1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <spells.h> |
25 | #include <spells.h> |
26 | #include <object.h> |
26 | #include <object.h> |
… | |
… | |
131 | /* Dumps all the spells - now also dumps skill associated with the spell. |
131 | /* Dumps all the spells - now also dumps skill associated with the spell. |
132 | * not sure what this would be used for, as the data seems pretty |
132 | * not sure what this would be used for, as the data seems pretty |
133 | * minimal, but easy enough to keep around. |
133 | * minimal, but easy enough to keep around. |
134 | */ |
134 | */ |
135 | void |
135 | void |
136 | dump_spells (void) |
136 | dump_spells () |
137 | { |
137 | { |
138 | archetype *at; |
|
|
139 | |
|
|
140 | for_all_archetypes (at) |
138 | for_all_archetypes (at) |
141 | { |
|
|
142 | if (at->type == SPELL) |
139 | if (at->type == SPELL) |
143 | { |
|
|
144 | fprintf (stderr, "%s:%s:%s:%s:%d\n", &at->object::name, |
140 | fprintf (stderr, "%s:%s:%s:%s:%d\n", &at->object::name, |
145 | &at->archname, at->other_arch ? &at->other_arch->archname : "<nil>", &at->skill, at->level); |
141 | &at->archname, at->other_arch ? &at->other_arch->archname : "<nil>", &at->skill, at->level); |
146 | } |
|
|
147 | } |
|
|
148 | } |
142 | } |
149 | |
143 | |
150 | /* pretty basic function - basically just takes |
144 | /* pretty basic function - basically just takes |
151 | * an object, sets the x,y, and calls insert_ob_in_map |
145 | * an object, sets the x,y, and calls insert_ob_in_map |
152 | */ |
146 | */ |
… | |
… | |
168 | * Returns modified level. |
162 | * Returns modified level. |
169 | */ |
163 | */ |
170 | int |
164 | int |
171 | min_casting_level (object *caster, object *spell) |
165 | min_casting_level (object *caster, object *spell) |
172 | { |
166 | { |
173 | int new_level; |
|
|
174 | |
|
|
175 | if (caster->path_denied & spell->path_attuned) |
167 | if (caster->path_denied & spell->path_attuned) |
176 | return 1; |
168 | return 1; |
177 | |
169 | |
178 | new_level = spell->level |
170 | int new_level = spell->level |
179 | + (caster->path_repelled & spell->path_attuned ? +2 : 0) |
171 | + (caster->path_repelled & spell->path_attuned ? +8 : 0) |
180 | + (caster->path_attuned & spell->path_attuned ? -2 : 0); |
172 | + (caster->path_attuned & spell->path_attuned ? -8 : 0); |
181 | |
173 | |
182 | return max (1, new_level); |
174 | return max (1, new_level); |
183 | } |
175 | } |
184 | |
176 | |
185 | /* This function returns the effective level the spell |
177 | /* This function returns the effective level the spell |
… | |
… | |
191 | int |
183 | int |
192 | caster_level (object *caster, object *spell) |
184 | caster_level (object *caster, object *spell) |
193 | { |
185 | { |
194 | int level = caster->level; |
186 | int level = caster->level; |
195 | |
187 | |
196 | /* If this is a player, try to find the matching skill */ |
188 | /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ |
197 | if (caster->type == PLAYER && spell->skill) |
189 | if (caster->type == ROD && caster->env && caster->env->type == PLAYER) |
|
|
190 | { |
|
|
191 | object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); |
|
|
192 | int sk_level = skill ? skill->level : 1; |
|
|
193 | |
|
|
194 | level = MIN (level, sk_level + level / 10 + 1); |
|
|
195 | } |
|
|
196 | else if (caster->type == PLAYER && spell->skill) /* If this is a player, try to find the matching skill */ |
198 | for (int i = 0; i < NUM_SKILLS; i++) |
197 | for (int i = 0; i < NUM_SKILLS; i++) |
199 | if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill) |
198 | if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill) |
200 | { |
199 | { |
201 | level = caster->contr->last_skill_ob[i]->level; |
200 | level = caster->contr->last_skill_ob[i]->level; |
202 | break; |
201 | break; |
203 | } |
202 | } |
204 | |
203 | |
205 | /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ |
|
|
206 | if (caster->type == ROD && caster->env && caster->env->type == PLAYER) |
|
|
207 | { |
|
|
208 | object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); |
|
|
209 | int sk_level = skill ? skill->level : 1; |
|
|
210 | |
|
|
211 | level = MIN (level, sk_level + level / 10 + 1); |
|
|
212 | } |
|
|
213 | |
|
|
