1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
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22 | */ |
22 | */ |
23 | |
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24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <spells.h> |
25 | #include <spells.h> |
27 | #include <object.h> |
26 | #include <object.h> |
28 | #include <errno.h> |
27 | #include <errno.h> |
29 | #ifndef __CEXTRACT__ |
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30 | # include <sproto.h> |
28 | #include <sproto.h> |
31 | #endif |
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32 | #include <sounds.h> |
29 | #include <sounds.h> |
33 | |
30 | |
34 | extern char *spell_mapping[]; |
31 | extern char *spell_mapping[]; |
35 | |
32 | |
36 | /* This returns a random spell from 'ob'. If skill is set, then |
33 | /* This returns a random spell from 'ob'. If skill is set, then |
… | |
… | |
80 | dest->skill = spob->skill; |
77 | dest->skill = spob->skill; |
81 | else |
78 | else |
82 | dest->skill = caster->skill; |
79 | dest->skill = caster->skill; |
83 | } |
80 | } |
84 | |
81 | |
85 | /* init_spells: This should really be called check_spells, as that |
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86 | * is what it does. It goes through the spells looking for any |
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87 | * obvious errors. This was most useful in debugging when re-doing |
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88 | * all the spells to catch simple errors. To use it all the time |
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89 | * will result in it spitting out messages that aren't really errors. |
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90 | */ |
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91 | void |
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92 | init_spells (void) |
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93 | { |
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94 | #ifdef SPELL_DEBUG |
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95 | static int init_spells_done = 0; |
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96 | int i; |
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97 | archetype *at; |
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98 | |
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99 | if (init_spells_done) |
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100 | return; |
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101 | LOG (llevDebug, "Checking spells...\n"); |
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102 | |
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103 | for (at = first_archetype; at; at = at->next) |
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104 | { |
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105 | if (at->clone.type == SPELL) |
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106 | { |
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107 | if (at->clone.skill) |
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108 | { |
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109 | for (i = 1; i < NUM_SKILLS; i++) |
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110 | if (!strcmp (skill_names[i], at->clone.skill)) |
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111 | break; |
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112 | if (i == NUM_SKILLS) |
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113 | { |
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114 | LOG (llevError, "Spell %s has improper associated skill %s\n", at->name, at->clone.skill); |
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115 | } |
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116 | } |
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117 | /* other_arch is already checked for in the loader */ |
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118 | } |
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119 | } |
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120 | |
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121 | i = 0; |
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122 | while (spell_mapping[i]) |
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123 | { |
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124 | if (!archetype::find (spell_mapping[i])) |
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125 | { |
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126 | LOG (llevError, "Unable to find spell mapping %s (%i)\n", spell_mapping[i], i); |
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127 | } |
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128 | i++; |
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129 | } |
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130 | LOG (llevDebug, "Checking spells completed.\n"); |
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131 | #endif |
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132 | } |
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133 | |
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134 | /* Dumps all the spells - now also dumps skill associated with the spell. |
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135 | * not sure what this would be used for, as the data seems pretty |
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136 | * minimal, but easy enough to keep around. |
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137 | */ |
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138 | void |
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139 | dump_spells (void) |
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140 | { |
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141 | archetype *at; |
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142 | |
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143 | for (at = first_archetype; at; at = at->next) |
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144 | { |
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145 | if (at->clone.type == SPELL) |
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146 | { |
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147 | fprintf (stderr, "%s:%s:%s:%s:%d\n", &at->clone.name, |
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148 | &at->name, at->clone.other_arch ? &at->clone.other_arch->name : "<nil>", &at->clone.skill, at->clone.level); |
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149 | } |
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150 | } |
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151 | } |
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152 | |
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153 | /* pretty basic function - basically just takes |
82 | /* pretty basic function - basically just takes |
154 | * an object, sets the x,y, and calls insert_ob_in_map |
83 | * an object, sets the x,y, and calls insert_ob_in_map |
155 | */ |
84 | */ |
156 | |
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157 | void |
85 | void |
158 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
86 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
159 | { |
87 | { |
160 | |
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161 | if (spob->other_arch != NULL) |
88 | if (spob->other_arch) |
162 | { |
89 | map->insert (arch_to_object (spob->other_arch), x, y, originator); |
163 | object *effect = arch_to_object (spob->other_arch); |
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164 | |
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165 | effect->x = x; |
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166 | effect->y = y; |
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167 | |
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168 | insert_ob_in_map (effect, map, originator, 0); |
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169 | } |
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170 | } |
90 | } |
171 | |
91 | |
172 | /* |
92 | /* |
173 | * This function takes a caster and spell and presents the |
93 | * This function takes a caster and spell and presents the |
174 | * effective level the caster needs to be to cast the spell. |
94 | * effective level the caster needs to be to cast the spell. |
175 | * basically, it just adjusts the spell->level with attuned/repelled |
95 | * basically, it just adjusts the spell->level with attuned/repelled |
176 | * spellpaths. Was called path_level_mod |
96 | * spellpaths. Was called path_level_mod. |
177 | * |
97 | * |
178 | * caster is person casting hte spell. |
