1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
261 | */ |
261 | */ |
262 | object * |
262 | object * |
263 | check_spell_known (object *op, const char *name) |
263 | check_spell_known (object *op, const char *name) |
264 | { |
264 | { |
265 | object *spop; |
265 | object *spop; |
|
|
266 | shstr_cmp name_ (name); |
266 | |
267 | |
267 | for (spop = op->inv; spop; spop = spop->below) |
268 | for (spop = op->inv; spop; spop = spop->below) |
268 | if (spop->type == SPELL && !strcmp (spop->name, name)) |
269 | if (spop->type == SPELL && spop->name == name) |
269 | return spop; |
270 | return spop; |
270 | |
271 | |
271 | return NULL; |
272 | return 0; |
272 | } |
273 | } |
273 | |
274 | |
274 | |
275 | |
275 | /* |
276 | /* |
276 | * Look at object 'op' and see if they know the spell |
277 | * Look at object 'op' and see if they know the spell |
… | |
… | |
438 | /* |
439 | /* |
439 | * Combine similar spell effects into one spell effect. Needed for |
440 | * Combine similar spell effects into one spell effect. Needed for |
440 | * performance reasons with meteor swarm and the like, but also for |
441 | * performance reasons with meteor swarm and the like, but also for |
441 | * playability reasons. |
442 | * playability reasons. |
442 | */ |
443 | */ |
443 | if (tmp->arch == op->arch |
444 | if (tmp->arch == op->arch /* no harm if not comparing by name here */ |
444 | && tmp->type == op->type |
445 | && tmp->type == op->type |
445 | && tmp->subtype == op->subtype |
446 | && tmp->subtype == op->subtype |
446 | && tmp->owner == op->owner |
447 | && tmp->owner == op->owner |
447 | && ((tmp->subtype == SP_EXPLOSION) || (tmp->subtype == SP_CONE && tmp->stats.sp == op->stats.sp))) |
448 | && ((tmp->subtype == SP_EXPLOSION) || (tmp->subtype == SP_CONE && tmp->stats.sp == op->stats.sp))) |
448 | { |
449 | { |
… | |
… | |
472 | * returns 0 on failure, 1 on success. |
473 | * returns 0 on failure, 1 on success. |
473 | */ |
474 | */ |
474 | int |
475 | int |
475 | fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell) |
476 | fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell) |
476 | { |
477 | { |
477 | object *tmp; |
|
|
478 | int mflags; |
|
|
479 | maptile *m; |
|
|
480 | |
|
|
481 | if (spell->other_arch == NULL) |
478 | if (!spell->other_arch) |
482 | return 0; |
479 | return 0; |
483 | |
480 | |
484 | m = op->map; |
481 | mapxy pos (op->map, x, y);//TODO, should not pass x, y |
485 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
|
|
486 | if (mflags & P_OUT_OF_MAP) |
|
|
487 | { |
|
|
488 | return 0; |
|
|
489 | } |
|
|
490 | |
482 | |
491 | tmp = arch_to_object (spell->other_arch); |
483 | pos.move (dir ? dir : rndm (1, 8)); |
492 | |
484 | |
493 | if (tmp == NULL) |
485 | if (!pos.normalise ()) |
494 | return 0; |
486 | return 0; |
495 | |
487 | |
496 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y))) |
488 | object *tmp = spell->other_arch->instance (); |
|
|
489 | |
|
|
490 | if (!tmp) |
|
|
491 | return 0; |
|
|
492 | |
|
|
493 | if (pos.ms ().blocks (tmp)) |
497 | { |
494 | { |
498 | new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); |
495 | new_draw_info (NDI_UNIQUE, 0, op, "You can't cast this spell on top of a wall!\n"); |
499 | tmp->destroy (); |
496 | tmp->destroy (); |
500 | return 0; |
497 | return 0; |
501 | } |
498 | } |
502 | |
499 | |
503 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
500 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
… | |
… | |
507 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
504 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
508 | tmp->attacktype = spell->attacktype; |
505 | tmp->attacktype = spell->attacktype; |
509 | tmp->x = x; |
506 | tmp->x = x; |
510 | tmp->y = y; |
507 | tmp->y = y; |
511 | tmp->direction = dir; |
508 | tmp->direction = dir; |
512 | if (op->owner != NULL) |
|
|
513 | tmp->set_owner (op); |
509 | tmp->set_owner (op); |
514 | else |
|
|
515 | tmp->set_owner (op); |
|
|
516 | tmp->level = caster_level (caster, spell); |
510 | tmp->level = caster_level (caster, spell); |
517 | set_spell_skill (op, caster, spell, tmp); |
511 | set_spell_skill (op, caster, spell, tmp); |
518 | |
512 | |
519 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
513 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
520 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
514 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
521 | { |
|
|
522 | if (!tailor_god_spell (tmp, op)) |
515 | if (!tailor_god_spell (tmp, op)) |
523 | return 0; |
516 | return 0; |
524 | } |
517 | |
525 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
518 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
526 | SET_ANIMATION (tmp, dir); |
519 | SET_ANIMATION (tmp, dir); |
527 | |
520 | |
528 | if ((tmp = insert_ob_in_map (tmp, m, op, 0))) |
521 | if ((tmp = op->map->insert (tmp, x, y, op))) |
529 | move_spell_effect (tmp); |
522 | move_spell_effect (tmp); |
530 | |
523 | |
531 | return 1; |
524 | return 1; |
532 | } |
525 | } |
533 | |
526 | |
… | |
… | |
588 | if (!tmp) |
581 | if (!tmp) |
589 | tmp = op->ms ().player (); |
582 | tmp = op->ms ().player (); |
