… | |
… | |
45 | |
45 | |
46 | /* No spells, no need to progess further */ |
46 | /* No spells, no need to progess further */ |
47 | if (!k) |
47 | if (!k) |
48 | return NULL; |
48 | return NULL; |
49 | |
49 | |
50 | s = RANDOM () % k; |
50 | s = rndm (k); |
51 | |
51 | |
52 | for (object *tmp = ob->inv; tmp; tmp = tmp->below) |
52 | for (object *tmp = ob->inv; tmp; tmp = tmp->below) |
53 | if (tmp->type == SPELL && (!skill || tmp->skill == skill)) |
53 | if (tmp->type == SPELL && (!skill || tmp->skill == skill)) |
54 | if (!s) |
54 | if (!s) |
55 | return tmp; |
55 | return tmp; |
… | |
… | |
93 | // compute the attuned/repelled bonus |
93 | // compute the attuned/repelled bonus |
94 | // attuned only increases up to 2 times the original level (i.e. bonus <= level) */ |
94 | // attuned only increases up to 2 times the original level (i.e. bonus <= level) */ |
95 | // repell has no such quarrels |
95 | // repell has no such quarrels |
96 | return (caster->path_attuned & spell->path_attuned ? min (level, +ATTUNE_REPELL) : 0) |
96 | return (caster->path_attuned & spell->path_attuned ? min (level, +ATTUNE_REPELL) : 0) |
97 | + (caster->path_repelled & spell->path_attuned ? -ATTUNE_REPELL : 0); |
97 | + (caster->path_repelled & spell->path_attuned ? -ATTUNE_REPELL : 0); |
98 | } |
|
|
99 | |
|
|
100 | /* |
|
|
101 | * This function takes a caster and spell and presents the |
|
|
102 | * effective level the caster needs to be to cast the spell. |
|
|
103 | * basically, it just adjusts the spell->level with attuned/repelled |
|
|
104 | * spellpaths. Was called path_level_mod. |
|
|
105 | * |
|
|
106 | * caster is person casting the spell. |
|
|
107 | * spell is the spell object. |
|
|
108 | * Returns modified level. |
|
|
109 | */ |
|
|
110 | int |
|
|
111 | min_casting_level (object *caster, object *spell) |
|
|
112 | { |
|
|
113 | if (caster->path_denied & spell->path_attuned) |
|
|
114 | return 500; |
|
|
115 | |
|
|
116 | return max (1, spell->level + attuned_bonus (caster, spell, spell->level)); |
|
|
117 | } |
98 | } |
118 | |
99 | |
119 | /* This function returns the effective level the spell |
100 | /* This function returns the effective level the spell |
120 | * is being cast at. |
101 | * is being cast at. |
121 | */ |
102 | */ |
… | |
… | |
289 | * exact match, we also return NULL. |
270 | * exact match, we also return NULL. |
290 | */ |
271 | */ |
291 | object * |
272 | object * |
292 | lookup_spell_by_name (object *op, const char *spname) |
273 | lookup_spell_by_name (object *op, const char *spname) |
293 | { |
274 | { |
294 | object *spob1 = NULL, *spob2 = NULL, *spob; |
275 | object *spob1 = 0, *spob2 = 0; |
295 | int nummatch = 0; |
276 | int nummatch = 0; |
296 | |
277 | |
297 | if (spname == NULL) |
278 | if (!spname) |
298 | return NULL; |
279 | return 0; |
299 | |
280 | |
300 | /* Try to find the spell. We store the results in spob1 |
281 | /* Try to find the spell. We store the results in spob1 |
301 | * and spob2 - spob1 is only taking the length of |
282 | * and spob2 - spob1 is only taking the length of |
302 | * the past spname, spob2 uses the length of the spell name. |
283 | * the past spname, spob2 uses the length of the spell name. |
303 | */ |
284 | */ |
304 | for (spob = op->inv; spob; spob = spob->below) |
285 | for (object *spob = op->inv; spob; spob = spob->below) |
305 | { |
286 | { |
306 | if (spob->type == SPELL) |
287 | if (spob->type == SPELL) |
307 | { |
288 | { |
|
|
289 | // TODO: WTF? |
308 | if (!strncmp (spob->name, spname, strlen (spname))) |
290 | if (!strncmp (spob->name, spname, strlen (spname))) |
309 | { |
291 | { |
310 | nummatch++; |
292 | nummatch++; |
311 | spob1 = spob; |
293 | spob1 = spob; |
312 | } |
294 | } |
… | |
… | |
317 | * fall into this category). It shouldn't be hard to |
299 | * fall into this category). It shouldn't be hard to |
318 | * make sure spell names don't overlap in that fashion. |
300 | * make sure spell names don't overlap in that fashion. |
319 | */ |
301 | */ |
320 | if (spob2) |
302 | if (spob2) |
321 | LOG (llevError, "Found multiple spells with overlapping base names: %s, %s\n", &spob2->name, &spob->name); |
303 | LOG (llevError, "Found multiple spells with overlapping base names: %s, %s\n", &spob2->name, &spob->name); |
|
|
304 | |
322 | spob2 = spob; |
305 | spob2 = spob; |
323 | } |
306 | } |
324 | } |
307 | } |
325 | } |
308 | } |
326 | /* if we have best match, return it. Otherwise, if we have one match |
309 | /* if we have best match, return it. Otherwise, if we have one match |
327 | * on the loser match, return that, otehrwise null |
310 | * on the loser match, return that, otehrwise null |
328 | */ |
311 | */ |
329 | if (spob2) |
312 | if (spob2) |
330 | return spob2; |
313 | return spob2; |
|
|
314 | |
331 | if (spob1 && nummatch == 1) |
315 | if (spob1 && nummatch == 1) |