98 | * caster is person casting the spell. |
179 | * spell is the spell object. |
99 | * spell is the spell object. |
180 | * Returns modified level. |
100 | * Returns modified level. |
181 | */ |
101 | */ |
182 | int |
102 | int |
183 | min_casting_level (object *caster, object *spell) |
103 | min_casting_level (object *caster, object *spell) |
184 | { |
104 | { |
185 | int new_level; |
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186 | |
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187 | if (caster->path_denied & spell->path_attuned) |
105 | if (caster->path_denied & spell->path_attuned) |
188 | return 1; |
106 | return 1; |
189 | |
107 | |
190 | new_level = spell->level |
108 | int new_level = spell->level |
191 | + ((caster->path_repelled & spell->path_attuned) ? +2 : 0) + ((caster->path_attuned & spell->path_attuned) ? -2 : 0); |
109 | + (caster->path_repelled & spell->path_attuned ? +8 : 0) |
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110 | + (caster->path_attuned & spell->path_attuned ? -8 : 0); |
192 | |
111 | |
193 | return (new_level < 1) ? 1 : new_level; |
112 | return max (1, new_level); |
194 | } |
113 | } |
195 | |
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196 | |
114 | |
197 | /* This function returns the effective level the spell |
115 | /* This function returns the effective level the spell |
198 | * is being cast at. |
116 | * is being cast at. |
199 | * Note that I changed the repelled/attuned bonus to 2 from 5. |
117 | * Note that I changed the repelled/attuned bonus to 2 from 5. |
200 | * This is because the new code compares casting_level against |
118 | * This is because the new code compares casting_level against |
201 | * min_caster_level, so the difference is effectively 4 |
119 | * min_caster_level, so the difference is effectively 4 |
202 | */ |
120 | */ |
203 | |
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204 | int |
121 | int |
205 | caster_level (object *caster, object *spell) |
122 | caster_level (object *caster, object *spell) |
206 | { |
123 | { |
207 | int level = caster->level; |
124 | int level = caster->level; |
208 | |
125 | |
209 | /* If this is a player, try to find the matching skill */ |
126 | /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ |
210 | if (caster->type == PLAYER && spell->skill) |
127 | if (caster->type == ROD && caster->env && caster->env->type == PLAYER) |
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128 | { |
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129 | object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); |
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130 | int sk_level = skill ? skill->level : 1; |
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131 | |
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132 | level = min (level, sk_level + level / 10 + 1); |
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133 | } |
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134 | else if (caster->type == PLAYER && spell->skill) /* If this is a player, try to find the matching skill */ |
211 | for (int i = 0; i < NUM_SKILLS; i++) |
135 | for (int i = 0; i < NUM_SKILLS; i++) |
212 | if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill) |
136 | if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill) |
213 | { |
137 | { |
214 | level = caster->contr->last_skill_ob[i]->level; |
138 | level = caster->contr->last_skill_ob[i]->level; |
215 | break; |
139 | break; |
216 | } |
140 | } |
217 | |
141 | |
218 | /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ |
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219 | if (caster->type == ROD && caster->env && caster->env->type == PLAYER) |
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220 | { |
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221 | object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); |
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222 | int sk_level = skill ? skill->level : 1; |
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223 | |
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224 | level = MIN (level, sk_level + level / 10 + 1); |
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225 | } |
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226 | |
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227 | /* Got valid caster level. Now adjust for attunement */ |
142 | /* Got valid caster level. Now adjust for attunement */ |
228 | level += ((caster->path_repelled & spell->path_attuned) ? -2 : 0) + ((caster->path_attuned & spell->path_attuned) ? 2 : 0); |
143 | level += caster->path_repelled & spell->path_attuned ? -8 : 0; |
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144 | level += caster->path_attuned & spell->path_attuned ? +8 : 0; |
229 | |
145 | |
230 | /* Always make this at least 1. If this is zero, we get divide by zero |
146 | /* Always make this at least 1. If this is zero, we get divide by zero |
231 | * errors in various places. |
147 | * errors in various places. |
232 | */ |
148 | */ |
233 | if (level < 1) |
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234 | level = 1; |
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235 | |
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236 | return level; |
149 | return max (level, 1); |
237 | } |
150 | } |
238 | |
151 | |
239 | /* The following function scales the spellpoint cost of |
152 | /* The following function scales the spellpoint cost of |
240 | * a spell by it's increased effectiveness. Some of the |
153 | * a spell by it's increased effectiveness. Some of the |
241 | * lower level spells become incredibly vicious at high |
154 | * lower level spells become incredibly vicious at high |
… | |
… | |
280 | else |
193 | else |
281 | { |
194 | { |
282 | sp = (int) (spell->stats.sp * PATH_SP_MULT (caster, spell)); |
195 | sp = (int) (spell->stats.sp * PATH_SP_MULT (caster, spell)); |
283 | if (spell->stats.sp && !sp) |
196 | if (spell->stats.sp && !sp) |
284 | sp = 1; |
197 | sp = 1; |
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198 | |
285 | grace = (int) (spell->stats.grace * PATH_SP_MULT (caster, spell)); |
199 | grace = (int) (spell->stats.grace * PATH_SP_MULT (caster, spell)); |
286 | if (spell->stats.grace && !grace) |
200 | if (spell->stats.grace && !grace) |
287 | grace = 1; |
201 | grace = 1; |
288 | } |
202 | } |
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203 | |
289 | if (flags == SPELL_HIGHEST) |
204 | if (flags == SPELL_HIGHEST) |
290 | return MAX (sp, grace); |
205 | return MAX (sp, grace); |
291 | else if (flags == SPELL_GRACE) |
206 | else if (flags == SPELL_GRACE) |
292 | return grace; |
207 | return grace; |
293 | else if (flags == SPELL_MANA) |
208 | else if (flags == SPELL_MANA) |
… | |
… | |
297 | LOG (llevError, "SP_level_spellpoint_cost: Unknown flags passed: %d\n", flags); |
212 | LOG (llevError, "SP_level_spellpoint_cost: Unknown flags passed: %d\n", flags); |
298 | return 0; |
213 | return 0; |
299 | } |
214 | } |
300 | } |
215 | } |
301 | |
216 | |
302 | |
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303 | /* SP_level_dam_adjust: Returns adjusted damage based on the caster. |
217 | /* SP_level_dam_adjust: Returns adjusted damage based on the caster. |
304 | * spob is the spell we are adjusting. |
218 | * spob is the spell we are adjusting. |
305 | */ |
219 | */ |
306 | int |
220 | int |
307 | SP_level_dam_adjust (object *caster, object *spob) |
221 | SP_level_dam_adjust (object *caster, object *spob) |
308 | { |
222 | { |
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223 | if (!spob->dam_modifier) |
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224 | return 0; |
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225 | |
309 | int level = caster_level (caster, spob); |
226 | int level = caster_level (caster, spob); |
310 | int adj = level - min_casting_level (caster, spob); |
227 | return max (0, level - min_casting_level (caster, spob)) / spob->dam_modifier; |
311 | |
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312 | if (adj < 0) |
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313 | adj = 0; |
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314 | if (spob->dam_modifier) |
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315 | adj /= spob->dam_modifier; |
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316 | else |
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317 | adj = 0; |
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318 | return adj; |
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319 | } |
