tmp->stats.dam = power; /* nasty recoils! */
1054 1010
1055 tmp->stats.maxhp = tmp->count; 1011 tmp->stats.maxhp = tmp->count;
1056 insert_ob_in_map (tmp, op->map, NULL, 0); 1012
1013 tmp->insert_at (op);
1057 } 1014 }
1058 } 1015 }
1059} 1016}
1060 1017
1061int 1018int
1062cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) 1019cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg)
1063{ 1020{
1064 int success; 1021 int success;
1065 player *pl;
1066 object *spell; 1022 object *spell;
1067 1023
1068 if (!spell_ob->other_arch) 1024 if (!spell_ob->other_arch)
1069 { 1025 {
1070 LOG (llevError, "cast_party_spell: empty other arch\n"); 1026 LOG (llevError, "cast_party_spell: empty other arch\n");
1075 /* Always cast spell on caster */ 1031 /* Always cast spell on caster */
1076 success = cast_spell (op, caster, dir, spell, stringarg); 1032 success = cast_spell (op, caster, dir, spell, stringarg);
1077 1033
1078 if (caster->contr->party == NULL) 1034 if (caster->contr->party == NULL)
1079 { 1035 {
1080 remove_ob (spell); 1036 spell->remove ();
1081 return success; 1037 return success;
1082 } 1038 }
1083 for (pl = first_player; pl != NULL; pl = pl->next) 1039 for_all_players (pl)
1084 if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) 1040 if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster)))
1085 { 1041 {
1086 cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); 1042 cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg);
1087 } 1043 }
1088 remove_ob (spell); 1044 spell->remove ();
1089 return success; 1045 return success;
1090} 1046}
1091 1047
1092/* This is where the main dispatch when someone casts a spell. 1048/* This is where the main dispatch when someone casts a spell.
1093 * 1049 *
1143 } 1099 }
1144 1100
1145 /* if caster is a spell casting object, this normally shouldn't be 1101 /* if caster is a spell casting object, this normally shouldn't be
1146 * an issue, because they don't have any spellpaths set up. 1102 * an issue, because they don't have any spellpaths set up.
1147 */ 1103 */
1148 if (caster->path_denied & spell_ob->path_attuned) 1104 if (caster->path_denied & spell_ob->path_attuned && !QUERY_FLAG (caster, FLAG_WIZCAST))
1149 { 1105 {
1150 new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you."); 1106 new_draw_info (NDI_UNIQUE, 0, op, "That spell path is denied to you.");
1151 return 0; 1107 return 0;
1152 } 1108 }
1153 1109
1186 SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) 1142 SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp)
1187 { 1143 {
1188 new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough mana."); 1144 new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough mana.");
1189 return 0; 1145 return 0;
1190 } 1146 }
1147
1191 if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) && 1148 if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) &&
1192 SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) > op->stats.grace) 1149 SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) > op->stats.grace)
1193 { 1150 {
1194 if (random_roll (0, op->stats.Wis - 1, op, PREFER_HIGH) + op->stats.grace - 1151 if (random_roll (0, op->stats.Wis - 1, op, PREFER_HIGH) + op->stats.grace -
1195 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) 1152 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0)
1208 if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < 1165 if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) <
1209 (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) 1166 (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis]))
1210 { 1167 {
1211 play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); 1168 play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0);
1212 new_draw_info (NDI_UNIQUE, 0, op, "You fumble the spell."); 1169 new_draw_info (NDI_UNIQUE, 0, op, "You fumble the spell.");
1170
1213 if (settings.casting_time == TRUE) 1171 if (settings.casting_time == TRUE)
1214 {
1215 op->casting_time = -1; 1172 op->casting_time = -1;
1216 } 1173
1217 op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); 1174 op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW);
1218 return 0; 1175 return 0;
1219 } 1176 }
1220 else if (spell_ob->stats.sp) 1177 else if (spell_ob->stats.sp)
1221 { 1178 {
1288 * spell is actually cast, it knows about the stringarg. 1245 * spell is actually cast, it knows about the stringarg.
1289 * necessary for the invoke command spells. 1246 * necessary for the invoke command spells.
1290 */ 1247 */
1291 if (stringarg) 1248 if (stringarg)
1292 { 1249 {
1293 op->spellarg = strdup_local (stringarg); 1250 op->spellarg = strdup (stringarg);
1294 } 1251 }
1295 else 1252 else
1296 op->spellarg = NULL; 1253 op->spellarg = NULL;
1297 return 0; 1254 return 0;
1298 } 1255 }
1688 break; 1645 break;
1689 1646
1690 case SP_MAGIC_MISSILE: 1647 case SP_MAGIC_MISSILE:
1691 if (QUERY_FLAG (victim, FLAG_ALIVE)) 1648 if (QUERY_FLAG (victim, FLAG_ALIVE))
1692 { 1649 {
1693 tag_t spell_tag = spell->count;
1694
1695 hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); 1650 hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1);
1696 if (!was_destroyed (spell, spell_tag)) 1651
1697 { 1652 if (!spell->destroyed ())
1698 remove_ob (spell); 1653 spell->destroy ();
1699 free_object (spell);
1700 }
1701 } 1654 }
1702 break; 1655 break;
1703 1656
1704 case SP_MOVING_BALL: 1657 case SP_MOVING_BALL:
1705 if (QUERY_FLAG (victim, FLAG_ALIVE)) 1658 if (QUERY_FLAG (victim, FLAG_ALIVE))
1706 hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); 1659 hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1);
1707 else if (victim->material || victim->materialname) 1660 else if (victim->materialname)
1708 save_throw_object (victim, spell->attacktype, spell); 1661 save_throw_object (victim, spell->attacktype, spell);
1709 break; 1662 break;
1710 } 1663 }
1711} 1664}

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