1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <spells.h> |
26 | #include <spells.h> |
26 | #include <object.h> |
27 | #include <object.h> |
… | |
… | |
33 | /* This returns a random spell from 'ob'. If skill is set, then |
34 | /* This returns a random spell from 'ob'. If skill is set, then |
34 | * the spell must be of this skill, it can be NULL in which case all |
35 | * the spell must be of this skill, it can be NULL in which case all |
35 | * matching spells are used. |
36 | * matching spells are used. |
36 | */ |
37 | */ |
37 | object * |
38 | object * |
38 | find_random_spell_in_ob (object *ob, const char *skill) |
39 | find_random_spell_in_ob (object *ob, shstr_cmp skill) |
39 | { |
40 | { |
40 | int k = 0, s; |
41 | int k = 0, s; |
41 | object *tmp; |
|
|
42 | |
42 | |
43 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
43 | for (object *tmp = ob->inv; tmp; tmp = tmp->below) |
44 | if (tmp->type == SPELL && (!skill || tmp->skill == skill)) |
44 | if (tmp->type == SPELL && (!skill || tmp->skill == skill)) |
45 | k++; |
45 | k++; |
46 | |
46 | |
47 | /* No spells, no need to progess further */ |
47 | /* No spells, no need to progess further */ |
48 | if (!k) |
48 | if (!k) |
49 | return NULL; |
49 | return NULL; |
50 | |
50 | |
51 | s = RANDOM () % k; |
51 | s = rndm (k); |
52 | |
52 | |
53 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
53 | for (object *tmp = ob->inv; tmp; tmp = tmp->below) |
54 | if (tmp->type == SPELL && (!skill || tmp->skill == skill)) |
54 | if (tmp->type == SPELL && (!skill || tmp->skill == skill)) |
55 | { |
|
|
56 | if (!s) |
55 | if (!s) |
57 | return tmp; |
56 | return tmp; |
58 | else |
57 | else |
59 | s--; |
58 | s--; |
60 | } |
59 | |
61 | /* Should never get here, but just in case */ |
60 | /* Should never get here, but just in case */ |
62 | return NULL; |
61 | return 0; |
63 | } |
62 | } |
64 | |
63 | |
65 | /* Relatively simple function that gets used a lot. |
64 | /* Relatively simple function that gets used a lot. |
66 | * Basically, it sets up the skill pointer for the spell being |
65 | * Basically, it sets up the skill pointer for the spell being |
67 | * cast. If op is really casting the spell, then the skill |
66 | * cast. If op is really casting the spell, then the skill |
… | |
… | |
77 | dest->skill = spob->skill; |
76 | dest->skill = spob->skill; |
78 | else |
77 | else |
79 | dest->skill = caster->skill; |
78 | dest->skill = caster->skill; |
80 | } |
79 | } |
81 | |
80 | |
82 | /* init_spells: This should really be called check_spells, as that |
|
|
83 | * is what it does. It goes through the spells looking for any |
|
|
84 | * obvious errors. This was most useful in debugging when re-doing |
|
|
85 | * all the spells to catch simple errors. To use it all the time |
|
|
86 | * will result in it spitting out messages that aren't really errors. |
|
|
87 | */ |
|
|
88 | void |
|
|
89 | init_spells (void) |
|
|
90 | { |
|
|
91 | #ifdef SPELL_DEBUG |
|
|
92 | static int init_spells_done = 0; |
|
|
93 | int i; |
|
|
94 | archetype *at; |
|
|
95 | |
|
|
96 | if (init_spells_done) |
|
|
97 | return; |
|
|
98 | LOG (llevDebug, "Checking spells...\n"); |
|
|
99 | |
|
|
100 | for_all_archetypes (at) |
|
|
101 | { |
|
|
102 | if (at->type == SPELL) |
|
|
103 | { |
|
|
104 | if (at->skill) |
|
|
105 | { |
|
|
106 | for (i = 1; i < NUM_SKILLS; i++) |
|
|
107 | if (!strcmp (skill_names[i], at->skill)) |
|
|
108 | break; |
|
|
109 | if (i == NUM_SKILLS) |
|
|
110 | { |
|
|
111 | LOG (llevError, "Spell %s has improper associated skill %s\n", at->name, at->skill); |
|
|
112 | } |
|
|
113 | } |
|
|
114 | /* other_arch is already checked for in the loader */ |
|
|
115 | } |
|
|
116 | } |
|
|
117 | |
|
|
118 | i = 0; |
|
|
119 | while (spell_mapping[i]) |
|
|
120 | { |
|
|
121 | if (!archetype::find (spell_mapping[i])) |
|
|
122 | { |
|
|
123 | LOG (llevError, "Unable to find spell mapping %s (%i)\n", spell_mapping[i], i); |
|
|
124 | } |
|
|
125 | i++; |
|
|
126 | } |
|
|
127 | LOG (llevDebug, "Checking spells completed.\n"); |
|
|
128 | #endif |
|
|
129 | } |
|
|
130 | |
|
|
131 | /* Dumps all the spells - now also dumps skill associated with the spell. |
|
|
132 | * not sure what this would be used for, as the data seems pretty |
|
|
133 | * minimal, but easy enough to keep around. |
|
|
134 | */ |
|
|
135 | void |
|
|
136 | dump_spells (void) |
|
|
137 | { |
|
|
138 | archetype *at; |
|
|
139 | |
|
|
140 | for_all_archetypes (at) |
|
|
141 | { |
|
|
142 | if (at->type == SPELL) |
|
|
143 | { |
|
|
144 | fprintf (stderr, "%s:%s:%s:%s:%d\n", &at->object::name, |
|
|
145 | &at->archname, at->other_arch ? &at->other_arch->archname : "<nil>", &at->skill, at->level); |
|
|
146 | } |
|
|
147 | } |
|
|
148 | } |
|
|
149 | |
|
|
150 | /* pretty basic function - basically just takes |
81 | /* pretty basic function - basically just takes |
151 | * an object, sets the x,y, and calls insert_ob_in_map |
82 | * an object, sets the x,y, and calls insert_ob_in_map |
152 | */ |
83 | */ |
153 | void |
84 | void |
154 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
85 | spell_effect (object *spob, int x, int y, maptile *map, object *originator) |
155 | { |
86 | { |
156 | if (spob->other_arch) |
87 | if (spob->other_arch) |
157 | map->insert (arch_to_object (spob->other_arch), x, y, originator); |
88 | map->insert (arch_to_object (spob->other_arch), x, y, originator); |
158 | } |
89 | } |
159 | |
90 | |
160 | /* |
91 | static int |
161 | * This function takes a caster and spell and presents the |
92 | attuned_bonus (object *caster, object *spell, int level) |
162 | * effective level the caster needs to be to cast the spell. |
|
|
163 | * basically, it just adjusts the spell->level with attuned/repelled |
|
|
164 | * spellpaths. Was called path_level_mod. |
|
|
165 | * |
|
|
166 | * caster is person casting the spell. |
|
|
167 | * spell is the spell object. |
|
|
168 | * Returns modified level. |
|
|
169 | */ |
|
|
170 | int |
|
|
171 | min_casting_level (object *caster, object *spell) |
|
|
172 | { |
93 | { |
173 | int new_level; |
94 | // compute the attuned/repelled bonus |
174 | |
95 | // attuned only increases up to 2 times the original level (i.e. bonus <= level) */ |
175 | if (caster->path_denied & spell->path_attuned) |
96 | // repell has no such quarrels |
176 | return 1; |
97 | return (caster->path_attuned & spell->path_attuned ? min (level, +ATTUNE_REPELL) : 0) |
177 | |
|
|
178 | new_level = spell->level |
|
|
179 | + (caster->path_repelled & spell->path_attuned ? +2 : 0) |
98 | + (caster->path_repelled & spell->path_attuned ? -ATTUNE_REPELL : 0); |
180 | + (caster->path_attuned & spell->path_attuned ? -2 : 0); |
|
|
181 | |
|
|
182 | return max (1, new_level); |
|
|
183 | } |
99 | } |
184 | |
100 | |
185 | /* This function returns the effective level the spell |
101 | /* This function returns the effective level the spell |
186 | * is being cast at. |
102 | * is being cast at. |
187 | * Note that I changed the repelled/attuned bonus to 2 from 5. |
|
|
188 | * This is because the new code compares casting_level against |
|
|
189 | * min_caster_level, so the difference is effectively 4 |
|
|
190 | */ |
103 | */ |
191 | int |
104 | int |
192 | caster_level (object *caster, object *spell) |
105 | casting_level (object *caster, object *spell) |
193 | { |
106 | { |
194 | int level = caster->level; |
107 | int level = caster->level; |
195 | |
|
|
196 | /* If this is a player, try to find the matching skill */ |
|
|
197 | if (caster->type == PLAYER && spell->skill) |
|
|
198 | for (int i = 0; i < NUM_SKILLS; i++) |
|
|
199 | if (caster->contr->last_skill_ob[i] && caster->contr->last_skill_ob[i]->skill == spell->skill) |
