… | |
… | |
473 | * returns 0 on failure, 1 on success. |
473 | * returns 0 on failure, 1 on success. |
474 | */ |
474 | */ |
475 | int |
475 | int |
476 | fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell) |
476 | fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell) |
477 | { |
477 | { |
478 | object *tmp; |
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|
479 | int mflags; |
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|
480 | maptile *m; |
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|
481 | |
|
|
482 | if (spell->other_arch == NULL) |
478 | if (!spell->other_arch) |
483 | return 0; |
479 | return 0; |
484 | |
480 | |
485 | m = op->map; |
481 | mapxy pos (op->map, x, y);//TODO, should not pass x, y |
486 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
|
|
487 | if (mflags & P_OUT_OF_MAP) |
|
|
488 | { |
|
|
489 | return 0; |
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|
490 | } |
|
|
491 | |
482 | |
492 | tmp = arch_to_object (spell->other_arch); |
483 | pos.move (dir ? dir : rndm (1, 8)); |
493 | |
484 | |
494 | if (tmp == NULL) |
485 | if (!pos.normalise ()) |
495 | return 0; |
486 | return 0; |
496 | |
487 | |
497 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y))) |
488 | object *tmp = spell->other_arch->instance (); |
|
|
489 | |
|
|
490 | if (!tmp) |
|
|
491 | return 0; |
|
|
492 | |
|
|
493 | if (pos.ms ().blocks (tmp)) |
498 | { |
494 | { |
499 | new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); |
495 | new_draw_info (NDI_UNIQUE, 0, op, "You can't cast this spell on top of a wall!\n"); |
500 | tmp->destroy (); |
496 | tmp->destroy (); |
501 | return 0; |
497 | return 0; |
502 | } |
498 | } |
503 | |
499 | |
504 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
500 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
… | |
… | |
508 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
504 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
509 | tmp->attacktype = spell->attacktype; |
505 | tmp->attacktype = spell->attacktype; |
510 | tmp->x = x; |
506 | tmp->x = x; |
511 | tmp->y = y; |
507 | tmp->y = y; |
512 | tmp->direction = dir; |
508 | tmp->direction = dir; |
513 | if (op->owner != NULL) |
|
|
514 | tmp->set_owner (op); |
509 | tmp->set_owner (op); |
515 | else |
|
|
516 | tmp->set_owner (op); |
|
|
517 | tmp->level = caster_level (caster, spell); |
510 | tmp->level = caster_level (caster, spell); |
518 | set_spell_skill (op, caster, spell, tmp); |
511 | set_spell_skill (op, caster, spell, tmp); |
519 | |
512 | |
520 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
513 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
521 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
514 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
522 | { |
|
|
523 | if (!tailor_god_spell (tmp, op)) |
515 | if (!tailor_god_spell (tmp, op)) |
524 | return 0; |
516 | return 0; |
525 | } |
517 | |
526 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
518 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
527 | SET_ANIMATION (tmp, dir); |
519 | SET_ANIMATION (tmp, dir); |
528 | |
520 | |
529 | if ((tmp = insert_ob_in_map (tmp, m, op, 0))) |
521 | if ((tmp = op->map->insert (tmp, x, y, op))) |
530 | move_spell_effect (tmp); |
522 | move_spell_effect (tmp); |
531 | |
523 | |
532 | return 1; |
524 | return 1; |
533 | } |
525 | } |
534 | |
526 | |
… | |
… | |
589 | if (!tmp) |
581 | if (!tmp) |
590 | tmp = op->ms ().player (); |
582 | tmp = op->ms ().player (); |
591 | |
583 | |
592 | return tmp; |
584 | return tmp; |
593 | } |
585 | } |
594 | |
|
|
595 | |
|
|
596 | |
586 | |
597 | /* raytrace: |
587 | /* raytrace: |
598 | * spell_find_dir(map, x, y, exclude) will search first the center square |
588 | * spell_find_dir(map, x, y, exclude) will search first the center square |
599 | * then some close squares in the given map at the given coordinates for |
589 | * then some close squares in the given map at the given coordinates for |
600 | * live objects. |
590 | * live objects. |
… | |
… | |
603 | * monsters/generators only. If not, the spell will hunt players only. |
593 | * monsters/generators only. If not, the spell will hunt players only. |
604 | * It returns the direction toward the first/closest live object if it finds |
594 | * It returns the direction toward the first/closest live object if it finds |
605 | * any, otherwise -1. |
595 | * any, otherwise -1. |
606 | * note that exclude can be NULL, in which case all bets are off. |
596 | * note that exclude can be NULL, in which case all bets are off. |
607 | */ |
597 | */ |
608 | |
|
|
609 | int |
598 | int |
610 | spell_find_dir (maptile *m, int x, int y, object *exclude) |
599 | spell_find_dir (maptile *m, int x, int y, object *exclude) |
611 | { |
600 | { |
612 | int i, max = SIZEOFFREE; |
601 | int i, max = SIZEOFFREE; |
613 | sint16 nx, ny; |
602 | sint16 nx, ny; |
… | |
… | |
1204 | case SP_SMITE: |
1193 | case SP_SMITE: |
1205 | success = cast_smite_spell (op, caster, dir, spell_ob); |
1194 | success = cast_smite_spell (op, caster, dir, spell_ob); |
1206 | break; |
1195 | break; |
1207 | |
1196 | |
1208 | case SP_MAGIC_MISSILE: |
1197 | case SP_MAGIC_MISSILE: |
1209 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1198 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1210 | break; |
1199 | break; |
1211 | |
1200 | |
1212 | case SP_SUMMON_GOLEM: |
1201 | case SP_SUMMON_GOLEM: |
1213 | success = summon_golem (op, caster, dir, spell_ob); |
1202 | success = summon_golem (op, caster, dir, spell_ob); |
1214 | break; |
1203 | break; |
… | |
… | |
1325 | { |
1314 | { |
1326 | op->failmsg (format ("You lack the proper attunement to cast %s!", &spell_ob->name)); |
1315 | op->failmsg (format ("You lack the proper attunement to cast %s!", &spell_ob->name)); |
1327 | success = 0; |
1316 | success = 0; |
1328 | } |
1317 | } |
1329 | else |
1318 | else |
1330 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1319 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1331 | break; |
1320 | break; |
1332 | |
1321 | |
1333 | case SP_SWARM: |
1322 | case SP_SWARM: |
1334 | success = fire_swarm (op, caster, spell_ob, dir); |
1323 | success = fire_swarm (op, caster, spell_ob, dir); |
1335 | break; |
1324 | break; |