214 | /* Got valid caster level. Now adjust for attunement */ |
204 | /* Got valid caster level. Now adjust for attunement */ |
215 | level += caster->path_repelled & spell->path_attuned ? -2 : 0; |
205 | level += caster->path_repelled & spell->path_attuned ? -8 : 0; |
216 | level += caster->path_attuned & spell->path_attuned ? +2 : 0; |
206 | level += caster->path_attuned & spell->path_attuned ? +8 : 0; |
217 | |
207 | |
218 | /* Always make this at least 1. If this is zero, we get divide by zero |
208 | /* Always make this at least 1. If this is zero, we get divide by zero |
219 | * errors in various places. |
209 | * errors in various places. |
220 | */ |
210 | */ |
221 | return max (level, 1); |
211 | return max (level, 1); |
… | |
… | |
265 | else |
255 | else |
266 | { |
256 | { |
267 | sp = (int) (spell->stats.sp * PATH_SP_MULT (caster, spell)); |
257 | sp = (int) (spell->stats.sp * PATH_SP_MULT (caster, spell)); |
268 | if (spell->stats.sp && !sp) |
258 | if (spell->stats.sp && !sp) |
269 | sp = 1; |
259 | sp = 1; |
|
|
260 | |
270 | grace = (int) (spell->stats.grace * PATH_SP_MULT (caster, spell)); |
261 | grace = (int) (spell->stats.grace * PATH_SP_MULT (caster, spell)); |
271 | if (spell->stats.grace && !grace) |
262 | if (spell->stats.grace && !grace) |
272 | grace = 1; |
263 | grace = 1; |
273 | } |
264 | } |
|
|
265 | |
274 | if (flags == SPELL_HIGHEST) |
266 | if (flags == SPELL_HIGHEST) |
275 | return MAX (sp, grace); |
267 | return MAX (sp, grace); |
276 | else if (flags == SPELL_GRACE) |
268 | else if (flags == SPELL_GRACE) |
277 | return grace; |
269 | return grace; |
278 | else if (flags == SPELL_MANA) |
270 | else if (flags == SPELL_MANA) |
… | |
… | |
282 | LOG (llevError, "SP_level_spellpoint_cost: Unknown flags passed: %d\n", flags); |
274 | LOG (llevError, "SP_level_spellpoint_cost: Unknown flags passed: %d\n", flags); |
283 | return 0; |
275 | return 0; |
284 | } |
276 | } |
285 | } |
277 | } |
286 | |
278 | |
287 | |
|
|
288 | /* SP_level_dam_adjust: Returns adjusted damage based on the caster. |
279 | /* SP_level_dam_adjust: Returns adjusted damage based on the caster. |
289 | * spob is the spell we are adjusting. |
280 | * spob is the spell we are adjusting. |
290 | */ |
281 | */ |
291 | int |
282 | int |
292 | SP_level_dam_adjust (object *caster, object *spob) |
283 | SP_level_dam_adjust (object *caster, object *spob) |
293 | { |
284 | { |
|
|
285 | if (!spob->dam_modifier) |
|
|
286 | return 0; |
|
|
287 | |
294 | int level = caster_level (caster, spob); |
288 | int level = caster_level (caster, spob); |
295 | int adj = level - min_casting_level (caster, spob); |
289 | return max (0, level - min_casting_level (caster, spob)) / spob->dam_modifier; |
296 | |
|
|
297 | if (adj < 0) |
|
|
298 | adj = 0; |
|
|
299 | if (spob->dam_modifier) |
|
|
300 | adj /= spob->dam_modifier; |
|
|
301 | else |
|
|
302 | adj = 0; |
|
|
303 | return adj; |
|
|
304 | } |
290 | } |
305 | |
291 | |
306 | /* Adjust the strength of the spell based on level. |
292 | /* Adjust the strength of the spell based on level. |
307 | * This is basically the same as SP_level_dam_adjust above, |
293 | * This is basically the same as SP_level_dam_adjust above, |
308 | * but instead looks at the level_modifier value. |
294 | * but instead looks at the level_modifier value. |
309 | */ |
295 | */ |
310 | int |
296 | int |
311 | SP_level_duration_adjust (object *caster, object *spob) |
297 | SP_level_duration_adjust (object *caster, object *spob) |
312 | { |
298 | { |
|
|
299 | if (!spob->duration_modifier) |
|
|
300 | return 0; |
|
|
301 | |
313 | int level = caster_level (caster, spob); |
302 | int level = caster_level (caster, spob); |
314 | int adj = level - min_casting_level (caster, spob); |
303 | return max (0, level - min_casting_level (caster, spob)) / spob->duration_modifier; |
315 | |
|
|
316 | if (adj < 0) |
|
|
317 | adj = 0; |
|
|
318 | if (spob->duration_modifier) |
|
|
319 | adj /= spob->duration_modifier; |
|
|
320 | else |
|
|
321 | adj = 0; |
|
|
322 | |
|
|
323 | return adj; |
|
|
324 | } |
304 | } |
325 | |
305 | |
326 | /* Adjust the strength of the spell based on level. |
306 | /* Adjust the strength of the spell based on level. |