228 | } |
320 | |
229 | |
321 | /* Adjust the strength of the spell based on level. |
230 | /* Adjust the strength of the spell based on level. |
322 | * This is basically the same as SP_level_dam_adjust above, |
231 | * This is basically the same as SP_level_dam_adjust above, |
323 | * but instead looks at the level_modifier value. |
232 | * but instead looks at the level_modifier value. |
324 | */ |
233 | */ |
325 | int |
234 | int |
326 | SP_level_duration_adjust (object *caster, object *spob) |
235 | SP_level_duration_adjust (object *caster, object *spob) |
327 | { |
236 | { |
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237 | if (!spob->duration_modifier) |
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238 | return 0; |
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239 | |
328 | int level = caster_level (caster, spob); |
240 | int level = caster_level (caster, spob); |
329 | int adj = level - min_casting_level (caster, spob); |
241 | return max (0, level - min_casting_level (caster, spob)) / spob->duration_modifier; |
330 | |
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331 | if (adj < 0) |
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332 | adj = 0; |
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333 | if (spob->duration_modifier) |
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334 | adj /= spob->duration_modifier; |
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335 | else |
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336 | adj = 0; |
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337 | |
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338 | return adj; |
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339 | } |
242 | } |
340 | |
243 | |
341 | /* Adjust the strength of the spell based on level. |
244 | /* Adjust the strength of the spell based on level. |
342 | * This is basically the same as SP_level_dam_adjust above, |
245 | * This is basically the same as SP_level_dam_adjust above, |
343 | * but instead looks at the level_modifier value. |
246 | * but instead looks at the level_modifier value. |
344 | */ |
247 | */ |
345 | int |
248 | int |
346 | SP_level_range_adjust (object *caster, object *spob) |
249 | SP_level_range_adjust (object *caster, object *spob) |
347 | { |
250 | { |
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251 | if (!spob->range_modifier) |
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252 | return 0; |
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253 | |
348 | int level = caster_level (caster, spob); |
254 | int level = caster_level (caster, spob); |
349 | int adj = level - min_casting_level (caster, spob); |
255 | return (level - min_casting_level (caster, spob)) / spob->range_modifier; |
350 | |
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351 | if (adj < 0) |
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352 | adj = 0; |
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353 | if (spob->range_modifier) |
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354 | adj /= spob->range_modifier; |
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355 | else |
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356 | adj = 0; |
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357 | |
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358 | return adj; |
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359 | } |
256 | } |
360 | |
257 | |
361 | /* Checks to see if player knows the spell. If the name is the same |
258 | /* Checks to see if player knows the spell. If the name is the same |
362 | * as an existing spell, we presume they know it. |
259 | * as an existing spell, we presume they know it. |
363 | * returns 1 if they know the spell, 0 if they don't. |
260 | * returns 1 if they know the spell, 0 if they don't. |
364 | */ |
261 | */ |
365 | object * |
262 | object * |
366 | check_spell_known (object *op, const char *name) |
263 | check_spell_known (object *op, const char *name) |
367 | { |
264 | { |
368 | object *spop; |
265 | object *spop; |
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266 | shstr_cmp name_ (name); |
369 | |
267 | |
370 | for (spop = op->inv; spop; spop = spop->below) |
268 | for (spop = op->inv; spop; spop = spop->below) |
371 | if (spop->type == SPELL && !strcmp (spop->name, name)) |
269 | if (spop->type == SPELL && spop->name == name) |
372 | return spop; |
270 | return spop; |
373 | |
271 | |
374 | return NULL; |
272 | return 0; |
375 | } |
273 | } |
376 | |
274 | |
377 | |
275 | |
378 | /* |
276 | /* |
379 | * Look at object 'op' and see if they know the spell |
277 | * Look at object 'op' and see if they know the spell |
… | |
… | |
471 | { |
369 | { |
472 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
370 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
473 | new_draw_info (NDI_UNIQUE, 0, op, "You cast it at your feet."); |
371 | new_draw_info (NDI_UNIQUE, 0, op, "You cast it at your feet."); |
474 | dir = 0; |
372 | dir = 0; |
475 | } |
373 | } |
476 | new_op->x = op->x + freearr_x[dir]; |
374 | |
477 | new_op->y = op->y + freearr_y[dir]; |
375 | SET_FLAG (new_op, FLAG_IDENTIFIED); |
478 | if (dir == 0) |
376 | op->map->insert (new_op, |
479 | insert_ob_in_map (new_op, op->map, op, INS_BELOW_ORIGINATOR); |
377 | op->x + freearr_x[dir], op->y + freearr_y[dir], |
480 | else |
378 | op, |
481 | insert_ob_in_map (new_op, op->map, op, 0); |
379 | dir ? 0 : INS_BELOW_ORIGINATOR); |
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380 | |
482 | return dir; |
381 | return dir; |
483 | } |
382 | } |
484 | |
383 | |
485 | /* Returns true if it is ok to put spell *op on the space/may provided. |
384 | /* Returns true if it is ok to put spell *op on the space/may provided. |
486 | * immune_stop is basically the attacktype of the spell (why |
385 | * immune_stop is basically the attacktype of the spell (why |
… | |
… | |
488 | * has the AT_MAGIC bit set, and there is a counterwall |
387 | * has the AT_MAGIC bit set, and there is a counterwall |
489 | * on the space, the object doesn't get placed. if immune stop |
388 | * on the space, the object doesn't get placed. if immune stop |
490 | * does not have AT_MAGIC, then counterwalls do not effect the spell. |
389 | * does not have AT_MAGIC, then counterwalls do not effect the spell. |
491 | * |
390 | * |
492 | */ |
391 | */ |
493 | |
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494 | int |
392 | int |
495 | ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop) |
393 | ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop) |
496 | { |
394 | { |
497 | object *tmp; |
395 | if (!xy_normalise (m, x, y)) |
498 | int mflags; |
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499 | maptile *mp; |
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500 | |
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501 | mp = m; |
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502 | mflags = get_map_flags (m, &mp, x, y, &x, &y); |
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503 | |
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504 | if (mflags & P_OUT_OF_MAP) |
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505 | return 0; |
396 | return 0; |
506 | |
397 | |
507 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (mp, x, y))) |
398 | mapspace &ms = m->at (x, y); |
|
|
399 | ms.update (); |
|
|
400 | |
|
|
401 | if (OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
508 | return 0; |
402 | return 0; |
509 | |
403 | |
510 | for (tmp = GET_MAP_OB (mp, x, y); tmp != NULL; tmp = tmp->above) |
404 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
511 | { |
405 | { |
512 | /* If there is a counterspell on the space, and this |
406 | /* If there is a counterspell on the space, and this |
513 | * object is using magic, don't progress. I believe we could |
407 | * object is using magic, don't progress. I believe we could |
514 | * leave this out and let in progress, and other areas of the code |
408 | * leave this out and let in progress, and other areas of the code |
515 | * will then remove it, but that would seem to to use more |
409 | * will then remove it, but that would seem to to use more |
516 | * resources, and may not work as well if a player is standing |
410 | * resources, and may not work as well if a player is standing |
517 | * on top of a counterwall spell (may hit the player before being |
411 | * on top of a counterwall spell (may hit the player before being |
518 | * removed.) On the other hand, it may be more dramatic for the |
412 | * removed.) On the other hand, it may be more dramatic for the |
