… | |
… | |
627 | ****************************************************************************/ |
627 | ****************************************************************************/ |
628 | void |
628 | void |
629 | regenerate_rod (object *rod) |
629 | regenerate_rod (object *rod) |
630 | { |
630 | { |
631 | if (rod->stats.hp < rod->stats.maxhp) |
631 | if (rod->stats.hp < rod->stats.maxhp) |
632 | { |
632 | rod->stats.hp = min (rod->stats.maxhp, rod->stats.hp + 1 + rod->stats.maxhp / 10); |
633 | rod->stats.hp += 1 + rod->stats.maxhp / 10; |
|
|
634 | |
|
|
635 | if (rod->stats.hp > rod->stats.maxhp) |
|
|
636 | rod->stats.hp = rod->stats.maxhp; |
|
|
637 | } |
|
|
638 | } |
633 | } |
639 | |
|
|
640 | |
634 | |
641 | void |
635 | void |
642 | drain_rod_charge (object *rod) |
636 | drain_rod_charge (object *rod) |
643 | { |
637 | { |
644 | rod->stats.hp -= SP_level_spellpoint_cost (rod, rod->inv, SPELL_HIGHEST); |
638 | rod->stats.hp -= SP_level_spellpoint_cost (rod, rod->inv, SPELL_HIGHEST); |
… | |
… | |
1087 | * at least process that code. |
1081 | * at least process that code. |
1088 | */ |
1082 | */ |
1089 | if (op->type == PLAYER && op == caster) |
1083 | if (op->type == PLAYER && op == caster) |
1090 | { |
1084 | { |
1091 | cast_level = caster_level (caster, spell_ob); |
1085 | cast_level = caster_level (caster, spell_ob); |
|
|
1086 | |
1092 | if (spell_ob->skill) |
1087 | if (spell_ob->skill) |
1093 | { |
1088 | { |
1094 | skill = find_skill_by_name (op, spell_ob->skill); |
1089 | skill = find_skill_by_name (op, spell_ob->skill); |
|
|
1090 | |
1095 | if (!skill) |
1091 | if (!skill) |
1096 | { |
1092 | { |
1097 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s.", &spell_ob->skill, &spell_ob->name); |
1093 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s.", &spell_ob->skill, &spell_ob->name); |
1098 | return 0; |
1094 | return 0; |
1099 | } |
1095 | } |
|
|
1096 | |
1100 | if (min_casting_level (op, spell_ob) > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
1097 | if (min_casting_level (op, spell_ob) > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
1101 | { |
1098 | { |
1102 | new_draw_info (NDI_UNIQUE, 0, op, "You lack enough skill to cast that spell."); |
1099 | new_draw_info (NDI_UNIQUE, 0, op, "You lack enough skill to cast that spell."); |
1103 | return 0; |
1100 | return 0; |
1104 | } |
1101 | } |
1105 | } |
1102 | } |
|
|
1103 | |
1106 | /* If the caster is the wiz, they don't ever fail, and don't have |
1104 | /* If the caster is the wiz, they don't ever fail, and don't have |
1107 | * to have sufficient grace/mana. |
1105 | * to have sufficient grace/mana. |
1108 | */ |
1106 | */ |
1109 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
1107 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
1110 | { |
1108 | { |
… | |
… | |
1185 | if (op->type != PLAYER) |
1183 | if (op->type != PLAYER) |
1186 | return 0; |
1184 | return 0; |
1187 | |
1185 | |
1188 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1186 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1189 | new_draw_info_format (NDI_UNIQUE, 0, op, "This ground is unholy! %s ignores you.", godname); |
1187 | new_draw_info_format (NDI_UNIQUE, 0, op, "This ground is unholy! %s ignores you.", godname); |
|
|
1188 | else if (object *item = op->contr->ranged_ob) |
|
|
1189 | { |
|
|
1190 | if (item->type == SPELL) |
|
|
1191 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your spellcasting."); |
|
|
1192 | else if (item->type == SCROLL) |
|
|
1193 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of your scroll."); |
|
|
1194 | else |
|
|