327 | * This is basically the same as SP_level_dam_adjust above, |
307 | * This is basically the same as SP_level_dam_adjust above, |
328 | * but instead looks at the level_modifier value. |
308 | * but instead looks at the level_modifier value. |
329 | */ |
309 | */ |
330 | int |
310 | int |
331 | SP_level_range_adjust (object *caster, object *spob) |
311 | SP_level_range_adjust (object *caster, object *spob) |
332 | { |
312 | { |
|
|
313 | if (!spob->range_modifier) |
|
|
314 | return 0; |
|
|
315 | |
333 | int level = caster_level (caster, spob); |
316 | int level = caster_level (caster, spob); |
334 | int adj = level - min_casting_level (caster, spob); |
317 | return (level - min_casting_level (caster, spob)) / spob->range_modifier; |
335 | |
|
|
336 | if (adj < 0) |
|
|
337 | adj = 0; |
|
|
338 | if (spob->range_modifier) |
|
|
339 | adj /= spob->range_modifier; |
|
|
340 | else |
|
|
341 | adj = 0; |
|
|
342 | |
|
|
343 | return adj; |
|
|
344 | } |
318 | } |
345 | |
319 | |
346 | /* Checks to see if player knows the spell. If the name is the same |
320 | /* Checks to see if player knows the spell. If the name is the same |
347 | * as an existing spell, we presume they know it. |
321 | * as an existing spell, we presume they know it. |
348 | * returns 1 if they know the spell, 0 if they don't. |
322 | * returns 1 if they know the spell, 0 if they don't. |
… | |
… | |
457 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
431 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
458 | new_draw_info (NDI_UNIQUE, 0, op, "You cast it at your feet."); |
432 | new_draw_info (NDI_UNIQUE, 0, op, "You cast it at your feet."); |
459 | dir = 0; |
433 | dir = 0; |
460 | } |
434 | } |
461 | |
435 | |
|
|
436 | SET_FLAG (new_op, FLAG_IDENTIFIED); |
462 | op->map->insert (new_op, |
437 | op->map->insert (new_op, |
463 | op->x + freearr_x[dir], op->y + freearr_y[dir], |
438 | op->x + freearr_x[dir], op->y + freearr_y[dir], |
464 | op, |
439 | op, |
465 | dir ? 0 : INS_BELOW_ORIGINATOR); |
440 | dir ? 0 : INS_BELOW_ORIGINATOR); |
466 | |
441 | |
… | |
… | |
556 | * dir: direction to fire in. |
531 | * dir: direction to fire in. |
557 | * spell: spell that is being fired. It uses other_arch for the archetype |
532 | * spell: spell that is being fired. It uses other_arch for the archetype |
558 | * to fire. |
533 | * to fire. |
559 | * returns 0 on failure, 1 on success. |
534 | * returns 0 on failure, 1 on success. |
560 | */ |
535 | */ |
561 | |
|
|
562 | int |
536 | int |
563 | fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell) |
537 | fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell) |
564 | { |
538 | { |
565 | object *tmp; |
539 | object *tmp; |
566 | int mflags; |
540 | int mflags; |
… | |
… | |
994 | if (!spell_ob->other_arch) |
968 | if (!spell_ob->other_arch) |
995 | { |
969 | { |
996 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
970 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
997 | return 0; |
971 | return 0; |
998 | } |
972 | } |
|
|
973 | |
999 | spell = arch_to_object (spell_ob->other_arch); |
974 | spell = arch_to_object (spell_ob->other_arch); |
1000 | |
975 | |
1001 | /* Always cast spell on caster */ |
976 | /* Always cast spell on caster */ |
1002 | success = cast_spell (op, caster, dir, spell, stringarg); |
977 | success = cast_spell (op, caster, dir, spell, stringarg); |
1003 | |
978 | |
1004 | if (caster->contr->party == NULL) |
979 | if (caster->contr->party == NULL) |
1005 | { |
980 | { |
1006 | spell->remove (); |
981 | spell->remove (); |
1007 | return success; |
982 | return success; |
1008 | } |
983 | } |
|
|
984 | |
1009 | for_all_players (pl) |
985 | for_all_players (pl) |
1010 | if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) |
986 | if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) |
1011 | { |
|
|
1012 | cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); |
987 | cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); |
1013 | } |
988 | |
1014 | spell->remove (); |
989 | spell->remove (); |
1015 | return success; |
990 | return success; |
1016 | } |
991 | } |
1017 | |
992 | |
1018 | /* This is where the main dispatch when someone casts a spell. |
993 | /* This is where the main dispatch when someone casts a spell. |
