1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <spells.h> |
25 | #include <spells.h> |
26 | #include <object.h> |
26 | #include <object.h> |
… | |
… | |
77 | dest->skill = spob->skill; |
77 | dest->skill = spob->skill; |
78 | else |
78 | else |
79 | dest->skill = caster->skill; |
79 | dest->skill = caster->skill; |
80 | } |
80 | } |
81 | |
81 | |
82 | /* init_spells: This should really be called check_spells, as that |
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83 | * is what it does. It goes through the spells looking for any |
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84 | * obvious errors. This was most useful in debugging when re-doing |
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85 | * all the spells to catch simple errors. To use it all the time |
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86 | * will result in it spitting out messages that aren't really errors. |
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87 | */ |
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88 | void |
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89 | init_spells (void) |
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90 | { |
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91 | #ifdef SPELL_DEBUG |
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92 | static int init_spells_done = 0; |
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93 | int i; |
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94 | archetype *at; |
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95 | |
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96 | if (init_spells_done) |
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97 | return; |
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98 | LOG (llevDebug, "Checking spells...\n"); |
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99 | |
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100 | for_all_archetypes (at) |
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101 | { |
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102 | if (at->type == SPELL) |
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103 | { |
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104 | if (at->skill) |
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105 | { |
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106 | for (i = 1; i < NUM_SKILLS; i++) |
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107 | if (!strcmp (skill_names[i], at->skill)) |
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108 | break; |
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109 | if (i == NUM_SKILLS) |
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110 | { |
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111 | LOG (llevError, "Spell %s has improper associated skill %s\n", at->name, at->skill); |
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112 | } |
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113 | } |
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114 | /* other_arch is already checked for in the loader */ |
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115 | } |
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116 | } |
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117 | |
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118 | i = 0; |
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119 | while (spell_mapping[i]) |
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120 | { |
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121 | if (!archetype::find (spell_mapping[i])) |
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122 | { |
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123 | LOG (llevError, "Unable to find spell mapping %s (%i)\n", spell_mapping[i], i); |
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124 | } |
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125 | i++; |
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126 | } |
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127 | LOG (llevDebug, "Checking spells completed.\n"); |
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128 | #endif |
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129 | } |
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130 | |
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131 | /* Dumps all the spells - now also dumps skill associated with the spell. |
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132 | * not sure what this would be used for, as the data seems pretty |
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133 | * minimal, but easy enough to keep around. |
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134 | */ |
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135 | void |
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136 | dump_spells (void) |
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137 | { |
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138 | archetype *at; |
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139 | |
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140 | for_all_archetypes (at) |
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141 | { |
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142 | if (at->type == SPELL) |
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143 | { |