519 | * spell to actually hit the counterwall and be sucked up. |
413 | * spell to actually hit the counterwall and be sucked up. |
520 | */ |
414 | */ |
521 | if ((tmp->attacktype & AT_COUNTERSPELL) && |
415 | if ((tmp->attacktype & AT_COUNTERSPELL) |
522 | (tmp->type != PLAYER) && !QUERY_FLAG (tmp, FLAG_MONSTER) && |
416 | && !QUERY_FLAG (tmp, FLAG_MONSTER) |
523 | (tmp->type != WEAPON) && (tmp->type != BOW) && (tmp->type != ARROW) && (tmp->type != GOLEM) && (immune_stop & AT_MAGIC)) |
417 | && (tmp->type != PLAYER) |
|
|
418 | && (tmp->type != WEAPON) |
|
|
419 | && (tmp->type != BOW) |
|
|
420 | && (tmp->type != ARROW) |
|
|
421 | && (tmp->type != GOLEM) |
|
|
422 | && !QUERY_FLAG (tmp, FLAG_IS_FLOOR) // XXX: |
|
|
423 | // we special case floor here because there |
|
|
424 | // are sometimes spell effect floors |
|
|
425 | // which are used to inflict damage |
|
|
426 | // (and those shouldn't go away from |
|
|
427 | // sanctuary) see also: permanent lava |
|
|
428 | && (immune_stop & AT_MAGIC)) |
524 | return 0; |
429 | return 0; |
525 | |
430 | |
526 | /* This is to prevent 'out of control' spells. Basically, this |
431 | /* This is to prevent 'out of control' spells. Basically, this |
527 | * limits one spell effect per space per spell. This is definately |
432 | * limits one spell effect per space per spell. This is definately |
528 | * needed for performance reasons, and just for playability I believe. |
433 | * needed for performance reasons, and just for playability I believe. |
… | |
… | |
535 | /* |
440 | /* |
536 | * Combine similar spell effects into one spell effect. Needed for |
441 | * Combine similar spell effects into one spell effect. Needed for |
537 | * performance reasons with meteor swarm and the like, but also for |
442 | * performance reasons with meteor swarm and the like, but also for |
538 | * playability reasons. |
443 | * playability reasons. |
539 | */ |
444 | */ |
540 | if (tmp->arch == op->arch |
445 | if (tmp->arch == op->arch /* no harm if not comparing by name here */ |
541 | && tmp->type == op->type |
446 | && tmp->type == op->type |
542 | && tmp->subtype == op->subtype |
447 | && tmp->subtype == op->subtype |
|
|
448 | && tmp->owner == op->owner |
543 | && tmp->owner == op->owner && ((tmp->subtype == SP_EXPLOSION) || (tmp->subtype == SP_CONE && tmp->stats.sp == op->stats.sp))) |
449 | && ((tmp->subtype == SP_EXPLOSION) || (tmp->subtype == SP_CONE && tmp->stats.sp == op->stats.sp))) |
544 | { |
450 | { |
545 | tmp->stats.dam = MAX (tmp->stats.dam, op->stats.dam); |
451 | tmp->stats.dam = MAX (tmp->stats.dam, op->stats.dam); |
546 | tmp->range = MAX (tmp->range, op->range); |
452 | tmp->range = MAX (tmp->range, op->range); |
547 | tmp->duration = MAX (tmp->duration, op->duration); |
453 | tmp->duration = MAX (tmp->duration, op->duration); |
548 | return 0; |
454 | return 0; |
… | |
… | |
550 | |
456 | |
551 | /* Perhaps we should also put checks in for no magic and unholy |
457 | /* Perhaps we should also put checks in for no magic and unholy |
552 | * ground to prevent it from moving along? |
458 | * ground to prevent it from moving along? |
553 | */ |
459 | */ |
554 | } |
460 | } |
|
|
461 | |
555 | /* If it passes the above tests, it must be OK */ |
462 | /* If it passes the above tests, it must be OK */ |
556 | return 1; |
463 | return 1; |
557 | } |
464 | } |
558 | |
465 | |
559 | /* fire_arch_from_position: fires an archetype. |
466 | /* fire_arch_from_position: fires an archetype. |
… | |
… | |
564 | * dir: direction to fire in. |
471 | * dir: direction to fire in. |
565 | * spell: spell that is being fired. It uses other_arch for the archetype |
472 | * spell: spell that is being fired. It uses other_arch for the archetype |
566 | * to fire. |
473 | * to fire. |
567 | * returns 0 on failure, 1 on success. |
474 | * returns 0 on failure, 1 on success. |
568 | */ |
475 | */ |
569 | |
|
|
570 | int |
476 | int |
571 | fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell) |
477 | fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell) |
572 | { |
478 | { |
573 | object *tmp; |
|
|
574 | int mflags; |
|
|
575 | maptile *m; |
|
|
576 | |
|
|
577 | if (spell->other_arch == NULL) |
479 | if (!spell->other_arch) |
578 | return 0; |
480 | return 0; |
579 | |
481 | |
580 | m = op->map; |
482 | object *tmp = spell->other_arch->instance (); |
581 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
|
|
582 | if (mflags & P_OUT_OF_MAP) |
|
|
583 | { |
|
|
584 | return 0; |
|
|
585 | } |
|
|
586 | |
483 | |
587 | tmp = arch_to_object (spell->other_arch); |
484 | if (!tmp) |
588 | |
|
|
589 | if (tmp == NULL) |
|
|
590 | return 0; |
485 | return 0; |
591 | |
|
|
592 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y))) |
|
|
593 | { |
|
|
594 | new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); |
|
|
595 | tmp->destroy (); |
|
|
596 | return 0; |
|
|
597 | } |
|
|
598 | |
486 | |
599 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
487 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
600 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
488 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
601 | /* code in time.c uses food for some things, duration for others */ |
489 | /* code in time.c uses food for some things, duration for others */ |
602 | tmp->stats.food = tmp->duration; |
490 | tmp->stats.food = tmp->duration; |
603 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
491 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
604 | tmp->attacktype = spell->attacktype; |
492 | tmp->attacktype = spell->attacktype; |
605 | tmp->x = x; |
|
|
606 | tmp->y = y; |
|
|
607 | tmp->direction = dir; |
493 | tmp->direction = dir; |
608 | if (op->owner != NULL) |
|
|
609 | tmp->set_owner (op); |
494 | tmp->set_owner (op); |
610 | else |
|
|
611 | tmp->set_owner (op); |
|
|
612 | tmp->level = caster_level (caster, spell); |
495 | tmp->level = caster_level (caster, spell); |
613 | set_spell_skill (op, caster, spell, tmp); |
496 | set_spell_skill (op, caster, spell, tmp); |
614 | |
497 | |
615 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
498 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
616 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
499 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
617 | { |
|
|
618 | if (!tailor_god_spell (tmp, op)) |
500 | if (!tailor_god_spell (tmp, op)) |
619 | return 0; |
501 | return 0; |
620 | } |
502 | |
621 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
503 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
622 | SET_ANIMATION (tmp, dir); |
504 | SET_ANIMATION (tmp, dir); |
623 | |
505 | |
624 | if ((tmp = insert_ob_in_map (tmp, m, op, 0)) == NULL) |
506 | if ((tmp = op->map->insert (tmp, x, y, op))) |
625 | return 1; |
|
|
626 | |
|
|
627 | move_spell_effect (tmp); |
507 | move_spell_effect (tmp); |
628 | |
508 | |
629 | return 1; |
509 | return 1; |
630 | } |
510 | } |
631 | |
|
|
632 | |
|
|
633 | |
511 | |
634 | /***************************************************************************** |
512 | /***************************************************************************** |
635 | * |
513 | * |
636 | * Code related to rods - perhaps better located in another file? |
514 | * Code related to rods - perhaps better located in another file? |
637 | * |
515 | * |
638 | ****************************************************************************/ |
516 | ****************************************************************************/ |
639 | |
|
|
640 | void |
517 | void |
641 | regenerate_rod (object *rod) |
518 | regenerate_rod (object *rod) |
642 | { |
519 | { |
643 | if (rod->stats.hp < rod->stats.maxhp) |
520 | if (rod->stats.hp < rod->stats.maxhp) |
644 | { |
521 | rod->stats.hp = min (rod->stats.maxhp, rod->stats.hp + 1 + rod->stats.maxhp / 10); |
645 | rod->stats.hp += 1 + rod->stats.maxhp / 10; |
|
|
646 | |
|
|
647 | if (rod->stats.hp > rod->stats.maxhp) |
|
|
648 | rod->stats.hp = rod->stats.maxhp; |
|
|
649 | } |
|
|
650 | } |
522 | } |
651 | |
|
|
652 | |
523 | |
653 | void |
524 | void |
654 | drain_rod_charge (object *rod) |
525 | drain_rod_charge (object *rod) |
655 | { |
526 | { |
656 | rod->stats.hp -= SP_level_spellpoint_cost (rod, rod->inv, SPELL_HIGHEST); |
527 | rod->stats.hp -= SP_level_spellpoint_cost (rod, rod->inv, SPELL_HIGHEST); |
657 | } |
528 | } |
658 | |
|
|
659 | |
|
|
660 | |
|
|
661 | |
529 | |
662 | /* this function is commonly used to find a friendly target for |
530 | /* this function is commonly used to find a friendly target for |
663 | * spells such as heal or protection or armour |
531 | * spells such as heal or protection or armour |