… | |
… | |
1044 | */ |
1019 | */ |
1045 | int |
1020 | int |
1046 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
1021 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
1047 | { |
1022 | { |
1048 | const char *godname; |
1023 | const char *godname; |
1049 | int success = 0, mflags, cast_level = 0; |
1024 | int success = 0, cast_level = 0; |
1050 | object *skill = NULL; |
1025 | object *skill = NULL; |
1051 | |
1026 | |
1052 | if (!spell_ob) |
1027 | if (!spell_ob) |
1053 | { |
1028 | { |
1054 | LOG (llevError, "cast_spell: null spell object passed\n"); |
1029 | LOG (llevError, "cast_spell: null spell object passed\n"); |
… | |
… | |
1091 | { |
1066 | { |
1092 | skill = find_skill_by_name (op, spell_ob->skill); |
1067 | skill = find_skill_by_name (op, spell_ob->skill); |
1093 | |
1068 | |
1094 | if (!skill) |
1069 | if (!skill) |
1095 | { |
1070 | { |
1096 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s.", &spell_ob->skill, &spell_ob->name); |
1071 | op->failmsg (format ("You need the skill %s to cast %s!", &spell_ob->skill, &spell_ob->name)); |
1097 | return 0; |
1072 | return 0; |
1098 | } |
1073 | } |
1099 | |
1074 | |
1100 | if (min_casting_level (op, spell_ob) > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
1075 | if (min_casting_level (op, spell_ob) > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
1101 | { |
1076 | { |
1102 | new_draw_info (NDI_UNIQUE, 0, op, "You lack enough skill to cast that spell."); |
1077 | op->failmsg ("You lack enough skill to cast that spell!"); |
1103 | return 0; |
1078 | return 0; |
1104 | } |
1079 | } |
1105 | } |
1080 | } |
1106 | |
1081 | |
1107 | /* If the caster is the wiz, they don't ever fail, and don't have |
1082 | /* If the caster is the wiz, they don't ever fail, and don't have |
… | |
… | |
1110 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
1085 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
1111 | { |
1086 | { |
1112 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1087 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1113 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1088 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1114 | { |
1089 | { |
1115 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough mana."); |
1090 | op->failmsg ("You don't have enough mana!"); |
1116 | return 0; |
1091 | return 0; |
1117 | } |
1092 | } |
1118 | |
1093 | |
1119 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) && |
1094 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) && |
1120 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) > op->stats.grace) |
1095 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) > op->stats.grace) |
1121 | { |
1096 | { |
1122 | if (random_roll (0, op->stats.Wis - 1, op, PREFER_HIGH) + op->stats.grace - |
1097 | if (random_roll (0, op->stats.Wis - 1, op, PREFER_HIGH) + op->stats.grace - |
1123 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1098 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1124 | { |
|
|
1125 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s grants your prayer, though you are unworthy.", godname); |
1099 | op->statusmsg (format ("%s grants your prayer, though you are unworthy.", godname)); |
1126 | } |
|
|
1127 | else |
1100 | else |
1128 | { |
1101 | { |
1129 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1102 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1130 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s ignores your prayer.", godname); |
1103 | op->failmsg (format ("%s ignores your prayer.", godname)); |
1131 | return 0; |
1104 | return 0; |
1132 | } |
1105 | } |
1133 | } |
1106 | } |
1134 | |
1107 | |
1135 | /* player/monster is trying to cast the spell. might fumble it */ |
1108 | /* player/monster is trying to cast the spell. might fumble it */ |
1136 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1109 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1137 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1110 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1138 | { |
1111 | { |
1139 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1112 | op->contr->play_sound (sound_find ("fumble_spell")); |
1140 | new_draw_info (NDI_UNIQUE, 0, op, "You fumble the prayer."); |
