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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
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754 | if (dir != -1) |
753 | if (dir != -1) |
755 | { |
754 | { |
756 | /* This is basically grabbed for generate monster. Fixed 971225 to |
755 | /* This is basically grabbed for generate monster. Fixed 971225 to |
757 | * insert multipart monsters properly |
756 | * insert multipart monsters properly |
758 | */ |
757 | */ |
|
|
758 | //TODO: use expand_tail + ... |
759 | while (at != NULL) |
759 | while (at != NULL) |
760 | { |
760 | { |
761 | tmp = arch_to_object (at); |
761 | tmp = arch_to_object (at); |
762 | tmp->x = op->x + freearr_x[dir] + at->x; |
762 | tmp->x = op->x + freearr_x[dir] + at->x; |
763 | tmp->y = op->y + freearr_y[dir] + at->y; |
763 | tmp->y = op->y + freearr_y[dir] + at->y; |
… | |
… | |
765 | if (head) |
765 | if (head) |
766 | { |
766 | { |
767 | tmp->head = head; |
767 | tmp->head = head; |
768 | prev->more = tmp; |
768 | prev->more = tmp; |
769 | } |
769 | } |
|
|
770 | |
770 | if (!head) |
771 | if (!head) |
771 | head = tmp; |
772 | head = tmp; |
|
|
773 | |
772 | prev = tmp; |
774 | prev = tmp; |
|
|
775 | |
773 | at = at->more; |
776 | at = (archetype *)at->more; |
774 | } |
777 | } |
775 | |
778 | |
776 | if (head->randomitems) |
779 | if (head->randomitems) |
777 | create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); |
780 | create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); |
778 | |
781 | |
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1132 | /* player/monster is trying to cast the spell. might fumble it */ |
1135 | /* player/monster is trying to cast the spell. might fumble it */ |
1133 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1136 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1134 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1137 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1135 | { |
1138 | { |
1136 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1139 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1137 | new_draw_info (NDI_UNIQUE, 0, op, "You fumble the spell."); |
1140 | new_draw_info (NDI_UNIQUE, 0, op, "You fumble the prayer."); |
1138 | |
1141 | |
1139 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1142 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1140 | return 0; |
1143 | return 0; |
1141 | } |
1144 | } |
1142 | else if (spell_ob->stats.sp) |
1145 | else if (spell_ob->stats.sp) |