|
|
200 | { |
|
|
201 | level = caster->contr->last_skill_ob[i]->level; |
|
|
202 | break; |
|
|
203 | } |
|
|
204 | |
108 | |
205 | /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ |
109 | /* if a rod is fired by a player, take the use_magic_item skill in consideration. */ |
206 | if (caster->type == ROD && caster->env && caster->env->type == PLAYER) |
110 | if (caster->type == ROD && caster->env && caster->env->type == PLAYER) |
207 | { |
111 | { |
208 | object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); |
112 | object *skill = find_skill_by_number (caster->env, SK_USE_MAGIC_ITEM); |
209 | int sk_level = skill ? skill->level : 1; |
113 | int sk_level = skill ? skill->level : 1; |
210 | |
114 | |
211 | level = MIN (level, sk_level + level / 10 + 1); |
115 | level = min (level, sk_level + level / 10 + 1); |
212 | } |
116 | } |
|
|
117 | else if (caster->type == PLAYER) /* If this is a player, try to find the matching skill */ |
|
|
118 | if (object *skill = caster->contr->find_skill (spell->skill)) |
|
|
119 | level = skill->level; |
213 | |
120 | |
214 | /* Got valid caster level. Now adjust for attunement */ |
121 | int bonus = attuned_bonus (caster, spell, level); |
215 | level += caster->path_repelled & spell->path_attuned ? -2 : 0; |
122 | |
216 | level += caster->path_attuned & spell->path_attuned ? +2 : 0; |
123 | level += bonus; |
|
|
124 | |
|
|
125 | // now scale the effective level from the startinglevel..100 range to 1..100 |
|
|
126 | if (level < 100) |
|
|
127 | level = lerp (level, (int)spell->level, 100, 1, 100); |
217 | |
128 | |
218 | /* Always make this at least 1. If this is zero, we get divide by zero |
129 | /* Always make this at least 1. If this is zero, we get divide by zero |
219 | * errors in various places. |
130 | * errors in various places. |
220 | */ |
131 | */ |
221 | return max (level, 1); |
132 | return clamp (level, 1, settings.max_level); |
222 | } |
133 | } |
223 | |
134 | |
224 | /* The following function scales the spellpoint cost of |
135 | /* The following function scales the spellpoint cost of |
225 | * a spell by it's increased effectiveness. Some of the |
136 | * a spell by it's increased effectiveness. Some of the |
226 | * lower level spells become incredibly vicious at high |
137 | * lower level spells become incredibly vicious at high |
… | |
… | |
230 | * caster is what is casting the spell, can be op. |
141 | * caster is what is casting the spell, can be op. |
231 | * spell is the spell object. |
142 | * spell is the spell object. |
232 | * Note that it is now possible for a spell to cost both grace and |
143 | * Note that it is now possible for a spell to cost both grace and |
233 | * mana. In that case, we return which ever value is higher. |
144 | * mana. In that case, we return which ever value is higher. |
234 | */ |
145 | */ |
235 | |
|
|
236 | sint16 |
146 | sint16 |
237 | SP_level_spellpoint_cost (object *caster, object *spell, int flags) |
147 | SP_level_spellpoint_cost (object *caster, object *spell, int flags) |
238 | { |
148 | { |
239 | int sp, grace, level = caster_level (caster, spell); |
149 | int sp, grace, level = casting_level (caster, spell); |
240 | |
150 | |
241 | if (settings.spellpoint_level_depend == TRUE) |
151 | if (settings.spellpoint_level_depend == TRUE) |
242 | { |
152 | { |
243 | if (spell->stats.sp && spell->stats.maxsp) |
153 | if (spell->stats.sp && spell->stats.maxsp) |
244 | { |
154 | { |
… | |
… | |
265 | else |
175 | else |
266 | { |
176 | { |
267 | sp = (int) (spell->stats.sp * PATH_SP_MULT (caster, spell)); |
177 | sp = (int) (spell->stats.sp * PATH_SP_MULT (caster, spell)); |
268 | if (spell->stats.sp && !sp) |
178 | if (spell->stats.sp && !sp) |
269 | sp = 1; |
179 | sp = 1; |
|
|
180 | |
270 | grace = (int) (spell->stats.grace * PATH_SP_MULT (caster, spell)); |
181 | grace = (int) (spell->stats.grace * PATH_SP_MULT (caster, spell)); |
271 | if (spell->stats.grace && !grace) |
182 | if (spell->stats.grace && !grace) |
272 | grace = 1; |
183 | grace = 1; |
273 | } |
184 | } |
|
|
185 | |
274 | if (flags == SPELL_HIGHEST) |
186 | if (flags == SPELL_HIGHEST) |
275 | return MAX (sp, grace); |
187 | return MAX (sp, grace); |
276 | else if (flags == SPELL_GRACE) |
188 | else if (flags == SPELL_GRACE) |
277 | return grace; |
189 | return grace; |
278 | else if (flags == SPELL_MANA) |
190 | else if (flags == SPELL_MANA) |
… | |
… | |
282 | LOG (llevError, "SP_level_spellpoint_cost: Unknown flags passed: %d\n", flags); |
194 | LOG (llevError, "SP_level_spellpoint_cost: Unknown flags passed: %d\n", flags); |
283 | return 0; |
195 | return 0; |
284 | } |
196 | } |
285 | } |
197 | } |
286 | |
198 | |
|
|
199 | /* |
|
|
200 | * Return the effective casting level of the spell. |
|
|
201 | * To make spells independent of their starting level, this function |
|
|
202 | * scales the range spellstartlevel .. 100 into the range 1..100 |
|
|
203 | */ |
|
|
204 | static int |
|
|
205 | SP_casting_level (object *caster, object *spell) |
|
|
206 | { |
|
|
207 | return casting_level (caster, spell); |
|
|
208 | } |
287 | |
209 | |
288 | /* SP_level_dam_adjust: Returns adjusted damage based on the caster. |
210 | /* SP_level_dam_adjust: Returns adjusted damage based on the caster. |
289 | * spob is the spell we are adjusting. |
211 | * spob is the spell we are adjusting. |
290 | */ |
212 | */ |
291 | int |
213 | int |
292 | SP_level_dam_adjust (object *caster, object *spob) |
214 | SP_level_dam_adjust (object *caster, object *spob) |
293 | { |
215 | { |
294 | int level = caster_level (caster, spob); |
|
|
295 | int adj = level - min_casting_level (caster, spob); |
|
|
296 | |
|
|
297 | if (adj < 0) |
|
|
298 | adj = 0; |
|
|
299 | if (spob->dam_modifier) |
216 | if (!spob->dam_modifier) |
300 | adj /= spob->dam_modifier; |
|
|
301 | else |
|
|
302 | adj = 0; |
|
|
303 | return adj; |
217 | return 0; |
|
|
218 | |
|
|
219 | return SP_casting_level (caster, spob) / spob->dam_modifier; |
304 | } |
220 | } |
305 | |
221 | |
306 | /* Adjust the strength of the spell based on level. |
222 | /* Adjust the strength of the spell based on level. |
307 | * This is basically the same as SP_level_dam_adjust above, |
223 | * This is basically the same as SP_level_dam_adjust above, |
308 | * but instead looks at the level_modifier value. |
224 | * but instead looks at the level_modifier value. |
309 | */ |
225 | */ |
310 | int |
226 | int |
311 | SP_level_duration_adjust (object *caster, object *spob) |
227 | SP_level_duration_adjust (object *caster, object *spob) |
312 | { |
228 | { |
313 | int level = caster_level (caster, spob); |
|
|
314 | int adj = level - min_casting_level (caster, spob); |
|
|
315 | |
|
|
316 | if (adj < 0) |
|
|
317 | adj = 0; |
|
|
318 | if (spob->duration_modifier) |
229 | if (!spob->duration_modifier) |
319 | adj /= spob->duration_modifier; |
|
|
320 | else |
|
|
321 | adj = 0; |
|
|
322 | |
|
|
323 | return adj; |
230 | return 0; |
|
|
231 | |
|
|
232 | return SP_casting_level (caster, spob) / spob->duration_modifier; |
324 | } |
233 | } |
325 | |
234 | |
326 | /* Adjust the strength of the spell based on level. |
235 | /* Adjust the strength of the spell based on level. |
327 | * This is basically the same as SP_level_dam_adjust above, |
236 | * This is basically the same as SP_level_dam_adjust above, |
328 | * but instead looks at the level_modifier value. |
237 | * but instead looks at the level_modifier value. |
329 | */ |
238 | */ |
330 | int |
239 | int |
331 | SP_level_range_adjust (object *caster, object *spob) |
240 | SP_level_range_adjust (object *caster, object *spob) |
332 | { |
241 | { |