1113 | op->failmsg ("You fumble the prayer."); |
1141 | |
1114 | |
1142 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1115 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1143 | return 0; |
1116 | return 0; |
1144 | } |
1117 | } |
1145 | else if (spell_ob->stats.sp) |
1118 | else if (spell_ob->stats.sp) |
1146 | { |
1119 | { |
1147 | int failure = random_roll (0, 199, op, PREFER_HIGH) - op->contr->encumbrance + op->level - spell_ob->level + 35; |
1120 | int failure = random_roll (0, 199, op, PREFER_HIGH) - op->contr->encumbrance + op->level - spell_ob->level + 35; |
1148 | |
1121 | |
1149 | if (failure < 0) |
1122 | if (failure < 0) |
1150 | { |
1123 | { |
1151 | new_draw_info (NDI_UNIQUE, 0, op, "You bungle the spell because you have too much heavy equipment in use."); |
1124 | op->failmsg ("You bungle the spell because you have too much heavy equipment in use."); |
1152 | if (settings.spell_failure_effects == TRUE) |
1125 | if (settings.spell_failure_effects == TRUE) |
1153 | spell_failure (op, failure, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), skill); |
1126 | spell_failure (op, failure, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), skill); |
1154 | |
1127 | |
1155 | op->stats.sp -= random_roll (0, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), op, PREFER_LOW); |
1128 | op->stats.sp -= random_roll (0, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), op, PREFER_LOW); |
1156 | return 0; |
1129 | return 0; |
1157 | } |
1130 | } |
1158 | } |
1131 | } |
1159 | } |
1132 | } |
1160 | } |
1133 | } |
1161 | |
1134 | |
1162 | mflags = get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL); |
1135 | int mflags = op->ms ().flags (); |
1163 | |
1136 | |
1164 | /* See if we can cast a spell here. If the caster and op are |
1137 | /* See if we can cast a spell here. If the caster and op are |
1165 | * not alive, then this would mean that the mapmaker put the |
1138 | * not alive, then this would mean that the mapmaker put the |
1166 | * objects on the space - presume that they know what they are |
1139 | * objects on the space - presume that they know what they are |
1167 | * doing. |
1140 | * doing. |
1168 | */ |
1141 | */ |
1169 | |
1142 | |
1170 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1143 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1171 | { |
1144 | { |
1172 | new_draw_info (NDI_UNIQUE, 0, op, "This ground is sacred! The gods prevent any magical effects done by you here!."); |
1145 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1173 | return 0; |
1146 | return 0; |
1174 | } |
1147 | } |
1175 | |
1148 | |
1176 | if ((spell_ob->type == SPELL) |
1149 | if ((spell_ob->type == SPELL) |
1177 | && (caster->type != POTION) |
1150 | && (caster->type != POTION) |
… | |
… | |
1182 | { |
1155 | { |
1183 | if (op->type != PLAYER) |
1156 | if (op->type != PLAYER) |
1184 | return 0; |
1157 | return 0; |
1185 | |
1158 | |
1186 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1159 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1187 | new_draw_info_format (NDI_UNIQUE, 0, op, "This ground is unholy! %s ignores you.", godname); |
1160 | op->failmsg (format ("This ground is unholy! %s ignores you.", godname)); |
1188 | else if (object *item = op->contr->ranged_ob) |
1161 | else if (object *item = op->contr->ranged_ob) |
1189 | { |
1162 | { |
1190 | if (item->type == SPELL) |
1163 | if (item->type == SPELL) |
1191 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your spellcasting."); |
1164 | op->failmsg ("Something blocks your spellcasting."); |
1192 | else if (item->type == SCROLL) |
1165 | else if (item->type == SCROLL) |
1193 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of your scroll."); |
1166 | op->failmsg ("Something blocks the magic of your scroll."); |
1194 | else |
1167 | else |
1195 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of your item."); |
1168 | op->failmsg ("Something blocks the magic of your item."); |
1196 | } |
1169 | } |
1197 | else |
1170 | else |
1198 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the spell!"); |
1171 | op->failmsg ("Something blocks the spell!"); |
1199 | |
1172 | |
1200 | return 0; |
1173 | return 0; |
1201 | } |