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144 | fprintf (stderr, "%s:%s:%s:%s:%d\n", &at->object::name, |
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145 | &at->archname, at->other_arch ? &at->other_arch->archname : "<nil>", &at->skill, at->level); |
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146 | } |
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147 | } |
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148 | } |
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149 | |
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150 | /* pretty basic function - basically just takes |
82 | /* pretty basic function - basically just takes |
151 | * an object, sets the x,y, and calls insert_ob_in_map |
83 | * an object, sets the x,y, and calls insert_ob_in_map |
152 | */ |
84 | */ |
153 | void |
85 | void |
154 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
86 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
… | |
… | |
168 | * Returns modified level. |
100 | * Returns modified level. |
169 | */ |
101 | */ |
170 | int |
102 | int |
171 | min_casting_level (object *caster, object *spell) |
103 | min_casting_level (object *caster, object *spell) |
172 | { |
104 | { |
173 | int new_level; |
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174 | |
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175 | if (caster->path_denied & spell->path_attuned) |
105 | if (caster->path_denied & spell->path_attuned) |
176 | return 1; |
106 | return 1; |
177 | |
107 | |
178 | new_level = spell->level |
108 | int new_level = spell->level |
179 | + (caster->path_repelled & spell->path_attuned ? +2 : 0) |
109 | + (caster->path_repelled & spell->path_attuned ? +8 : 0) |
180 | + (caster->path_attuned & spell->path_attuned ? -2 : 0); |
110 | + (caster->path_attuned & spell->path_attuned ? -8 : 0); |
181 | |
111 | |
182 | return max (1, new_level); |
112 | return max (1, new_level); |
183 | } |
113 | } |
184 | |
114 | |
185 | /* This function returns the effective level the spell |
115 | /* This function returns the effective level the spell |
… | |
… | |
191 | int |
121 | int |
192 | caster_level (object *caster, object *spell) |
122 | caster_level (object *caster, object *spell) |
193 | { |
123 | { |
194 | int level = caster->level; |
124 | int level = caster->level; |
195 | |
125 | |
196 | /* If this is a player, try to find the matching skill */ |
126 | /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ |
197 | if (caster->type == PLAYER && spell->skill) |
127 | if (caster->type == ROD && caster->env && caster->env->type == PLAYER) |
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128 | { |
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129 | object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); |
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130 | int sk_level = skill ? skill->level : 1; |
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131 | |
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132 | level = min (level, sk_level + level / 10 + 1); |
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133 | } |
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134 | else if (caster->type == PLAYER && spell->skill) /* If this is a player, try to find the matching skill */ |
198 | for (int i = 0; i < NUM_SKILLS; i++) |
135 | for (int i = 0; i < NUM_SKILLS; i++) |
199 | if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill) |
136 | if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill) |
200 | { |
137 | { |
201 | level = caster->contr->last_skill_ob[i]->level; |
138 | level = caster->contr->last_skill_ob[i]->level; |
202 | break; |
139 | break; |
203 | } |
140 | } |
204 | |
141 | |
205 | /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ |
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206 | if (caster->type == ROD && caster->env && caster->env->type == PLAYER) |
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207 | { |
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208 | object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); |
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209 | int sk_level = skill ? skill->level : 1; |
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210 | |
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211 | level = MIN (level, sk_level + level / 10 + 1); |
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212 | } |
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213 | |
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214 | /* Got valid caster level. Now adjust for attunement */ |
142 | /* Got valid caster level. Now adjust for attunement */ |
215 | level += caster->path_repelled & spell->path_attuned ? -2 : 0; |
143 | level += caster->path_repelled & spell->path_attuned ? -8 : 0; |
216 | level += caster->path_attuned & spell->path_attuned ? +2 : 0; |
144 | level += caster->path_attuned & spell->path_attuned ? +8 : 0; |
217 | |
145 | |
218 | /* Always make this at least 1. If this is zero, we get divide by zero |
146 | /* Always make this at least 1. If this is zero, we get divide by zero |
219 | * errors in various places. |
147 | * errors in various places. |
220 | */ |
148 | */ |
221 | return max (level, 1); |
149 | return max (level, 1); |
… | |
… | |
265 | else |
193 | else |
266 | { |
194 | { |
267 | sp = (int) (spell->stats.sp * PATH_SP_MULT (caster, spell)); |
195 | sp = (int) (spell->stats.sp * PATH_SP_MULT (caster, spell)); |