332 | return spob1; |
316 | return spob1; |
|
|
317 | |
333 | return NULL; |
318 | return NULL; |
334 | } |
319 | } |
335 | |
320 | |
336 | /* reflwall - decides weither the (spell-)object sp_op will |
321 | /* reflwall - decides weither the (spell-)object sp_op will |
337 | * be reflected from the given mapsquare. Returns 1 if true. |
322 | * be reflected from the given mapsquare. Returns 1 if true. |
… | |
… | |
764 | { |
749 | { |
765 | SET_ANIMATION (op, ATTACKS[i].face); |
750 | SET_ANIMATION (op, ATTACKS[i].face); |
766 | } |
751 | } |
767 | } |
752 | } |
768 | |
753 | |
769 | |
|
|
770 | /* prayer_failure: This is called when a player fails |
754 | /* prayer_failure: This is called when a player fails |
771 | * at casting a prayer. |
755 | * at casting a prayer. |
772 | * op is the player. |
756 | * op is the player. |
773 | * failure is basically how much grace they had. |
757 | * failure is basically how much grace they had. |
774 | * power is how much grace the spell would normally take to cast. |
758 | * power is how much grace the spell would normally take to cast. |
775 | */ |
759 | */ |
776 | |
|
|
777 | void |
760 | void |
778 | prayer_failure (object *op, int failure, int power) |
761 | prayer_failure (object *op, int failure, int power) |
779 | { |
762 | { |
780 | const char *godname; |
763 | const char *godname; |
781 | object *tmp; |
764 | object *tmp; |
… | |
… | |
937 | */ |
920 | */ |
938 | int |
921 | int |
939 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
922 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
940 | { |
923 | { |
941 | const char *godname; |
924 | const char *godname; |
942 | int success = 0, cast_level = 0; |
925 | int success = 0; |
943 | object *skill = NULL; |
926 | object *skill = NULL; |
944 | |
927 | |
945 | if (!spell_ob) |
928 | if (!spell_ob) |
946 | { |
929 | { |
947 | LOG (llevError, "cast_spell: null spell object passed\n"); |
930 | LOG (llevError, "cast_spell: null spell object passed\n"); |
… | |
… | |
995 | |
978 | |
996 | int caster_level = skill->level; |
979 | int caster_level = skill->level; |
997 | |
980 | |
998 | if (op->path_attuned & spell_ob->path_attuned) |
981 | if (op->path_attuned & spell_ob->path_attuned) |
999 | { |
982 | { |
1000 | caster_level += min (cast_level * 2, ATTUNE_REPELL); |
983 | caster_level += min (caster_level, ATTUNE_REPELL); |
1001 | msg = " (attuned)"; |
984 | msg = " (attuned)"; |
1002 | } |
985 | } |
1003 | |
986 | |
1004 | if (op->path_repelled & spell_ob->path_attuned) |
987 | if (op->path_repelled & spell_ob->path_attuned) |
1005 | { |
988 | { |
1006 | caster_level = ATTUNE_REPELL; // negative is ok |
989 | caster_level -= ATTUNE_REPELL; // negative is ok |
1007 | msg = " (repelled)"; |
990 | msg = " (repelled)"; |
1008 | } |
991 | } |
1009 | |
992 | |
1010 | if (spell_ob->level > caster_level) |
993 | if (spell_ob->level > caster_level) |
1011 | { |
994 | { |
… | |
… | |
1018 | } |
1001 | } |
1019 | |
1002 | |
1020 | /* If the caster is the wiz, they don't ever fail, and don't have |
1003 | /* If the caster is the wiz, they don't ever fail, and don't have |
1021 | * to have sufficient grace/mana. |
1004 | * to have sufficient grace/mana. |
1022 | */ |
1005 | */ |
1023 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
1006 | if (!QUERY_FLAG (op, FLAG_WIZCAST)) |
1024 | { |
1007 | { |
1025 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1008 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1026 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1009 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1027 | { |
1010 | { |
1028 | op->failmsg ("You don't have enough mana!"); |
1011 | op->failmsg ("You don't have enough mana!"); |
… | |
… | |
1472 | |
1455 | |
1473 | case SP_MAGIC_MISSILE: |
1456 | case SP_MAGIC_MISSILE: |
1474 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1457 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1475 | { |
1458 | { |
1476 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1459 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1477 | |
|
|
1478 | if (!spell->destroyed ()) |
|
|
1479 | spell->destroy (); |
1460 | spell->destroy (); |
1480 | } |
1461 | } |
1481 | break; |
1462 | break; |
1482 | |
1463 | |
1483 | case SP_MOVING_BALL: |
1464 | case SP_MOVING_BALL: |
1484 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1465 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1485 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1466 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1486 | else if (victim->materialname) |
1467 | else if (victim->materialname) |
1487 | save_throw_object (victim, spell->attacktype, spell); |
1468 | save_throw_object (victim, spell->attacktype, spell); |
1488 | break; |
|
|
1489 | } |
|
|
1490 | } |
|
|
1491 | |
1469 | |
|
|
1470 | break; |
|
|
1471 | } |
|
|
1472 | } |
|
|
1473 | |