590 | |
583 | |
591 | return tmp; |
584 | return tmp; |
592 | } |
585 | } |
593 | |
|
|
594 | |
|
|
595 | |
586 | |
596 | /* raytrace: |
587 | /* raytrace: |
597 | * spell_find_dir(map, x, y, exclude) will search first the center square |
588 | * spell_find_dir(map, x, y, exclude) will search first the center square |
598 | * then some close squares in the given map at the given coordinates for |
589 | * then some close squares in the given map at the given coordinates for |
599 | * live objects. |
590 | * live objects. |
… | |
… | |
602 | * monsters/generators only. If not, the spell will hunt players only. |
593 | * monsters/generators only. If not, the spell will hunt players only. |
603 | * It returns the direction toward the first/closest live object if it finds |
594 | * It returns the direction toward the first/closest live object if it finds |
604 | * any, otherwise -1. |
595 | * any, otherwise -1. |
605 | * note that exclude can be NULL, in which case all bets are off. |
596 | * note that exclude can be NULL, in which case all bets are off. |
606 | */ |
597 | */ |
607 | |
|
|
608 | int |
598 | int |
609 | spell_find_dir (maptile *m, int x, int y, object *exclude) |
599 | spell_find_dir (maptile *m, int x, int y, object *exclude) |
610 | { |
600 | { |
611 | int i, max = SIZEOFFREE; |
601 | int i, max = SIZEOFFREE; |
612 | sint16 nx, ny; |
602 | sint16 nx, ny; |
… | |
… | |
692 | create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); |
682 | create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); |
693 | |
683 | |
694 | insert_ob_in_map (head, op->map, op, 0); |
684 | insert_ob_in_map (head, op->map, op, 0); |
695 | |
685 | |
696 | /* thought it'd be cool to insert a burnout, too. */ |
686 | /* thought it'd be cool to insert a burnout, too. */ |
697 | op->map->insert (get_archetype ("burnout"), op->x + freearr_x[dir], op->y + freearr_y[dir], op); |
687 | op->map->insert (archetype::get (shstr_burnout), op->x + freearr_x[dir], op->y + freearr_y[dir], op); |
698 | } |
688 | } |
699 | } |
689 | } |
700 | |
690 | |
701 | /* peterm: function which summons hostile monsters and |
691 | /* peterm: function which summons hostile monsters and |
702 | * places them in nearby squares. |
692 | * places them in nearby squares. |
… | |
… | |
1004 | { |
994 | { |
1005 | skill = find_skill_by_name (op, spell_ob->skill); |
995 | skill = find_skill_by_name (op, spell_ob->skill); |
1006 | |
996 | |
1007 | if (!skill) |
997 | if (!skill) |
1008 | { |
998 | { |
1009 | op->failmsg (format ("You need the skill %s to cast %s!", &spell_ob->skill, &spell_ob->name)); |
999 | op->failmsg (format ("You need the skill %s to cast %s! " |
|
|
1000 | "H<You either need to learn the skill via a skill scroll " |
|
|
1001 | "or you need to wear a talisman or holy symbol.>", |
|
|
1002 | &spell_ob->skill, &spell_ob->name)); |
1010 | return 0; |
1003 | return 0; |
1011 | } |
1004 | } |
1012 | |
1005 | |
|
|
1006 | int casting_level = min_casting_level (op, spell_ob); |
|
|
1007 | |
1013 | if (min_casting_level (op, spell_ob) > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
1008 | if (casting_level > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
1014 | { |
1009 | { |
1015 | op->failmsg ("You lack enough skill to cast that spell!"); |
1010 | op->failmsg (format ("You lack enough skill to cast that spell! " |
|
|
1011 | "H<Your cast level is %d, but level %d is required. Maybe you are repelled?>", |
|
|
1012 | cast_level, casting_level)); |
1016 | return 0; |
1013 | return 0; |
1017 | } |
1014 | } |
1018 | } |
1015 | } |
1019 | |
1016 | |
1020 | /* If the caster is the wiz, they don't ever fail, and don't have |
1017 | /* If the caster is the wiz, they don't ever fail, and don't have |
… | |
… | |
1196 | case SP_SMITE: |
1193 | case SP_SMITE: |
1197 | success = cast_smite_spell (op, caster, dir, spell_ob); |
1194 | success = cast_smite_spell (op, caster, dir, spell_ob); |
1198 | break; |
1195 | break; |
1199 | |
1196 | |
1200 | case SP_MAGIC_MISSILE: |
1197 | case SP_MAGIC_MISSILE: |
1201 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1198 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1202 | break; |
1199 | break; |
1203 | |
1200 | |
1204 | case SP_SUMMON_GOLEM: |
1201 | case SP_SUMMON_GOLEM: |
1205 | success = summon_golem (op, caster, dir, spell_ob); |
1202 | success = summon_golem (op, caster, dir, spell_ob); |
1206 | break; |
1203 | break; |
… | |
… | |
1317 | { |
1314 | { |
1318 | op->failmsg (format ("You lack the proper attunement to cast %s!", &spell_ob->name)); |
1315 | op->failmsg (format ("You lack the proper attunement to cast %s!", &spell_ob->name)); |
1319 | success = 0; |
1316 | success = 0; |
1320 | } |
1317 | } |
1321 | else |
1318 | else |
1322 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1319 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1323 | break; |
1320 | break; |
1324 | |
1321 | |
1325 | case SP_SWARM: |
1322 | case SP_SWARM: |
1326 | success = fire_swarm (op, caster, spell_ob, dir); |
1323 | success = fire_swarm (op, caster, spell_ob, dir); |
1327 | break; |
1324 | break; |