1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
261 | */ |
261 | */ |
262 | object * |
262 | object * |
263 | check_spell_known (object *op, const char *name) |
263 | check_spell_known (object *op, const char *name) |
264 | { |
264 | { |
265 | object *spop; |
265 | object *spop; |
|
|
266 | shstr_cmp name_ (name); |
266 | |
267 | |
267 | for (spop = op->inv; spop; spop = spop->below) |
268 | for (spop = op->inv; spop; spop = spop->below) |
268 | if (spop->type == SPELL && !strcmp (spop->name, name)) |
269 | if (spop->type == SPELL && spop->name == name) |
269 | return spop; |
270 | return spop; |
270 | |
271 | |
271 | return NULL; |
272 | return 0; |
272 | } |
273 | } |
273 | |
274 | |
274 | |
275 | |
275 | /* |
276 | /* |
276 | * Look at object 'op' and see if they know the spell |
277 | * Look at object 'op' and see if they know the spell |
… | |
… | |
393 | { |
394 | { |
394 | if (!xy_normalise (m, x, y)) |
395 | if (!xy_normalise (m, x, y)) |
395 | return 0; |
396 | return 0; |
396 | |
397 | |
397 | mapspace &ms = m->at (x, y); |
398 | mapspace &ms = m->at (x, y); |
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|
399 | ms.update (); |
398 | |
400 | |
399 | if (OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
401 | if (OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
400 | return 0; |
402 | return 0; |
401 | |
403 | |
402 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
404 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
… | |
… | |
438 | /* |
440 | /* |
439 | * Combine similar spell effects into one spell effect. Needed for |
441 | * Combine similar spell effects into one spell effect. Needed for |
440 | * performance reasons with meteor swarm and the like, but also for |
442 | * performance reasons with meteor swarm and the like, but also for |
441 | * playability reasons. |
443 | * playability reasons. |
442 | */ |
444 | */ |
443 | if (tmp->arch == op->arch |
445 | if (tmp->arch == op->arch /* no harm if not comparing by name here */ |
444 | && tmp->type == op->type |
446 | && tmp->type == op->type |
445 | && tmp->subtype == op->subtype |
447 | && tmp->subtype == op->subtype |
446 | && tmp->owner == op->owner |
448 | && tmp->owner == op->owner |
447 | && ((tmp->subtype == SP_EXPLOSION) || (tmp->subtype == SP_CONE && tmp->stats.sp == op->stats.sp))) |
449 | && ((tmp->subtype == SP_EXPLOSION) || (tmp->subtype == SP_CONE && tmp->stats.sp == op->stats.sp))) |
448 | { |
450 | { |
… | |
… | |
472 | * returns 0 on failure, 1 on success. |
474 | * returns 0 on failure, 1 on success. |
473 | */ |
475 | */ |
474 | int |
476 | int |
475 | fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell) |
477 | fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell) |
476 | { |
478 | { |
477 | object *tmp; |
|
|
478 | int mflags; |
|
|
479 | maptile *m; |
|
|
480 | |
|
|
481 | if (spell->other_arch == NULL) |
479 | if (!spell->other_arch) |
482 | return 0; |
480 | return 0; |
483 | |
481 | |
484 | m = op->map; |
482 | object *tmp = spell->other_arch->instance (); |
485 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
|
|
486 | if (mflags & P_OUT_OF_MAP) |
|
|
487 | { |
|
|
488 | return 0; |
|
|
489 | } |
|
|
490 | |
483 | |
491 | tmp = arch_to_object (spell->other_arch); |
484 | if (!tmp) |
492 | |
|
|
493 | if (tmp == NULL) |
|
|
494 | return 0; |
485 | return 0; |
495 | |
|
|
496 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y))) |
|
|
497 | { |
|
|
498 | new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); |
|
|
499 | tmp->destroy (); |
|
|
500 | return 0; |
|
|
501 | } |
|
|
502 | |
486 | |
503 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
487 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
504 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
488 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
505 | /* code in time.c uses food for some things, duration for others */ |