664 | * op is what is looking for the target (which can be a player), |
532 | * op is what is looking for the target (which can be a player), |
665 | * dir is the direction we are looking in. Return object found, or |
533 | * dir is the direction we are looking in. Return object found, or |
666 | * NULL if no good object. |
534 | * NULL if no good object. |
667 | */ |
535 | */ |
668 | |
|
|
669 | object * |
536 | object * |
670 | find_target_for_friendly_spell (object *op, int dir) |
537 | find_target_for_friendly_spell (object *op, int dir) |
671 | { |
538 | { |
672 | object *tmp; |
539 | object *tmp; |
673 | maptile *m; |
|
|
674 | sint16 x, y; |
|
|
675 | int mflags; |
|
|
676 | |
540 | |
677 | /* I don't really get this block - if op isn't a player or rune, |
541 | /* I don't really get this block - if op isn't a player or rune, |
678 | * we then make the owner of this object the target. |
542 | * we then make the owner of this object the target. |
679 | * The owner could very well be no where near op. |
543 | * The owner could very well be no where near op. |
680 | */ |
544 | */ |
… | |
… | |
687 | if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) |
551 | if (!tmp || !QUERY_FLAG (tmp, FLAG_MONSTER)) |
688 | tmp = op; |
552 | tmp = op; |
689 | } |
553 | } |
690 | else |
554 | else |
691 | { |
555 | { |
692 | m = op->map; |
556 | maptile *m = op->map; |
693 | x = op->x + freearr_x[dir]; |
557 | sint16 x = op->x + freearr_x[dir]; |
694 | y = op->y + freearr_y[dir]; |
558 | sint16 y = op->y + freearr_y[dir]; |
695 | |
|
|
696 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
|
|
697 | |
|
|
698 | if (mflags & P_OUT_OF_MAP) |
|
|
699 | tmp = 0; |
|
|
700 | else |
559 | |
|
|
560 | tmp = xy_normalise (m, x, y) |
701 | tmp = m->at (x, y).player (); |
561 | ? m->at (x, y).player () |
|
|
562 | : 0; |
702 | } |
563 | } |
703 | |
564 | |
704 | /* didn't find a player there, look in current square for a player */ |
565 | /* didn't find a player there, look in current square for a player */ |
705 | if (!tmp) |
566 | if (!tmp) |
706 | tmp = op->ms ().player (); |
567 | tmp = op->ms ().player (); |
707 | |
568 | |
708 | return tmp; |
569 | return tmp; |
709 | } |
570 | } |
710 | |
|
|
711 | |
|
|
712 | |
571 | |
713 | /* raytrace: |
572 | /* raytrace: |
714 | * spell_find_dir(map, x, y, exclude) will search first the center square |
573 | * spell_find_dir(map, x, y, exclude) will search first the center square |
715 | * then some close squares in the given map at the given coordinates for |
574 | * then some close squares in the given map at the given coordinates for |
716 | * live objects. |
575 | * live objects. |
… | |
… | |
719 | * monsters/generators only. If not, the spell will hunt players only. |
578 | * monsters/generators only. If not, the spell will hunt players only. |
720 | * It returns the direction toward the first/closest live object if it finds |
579 | * It returns the direction toward the first/closest live object if it finds |
721 | * any, otherwise -1. |
580 | * any, otherwise -1. |
722 | * note that exclude can be NULL, in which case all bets are off. |
581 | * note that exclude can be NULL, in which case all bets are off. |
723 | */ |
582 | */ |
724 | |
|
|
725 | int |
583 | int |
726 | spell_find_dir (maptile *m, int x, int y, object *exclude) |
584 | spell_find_dir (maptile *m, int x, int y, object *exclude) |
727 | { |
585 | { |
728 | int i, max = SIZEOFFREE; |
586 | int i, max = SIZEOFFREE; |
729 | sint16 nx, ny; |
587 | sint16 nx, ny; |
… | |
… | |
756 | return freedir[i]; |
614 | return freedir[i]; |
757 | } |
615 | } |
758 | return -1; /* flag for "keep going the way you were" */ |
616 | return -1; /* flag for "keep going the way you were" */ |
759 | } |
617 | } |
760 | |
618 | |
761 | |
|
|
762 | |
|
|
763 | /* put_a_monster: puts a monster named monstername near by |
619 | /* put_a_monster: puts a monster named monstername near by |
764 | * op. This creates the treasures for the monsters, and |
620 | * op. This creates the treasures for the monsters, and |
765 | * also deals with multipart monsters properly. |
621 | * also deals with multipart monsters properly. |
766 | */ |
622 | */ |
767 | |
|
|
768 | void |
623 | void |
769 | put_a_monster (object *op, const char *monstername) |
624 | put_a_monster (object *op, const char *monstername) |
770 | { |
625 | { |
771 | object *tmp, *head = NULL, *prev = NULL; |
626 | object *tmp, *head = NULL, *prev = NULL; |
772 | archetype *at; |
627 | archetype *at; |
… | |
… | |
779 | |
634 | |
780 | /* find a free square nearby |
635 | /* find a free square nearby |
781 | * first we check the closest square for free squares |
636 | * first we check the closest square for free squares |
782 | */ |
637 | */ |
783 | |
638 | |
784 | dir = find_first_free_spot (&at->clone, op->map, op->x, op->y); |
639 | dir = find_first_free_spot (at, op->map, op->x, op->y); |
785 | if (dir != -1) |
640 | if (dir != -1) |
786 | { |
641 | { |
787 | /* This is basically grabbed for generate monster. Fixed 971225 to |
642 | /* This is basically grabbed for generate monster. Fixed 971225 to |
788 | * insert multipart monsters properly |
643 | * insert multipart monsters properly |
789 | */ |
644 | */ |
|
|
645 | //TODO: use expand_tail + ... |
790 | while (at != NULL) |
646 | while (at != NULL) |
791 | { |
647 | { |
792 | tmp = arch_to_object (at); |
648 | tmp = arch_to_object (at); |
793 | tmp->x = op->x + freearr_x[dir] + at->clone.x; |
649 | tmp->x = op->x + freearr_x[dir] + at->x; |
794 | tmp->y = op->y + freearr_y[dir] + at->clone.y; |
650 | tmp->y = op->y + freearr_y[dir] + at->y; |
795 | tmp->map = op->map; |
651 | tmp->map = op->map; |
796 | if (head) |
652 | if (head) |
797 | { |
653 | { |
798 | tmp->head = head; |
654 | tmp->head = head; |
799 | prev->more = tmp; |
655 | prev->more = tmp; |
800 | } |
656 | } |
|
|
657 | |
801 | if (!head) |
658 | if (!head) |
802 | head = tmp; |
659 | head = tmp; |
|
|
660 | |
803 | prev = tmp; |
661 | prev = tmp; |
|
|
662 | |
804 | at = at->more; |
663 | at = (archetype *)at->more; |
805 | } |
664 | } |
806 | |
665 | |
807 | if (head->randomitems) |
666 | if (head->randomitems) |
808 | create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); |
667 | create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); |
809 | |
668 | |
810 | insert_ob_in_map (head, op->map, op, 0); |
669 | insert_ob_in_map (head, op->map, op, 0); |
811 | |
670 | |
812 | /* thought it'd be cool to insert a burnout, too. */ |
671 | /* thought it'd be cool to insert a burnout, too. */ |
813 | tmp = get_archetype ("burnout"); |
672 | op->map->insert (archetype::get (shstr_burnout), op->x + freearr_x[dir], op->y + freearr_y[dir], op); |
814 | tmp->map = op->map; |
|
|
815 | tmp->x = op->x + freearr_x[dir]; |
|
|
816 | tmp->y = op->y + freearr_y[dir]; |
|
|
817 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
818 | } |
673 | } |
819 | } |
674 | } |
820 | |
675 | |
821 | /* peterm: function which summons hostile monsters and |
676 | /* peterm: function which summons hostile monsters and |
822 | * places them in nearby squares. |
677 | * places them in nearby squares. |
… | |
… | |
849 | { |
704 | { |
850 | int attacktype; |
705 | int attacktype; |
851 | int face; |
706 | int face; |
852 | } ATTACKS[22] = |
707 | } ATTACKS[22] = |
853 | { |
708 | { |
854 | { |
|
|
855 | AT_PHYSICAL, 0}, |
709 | { AT_PHYSICAL, 0}, |
856 | { |
|
|
857 | AT_PHYSICAL, 0}, /*face = explosion */ |
710 | { AT_PHYSICAL, 0}, /*face = explosion */ |
858 | { |
|
|
859 | AT_PHYSICAL, 0}, |
711 | { AT_PHYSICAL, 0}, |
860 | { |
|
|
861 | AT_MAGIC, 1}, |
712 | { AT_MAGIC, 1}, |
862 | { |
|
|
863 | AT_MAGIC, 1}, /* face = last-burnout */ |
713 | { AT_MAGIC, 1}, /* face = last-burnout */ |
864 | { |
|
|
865 | AT_MAGIC, 1}, |
714 | { AT_MAGIC, 1}, |
866 | { |
|
|
867 | AT_FIRE, 2}, |
715 | { AT_FIRE, 2}, |
868 | { |
|
|
869 | AT_FIRE, 2}, /* face = fire.... */ |
716 | { AT_FIRE, 2}, /* face = fire.... */ |
870 | { |
|
|
871 | AT_FIRE, 2}, |
717 | { AT_FIRE, 2}, |
872 | { |
|
|
873 | AT_ELECTRICITY, 3}, |
718 | { AT_ELECTRICITY, 3}, |
874 | { |
|
|
875 | AT_ELECTRICITY, 3}, /* ball_lightning */ |
719 | { AT_ELECTRICITY, 3}, /* ball_lightning */ |
876 | { |
|
|
877 | AT_ELECTRICITY, 3}, |
720 | { AT_ELECTRICITY, 3}, |
878 | { |
|
|
879 | AT_COLD, 4}, |
721 | { AT_COLD, 4}, |
880 | { |
|
|
881 | AT_COLD, 4}, /* face=icestorm */ |
722 | { AT_COLD, 4}, /* face=icestorm */ |
882 | { |
|
|
883 | AT_COLD, 4}, |
723 | { AT_COLD, 4}, |
884 | { |
|
|
885 | AT_CONFUSION, 5}, |
724 | { AT_CONFUSION, 5}, |
886 | { |
|
|
887 | AT_POISON, 7}, |