333 | int level = caster_level (caster, spob); |
|
|
334 | int adj = level - min_casting_level (caster, spob); |
|
|
335 | |
|
|
336 | if (adj < 0) |
|
|
337 | adj = 0; |
|
|
338 | if (spob->range_modifier) |
242 | if (!spob->range_modifier) |
339 | adj /= spob->range_modifier; |
|
|
340 | else |
|
|
341 | adj = 0; |
|
|
342 | |
|
|
343 | return adj; |
243 | return 0; |
|
|
244 | |
|
|
245 | return SP_casting_level (caster, spob) / spob->range_modifier; |
344 | } |
246 | } |
345 | |
247 | |
346 | /* Checks to see if player knows the spell. If the name is the same |
248 | /* Checks to see if player knows the spell. If the name is the same |
347 | * as an existing spell, we presume they know it. |
249 | * as an existing spell, we presume they know it. |
348 | * returns 1 if they know the spell, 0 if they don't. |
250 | * returns 1 if they know the spell, 0 if they don't. |
349 | */ |
251 | */ |
350 | object * |
252 | object * |
351 | check_spell_known (object *op, const char *name) |
253 | check_spell_known (object *op, shstr_cmp name) |
352 | { |
254 | { |
353 | object *spop; |
255 | object *spop; |
354 | |
256 | |
355 | for (spop = op->inv; spop; spop = spop->below) |
257 | for (spop = op->inv; spop; spop = spop->below) |
356 | if (spop->type == SPELL && !strcmp (spop->name, name)) |
258 | if (spop->type == SPELL && spop->name == name) |
357 | return spop; |
259 | return spop; |
358 | |
260 | |
359 | return NULL; |
261 | return 0; |
360 | } |
262 | } |
361 | |
|
|
362 | |
263 | |
363 | /* |
264 | /* |
364 | * Look at object 'op' and see if they know the spell |
265 | * Look at object 'op' and see if they know the spell |
365 | * spname. This is pretty close to check_spell_known |
266 | * spname. This is pretty close to check_spell_known |
366 | * above, but it uses a looser matching mechanism. |
267 | * above, but it uses a looser matching mechanism. |
367 | * returns the matching spell object, or NULL. |
268 | * returns the matching spell object, or NULL. |
368 | * If we match multiple spells but don't get an |
269 | * If we match multiple spells but don't get an |
369 | * exact match, we also return NULL. |
270 | * exact match, we also return NULL. |
370 | */ |
271 | */ |
371 | |
|
|
372 | object * |
272 | object * |
373 | lookup_spell_by_name (object *op, const char *spname) |
273 | lookup_spell_by_name (object *op, const char *spname) |
374 | { |
274 | { |
375 | object *spob1 = NULL, *spob2 = NULL, *spob; |
275 | object *spob1 = 0, *spob2 = 0; |
376 | int nummatch = 0; |
276 | int nummatch = 0; |
377 | |
277 | |
378 | if (spname == NULL) |
278 | if (!spname) |
379 | return NULL; |
279 | return 0; |
380 | |
280 | |
381 | /* Try to find the spell. We store the results in spob1 |
281 | /* Try to find the spell. We store the results in spob1 |
382 | * and spob2 - spob1 is only taking the length of |
282 | * and spob2 - spob1 is only taking the length of |
383 | * the past spname, spob2 uses the length of the spell name. |
283 | * the past spname, spob2 uses the length of the spell name. |
384 | */ |
284 | */ |
385 | for (spob = op->inv; spob; spob = spob->below) |
285 | for (object *spob = op->inv; spob; spob = spob->below) |
386 | { |
286 | { |
387 | if (spob->type == SPELL) |
287 | if (spob->type == SPELL) |
388 | { |
288 | { |
|
|
289 | // TODO: WTF? |
389 | if (!strncmp (spob->name, spname, strlen (spname))) |
290 | if (!strncmp (spob->name, spname, strlen (spname))) |
390 | { |
291 | { |
391 | nummatch++; |
292 | nummatch++; |
392 | spob1 = spob; |
293 | spob1 = spob; |
393 | } |
294 | } |
… | |
… | |
398 | * fall into this category). It shouldn't be hard to |
299 | * fall into this category). It shouldn't be hard to |
399 | * make sure spell names don't overlap in that fashion. |
300 | * make sure spell names don't overlap in that fashion. |
400 | */ |
301 | */ |
401 | if (spob2) |
302 | if (spob2) |
402 | LOG (llevError, "Found multiple spells with overlapping base names: %s, %s\n", &spob2->name, &spob->name); |
303 | LOG (llevError, "Found multiple spells with overlapping base names: %s, %s\n", &spob2->name, &spob->name); |
|
|
304 | |
403 | spob2 = spob; |
305 | spob2 = spob; |
404 | } |
306 | } |
405 | } |
307 | } |
406 | } |
308 | } |
407 | /* if we have best match, return it. Otherwise, if we have one match |
309 | /* if we have best match, return it. Otherwise, if we have one match |
408 | * on the loser match, return that, otehrwise null |
310 | * on the loser match, return that, otehrwise null |
409 | */ |
311 | */ |
410 | if (spob2) |
312 | if (spob2) |
411 | return spob2; |
313 | return spob2; |
|
|
314 | |
412 | if (spob1 && nummatch == 1) |
315 | if (spob1 && nummatch == 1) |
413 | return spob1; |
316 | return spob1; |
|
|
317 | |
414 | return NULL; |
318 | return NULL; |
415 | } |
319 | } |
416 | |
320 | |
417 | /* reflwall - decides weither the (spell-)object sp_op will |
321 | /* reflwall - decides weither the (spell-)object sp_op will |
418 | * be reflected from the given mapsquare. Returns 1 if true. |
322 | * be reflected from the given mapsquare. Returns 1 if true. |
… | |
… | |
422 | * eg, updated for tiled maps. |
326 | * eg, updated for tiled maps. |
423 | */ |
327 | */ |
424 | int |
328 | int |
425 | reflwall (maptile *m, int x, int y, object *sp_op) |
329 | reflwall (maptile *m, int x, int y, object *sp_op) |
426 | { |
330 | { |
427 | object *op; |
|
|
428 | |
|
|
429 | if (OUT_OF_REAL_MAP (m, x, y)) |
331 | if (OUT_OF_REAL_MAP (m, x, y)) |
430 | return 0; |
332 | return 0; |
|
|
333 | |
431 | for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) |
334 | for (object *op = GET_MAP_OB (m, x, y); op; op = op->above) |
432 | if (QUERY_FLAG (op, FLAG_REFL_SPELL) |
335 | if (QUERY_FLAG (op, FLAG_REFL_SPELL) |
433 | && (!QUERY_FLAG (op, FLAG_ALIVE) |
336 | && (!QUERY_FLAG (op, FLAG_ALIVE) |
434 | || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
337 | || (rndm (0, 99)) < 90 - (sp_op->level / 10))) |
435 | return 1; |
338 | return 1; |
436 | |
339 | |
… | |
… | |
466 | dir ? 0 : INS_BELOW_ORIGINATOR); |
369 | dir ? 0 : INS_BELOW_ORIGINATOR); |
467 | |
370 | |
468 | return dir; |
371 | return dir; |
469 | } |
372 | } |
470 | |
373 | |
|
|
374 | static bool |
|
|
375 | mergable_owner (object *o1, object *o2) |
|
|
376 | { |
|
|
377 | if (o1 == o2) |
|
|
378 | return 1; |
|
|
379 | |
|
|
380 | if (!o1 || !o2) |
|
|
381 | return 0; |
|
|
382 | |
|
|
383 | if (o1->flag [FLAG_FRIENDLY] != o1->flag [FLAG_FRIENDLY]) |
|
|
384 | return 0; |
|
|
385 | |
|
|
386 | if (o1->is_player () || o2->is_player ()) |
|
|
387 | return 0; |
|
|
388 | |
|
|
389 | return 1; |
|
|
390 | } |
|
|
391 | |
471 | /* Returns true if it is ok to put spell *op on the space/may provided. |
392 | /* Returns true if it is ok to put spell *op on the space/may provided. |
472 | * immune_stop is basically the attacktype of the spell (why |
393 | * immune_stop is basically the attacktype of the spell (why |
473 | * passed as a different value, not sure of). If immune_stop |
394 | * passed as a different value, not sure of). If immune_stop |
474 | * has the AT_MAGIC bit set, and there is a counterwall |
395 | * has the AT_MAGIC bit set, and there is a counterwall |
475 | * on the space, the object doesn't get placed. if immune stop |
396 | * on the space, the object doesn't get placed. if immune stop |
476 | * does not have AT_MAGIC, then counterwalls do not effect the spell. |
397 | * does not have AT_MAGIC, then counterwalls do not effect the spell. |
477 | * |
|
|
478 | */ |
398 | */ |
479 | int |
399 | int |
480 | ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop) |
400 | ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop) |
481 | { |