489 | /* code in time.c uses food for some things, duration for others */ |
506 | tmp->stats.food = tmp->duration; |
490 | tmp->stats.food = tmp->duration; |
507 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
491 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
508 | tmp->attacktype = spell->attacktype; |
492 | tmp->attacktype = spell->attacktype; |
509 | tmp->x = x; |
|
|
510 | tmp->y = y; |
|
|
511 | tmp->direction = dir; |
493 | tmp->direction = dir; |
512 | if (op->owner != NULL) |
|
|
513 | tmp->set_owner (op); |
494 | tmp->set_owner (op); |
514 | else |
|
|
515 | tmp->set_owner (op); |
|
|
516 | tmp->level = caster_level (caster, spell); |
495 | tmp->level = caster_level (caster, spell); |
517 | set_spell_skill (op, caster, spell, tmp); |
496 | set_spell_skill (op, caster, spell, tmp); |
518 | |
497 | |
519 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
498 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
520 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
499 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
521 | { |
|
|
522 | if (!tailor_god_spell (tmp, op)) |
500 | if (!tailor_god_spell (tmp, op)) |
523 | return 0; |
501 | return 0; |
524 | } |
502 | |
525 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
503 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
526 | SET_ANIMATION (tmp, dir); |
504 | SET_ANIMATION (tmp, dir); |
527 | |
505 | |
528 | if ((tmp = insert_ob_in_map (tmp, m, op, 0))) |
506 | if ((tmp = op->map->insert (tmp, x, y, op))) |
529 | move_spell_effect (tmp); |
507 | move_spell_effect (tmp); |
530 | |
508 | |
531 | return 1; |
509 | return 1; |
532 | } |
510 | } |
533 | |
511 | |
… | |
… | |
588 | if (!tmp) |
566 | if (!tmp) |
589 | tmp = op->ms ().player (); |
567 | tmp = op->ms ().player (); |
590 | |
568 | |
591 | return tmp; |
569 | return tmp; |
592 | } |
570 | } |
593 | |
|
|
594 | |
|
|
595 | |
571 | |
596 | /* raytrace: |
572 | /* raytrace: |
597 | * spell_find_dir(map, x, y, exclude) will search first the center square |
573 | * spell_find_dir(map, x, y, exclude) will search first the center square |
598 | * then some close squares in the given map at the given coordinates for |
574 | * then some close squares in the given map at the given coordinates for |
599 | * live objects. |
575 | * live objects. |
… | |
… | |
602 | * monsters/generators only. If not, the spell will hunt players only. |
578 | * monsters/generators only. If not, the spell will hunt players only. |
603 | * It returns the direction toward the first/closest live object if it finds |
579 | * It returns the direction toward the first/closest live object if it finds |
604 | * any, otherwise -1. |
580 | * any, otherwise -1. |
605 | * note that exclude can be NULL, in which case all bets are off. |
581 | * note that exclude can be NULL, in which case all bets are off. |
606 | */ |
582 | */ |
607 | |
|
|
608 | int |
583 | int |
609 | spell_find_dir (maptile *m, int x, int y, object *exclude) |
584 | spell_find_dir (maptile *m, int x, int y, object *exclude) |
610 | { |
585 | { |
611 | int i, max = SIZEOFFREE; |
586 | int i, max = SIZEOFFREE; |
612 | sint16 nx, ny; |
587 | sint16 nx, ny; |
… | |
… | |
692 | create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); |
667 | create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); |
693 | |
668 | |
694 | insert_ob_in_map (head, op->map, op, 0); |
669 | insert_ob_in_map (head, op->map, op, 0); |
695 | |
670 | |
696 | /* thought it'd be cool to insert a burnout, too. */ |
671 | /* thought it'd be cool to insert a burnout, too. */ |
697 | op->map->insert (get_archetype ("burnout"), op->x + freearr_x[dir], op->y + freearr_y[dir], op); |
672 | op->map->insert (archetype::get (shstr_burnout), op->x + freearr_x[dir], op->y + freearr_y[dir], op); |
698 | } |
673 | } |
699 | } |
674 | } |
700 | |
675 | |
701 | /* peterm: function which summons hostile monsters and |
