--- deliantra/server/server/spell_util.C 2007/04/15 16:25:16 1.40 +++ deliantra/server/server/spell_util.C 2007/04/28 17:51:58 1.41 @@ -737,13 +737,10 @@ return -1; /* flag for "keep going the way you were" */ } - - /* put_a_monster: puts a monster named monstername near by * op. This creates the treasures for the monsters, and * also deals with multipart monsters properly. */ - void put_a_monster (object *op, const char *monstername) { @@ -826,52 +823,29 @@ int face; } ATTACKS[22] = { - { - AT_PHYSICAL, 0}, - { - AT_PHYSICAL, 0}, /*face = explosion */ - { - AT_PHYSICAL, 0}, - { - AT_MAGIC, 1}, - { - AT_MAGIC, 1}, /* face = last-burnout */ - { - AT_MAGIC, 1}, - { - AT_FIRE, 2}, - { - AT_FIRE, 2}, /* face = fire.... */ - { - AT_FIRE, 2}, - { - AT_ELECTRICITY, 3}, - { - AT_ELECTRICITY, 3}, /* ball_lightning */ - { - AT_ELECTRICITY, 3}, - { - AT_COLD, 4}, - { - AT_COLD, 4}, /* face=icestorm */ - { - AT_COLD, 4}, - { - AT_CONFUSION, 5}, - { - AT_POISON, 7}, - { - AT_POISON, 7}, /* face = acid sphere. generator */ - { - AT_POISON, 7}, /* poisoncloud face */ - { - AT_SLOW, 8}, - { - AT_PARALYZE, 9}, - { -AT_FEAR, 10}}; - - + { AT_PHYSICAL, 0}, + { AT_PHYSICAL, 0}, /*face = explosion */ + { AT_PHYSICAL, 0}, + { AT_MAGIC, 1}, + { AT_MAGIC, 1}, /* face = last-burnout */ + { AT_MAGIC, 1}, + { AT_FIRE, 2}, + { AT_FIRE, 2}, /* face = fire.... */ + { AT_FIRE, 2}, + { AT_ELECTRICITY, 3}, + { AT_ELECTRICITY, 3}, /* ball_lightning */ + { AT_ELECTRICITY, 3}, + { AT_COLD, 4}, + { AT_COLD, 4}, /* face=icestorm */ + { AT_COLD, 4}, + { AT_CONFUSION, 5}, + { AT_POISON, 7}, + { AT_POISON, 7}, /* face = acid sphere. generator */ + { AT_POISON, 7}, /* poisoncloud face */ + { AT_SLOW, 8}, + { AT_PARALYZE, 9}, + { AT_FEAR, 10}, +}; /* shuffle_attack: peterm * This routine shuffles the attack of op to one of the