268 | if (spell->stats.sp && !sp) |
196 | if (spell->stats.sp && !sp) |
269 | sp = 1; |
197 | sp = 1; |
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198 | |
270 | grace = (int) (spell->stats.grace * PATH_SP_MULT (caster, spell)); |
199 | grace = (int) (spell->stats.grace * PATH_SP_MULT (caster, spell)); |
271 | if (spell->stats.grace && !grace) |
200 | if (spell->stats.grace && !grace) |
272 | grace = 1; |
201 | grace = 1; |
273 | } |
202 | } |
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203 | |
274 | if (flags == SPELL_HIGHEST) |
204 | if (flags == SPELL_HIGHEST) |
275 | return MAX (sp, grace); |
205 | return MAX (sp, grace); |
276 | else if (flags == SPELL_GRACE) |
206 | else if (flags == SPELL_GRACE) |
277 | return grace; |
207 | return grace; |
278 | else if (flags == SPELL_MANA) |
208 | else if (flags == SPELL_MANA) |
… | |
… | |
282 | LOG (llevError, "SP_level_spellpoint_cost: Unknown flags passed: %d\n", flags); |
212 | LOG (llevError, "SP_level_spellpoint_cost: Unknown flags passed: %d\n", flags); |
283 | return 0; |
213 | return 0; |
284 | } |
214 | } |
285 | } |
215 | } |
286 | |
216 | |
287 | |
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288 | /* SP_level_dam_adjust: Returns adjusted damage based on the caster. |
217 | /* SP_level_dam_adjust: Returns adjusted damage based on the caster. |
289 | * spob is the spell we are adjusting. |
218 | * spob is the spell we are adjusting. |
290 | */ |
219 | */ |
291 | int |
220 | int |
292 | SP_level_dam_adjust (object *caster, object *spob) |
221 | SP_level_dam_adjust (object *caster, object *spob) |
293 | { |
222 | { |
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223 | if (!spob->dam_modifier) |
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224 | return 0; |
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225 | |
294 | int level = caster_level (caster, spob); |
226 | int level = caster_level (caster, spob); |
295 | int adj = level - min_casting_level (caster, spob); |
227 | return max (0, level - min_casting_level (caster, spob)) / spob->dam_modifier; |
296 | |
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297 | if (adj < 0) |
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298 | adj = 0; |
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299 | if (spob->dam_modifier) |
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300 | adj /= spob->dam_modifier; |
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301 | else |
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302 | adj = 0; |
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303 | return adj; |
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304 | } |
228 | } |
305 | |
229 | |
306 | /* Adjust the strength of the spell based on level. |
230 | /* Adjust the strength of the spell based on level. |
307 | * This is basically the same as SP_level_dam_adjust above, |
231 | * This is basically the same as SP_level_dam_adjust above, |
308 | * but instead looks at the level_modifier value. |
232 | * but instead looks at the level_modifier value. |
309 | */ |
233 | */ |
310 | int |
234 | int |
311 | SP_level_duration_adjust (object *caster, object *spob) |
235 | SP_level_duration_adjust (object *caster, object *spob) |
312 | { |
236 | { |
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237 | if (!spob->duration_modifier) |
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238 | return 0; |
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239 | |
313 | int level = caster_level (caster, spob); |
240 | int level = caster_level (caster, spob); |
314 | int adj = level - min_casting_level (caster, spob); |
241 | return max (0, level - min_casting_level (caster, spob)) / spob->duration_modifier; |
315 | |
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316 | if (adj < 0) |
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317 | adj = 0; |
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318 | if (spob->duration_modifier) |
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319 | adj /= spob->duration_modifier; |
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320 | else |
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321 | adj = 0; |
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322 | |
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323 | return adj; |
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324 | } |
242 | } |
325 | |
243 | |
326 | /* Adjust the strength of the spell based on level. |
244 | /* Adjust the strength of the spell based on level. |
327 | * This is basically the same as SP_level_dam_adjust above, |
245 | * This is basically the same as SP_level_dam_adjust above, |
328 | * but instead looks at the level_modifier value. |
246 | * but instead looks at the level_modifier value. |
329 | */ |
247 | */ |
330 | int |
248 | int |
331 | SP_level_range_adjust (object *caster, object *spob) |
249 | SP_level_range_adjust (object *caster, object *spob) |
332 | { |
250 | { |
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251 | if (!spob->range_modifier) |
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252 | return 0; |
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253 | |
333 | int level = caster_level (caster, spob); |
254 | int level = caster_level (caster, spob); |
334 | int adj = level - min_casting_level (caster, spob); |
