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/cvs/deliantra/server/server/spell_util.C
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Comparing deliantra/server/server/spell_util.C (file contents):
Revision 1.67 by root, Sun Apr 20 00:44:13 2008 UTC vs.
Revision 1.70 by root, Sun May 4 18:24:11 2008 UTC

438 /* 438 /*
439 * Combine similar spell effects into one spell effect. Needed for 439 * Combine similar spell effects into one spell effect. Needed for
440 * performance reasons with meteor swarm and the like, but also for 440 * performance reasons with meteor swarm and the like, but also for
441 * playability reasons. 441 * playability reasons.
442 */ 442 */
443 if (tmp->arch == op->arch 443 if (tmp->arch == op->arch /* no harm if not comparing by name here */
444 && tmp->type == op->type 444 && tmp->type == op->type
445 && tmp->subtype == op->subtype 445 && tmp->subtype == op->subtype
446 && tmp->owner == op->owner 446 && tmp->owner == op->owner
447 && ((tmp->subtype == SP_EXPLOSION) || (tmp->subtype == SP_CONE && tmp->stats.sp == op->stats.sp))) 447 && ((tmp->subtype == SP_EXPLOSION) || (tmp->subtype == SP_CONE && tmp->stats.sp == op->stats.sp)))
448 { 448 {
692 create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); 692 create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0);
693 693
694 insert_ob_in_map (head, op->map, op, 0); 694 insert_ob_in_map (head, op->map, op, 0);
695 695
696 /* thought it'd be cool to insert a burnout, too. */ 696 /* thought it'd be cool to insert a burnout, too. */
697 op->map->insert (get_archetype ("burnout"), op->x + freearr_x[dir], op->y + freearr_y[dir], op); 697 op->map->insert (archetype::get (shstr_burnout), op->x + freearr_x[dir], op->y + freearr_y[dir], op);
698 } 698 }
699} 699}
700 700
701/* peterm: function which summons hostile monsters and 701/* peterm: function which summons hostile monsters and
702 * places them in nearby squares. 702 * places them in nearby squares.
1004 { 1004 {
1005 skill = find_skill_by_name (op, spell_ob->skill); 1005 skill = find_skill_by_name (op, spell_ob->skill);
1006 1006
1007 if (!skill) 1007 if (!skill)
1008 { 1008 {
1009 op->failmsg (format ("You need the skill %s to cast %s!", &spell_ob->skill, &spell_ob->name)); 1009 op->failmsg (format ("You need the skill %s to cast %s! "
1010 "H<You either need to learn the skill via a skill scroll "
1011 "or you need to wear a talisman or holy symbol.>",
1012 &spell_ob->skill, &spell_ob->name));
1010 return 0; 1013 return 0;
1011 } 1014 }
1012 1015
1016 int casting_level = min_casting_level (op, spell_ob);
1017
1013 if (min_casting_level (op, spell_ob) > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) 1018 if (casting_level > cast_level && !QUERY_FLAG (op, FLAG_WIZ))
1014 { 1019 {
1015 op->failmsg ("You lack enough skill to cast that spell!"); 1020 op->failmsg (format ("You lack enough skill to cast that spell! "
1021 "H<Your cast level is %d, but level %d is required. Maybe you are repelled?>",
1022 cast_level, casting_level));
1016 return 0; 1023 return 0;
1017 } 1024 }
1018 } 1025 }
1019 1026
1020 /* If the caster is the wiz, they don't ever fail, and don't have 1027 /* If the caster is the wiz, they don't ever fail, and don't have

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