725 | { AT_POISON, 7}, |
888 | { |
|
|
889 | AT_POISON, 7}, /* face = acid sphere. generator */ |
726 | { AT_POISON, 7}, /* face = acid sphere. generator */ |
890 | { |
|
|
891 | AT_POISON, 7}, /* poisoncloud face */ |
727 | { AT_POISON, 7}, /* poisoncloud face */ |
892 | { |
|
|
893 | AT_SLOW, 8}, |
728 | { AT_SLOW, 8}, |
894 | { |
|
|
895 | AT_PARALYZE, 9}, |
729 | { AT_PARALYZE, 9}, |
896 | { |
|
|
897 | AT_FEAR, 10}}; |
730 | { AT_FEAR, 10}, |
898 | |
731 | }; |
899 | |
|
|
900 | |
732 | |
901 | /* shuffle_attack: peterm |
733 | /* shuffle_attack: peterm |
902 | * This routine shuffles the attack of op to one of the |
734 | * This routine shuffles the attack of op to one of the |
903 | * ones in the list. It does this at random. It also |
735 | * ones in the list. It does this at random. It also |
904 | * chooses a face appropriate to the attack that is |
736 | * chooses a face appropriate to the attack that is |
… | |
… | |
1022 | else |
854 | else |
1023 | { |
855 | { |
1024 | new_draw_info (NDI_UNIQUE, 0, op, "You lose control of the mana! The uncontrolled magic blasts you!"); |
856 | new_draw_info (NDI_UNIQUE, 0, op, "You lose control of the mana! The uncontrolled magic blasts you!"); |
1025 | tmp = get_archetype (LOOSE_MANA); |
857 | tmp = get_archetype (LOOSE_MANA); |
1026 | tmp->level = skill->level; |
858 | tmp->level = skill->level; |
1027 | tmp->x = op->x; |
|
|
1028 | tmp->y = op->y; |
|
|
1029 | |
859 | |
1030 | /* increase the area of destruction a little for more powerful spells */ |
860 | /* increase the area of destruction a little for more powerful spells */ |
1031 | tmp->range += isqrt (power); |
861 | tmp->range += isqrt (power); |
1032 | |
862 | |
1033 | if (power > 25) |
863 | if (power > 25) |
1034 | tmp->stats.dam = 25 + isqrt (power); |
864 | tmp->stats.dam = 25 + isqrt (power); |
1035 | else |
865 | else |
1036 | tmp->stats.dam = power; /* nasty recoils! */ |
866 | tmp->stats.dam = power; /* nasty recoils! */ |
1037 | |
867 | |
1038 | tmp->stats.maxhp = tmp->count; |
868 | tmp->stats.maxhp = tmp->count; |
1039 | insert_ob_in_map (tmp, op->map, NULL, 0); |
869 | |
|
|
870 | tmp->insert_at (op); |
1040 | } |
871 | } |
1041 | } |
872 | } |
1042 | } |
873 | } |
1043 | |
874 | |
1044 | int |
875 | int |
1045 | cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
876 | cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
1046 | { |
877 | { |
1047 | int success; |
878 | int success; |
1048 | player *pl; |
|
|
1049 | object *spell; |
879 | object *spell; |
1050 | |
880 | |
1051 | if (!spell_ob->other_arch) |
881 | if (!spell_ob->other_arch) |
1052 | { |
882 | { |
1053 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
883 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
1054 | return 0; |
884 | return 0; |
1055 | } |
885 | } |
|
|
886 | |
1056 | spell = arch_to_object (spell_ob->other_arch); |
887 | spell = arch_to_object (spell_ob->other_arch); |
1057 | |
888 | |
1058 | /* Always cast spell on caster */ |
889 | /* Always cast spell on caster */ |
1059 | success = cast_spell (op, caster, dir, spell, stringarg); |
890 | success = cast_spell (op, caster, dir, spell, stringarg); |
1060 | |
891 | |
1061 | if (caster->contr->party == NULL) |
892 | if (caster->contr->party == NULL) |
1062 | { |
893 | { |
1063 | spell->remove (); |
894 | spell->remove (); |
1064 | return success; |
895 | return success; |
1065 | } |
896 | } |
|
|
897 | |
1066 | for_all_players (pl) |
898 | for_all_players (pl) |
1067 | if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) |
899 | if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) |
1068 | { |
|
|
1069 | cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); |
900 | cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); |
1070 | } |
901 | |
1071 | spell->remove (); |
902 | spell->remove (); |
1072 | return success; |
903 | return success; |
1073 | } |
904 | } |
1074 | |
905 | |
1075 | /* This is where the main dispatch when someone casts a spell. |
906 | /* This is where the main dispatch when someone casts a spell. |
… | |
… | |
1097 | * |
928 | * |
1098 | * if it is a player casting the spell (op->type == PLAYER, op == caster), |
929 | * if it is a player casting the spell (op->type == PLAYER, op == caster), |
1099 | * this function will decrease the mana/grace appropriately. For other |
930 | * this function will decrease the mana/grace appropriately. For other |
1100 | * objects, the caller should do what it considers appropriate. |
931 | * objects, the caller should do what it considers appropriate. |
1101 | */ |
932 | */ |
1102 | |
|
|
1103 | int |
933 | int |
1104 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
934 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
1105 | { |
935 | { |
1106 | const char *godname; |
936 | const char *godname; |
1107 | int success = 0, mflags, cast_level = 0, old_shoottype; |
937 | int success = 0, cast_level = 0; |
1108 | object *skill = NULL; |
938 | object *skill = NULL; |
1109 | |
|
|
1110 | old_shoottype = op->contr ? op->contr->shoottype : 0; |
|
|
1111 | |
939 | |
1112 | if (!spell_ob) |
940 | if (!spell_ob) |
1113 | { |
941 | { |
1114 | LOG (llevError, "cast_spell: null spell object passed\n"); |
942 | LOG (llevError, "cast_spell: null spell object passed\n"); |
1115 | return 0; |
943 | return 0; |
… | |
… | |
1144 | * at least process that code. |
972 | * at least process that code. |
1145 | */ |
973 | */ |
1146 | if (op->type == PLAYER && op == caster) |
974 | if (op->type == PLAYER && op == caster) |
1147 | { |
975 | { |
1148 | cast_level = caster_level (caster, spell_ob); |
976 | cast_level = caster_level (caster, spell_ob); |
|
|
977 | |
1149 | if (spell_ob->skill) |
978 | if (spell_ob->skill) |
1150 | { |
979 | { |
1151 | skill = find_skill_by_name (op, spell_ob->skill); |
980 | skill = find_skill_by_name (op, spell_ob->skill); |
|
|
981 | |
1152 | if (!skill) |
982 | if (!skill) |
1153 | { |
983 | { |
1154 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s.", &spell_ob->skill, &spell_ob->name); |
984 | op->failmsg (format ("You need the skill %s to cast %s! " |
|
|
985 | "H<You either need to learn the skill via a skill scroll " |
|
|
986 | "or you need to wear a talisman or holy symbol.>", |
|
|
987 | &spell_ob->skill, &spell_ob->name)); |
1155 | return 0; |
988 | return 0; |
1156 | } |
989 | } |
|
|
990 | |
|
|
991 | int casting_level = min_casting_level (op, spell_ob); |
|
|
992 | |
1157 | if (min_casting_level (op, spell_ob) > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
993 | if (casting_level > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
1158 | { |
994 | { |
1159 | new_draw_info (NDI_UNIQUE, 0, op, "You lack enough skill to cast that spell."); |
995 | op->failmsg (format ("You lack enough skill to cast that spell! " |
|
|
996 | "H<Your cast level is %d, but level %d is required. Maybe you are repelled?>", |
|
|
997 | cast_level, casting_level)); |
1160 | return 0; |
998 | return 0; |
1161 | } |
999 | } |
1162 | } |
1000 | } |
|
|
1001 | |
1163 | /* If the caster is the wiz, they don't ever fail, and don't have |
1002 | /* If the caster is the wiz, they don't ever fail, and don't have |
1164 | * to have sufficient grace/mana. |
1003 | * to have sufficient grace/mana. |
1165 | */ |
1004 | */ |
1166 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
1005 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
1167 | { |
1006 | { |
1168 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1007 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1169 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1008 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1170 | { |
1009 | { |
1171 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough mana."); |
1010 | op->failmsg ("You don't have enough mana!"); |
1172 | return 0; |
1011 | return 0; |
1173 | } |
1012 | } |
|
|
1013 | |
1174 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) && |
1014 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) && |
1175 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) > op->stats.grace) |
1015 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) > op->stats.grace) |
1176 | { |
1016 | { |
1177 | if (random_roll (0, op->stats.Wis - 1, op, PREFER_HIGH) + op->stats.grace - |
1017 | if (random_roll (0, op->stats.Wis - 1, op, PREFER_HIGH) + op->stats.grace - |
1178 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1018 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1179 | { |
|
|
1180 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s grants your prayer, though you are unworthy.", godname); |