1174 | } |
1202 | |
1175 | |
1203 | /* Take into account how long it takes to cast the spell. |
1176 | /* Take into account how long it takes to cast the spell. |
… | |
… | |
1233 | if (op != caster && !skill && caster->skill) |
1206 | if (op != caster && !skill && caster->skill) |
1234 | { |
1207 | { |
1235 | skill = find_skill_by_name (op, caster->skill); |
1208 | skill = find_skill_by_name (op, caster->skill); |
1236 | if (!skill) |
1209 | if (!skill) |
1237 | { |
1210 | { |
1238 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use the %s", &caster->skill, query_name (caster)); |
1211 | op->failmsg (format ("You lack the skill %s to use the %s!", &caster->skill, query_name (caster))); |
1239 | return 0; |
1212 | return 0; |
1240 | } |
1213 | } |
1241 | |
1214 | |
1242 | op->change_skill (skill); /* needed for proper exp credit */ |
1215 | op->change_skill (skill); /* needed for proper exp credit */ |
1243 | } |
1216 | } |
… | |
… | |
1372 | #ifdef NO_POLYMORPH |
1345 | #ifdef NO_POLYMORPH |
1373 | /* Not great, but at least provide feedback so if players do have |
1346 | /* Not great, but at least provide feedback so if players do have |
1374 | * polymorph (ie, find it as a preset item or left over from before |
1347 | * polymorph (ie, find it as a preset item or left over from before |
1375 | * it was disabled), they get some feedback. |
1348 | * it was disabled), they get some feedback. |
1376 | */ |
1349 | */ |
1377 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fizzles"); |
1350 | op->failmsg ("The spell fizzles!"); |
1378 | success = 0; |
1351 | success = 0; |
1379 | #else |
1352 | #else |
1380 | success = cast_polymorph (op, caster, spell_ob, dir); |
1353 | success = cast_polymorph (op, caster, spell_ob, dir); |
1381 | #endif |
1354 | #endif |
1382 | break; |
1355 | break; |
… | |
… | |
1402 | break; |
1375 | break; |
1403 | |
1376 | |
1404 | case SP_MOVING_BALL: |
1377 | case SP_MOVING_BALL: |
1405 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1378 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1406 | { |
1379 | { |
1407 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the proper attunement to cast %s", &spell_ob->name); |
1380 | op->failmsg (format ("You lack the proper attunement to cast %s!", &spell_ob->name)); |
1408 | success = 0; |
1381 | success = 0; |
1409 | } |
1382 | } |
1410 | else |
1383 | else |
1411 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1384 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1412 | break; |
1385 | break; |
… | |
… | |
1462 | |
1435 | |
1463 | default: |
1436 | default: |
1464 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1437 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1465 | } |
1438 | } |
1466 | |
1439 | |
1467 | /* FIXME - we need some better sound suppport */ |
1440 | op->play_sound ( |
1468 | // yes, for example, augment map info with the spell effect |
1441 | success |
1469 | // so clients can calculate the sounds themselves |
1442 | ? spell_ob->sound |
1470 | //play_sound_map(op->map, op->x, op->y, SOUND_CAST_SPELL_0 + spell_ob->subtype); |
1443 | ? spell_ob->sound |
|
|
1444 | : sound_find ("spell_success") |
|
|
1445 | : sound_find ("fumble_spell") |
|
|
1446 | ); |
1471 | |
1447 | |
1472 | return success; |
1448 | return success; |
1473 | } |
1449 | } |
1474 | |
1450 | |
1475 | |
|
|
1476 | /* This is called from time.c/process_object(). That function |
1451 | /* This is called from time.c/process_object(). That function |
1477 | * calls this for any SPELL_EFFECT type objects. This function |
1452 | * calls this for any SPELL_EFFECT type objects. This function |
1478 | * then dispatches them to the appropriate specific routines. |
1453 | * then dispatches them to the appropriate specific routines. |
1479 | */ |
1454 | */ |
1480 | void |
1455 | void |
1481 | move_spell_effect (object *op) |
1456 | move_spell_effect (object *op) |
1482 | { |
1457 | { |
… | |
… | |
1573 | else if (victim->materialname) |
1548 | else if (victim->materialname) |
1574 | save_throw_object (victim, spell->attacktype, spell); |
1549 | save_throw_object (victim, spell->attacktype, spell); |
1575 | break; |
1550 | break; |
1576 | } |
1551 | } |
1577 | } |
1552 | } |
|
|
1553 | |