1 |
elmex |
1.1 |
/* |
2 |
root |
1.10 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
pippijn |
1.7 |
* |
4 |
root |
1.13 |
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 |
root |
1.8 |
* Copyright (©) 2005,2007 Mark Wedel & Crossfire Development Team |
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|
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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pippijn |
1.7 |
* |
8 |
root |
1.10 |
* Deliantra is free software: you can redistribute it and/or modify |
9 |
root |
1.9 |
* it under the terms of the GNU General Public License as published by |
10 |
|
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* the Free Software Foundation, either version 3 of the License, or |
11 |
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* (at your option) any later version. |
12 |
pippijn |
1.7 |
* |
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root |
1.9 |
* This program is distributed in the hope that it will be useful, |
14 |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
|
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* GNU General Public License for more details. |
17 |
pippijn |
1.7 |
* |
18 |
root |
1.9 |
* You should have received a copy of the GNU General Public License |
19 |
|
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 |
root |
1.8 |
* |
21 |
root |
1.10 |
* The authors can be reached via e-mail to <support@deliantra.net> |
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pippijn |
1.7 |
*/ |
23 |
elmex |
1.1 |
|
24 |
|
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#include <global.h> |
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#ifndef __CEXTRACT__ |
26 |
root |
1.4 |
# include <sproto.h> |
27 |
elmex |
1.1 |
#endif |
28 |
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29 |
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/* Note this code is very specialized for swamps, in terms of the messages |
30 |
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* as well as handling of move types. |
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*/ |
32 |
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|
33 |
root |
1.4 |
void |
34 |
|
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walk_on_deep_swamp (object *op, object *victim) |
35 |
elmex |
1.1 |
{ |
36 |
root |
1.4 |
if (victim->type == PLAYER && victim->stats.hp >= 0 && !(victim->move_type & MOVE_FLYING)) |
37 |
|
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{ |
38 |
|
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new_draw_info_format (NDI_UNIQUE, 0, victim, "You are down to your knees in the %s.", &op->name); |
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op->stats.food = 1; |
40 |
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victim->speed_left -= op->move_slow_penalty; |
41 |
elmex |
1.1 |
} |
42 |
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} |
43 |
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|
44 |
root |
1.4 |
void |
45 |
|
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move_deep_swamp (object *op) |
46 |
elmex |
1.1 |
{ |
47 |
root |
1.4 |
object *above = op->above; |
48 |
|
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object *nabove; |
49 |
elmex |
1.1 |
|
50 |
root |
1.4 |
while (above) |
51 |
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{ |
52 |
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nabove = above->above; |
53 |
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if (above->type == PLAYER && !(above->move_type & MOVE_FLYING) && above->stats.hp >= 0 && !QUERY_FLAG (above, FLAG_WIZ)) |
54 |
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{ |
55 |
|
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if (op->stats.food < 1) |
56 |
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{ |
57 |
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LOG (llevDebug, "move_deep_swamp(): player is here, but state is " "%d\n", op->stats.food); |
58 |
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op->stats.food = 1; |
59 |
root |
1.2 |
} |
60 |
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|
61 |
root |
1.4 |
switch (op->stats.food) |
62 |
|
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{ |
63 |
root |
1.2 |
case 1: |
64 |
root |
1.4 |
if (rndm (0, 2) == 0) |
65 |
|
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{ |
66 |
|
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new_draw_info_format (NDI_UNIQUE, 0, above, "You are down to your waist in the wet %s.", &op->name); |
67 |
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op->stats.food = 2; |
68 |
|
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above->speed_left -= op->move_slow_penalty; |
69 |
root |
1.2 |
} |
70 |
root |
1.4 |
break; |
71 |
root |
1.2 |
|
72 |
|
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case 2: |
73 |
root |
1.4 |
if (rndm (0, 2) == 0) |
74 |
|
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{ |
75 |
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new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, above, "You are down to your NECK in the dangerous %s.", &op->name); |
76 |
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op->stats.food = 3; |
77 |
root |
1.12 |
above->contr->killer = op; |
78 |
root |
1.4 |
above->stats.hp--; |
79 |
|
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above->speed_left -= op->move_slow_penalty; |
80 |
root |
1.2 |
} |
81 |
root |
1.4 |
break; |
82 |
root |
1.2 |
|
83 |
|
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case 3: |
84 |
root |
1.4 |
if (rndm (0, 4) == 0) |
85 |
|
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{ |
86 |
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object *woodsman = find_obj_by_type_subtype (above, SKILL, SK_WOODSMAN); |
87 |
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|
88 |
|
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/* player is ready to drown - only woodsman skill can save him */ |
89 |
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if (!woodsman) |
90 |
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{ |
91 |
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op->stats.food = 0; |
92 |
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new_draw_info_format (NDI_UNIQUE | NDI_ALL, 1, NULL, "%s disappeared into a %s.", &above->name, &op->name); |
93 |
root |
1.12 |
above->contr->killer = op; |
94 |
root |
1.2 |
|
95 |
root |
1.4 |
above->stats.hp = -1; |
96 |
|
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kill_player (above); /* player dies in the swamp */ |
97 |
root |
1.2 |
} |
98 |
root |
1.4 |
else |
99 |
|
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{ |
100 |
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op->stats.food = 2; |
101 |
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new_draw_info_format (NDI_UNIQUE, 0, above, |
102 |
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"You almost drowned in the %s! You survived due to your woodsman skill.", &op->name); |
103 |
root |
1.2 |
} |
104 |
|
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} |
105 |
root |
1.4 |
break; |
106 |
root |
1.2 |
} |
107 |
|
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} |
108 |
root |
1.4 |
else if (!QUERY_FLAG (above, FLAG_ALIVE) && !(above->move_type & MOVE_FLYING) && |
109 |
|
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!(QUERY_FLAG (above, FLAG_IS_FLOOR)) && !(QUERY_FLAG (above, FLAG_OVERLAY_FLOOR)) && !(QUERY_FLAG (above, FLAG_NO_PICK))) |
110 |
|
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{ |
111 |
|
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if (rndm (0, 2) == 0) |
112 |
root |
1.11 |
above->decrease (); |
113 |
root |
1.4 |
} |
114 |
root |
1.11 |
|
115 |
root |
1.4 |
above = nabove; |
116 |
elmex |
1.1 |
} |
117 |
|
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} |