401 | { |
482 | if (!xy_normalise (m, x, y)) |
402 | if (!xy_normalise (m, x, y)) |
483 | return 0; |
403 | return 0; |
484 | |
404 | |
485 | mapspace &ms = m->at (x, y); |
405 | mapspace &ms = m->at (x, y); |
|
|
406 | ms.update (); |
486 | |
407 | |
487 | if (OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
408 | if (OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
488 | return 0; |
409 | return 0; |
|
|
410 | |
|
|
411 | int max_effects = 5; // max. number of similar spells per mapspace |
489 | |
412 | |
490 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
413 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
491 | { |
414 | { |
492 | /* If there is a counterspell on the space, and this |
415 | /* If there is a counterspell on the space, and this |
493 | * object is using magic, don't progress. I believe we could |
416 | * object is using magic, don't progress. I believe we could |
… | |
… | |
512 | // (and those shouldn't go away from |
435 | // (and those shouldn't go away from |
513 | // sanctuary) see also: permanent lava |
436 | // sanctuary) see also: permanent lava |
514 | && (immune_stop & AT_MAGIC)) |
437 | && (immune_stop & AT_MAGIC)) |
515 | return 0; |
438 | return 0; |
516 | |
439 | |
517 | /* This is to prevent 'out of control' spells. Basically, this |
|
|
518 | * limits one spell effect per space per spell. This is definately |
|
|
519 | * needed for performance reasons, and just for playability I believe. |
|
|
520 | * there are no such things as multispaced spells right now, so |
|
|
521 | * we don't need to worry about the head. |
|
|
522 | */ |
|
|
523 | if ((tmp->stats.maxhp == op->stats.maxhp) && (tmp->type == op->type) && (tmp->subtype == op->subtype)) |
|
|
524 | return 0; |
|
|
525 | |
|
|
526 | /* |
|
|
527 | * Combine similar spell effects into one spell effect. Needed for |
|
|
528 | * performance reasons with meteor swarm and the like, but also for |
|
|
529 | * playability reasons. |
|
|
530 | */ |
|
|
531 | if (tmp->arch == op->arch |
|
|
532 | && tmp->type == op->type |
440 | if (tmp->type == op->type) |
533 | && tmp->subtype == op->subtype |
|
|
534 | && tmp->owner == op->owner |
|
|
535 | && ((tmp->subtype == SP_EXPLOSION) || (tmp->subtype == SP_CONE && tmp->stats.sp == op->stats.sp))) |
|
|
536 | { |
441 | { |
537 | tmp->stats.dam = MAX (tmp->stats.dam, op->stats.dam); |
442 | if (tmp->subtype == op->subtype |
538 | tmp->range = MAX (tmp->range, op->range); |
443 | && tmp->arch == op->arch /* no harm if not comparing by name here */) |
539 | tmp->duration = MAX (tmp->duration, op->duration); |
444 | { |
|
|
445 | /* This is to prevent 'out of control' spells. Basically, this |
|
|
446 | * limits one spell effect per space per spell. This is definately |
|
|
447 | * needed for performance reasons, and just for playability I believe. |
|
|
448 | * there are no such things as multispaced spells right now, so |
|
|
449 | * we don't need to worry about the head. |
|
|
450 | */ |
|
|
451 | if (tmp->stats.maxhp == op->stats.maxhp) |
|
|
452 | return 0; |
|
|
453 | |
|
|
454 | /* |
|
|
455 | * Combine similar spell effects into one spell effect. Needed for |
|
|
456 | * performance reasons with meteor swarm and the like, but also for |
|
|
457 | * playability reasons. |
|
|
458 | */ |
|
|
459 | if (((tmp->subtype == SP_EXPLOSION) || (tmp->subtype == SP_CONE && tmp->stats.sp == op->stats.sp))) |
|
|
460 | if (mergable_owner (tmp, op)) |
|
|
461 | { |
|
|
462 | // if same owner, then combine, but reduce advantage of multiple spells |
|
|
463 | max_it (tmp->stats.dam, op->stats.dam); |
|
|
464 | max_it (tmp->range , op->range); |
|
|
465 | max_it (tmp->duration , op->duration); |
|
|
466 | return 0; |
|
|
467 | } |
|
|
468 | } |
|
|
469 | |
|
|
470 | // if there are too many spell effects on this space, |
|
|
471 | // then don't allow more of them, for performance reasons. |
|
|
472 | if (tmp->type == SPELL_EFFECT |
|
|
473 | && !--max_effects) |
540 | return 0; |
474 | return 0; |
541 | } |
475 | } |
542 | |
476 | |
543 | /* Perhaps we should also put checks in for no magic and unholy |
477 | /* Perhaps we should also put checks in for no magic and unholy |
544 | * ground to prevent it from moving along? |
478 | * ground to prevent it from moving along? |
545 | */ |
479 | */ |
… | |
… | |
557 | * dir: direction to fire in. |
491 | * dir: direction to fire in. |
558 | * spell: spell that is being fired. It uses other_arch for the archetype |
492 | * spell: spell that is being fired. It uses other_arch for the archetype |
559 | * to fire. |
493 | * to fire. |
560 | * returns 0 on failure, 1 on success. |
494 | * returns 0 on failure, 1 on success. |
561 | */ |
495 | */ |
562 | |
|
|
563 | int |
496 | int |
564 | fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell) |
497 | fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell) |
565 | { |
498 | { |
566 | object *tmp; |
|
|
567 | int mflags; |
|
|
568 | maptile *m; |
|
|
569 | |
|
|
570 | if (spell->other_arch == NULL) |
499 | if (!spell->other_arch) |
571 | return 0; |
500 | return 0; |
572 | |
501 | |
573 | m = op->map; |
502 | object *tmp = spell->other_arch->instance (); |
574 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
|
|
575 | if (mflags & P_OUT_OF_MAP) |
|
|
576 | { |
|
|
577 | return 0; |
|
|
578 | } |
|
|
579 | |
503 | |
580 | tmp = arch_to_object (spell->other_arch); |
504 | if (!tmp) |
581 | |
|
|
582 | if (tmp == NULL) |
|
|
583 | return 0; |
505 | return 0; |
584 | |
|
|
585 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, x, y))) |
|
|
586 | { |
|
|
587 | new_draw_info (NDI_UNIQUE, 0, op, "You can't cast the spell on top of a wall!\n"); |
|
|
588 | tmp->destroy (); |
|
|
589 | return 0; |
|
|
590 | } |
|
|
591 | |
506 | |
592 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
507 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
593 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
508 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
594 | /* code in time.c uses food for some things, duration for others */ |
509 | /* code in time.c uses food for some things, duration for others */ |
595 | tmp->stats.food = tmp->duration; |
510 | tmp->stats.food = tmp->duration; |
596 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
511 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
597 | tmp->attacktype = spell->attacktype; |
512 | tmp->attacktype = spell->attacktype; |
598 | tmp->x = x; |
|
|
599 | tmp->y = y; |
|
|
600 | tmp->direction = dir; |
513 | tmp->direction = dir; |
601 | if (op->owner != NULL) |
|
|
602 | tmp->set_owner (op); |
514 | tmp->set_owner (op); |
603 | else |
|
|
604 | tmp->set_owner (op); |
|
|
605 | tmp->level = caster_level (caster, spell); |
515 | tmp->level = casting_level (caster, spell); |
606 | set_spell_skill (op, caster, spell, tmp); |
516 | set_spell_skill (op, caster, spell, tmp); |
607 | |
517 | |
608 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
518 | /* needed for AT_HOLYWORD,AT_GODPOWER stuff */ |
609 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
519 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
610 | { |
|
|
611 | if (!tailor_god_spell (tmp, op)) |
520 | if (!tailor_god_spell (tmp, op)) |
612 | return 0; |
521 | return 0; |
613 | } |
522 | |
614 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
523 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
615 | SET_ANIMATION (tmp, dir); |
524 | SET_ANIMATION (tmp, dir); |
616 | |
525 | |
617 | if ((tmp = insert_ob_in_map (tmp, m, op, 0))) |
526 | if ((tmp = op->map->insert (tmp, x, y, op))) |
618 | move_spell_effect (tmp); |
527 | move_spell_effect (tmp); |
619 | |
528 | |