1019 | op->statusmsg (format ("%s grants your prayer, though you are unworthy.", godname)); |
1181 | } |
|
|
1182 | else |
1020 | else |
1183 | { |
1021 | { |
1184 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1022 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1185 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s ignores your prayer.", godname); |
1023 | op->failmsg (format ("%s ignores your prayer.", godname)); |
1186 | return 0; |
1024 | return 0; |
1187 | } |
1025 | } |
1188 | } |
1026 | } |
1189 | |
1027 | |
1190 | /* player/monster is trying to cast the spell. might fumble it */ |
1028 | /* player/monster is trying to cast the spell. might fumble it */ |
1191 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1029 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1192 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1030 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1193 | { |
1031 | { |
1194 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1032 | op->contr->play_sound (sound_find ("fumble_spell")); |
1195 | new_draw_info (NDI_UNIQUE, 0, op, "You fumble the spell."); |
1033 | op->failmsg ("You fumble the prayer."); |
1196 | if (settings.casting_time == TRUE) |
1034 | |
1197 | { |
|
|
1198 | op->casting_time = -1; |
|
|
1199 | } |
|
|
1200 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1035 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1201 | return 0; |
1036 | return 0; |
1202 | } |
1037 | } |
1203 | else if (spell_ob->stats.sp) |
1038 | else if (spell_ob->stats.sp) |
1204 | { |
1039 | { |
1205 | int failure = random_roll (0, 199, op, PREFER_HIGH) - op->contr->encumbrance + op->level - spell_ob->level + 35; |
1040 | int failure = random_roll (0, 199, op, PREFER_HIGH) - op->contr->encumbrance + op->level - spell_ob->level + 35; |
1206 | |
1041 | |
1207 | if (failure < 0) |
1042 | if (failure < 0) |
1208 | { |
1043 | { |
1209 | new_draw_info (NDI_UNIQUE, 0, op, "You bungle the spell because you have too much heavy equipment in use."); |
1044 | op->failmsg ("You bungle the spell because you have too much heavy equipment in use."); |
1210 | if (settings.spell_failure_effects == TRUE) |
1045 | if (settings.spell_failure_effects == TRUE) |
1211 | spell_failure (op, failure, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), skill); |
1046 | spell_failure (op, failure, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), skill); |
1212 | op->contr->shoottype = (rangetype) old_shoottype; |
1047 | |
1213 | op->stats.sp -= random_roll (0, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), op, PREFER_LOW); |
1048 | op->stats.sp -= random_roll (0, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), op, PREFER_LOW); |
1214 | return 0; |
1049 | return 0; |
1215 | } |
1050 | } |
1216 | } |
1051 | } |
1217 | } |
1052 | } |
1218 | } |
1053 | } |
1219 | |
1054 | |
1220 | mflags = get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL); |
1055 | int mflags = op->ms ().flags (); |
1221 | |
1056 | |
1222 | /* See if we can cast a spell here. If the caster and op are |
1057 | /* See if we can cast a spell here. If the caster and op are |
1223 | * not alive, then this would mean that the mapmaker put the |
1058 | * not alive, then this would mean that the mapmaker put the |
1224 | * objects on the space - presume that they know what they are |
1059 | * objects on the space - presume that they know what they are |
1225 | * doing. |
1060 | * doing. |
1226 | */ |
1061 | */ |
1227 | |
1062 | |
1228 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1063 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1229 | { |
1064 | { |
1230 | new_draw_info (NDI_UNIQUE, 0, op, "This ground is sacred! The gods prevent any magical effects done by you here!."); |
1065 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1231 | return 0; |
1066 | return 0; |
1232 | } |
1067 | } |
1233 | |
1068 | |
1234 | if ((spell_ob->type == SPELL) |
1069 | if ((spell_ob->type == SPELL) |
1235 | && (caster->type != POTION) |
1070 | && (caster->type != POTION) |
… | |
… | |
1240 | { |
1075 | { |
1241 | if (op->type != PLAYER) |
1076 | if (op->type != PLAYER) |
1242 | return 0; |
1077 | return 0; |
1243 | |
1078 | |
1244 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1079 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1245 | new_draw_info_format (NDI_UNIQUE, 0, op, "This ground is unholy! %s ignores you.", godname); |
1080 | op->failmsg (format ("This ground is unholy! %s ignores you.", godname)); |
1246 | else |
1081 | else if (object *item = op->contr->ranged_ob) |
1247 | switch (op->contr->shoottype) |
|
|
1248 | { |
1082 | { |
1249 | case range_magic: |
1083 | if (item->type == SPELL) |
1250 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your spellcasting."); |
1084 | op->failmsg ("Something blocks your spellcasting."); |
1251 | break; |
1085 | else if (item->type == SCROLL) |
1252 | case range_misc: |
1086 | op->failmsg ("Something blocks the magic of your scroll."); |
1253 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of your item."); |
|
|
1254 | break; |
|
|
1255 | case range_golem: |
|
|
1256 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of your scroll."); |
|
|
1257 | break; |
|
|
1258 | default: |
|
|
1259 | break; |
|
|
1260 | } |
|
|
1261 | return 0; |
|
|
1262 | } |
|
|
1263 | |
|
|
1264 | if (caster == op && settings.casting_time == TRUE && spell_ob->type == SPELL) |
|
|
1265 | { |
|
|
1266 | if (op->casting_time == -1) |
|
|
1267 | { /* begin the casting */ |
|
|
1268 | op->casting_time = (sint16) (spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob)); |
|
|
1269 | op->spell = spell_ob; |
|
|
1270 | /* put the stringarg into the object struct so that when the |
|
|
1271 | * spell is actually cast, it knows about the stringarg. |
|
|
1272 | * necessary for the invoke command spells. |
|
|
1273 | */ |
|
|
1274 | if (stringarg) |
|
|
1275 | { |
|
|
1276 | op->spellarg = strdup (stringarg); |
|
|
1277 | } |
|
|
1278 | else |
1087 | else |
1279 | op->spellarg = NULL; |
1088 | op->failmsg ("Something blocks the magic of your item."); |
1280 | return 0; |
|
|
1281 | } |
|
|
1282 | else if (op->casting_time != 0) |
|
|
1283 | { |
|
|
1284 | if (op->type == PLAYER) |
|
|
1285 | new_draw_info (NDI_UNIQUE, 0, op, "You are casting!"); |
|
|
1286 | return 0; |
|
|
1287 | } |
1089 | } |
1288 | else |
1090 | else |
1289 | { /* casting_time == 0 */ |
1091 | op->failmsg ("Something blocks the spell!"); |
1290 | op->casting_time = -1; |
1092 | |
1291 | spell_ob = op->spell; |
1093 | return 0; |
1292 | stringarg = op->spellarg; |
|
|
1293 | } |
|
|
1294 | } |
|
|
1295 | else |
|
|
1296 | { |
1094 | } |
|
|
1095 | |
1297 | /* Take into account how long it takes to cast the spell. |
1096 | /* Take into account how long it takes to cast the spell. |
1298 | * if the player is casting it, then we use the time in |
1097 | * if the player is casting it, then we use the time in |
1299 | * the spell object. If it is a spell object, have it |
1098 | * the spell object. If it is a spell object, have it |
1300 | * take two ticks. Things that cast spells on the players |
1099 | * take two ticks. Things that cast spells on the players |
1301 | * behalf (eg, altars, and whatever else) shouldn't cost |
1100 | * behalf (eg, altars, and whatever else) shouldn't cost |
1302 | * the player any time. |
1101 | * the player any time. |
1303 | * Ignore casting time for firewalls |
1102 | * Ignore casting time for firewalls |
|
|
1103 | */ |
|
|
1104 | if (caster == op && caster->type != FIREWALL) |
|
|
1105 | { |
|
|
1106 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
|
|
1107 | /* Other portions of the code may also decrement the speed of the player, so |
|
|
1108 | * put a lower limit so that the player isn't stuck here too long |
1304 | */ |
1109 | */ |
1305 | if (caster == op && caster->type != FIREWALL) |
|
|
1306 | { |
|
|
1307 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
|
|
1308 | /* Other portions of the code may also decrement the speed of the player, so |
|
|
1309 | * put a lower limit so that the player isn't stuck here too long |
|
|
1310 | */ |
|
|
1311 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed)) |
1110 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed)) |
1312 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1111 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1313 | } |
1112 | } |
1314 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1113 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1315 | { |
|
|
1316 | op->speed_left -= 2 * FABS (op->speed); |
1114 | op->speed_left -= 2 * FABS (op->speed); |
1317 | } |
|
|
1318 | } |
|
|