676 | /* peterm: function which summons hostile monsters and |
702 | * places them in nearby squares. |
677 | * places them in nearby squares. |
… | |
… | |
1004 | { |
979 | { |
1005 | skill = find_skill_by_name (op, spell_ob->skill); |
980 | skill = find_skill_by_name (op, spell_ob->skill); |
1006 | |
981 | |
1007 | if (!skill) |
982 | if (!skill) |
1008 | { |
983 | { |
1009 | op->failmsg (format ("You need the skill %s to cast %s!", &spell_ob->skill, &spell_ob->name)); |
984 | op->failmsg (format ("You need the skill %s to cast %s! " |
|
|
985 | "H<You either need to learn the skill via a skill scroll " |
|
|
986 | "or you need to wear a talisman or holy symbol.>", |
|
|
987 | &spell_ob->skill, &spell_ob->name)); |
1010 | return 0; |
988 | return 0; |
1011 | } |
989 | } |
1012 | |
990 | |
|
|
991 | int casting_level = min_casting_level (op, spell_ob); |
|
|
992 | |
1013 | if (min_casting_level (op, spell_ob) > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
993 | if (casting_level > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
1014 | { |
994 | { |
1015 | op->failmsg ("You lack enough skill to cast that spell!"); |
995 | op->failmsg (format ("You lack enough skill to cast that spell! " |
|
|
996 | "H<Your cast level is %d, but level %d is required. Maybe you are repelled?>", |
|
|
997 | cast_level, casting_level)); |
1016 | return 0; |
998 | return 0; |
1017 | } |
999 | } |
1018 | } |
1000 | } |
1019 | |
1001 | |
1020 | /* If the caster is the wiz, they don't ever fail, and don't have |
1002 | /* If the caster is the wiz, they don't ever fail, and don't have |
… | |
… | |
1196 | case SP_SMITE: |
1178 | case SP_SMITE: |
1197 | success = cast_smite_spell (op, caster, dir, spell_ob); |
1179 | success = cast_smite_spell (op, caster, dir, spell_ob); |
1198 | break; |
1180 | break; |
1199 | |
1181 | |
1200 | case SP_MAGIC_MISSILE: |
1182 | case SP_MAGIC_MISSILE: |
1201 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1183 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1202 | break; |
1184 | break; |
1203 | |
1185 | |
1204 | case SP_SUMMON_GOLEM: |
1186 | case SP_SUMMON_GOLEM: |
1205 | success = summon_golem (op, caster, dir, spell_ob); |
1187 | success = summon_golem (op, caster, dir, spell_ob); |
1206 | break; |
1188 | break; |
… | |
… | |
1317 | { |
1299 | { |
1318 | op->failmsg (format ("You lack the proper attunement to cast %s!", &spell_ob->name)); |
1300 | op->failmsg (format ("You lack the proper attunement to cast %s!", &spell_ob->name)); |
1319 | success = 0; |
1301 | success = 0; |
1320 | } |
1302 | } |
1321 | else |
1303 | else |
1322 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1304 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1323 | break; |
1305 | break; |
1324 | |
1306 | |
1325 | case SP_SWARM: |
1307 | case SP_SWARM: |
1326 | success = fire_swarm (op, caster, spell_ob, dir); |
1308 | success = fire_swarm (op, caster, spell_ob, dir); |
1327 | break; |
1309 | break; |
… | |
… | |
1453 | check_bullet (op); |
1435 | check_bullet (op); |
1454 | return; |
1436 | return; |
1455 | } |
1437 | } |
1456 | } |
1438 | } |
1457 | |
1439 | |
1458 | /* This is called by move_apply. Basically, if someone |
1440 | /* This is called by move_apply. Basically, if someone |
1459 | * moves onto a spell effect and the walk_on or fly_on flags |
1441 | * moves onto a spell effect and the walk_on or fly_on flags |
1460 | * are set, this is called. This should only be called for |
1442 | * are set, this is called. This should only be called for |
1461 | * objects of the appropraite type. |
1443 | * objects of the appropriate type. |
1462 | */ |
1444 | */ |
1463 | void |
1445 | void |
1464 | apply_spell_effect (object *spell, object *victim) |
1446 | apply_spell_effect (object *spell, object *victim) |
1465 | { |
1447 | { |
1466 | switch (spell->subtype) |
1448 | switch (spell->subtype) |