620 | return 1; |
529 | return 1; |
621 | } |
530 | } |
622 | |
531 | |
… | |
… | |
677 | if (!tmp) |
586 | if (!tmp) |
678 | tmp = op->ms ().player (); |
587 | tmp = op->ms ().player (); |
679 | |
588 | |
680 | return tmp; |
589 | return tmp; |
681 | } |
590 | } |
682 | |
|
|
683 | |
|
|
684 | |
591 | |
685 | /* raytrace: |
592 | /* raytrace: |
686 | * spell_find_dir(map, x, y, exclude) will search first the center square |
593 | * spell_find_dir(map, x, y, exclude) will search first the center square |
687 | * then some close squares in the given map at the given coordinates for |
594 | * then some close squares in the given map at the given coordinates for |
688 | * live objects. |
595 | * live objects. |
… | |
… | |
691 | * monsters/generators only. If not, the spell will hunt players only. |
598 | * monsters/generators only. If not, the spell will hunt players only. |
692 | * It returns the direction toward the first/closest live object if it finds |
599 | * It returns the direction toward the first/closest live object if it finds |
693 | * any, otherwise -1. |
600 | * any, otherwise -1. |
694 | * note that exclude can be NULL, in which case all bets are off. |
601 | * note that exclude can be NULL, in which case all bets are off. |
695 | */ |
602 | */ |
696 | |
|
|
697 | int |
603 | int |
698 | spell_find_dir (maptile *m, int x, int y, object *exclude) |
604 | spell_find_dir (maptile *m, int x, int y, object *exclude) |
699 | { |
605 | { |
700 | int i, max = SIZEOFFREE; |
606 | int i, max = SIZEOFFREE; |
701 | sint16 nx, ny; |
607 | sint16 nx, ny; |
… | |
… | |
781 | create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); |
687 | create_treasure (head->randomitems, head, GT_INVISIBLE, op->map->difficulty, 0); |
782 | |
688 | |
783 | insert_ob_in_map (head, op->map, op, 0); |
689 | insert_ob_in_map (head, op->map, op, 0); |
784 | |
690 | |
785 | /* thought it'd be cool to insert a burnout, too. */ |
691 | /* thought it'd be cool to insert a burnout, too. */ |
786 | op->map->insert (get_archetype ("burnout"), op->x + freearr_x[dir], op->y + freearr_y[dir], op); |
692 | op->map->insert (archetype::get (shstr_burnout), op->x + freearr_x[dir], op->y + freearr_y[dir], op); |
787 | } |
693 | } |
788 | } |
694 | } |
789 | |
695 | |
790 | /* peterm: function which summons hostile monsters and |
696 | /* peterm: function which summons hostile monsters and |
791 | * places them in nearby squares. |
697 | * places them in nearby squares. |
… | |
… | |
798 | * Note that this is not used by any spells (summon evil monsters |
704 | * Note that this is not used by any spells (summon evil monsters |
799 | * use to call this, but best I can tell, that spell/ability was |
705 | * use to call this, but best I can tell, that spell/ability was |
800 | * never used. This is however used by various failures on the |
706 | * never used. This is however used by various failures on the |
801 | * players part (alchemy, reincarnation, etc) |
707 | * players part (alchemy, reincarnation, etc) |
802 | */ |
708 | */ |
803 | |
|
|
804 | int |
709 | int |
805 | summon_hostile_monsters (object *op, int n, const char *monstername) |
710 | summon_hostile_monsters (object *op, int n, const char *monstername) |
806 | { |
711 | { |
807 | int i; |
712 | int i; |
808 | |
713 | |
… | |
… | |
873 | { |
778 | { |
874 | SET_ANIMATION (op, ATTACKS[i].face); |
779 | SET_ANIMATION (op, ATTACKS[i].face); |
875 | } |
780 | } |
876 | } |
781 | } |
877 | |
782 | |
878 | |
|
|
879 | /* prayer_failure: This is called when a player fails |
783 | /* prayer_failure: This is called when a player fails |
880 | * at casting a prayer. |
784 | * at casting a prayer. |
881 | * op is the player. |
785 | * op is the player. |
882 | * failure is basically how much grace they had. |
786 | * failure is basically how much grace they had. |
883 | * power is how much grace the spell would normally take to cast. |
787 | * power is how much grace the spell would normally take to cast. |
884 | */ |
788 | */ |
885 | |
|
|
886 | void |
789 | void |
887 | prayer_failure (object *op, int failure, int power) |
790 | prayer_failure (object *op, int failure, int power) |
888 | { |
791 | { |
889 | const char *godname; |
792 | const char *godname; |
890 | object *tmp; |
793 | object *tmp; |
… | |
… | |
985 | } |
888 | } |
986 | } |
889 | } |
987 | } |
890 | } |
988 | |
891 | |
989 | int |
892 | int |
990 | cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
893 | cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
991 | { |
894 | { |
992 | int success; |
|
|
993 | object *spell; |
|
|
994 | |
|
|
995 | if (!spell_ob->other_arch) |
895 | if (!spell_ob->other_arch) |
996 | { |
896 | { |
997 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
897 | LOG (llevError, "cast_party_spell: empty other arch\n"); |
998 | return 0; |
898 | return 0; |
999 | } |
899 | } |
|
|
900 | |
1000 | spell = arch_to_object (spell_ob->other_arch); |
901 | object *spell = arch_to_object (spell_ob->other_arch); |
1001 | |
902 | |
1002 | /* Always cast spell on caster */ |
903 | /* Always cast spell on caster */ |
1003 | success = cast_spell (op, caster, dir, spell, stringarg); |
904 | int success = cast_spell (op, caster, dir, spell, spellparam); |
1004 | |
905 | |
1005 | if (caster->contr->party == NULL) |
906 | if (!op->contr || !op->contr->party) |
1006 | { |
907 | { |
1007 | spell->remove (); |
908 | spell->remove (); |
1008 | return success; |
909 | return success; |
1009 | } |
910 | } |
|
|
911 | |
1010 | for_all_players (pl) |
912 | for_all_players (pl) |
1011 | if ((pl->ob->contr->party == caster->contr->party) && (on_same_map (pl->ob, caster))) |
913 | if ((pl->ob->contr->party == op->contr->party) |
1012 | { |
914 | && on_same_map (pl->ob, op) |
|
|
915 | && pl->ob != op) |
1013 | cast_spell (pl->ob, caster, pl->ob->facing, spell, stringarg); |
916 | cast_spell (pl->ob, caster, pl->ob->facing, spell, spellparam); |
1014 | } |
917 | |
1015 | spell->remove (); |
918 | spell->remove (); |
1016 | return success; |
919 | return success; |
1017 | } |
920 | } |
1018 | |
921 | |
1019 | /* This is where the main dispatch when someone casts a spell. |
922 | /* This is where the main dispatch when someone casts a spell. |
… | |
… | |
1024 | * same as op. |
927 | * same as op. |
1025 | * dir is the direction to cast in. Note in some cases, if the spell |
928 | * dir is the direction to cast in. Note in some cases, if the spell |
1026 | * is self only, dir really doesn't make a difference. |
929 | * is self only, dir really doesn't make a difference. |
1027 | * spell_ob is the spell object that is being cast. From that, |
930 | * spell_ob is the spell object that is being cast. From that, |
1028 | * we can determine what to do. |
931 | * we can determine what to do. |
1029 | * stringarg is any options that are being used. It can be NULL. Almost |
932 | * spellparam is any options that are being used. It can be NULL. Almost |
1030 | * certainly, only players will set it. It is basically used as optional |
933 | * certainly, only players will set it. It is basically used as optional |
1031 | * parameters to a spell (eg, item to create, information for marking runes, |
934 | * parameters to a spell (eg, item to create, information for marking runes, |
1032 | * etc. |
935 | * etc. |
1033 | * returns 1 on successful cast, or 0 on error. These values should really |
936 | * returns 1 on successful cast, or 0 on error. These values should really |
1034 | * be swapped, so that 0 is successful, and non zero is failure, with a code |
937 | * be swapped, so that 0 is successful, and non zero is failure, with a code |
… | |
… | |