1319 | |
1115 | |
1320 | if (op->type == PLAYER && op == caster) |
1116 | if (op->type == PLAYER && op == caster) |
1321 | { |
1117 | { |
1322 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1118 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1323 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
1119 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
… | |
… | |
1330 | if (op != caster && !skill && caster->skill) |
1126 | if (op != caster && !skill && caster->skill) |
1331 | { |
1127 | { |
1332 | skill = find_skill_by_name (op, caster->skill); |
1128 | skill = find_skill_by_name (op, caster->skill); |
1333 | if (!skill) |
1129 | if (!skill) |
1334 | { |
1130 | { |
1335 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use the %s", &caster->skill, query_name (caster)); |
1131 | op->failmsg (format ("You lack the skill %s to use the %s!", &caster->skill, query_name (caster))); |
1336 | return 0; |
1132 | return 0; |
1337 | } |
1133 | } |
|
|
1134 | |
1338 | change_skill (op, skill, 0); /* needed for proper exp credit */ |
1135 | op->change_skill (skill); /* needed for proper exp credit */ |
1339 | } |
1136 | } |
|
|
1137 | |
|
|
1138 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (stringarg))) |
|
|
1139 | return RESULT_INT (0); |
1340 | |
1140 | |
1341 | switch (spell_ob->subtype) |
1141 | switch (spell_ob->subtype) |
1342 | { |
1142 | { |
1343 | /* The order of case statements is same as the order they show up |
1143 | /* The order of case statements is same as the order they show up |
1344 | * in in spells.h. |
1144 | * in in spells.h. |
1345 | */ |
1145 | */ |
1346 | case SP_RAISE_DEAD: |
1146 | case SP_RAISE_DEAD: |
1347 | success = cast_raise_dead_spell (op, caster, spell_ob, dir, stringarg); |
1147 | success = cast_raise_dead_spell (op, caster, spell_ob, dir, stringarg); |
1348 | break; |
1148 | break; |
1349 | |
1149 | |
1350 | case SP_RUNE: |
1150 | case SP_RUNE: |
… | |
… | |
1378 | case SP_SMITE: |
1178 | case SP_SMITE: |
1379 | success = cast_smite_spell (op, caster, dir, spell_ob); |
1179 | success = cast_smite_spell (op, caster, dir, spell_ob); |
1380 | break; |
1180 | break; |
1381 | |
1181 | |
1382 | case SP_MAGIC_MISSILE: |
1182 | case SP_MAGIC_MISSILE: |
1383 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1183 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1384 | break; |
1184 | break; |
1385 | |
1185 | |
1386 | case SP_SUMMON_GOLEM: |
1186 | case SP_SUMMON_GOLEM: |
1387 | success = summon_golem (op, caster, dir, spell_ob); |
1187 | success = summon_golem (op, caster, dir, spell_ob); |
1388 | old_shoottype = range_golem; |
|
|
1389 | break; |
1188 | break; |
1390 | |
1189 | |
1391 | case SP_DIMENSION_DOOR: |
1190 | case SP_DIMENSION_DOOR: |
1392 | /* dimension door needs the actual caster, because that is what is |
1191 | /* dimension door needs the actual caster, because that is what is |
1393 | * moved. |
1192 | * moved. |
… | |
… | |
1466 | #ifdef NO_POLYMORPH |
1265 | #ifdef NO_POLYMORPH |
1467 | /* Not great, but at least provide feedback so if players do have |
1266 | /* Not great, but at least provide feedback so if players do have |
1468 | * polymorph (ie, find it as a preset item or left over from before |
1267 | * polymorph (ie, find it as a preset item or left over from before |
1469 | * it was disabled), they get some feedback. |
1268 | * it was disabled), they get some feedback. |
1470 | */ |
1269 | */ |
1471 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fizzles"); |
1270 | op->failmsg ("The spell fizzles!"); |
1472 | success = 0; |
1271 | success = 0; |
1473 | #else |
1272 | #else |
1474 | success = cast_polymorph (op, caster, spell_ob, dir); |
1273 | success = cast_polymorph (op, caster, spell_ob, dir); |
1475 | #endif |
1274 | #endif |
1476 | break; |
1275 | break; |
… | |
… | |
1496 | break; |
1295 | break; |
1497 | |
1296 | |
1498 | case SP_MOVING_BALL: |
1297 | case SP_MOVING_BALL: |
1499 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1298 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1500 | { |
1299 | { |
1501 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the proper attunement to cast %s", &spell_ob->name); |
1300 | op->failmsg (format ("You lack the proper attunement to cast %s!", &spell_ob->name)); |
1502 | success = 0; |
1301 | success = 0; |
1503 | } |
1302 | } |
1504 | else |
1303 | else |
1505 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1304 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1506 | break; |
1305 | break; |
1507 | |
1306 | |
1508 | case SP_SWARM: |
1307 | case SP_SWARM: |
1509 | success = fire_swarm (op, caster, spell_ob, dir); |
1308 | success = fire_swarm (op, caster, spell_ob, dir); |
1510 | break; |
1309 | break; |
… | |
… | |
1526 | success = cast_consecrate (op, caster, spell_ob); |
1325 | success = cast_consecrate (op, caster, spell_ob); |
1527 | break; |
1326 | break; |
1528 | |
1327 | |
1529 | case SP_ANIMATE_WEAPON: |
1328 | case SP_ANIMATE_WEAPON: |
1530 | success = animate_weapon (op, caster, spell_ob, dir); |
1329 | success = animate_weapon (op, caster, spell_ob, dir); |
1531 | old_shoottype = range_golem; |
|
|
1532 | break; |
1330 | break; |
1533 | |
1331 | |
1534 | case SP_LIGHT: |
1332 | case SP_LIGHT: |
1535 | success = cast_light (op, caster, spell_ob, dir); |
1333 | success = cast_light (op, caster, spell_ob, dir); |
1536 | break; |
1334 | break; |
… | |
… | |
1549 | |
1347 | |
1550 | case SP_AURA: |
1348 | case SP_AURA: |
1551 | success = create_aura (op, caster, spell_ob); |
1349 | success = create_aura (op, caster, spell_ob); |
1552 | break; |
1350 | break; |
1553 | |
1351 | |
1554 | case SP_TOWN_PORTAL: |
|
|
1555 | success = cast_create_town_portal (op, caster, spell_ob, dir); |
|
|
1556 | break; |
|
|
1557 | |
|
|
1558 | case SP_PARTY_SPELL: |
1352 | case SP_PARTY_SPELL: |
1559 | success = cast_party_spell (op, caster, dir, spell_ob, stringarg); |
1353 | success = cast_party_spell (op, caster, dir, spell_ob, stringarg); |
1560 | break; |
1354 | break; |
1561 | |
1355 | |
1562 | default: |
1356 | default: |
1563 | if (!INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (stringarg))) |
|
|
1564 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1357 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1565 | } |
|
|
1566 | |
|
|
1567 | /* FIXME - we need some better sound suppport */ |
|
|
1568 | // yes, for example, augment map info with the spell effect |
|
|
1569 | // so clients can calculate the sounds themselves |
|
|
1570 | //play_sound_map(op->map, op->x, op->y, SOUND_CAST_SPELL_0 + spell_ob->subtype); |
|
|
1571 | |
|
|
1572 | /* free the spell arg */ |
|
|
1573 | if (settings.casting_time == TRUE && stringarg) |
|
|
1574 | { |
1358 | } |
1575 | free (stringarg); |
1359 | |
1576 | stringarg = NULL; |
1360 | op->play_sound ( |
1577 | } |
1361 | success |
1578 | /* perhaps a bit of a hack, but if using a wand, it has to change the skill |
1362 | ? spell_ob->sound |
1579 | * to something like use_magic_item, but you really want to be able to fire |
1363 | ? spell_ob->sound |
1580 | * it again. |
1364 | : sound_find ("spell_success") |
1581 | */ |
1365 | : sound_find ("fumble_spell") |
1582 | if (op->contr) |
1366 | ); |
1583 | op->contr->shoottype = (rangetype) old_shoottype; |
|
|
1584 | |
1367 | |
1585 | return success; |
1368 | return success; |
1586 | } |
1369 | } |
1587 | |
1370 | |
1588 | |
|
|
1589 | /* This is called from time.c/process_object(). That function |
1371 | /* This is called from time.c/process_object(). That function |
1590 | * calls this for any SPELL_EFFECT type objects. This function |
1372 | * calls this for any SPELL_EFFECT type objects. This function |
1591 | * then dispatches them to the appropriate specific routines. |
1373 | * then dispatches them to the appropriate specific routines. |
1592 | */ |
1374 | */ |
1593 | void |
1375 | void |
1594 | move_spell_effect (object *op) |
1376 | move_spell_effect (object *op) |
1595 | { |
1377 | { |
… | |
… | |
1681 | break; |
1463 | break; |
1682 | |
1464 | |
1683 | case SP_MOVING_BALL: |
1465 | case SP_MOVING_BALL: |
1684 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1466 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1685 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1467 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1686 | else if (victim->material || victim->materialname) |
1468 | else if (victim->materialname) |
1687 | save_throw_object (victim, spell->attacktype, spell); |
1469 | save_throw_object (victim, spell->attacktype, spell); |
1688 | break; |
1470 | break; |
1689 | } |
1471 | } |
1690 | } |
1472 | } |
|
|
1473 | |