255 | return (level - min_casting_level (caster, spob)) / spob->range_modifier; |
335 | |
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336 | if (adj < 0) |
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337 | adj = 0; |
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338 | if (spob->range_modifier) |
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339 | adj /= spob->range_modifier; |
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340 | else |
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341 | adj = 0; |
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342 | |
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343 | return adj; |
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344 | } |
256 | } |
345 | |
257 | |
346 | /* Checks to see if player knows the spell. If the name is the same |
258 | /* Checks to see if player knows the spell. If the name is the same |
347 | * as an existing spell, we presume they know it. |
259 | * as an existing spell, we presume they know it. |
348 | * returns 1 if they know the spell, 0 if they don't. |
260 | * returns 1 if they know the spell, 0 if they don't. |
… | |
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557 | * dir: direction to fire in. |
469 | * dir: direction to fire in. |
558 | * spell: spell that is being fired. It uses other_arch for the archetype |
470 | * spell: spell that is being fired. It uses other_arch for the archetype |
559 | * to fire. |
471 | * to fire. |
560 | * returns 0 on failure, 1 on success. |
472 | * returns 0 on failure, 1 on success. |
561 | */ |
473 | */ |
562 | |
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563 | int |
474 | int |
564 | fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell) |
475 | fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell) |
565 | { |
476 | { |
566 | object *tmp; |
477 | object *tmp; |
567 | int mflags; |
478 | int mflags; |
… | |
… | |
995 | if (!spell_ob->other_arch) |
906 | if (!spell_ob->other_arch) |
996 | { |
907 | { |
997 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
908 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
998 | return 0; |
909 | return 0; |
999 | } |
910 | } |
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911 | |
1000 | spell = arch_to_object (spell_ob->other_arch); |
912 | spell = arch_to_object (spell_ob->other_arch); |
1001 | |
913 | |
1002 | /* Always cast spell on caster */ |
914 | /* Always cast spell on caster */ |
1003 | success = cast_spell (op, caster, dir, spell, stringarg); |
915 | success = cast_spell (op, caster, dir, spell, stringarg); |
1004 | |
916 | |
1005 | if (caster->contr->party == NULL) |
917 | if (caster->contr->party == NULL) |
1006 | { |
918 | { |
1007 | spell->remove (); |
919 | spell->remove (); |
1008 | return success; |
920 | return success; |
1009 | } |
921 | } |
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922 | |
1010 | for_all_players (pl) |
923 | for_all_players (pl) |
1011 | if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) |
924 | if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) |
1012 | { |
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1013 | cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); |
925 | cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); |
1014 | } |
926 | |
1015 | spell->remove (); |
927 | spell->remove (); |
1016 | return success; |
928 | return success; |
1017 | } |
929 | } |
1018 | |
930 | |
1019 | /* This is where the main dispatch when someone casts a spell. |
931 | /* This is where the main dispatch when someone casts a spell. |
… | |
… | |
1045 | */ |
957 | */ |
1046 | int |
958 | int |
1047 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
959 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
1048 | { |
960 | { |
1049 | const char *godname; |
961 | const char *godname; |
1050 | int success = 0, mflags, cast_level = 0; |
962 | int success = 0, cast_level = 0; |
1051 | object *skill = NULL; |
963 | object *skill = NULL; |
1052 | |
964 | |
1053 | if (!spell_ob) |
965 | if (!spell_ob) |
1054 | { |
966 | { |
1055 | LOG (llevError, "cast_spell: null spell object passed\n"); |
967 | LOG (llevError, "cast_spell: null spell object passed\n"); |
… | |
… | |
1092 | { |
1004 | { |
1093 | skill = find_skill_by_name (op, spell_ob->skill); |
1005 | skill = find_skill_by_name (op, spell_ob->skill); |
1094 | |
1006 | |
1095 | if (!skill) |
1007 | if (!skill) |
1096 | { |
1008 | { |
1097 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s.", &spell_ob->skill, &spell_ob->name); |
1009 | op->failmsg (format ("You need the skill %s to cast %s!", &spell_ob->skill, &spell_ob->name)); |
1098 | return 0; |
1010 | return 0; |
1099 | } |
1011 | } |
1100 | |
1012 | |
1101 | if (min_casting_level (op, spell_ob) > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
1013 | if (min_casting_level (op, spell_ob) > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
1102 | { |
1014 | { |
1103 | new_draw_info (NDI_UNIQUE, 0, op, "You lack enough skill to cast that spell."); |
1015 | op->failmsg ("You lack enough skill to cast that spell!"); |
1104 | return 0; |
1016 | return 0; |
1105 | } |
1017 | } |
1106 | } |
1018 | } |
1107 | |
1019 | |
1108 | /* If the caster is the wiz, they don't ever fail, and don't have |
1020 | /* If the caster is the wiz, they don't ever fail, and don't have |
… | |
… | |
1111 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