1042 | * if it is a player casting the spell (op->type == PLAYER, op == caster), |
945 | * if it is a player casting the spell (op->type == PLAYER, op == caster), |
1043 | * this function will decrease the mana/grace appropriately. For other |
946 | * this function will decrease the mana/grace appropriately. For other |
1044 | * objects, the caller should do what it considers appropriate. |
947 | * objects, the caller should do what it considers appropriate. |
1045 | */ |
948 | */ |
1046 | int |
949 | int |
1047 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg) |
950 | cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam) |
1048 | { |
951 | { |
1049 | const char *godname; |
952 | const char *godname; |
1050 | int success = 0, mflags, cast_level = 0; |
953 | int success = 0; |
1051 | object *skill = NULL; |
954 | object *skill = NULL; |
1052 | |
955 | |
1053 | if (!spell_ob) |
956 | if (!spell_ob) |
1054 | { |
957 | { |
1055 | LOG (llevError, "cast_spell: null spell object passed\n"); |
958 | LOG (llevError, "cast_spell: null spell object passed\n"); |
… | |
… | |
1084 | * need to have the right skill pointer passed, so we need to |
987 | * need to have the right skill pointer passed, so we need to |
1085 | * at least process that code. |
988 | * at least process that code. |
1086 | */ |
989 | */ |
1087 | if (op->type == PLAYER && op == caster) |
990 | if (op->type == PLAYER && op == caster) |
1088 | { |
991 | { |
1089 | cast_level = caster_level (caster, spell_ob); |
|
|
1090 | |
|
|
1091 | if (spell_ob->skill) |
992 | if (spell_ob->skill) |
1092 | { |
993 | { |
1093 | skill = find_skill_by_name (op, spell_ob->skill); |
994 | skill = find_skill_by_name (op, spell_ob->skill); |
1094 | |
995 | |
1095 | if (!skill) |
996 | if (!skill) |
1096 | { |
997 | { |
1097 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need the skill %s to cast %s.", &spell_ob->skill, &spell_ob->name); |
998 | op->failmsg (format ("You need the skill %s to cast %s! " |
|
|
999 | "H<You either need to learn the skill via a skill scroll " |
|
|
1000 | "or you need to wear a talisman or holy symbol.>", |
|
|
1001 | &spell_ob->skill, &spell_ob->name)); |
1098 | return 0; |
1002 | return 0; |
1099 | } |
1003 | } |
1100 | |
1004 | |
1101 | if (min_casting_level (op, spell_ob) > cast_level && !QUERY_FLAG (op, FLAG_WIZ)) |
1005 | const char *msg = ""; |
|
|
1006 | |
|
|
1007 | int caster_level = skill->level; |
|
|
1008 | |
|
|
1009 | if (op->path_attuned & spell_ob->path_attuned) |
1102 | { |
1010 | { |
1103 | new_draw_info (NDI_UNIQUE, 0, op, "You lack enough skill to cast that spell."); |
1011 | caster_level += min (caster_level, ATTUNE_REPELL); |
|
|
1012 | msg = " (attuned)"; |
|
|
1013 | } |
|
|
1014 | |
|
|
1015 | if (op->path_repelled & spell_ob->path_attuned) |
|
|
1016 | { |
|
|
1017 | caster_level -= ATTUNE_REPELL; // negative is ok |
|
|
1018 | msg = " (repelled)"; |
|
|
1019 | } |
|
|
1020 | |
|
|
1021 | if (spell_ob->level > caster_level) |
|
|
1022 | { |
|
|
1023 | op->failmsg (format ("You lack enough skill to cast that spell! " |
|
|
1024 | "H<Your effective cast level is %d%s, but level %d is required.>", |
|
|
1025 | caster_level, msg, spell_ob->level)); |
|
|
1026 | if (!op->is_wiz ()) |
1104 | return 0; |
1027 | return 0; |
1105 | } |
1028 | } |
1106 | } |
1029 | } |
1107 | |
1030 | |
1108 | /* If the caster is the wiz, they don't ever fail, and don't have |
1031 | /* If the caster is the wiz, they don't ever fail, and don't have |
1109 | * to have sufficient grace/mana. |
1032 | * to have sufficient grace/mana. |
1110 | */ |
1033 | */ |
1111 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
1034 | if (!QUERY_FLAG (op, FLAG_WIZCAST)) |
1112 | { |
1035 | { |
1113 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1036 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) && |
1114 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1037 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA) > op->stats.sp) |
1115 | { |
1038 | { |
1116 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough mana."); |
1039 | op->failmsg ("You don't have enough mana!"); |
1117 | return 0; |
1040 | return 0; |
1118 | } |
1041 | } |
1119 | |
1042 | |
1120 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) && |
1043 | if (SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) && |
1121 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) > op->stats.grace) |
1044 | SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) > op->stats.grace) |
1122 | { |
1045 | { |
1123 | if (random_roll (0, op->stats.Wis - 1, op, PREFER_HIGH) + op->stats.grace - |
1046 | if (random_roll (0, op->stats.Wis - 1, op, PREFER_HIGH) + op->stats.grace - |
1124 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1047 | 10 * SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) / op->stats.maxgrace > 0) |
1125 | { |
|
|
1126 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s grants your prayer, though you are unworthy.", godname); |
1048 | op->statusmsg (format ("%s grants your prayer, though you are unworthy.", godname)); |
1127 | } |
|
|
1128 | else |
1049 | else |
1129 | { |
1050 | { |
1130 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1051 | prayer_failure (op, op->stats.grace, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE) - op->stats.grace); |
1131 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s ignores your prayer.", godname); |
1052 | op->failmsg (format ("%s ignores your prayer.", godname)); |
1132 | return 0; |
1053 | return 0; |
1133 | } |
1054 | } |
1134 | } |
1055 | } |
1135 | |
1056 | |
1136 | /* player/monster is trying to cast the spell. might fumble it */ |
1057 | /* player/monster is trying to cast the spell. might fumble it */ |
1137 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1058 | if (spell_ob->stats.grace && random_roll (0, 99, op, PREFER_HIGH) < |
1138 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1059 | (spell_ob->level / (float) MAX (1, op->level) * cleric_chance[op->stats.Wis])) |
1139 | { |
1060 | { |
1140 | op->contr->play_sound (sound_find ("fumble_spell")); |
1061 | op->contr->play_sound (sound_find ("fumble_spell")); |
1141 | new_draw_info (NDI_UNIQUE, 0, op, "You fumble the prayer."); |
1062 | op->failmsg ("You fumble the prayer."); |
1142 | |
1063 | |
1143 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1064 | op->stats.grace -= random_roll (1, SP_level_spellpoint_cost (caster, spell_ob, SPELL_GRACE), op, PREFER_LOW); |
1144 | return 0; |
1065 | return 0; |
1145 | } |
1066 | } |
1146 | else if (spell_ob->stats.sp) |
1067 | else if (spell_ob->stats.sp) |
1147 | { |
1068 | { |
1148 | int failure = random_roll (0, 199, op, PREFER_HIGH) - op->contr->encumbrance + op->level - spell_ob->level + 35; |
1069 | int failure = random_roll (0, 199, op, PREFER_HIGH) - op->contr->encumbrance + op->level - spell_ob->level + 35; |
1149 | |
1070 | |
1150 | if (failure < 0) |
1071 | if (failure < 0) |
1151 | { |
1072 | { |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "You bungle the spell because you have too much heavy equipment in use."); |
1073 | op->failmsg ("You bungle the spell because you have too much heavy equipment in use."); |
1153 | if (settings.spell_failure_effects == TRUE) |
1074 | if (settings.spell_failure_effects == TRUE) |
1154 | spell_failure (op, failure, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), skill); |
1075 | spell_failure (op, failure, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), skill); |
1155 | |
1076 | |
1156 | op->stats.sp -= random_roll (0, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), op, PREFER_LOW); |