1195 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of your item."); |
|
|
1196 | } |
1190 | else |
1197 | else |
1191 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the spell!"); |
1198 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the spell!"); |
1192 | |
1199 | |
1193 | return 0; |
1200 | return 0; |
1194 | } |
1201 | } |
… | |
… | |
1201 | op->spell = spell_ob; |
1208 | op->spell = spell_ob; |
1202 | /* put the stringarg into the object struct so that when the |
1209 | /* put the stringarg into the object struct so that when the |
1203 | * spell is actually cast, it knows about the stringarg. |
1210 | * spell is actually cast, it knows about the stringarg. |
1204 | * necessary for the invoke command spells. |
1211 | * necessary for the invoke command spells. |
1205 | */ |
1212 | */ |
1206 | if (stringarg) |
|
|
1207 | { |
|
|
1208 | op->spellarg = strdup (stringarg); |
1213 | op->spellarg = stringarg ? strdup (stringarg) : 0; |
1209 | } |
1214 | |
1210 | else |
|
|
1211 | op->spellarg = NULL; |
|
|
1212 | return 0; |
1215 | return 0; |
1213 | } |
1216 | } |
1214 | else if (op->casting_time != 0) |
1217 | else if (op->casting_time != 0) |
1215 | { |
1218 | { |
1216 | if (op->type == PLAYER) |
1219 | if (op->type == PLAYER) |
1217 | new_draw_info (NDI_UNIQUE, 0, op, "You are casting!"); |
1220 | new_draw_info (NDI_UNIQUE, 0, op, "You are casting!"); |
|
|
1221 | |
1218 | return 0; |
1222 | return 0; |
1219 | } |
1223 | } |
1220 | else |
1224 | else |
1221 | { /* casting_time == 0 */ |
1225 | { /* casting_time == 0 */ |
1222 | op->casting_time = -1; |
1226 | op->casting_time = -1; |
… | |
… | |
1242 | */ |
1246 | */ |
1243 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed)) |
1247 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed)) |
1244 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1248 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1245 | } |
1249 | } |
1246 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1250 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1247 | { |
|
|
1248 | op->speed_left -= 2 * FABS (op->speed); |
1251 | op->speed_left -= 2 * FABS (op->speed); |
1249 | } |
|
|
1250 | } |
1252 | } |
1251 | |
1253 | |
1252 | if (op->type == PLAYER && op == caster) |
1254 | if (op->type == PLAYER && op == caster) |
1253 | { |
1255 | { |
1254 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1256 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
… | |
… | |
1265 | if (!skill) |
1267 | if (!skill) |
1266 | { |
1268 | { |
1267 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use the %s", &caster->skill, query_name (caster)); |
1269 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use the %s", &caster->skill, query_name (caster)); |
1268 | return 0; |
1270 | return 0; |
1269 | } |
1271 | } |
|
|
1272 | |
1270 | change_skill (op, skill, 0); /* needed for proper exp credit */ |
1273 | change_skill (op, skill, 0); /* needed for proper exp credit */ |
1271 | } |
1274 | } |
1272 | |
1275 | |
1273 | switch (spell_ob->subtype) |
1276 | switch (spell_ob->subtype) |
1274 | { |
1277 | { |
1275 | /* The order of case statements is same as the order they show up |
1278 | /* The order of case statements is same as the order they show up |
1276 | * in in spells.h. |
1279 | * in in spells.h. |
1277 | */ |
1280 | */ |
1278 | case SP_RAISE_DEAD: |
1281 | case SP_RAISE_DEAD: |
1279 | success = cast_raise_dead_spell (op, caster, spell_ob, dir, stringarg); |
1282 | success = cast_raise_dead_spell (op, caster, spell_ob, dir, stringarg); |
1280 | break; |
1283 | break; |
1281 | |
1284 | |
1282 | case SP_RUNE: |
1285 | case SP_RUNE: |