… | |
… | |
692 | create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); |
692 | create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); |
693 | |
693 | |
694 | insert_ob_in_map (head, op->map, op, 0); |
694 | insert_ob_in_map (head, op->map, op, 0); |
695 | |
695 | |
696 | /* thought it'd be cool to insert a burnout, too. */ |
696 | /* thought it'd be cool to insert a burnout, too. */ |
697 | op->map->insert (get_archetype ("burnout"), op->x + freearr_x[dir], op->y + freearr_y[dir], op); |
697 | op->map->insert (archetype::get (shstr_burnout), op->x + freearr_x[dir], op->y + freearr_y[dir], op); |
698 | } |
698 | } |
699 | } |
699 | } |
700 | |
700 | |
701 | /* peterm: function which summons hostile monsters and |
701 | /* peterm: function which summons hostile monsters and |
702 | * places them in nearby squares. |
702 | * places them in nearby squares. |