1077 | op->stats.sp -= random_roll (0, SP_level_spellpoint_cost (caster, spell_ob, SPELL_MANA), op, PREFER_LOW); |
1157 | return 0; |
1078 | return 0; |
1158 | } |
1079 | } |
1159 | } |
1080 | } |
1160 | } |
1081 | } |
1161 | } |
1082 | } |
1162 | |
1083 | |
1163 | mflags = get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL); |
1084 | int mflags = op->ms ().flags (); |
1164 | |
1085 | |
1165 | /* See if we can cast a spell here. If the caster and op are |
1086 | /* See if we can cast a spell here. If the caster and op are |
1166 | * not alive, then this would mean that the mapmaker put the |
1087 | * not alive, then this would mean that the mapmaker put the |
1167 | * objects on the space - presume that they know what they are |
1088 | * objects on the space - presume that they know what they are |
1168 | * doing. |
1089 | * doing. |
1169 | */ |
1090 | */ |
1170 | |
1091 | |
1171 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1092 | if ((mflags & P_SAFE) && !QUERY_FLAG (op, FLAG_WIZCAST)) // There is _ABSOLUTELY_ no magic allowed here (except wizards :-)! |
1172 | { |
1093 | { |
1173 | new_draw_info (NDI_UNIQUE, 0, op, "This ground is sacred! The gods prevent any magical effects done by you here!."); |
1094 | op->failmsg ("This ground is sacred! The gods prevent any magical effects done by you here!"); |
1174 | return 0; |
1095 | return 0; |
1175 | } |
1096 | } |
1176 | |
1097 | |
1177 | if ((spell_ob->type == SPELL) |
1098 | if ((spell_ob->type == SPELL) |
1178 | && (caster->type != POTION) |
1099 | && (caster->type != POTION) |
… | |
… | |
1183 | { |
1104 | { |
1184 | if (op->type != PLAYER) |
1105 | if (op->type != PLAYER) |
1185 | return 0; |
1106 | return 0; |
1186 | |
1107 | |
1187 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1108 | if ((mflags & P_NO_CLERIC) && spell_ob->stats.grace) |
1188 | new_draw_info_format (NDI_UNIQUE, 0, op, "This ground is unholy! %s ignores you.", godname); |
1109 | op->failmsg (format ("This ground is unholy! %s ignores you.", godname)); |
1189 | else if (object *item = op->contr->ranged_ob) |
1110 | else if (object *item = op->contr->ranged_ob) |
1190 | { |
1111 | { |
1191 | if (item->type == SPELL) |
1112 | if (item->type == SPELL) |
1192 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks your spellcasting."); |
1113 | op->failmsg ("Something blocks your spellcasting."); |
1193 | else if (item->type == SCROLL) |
1114 | else if (item->type == SCROLL) |
1194 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of your scroll."); |
1115 | op->failmsg ("Something blocks the magic of your scroll."); |
1195 | else |
1116 | else |
1196 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of your item."); |
1117 | op->failmsg ("Something blocks the magic of your item."); |
1197 | } |
1118 | } |
1198 | else |
1119 | else |
1199 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the spell!"); |
1120 | op->failmsg ("Something blocks the spell!"); |
1200 | |
1121 | |
1201 | return 0; |
1122 | return 0; |
1202 | } |
1123 | } |
1203 | |
1124 | |
1204 | /* Take into account how long it takes to cast the spell. |
1125 | /* Take into account how long it takes to cast the spell. |
… | |
… | |
1234 | if (op != caster && !skill && caster->skill) |
1155 | if (op != caster && !skill && caster->skill) |
1235 | { |
1156 | { |
1236 | skill = find_skill_by_name (op, caster->skill); |
1157 | skill = find_skill_by_name (op, caster->skill); |
1237 | if (!skill) |
1158 | if (!skill) |
1238 | { |
1159 | { |
1239 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use the %s", &caster->skill, query_name (caster)); |
1160 | op->failmsg (format ("You lack the skill %s to use the %s!", &caster->skill, query_name (caster))); |
1240 | return 0; |
1161 | return 0; |
1241 | } |
1162 | } |
1242 | |
1163 | |
1243 | op->change_skill (skill); /* needed for proper exp credit */ |
1164 | op->change_skill (skill); /* needed for proper exp credit */ |
1244 | } |
1165 | } |
1245 | |
1166 | |
1246 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (stringarg))) |
1167 | if (INVOKE_OBJECT (CAST_SPELL, spell_ob, ARG_OBJECT (op), ARG_OBJECT (caster), ARG_INT (dir), ARG_STRING (spellparam))) |
1247 | return RESULT_INT (0); |
1168 | return RESULT_INT (0); |
1248 | |
1169 | |
1249 | switch (spell_ob->subtype) |
1170 | switch (spell_ob->subtype) |
1250 | { |
1171 | { |
1251 | /* The order of case statements is same as the order they show up |
1172 | /* The order of case statements is same as the order they show up |
1252 | * in in spells.h. |
1173 | * in spells.h. |
1253 | */ |
1174 | */ |
1254 | case SP_RAISE_DEAD: |
1175 | case SP_RAISE_DEAD: |
1255 | success = cast_raise_dead_spell (op, caster, spell_ob, dir, stringarg); |
1176 | success = cast_raise_dead_spell (op, caster, spell_ob, dir, spellparam); |
1256 | break; |
1177 | break; |
1257 | |
1178 | |
1258 | case SP_RUNE: |
1179 | case SP_RUNE: |
1259 | success = write_rune (op, caster, spell_ob, dir, stringarg); |
1180 | success = write_rune (op, caster, spell_ob, dir, spellparam); |
1260 | break; |
1181 | break; |
1261 | |
1182 | |
1262 | case SP_MAKE_MARK: |
1183 | case SP_MAKE_MARK: |
1263 | success = write_mark (op, spell_ob, stringarg); |
1184 | success = write_mark (op, spell_ob, spellparam); |
1264 | break; |
1185 | break; |
1265 | |
1186 | |
1266 | case SP_BOLT: |
1187 | case SP_BOLT: |
1267 | success = fire_bolt (op, caster, dir, spell_ob, skill); |
1188 | success = fire_bolt (op, caster, dir, spell_ob, skill); |
1268 | break; |
1189 | break; |
… | |
… | |
1286 | case SP_SMITE: |
1207 | case SP_SMITE: |
1287 | success = cast_smite_spell (op, caster, dir, spell_ob); |
1208 | success = cast_smite_spell (op, caster, dir, spell_ob); |
1288 | break; |
1209 | break; |
1289 | |
1210 | |
1290 | case SP_MAGIC_MISSILE: |
1211 | case SP_MAGIC_MISSILE: |
1291 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1212 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1292 | break; |
1213 | break; |
1293 | |
1214 | |
1294 | case SP_SUMMON_GOLEM: |
1215 | case SP_SUMMON_GOLEM: |
1295 | success = summon_golem (op, caster, dir, spell_ob); |
1216 | success = summon_golem (op, caster, dir, spell_ob); |
1296 | break; |
1217 | break; |
1297 | |
1218 | |
1298 | case SP_DIMENSION_DOOR: |
1219 | case SP_DIMENSION_DOOR: |
1299 | /* dimension door needs the actual caster, because that is what is |
1220 | /* dimension door needs the actual caster, because that is what is |
1300 | * moved. |
1221 | * moved. |
1301 | */ |
1222 | */ |
1302 | success = dimension_door (op, caster, spell_ob, dir); |
1223 | success = dimension_door (op, caster, spell_ob, dir, spellparam); |
1303 | break; |
1224 | break; |
1304 | |
1225 | |
1305 | case SP_MAGIC_MAPPING: |
1226 | case SP_MAGIC_MAPPING: |
1306 | if (op->type == PLAYER) |
1227 | if (op->type == PLAYER) |
1307 | { |
1228 | { |
… | |
… | |
1340 | case SP_HEALING: |
1261 | case SP_HEALING: |
1341 | success = cast_heal (op, caster, spell_ob, dir); |
1262 | success = cast_heal (op, caster, spell_ob, dir); |
1342 | break; |
1263 | break; |
1343 | |
1264 | |
1344 | case SP_CREATE_FOOD: |
1265 | case SP_CREATE_FOOD: |
1345 | success = cast_create_food (op, caster, spell_ob, dir, stringarg); |
1266 | success = cast_create_food (op, caster, spell_ob, dir, spellparam); |
1346 | break; |
1267 | break; |
1347 | |
1268 | |
1348 | case SP_EARTH_TO_DUST: |
1269 | case SP_EARTH_TO_DUST: |
1349 | success = cast_earth_to_dust (op, caster, spell_ob); |
1270 | success = cast_earth_to_dust (op, caster, spell_ob); |
1350 | break; |
1271 | break; |
… | |
… | |
1360 | case SP_CURSE: |
1281 | case SP_CURSE: |
1361 | success = cast_curse (op, caster, spell_ob, dir); |
1282 | success = cast_curse (op, caster, spell_ob, dir); |
