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/cvs/deliantra/server/server/spell_util.c
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Comparing deliantra/server/server/spell_util.c (file contents):
Revision 1.3 by root, Mon Mar 13 21:33:23 2006 UTC vs.
Revision 1.4 by root, Mon Mar 13 23:59:29 2006 UTC

1/* 1/*
2 * static char *rcsid_spell_util_c = 2 * static char *rcsid_spell_util_c =
3 * "$Id: spell_util.c,v 1.3 2006/03/13 21:33:23 root Exp $"; 3 * "$Id: spell_util.c,v 1.4 2006/03/13 23:59:29 root Exp $";
4 */ 4 */
5 5
6 6
7/* 7/*
8 CrossFire, A Multiplayer game for X-windows 8 CrossFire, A Multiplayer game for X-windows
473 * limits one spell effect per space per spell. This is definately 473 * limits one spell effect per space per spell. This is definately
474 * needed for performance reasons, and just for playability I believe. 474 * needed for performance reasons, and just for playability I believe.
475 * there are no such things as multispaced spells right now, so 475 * there are no such things as multispaced spells right now, so
476 * we don't need to worry about the head. 476 * we don't need to worry about the head.
477 */ 477 */
478 if (tmp->type == op->type && tmp->subtype == op->subtype) { 478 if (tmp->stats.maxhp == op->stats.maxhp
479 tmp->stats.maxhp = MAX(tmp->stats.maxhp,op->stats.maxhp); 479 && tmp->type == op->type
480 && tmp->subtype == op->subtype)
480 return 0; 481 return 0;
482
483 /*
484 * Combine similar spell effects into one spell effect. Needed for
485 * performance reasons with meteor swarm and the like, but also for
486 * playability reasons.
487 */
488 if (tmp->arch == op->arch
489 && tmp->type == op->type
490 && tmp->subtype == op->subtype
491 && tmp->owner == op->owner
492 && ((tmp->subtype == SP_EXPLOSION)
493 || (tmp->subtype == SP_CONE && tmp->stats.sp == op->stats.sp))
494 ) {
495 tmp->stats.dam = MAX (tmp->stats.dam, op->stats.dam);
496 tmp->range = MAX (tmp->range, op->range);
497 tmp->duration = MAX (tmp->duration, op->duration);
498 return 0;
481 } 499 }
482 500
483 /* Perhaps we should also put checks in for no magic and unholy 501 /* Perhaps we should also put checks in for no magic and unholy
484 * ground to prevent it from moving along? 502 * ground to prevent it from moving along?
485 */ 503 */

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