1023 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
1112 | { |
1024 | { |
1113 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1025 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1114 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1026 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1115 | { |
1027 | { |
1116 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough mana."); |
1028 | op->failmsg ("You don't have enough mana!"); |
1117 | return 0; |
1029 | return 0; |
1118 | } |
1030 | } |
1119 | |
1031 | |
1120 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) && |
1032 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) && |
1121 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) > op->stats.grace) |
1033 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) > op->stats.grace) |
1122 | { |
1034 | { |
1123 | if (random_roll (0, op->stats.Wis - 1, op, PREFER_HIGH) + op->stats.grace - |
1035 | if (random_roll (0, op->stats.Wis - 1, op, PREFER_HIGH) + op->stats.grace - |
1124 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1036 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1125 | { |
|
|
1126 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s grants your prayer, though you are unworthy.", godname); |
1037 | op->statusmsg (format ("%s grants your prayer, though you are unworthy.", godname)); |
1127 | } |
|
|
1128 | else |
1038 | else |
1129 | { |
1039 | { |
1130 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1040 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1131 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s ignores your prayer.", godname); |
1041 | op->failmsg (format ("%s ignores your prayer.", godname)); |
1132 | return 0; |
1042 | return 0; |
1133 | } |
1043 | } |
1134 | } |
1044 | } |
1135 | |
1045 | |
1136 | /* player/monster is trying to cast the spell. might fumble it */ |
1046 | /* player/monster is trying to cast the spell. might fumble it */ |
1137 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1047 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1138 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1048 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1139 | { |
1049 | { |
1140 | op->contr->play_sound (sound_find ("fumble_spell")); |
1050 | op->contr->play_sound (sound_find ("fumble_spell")); |
1141 | new_draw_info (NDI_UNIQUE, 0, op, "You fumble the prayer."); |
1051 | op->failmsg ("You fumble the prayer."); |
1142 | |
1052 | |
1143 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1053 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1144 | return 0; |
1054 | return 0; |
1145 | } |
1055 | } |
1146 | else if (spell_ob->stats.sp) |
1056 | else if (spell_ob->stats.sp) |
1147 | { |
1057 | { |
1148 | int failure = random_roll (0, 199, op, PREFER_HIGH) - op->contr->encumbrance + op->level - spell_ob->level + 35; |
1058 | int failure = random_roll (0, 199, op, PREFER_HIGH) - op->contr->encumbrance + op->level - spell_ob->level + 35; |
1149 | |
1059 | |
1150 | if (failure < 0) |
1060 | if (failure < 0) |
1151 | { |
1061 | { |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "You bungle the spell because you have too much heavy equipment in use."); |
1062 | op->failmsg ("You bungle the spell because you have too much heavy equipment in use."); |
1153 | if (settings.spell_failure_effects == TRUE) |
1063 | if (settings.spell_failure_effects == TRUE) |
1154 | spell_failure (op, failure, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), skill); |
1064 | spell_failure (op, failure, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), skill); |
1155 | |
1065 | |
1156 | op->stats.sp -= random_roll (0, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), op, PREFER_LOW); |
1066 | op->stats.sp -= random_roll (0, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), op, PREFER_LOW); |
1157 | return 0; |
1067 | return 0; |
1158 | } |
1068 | } |
1159 | } |
1069 | } |
1160 | } |
1070 | } |
1161 | } |
1071 | } |
1162 | |
1072 | |
1163 | mflags = get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL); |
1073 | int mflags = op->ms ().flags (); |
1164 | |
1074 | |
1165 | /* See if we can cast a spell here. If the caster and op are |
1075 | /* See if we can cast a spell here. If the caster and op are |
1166 | * not alive, then this would mean that the mapmaker put the |
1076 | * not alive, then this would mean that the mapmaker put the |
1167 | * objects on the space - presume that they know what they are |
1077 | * objects on the space - presume that they know what they are |
1168 | * doing. |
1078 | * doing. |
1169 | */ |
1079 | */ |
1170 | |
1080 | |
1171 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1081 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1172 | { |
1082 | { |
1173 | new_draw_info (NDI_UNIQUE, 0, op, "This ground is sacred! The gods prevent any magical effects done by you here!."); |
1083 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1174 | return 0; |
1084 | return 0; |
1175 | } |
1085 | } |
1176 | |
1086 | |
1177 | if ((spell_ob->type == SPELL) |
1087 | if ((spell_ob->type == SPELL) |
1178 | && (caster->type != POTION) |
1088 | && (caster->type != POTION) |
… | |
… | |
1183 | { |
1093 | { |
1184 | if (op->type != PLAYER) |
1094 | if (op->type != PLAYER) |
1185 | return 0; |
1095 | return 0; |
1186 | |
1096 | |