1362 | break; |
1283 | break; |
1363 | |
1284 | |
1364 | case SP_SUMMON_MONSTER: |
1285 | case SP_SUMMON_MONSTER: |
1365 | success = summon_object (op, caster, spell_ob, dir, stringarg); |
1286 | success = summon_object (op, caster, spell_ob, dir, spellparam); |
1366 | break; |
1287 | break; |
1367 | |
1288 | |
1368 | case SP_CHARGING: |
1289 | case SP_CHARGING: |
1369 | success = recharge (op, caster, spell_ob); |
1290 | success = recharge (op, caster, spell_ob); |
1370 | break; |
1291 | break; |
… | |
… | |
1373 | #ifdef NO_POLYMORPH |
1294 | #ifdef NO_POLYMORPH |
1374 | /* Not great, but at least provide feedback so if players do have |
1295 | /* Not great, but at least provide feedback so if players do have |
1375 | * polymorph (ie, find it as a preset item or left over from before |
1296 | * polymorph (ie, find it as a preset item or left over from before |
1376 | * it was disabled), they get some feedback. |
1297 | * it was disabled), they get some feedback. |
1377 | */ |
1298 | */ |
1378 | new_draw_info (NDI_UNIQUE, 0, op, "The spell fizzles"); |
1299 | op->failmsg ("The spell fizzles!"); |
1379 | success = 0; |
1300 | success = 0; |
1380 | #else |
1301 | #else |
1381 | success = cast_polymorph (op, caster, spell_ob, dir); |
1302 | success = cast_polymorph (op, caster, spell_ob, dir); |
1382 | #endif |
1303 | #endif |
1383 | break; |
1304 | break; |
… | |
… | |
1403 | break; |
1324 | break; |
1404 | |
1325 | |
1405 | case SP_MOVING_BALL: |
1326 | case SP_MOVING_BALL: |
1406 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1327 | if (spell_ob->path_repelled && (spell_ob->path_repelled & caster->path_attuned) != spell_ob->path_repelled) |
1407 | { |
1328 | { |
1408 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the proper attunement to cast %s", &spell_ob->name); |
1329 | op->failmsg (format ("You lack the proper attunement to cast %s!", &spell_ob->name)); |
1409 | success = 0; |
1330 | success = 0; |
1410 | } |
1331 | } |
1411 | else |
1332 | else |
1412 | success = fire_arch_from_position (op, caster, op->x + freearr_x[dir], op->y + freearr_y[dir], dir, spell_ob); |
1333 | success = fire_arch_from_position (op, caster, op->x, op->y, dir, spell_ob); |
1413 | break; |
1334 | break; |
1414 | |
1335 | |
1415 | case SP_SWARM: |
1336 | case SP_SWARM: |
1416 | success = fire_swarm (op, caster, spell_ob, dir); |
1337 | success = fire_swarm (op, caster, spell_ob, dir); |
1417 | break; |
1338 | break; |
… | |
… | |
1424 | /* in rune.c */ |
1345 | /* in rune.c */ |
1425 | success = dispel_rune (op, caster, spell_ob, skill, dir); |
1346 | success = dispel_rune (op, caster, spell_ob, skill, dir); |
1426 | break; |
1347 | break; |
1427 | |
1348 | |
1428 | case SP_CREATE_MISSILE: |
1349 | case SP_CREATE_MISSILE: |
1429 | success = cast_create_missile (op, caster, spell_ob, dir, stringarg); |
1350 | success = cast_create_missile (op, caster, spell_ob, dir, spellparam); |
1430 | break; |
1351 | break; |
1431 | |
1352 | |
1432 | case SP_CONSECRATE: |
1353 | case SP_CONSECRATE: |
1433 | success = cast_consecrate (op, caster, spell_ob); |
1354 | success = cast_consecrate (op, caster, spell_ob); |
1434 | break; |
1355 | break; |
… | |
… | |
1456 | case SP_AURA: |
1377 | case SP_AURA: |
1457 | success = create_aura (op, caster, spell_ob); |
1378 | success = create_aura (op, caster, spell_ob); |
1458 | break; |
1379 | break; |
1459 | |
1380 | |
1460 | case SP_PARTY_SPELL: |
1381 | case SP_PARTY_SPELL: |
1461 | success = cast_party_spell (op, caster, dir, spell_ob, stringarg); |
1382 | success = cast_party_spell (op, caster, dir, spell_ob, spellparam); |
1462 | break; |
1383 | break; |
1463 | |
1384 | |
1464 | default: |
1385 | default: |
1465 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1386 | LOG (llevError, "cast_spell: Unhandled spell subtype %d\n", spell_ob->subtype); |
1466 | } |
1387 | } |
1467 | |
1388 | |
1468 | /* FIXME - we need some better sound suppport */ |
1389 | op->play_sound ( |
1469 | // yes, for example, augment map info with the spell effect |
1390 | success |
1470 | // so clients can calculate the sounds themselves |
1391 | ? spell_ob->sound |
1471 | //play_sound_map(op->map, op->x, op->y, SOUND_CAST_SPELL_0 + spell_ob->subtype); |
1392 | ? spell_ob->sound |
|
|
1393 | : sound_find ("spell_success") |
|
|
1394 | : sound_find ("fumble_spell") |
|
|
1395 | ); |
1472 | |
1396 | |
1473 | return success; |
1397 | return success; |
1474 | } |
1398 | } |
1475 | |
1399 | |
1476 | |
|
|
1477 | /* This is called from time.c/process_object(). That function |
1400 | /* This is called from time.c/process_object(). That function |
1478 | * calls this for any SPELL_EFFECT type objects. This function |
1401 | * calls this for any SPELL_EFFECT type objects. This function |
1479 | * then dispatches them to the appropriate specific routines. |
1402 | * then dispatches them to the appropriate specific routines. |
1480 | */ |
1403 | */ |
1481 | void |
1404 | void |
1482 | move_spell_effect (object *op) |
1405 | move_spell_effect (object *op) |
1483 | { |
1406 | { |
… | |
… | |
1541 | check_bullet (op); |
1464 | check_bullet (op); |
1542 | return; |
1465 | return; |
1543 | } |
1466 | } |
1544 | } |
1467 | } |
1545 | |
1468 | |
1546 | /* This is called by move_apply. Basically, if someone |
1469 | /* This is called by move_apply. Basically, if someone |
1547 | * moves onto a spell effect and the walk_on or fly_on flags |
1470 | * moves onto a spell effect and the walk_on or fly_on flags |
1548 | * are set, this is called. This should only be called for |
1471 | * are set, this is called. This should only be called for |
1549 | * objects of the appropraite type. |
1472 | * objects of the appropriate type. |
1550 | */ |
1473 | */ |
1551 | void |
1474 | void |
1552 | apply_spell_effect (object *spell, object *victim) |
1475 | apply_spell_effect (object *spell, object *victim) |
1553 | { |
1476 | { |
1554 | switch (spell->subtype) |
1477 | switch (spell->subtype) |
… | |
… | |
1560 | |
1483 | |
1561 | case SP_MAGIC_MISSILE: |
1484 | case SP_MAGIC_MISSILE: |
1562 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1485 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1563 | { |
1486 | { |
1564 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1487 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1565 | |
|
|
1566 | if (!spell->destroyed ()) |
|
|
1567 | spell->destroy (); |
1488 | spell->destroy (); |
1568 | } |
1489 | } |
1569 | break; |
1490 | break; |
1570 | |
1491 | |
1571 | case SP_MOVING_BALL: |
1492 | case SP_MOVING_BALL: |
1572 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1493 | if (QUERY_FLAG (victim, FLAG_ALIVE)) |
1573 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1494 | hit_player (victim, spell->stats.dam, spell, spell->attacktype, 1); |
1574 | else if (victim->materialname) |
1495 | else if (victim->materialname) |
1575 | save_throw_object (victim, spell->attacktype, spell); |
1496 | save_throw_object (victim, spell->attacktype, spell); |
|
|
1497 | |
1576 | break; |
1498 | break; |
1577 | } |
1499 | } |
1578 | } |
1500 | } |
|
|
1501 | |
|
|
1502 | /** |
|
|
1503 | * This function will let a fireball explode at the position of |
|
|
1504 | * the victim with a specific maximum level. |
|
|
1505 | */ |
|
|
1506 | void |
|
|
1507 | create_exploding_ball_at (object *victim, int level) |
|
|
1508 | { |
|
|
1509 | object *ball = get_archetype (EXPLODING_FIREBALL); |
|
|
1510 | ball->dam_modifier = random_roll (1, level, victim, PREFER_LOW) / 5 + 1; |
|
|
1511 | ball->stats.maxhp = random_roll (1, level, victim, PREFER_LOW) / 10 + 2; |
|
|
1512 | ball->insert_at (victim); |
|
|
1513 | } |