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/cvs/deliantra/server/server/spell_util.c
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Comparing deliantra/server/server/spell_util.c (file contents):
Revision 1.4 by root, Mon Mar 13 23:59:29 2006 UTC vs.
Revision 1.5 by root, Tue Mar 14 17:59:22 2006 UTC

1/* 1/*
2 * static char *rcsid_spell_util_c = 2 * static char *rcsid_spell_util_c =
3 * "$Id: spell_util.c,v 1.4 2006/03/13 23:59:29 root Exp $"; 3 * "$Id: spell_util.c,v 1.5 2006/03/14 17:59:22 root Exp $";
4 */ 4 */
5 5
6 6
7/* 7/*
8 CrossFire, A Multiplayer game for X-windows 8 CrossFire, A Multiplayer game for X-windows
473 * limits one spell effect per space per spell. This is definately 473 * limits one spell effect per space per spell. This is definately
474 * needed for performance reasons, and just for playability I believe. 474 * needed for performance reasons, and just for playability I believe.
475 * there are no such things as multispaced spells right now, so 475 * there are no such things as multispaced spells right now, so
476 * we don't need to worry about the head. 476 * we don't need to worry about the head.
477 */ 477 */
478 if (tmp->stats.maxhp == op->stats.maxhp 478 if ((tmp->stats.maxhp == op->stats.maxhp) && (tmp->type == op->type) &&
479 && tmp->type == op->type
480 && tmp->subtype == op->subtype) 479 (tmp->subtype == op->subtype))
481 return 0; 480 return 0;
482 481
483 /* 482 /*
484 * Combine similar spell effects into one spell effect. Needed for 483 * Combine similar spell effects into one spell effect. Needed for
485 * performance reasons with meteor swarm and the like, but also for 484 * performance reasons with meteor swarm and the like, but also for

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