1187 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1097 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1188 | new_draw_info_format (NDI_UNIQUE, 0, op, "This ground is unholy! %s ignores you.", godname); |
1098 | op->failmsg (format ("This ground is unholy! %s ignores you.", godname)); |
1189 | else if (object *item = op->contr->ranged_ob) |
1099 | else if (object *item = op->contr->ranged_ob) |
1190 | { |
1100 | { |
1191 | if (item->type == SPELL) |
1101 | if (item->type == SPELL) |
1192 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your spellcasting."); |
1102 | op->failmsg ("Something blocks your spellcasting."); |
1193 | else if (item->type == SCROLL) |
1103 | else if (item->type == SCROLL) |
1194 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of your scroll."); |
1104 | op->failmsg ("Something blocks the magic of your scroll."); |
1195 | else |
1105 | else |
1196 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of your item."); |
1106 | op->failmsg ("Something blocks the magic of your item."); |
1197 | } |
1107 | } |
1198 | else |
1108 | else |
1199 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the spell!"); |
1109 | op->failmsg ("Something blocks the spell!"); |
1200 | |
1110 | |
1201 | return 0; |
1111 | return 0; |
1202 | } |
1112 | } |
1203 | |
1113 | |
1204 | /* Take into account how long it takes to cast the spell. |
1114 | /* Take into account how long it takes to cast the spell. |
… | |
… | |
1234 | if (op != caster && !skill && caster->skill) |
1144 | if (op != caster && !skill && caster->skill) |
1235 | { |
1145 | { |
1236 | skill = find_skill_by_name (op, caster->skill); |
1146 | skill = find_skill_by_name (op, caster->skill); |
1237 | if (!skill) |
1147 | if (!skill) |
1238 | { |
1148 | { |
1239 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use the %s", &caster->skill, query_name (caster)); |
1149 | op->failmsg (format ("You lack the skill %s to use the %s!", &caster->skill, query_name (caster))); |
1240 | return 0; |
1150 | return 0; |
1241 | } |
1151 | } |
1242 | |
1152 | |
1243 | op->change_skill (skill); /* needed for proper exp credit */ |
1153 | op->change_skill (skill); /* needed for proper exp credit */ |
1244 | } |
1154 | } |
… | |
… | |
1373 | #ifdef NO_POLYMORPH |
1283 | #ifdef NO_POLYMORPH |
1374 | /* Not great, but at least provide feedback so if players do have |
1284 | /* Not great, but at least provide feedback so if players do have |
1375 | * polymorph (ie, find it as a preset item or left over from before |
1285 | * polymorph (ie, find it as a preset item or left over from before |
1376 | * it was disabled), they get some feedback. |
1286 | * it was disabled), they get some feedback. |
1377 | */ |
1287 | */ |
1378 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fizzles"); |
1288 | op->failmsg ("The spell fizzles!"); |
1379 | success = 0; |
1289 | success = 0; |
1380 | #else |
1290 | #else |
1381 | success = cast_polymorph (op, caster, spell_ob, dir); |
1291 | success = cast_polymorph (op, caster, spell_ob, dir); |
1382 | #endif |
1292 | #endif |
1383 | break; |
1293 | break; |
… | |
… | |
1403 | break; |
1313 | break; |
1404 | |
1314 | |
1405 | case SP_MOVING_BALL: |
1315 | case SP_MOVING_BALL: |
1406 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1316 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1407 | { |
1317 | { |
1408 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the proper attunement to cast %s", &spell_ob->name); |
1318 | op->failmsg (format ("You lack the proper attunement to cast %s!", &spell_ob->name)); |
1409 | success = 0; |
1319 | success = 0; |
1410 | } |
1320 | } |
1411 | else |
1321 | else |
1412 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1322 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1413 | break; |
1323 | break; |
… | |
… | |
1463 | |
1373 | |
1464 | default: |
1374 | default: |
1465 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1375 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1466 | } |
1376 | } |
1467 | |
1377 | |
1468 | /* FIXME - we need some better sound suppport */ |
1378 | op->play_sound ( |
1469 | // yes, for example, augment map info with the spell effect |
1379 | success |
1470 | // so clients can calculate the sounds themselves |
1380 | ? spell_ob->sound |
1471 | //play_sound_map(op->map, op->x, op->y, SOUND_CAST_SPELL_0 + spell_ob->subtype); |
1381 | ? spell_ob->sound |
|
|
1382 | : sound_find ("spell_success") |
|
|
1383 | : sound_find ("fumble_spell") |
|
|
1384 | ); |
1472 | |
1385 | |
1473 | return success; |
1386 | return success; |
1474 | } |
1387 | } |
1475 | |
1388 | |
1476 | |
|
|
1477 | /* This is called from time.c/process_object(). That function |
1389 | /* This is called from time.c/process_object(). That function |
1478 | * calls this for any SPELL_EFFECT type objects. This function |
1390 | * calls this for any SPELL_EFFECT type objects. This function |
1479 | * then dispatches them to the appropriate specific routines. |
1391 | * then dispatches them to the appropriate specific routines. |
1480 | */ |
1392 | */ |
1481 | void |
1393 | void |
1482 | move_spell_effect (object *op) |
1394 | move_spell_effect (object *op) |
1483 | { |
1395 | { |
… | |
… | |
1574 | else if (victim->materialname) |
1486 | else if (victim->materialname) |
1575 | save_throw_object (victim, spell->attacktype, spell); |
1487 | save_throw_object (victim, spell->attacktype, spell); |
1576 | break; |
1488 | break; |
1577 | } |
1489 | } |
1578 | } |
1490 | } |
|
|
1491 | |