… | |
… | |
149 | int sp, grace, level = casting_level (caster, spell); |
149 | int sp, grace, level = casting_level (caster, spell); |
150 | |
150 | |
151 | if (settings.spellpoint_level_depend == TRUE) |
151 | if (settings.spellpoint_level_depend == TRUE) |
152 | { |
152 | { |
153 | if (spell->stats.sp && spell->stats.maxsp) |
153 | if (spell->stats.sp && spell->stats.maxsp) |
154 | { |
|
|
155 | sp = (int) (spell->stats.sp * (1.0 + MAX (0, (float) (level - spell->level) / (float) spell->stats.maxsp))); |
154 | sp = spell->stats.sp * (1.f + max (0.f, float (level - spell->level) / spell->stats.maxsp)); |
156 | } |
|
|
157 | else |
155 | else |
158 | sp = spell->stats.sp; |
156 | sp = spell->stats.sp; |
159 | |
157 | |
160 | sp *= (int) PATH_SP_MULT (caster, spell); |
158 | sp *= (int) PATH_SP_MULT (caster, spell); |
161 | if (!sp && spell->stats.sp) |
159 | if (!sp && spell->stats.sp) |
162 | sp = 1; |
160 | sp = 1; |
163 | |
161 | |
164 | if (spell->stats.grace && spell->stats.maxgrace) |
162 | if (spell->stats.grace && spell->stats.maxgrace) |
165 | { |
|
|
166 | grace = (int) (spell->stats.grace * (1.0 + MAX (0, (float) (level - spell->level) / (float) spell->stats.maxgrace))); |
163 | grace = spell->stats.grace * (1.0 + max (0, float (level - spell->level) / spell->stats.maxgrace)); |
167 | } |
|
|
168 | else |
164 | else |
169 | grace = spell->stats.grace; |
165 | grace = spell->stats.grace; |
170 | |
166 | |
171 | grace *= (int) PATH_SP_MULT (caster, spell); |
167 | grace *= PATH_SP_MULT (caster, spell); |
172 | if (spell->stats.grace && !grace) |
168 | if (spell->stats.grace && !grace) |
173 | grace = 1; |
169 | grace = 1; |
174 | } |
170 | } |
175 | else |
171 | else |
176 | { |
172 | { |
… | |
… | |
182 | if (spell->stats.grace && !grace) |
178 | if (spell->stats.grace && !grace) |
183 | grace = 1; |
179 | grace = 1; |
184 | } |
180 | } |
185 | |
181 | |
186 | if (flags == SPELL_HIGHEST) |
182 | if (flags == SPELL_HIGHEST) |
187 | return MAX (sp, grace); |
183 | return max (sp, grace); |
188 | else if (flags == SPELL_GRACE) |
184 | else if (flags == SPELL_GRACE) |
189 | return grace; |
185 | return grace; |
190 | else if (flags == SPELL_MANA) |
186 | else if (flags == SPELL_MANA) |
191 | return sp; |
187 | return sp; |
192 | else |
188 | else |
… | |
… | |
536 | ****************************************************************************/ |
532 | ****************************************************************************/ |
537 | void |
533 | void |
538 | regenerate_rod (object *rod) |
534 | regenerate_rod (object *rod) |
539 | { |
535 | { |
540 | if (rod->stats.hp < rod->stats.maxhp) |
536 | if (rod->stats.hp < rod->stats.maxhp) |
541 | rod->stats.hp = min (rod->stats.maxhp, rod->stats.hp + 1 + rod->stats.maxhp / 10); |
537 | rod->stats.hp = min (rod->stats.maxhp, rod->stats.hp + 1 + rod->stats.maxhp / 20); |
542 | } |
538 | } |
543 | |
539 | |
544 | void |
540 | void |
545 | drain_rod_charge (object *rod) |
541 | drain_rod_charge (object *rod) |
546 | { |
542 | { |
… | |
… | |
638 | |
634 | |
639 | /* put_a_monster: puts a monster named monstername near by |
635 | /* put_a_monster: puts a monster named monstername near by |
640 | * op. This creates the treasures for the monsters, and |
636 | * op. This creates the treasures for the monsters, and |
641 | * also deals with multipart monsters properly. |
637 | * also deals with multipart monsters properly. |
642 | */ |
638 | */ |
643 | void |
639 | static void |
644 | put_a_monster (object *op, const char *monstername) |
640 | put_a_monster (object *op, const char *monstername) |
645 | { |
641 | { |
646 | object *tmp, *head = NULL, *prev = NULL; |
642 | object *tmp, *head = NULL, *prev = NULL; |
647 | archetype *at; |
643 | archetype *at; |
648 | int dir; |
644 | int dir; |
… | |
… | |
784 | * at casting a prayer. |
780 | * at casting a prayer. |
785 | * op is the player. |
781 | * op is the player. |
786 | * failure is basically how much grace they had. |
782 | * failure is basically how much grace they had. |
787 | * power is how much grace the spell would normally take to cast. |
783 | * power is how much grace the spell would normally take to cast. |
788 | */ |
784 | */ |
789 | void |
785 | static void |
790 | prayer_failure (object *op, int failure, int power) |
786 | prayer_failure (object *op, int failure, int power) |
791 | { |
787 | { |
792 | const char *godname; |
788 | const char *godname; |
793 | object *tmp; |
789 | object *tmp; |
794 | |
790 | |
… | |
… | |
887 | tmp->insert_at (op); |
883 | tmp->insert_at (op); |
888 | } |
884 | } |
889 | } |
885 | } |
890 | } |
886 | } |
891 | |
887 | |
892 | int |
888 | static int |
893 | cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
889 | cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
894 | { |
890 | { |
895 | if (!spell_ob->other_arch) |
891 | if (!spell_ob->other_arch) |
896 | { |
892 | { |
897 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
893 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
… | |
… | |
1054 | } |
1050 | } |
1055 | } |
1051 | } |
1056 | |
1052 | |
1057 | /* player/monster is trying to cast the spell. might fumble it */ |
1053 | /* player/monster is trying to cast the spell. might fumble it */ |
1058 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1054 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1059 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1055 | (spell_ob->level / (float) max (1, op->level) * cleric_chance[op->stats.Wis])) |
1060 | { |
1056 | { |
1061 | op->contr->play_sound (sound_find ("fumble_spell")); |
1057 | op->contr->play_sound (sound_find ("fumble_spell")); |
1062 | op->failmsg ("You fumble the prayer."); |
1058 | op->failmsg ("You fumble the prayer."); |
1063 | |
1059 | |
1064 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1060 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
… | |
… | |
1130 | * the player any time. |
1126 | * the player any time. |
1131 | * Ignore casting time for firewalls |
1127 | * Ignore casting time for firewalls |
1132 | */ |
1128 | */ |
1133 | if (caster == op && caster->type != FIREWALL) |
1129 | if (caster == op && caster->type != FIREWALL) |
1134 | { |
1130 | { |
1135 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1131 | op->speed_left -= spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * fabs (op->speed); |
1136 | /* Other portions of the code may also decrement the speed of the player, so |
1132 | /* Other portions of the code may also decrement the speed of the player, so |
1137 | * put a lower limit so that the player isn't stuck here too long |
1133 | * put a lower limit so that the player isn't stuck here too long |
1138 | */ |
1134 | */ |
1139 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed)) |
1135 | if ((spell_ob->casting_time > 0) && op->speed_left < -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * fabs (op->speed)) |
1140 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * FABS (op->speed); |
1136 | op->speed_left = -spell_ob->casting_time * PATH_TIME_MULT (op, spell_ob) * fabs (op->speed); |
1141 | } |
1137 | } |
1142 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1138 | else if (caster->type == WAND || caster->type == HORN || caster->type == ROD || caster->type == POTION || caster->type == SCROLL) |
1143 | op->speed_left -= 2 * FABS (op->speed); |
1139 | op->speed_left -= 2 * fabs (op->speed); |
1144 | |
1140 | |
1145 | if (op->type == PLAYER && op == caster) |
1141 | if (op->type == PLAYER && op == caster) |
1146 | { |
1142 | { |
1147 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1143 | op->stats.grace -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE); |
1148 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
1144 | op->stats.sp -= SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA); |
… | |
… | |
1446 | move_aura (op); |
1442 | move_aura (op); |
1447 | break; |
1443 | break; |
1448 | } |
1444 | } |
1449 | } |
1445 | } |
1450 | |
1446 | |
1451 | /* this checks to see if something special should happen if |
|
|
1452 | * something runs into the object. |
|
|
1453 | */ |
|
|
1454 | void |
|
|
1455 | check_spell_effect (object *op) |
|
|
1456 | { |
|
|
1457 | switch (op->subtype) |
|
|
1458 | { |
|
|
1459 | case SP_BOLT: |
|
|
1460 | move_bolt (op); |
|
|
1461 | return; |
|
|
1462 | |
|
|
1463 | case SP_BULLET: |
|
|
1464 | check_bullet (op); |
|
|
1465 | return; |
|
|
1466 | } |
|
|
1467 | } |
|
|
1468 | |
|
|
1469 | /* This is called by move_apply. Basically, if someone |
1447 | /* This is called by move_apply. Basically, if someone |
1470 | * moves onto a spell effect and the walk_on or fly_on flags |
1448 | * moves onto a spell effect and the walk_on or fly_on flags |
1471 | * are set, this is called. This should only be called for |
1449 | * are set, this is called. This should only be called for |
1472 | * objects of the appropriate type. |
1450 | * objects of the appropriate type. |
1473 | */ |
1451 | */ |
… | |
… | |
1475 | apply_spell_effect (object *spell, object *victim) |
1453 | apply_spell_effect (object *spell, object *victim) |
1476 | { |
1454 | { |
1477 | switch (spell->subtype) |
1455 | switch (spell->subtype) |
1478 | { |
1456 | { |
1479 | case SP_CONE: |
1457 | case SP_CONE: |
1480 | if (QUERY_FLAG (victim, FLAG_ALIVE) && spell->speed && spell->attacktype) |
1458 | if (QUERY_FLAG (victim, FLAG_ALIVE) && spell->has_active_speed () && spell->attacktype) |
1481 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1459 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 0); |
1482 | break; |
1460 | break; |
1483 | |
1461 | |
1484 | case SP_MAGIC_MISSILE: |
1462 | case SP_MAGIC_MISSILE: |
1485 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1463 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |